TrollAutokill Posted March 11, 2021 Posted March 11, 2021 Hi, first of all thank you for this nice mod, I have been using it since it was out for LE and now for SE. I noticed when starting SE from a clean save in Jorrvaskr chambers, enslavement of sleeping Aela works like a charm, while Njada dialogue after cloning never shows up. If I save immediately after loading the clean file and reload, it works. Sorry if this question was already adressed, I didn't find anything in this thread about it. Could that be due to some mixing in the startup phase? Or should I worry? Mods used are : All DLC, UIExtensions, JContainers, SkyUI, FNIS, SexLab, Zaz8, PAHE, in this order and nothing more all with SE. Probably unrelated, since it is in both papyrus log files (clean save and save/reload) but these errors seems serious to me, [03/11/2021 - 12:10:08PM] ====================PAHExtension: End of soft dependencies.========================== [03/11/2021 - 12:10:09PM] ERROR: Cannot cast from None to pahslave[] stack: [PAH (0701FAEF)].pahcore.GetSlaveArrayLength() - "PAHCore.psc" Line 3172 [PAH (0701FAEF)].pahcore.updateSlaveArray() - "PAHCore.psc" Line 1121 [PAH (0701FAEF)].pahcore.slaveArray() - "PAHCore.psc" Line 1102 [PAH (0701FAEF)].pahcore.slaveMaintenance() - "PAHCore.psc" Line 722 [PAH (0701FAEF)].pahcore.OnPlayerLoadGame() - "PAHCore.psc" Line 624 [PAH (0701FAEF)].pahcore.OnBootstrap() - "PAHCore.psc" Line 636 [PAHBootStrap0_7_3 (0700CF32)].pahbootstrapscript.SendBootstrapEvents() - "PAHBootstrapScript.psc" Line 548 [PAHBootStrap0_7_3 (0700CF32)].pahbootstrapscript.Boot() - "PAHBootstrapScript.psc" Line 250 [PAHBootStrap0_7_3 (0700CF32)].pahbootstrapscript.OnUpdate() - "PAHBootstrapScript.psc" Line 205 [03/11/2021 - 12:10:09PM] ERROR: Cannot cast from None to String[] Cheers
CliftonJD Posted March 11, 2021 Author Posted March 11, 2021 18 hours ago, DocClox said: Thanks. I knew there must be something like that. welcome 3 hours ago, TrollAutokill said: Hi, first of all thank you for this nice mod, I have been using it since it was out for LE and now for SE. I noticed when starting SE from a clean save in Jorrvaskr chambers, enslavement of sleeping Aela works like a charm, while Njada dialogue after cloning never shows up. If I save immediately after loading the clean file and reload, it works. Sorry if this question was already adressed, I didn't find anything in this thread about it. Could that be due to some mixing in the startup phase? Or should I worry? Mods used are : All DLC, UIExtensions, JContainers, SkyUI, FNIS, SexLab, Zaz8, PAHE, in this order and nothing more all with SE. Probably unrelated, since it is in both papyrus log files (clean save and save/reload) but these errors seems serious to me, [03/11/2021 - 12:10:08PM] ====================PAHExtension: End of soft dependencies.========================== [03/11/2021 - 12:10:09PM] ERROR: Cannot cast from None to pahslave[] stack: [PAH (0701FAEF)].pahcore.GetSlaveArrayLength() - "PAHCore.psc" Line 3172 [PAH (0701FAEF)].pahcore.updateSlaveArray() - "PAHCore.psc" Line 1121 [PAH (0701FAEF)].pahcore.slaveArray() - "PAHCore.psc" Line 1102 [PAH (0701FAEF)].pahcore.slaveMaintenance() - "PAHCore.psc" Line 722 [PAH (0701FAEF)].pahcore.OnPlayerLoadGame() - "PAHCore.psc" Line 624 [PAH (0701FAEF)].pahcore.OnBootstrap() - "PAHCore.psc" Line 636 [PAHBootStrap0_7_3 (0700CF32)].pahbootstrapscript.SendBootstrapEvents() - "PAHBootstrapScript.psc" Line 548 [PAHBootStrap0_7_3 (0700CF32)].pahbootstrapscript.Boot() - "PAHBootstrapScript.psc" Line 250 [PAHBootStrap0_7_3 (0700CF32)].pahbootstrapscript.OnUpdate() - "PAHBootstrapScript.psc" Line 205 [03/11/2021 - 12:10:09PM] ERROR: Cannot cast from None to String[] Cheers no idea why njada wouldn't enslave proper without reloading the save first. the log error comes from updating the slave array of none for 0 slaves, just a harmless nuisance i haven't been able to get rid of
TrollAutokill Posted March 12, 2021 Posted March 12, 2021 21 hours ago, CliftonJD said: welcome no idea why njada wouldn't enslave proper without reloading the save first. the log error comes from updating the slave array of none for 0 slaves, just a harmless nuisance i haven't been able to get rid of Thanks for your answer, and happy to learn it is harmless. While I have you, I am currently playing with the idea of modding an extension for PAHE SE to add more variety in the training process, and I wanted to add a few properties to the PAHSlave form. I already managed to recompile the full PAHE package without too much casualties, but MCM is still messed up and whe nenslaving an NPC they skip they "you are a slave now" dialog and get stuck until I teleport them. I don't understand why, though I am missing some source files : UILIB_1.psc & pahsetstageonplayeractivate.psc and 3 others I am not sure are really needed pf_pahjerrekforcegreetafteri_03007324, pf_pahfscjerrekunlockracaged_03007328 & PAHPunishRapeTopicScript. Would it be possible to have the latest sources ? In the future, if I want to release my mod on LL, could I include the PAHE modified script files in it? Or would it work to just "extend PAHSlave" from my mod? Have a nice day.
CliftonJD Posted March 12, 2021 Author Posted March 12, 2021 8 hours ago, TrollAutokill said: Thanks for your answer, and happy to learn it is harmless. While I have you, I am currently playing with the idea of modding an extension for PAHE SE to add more variety in the training process, and I wanted to add a few properties to the PAHSlave form. I already managed to recompile the full PAHE package without too much casualties, but MCM is still messed up and whe nenslaving an NPC they skip they "you are a slave now" dialog and get stuck until I teleport them. those should show in the log 8 hours ago, TrollAutokill said: I don't understand why, though I am missing some source files : pahsetstageonplayeractivate.psc and 3 others I am not sure are really needed pf_pahjerrekforcegreetafteri_03007324, pf_pahfscjerrekunlockracaged_03007328 & PAHPunishRapeTopicScript. Would it be possible to have the latest sources ? those source files are lost to the original authors 9 hours ago, TrollAutokill said: In the future, if I want to release my mod on LL, could I include the PAHE modified script files in it? Or would it work to just "extend PAHSlave" from my mod? Have a nice day hopefully it works to extend the file or we could run into confusion with cross-mod debugging/troubleshooting
TrollAutokill Posted March 13, 2021 Posted March 13, 2021 Thanks for the tips. I will try to extend the forms I need and add a lot of debug.trace to hunt down this bug. Do you have any idea where are the dialogues attached in the CK ? I could not find them in the PAH main quest.
CliftonJD Posted March 13, 2021 Author Posted March 13, 2021 3 hours ago, TrollAutokill said: Thanks for the tips. I will try to extend the forms I need and add a lot of debug.trace to hunt down this bug. Do you have any idea where are the dialogues attached in the CK ? I could not find them in the PAH main quest. each voice type added has its own set of dialogues and those not added fall back to the eventoned voice types. argonian voice type was never used and i think generic is only used for some shared dialogues. find those quests as pahpersonality + (voice type name)
TomahawkChop Posted March 13, 2021 Posted March 13, 2021 Hi guys, so everything is working fine but is there a way to use other animations? or like what can I do for my female mc to use equip a schlong and do a male animation? also is there a conflict between TDF and this? I mean it is working fine if I am wooing the slaves but I cannot let them be assigned on a city. somehow assigning them on a spot(after selecting stay here) works but the radius of the npc they can strike a deal is kinda small. Thanks in advance! edited
TrollAutokill Posted March 15, 2021 Posted March 15, 2021 On 3/13/2021 at 4:33 PM, TomahawkChop said: Is there a way to use other animations? or like what can I do for my female mc to use equip a schlong and do a male animation? I am pretty sure, this has to be set via SexLab, not PAH. Look at Sexlab animation loader for example.
CliftonJD Posted March 15, 2021 Author Posted March 15, 2021 On 3/13/2021 at 9:33 AM, TomahawkChop said: somehow assigning them on a spot(after selecting stay here) works but the radius of the npc they can strike a deal is kinda small. no idea what would cause that. last i tried leaving them to work alone, they didn't earn anything for it. slaves cutting trees won't gain lumber either. i'd guess its an inventory issue, but not sure what to do about it
Pinute Posted March 16, 2021 Posted March 16, 2021 On 3/13/2021 at 7:33 AM, TomahawkChop said: Hi guys, so everything is working fine but is there a way to use other animations? or like what can I do for my female mc to use equip a schlong and do a male animation? also is there a conflict between TDF and this? I mean it is working fine if I am wooing the slaves but I cannot let them be assigned on a city. somehow assigning them on a spot(after selecting stay here) works but the radius of the npc they can strike a deal is kinda small. Thanks in advance! edited Sexlab Tools (available for LE and SE) allows you to change animations; if you change to a male type animation they'll equip a schlong from what's enabled in Sexlab. If you have Defeat already the zero key has the same functionality. The same person wrote both. edited to add link
Heinos Posted March 16, 2021 Posted March 16, 2021 I'd get a little confused with the addon thing (im not playing modded Skyrim for now but im collecting some for future time) so if i install the one that says, all addons installed, i just need to have these mods installed... no?
CliftonJD Posted March 16, 2021 Author Posted March 16, 2021 11 hours ago, Heinos said: I'd get a little confused with the addon thing (im not playing modded Skyrim for now but im collecting some for future time) so if i install the one that says, all addons installed, i just need to have these mods installed... no? yes, check main page for the extra requirements
TrollAutokill Posted March 19, 2021 Posted March 19, 2021 On 3/13/2021 at 4:08 PM, CliftonJD said: each voice type added has its own set of dialogues and those not added fall back to the eventoned voice types. argonian voice type was never used and i think generic is only used for some shared dialogues. find those quests as pahpersonality + (voice type name) So I managed to get started, I had to edit some files, extending was too complicated. But I kept the changes to a bare minimum and mostly to the end of the 3 scripts. Here is what I have so far:
jalog100 Posted March 19, 2021 Posted March 19, 2021 i have a problem when i Tie up a slave i can't interact again with her, i tried changing the load order but didn't work
CliftonJD Posted March 21, 2021 Author Posted March 21, 2021 On 3/19/2021 at 12:54 PM, jalog100 said: i have a problem when i Tie up a slave i can't interact again with her, i tried changing the load order but didn't work reset the slave from mcm
TrollAutokill Posted March 22, 2021 Posted March 22, 2021 Hi Clifton, I would like to release my mod as WIP for testing purpose. I feel I should ask you permission as it includes modified version of a few PAHE scripts. Would that be ok? Cheers TAK 1
CliftonJD Posted March 23, 2021 Author Posted March 23, 2021 On 3/22/2021 at 10:11 AM, TrollAutokill said: Hi Clifton, I would like to release my mod as WIP for testing purpose. I feel I should ask you permission as it includes modified version of a few PAHE scripts. Would that be ok? Cheers TAK thank you for asking first. ya, go head and send it out and i'll join the testers. if it works, we can discuss if the modified scripts would be better handled at the framework level 1
TrollAutokill Posted March 26, 2021 Posted March 26, 2021 On 3/23/2021 at 6:19 PM, CliftonJD said: thank you for asking first. ya, go head and send it out and i'll join the testers. if it works, we can discuss if the modified scripts would be better handled at the framework level There it is, WIP, it's a simple mod focusing on variety. I added 6 personality traits to slaves to change their reactions to punishment, triggered idles and a few other actions.
edallans Posted March 26, 2021 Posted March 26, 2021 ok quick question I'm flower girls fan more the SLab because I find Flowergirls waaay simpler my question is to use this mod is it hard requirement to have Slab as a master or is it just for sex and can be substituted with flowergirls. I
TrollAutokill Posted March 26, 2021 Posted March 26, 2021 9 minutes ago, edallans said: ok quick question I'm flower girls fan more the SLab because I find Flowergirls waaay simpler my question is to use this mod is it hard requirement to have Slab as a master or is it just for sex and can be substituted with flowergirls. I Clifton can correct me, but there is no hard link to Sexlab in the PAH code. Try it!
CliftonJD Posted March 26, 2021 Author Posted March 26, 2021 1 hour ago, edallans said: ok quick question I'm flower girls fan more the SLab because I find Flowergirls waaay simpler my question is to use this mod is it hard requirement to have Slab as a master or is it just for sex and can be substituted with flowergirls. I someday i'd like to rewrite the core so sl is optional, but for now its still a master for pahe and paradise halls won't run pahe scripts without the sl extension. need to take some screenshots of old paradise halls, then i'll have that ready to download from nexus...i'll let ya know when that's ready 1 hour ago, TrollAutokill said: Clifton can correct me, but there is no hard link to Sexlab in the PAH code. Try it! original no, but pahe requires it as master. in the next update, already sent to Le, i added checks for the sl extension to be loaded. found some users were trying to run pahe without it
edallans Posted March 27, 2021 Posted March 27, 2021 awesome if you need to do data entry and like transfer huge amount of writing and codes I'm your guy lol I'm in IT and worked in Data entry so don't mind the grunt work if you ever need that kind of help just tell me what to do and ill do it. would love the experience in this kind of field. thanks for the awesome work.
JSmooth2021 Posted March 31, 2021 Posted March 31, 2021 How do I get the "huge jail expansion for HF Falkreath"? Will it show up when I'm building as an option or will it already be there?
CliftonJD Posted March 31, 2021 Author Posted March 31, 2021 7 minutes ago, JSmooth2021 said: How do I get the "huge jail expansion for HF Falkreath"? Will it show up when I'm building as an option or will it already be there? once you purchase the house and build the basement, the jail expansion will be in your basement ready for you
JSmooth2021 Posted March 31, 2021 Posted March 31, 2021 52 minutes ago, CliftonJD said: once you purchase the house and build the basement, the jail expansion will be in your basement ready for you So I found it, but it is pretty much this giant empty space. Is there something to do to fill it or another mod? Thanks
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now