UrFaveComrade Posted December 14, 2021 Posted December 14, 2021 When my player surrenders, they're stripped and approached, but no animation takes place, the enemies just stand there. Never had an issure before this, is something wrong?
EgoBallistic Posted December 14, 2021 Author Posted December 14, 2021 2 hours ago, UrFaveComrade said: When my player surrenders, they're stripped and approached, but no animation takes place, the enemies just stand there. Never had an issure before this, is something wrong? Please look at the Troubleshooting section on the mod's download page.
Jellyfish505 Posted December 16, 2021 Posted December 16, 2021 Mod works well (superb in fact) but I noticed that even with Raider's Pet set to 100%, it did not trigger in Olivia Satellite Station, which has a boss present so should in theory be a valid location for Raider's Pet. I am running v1.55. of Violate.
Dlinny_Lag Posted December 16, 2021 Posted December 16, 2021 (edited) 6 hours ago, Jellyfish505 said: Mod works well (superb in fact) but I noticed that even with Raider's Pet set to 100%, it did not trigger in Olivia Satellite Station, which has a boss present so should in theory be a valid location for Raider's Pet. I am running v1.55. of Violate. Try this - Edited December 16, 2021 by Dlinny_Lag
EgoBallistic Posted December 16, 2021 Author Posted December 16, 2021 29 minutes ago, Dlinny_Lag said: Try this - Setstage 10 doesn't do anything in 1.55. That has been replaced by a function on fpv_raiderpet called CapturePlayer(). That function does the same thing as setstage 10 used to, but in addition it waits while the dialogue scene is playing. The fpv_onhit script calls that function, so it is no longer possible for the pacification timer to expire before Raider Pet can start. 7 hours ago, Jellyfish505 said: Mod works well (superb in fact) but I noticed that even with Raider's Pet set to 100%, it did not trigger in Olivia Satellite Station, which has a boss present so should in theory be a valid location for Raider's Pet. I am running v1.55. of Violate. The conditions for being taken into Raider Pet are: you can't have any companions with you, there must be 3 or more Raider violators, there must be a Boss in the Location, you can't be captured in the same Location twice in a row, and you can't already be in the Captive faction. 1
Jellyfish505 Posted December 16, 2021 Posted December 16, 2021 3 hours ago, EgoBallistic said: The conditions for being taken into Raider Pet are: you can't have any companions with you, there must be 3 or more Raider violators, there must be a Boss in the Location, you can't be captured in the same Location twice in a row, and you can't already be in the Captive faction. Ah, I had the damn dog with me! 1
Vuulgar Posted December 18, 2021 Posted December 18, 2021 I am getting the scene to fire if I lose but soon as the screen goes black to start the animation, any extra bad guys go hostile. I seem to remember having this before now but I cant remember why, anyone know? I am using 166beta AAF. Thanks.
vaultbait Posted December 18, 2021 Posted December 18, 2021 42 minutes ago, Vuulgar said: I am getting the scene to fire if I lose but soon as the screen goes black to start the animation, any extra bad guys go hostile. I seem to remember having this before now but I cant remember why, anyone know? I am using 166beta AAF. Thanks. I vaguely recall this happening if you have a mod enabled which causes your enemies to continue receiving damage after the scene starts. I can't remember if there was a general solution other than isolating and disabling the offending mod.
cotecote Posted December 19, 2021 Posted December 19, 2021 Hello EgoBallistique thank you for your mod. it's a very good job I don't know if it takes a lot of work, but would it be possible to energize the reissue sequence ? example : video ex . ex2 associate with this mod style. https://www.nexusmods.com/fallout4/mods/46097 that the violates triggers immediately following a grip or a melee hit when health and low. (sorry for my bad English) ex.mkv ex 2.mkv
Moacir Jr Posted December 22, 2021 Posted December 22, 2021 I saw a post to put an option to show the HUD in the "bad end" animation. I think it's a good idea.... Thanks
EgoBallistic Posted December 22, 2021 Author Posted December 22, 2021 On 12/19/2021 at 4:45 PM, cotecote said: example : video ex . ex2 I would love to do something like that, but it is difficult. In the examples you posted, the game is designed from the start to have that kind of action. In Fallout 4, transitioning between combat animations and sex animations is not fast or seamless, which is why I have to make the player surrender first.
Manly Man Posted December 22, 2021 Posted December 22, 2021 Just want to thank you for all the hard work put into this mod, but also for adding that functionality for Human Resources mod as well. 10/10, your work is very much appreciated 2
lister1911 Posted December 23, 2021 Posted December 23, 2021 On 12/19/2021 at 4:45 PM, cotecote said: Hello EgoBallistique thank you for your mod. it's a very good job I don't know if it takes a lot of work, but would it be possible to energize the reissue sequence ? example : video ex . ex2 associate with this mod style. https://www.nexusmods.com/fallout4/mods/46097 that the violates triggers immediately following a grip or a melee hit when health and low. (sorry for my bad English) ex.mkv 8.38 MB · 14 downloads ex 2.mkv 4.83 MB · 8 downloads What are these two games?!
AcidityOne Posted December 23, 2021 Posted December 23, 2021 Is there a way to exclude specific player apparel from the player undress? Or even disable it entirely?
Dlinny_Lag Posted December 23, 2021 Posted December 23, 2021 (edited) 37 minutes ago, AcidityOne said: Is there a way to exclude specific player apparel from the player undress? Or even disable it entirely? Yes, AAF has necessary ability. You have to add all identifiers of equipment to *_protectedEquipmentData.xml file(s) And don't forget to uncheck strip option in Violate. Here is an example of XML file. Place it to <Game Folder>\Data\AAF\ and alter it as you need: My_protectedEquipmentData.xml Edited December 23, 2021 by Dlinny_Lag
EgoBallistic Posted December 23, 2021 Author Posted December 23, 2021 4 hours ago, AcidityOne said: Is there a way to exclude specific player apparel from the player undress? Or even disable it entirely? Violate's player undress routine respects the same AAF Protected Equipment Keywords, so you can use that to prevent specific items from being stripped. You can use Rogg's No Strip Items Manager to flag items in-game, or you can use a ProtectedEquipmentData XML file. To totally prevent stripping you would need to turn off Violate's stripping option and disable stripping in AAF as well.
Manly Man Posted December 23, 2021 Posted December 23, 2021 Alright, after playing with this for a purpose other than just fun times with criminals, i've got a request or 2 Please give an option to make surrendered enemies god mode until they decide to get back up and fight. Please make enemies stay surrendered after real handcuffs get put on them. Please make enemies surrender if they are pacified with the Intimidate perk. Sorry if this has already been requested/is impossible
randompeep Posted December 25, 2021 Posted December 25, 2021 You can also equip or unequip items in AAF Scenes by pressing the \ key (it'll open a menu to select pieces of equipment). Does AAF Violate have NPC x NPC sessions, when the player is not involved or detected? Similar to SL Defeat's NPC x NPC settings.
bury02128 Posted December 26, 2021 Posted December 26, 2021 Hi EgoBallistic. Not sure if it was asked before, at least did not find it using search option. I wonder if its possibility for option where when the player is male and attacker / violator is a female animation is not where man is receiving with strap on but violator/female is playing another female dominant - straight animation like cowgirl. I know there was option like this in SL Defeat ( to make female always receiving either in role of violated or violating ) 1
Slorm Posted December 26, 2021 Posted December 26, 2021 @EgoBallistic Quick question for you. Can you tell me whereabouts to look in Violate to stop the chastity and restraint keys from spawning on Raiders please? I prefer to use willpower (from SA) or pick the lock myself. Personally, I find the keys to easy a mechanism to escape devices. It might be better if they were destroyed after use but that's something for DD to script in
EgoBallistic Posted December 26, 2021 Author Posted December 26, 2021 1 hour ago, Slorm said: Can you tell me whereabouts to look in Violate to stop the chastity and restraint keys from spawning on Raiders please? In FPV_OnHit, in the ApplyRestraints function. The function has sections for RH and DD in which it calls the GiveDDKeys function for DD, the GiveRHKeys function for RH, and the GiveRHShockCollarNote function for shock collars. 1
Slorm Posted December 26, 2021 Posted December 26, 2021 (edited) 21 minutes ago, EgoBallistic said: In FPV_OnHit, in the ApplyRestraints function. The function has sections for RH and DD in which it calls the GiveDDKeys function for DD, the GiveRHKeys function for RH, and the GiveRHShockCollarNote function for shock collars. Brilliant, many thanks. I'll have a poke around and comment out the GiveDDKeys function It's handy in the same script I change to stop the mutant/synth robberies Edited December 26, 2021 by Slorm
Slorm Posted December 27, 2021 Posted December 27, 2021 Looked bit dangerous commenting out the whole function, so to play safe I changed the form ID's for the keys to the cloth blindfold xx0b84d7 and and wrist ropes xx1455b6. It stops the keys spawning but the replacement items don't spawn (which I'm not concerned about). I assume it's because they don't have the correct keywords attached. Anyway, it's doing what I want and isn't throwing any errors so looks a safe edit
2_Unknown_2 Posted December 31, 2021 Posted December 31, 2021 Im having an issue where all creatures become friendly and i have to attack them to make them hostile in wich i then surrender, the animation plays but only once becaus the rest are still friendly. No i did not make everyone friendly in the MCM. This is kinda annoying you know? Please help.
Slorm Posted December 31, 2021 Posted December 31, 2021 @EgoBallistic Couple of requests for future updates if they're not too much work (one also for Purgatory) Violate Would it be possible to add a chance slider for gang bangs to occur please as at the moment it looks to be either on or off Think I might have mentioned this before, can't remember. Would it be possible to add a random option to Fatal Bad End as at the moment only HL or All, so I was thinking along the lines that fatal could be a random chance for All as another option rather than the binary choice it is at present. Purgatory A toggle for DD's to be re-equipped once the pc is released from the whipping (or going through the gateway back to Sanctuary. I'd also like to thank you for all your work on these mods I really do appreciate it and hope you're having a great holiday and have a great New Year. 1
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