Nonseen Posted April 8, 2021 Posted April 8, 2021 52 minutes ago, CliftonJD said: seems that might be the best we can ask for with that version of racemenu i use: RaceMenu Special Edition v0-4-16 downloaded from here: https://www.nexusmods.com/skyrimspecialedition/mods/19080/?tab=files&topic_id=9360883&BH=6
HannoJojo Posted April 8, 2021 Posted April 8, 2021 Heyo, I recently started a new game with the mod installed and everything is working fine, except for one thing. Whenever I tie up an npc by using the dialogue option the npc gets restrained as intended. However after this point I can't interact with the npc at all anymore. Since I'm a Vampire (using BetterVampires) a messagebox pops up with the choice between "Feed" and "Talk <Name>" but selecting talk just closes the box. If I cure myself from Vampirism activating the npc does nothing at all. While the savegame is not that old, I was using a rather old version of this mod since I reused an old MO2 setup and didn't notice the version number. However, after updating to 7.5.5 the problem persists (Also did restart the mod via mcm). I read about someone finding a workaround to his issue by "parking" the npc in HSH and then restarting PAHE, however this did not help in my case. The issue is also not tied to any individual npc, but appears to happen for every npc handled by the mod (I did not try to restrain each of them, but whenever I did the behaviour was the same) If I told a npc to fight for me beforehand I could get them unstuck by using the whistle hotkey which would remove their ropes and allow me to talk to them again. (That being said, after the update using the Whistle key displays notifications about it being used and ignoring cell calls, is this intended?) In regards of PAHE I'm using HSH, AYGAS and Diary of mine. However AYGAS and Diary were added rather recently and the issue existed before their installation. According to MO2 nothing of this mod is overwritten by something else. Loadorder is "mostly" the one created by Loot, except for a few things I added after starting the game, however except for AYGAS and Diary none of those should be somewhat related to or affect PAHE. Other mods offering some kind of "binding" functionality would be Defeat and I'll take the Display Model. Maybe I'm just overseeing something really obvious, but I can't seem to find the reason for this. Thanks in advance for any reply.
CliftonJD Posted April 8, 2021 Author Posted April 8, 2021 4 hours ago, Nonseen said: i use: RaceMenu Special Edition v0-4-16 downloaded from here: https://www.nexusmods.com/skyrimspecialedition/mods/19080/?tab=files&topic_id=9360883&BH=6 ok good, hopefully that fixes your problems 1 hour ago, HannoJojo said: Heyo, I recently started a new game with the mod installed and everything is working fine, except for one thing. Whenever I tie up an npc by using the dialogue option the npc gets restrained as intended. However after this point I can't interact with the npc at all anymore. Since I'm a Vampire (using BetterVampires) a messagebox pops up with the choice between "Feed" and "Talk <Name>" but selecting talk just closes the box. If I cure myself from Vampirism activating the npc does nothing at all. While the savegame is not that old, I was using a rather old version of this mod since I reused an old MO2 setup and didn't notice the version number. However, after updating to 7.5.5 the problem persists (Also did restart the mod via mcm). I read about someone finding a workaround to his issue by "parking" the npc in HSH and then restarting PAHE, however this did not help in my case. The issue is also not tied to any individual npc, but appears to happen for every npc handled by the mod (I did not try to restrain each of them, but whenever I did the behaviour was the same) If I told a npc to fight for me beforehand I could get them unstuck by using the whistle hotkey which would remove their ropes and allow me to talk to them again. (That being said, after the update using the Whistle key displays notifications about it being used and ignoring cell calls, is this intended?) In regards of PAHE I'm using HSH, AYGAS and Diary of mine. However AYGAS and Diary were added rather recently and the issue existed before their installation. According to MO2 nothing of this mod is overwritten by something else. Loadorder is "mostly" the one created by Loot, except for a few things I added after starting the game, however except for AYGAS and Diary none of those should be somewhat related to or affect PAHE. Other mods offering some kind of "binding" functionality would be Defeat and I'll take the Display Model. Maybe I'm just overseeing something really obvious, but I can't seem to find the reason for this. Thanks in advance for any reply. tied slaves are getting an update to fix the bug pinky found below(upcoming update very soon) shouldn't be any changes to the whistle, but you added diary. you'll need to comment in the diary thread about that 8 hours ago, pinky6225 said: Seemed to have lost the option to remove restraints now, after doing dialogue - you need to be punished --> restrain they go into the pose correctly but instead of remove restraint i get follow me now slave but using that or removing restraints from inventory and then using it doesn't work, they show as follow_player when i look in the MCM but dont move from the spot they were restrainted on Reveal hidden contents This is with the 7.5.5 repack (Fellglow slave camp has re-appeared on the map) and i tried using the restart option but the same happens Edit: Also just noticed using the punish dialogue again restrain is offered as a choice again, previously using that on a restrained slave you'd have whip them or something like "all tied up..." sex option Reveal hidden contents finally replicated your bug 7 hours ago, pinky6225 said: Tried reset multiple times along with reboot but neither work, the only one i've found restores the ability to remove restraints when applied and make them follow is to use the reclone option although that ends up making another slave Edit: Found a way around it, moved them into HSH and then used reboot and then when they come back was behaving normally sorry that you went thru all that to fix it, ended up undoing the tied changes to fix it
CliftonJD Posted April 8, 2021 Author Posted April 8, 2021 1 hour ago, HannoJojo said: however except for AYGAS and Diary none of those should be somewhat related to or affect PAHE. diary changes alot of pahe
Nonseen Posted April 8, 2021 Posted April 8, 2021 i dont know its help or not sse edit found fallowing things on last realise: [00:00] Checking for Errors in [19] paradise_halls_SLExtension.esp [00:12] still checking for Errors in [19] paradise_halls_SLExtension.esp [00:17] PAH "Slave Tracker" [QUST:0D01FAEF] [00:17] QUST \ VMAD - Virtual Machine Adapter \ Aliases \ Alias \ Alias Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [190325C8] < Error: Could not be resolved > [00:19] QUST \ VMAD - Virtual Machine Adapter \ Aliases \ Alias \ Alias Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [1901DBCF] < Error: Could not be resolved >
HannoJojo Posted April 8, 2021 Posted April 8, 2021 First of all, thank you for your replies. 46 minutes ago, CliftonJD said: diary changes alot of pahe Yes I'm aware about that, the remark you quoted was referring to other stuff I added after sorting the loadorder with loot though. Maybe I wrote it in a confusing way, but essentially I wanted to say that except for AYGAS and DIARY nothing >should< change or affect Pahe since it's completely different stuff (f.ex. Easy Wheelmenu addons). Quote shouldn't be any changes to the whistle, but you added diary. you'll need to comment in the diary thread about that The debug (?) messages regarding the whistle also appeared when I just updated PAHE and Diary wasn't even installed yet, so I'm still not sure what exactly went wrong, but I don't think its related to that. But it might be just a side effect to the update from a rather "old" version from before. (The modname says 7.3.7 but idk if I updated in between and just didn't add a new mod / changed the name) Below is the exact message showing. It might not even be caused by PAHE itself, I just thought I'd mention it and ask about it if I'm going to post in this thread anyway.
CliftonJD Posted April 8, 2021 Author Posted April 8, 2021 1 hour ago, Nonseen said: i dont know its help or not sse edit found fallowing things on last realise: [00:00] Checking for Errors in [19] paradise_halls_SLExtension.esp [00:12] still checking for Errors in [19] paradise_halls_SLExtension.esp [00:17] PAH "Slave Tracker" [QUST:0D01FAEF] [00:17] QUST \ VMAD - Virtual Machine Adapter \ Aliases \ Alias \ Alias Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [190325C8] < Error: Could not be resolved > [00:19] QUST \ VMAD - Virtual Machine Adapter \ Aliases \ Alias \ Alias Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [1901DBCF] < Error: Could not be resolved > fixed 1 of those, but couldn't find the other yet and that reminds me i forgot to recheck for errors after updating and ck has a habit of breaking things don't download the new version yet, i'm going to fix the new errors and repost 1 hour ago, HannoJojo said: First of all, thank you for your replies. Yes I'm aware about that, the remark you quoted was referring to other stuff I added after sorting the loadorder with loot though. Maybe I wrote it in a confusing way, but essentially I wanted to say that except for AYGAS and DIARY nothing >should< change or affect Pahe since it's completely different stuff (f.ex. Easy Wheelmenu addons). The debug (?) messages regarding the whistle also appeared when I just updated PAHE and Diary wasn't even installed yet, so I'm still not sure what exactly went wrong, but I don't think its related to that. But it might be just a side effect to the update from a rather "old" version from before. (The modname says 7.3.7 but idk if I updated in between and just didn't add a new mod / changed the name) Below is the exact message showing. It might not even be caused by PAHE itself, I just thought I'd mention it and ask about it if I'm going to post in this thread anyway. ohhh, sorry for the confusion then. i added that message so long ago i forgot about it basically its a warning that if you have any slaves in the cloning cell, the whistle will ignore them 1
CliftonJD Posted April 8, 2021 Author Posted April 8, 2021 On 4/7/2021 at 2:00 AM, mindgame said: Is it possible to remove the "PAHcore loaded" message on loading a game? I prefer as few notifications as possible and feel this might belong under debug mode. also added this update
Nonseen Posted April 9, 2021 Posted April 9, 2021 10 hours ago, CliftonJD said: sent out the fixed esp now Thank you! I start deep testing soon as i can! Just downloaded and opened see what inside to me looks like missing: felgllow slave camp . esp SSE Edit say: paradise_halls.esm Circular Leveled List found: _00GiantWeaponFire [LVLI:1905EB7B] -> _00GiantWeaponFire [LVLI:1905EB7B] -------------- [00:12] still checking for Errors in [18] paradise_halls_SLExtension.esp [00:18] PAH "Slave Tracker" [QUST:0D01FAEF] [00:18] QUST \ VMAD - Virtual Machine Adapter \ Aliases \ Alias \ Alias Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [1801DBCF] < Error: Could not be resolved > zEdit say (for test porpuse i downloaded this becuse sse edit seems not work well): Circular Leveled List found: _00GiantWeaponFire [LVLI:1905EB7B] -> _00GiantWeaponFire [LVLI:1905EB7B] zEdit say: pah and pahe Spoiler my home your home patch and devius devices shuit: Spoiler i think/hope this help,
TrollAutokill Posted April 9, 2021 Posted April 9, 2021 12 hours ago, CliftonJD said: also added this update I tested version 7.5.6 (no diary, only PAHE) Old save: enslavement perk has disappeared. Clean save: enslavement perk is back! Everything seems ok. I guess legacy version is a good thing then, for people who want to stick to their old saves.
CliftonJD Posted April 9, 2021 Author Posted April 9, 2021 20 hours ago, HannoJojo said: I recently started a new game with the mod installed and everything is working fine, except for one thing. Whenever I tie up an npc by using the dialogue option the npc gets restrained as intended. However after this point I can't interact with the npc at all anymore. Since I'm a Vampire (using BetterVampires) a messagebox pops up with the choice between "Feed" and "Talk <Name>" but selecting talk just closes the box. If I cure myself from Vampirism activating the npc does nothing at all. got a hunch on that i'll look into 8 hours ago, Nonseen said: Just downloaded and opened see what inside to me looks like missing: felgllow slave camp . esp i swear gremlins stole it but i'll repack it and upload again 8 hours ago, Nonseen said: SSE Edit say: paradise_halls.esm Circular Leveled List found: _00GiantWeaponFire [LVLI:1905EB7B] -> _00GiantWeaponFire [LVLI:1905EB7B] that doesn't exist anywhere in pahe 8 hours ago, Nonseen said: [00:12] still checking for Errors in [18] paradise_halls_SLExtension.esp [00:18] PAH "Slave Tracker" [QUST:0D01FAEF] [00:18] QUST \ VMAD - Virtual Machine Adapter \ Aliases \ Alias \ Alias Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [1801DBCF] < Error: Could not be resolved > zEdit say (for test porpuse i downloaded this becuse sse edit seems not work well): Circular Leveled List found: _00GiantWeaponFire [LVLI:1905EB7B] -> _00GiantWeaponFire [LVLI:1905EB7B] first 2 digits of the form id are the load order of the esp or esm being looked at no esp or esm can ever reference a mod loaded after it by the above 2 rules [18] paradise_halls_SLExtension.esp can not reference _00GiantWeaponFire [LVLI:1905EB7B] and neither can its master file paradise_halls.esm 8 hours ago, Nonseen said: my home your home patch and devius devices shuit: Reveal hidden contents i think/hope this help, i'd really like to slap whom ever defined a record changed by a mod as being identical to its master. identical means the same, not altered. the 2 records found in my home is your home are altered to ignore slaves so that slaves don't get dialogs by that mod and the 79 records in the dwarven suits plugin are straitjacket fixes 6 hours ago, TrollAutokill said: I tested version 7.5.6 (no diary, only PAHE) Old save: enslavement perk has disappeared. Clean save: enslavement perk is back! Everything seems ok. I guess legacy version is a good thing then, for people who want to stick to their old saves. the 2 perks that were changed are fixed by rebooting pahe from the mcm, no need for a clean save. that was covered in 7.5.5, 7.5.6 legacy changes the npceval quest property diary asked for back to its original state to prevent diary from getting stuck in the reboot phase on old saves and copies the tied faction back to the esp to fix tied slave bugs on old saves 2 hours ago, mikesolo1975 said: thanks for the new update ? welcome 2
qzzzZ Posted April 9, 2021 Posted April 9, 2021 On 4/8/2021 at 10:51 PM, CliftonJD said: post your papyrus log for help with getting it unstuck i roll back to 7.5.0 and enable log in mcm but i didn't find it in Documents\My Games\Skyrim Special Edition\logs or skse documents
CliftonJD Posted April 9, 2021 Author Posted April 9, 2021 1 hour ago, qzzzZ said: i roll back to 7.5.0 and enable log in mcm but i didn't find it in Documents\My Games\Skyrim Special Edition\logs or skse documents you need to enable the log in your skyrim settings or if you use mo it needs to be enabled in your mo profile by default your skyrim stores the settings in Documents\My Games\Skyrim Special Edition\skyrim.ini adjust or add: [Papyrus] fPostLoadUpdateTimeMS=500.0 bEnableLogging=1
CliftonJD Posted April 9, 2021 Author Posted April 9, 2021 10 hours ago, Nonseen said: Just downloaded and opened see what inside to me looks like missing: felgllow slave camp . esp fixed 2
Nonseen Posted April 9, 2021 Posted April 9, 2021 3 hours ago, CliftonJD said: first 2 digits of the form id are the load order of the esp or esm being looked at no esp or esm can ever reference a mod loaded after it by the above 2 rules [18] paradise_halls_SLExtension.esp can not reference _00GiantWeaponFire [LVLI:1905EB7B] and neither can its master file paradise_halls.esm 3 hours ago, CliftonJD said: that doesn't exist anywhere in pahe 3 hours ago, CliftonJD said: i'd really like to slap whom ever defined a record changed by a mod as being identical to its master. identical means the same, not altered. the 2 records found in my home is your home are altered to ignore slaves so that slaves don't get dialogs by that mod and the 79 records in the dwarven suits plugin are straitjacket fixes i think i go trash SSE Edit and zEdit sory for this interuptions. Edit 1: my bead, sorry. After reinstallation i forget clean update, dawnguard... other esm's. This caused false report.
MstrN Posted April 9, 2021 Posted April 9, 2021 Hey, I've been loking around in the SL extension dialogue branches, and found what was bothering me: anal punishment options check for default player gender, and thus unavaliable for those who likes to add a horsecock to their female PC. Would you mind changing them to also/instead check SexLabGenderFaction (rank 0 is male, rank 1 is female) for both PC and NPC?
CliftonJD Posted April 9, 2021 Author Posted April 9, 2021 1 hour ago, MstrN said: Hey, I've been loking around in the SL extension dialogue branches, and found what was bothering me: anal punishment options check for default player gender, and thus unavaliable for those who likes to add a horsecock to their female PC. Would you mind changing them to also/instead check SexLabGenderFaction (rank 0 is male, rank 1 is female) for both PC and NPC? sexlab gender chacks would need to be added all over the place, several dialogs check for gender and a few of the scripts check for gender too.
Nonseen Posted April 9, 2021 Posted April 9, 2021 For test porpuse i started new game, using only the minimal mods needed run pahe. using SKSE 2.0.17 After caracter creation i go mcm menu start sexlabb instal, then save quit game and looked papyrus log. I dont know this error reports has any use for you or not. Spoiler [04/09/2021 - 10:24:15PM] Papyrus log opened (PC) [04/09/2021 - 10:24:15PM] Update budget: 1.200000ms (Extra tasklet budget: 1.200000ms, Load screen budget: 500.000000ms) [04/09/2021 - 10:24:15PM] Memory page: 128 (min) 512 (max) 153600 (max total) [04/09/2021 - 10:24:21PM] Cannot open store for class "ZazOnTriggerEnterBindingsTMG", missing file? [04/09/2021 - 10:24:21PM] Cannot open store for class "slaframeworkscr", missing file? [04/09/2021 - 10:24:21PM] Cannot open store for class "slattractionmainscript", missing file? [04/09/2021 - 10:24:26PM] ERROR: Property PAHDoNothing on script pahslave attached to alias slave122 on quest PAH (0D01FAEF) cannot be bound because <nullptr form> (1201DBCF) is not the right type [04/09/2021 - 10:24:27PM] error: Native static function GetNodeTransformScaleMode does not match existing signature on linked type NiOverride. Function will not be bound. [04/09/2021 - 10:24:49PM] VM is freezing... [04/09/2021 - 10:24:49PM] VM is frozen [04/09/2021 - 10:24:49PM] Saving game... [04/09/2021 - 10:24:49PM] VM is thawing... [04/09/2021 - 10:25:35PM] ERROR: Cannot call ClearTagCache() on a None object, aborting function call stack: [SexLabConfigurationMenu (0B079840)].sslConfigMenu.OnConfigClose() - "sslConfigMenu.psc" Line ? [SexLabConfigurationMenu (0B079840)].sslConfigMenu.CloseConfig() - "SKI_ConfigBase.psc" Line ? [SKI_ConfigManagerInstance (0E000802)].SKI_ConfigManager.OnMenuClose() - "SKI_ConfigManager.psc" Line ? [04/09/2021 - 10:25:44PM] ERROR: Property PAHDoNothing on script pahslave attached to alias slave122 on quest PAH (0D01FAEF) cannot be bound because <nullptr form> (1201DBCF) is not the right type [04/09/2021 - 10:25:51PM] ERROR: Cannot cast from None to pahslave[] stack: [PAH (0D01FAEF)].pahcore.GetSlaveArrayLength() - "PAHCore.psc" Line ? [PAH (0D01FAEF)].pahcore.updateSlaveArray() - "PAHCore.psc" Line ? [PAH (0D01FAEF)].pahcore.slaveArray() - "PAHCore.psc" Line ? [PAH (0D01FAEF)].pahcore.slaveMaintenance() - "PAHCore.psc" Line ? [PAH (0D01FAEF)].pahcore.OnPlayerLoadGame() - "PAHCore.psc" Line ? [PAH (0D01FAEF)].pahcore.OnBootstrap() - "PAHCore.psc" Line ? [PAHBootStrap0_7_3 (0D00CF32)].pahbootstrapscript.SendBootstrapEvents() - "PAHBootstrapScript.psc" Line ? [PAHBootStrap0_7_3 (0D00CF32)].pahbootstrapscript.Boot() - "PAHBootstrapScript.psc" Line ? [PAHBootStrap0_7_3 (0D00CF32)].pahbootstrapscript.OnUpdate() - "PAHBootstrapScript.psc" Line ? [04/09/2021 - 10:25:51PM] ERROR: Cannot cast from None to String[] stack: [PAH (0D01FAEF)].pahcore.GetStringArrayLength() - "PAHCore.psc" Line ? [PAH (0D01FAEF)].pahcore.updateSlaveArray() - "PAHCore.psc" Line ? [PAH (0D01FAEF)].pahcore.slaveArray() - "PAHCore.psc" Line ? [PAH (0D01FAEF)].pahcore.slaveMaintenance() - "PAHCore.psc" Line ? [PAH (0D01FAEF)].pahcore.OnPlayerLoadGame() - "PAHCore.psc" Line ? [PAH (0D01FAEF)].pahcore.OnBootstrap() - "PAHCore.psc" Line ? [PAHBootStrap0_7_3 (0D00CF32)].pahbootstrapscript.SendBootstrapEvents() - "PAHBootstrapScript.psc" Line ? [PAHBootStrap0_7_3 (0D00CF32)].pahbootstrapscript.Boot() - "PAHBootstrapScript.psc" Line ? [PAHBootStrap0_7_3 (0D00CF32)].pahbootstrapscript.OnUpdate() - "PAHBootstrapScript.psc" Line ? [04/09/2021 - 10:26:23PM] VM is freezing... [04/09/2021 - 10:26:23PM] VM is frozen [04/09/2021 - 10:26:23PM] Saving game... [04/09/2021 - 10:26:23PM] VM is thawing... [04/09/2021 - 10:26:25PM] VM is freezing... [04/09/2021 - 10:26:25PM] VM is frozen [04/09/2021 - 10:26:26PM] Log closed I played on captured some slaves, this error message common on other logs: Spoiler [04/09/2021 - 10:46:32PM] ERROR: Property PAHDoNothing on script pahslave attached to alias slave122 on quest PAH (0D01FAEF) cannot be bound because <nullptr form> (1201DBCF) is not the right type 1
CliftonJD Posted April 9, 2021 Author Posted April 9, 2021 1 hour ago, Nonseen said: For test porpuse i started new game, using only the minimal mods needed run pahe. using SKSE 2.0.17 After caracter creation i go mcm menu start sexlabb instal, then save quit game and looked papyrus log. I dont know this error reports has any use for you or not. Reveal hidden contents [04/09/2021 - 10:24:15PM] Papyrus log opened (PC) [04/09/2021 - 10:24:15PM] Update budget: 1.200000ms (Extra tasklet budget: 1.200000ms, Load screen budget: 500.000000ms) [04/09/2021 - 10:24:15PM] Memory page: 128 (min) 512 (max) 153600 (max total) [04/09/2021 - 10:24:21PM] Cannot open store for class "ZazOnTriggerEnterBindingsTMG", missing file? [04/09/2021 - 10:24:21PM] Cannot open store for class "slaframeworkscr", missing file? [04/09/2021 - 10:24:21PM] Cannot open store for class "slattractionmainscript", missing file? [04/09/2021 - 10:24:26PM] ERROR: Property PAHDoNothing on script pahslave attached to alias slave122 on quest PAH (0D01FAEF) cannot be bound because <nullptr form> (1201DBCF) is not the right type [04/09/2021 - 10:24:27PM] error: Native static function GetNodeTransformScaleMode does not match existing signature on linked type NiOverride. Function will not be bound. [04/09/2021 - 10:24:49PM] VM is freezing... [04/09/2021 - 10:24:49PM] VM is frozen [04/09/2021 - 10:24:49PM] Saving game... [04/09/2021 - 10:24:49PM] VM is thawing... [04/09/2021 - 10:25:35PM] ERROR: Cannot call ClearTagCache() on a None object, aborting function call stack: [SexLabConfigurationMenu (0B079840)].sslConfigMenu.OnConfigClose() - "sslConfigMenu.psc" Line ? [SexLabConfigurationMenu (0B079840)].sslConfigMenu.CloseConfig() - "SKI_ConfigBase.psc" Line ? [SKI_ConfigManagerInstance (0E000802)].SKI_ConfigManager.OnMenuClose() - "SKI_ConfigManager.psc" Line ? [04/09/2021 - 10:25:44PM] ERROR: Property PAHDoNothing on script pahslave attached to alias slave122 on quest PAH (0D01FAEF) cannot be bound because <nullptr form> (1201DBCF) is not the right type [04/09/2021 - 10:25:51PM] ERROR: Cannot cast from None to pahslave[] stack: [PAH (0D01FAEF)].pahcore.GetSlaveArrayLength() - "PAHCore.psc" Line ? [PAH (0D01FAEF)].pahcore.updateSlaveArray() - "PAHCore.psc" Line ? [PAH (0D01FAEF)].pahcore.slaveArray() - "PAHCore.psc" Line ? [PAH (0D01FAEF)].pahcore.slaveMaintenance() - "PAHCore.psc" Line ? [PAH (0D01FAEF)].pahcore.OnPlayerLoadGame() - "PAHCore.psc" Line ? [PAH (0D01FAEF)].pahcore.OnBootstrap() - "PAHCore.psc" Line ? [PAHBootStrap0_7_3 (0D00CF32)].pahbootstrapscript.SendBootstrapEvents() - "PAHBootstrapScript.psc" Line ? [PAHBootStrap0_7_3 (0D00CF32)].pahbootstrapscript.Boot() - "PAHBootstrapScript.psc" Line ? [PAHBootStrap0_7_3 (0D00CF32)].pahbootstrapscript.OnUpdate() - "PAHBootstrapScript.psc" Line ? [04/09/2021 - 10:25:51PM] ERROR: Cannot cast from None to String[] stack: [PAH (0D01FAEF)].pahcore.GetStringArrayLength() - "PAHCore.psc" Line ? [PAH (0D01FAEF)].pahcore.updateSlaveArray() - "PAHCore.psc" Line ? [PAH (0D01FAEF)].pahcore.slaveArray() - "PAHCore.psc" Line ? [PAH (0D01FAEF)].pahcore.slaveMaintenance() - "PAHCore.psc" Line ? [PAH (0D01FAEF)].pahcore.OnPlayerLoadGame() - "PAHCore.psc" Line ? [PAH (0D01FAEF)].pahcore.OnBootstrap() - "PAHCore.psc" Line ? [PAHBootStrap0_7_3 (0D00CF32)].pahbootstrapscript.SendBootstrapEvents() - "PAHBootstrapScript.psc" Line ? [PAHBootStrap0_7_3 (0D00CF32)].pahbootstrapscript.Boot() - "PAHBootstrapScript.psc" Line ? [PAHBootStrap0_7_3 (0D00CF32)].pahbootstrapscript.OnUpdate() - "PAHBootstrapScript.psc" Line ? [04/09/2021 - 10:26:23PM] VM is freezing... [04/09/2021 - 10:26:23PM] VM is frozen [04/09/2021 - 10:26:23PM] Saving game... [04/09/2021 - 10:26:23PM] VM is thawing... [04/09/2021 - 10:26:25PM] VM is freezing... [04/09/2021 - 10:26:25PM] VM is frozen [04/09/2021 - 10:26:26PM] Log closed I played on captured some slaves, this error message common on other logs: Hide contents [04/09/2021 - 10:46:32PM] ERROR: Property PAHDoNothing on script pahslave attached to alias slave122 on quest PAH (0D01FAEF) cannot be bound because <nullptr form> (1201DBCF) is not the right type the first log of the bootup is a known bug in the logs during bootup and during save load when no slaves - no known fix but the second log entry abut pahdonothing is the log entry i was looking for to explain what tesedit tells us when we check for errors - i was able to figure out it was about pahdonothing property already, but over 100 slave properties to search thru to find it. now i can fix the error found in tesedit:) 1
Nonseen Posted April 9, 2021 Posted April 9, 2021 27 minutes ago, CliftonJD said: the first log of the bootup is a known bug in the logs during bootup and during save load when no slaves - no known fix but the second log entry abut pahdonothing is the log entry i was looking for to explain what tesedit tells us when we check for errors - i was able to figure out it was about pahdonothing property already, but over 100 slave properties to search thru to find it. now i can fix the error found in tesedit:) thank you for lot of explanation! and patiance, time. i put here more logs as i find intresting entries. 1
Nonseen Posted April 10, 2021 Posted April 10, 2021 i found some things... maybe important i using this time JContiner but non of my mods discription mention need it to work. whati found: Spoiler log from: JContiner 64.log [Error] Can't parse JSON file at 'Data/PAHE/femaleWood Elf.txt' at line 1:0 - '[' or '{' expected near end of file [Error] Can't parse JSON file at 'Data/PAHE/MaleKhajiit.txt' at line 1:0 - '[' or '{' expected near end of file no data about time point, i dont know what happened exatly when this recorded. this is from skee64 log: ActorMorphs::Load - Discarding morphs for 000D9547 form is not an actor ActorMorphs::Load - Discarding morphs for 000977F5 form is not an actor ActorMorphs::Load - Discarding morphs for FF000DAE form is not an actor ActorMorphs::Load - Discarding morphs for FF000DB1 form is not an actor ActorMorphs::Load - Discarding morphs for 000977F6 form is not an actor ActorMorphs::Load - Discarding morphs for FF000DC8 form is not an actor ActorMorphs::Load - Discarding morphs for FF000DBB form is not an actor ActorMorphs::Load - Discarding morphs for FF000DCC form is not an actor ActorMorphs::Load - Discarding morphs for FF000DB8 form is not an actor ActorMorphs::Load - Discarding morphs for FF000DC5 form is not an actor this is from schlogsofskyrim log: absolutely nothing available for actor FF000996 race 00013749 absolutely nothing available for actor FF000D81 race 00013749 absolutely nothing available for actor FF000D20 race 00013746 absolutely nothing available for actor FF000D72 race 00013748 absolutely nothing available for actor 00013485 race 00013741 this is from papyrus log: [04/09/2021 - 11:40:51PM] ERROR: Unable to call RegisterForModEvent - no native object bound to the script object, or object is of incorrect type stack: [None].SOS_ActorMagicEffect_Script.RegisterForModEvent() - "<native>" Line ? [None].SOS_ActorMagicEffect_Script.OnEffectStart() - "SOS_ActorMagicEffect_Script.psc" Line ? all note here from same play session. this things to me looks like connected. i not yet figured out how exactly can reproduce this "error", i expect this is comming from my side some how. maybe i open some menu to fast or something. other thing: i encountured agin the vanishing slave "event", this time i made hard save evry 5 minutes and logging runing on all time. if you request i can put it all the papryus log the full cycle of events. i not found anything about pahe inside. i run another tryal this time playing differently, and no slave vanished. here is the diferences: 1th play: i go emebersharad mine to capture all bandits. 1-all captured bandits ordered fallow me 2-captured bandits not restrained or trained basicly i let them run free inside, until i finished capture all bandits 3-after i finished capture all bandits i stoped runaways punished a bit, no restrain in use! only simple whiping punishement(using flame spell for quick result) 4-after that i exited the mine the exit point, some slaves started runaway, i catch them punished them. this time all slaves get restrained to avoid mroe runaways and all get trained a bit. but most of them below 60 subbmision 5-after this i moved back to embershard entrance, and fallowed the road lead helgen, moved the side camp where 3 bandit situated captured all of them. all get restrained. meanwhile some of my slaves tried run away. all get cathced. maybe important: one of them run looong time away before cathed, my luck this slave stuck a rock... loks like some navh mesh bugs... 6-i moved all of my 12 slaves to the banered mare inside, all tied up via punishemnt or i going make sure you stay here dialog options 7-exited banered mare slave 11 vanished 8-relod, slave 11 subbmision rised above 60, exit banered mare 9-slave 11 stay in place slave 8 vanished. after relod i see this slave has 70 submission. this slave captured near end of embersharad mine. this point i started investigate and replay the embershard capture action. reload point: before capturing emebrshard mine last 4 bandit if i come emebrshard mine entrance(entrance with map marker) 1-i captured all slaves inside embersahard mine as alst time but this time as i finished last bandit capture i managed restrain all slaves. i have some runners, but quickly cathed and restrained all of them. 2-after all slaves restrained, one by one i rised all of the slaves subbmision above 60 3-then moved back to embershard mine entrance map marker, moved road to helgen, captured the 3 bandit as i did last time. 4-immiditle after last 3 bandit capture i moved riverwood using fast travel. 1 new captured slave tryed run, cathced quick, punished hard, as other new slaves to avoid any rzunaway try. 5-moved all slaves inside bannered mare, all get tied up using "i going make sure you stay here" dialoge option. this time no slave vanished. Based on this looks like if slave allowed to run loong time free away,and then catched, the slave possible registered runaway slave and get removed as usual. like removed if i leave a innterior to exterior. i think this is the reason why i not see any error message in the logs. i keep all the logs and save games ready if requested i can upload here.
ExampleJohn Posted April 10, 2021 Posted April 10, 2021 On 4/7/2021 at 6:48 AM, CliftonJD said: get jcontainers for sse here: https://www.nexusmods.com/skyrimspecialedition/mods/16495 Ok so I got Jcontainers (don't know how I managed to forget that one since quite a few mods seem to need it but there you are). The toggle is there but it still doesn't automatically rename new slaves. Tried it with a new save; still nothing.
TrollAutokill Posted April 10, 2021 Posted April 10, 2021 2 hours ago, Nonseen said: i found some things... maybe important i using this time JContiner but non of my mods discription mention need it to work. JContainer are needed by a lot of mods and few of them mention it. You might also want to make sure you have UIExtensions and maybe PapyrusUtils, PapyrusExtender and ConsoleUtilSSE. Though some of them are more useful for modders. 1
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