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Paradise Halls Enhanced (pahe) Special Edition with the customary addons


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Posted
19 minutes ago, Alex3009 said:

Hi. I'll repeat myself.
I have a problem after the latest updates, the battle stats are over 100%.
Does everyone have this problem or is it just me?

 

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ok, your first posting didn't state what the problem was and the photo wasn't written in english. combat stats were made to be trainable past 100 since before i fixed the combat training.

14 minutes ago, pinky6225 said:

but its eventual intention is to be ready if/when i can fix or rebuild the combat system to improve the combat or mage skills of the slave so they can be more effective in battle

update to the above:

slaves below player level now use their combat training to determine how much to improve their health, magic, and stamina to player level. for now those stats are distributed equally per level based on their combat training, but i'm thinking in the future i might make it possible to focus the slave toward melee or magic or archery

Posted
5 minutes ago, CliftonJD said:

ok, your first posting didn't state what the problem was and the photo wasn't written in english. combat stats were made to be trainable past 100 since before i fixed the combat training.

update to the above:

slaves below player level now use their combat training to determine how much to improve their health, magic, and stamina to player level. for now those stats are distributed equally per level based on their combat training, but i'm thinking in the future i might make it possible to focus the slave toward melee or magic or archery

Ok. Thank you.

Posted
2 hours ago, CliftonJD said:

Requirements:

Sadly enough, I have all the requirements and they are all working fine. I suppose there is a conflict somewhere but I did't manage to find it out. But what does the update patch download do? Sorry for not understanding that part very well. I just don't know if I need it or not.

Posted
18 minutes ago, BeefyJackal said:

Sadly enough, I have all the requirements and they are all working fine. I suppose there is a conflict somewhere but I did't manage to find it out. But what does the update patch download do? Sorry for not understanding that part very well. I just don't know if I need it or not.

Its usually to update from the previous version to the new version but if your installing for the first time then you dont need it so you can go for either

 

pahe_lives_on-7.4.8 wip SE basic install with out addons loose files.7z

 

Or

 

pahe_lives_on-7.4.8_wip_with_all_addons_install_for_sse.7z

 

Depending on what ya want/use

Posted
7 minutes ago, BeefyJackal said:

Sadly enough, I have all the requirements and they are all working fine. I suppose there is a conflict somewhere but I did't manage to find it out. But what does the update patch download do? Sorry for not understanding that part very well. I just don't know if I need it or not.

the update patch is used for previous version users to update the main mod to the current version without needing to redownload the whole mod, new users won't need the update patch, but will instead need to choose the full download

3 hours ago, BeefyJackal said:

The game won't load.

a ctd at the bethesda logo usually represents a missing master file. if you're having trouble determining what you've missed, try loading sse edit: https://www.nexusmods.com/skyrimspecialedition/mods/164/

if you're missing a master file, the editor will tell you which file its missing. if you have all the needed files, the current version of sse edit will load all the files needed. if you have a required mod installed, but forgot to enable it from the skyrim mod menu, you'll need to compare which files sse edit loads against what mods you have enabled.

 

alternatively you could instead try the older version of sse edit 3.2 or 3.2.1 from the old files section of the same download page. with the older version of sse edit, it won't load a disabled mod same as attempting to load it from skyrim, but instead the editor will give an error message of which mod is required

 

if you ever find it requires something thats not listed, lmk for a fix

Posted
14 hours ago, krimsonxg said:

It is glowing pearls, they are added by OBIS and when you kill an OBIS bandit they will have 1 on them. Using something like the AddItemMenu to get a hold of them is also pretty easy.

ahh, either alot of changes in the recent updates Or alot of changes in the sse version...regardless:

 

18 hours ago, krimsonxg said:

I would say if you use OBIS to keep 10 glowing pearls on your enslaved bandit and 10 glowing pearls in your inventory.

i'll look into adding 10 to the player and 10 to the first slave in the alternate start scenario, then add 1 to each new slave captured

Posted
11 hours ago, CliftonJD said:

i'll look into adding 10 to the player and 10 to the first slave in the alternate start scenario, then add 1 to each new slave captured

You don't have to worry to much about that as from what the OBIS dev said that they will be adding an exception to the "Extra Spawn" script by checking the friendliness of bandits, which I think is the relationshiprank level being probably 3+, in the next update.

Posted
6 hours ago, krimsonxg said:

You don't have to worry to much about that as from what the OBIS dev said that they will be adding an exception to the "Extra Spawn" script by checking the friendliness of bandits, which I think is the relationshiprank level being probably 3+, in the next update.

slaves start with a relationship of -2 during enslavement, with exception to a couple of the newer alternate start slaves

Posted
On 1/5/2021 at 11:41 AM, krimsonxg said:

the bandits this affects are under the 0001BCC0 faction which is what I think is the bandit faction.

that's only the most common vanilla bandit faction

On 1/5/2021 at 6:00 PM, CliftonJD said:

that's the exact faction i added to the cleaning very long ago, the faction is cleaned from the slave during the enslavement process...

i knew long ago there were others, but i need either a form id or an editor id to track them all down for cleaning

On 1/4/2021 at 7:19 PM, krimsonxg said:

I enslaved a bandit in one of the dungeons

looking deeper at obis i found a cell detect quest that lists a ton of those faction. according to that list, some or all dungeon bandits have another bandit faction. next update will use that list as reference to clean more bandit factions for all new slaves then additionally clean the obis faction and add the glowing pearl to all new slaves. with so many new factions on the list, i'm debating a method of washing old slaves too

Posted

I'm new to Skyrim and this mod looks great.  I've started the questline but seem to have a problem with the Dispensing Justice quest where you capture and bring in 3 slaves to the slave camps.  Whenever I capture a slave and bring it to a camp my save will now longer load. After that point when I load a save I hear the sounds startup but have an unending black screen and looping sounds.    I use Mod Organizer and the only problem I can find in the logs is the usvfs log which has "path 'Saves/' ends with slash, always fails" at the very end. 

 

I've tried adding the skse.ini text file in the Skyrims Data/SKSE to clear invalid registrations but continue to have problems loading a save.
 

Posted
19 hours ago, mikesolo1975 said:

Why it's this happen ? 

On pc works well just for the slave and just the straitjacket. All the others works well. 

IMG_20210107_192205.jpg

IMG_20210107_192200.jpg

i noticed as well, but dunno if that's all npc's or just slaves. try testing it on vanilla followers. if it happens to followers, that's something the devious framework will need to work on

12 hours ago, TasteTester69 said:

I'm new to Skyrim and this mod looks great.  I've started the questline but seem to have a problem with the Dispensing Justice quest where you capture and bring in 3 slaves to the slave camps.  Whenever I capture a slave and bring it to a camp my save will now longer load. After that point when I load a save I hear the sounds startup but have an unending black screen and looping sounds.    I use Mod Organizer and the only problem I can find in the logs is the usvfs log which has "path 'Saves/' ends with slash, always fails" at the very end. 

 

I've tried adding the skse.ini text file in the Skyrims Data/SKSE to clear invalid registrations but continue to have problems loading a save.
 

that's a home sweet home quest, try posting your log in the home sweet home thread

Posted

Hello ! I don't know if it has been answered, but why does Names disappear after walking for a while ? Most of the time, it happens when i discover or enter a new place.

 

 

Posted
55 minutes ago, CliftonJD said:

i noticed as well, but dunno if that's all npc's or just slaves. try testing it on vanilla followers. if it happens to followers, that's something the devious framework will need to work on

 

i use a female player and i tested on me and all devious devices works on me. i buy in the laura shop mod the

devious devices.  i tested in the slave ingrid and 2 followers and just the straitjacket not works. others devious devices works on

the slave ingrid and in the 2 followers i tested.

what s is your advice for me my friend.

 

Posted
3 hours ago, EUWSnaill said:

Hello ! I don't know if it has been answered, but why does Names disappear after walking for a while ? Most of the time, it happens when i discover or enter a new place.

 

 

most of that comes from using this with miaslair. use the patch for it if you use that mod

2 hours ago, mikesolo1975 said:

i use a female player and i tested on me and all devious devices works on me. i buy in the laura shop mod the

devious devices.  i tested in the slave ingrid and 2 followers and just the straitjacket not works. others devious devices works on

the slave ingrid and in the 2 followers i tested.

what s is your advice for me my friend.

 

ok, thank you for thorough testing it. not sure how to fix this yet, will look into it and let ya know

Posted
50 minutes ago, CliftonJD said:

most of that comes from using this with miaslair. use the patch for it if you use that mod

ok, thank you for thorough testing it. not sure how to fix this yet, will look into it and let ya know

Thx for your hard work !

Posted

Is the pahe_lakeview_manor_cell.esl working for anyone else? my lakeview manor cellar appears to have gone back to the default with no additional area behind where the weapon rack was

 

Couldnt see any doors or anything either as it says its been expanded

 

Edit: Just noticed that vortex seems to be sticking .esl's right at the front of the load order before even .esm's which doesnt sound right

 

Edit2: Found it, had to disable a wall with the console



Default wall had re-appeared

withwall.jpg.0d9e557650ca00175a1b25c08fb90b66.jpg

After using the console to remove that wall could see the passage



withoutwall.jpg.40bbfe1d74a99359695f4591249d2230.jpg

If anybody else is having that problem

Posted
2 hours ago, pinky6225 said:

Just noticed that vortex seems to be sticking .esl's right at the front of the load order before even .esm's which doesnt sound right

 

Edit2: Found it, had to disable a wall with the console

ya, for some reason the ck reads those as esm's. had similar issues with mo2. that's why some of those i had to unconvert, gave issues with loot trying to sort an esl that had esp masters

 

wonder if we should convert this back to esp to avoid conflicts

Posted

So this is a stupid question, I'm sorry. I'm in the middle of rebuilding my Skyrim SE mod install so I can't just jump in and test it out. But I'm taking the plunge and am planning on installing PAHE and HSH as well as AYGAS. I noticed that there is a patch here for My Home is Your Home but didn't see any conversation going on concerning it and was wondering exactly what is 'safe' to do with that mod with the slaves. Being able to assign them locations to be during the various times of day would be kind of nice.

Posted
8 hours ago, grosaprap said:

I noticed that there is a patch here for My Home is Your Home but didn't see any conversation going on concerning it and was wondering exactly what is 'safe' to do with that mod with the slaves.

nothing regarding that mod is safe to use on slaves. the patch is only there to prevent those dialogs from appearing on slaves

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