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Posted
2 hours ago, UrFaveComrade said:

When my player surrenders, they're stripped and approached, but no animation takes place, the enemies just stand there. Never had an issure before this, is something wrong?

 

Please look at the Troubleshooting section on the mod's download page.

Posted

Mod works well (superb in fact) but I noticed that even with Raider's Pet set to 100%, it did not trigger in Olivia Satellite Station, which has a boss present so should in theory be a valid location for Raider's Pet.  I am running v1.55. of Violate.

Posted (edited)
6 hours ago, Jellyfish505 said:

Mod works well (superb in fact) but I noticed that even with Raider's Pet set to 100%, it did not trigger in Olivia Satellite Station, which has a boss present so should in theory be a valid location for Raider's Pet.  I am running v1.55. of Violate.

Try this - 

Edited by Dlinny_Lag
Posted
29 minutes ago, Dlinny_Lag said:

Try this - 

 

Setstage 10 doesn't do anything in 1.55.  That has been replaced by a function on fpv_raiderpet called CapturePlayer().  That function does the same thing as setstage 10 used to, but in addition it waits while the dialogue scene is playing.  The fpv_onhit script calls that function, so it is no longer possible for the pacification timer to expire before Raider Pet can start.

 

7 hours ago, Jellyfish505 said:

Mod works well (superb in fact) but I noticed that even with Raider's Pet set to 100%, it did not trigger in Olivia Satellite Station, which has a boss present so should in theory be a valid location for Raider's Pet.  I am running v1.55. of Violate.

 

The conditions for being taken into Raider Pet are: you can't have any companions with you, there must be 3 or more Raider violators, there must be a Boss in the Location, you can't be captured in the same Location twice in a row, and you can't already be in the Captive faction.

Posted
3 hours ago, EgoBallistic said:

The conditions for being taken into Raider Pet are: you can't have any companions with you, there must be 3 or more Raider violators, there must be a Boss in the Location, you can't be captured in the same Location twice in a row, and you can't already be in the Captive faction.

Ah, I had the damn dog with me! :D

Posted

I am getting the scene to fire if I lose but soon as the screen goes black to start the animation, any extra bad guys go hostile. I seem to remember having this before now but I cant remember why, anyone know? I am using 166beta AAF. Thanks.

Posted
42 minutes ago, Vuulgar said:

I am getting the scene to fire if I lose but soon as the screen goes black to start the animation, any extra bad guys go hostile. I seem to remember having this before now but I cant remember why, anyone know? I am using 166beta AAF. Thanks.

 

I vaguely recall this happening if you have a mod enabled which causes your enemies to continue receiving damage after the scene starts. I can't remember if there was a general solution other than isolating and disabling the offending mod.

Posted
On 12/19/2021 at 4:45 PM, cotecote said:

example : video ex . ex2

 

I would love to do something like that, but it is difficult.  In the examples you posted, the game is designed from the start to have that kind of action.  In Fallout 4, transitioning between combat animations and sex animations is not fast or seamless, which is why I have to make the player surrender first. 

Posted

Just want to thank you for all the hard work put into this mod, but also for adding that functionality for Human Resources mod as well. 10/10, your work is very much appreciated

Posted
On 12/19/2021 at 4:45 PM, cotecote said:

Hello EgoBallistique thank you for your mod.
it's a very good job :)
I don't know if it takes a lot of work,
but would it be possible to energize the reissue sequence ?

 

example : video ex . ex2

 


associate with this mod style.


https://www.nexusmods.com/fallout4/mods/46097


that the violates triggers immediately following a grip or a melee hit when health and low.

(sorry for my bad English)

ex.mkv 8.38 MB · 14 downloads ex 2.mkv 4.83 MB · 8 downloads

 

What are these two games?!

Posted (edited)
37 minutes ago, AcidityOne said:

Is there a way to exclude specific player apparel from the player undress? Or even disable it entirely?

Yes, AAF has necessary ability.

You have to add all identifiers of equipment to *_protectedEquipmentData.xml file(s)

And don't forget to uncheck strip option in Violate.

Here is an example of XML file. Place it to <Game Folder>\Data\AAF\ and alter it as you need:

My_protectedEquipmentData.xml

Edited by Dlinny_Lag
Posted
4 hours ago, AcidityOne said:

Is there a way to exclude specific player apparel from the player undress? Or even disable it entirely?

 

Violate's player undress routine respects the same AAF Protected Equipment Keywords, so you can use that to prevent specific items from being stripped.  You can use Rogg's No Strip Items Manager to flag items in-game, or you can use a ProtectedEquipmentData XML file.

 

To totally prevent stripping you would need to turn off Violate's stripping option and disable stripping in AAF as well.

Posted

Alright, after playing with this for a purpose other than just fun times with criminals, i've got a request or 2

 

Please give an option to make surrendered enemies god mode until they decide to get back up and fight.

Please make enemies stay surrendered after real handcuffs get put on them.

Please make enemies surrender if they are pacified with the Intimidate perk.

 

Sorry if this has already been requested/is impossible

Posted

You can also equip or unequip items in AAF Scenes by pressing the \ key (it'll open a menu to select pieces of equipment). Does AAF Violate have NPC x NPC sessions, when the player is not involved or detected? Similar to SL Defeat's NPC x NPC settings.

Posted

Hi EgoBallistic. Not sure if it was asked before, at least did not find it using search option. I wonder if its possibility for option where when the player is male and attacker / violator is a female animation is not where man is receiving with strap on but violator/female is playing another  female dominant - straight animation like cowgirl. I know there was option like this in SL Defeat ( to make female always receiving either in role of violated or violating )

Posted

@EgoBallistic

 

Quick question for you. Can you tell me whereabouts to look in Violate to stop the chastity and restraint keys from spawning on Raiders please? I prefer to use willpower (from SA) or pick the lock myself.

 

Personally, I find the keys to easy a mechanism to escape devices. It might be better if they were destroyed after use but that's something for DD to script in

Posted
1 hour ago, Slorm said:

Can you tell me whereabouts to look in Violate to stop the chastity and restraint keys from spawning on Raiders please?

 

In FPV_OnHit, in the ApplyRestraints function.  The function has sections for RH and DD in which it calls the GiveDDKeys function for DD, the GiveRHKeys function for RH, and the GiveRHShockCollarNote function for shock collars.

Posted (edited)
21 minutes ago, EgoBallistic said:

 

In FPV_OnHit, in the ApplyRestraints function.  The function has sections for RH and DD in which it calls the GiveDDKeys function for DD, the GiveRHKeys function for RH, and the GiveRHShockCollarNote function for shock collars.

Brilliant, many thanks. I'll have a poke around and comment out the GiveDDKeys function :classic_smile: It's handy in the same script I change to stop the mutant/synth robberies

 

Edited by Slorm
Posted

Looked  bit dangerous commenting out the whole function, so to play safe I changed the form ID's for the keys to the cloth blindfold xx0b84d7 and and wrist ropes xx1455b6.

 

It stops the keys spawning but the replacement items don't spawn (which I'm not concerned about). I assume it's because they don't have the correct keywords attached. Anyway, it's doing what I want and isn't throwing any errors so looks a safe edit :classic_smile:

Posted

Im having an issue where all creatures become friendly and i have to attack them to make them hostile in wich i then surrender, the animation plays but only once becaus the rest are still friendly. No i did not make everyone friendly in the MCM.

 

This is kinda annoying you know?

 

Please help.

Posted

@EgoBallistic

 

Couple of requests for future updates if they're not too much work (one also for Purgatory)

 

Violate

 

Would it be possible to add a chance slider for gang bangs to occur please as at the moment it looks to be either on or off

 

Think I might have mentioned this before, can't remember. Would it be possible to add a random option to Fatal Bad End as at the moment only HL or All, so I was thinking along the lines that fatal could be a random chance for All as another option rather than the binary choice it is at present.

 

Purgatory

 

A toggle for DD's to be re-equipped once the pc is released from the whipping (or going through the gateway back to Sanctuary.

 

I'd also like to thank you for all your work on these mods I really do appreciate it and hope you're having a great holiday and have a great New Year.

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