eInDaCluib Posted January 30, 2023 Posted January 30, 2023 Hola, ¿alguien sabe una manera de hacer que funcione? Lo que pasa es que tengo instaladas todas las animaciones que se recomiendan para funcionar, pero cuando me rindo o los enemigos lo hacen, no pasa nada y se quedan quietos, he ido viendo si hay alguna incompatibilidad y revisado los problemas frecuentes pero no encaja con nada de eso.
izzyknows Posted January 30, 2023 Posted January 30, 2023 3 hours ago, eInDaCluib said: Hola, ¿alguien sabe una manera de hacer que funcione? Lo que pasa es que tengo instaladas todas las animaciones que se recomiendan para funcionar, pero cuando me rindo o los enemigos lo hacen, no pasa nada y se quedan quietos, he ido viendo si hay alguna incompatibilidad y revisado los problemas frecuentes pero no encaja con nada de eso. Violate doesn't have animations. You'll need to install at least 1 animation pack. and to get everything working you can read the Fucking Manual. Q: What animation packs do I need? AAF Violate will work with any animation pack that can be played through AAF. The following packs are recommended for aggressive type animations: 50 Shades of Fallout 4 AAF Bad End Animations - this is required if you want Bad End outcomes in Violate AAF Creature Pack - this is required if the "Everything" option is selected for Aggressor Races AAF DLC Creature Pack - enables support for DLC creatures. Requires the optional AAF Violate DLC Patch add-on. BP70's Fallout 4 Sex Anims Crazy's Sex Animations (Mod Manager Gun Version) - requires a patch to work with AAF (Polistiro's, Indarello's, One Patch, or UAP) Crazy's Four-Play Animations (Four-Play is not required for these) - requires a patch to work with AAF (Polistiro's, Indarello's, One Patch, or UAP) Farelle Animations for AAF FO4 Animations by Leito Mutated Lust SavageCabbage's Animation Pack - this is required for gangbang animations with four or more actors VaderMania
eInDaCluib Posted January 30, 2023 Posted January 30, 2023 5 hours ago, izzyknows dijo: Violar no tiene animaciones. Deberá instalar al menos 1 paquete de animación. y para que todo funcione puedes leer el Fucking Manual. P: ¿Qué paquetes de animación necesito? AAF Violar funcionará con cualquier paquete de animación que se pueda reproducir a través de AAF. Se recomiendan los siguientes paquetes para animaciones de tipo agresivo: 50 sombras de Fallout 4 AAF Bad End Animations: esto es necesario si desea resultados finales incorrectos en Violar AAF Creature Pack - esto es necesario si se selecciona la opción "Todo" para las carreras agresoras AAF DLC Creature Pack: permite admitir criaturas DLC. Requiere el complemento opcional AAF Violar parche DLC. BP70's Fallout 4 Anime Sexual Crazy's Sex Animations (Mod Manager Gun Version): requiere un parche para funcionar con AAF (Polistiro's, Indarello's, One Patch o UAP) Animaciones de cuatro juegos de Crazy (no se requiere Four-Play para estos): requiere un parche para trabajar con AAF (Polistiro's, Indarello's, One Patch o UAP) Farelle Animations para AAF FO4 Animaciones por Leito Lujuria mutada SavageCabbage's Animation Pack - esto es necesario para animaciones gangbang con cuatro o más actores VaderMania Exactamente, un paquete de animaciones, lo que sucedió es que si funcionó, había un mod conflictivo que interactuaba con AAF. ¡Así que desactívalo si funciona! Pero las animaciones con acompañantes no lo hacen. Si el acompañante puede interactuar pero en Tríos no es posible. Aparece un error en "4" específicamente. "Onsceneint status 4"
eInDaCluib Posted January 30, 2023 Posted January 30, 2023 2 minutes ago, eInDaCluib said: Exactamente, un paquete de animaciones, lo que sucedió es que si funcionó, había un mod conflictivo que interactuaba con AAF. ¡Así que desactívalo si funciona! Pero las animaciones con acompañantes no lo hacen. Si el acompañante puede interactuar pero en Tríos no es posible. Aparece un error en "4" específicamente. "Onsceneint status 4" Edit: OK investigate and it seems that code 4 happens when there are no specific animations for the gender of the actors. can be 3M or 3 F. thanks!!
izzyknows Posted January 30, 2023 Posted January 30, 2023 1 hour ago, eInDaCluib said: Edit: OK investigate and it seems that code 4 happens when there are no specific animations for the gender of the actors. can be 3M or 3 F. thanks!! Disable female aggressors and block them from gang bangs in the MCM. Or, find a patch that allows mixed scenes.
Wallet Posted February 1, 2023 Posted February 1, 2023 Hey finished building a modlist. Mainly following Aylis guide and the "The Fucking Manual" with a few additions of my own. Wanted to test out if the violate works out after surrendering and it doesn't. Everyone just stands around with one of the attacks going invisible. Logs: Papyrus.0.log
izzyknows Posted February 1, 2023 Posted February 1, 2023 3 hours ago, Wallet said: Hey finished building a modlist. Mainly following Aylis guide and the "The Fucking Manual" with a few additions of my own. Wanted to test out if the violate works out after surrendering and it doesn't. Everyone just stands around with one of the attacks going invisible. Logs: Papyrus.0.log 230.13 kB · 2 downloads You have a bunch of broken mods and possible script lag causing a lot of issues. Violate is trying to run but the script lag is throwing in a large monkey wrench. I'd start off by disabling Sim Settlements, which will help with reducing script lag, and starting a new run to get your adult mods working correctly. As it stands, that save is toast.
Wallet Posted February 1, 2023 Posted February 1, 2023 38 minutes ago, izzyknows said: You have a bunch of broken mods and possible script lag causing a lot of issues. Violate is trying to run but the script lag is throwing in a large monkey wrench. I'd start off by disabling Sim Settlements, which will help with reducing script lag, and starting a new run to get your adult mods working correctly. As it stands, that save is toast. I disabled Sim Settlements and everything relating to it. Still couldnt get a scene to run. Blah. What are some of the more script heavy mods I can try to avoid? I'll try completely reinstalling the whole list and avoid them.
izzyknows Posted February 1, 2023 Posted February 1, 2023 2 hours ago, Wallet said: I disabled Sim Settlements and everything relating to it. Still couldnt get a scene to run. Blah. What are some of the more script heavy mods I can try to avoid? I'll try completely reinstalling the whole list and avoid them. If this was on a new game, then reinstall AAF and get it working correctly. Use the AAF menu to play animations. If that works, great! If not fix it. Then, for Violate, turn off female aggressors and gang bangs unless you have a patch that allows mixed scenes. And lastly, NEVER disable/uninstall scripted mods from a current play through. Either roll back to before it was installed, or start a new run. Remember, adult mods are far from plug n play. 1
Valykry Posted February 4, 2023 Posted February 4, 2023 I've been slowly working out all of the kinks (pun partially intended) between this and the whole slew of mods that go along with it. Still a few issues, but among those, the only one I can think of that would be directly related to this mod would be the constant applying and removing of restraints between "rounds". Raiders/Gunners/Whatever will force my character to surrender, apply various restraints such as arm binders, hoods, etc (IIRC, this doesn't happen until after the first round) then immediately remove them for round 2 only to reapply them afterwards. Is this just the way this works, or am I missing some settings/animation packages?
vaultbait Posted February 4, 2023 Posted February 4, 2023 57 minutes ago, Valykry said: I've been slowly working out all of the kinks (pun partially intended) between this and the whole slew of mods that go along with it. Still a few issues, but among those, the only one I can think of that would be directly related to this mod would be the constant applying and removing of restraints between "rounds". Raiders/Gunners/Whatever will force my character to surrender, apply various restraints such as arm binders, hoods, etc (IIRC, this doesn't happen until after the first round) then immediately remove them for round 2 only to reapply them afterwards. Is this just the way this works, or am I missing some settings/animation packages? Are you using Random Overlay Framework? It will randomly apply to the copy of the player AAF uses in scenes, and ends up causing all worn items to disappear partway into the animation if it does. Another possibility is you have both Devious Devices and Real Handcuffs installed, but didn't enable the DD compatibility option in the RH installer menu. This will result in some devices from one mod conflicting with the other, and can cause them to force-remove one another.
Valykry Posted February 4, 2023 Posted February 4, 2023 (edited) 1 hour ago, vaultbait said: Are you using Random Overlay Framework? It will randomly apply to the copy of the player AAF uses in scenes, and ends up causing all worn items to disappear partway into the animation if it does. Another possibility is you have both Devious Devices and Real Handcuffs installed, but didn't enable the DD compatibility option in the RH installer menu. This will result in some devices from one mod conflicting with the other, and can cause them to force-remove one another. Just double-checked. I am not running ROF, and I uninstalled and reinstalled RH,making sure to select the compatibility options. For testing purposes I set my auto surrender to 90%hp, 4 rounds until exhausted. Between each round the restraints reapply, but they are being removed for each individual "session". Strip before violation is offApply restraints is set at "start of scene" Edited February 4, 2023 by Valykry
lee3310 Posted February 4, 2023 Posted February 4, 2023 (edited) 1 hour ago, Valykry said: Just double-checked. I am not running ROF, and I uninstalled and reinstalled RH,making sure to select the compatibility options. For testing purposes I set my auto surrender to 90%hp, 4 rounds until exhausted. Between each round the restraints reapply, but they are being removed for each individual "session". Strip before violation is offApply restraints is set at "start of scene" Choose the option to apply DD restrains at the end (restrains will be applied after the last round.) PS Restrains are supposed to be protected (ignored by AAF strip routine). Edited February 4, 2023 by lee3310
vaultbait Posted February 4, 2023 Posted February 4, 2023 5 minutes ago, lee3310 said: Choose the option to apply DD restrains at the end (restrains will be applied after the last round.) PS Restrains are supposed to be protected (ignored by AAF strip routine). Oh! That's a great point. DD 2.0 doesn't have an AAF protected equipment keyword set, so unless you're using DD RC8 you'll need to add one (I think there's a patch floating around to add it for 2.0).
lee3310 Posted February 4, 2023 Posted February 4, 2023 3 minutes ago, vaultbait said: Oh! That's a great point. DD 2.0 doesn't have an AAF protected equipment keyword set, so unless you're using DD RC8 you'll need to add one (I think there's a patch floating around to add it for 2.0). Violate also has a check for restrains in it's own stripping function (AFV_Global_Restraints_Strip.GetValue()) so there is probably an option in MCM for it.
Valykry Posted February 4, 2023 Posted February 4, 2023 21 minutes ago, lee3310 said: You should have an option in MCM about stripping Restrains (on/off). AAF Violate>Restraint options>Strip victims before restraining = off AAF Violate>Global options>Strip victims before violation = off Nothing I can find specifically about removing restraints. There is nothing of the like In MCM Settings. Just MCM position in the main menu and Menu order. I should note that I've recently noticed my companion is a bit buggy here too. I have piper following me. Sometimes she keeps the restraints on during the scene, sometimes the restraints will be gone but her arms will be in a half tee pose as though they were (I can't recall the name of the restraint, but it attaches at the neck, and goes out either side with cuffs for the hands). That being said, it does seem to appear to work for her some of the time. Then about half the time she will throw on her normal red coat clothes, despite the fact that isn't what she was wearing at the start (I blame fallout itself for this one) and hop around like she is still wearing the leg binders. The player character, at best, just reverts back to simple handcuffs and shock collar during the scene, regardless of if real handcuffs integration is enabled in the AAF Violate>Restraint options. I should also note that the first time the restraints are applied, they appear one item at a time (expected) After that, they all just flash on all at once.
lee3310 Posted February 4, 2023 Posted February 4, 2023 (edited) 24 minutes ago, Valykry said: (I blame fallout itself for this one) You should it's a known bug. DD devices are not officially supported for NPCs (see the RC8 disclaimer) and for the rest i have to test it myself cause there is clearly a check for DD items in the script. PS Like vaultBait Said, switch to DD RC8 cause DD2.0 is missing keywords Edited February 4, 2023 by lee3310
Valykry Posted February 4, 2023 Posted February 4, 2023 (edited) I think I found it, but just to be clear, RC8 is the "Male add-on", posted by someone else, and rather than adding it, I replace and uninstall DD2.0? [Edit] Nevermind. For whatever reason, the Male add-on was the only thing that would come up on Google. Checking a bit further, it's an addon to the earlier mentioned RC8, Wich is the DD replacer. Edited February 4, 2023 by Valykry 1
AlyssaAwoo Posted February 10, 2023 Posted February 10, 2023 (edited) Is it possible to adjust the chance to be violated, or is that simply a concrete part of this mod ? Couldn't see a way to do that in the MCM screenshots provided. I'd like robberies and all that stuff to be a lot more common and being violated as a case of bad luck once in a while. I remember in Sexlab Defeat you were able to just be robbed or thrown out of the dungeon etc. Edited February 10, 2023 by AkiKay
UsernameTaken666 Posted February 10, 2023 Posted February 10, 2023 If you have the latest version, there is a lot of customization that can be changed. I know for sure you can change the robberies chance.This ain't Skyrim either fwiw.
vaultbait Posted February 10, 2023 Posted February 10, 2023 11 hours ago, AkiKay said: Is it possible to adjust the chance to be violated, or is that simply a concrete part of this mod ? Couldn't see a way to do that in the MCM screenshots provided. I'd like robberies and all that stuff to be a lot more common and being violated as a case of bad luck once in a while. I remember in Sexlab Defeat you were able to just be robbed or thrown out of the dungeon etc. As far as I know, that's not currently adjustable. Your configuration options are to always be violated when you surrender or never be violated, there's not a random in-between option that I've seen. 1
JEFFRAAAAY Posted February 12, 2023 Posted February 12, 2023 Im having an issue where it says certain animations aren't present like M/F or F/F aggressive anims, even though i filled most of the optional ones, how are the anim packs supposed to be installed? just dropped into my mod manager from the download or should i extract the files first?
vaultbait Posted February 12, 2023 Posted February 12, 2023 20 minutes ago, JEFFRAAAAY said: Im having an issue where it says certain animations aren't present like M/F or F/F aggressive anims, even though i filled most of the optional ones, how are the anim packs supposed to be installed? just dropped into my mod manager from the download or should i extract the files first? You just install them like normal mods in your mod manager. Many animation packs are in FOMOD format, so you need to make sure you're using a FOMOD-capable manager like MO2 or Vortex. Which animation packs have you installed? Some don't include many (or any) animations tagged as aggressive, and for the older ones you need Themes installed to provide some additional tags. There also just aren't a lot of F/F animations in the available packs (possibly not any which count as aggressive by default?), though you can probably find patches to convert some M/F positions to F?F with a strap-on.
izzyknows Posted February 12, 2023 Posted February 12, 2023 2 hours ago, squidwardnutsack said: never saw a response to my last question so im asking again, sorry for the annoyance lol, is there any way to change/edit what's taken when robbed after a violate scene? like changing the amount of caps taken, or selecting which types of items are? im not a mod creator so i dont know where this is on a newbie difficulty scale, but id still like to try if it's possible at all If you know how to code in Papyrus, you just need to read through the source files and edit/add to the relevant code. Then recompile it. Easy peasy. You can look in FPV_Script_Robber.psc to get an idea of how it works. 1
izzyknows Posted February 12, 2023 Posted February 12, 2023 8 hours ago, JEFFRAAAAY said: Im having an issue where it says certain animations aren't present like M/F or F/F aggressive anims, even though i filled most of the optional ones, how are the anim packs supposed to be installed? just dropped into my mod manager from the download or should i extract the files first? Read the Fucking Manual Really.. just go read the damn thing. LOL 2
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