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Posted
2 minutes ago, Fawk said:

So how does on get their Pipboy back after killing the raider that took your stuff?


mine is missing from my arm? Is this normal? 


thanks!

No it's not normal but can happen for some reason.

But you can use the console command below to get it back.

player.equipitem 21b3b

Posted

How can I dismiss all followers before Raider Pet outcome?

What I mean is line 1141 on OnHit Script. I can compile this myself I just need some guidance regarding where is reference to your companions contained and is there a one command to dismiss them?

Posted
16 minutes ago, truman1990 said:

How can I dismiss all followers before Raider Pet outcome?

What I mean is line 1141 on OnHit Script. I can compile this myself I just need some guidance regarding where is reference to your companions contained and is there a one command to dismiss them?

Violate won't hand off to Raider Pet if you have a companion/followers. The issue is, once they're dismissed they'll agro the Raiders. So it's a bit more complicated to get them out of the area and exact;y what to do with them if its a follower and or a companion. You'll have factions & packages to deal with and then to remove said package/faction at some point.

Posted
2 hours ago, truman1990 said:

How can I dismiss all followers before Raider Pet outcome?

What I mean is line 1141 on OnHit Script. I can compile this myself I just need some guidance regarding where is reference to your companions contained and is there a one command to dismiss them?

 

Maybe obvious and not what you're looking for, but if I plan to surrender to raiders, I talk to my companions and send then to a settlement, then approach the raiders after they're out of the area.

 

If you really want to get complicated,  you could probably use Actor.SetCompanion() on them before moving them somewhere else. There are Papyrus functions for getting a list of companions and then you'd iterate over all of them calling that for each one in turn.

Posted

I've got a strange problem which is that when enemies surrender they get back up about a second later if I'm still in combat, every single time. The only thing I can think of that might be interfering is SEU, but I'm not sure what it could be.

Posted
1 hour ago, jamesclerican said:

I've got a strange problem which is that when enemies surrender they get back up about a second later if I'm still in combat, every single time. The only thing I can think of that might be interfering is SEU, but I'm not sure what it could be.

It's not a bug, if you get hit when enemy is surrendered, he/she will get back into the fight.

Posted
2 hours ago, vaultbait said:

 

Maybe obvious and not what you're looking for, but if I plan to surrender to raiders, I talk to my companions and send then to a settlement, then approach the raiders after they're out of the area.

 

If you really want to get complicated,  you could probably use Actor.SetCompanion() on them before moving them somewhere else. There are Papyrus functions for getting a list of companions and then you'd iterate over all of them calling that for each one in turn.

Yeah, I know the "manual" way. I currently modified CSA Abduction Script to automatically end abduction if player is caught in Raiders Pet during that abduction but I wanted to ditch CSA 'cause it's buuuuggggggyyyyyy and "Piper is returning home" before checking for Raider Pet script would be helpful.

Posted (edited)

Hello, first off.. great mod. I have a problem with my female characters body changing to male when the sex animation starts. It's fine before and after the scene, only during the scene it swaps to male. I should add I'm using Nora with CBBE curvy body, is there a way to set this mod to use my female body.nif? Please help :)

Edited by Danskydas
Posted
4 hours ago, Danskydas said:

Hello, first off.. great mod. I have a problem with my female characters body changing to male when the sex animation starts. It's fine before and after the scene, only during the scene it swaps to male. I should add I'm using Nora with CBBE curvy body, is there a way to set this mod to use my female body.nif? Please help :)

You don't have your adult setup working correctly. It has nothing to do with Violate. Following the Fucking Manual should get you sorted out.

Posted

I've been trying to google around a bit and can't seem to find the cause. Whenever my character submits in a violate scene, everything works fine - animations play, stages advance, orgasms play. All of it, except for the messages that give descriptions of the events, such as LewdTalks and attributes. I followed the Fucking Manual pretty faithfully, only adding a few non-adult mods at the end (armors, weapons) with most of the features that I've encountered working fine.

The descriptions display when doing AAF animations using the home button just fine, but with Violate, nothing displays until the scene is over, then everything displays, one after the other.

It must be a mod conflict or some load order issues. I can't imagine the mod conflict due to using said manual. I've just used LOOT for the load order. 
Any help would be much appreciated!

Posted
1 hour ago, Kakalegendeh said:

I've been trying to google around a bit and can't seem to find the cause. Whenever my character submits in a violate scene, everything works fine - animations play, stages advance, orgasms play. All of it, except for the messages that give descriptions of the events, such as LewdTalks and attributes. I followed the Fucking Manual pretty faithfully, only adding a few non-adult mods at the end (armors, weapons) with most of the features that I've encountered working fine.

The descriptions display when doing AAF animations using the home button just fine, but with Violate, nothing displays until the scene is over, then everything displays, one after the other.

It must be a mod conflict or some load order issues. I can't imagine the mod conflict due to using said manual. I've just used LOOT for the load order. 
Any help would be much appreciated!

AAF messages displayed in the UI only appear when the scene is not controlled by NPC (AFAIK). "isNPCControlled = False"

Posted
2 hours ago, Kakalegendeh said:

with Violate, nothing displays until the scene is over, then everything displays, one after the other.

 

That's by design. There is an MCM toggle for Violate to not hide the UI during animations, but the way it blocks player input during comments and approaches also hides the UI, so while you can set it so that the UI reappears during animations it will still disappear in between each animation involving the player until all violations have completed.

Posted
28 minutes ago, vaultbait said:

 

That's by design. There is an MCM toggle for Violate to not hide the UI during animations, but the way it blocks player input during comments and approaches also hides the UI, so while you can set it so that the UI reappears during animations it will still disappear in between each animation involving the player until all violations have completed.

Ah, I was wondering whether that option was the cause of it and not sure why I didn't think of it earlier. I tried allowing UI during animation, but haven't had the chance to test it. Thank you, I'll see if that does it for me.

Posted
 
 
 
 
 
 
349 / 5.000
 

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Hello. I don't know if among all the posts someone has had this problem and you've already talked about it. I also don't have practice using this page and I don't know if I'm putting this in the right place. I have a problem with some AAF mods. For example, in Violate the aggressors never undress and this also happens with Sex Em Up which also gives me errors.
 
 
 
 
 

 

Posted
39 minutes ago, omc2050 said:
 
 
 
 
 
 
349 / 5.000
 
 

Resultados de traducción

Resultado de traducción

 
Hello. I don't know if among all the posts someone has had this problem and you've already talked about it. I also don't have practice using this page and I don't know if I'm putting this in the right place. I have a problem with some AAF mods. For example, in Violate the aggressors never undress and this also happens with Sex Em Up which also gives me errors.
 
 
 
 
 

 

Follow the Fucking Manual and it should solve most, if not all of your issues.

Posted

Thanks IzzyKnows. I´ll try  follow the Manual, but there are some requeriment like " Real Animated Poses " ( requeriment of the mod required "Buffout 4") I not found.

Posted
49 minutes ago, omc2050 said:

Thanks IzzyKnows. I´ll try  follow the Manual, but there are some requeriment like " Real Animated Poses " ( requeriment of the mod required "Buffout 4") I not found.

 

I think you've misread. Buffout 4 doesn't say that it requires Real Animated Poses, nor does the manual seem to even mention it anywhere that I can see. I can't imagine why Real Animated Poses would be required by anybody, given its author deleted it about 4 years ago and recommends their newer RohZima Fallout 4 Poser as a successor.

 

Anyway, if you're having trouble following the manual, the very beginning says to ask for assistance in the help channels on the AAF Discord. There are many knowledgeable people hanging out there who can usually help you in real time.

Posted
2 hours ago, vaultbait said:

 

I think you've misread. Buffout 4 doesn't say that it requires Real Animated Poses, nor does the manual seem to even mention it anywhere that I can see. I can't imagine why Real Animated Poses would be required by anybody, given its author deleted it about 4 years ago and recommends their newer RohZima Fallout 4 Poser as a successor.

 

Anyway, if you're having trouble following the manual, the very beginning says to ask for assistance in the help channels on the AAF Discord. There are many knowledgeable people hanging out there who can usually help you in real time.

OK, I found it. Maybe I have other conflict mods. I´ll need patient like always. Many thanks

Posted

Went back through the past 20 pages or so and couldn't find where we were discussing it previously, but I had another occurrence of injury while the pacification timer is active causing aggressors to teleport to me from the cell I left. With essential player on, the steps were basically:

  1. surrender to a group of enemies and get violated
  2. during pacification, exit the cell (go indoors if you were outdoors, or vice versa, or move from one indoor cell to another)
  3. while pacification is still running, suffer some minor injury
  4. you'll enter bleedout pose, and then aggressors from the other cell will teleport to you and begin a new violation
  5. I also saw aggressors switch to be hostile after the scene while their associates were still taking a turn on me.

It seems you need to have essential player on, and a long enough pacification timer to go to another cell and get yourself injured before it runs out, so it's possible this is why people aren't seeing it very often.

Posted (edited)
13 minutes ago, vaultbait said:

Went back through the past 20 pages or so and couldn't find where we were discussing it previously, but I had another occurrence of injury while the pacification timer is active causing aggressors to teleport to me from the cell I left. With essential player on, the steps were basically:

  1. surrender to a group of enemies and get violated
  2. during pacification, exit the cell (go indoors if you were outdoors, or vice versa, or move from one indoor cell to another)
  3. while pacification is still running, suffer some minor injury
  4. you'll enter bleedout pose, and then aggressors from the other cell will teleport to you and begin a new violation
  5. I also saw aggressors switch to be hostile after the scene while their associates were still taking a turn on me.

It seems you need to have essential player on, and a long enough pacification timer to go to another cell and get yourself injured before it runs out, so it's possible this is why people aren't seeing it very often.

If pacification timer is still active it means that the quest is also active and aliases are still filled (make sense).
5. never seen that before, unless aggressors get attacked by random encounter NPCs (like a freaking buzzkilling BOS vertibird passing by and ruining all the fun)

Edited by lee3310
Posted

When a badguy surrenders, they go into that bobbing, cowering pose. Problem is if I choose to have sex with them, there are some animations that will be over ridden by that cowering and the loser will pop up and down during the sex scene. Is there an easy fix for that? Thanks

Posted
1 hour ago, lee3310 said:

5. never seen that before, unless aggressors get attacked by random encounter NPCs (like a freaking buzzkilling BOS vertibird passing by and ruining all the fun)

Many *@)NE(&^AF_AMM@(S&* times!

Posted
9 hours ago, vaultbait said:
  1. surrender to a group of enemies and get violated
  2. during pacification, exit the cell (go indoors if you were outdoors, or vice versa, or move from one indoor cell to another)
  3. while pacification is still running, suffer some minor injury
  4. you'll enter bleedout pose, and then aggressors from the other cell will teleport to you and begin a new violation

 

Interesting.  I never saw that in my testing, but it sounds like a bug.  If you can post a script log of that it might help me find it quicker.

 

9 hours ago, vaultbait said:

I also saw aggressors switch to be hostile after the scene while their associates were still taking a turn on me.

 

That's actually by design.  If something aggroes the aggressors they'll initiate combat with it.  Vertibirds are really annoying for that.

Posted
3 hours ago, EgoBallistic said:

 

Interesting.  I never saw that in my testing, but it sounds like a bug.  If you can post a script log of that it might help me find it quicker.

 

Sure, I'll get something put together.

 

3 hours ago, EgoBallistic said:

 

That's actually by design.  If something aggroes the aggressors they'll initiate combat with it.  Vertibirds are really annoying for that.

 

Makes sense then, in the particular case I saw, they teleported to me while I was in a cell with NPCs from a different faction who weren't aggressive to me. In this case it was mirelurks who originally attacked me inside the Weston water treatment plant. I took the elevator up to the outside where all the super mutants are. I was playtesting a drug which temporarily puts the player in a faction friendly to the super mutant faction, so the muties weren't aggressive toward me. I jumped off a platform that was slightly too high and took a tiny amount of falling damage, which put me straight into bleedout pose and the mirelurks then started appearing one after another.

 

Because they were aggressive toward the muties, I guess that's why I saw the out-of-place lurks start trying to attack me (well, my AAF clone anyway) while I was in subsequent sex animations with their comrades.

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