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Paradise Halls Enhanced (pahe) Special Edition with the customary addons


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Posted
3 hours ago, CliftonJD said:

add that to your data folder and enable it

sorry for lot the questions

data folder mod organizer ?

data folder pahe  ?

data folder skyrim se ?

tanks again

Posted
4 hours ago, mikesolo1975 said:

sorry for lot the questions

data folder mod organizer ?

data folder pahe  ?

data folder skyrim se ?

tanks again

if you have an older version of that esp already, then install it over top and let it overwrite it

if you use mod organizer or mo2, you can install it in a profile or a folder even. put it some place that reminds you that if the updated esp fixes ebonite straitjackets for slaves, i'll be sending out another update to finish the rest of the straitjackets And i'll be informing the DD team so the fix can be sent out to the framework. hopefully it'll go out in the next update to DD 5.1. once the devices are fixed at the framework level, we won't need it patched

Posted
7 minutes ago, CliftonJD said:

if you have an older version of that esp already, then install it over top and let it overwrite it

if you use mod organizer or mo2, you can install it in a profile or a folder even. put it some place that reminds you that if the updated esp fixes ebonite straitjackets for slaves, i'll be sending out another update to finish the rest of the straitjackets And i'll be informing the DD team so the fix can be sent out to the framework. hopefully it'll go out in the next update to DD 5.1. once the devices are fixed at the framework level, we won't need it patched

Pahe_Dwarven_Devious_suits_1.1-DDx-SE-patch.zip

its that you tell me if i have installed ?

Posted
4 hours ago, mikesolo1975 said:

Pahe_Dwarven_Devious_suits_1.1-DDx-SE-patch.zip

its that you tell me if i have installed ?

yes, install over that older file and choose to overwrite it

Posted
12 minutes ago, mikesolo1975 said:

ok  and works whith both devious devices  4.3 and 5.0  ?

 

it won't have any issues with 5.0, but it also won't apply the fixes to the new devices added by 5.0 until i add the same fixes to those devices and send out a full update. i'm not fixing the new devices or any of the leather devices until i have confirmation from you or other users that my fixes to the existing ebonite devices are working as intended

 

 

 

if anybody here is curious on what fixes were needed (and you're familiar with armors in tesedit), take a look at devious glove slots and dwarven devious suits slots before looking at the straitjacket slots. notice the gloves and dwarven suits are both assigned to the hand slots 33 and the dwarven suits are additionally assigned to the forearm slot 34. the straitjackets are only assigned to slot 32 for the body. what might have confused the dd team into thinking it worked fine as is, was that the "armor addon"(AA) slots are assigned to the proper slots instead. think of the AA slots as assigning the meshes and the armor slots as preventing other meshes. in this case, its the naked hands mesh that needs to be prevented

Posted
16 minutes ago, CliftonJD said:

it won't have any issues with 5.0, but it also won't apply the fixes to the new devices added by 5.0 until i add the same fixes to those devices and send out a full update. i'm not fixing the new devices or any of the leather devices until i have confirmation from you or other users that my fixes to the existing ebonite devices are working as intended

 

 

 

if anybody here is curious on what fixes were needed (and you're familiar with armors in tesedit), take a look at devious glove slots and dwarven devious suits slots before looking at the straitjacket slots. notice the gloves and dwarven suits are both assigned to the hand slots 33 and the dwarven suits are additionally assigned to the forearm slot 34. the straitjackets are only assigned to slot 32 for the body. what might have confused the dd team into thinking it worked fine as is, was that the "armor addon"(AA) slots are assigned to the proper slots instead. think of the AA slots as assigning the meshes and the armor slots as preventing other meshes. in this case, its the naked hands mesh that needs to be prevented

ok i go test whith devious device 4.3 if work  then i tell you after.

thanks again for your help and time.

Posted
31 minutes ago, mikesolo1975 said:

ok i go test whith devious device 4.3 if work  then i tell you after.

thanks again for your help and time.

welcome ?

Posted
16 minutes ago, CliftonJD said:

welcome ?

i tested whith devious devices 4.3

 

after the fix

 

1 run fnis

2 wrye bash patch

3 run bodyslide

4 start new game

 

i buy devious devices in laura devices shop

and i tested in the player and slave ingrid and 4 followers

and all working well. whith your fix the straitjacket is working well now.

thank you very much again for your great help and time my friend.

Posted
49 minutes ago, mikesolo1975 said:

i tested whith devious devices 4.3

 

after the fix

 

1 run fnis

2 wrye bash patch

3 run bodyslide

4 start new game

 

i buy devious devices in laura devices shop

and i tested in the player and slave ingrid and 4 followers

and all working well. whith your fix the straitjacket is working well now.

thank you very much again for your great help and time my friend.

yayy, good to hear it. i'll start working the leather straitjackets next, then follow it up with the newer 5.0 devices and check the dwarven suits against other 5.0 devices for any updates needed there before sending out a newer 5.0 ready version...and finally send the fixes to the dd team for a framework update

Posted
15 hours ago, TheLoverLabCriminal said:

I have issue when I install the latest version of pah I get t pose for some weird reason but when I remove it everything is fine idk why

edit this issue message error from nemesis image.png.b5b5cc3276405bb98257d5d1eb1d1451.png

they are some problems whith nemesis. some animations and mods from loverslab not compatible whit nemesis

devious devices not working very well whith nemesis too.

whith fnis working all well.

test whith fnis.

Posted
13 minutes ago, mikesolo1975 said:

they are some problems whith nemesis. some animations and mods from loverslab not compatible whit nemesis

devious devices not working very well whith nemesis too.

whith fnis working all well.

test whith fnis.

nop I fixed it somehow nemesis doesnt accept  32 bit animation wich mean oldrim so I converted it to skyrim se and no problem

idk if I am allowed to share the convrerted files for people who use nemesis 

Posted
13 hours ago, Skata20 said:

Has anyone here used this mod and its prerequisites with Lexys LotD guide? I want to use it but I am afraid I will mess something up... :(

i haven't used her guide nor read it in full detail, but i can say that first introductory statement "during the Cart Ride to Helgen." is why the delay in the boot sequence waits for a quest stage to complete or until the player gets to helgen. if the player gets to helgen before the expected quest stage, an additional timer is started with a message waiting for other mods to load. basically too many mods attempting to boot up during the cart ride are the indirect cause of the "flying cart bug"

1 hour ago, TheLoverLabCriminal said:

nop I fixed it somehow nemesis doesnt accept  32 bit animation wich mean oldrim so I converted it to skyrim se and no problem

idk if I am allowed to share the convrerted files for people who use nemesis 

both the se download files should be converted already or more users would get errors from fnis se. give me the exact name of the download file you used and i'll look into it for a conversion fix. if the files weren't already converted then yes i would allow you to share your conversion for me to post with the downloads

Posted
6 minutes ago, CliftonJD said:

i haven't used her guide nor read it in full detail, but i can say that first introductory statement "during the Cart Ride to Helgen." is why the delay in the boot sequence waits for a quest stage to complete or until the player gets to helgen. if the player gets to helgen before the expected quest stage, an additional timer is started with a message waiting for other mods to load. basically too many mods attempting to boot up during the cart ride are the indirect cause of the "flying cart bug"

both the se download files should be converted already or more users would get errors from fnis se. give me the exact name of the download file you used and i'll look into it for a conversion fix. if the files weren't already converted then yes i would allow you to share your conversion for me to post with the downloads

 

 

I use Alternate Start so I don't think it's going to be an issue... My biggest problems is other types of conflicts, like game-crushing conflicts. :D

 

By the way, your latest SE release has all of its .esp with form 43. Is it intentional or just a mistake? :D

Posted
2 hours ago, CliftonJD said:

i haven't used her guide nor read it in full detail, but i can say that first introductory statement "during the Cart Ride to Helgen." is why the delay in the boot sequence waits for a quest stage to complete or until the player gets to helgen. if the player gets to helgen before the expected quest stage, an additional timer is started with a message waiting for other mods to load. basically too many mods attempting to boot up during the cart ride are the indirect cause of the "flying cart bug"

both the se download files should be converted already or more users would get errors from fnis se. give me the exact name of the download file you used and i'll look into it for a conversion fix. if the files weren't already converted then yes i would allow you to share your conversion for me to post with the downloads

this one pahe_lives_on-7.4.8 with all addons install loose files

Posted
On 1/11/2021 at 6:18 PM, CliftonJD said:

yayy, good to hear it. i'll start working the leather straitjackets next, then follow it up with the newer 5.0 devices and check the dwarven suits against other 5.0 devices for any updates needed there before sending out a newer 5.0 ready version...and finally send the fixes to the dd team for a framework update

i dont use devious devices 5.0 for now. i waiting for the  some mods compatibility.

when you have the fix for  leather  straitjackets  you can put in the next update of pahe please.

thanks again my friend for your time and help.

Posted
19 hours ago, Skata20 said:

 

 

I use Alternate Start so I don't think it's going to be an issue... My biggest problems is other types of conflicts, like game-crushing conflicts. :D

 

By the way, your latest SE release has all of its .esp with form 43. Is it intentional or just a mistake? :D

that shouldn't be possible, recheck the file you downloaded and give me exact name for me to look into it

17 hours ago, TheLoverLabCriminal said:

this one pahe_lives_on-7.4.8 with all addons install loose files

i rechecked the download pages to be certain, that file only exists for Le or classic skyrim. i specifically renamed the download file for se users to tell them apart. use this from the se download page: pahe_lives_on-7.4.8 wip with all addons install for sse.7z

14 hours ago, Unknown DragonX said:

Quick question in terms of which jail is better for housing slaves is the one with the addons superior than for example this one : https://www.nexusmods.com/skyrimspecialedition/mods/40017 ?

i would guess probably not, but i've never used that mod to know for sure

Posted

i use alternate start and start with pahe in the banned mare but i have an issue with my armor, i cant remove it.  i assured when i was in alternate start that she was naked and i got clothing after i arrived in banned mare. Is this issue from your mod ?

Posted
19 hours ago, Fetterbr said:

i use alternate start and start with pahe in the banned mare but i have an issue with my armor, i cant remove it.  i assured when i was in alternate start that she was naked and i got clothing after i arrived in banned mare. Is this issue from your mod ?

yes, i don't know how yet and it doesn't happen everytime. but yes about once out of 20'ish times i was stuck wearing my free clothes...for now the fix is to drop the clothes you're wearing. dropping it unequips it and you can choose to pick it back up afterwords, but you won't be stuck in it anymore

Posted
On 1/11/2021 at 4:11 PM, CliftonJD said:

it won't have any issues with 5.0, but it also won't apply the fixes to the new devices added by 5.0 until i add the same fixes to those devices and send out a full update. i'm not fixing the new devices or any of the leather devices until i have confirmation from you or other users that my fixes to the existing ebonite devices are working as intended

 

 

 

if anybody here is curious on what fixes were needed (and you're familiar with armors in tesedit), take a look at devious glove slots and dwarven devious suits slots before looking at the straitjacket slots. notice the gloves and dwarven suits are both assigned to the hand slots 33 and the dwarven suits are additionally assigned to the forearm slot 34. the straitjackets are only assigned to slot 32 for the body. what might have confused the dd team into thinking it worked fine as is, was that the "armor addon"(AA) slots are assigned to the proper slots instead. think of the AA slots as assigning the meshes and the armor slots as preventing other meshes. in this case, its the naked hands mesh that needs to be prevented

i dont have experience whith tesedit my friend.

i go wait for now for update devious devices 5.1 and devious devices bodyslides cbbe 3bbb 5.0.

and others mods for compatibility.

thanks again for your help and time and great work my friend.

 

Posted
On 1/12/2021 at 4:15 PM, mikesolo1975 said:

i dont use devious devices 5.0 for now. i waiting for the  some mods compatibility.

when you have the fix for  leather  straitjackets  you can put in the next update of pahe please.

thanks again my friend for your time and help.

should be soon, hopefully over the weekend, but not certain yet

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