CliftonJD Posted April 1, 2021 Author Posted April 1, 2021 1 hour ago, JSmooth2021 said: So I found it, but it is pretty much this giant empty space. Is there something to do to fill it or another mod?Ā Thanks no, its intended that way to store your slaves...
mikesolo1975 Posted April 1, 2021 Posted April 1, 2021 thanks for the update. the new update dont have My Home is Your Home dialogue patchĀ ist normalĀ ?
CliftonJD Posted April 1, 2021 Author Posted April 1, 2021 33 minutes ago, mikesolo1975 said: thanks for the update. the new update dont have My Home is Your Home dialogue patchĀ ist normalĀ ? oops, lol...check the download page for that for now and i'll fix the full package later (wasn't intended to remove that) 1
mikesolo1975 Posted April 1, 2021 Posted April 1, 2021 33 minutes ago, CliftonJD said: oops, lol...check the download page for that for now and i'll fix the full package later (wasn't intended to remove that) ok thanks again my friendĀ ? 1
CliftonJD Posted April 1, 2021 Author Posted April 1, 2021 25 minutes ago, mikesolo1975 said: ok thanks again my friendĀ ? welcome 1
Nonseen Posted April 1, 2021 Posted April 1, 2021 Hello! Ā First thanks for this great mod I try help with testing... Ā Today i tryed out the new version of PAHE named: 1395336118_pahe_lives_on-7.5.2wipwithalladdonsinstallforsse.7z Ā I use MO2, created new profile, loaded only the mods that needed to run Sexlab Framework and PAHE. Alternate start included, i use FNIS with all addon. Ā I found fallowing problems: Ā #1: After creating new character, talked mara statue and tryed out:Ā "im slaver" -> witherun, bannered mare option.Ā After i go bed to week up in bannered mare got CTD. I not tried the other options. Ā #2: with new character i captured a slave, chose: "ok slave..."->"i going fuck you!" -> any animation option after the animation end slave nonstop do the last animation stage, i can fix the slave if i reset them via mcm menu Ā #3: if i removeĀ restrain a from a slave, slave not stand up and start walk aimation not play. but slave can "move" if slave get in combat slave not fight. this broken animation stage end if in fight slave get defeated by enemy or if i use mcm menu to reset slave.Ā Ā i dont know this is problem or not: SSEdit on quick auto clean mode say: [00:07] Done: Applying Filter, [Pass 1] Processed Records: 3778, [Pass 2] Processed Records: 3587, Remaining unfiltered nodes: 3587, Elapsed Time: 00:00 [Undeleting and Disabling References done] Ā Processed Records: 3586, Undeleted Records: 0, Elapsed Time: 00:00 Removing: ArmorTorturerHood "Torturer's Hood" [ARMO:000EE5C0] [Removing "Identical to Master" records done] Ā Processed Records: 3586, Removed Records: 1, Elapsed Time: 00:00 Ā LOOT Masterlist Entries Ā - name: 'paradise_halls.esm' Ā Ā dirty: Ā Ā Ā - <<: *quickClean Ā Ā Ā Ā crc: 0x53EA75B0 Ā Ā Ā Ā util: '[SSEEdit v4.0.3](https://www.nexusmods.com/skyrimspecialedition/mods/164)' Ā Ā Ā Ā itm: 1 Ā Ā clean: Ā Ā Ā - crc: 0x2FDF5DAA Ā Ā Ā Ā util: 'SSEEdit v4.0.3' Ā I dont know this help to devlop this mod or not.
CliftonJD Posted April 1, 2021 Author Posted April 1, 2021 55 minutes ago, Nonseen said: Hello! Ā First thanks for this great mod I try help with testing... Ā Today i tryed out the new version of PAHE named: 1395336118_pahe_lives_on-7.5.2wipwithalladdonsinstallforsse.7z Ā I use MO2, created new profile, loaded only the mods that needed to run Sexlab Framework and PAHE. Alternate start included, i use FNIS with all addon. Ā I found fallowing problems: Ā #1: After creating new character, talked mara statue and tryed out:Ā "im slaver" -> witherun, bannered mare option.Ā After i go bed to week up in bannered mare got CTD. I not tried the other options. Ā #2: with new character i captured a slave, chose: "ok slave..."->"i going fuck you!" -> any animation option after the animation end slave nonstop do the last animation stage, i can fix the slave if i reset them via mcm menu Ā #3: if i removeĀ restrain a from a slave, slave not stand up and start walk aimation not play. but slave can "move" if slave get in combat slave not fight. this broken animation stage end if in fight slave get defeated by enemy or if i use mcm menu to reset slave.Ā Ā i dont know this is problem or not: SSEdit on quick auto clean mode say: [00:07] Done: Applying Filter, [Pass 1] Processed Records: 3778, [Pass 2] Processed Records: 3587, Remaining unfiltered nodes: 3587, Elapsed Time: 00:00 [Undeleting and Disabling References done] Ā Processed Records: 3586, Undeleted Records: 0, Elapsed Time: 00:00 Removing: ArmorTorturerHood "Torturer's Hood" [ARMO:000EE5C0] [Removing "Identical to Master" records done] Ā Processed Records: 3586, Removed Records: 1, Elapsed Time: 00:00 Ā LOOT Masterlist Entries Ā - name: 'paradise_halls.esm' Ā Ā dirty: Ā Ā Ā - <<: *quickClean Ā Ā Ā Ā crc: 0x53EA75B0 Ā Ā Ā Ā util: '[SSEEdit v4.0.3](https://www.nexusmods.com/skyrimspecialedition/mods/164)' Ā Ā Ā Ā itm: 1 Ā Ā clean: Ā Ā Ā - crc: 0x2FDF5DAA Ā Ā Ā Ā util: 'SSEEdit v4.0.3' Ā I dont know this help to devlop this mod or not. ok, thanks for the info. i'll clean it for itm's and repost it with the fnis data outside the bsa 1
TrollAutokill Posted April 1, 2021 Posted April 1, 2021 30 minutes ago, CliftonJD said: ok, thanks for the info. i'll clean it for itm's and repost it with the fnis data outside the bsa Ā Out of topic but, shouldn't BSA always load last? Would that be a problem for mods modifying your code? You know what I mean ?
CliftonJD Posted April 1, 2021 Author Posted April 1, 2021 3 minutes ago, TrollAutokill said: Ā Out of topic but, shouldn't BSA always load last? Would that be a problem for mods modifying your code? You know what I mean ? bsa should load with the esp of same name tho not sure how texture bsa's run. mods modifying the code from additional bsa should get overwrites based on load order. if/when you decide to add a bsa, you'll need to add the sl extension as master for load order to auto sort it after pahe....for now tho any data assigned directly to the scripts folder as in diary would have immediate overwrites over all bsa's, like this: paradise halls.bsa paradise halls_sl extension.bsa diary scripts folder
CliftonJD Posted April 1, 2021 Author Posted April 1, 2021 1 hour ago, Nonseen said: #1: After creating new character, talked mara statue and tryed out:Ā "im slaver" -> witherun, bannered mare option.Ā After i go bed to week up in bannered mare got CTD. I not tried the other options. Ā #2: with new character i captured a slave, chose: "ok slave..."->"i going fuck you!" -> any animation option after the animation end slave nonstop do the last animation stage, i can fix the slave if i reset them via mcm menu Ā reposted, please retry the statue and animations 4 hours ago, Nonseen said: -looks like Paradishe Halls Extanded ESP contains 141 Identical to master record. I used the cleaned version in the 3th and i not observed the bug that happen when a 2 hadned wepon "reamin" one npc hand. fixed and reposted 4 hours ago, mikesolo1975 said: thanks for the update. the new update dont have My Home is Your Home dialogue patchĀ ist normalĀ ? added missing addon's and reposted
TrollAutokill Posted April 1, 2021 Posted April 1, 2021 1 hour ago, CliftonJD said: bsa should load with the esp of same name. paradise halls.bsa paradise halls_sl extension.bsa diary scripts folder Thanks for clarifying ! Ā 1
CliftonJD Posted April 1, 2021 Author Posted April 1, 2021 31 minutes ago, TrollAutokill said: Thanks for clarifying ! Ā welcome
DarkMaster13 Posted April 1, 2021 Posted April 1, 2021 Missing textures in 7.5.3 ? I see texture for collar on screen in "paradise_halls-textures.bsa" but it not load in game. Ā I understand, Textures files has wrong name. Must be space above and below dash like this "paradise_halls - textures.bsa" Ā You have "paradise_halls_fellglow_slave_camp - textures.bsa" but i dont see paradise_halls_fellglow_slave_camp.espĀ Ā Ā 1
CliftonJD Posted April 1, 2021 Author Posted April 1, 2021 14 minutes ago, DarkMaster13 said: Missing textures in 7.5.3 ? I see texture for collar on screen in "paradise_halls-textures.bsa" but it not load in game. Ā I understand, Textures files has wrong name. Must be space above and below dash like this "paradise_halls - textures.bsa" Ā Ā lol, why can't the ck tell us that when it asks for the name... thank you for reporting the bug and informing the spelling correction, i'll try that and repost 1
foreveraloneguy Posted April 2, 2021 Posted April 2, 2021 9 hours ago, CliftonJD said: bsa should load with the esp of same name tho not sure how texture bsa's run. mods modifying the code from additional bsa should get overwrites based on load order. if/when you decide to add a bsa, you'll need to add the sl extension as master for load order to auto sort it after pahe....for now tho any data assigned directly to the scripts folder as in diary would have immediate overwrites over all bsa's, like this: paradise halls.bsa paradise halls_sl extension.bsa diary scripts folder Ā bsa files work the same as they always have; the bsa has to have the exact same name as the esp/esm/esl or it won't be loaded. A bsa with something like a "mod - textures.bsa"Ā won't be loaded unless it's added to the resources line in the ini. Even the base bsa files require this, which is why the skyrim.ini includes this:Ā sResourceArchiveList2=Skyrim - Voices_en0.bsa, Skyrim - Textures0.bsa, Skyrim - Textures1.bsa, Skyrim - Textures2.bsa, Skyrim - Textures3.bsa, Skyrim - Textures4.bsa, Skyrim - Textures5.bsa, Skyrim - Textures6.bsa, Skyrim - Textures7.bsa, Skyrim - Textures8.bsa, Skyrim - Patch.bsa Ā So you'd need a paradise_halls.ini, etc., with anĀ sResourceArchiveList2= entry that includes the extra bsa files. Whether theĀ sResourceArchiveList2 entry needs to include the base bsa entries or not is the only thing I'm not sure about. I haven't seen another mod that tried to use multiple bsa files. Ā Or do it the easy way and just put everything for each esp in one bsa.
Faustling Posted April 2, 2021 Posted April 2, 2021 This looks like a terrific mod. Do you know if it compatible with The People of Skyrim 2?Ā That also looks like a terrific mod, but I may have to choose between them. Ā https://www.nexusmods.com/skyrimspecialedition/mods/22392?tab=articles Ā
Nonseen Posted April 2, 2021 Posted April 2, 2021 MyĀ Test run #1 observations: Ā Installed file: 214570400_pahe_lives_on-7.5.3wipwithalladdonsinstallforsse.7z Ā Active plugins from the mod (nothing modified!): paradise_halls.esm paradise_halls_farengars_study.esl paradise_halls_SLExtension.esp Ā Mods in use during test: Ā Spoiler SKSE and other SKSE based mods: SKSE 2.0.19 Engine Fixes EZ2CĀ SKSE adress libary Arhivment mods enabler Papirus Util SE (owerited by SL framework) SKYUI with flashing game fix Ā Other mods: FNIS with spelss and behaviors SL Frame work 1.63 beta 8 ZAZ 8 rev 2 Ā USSEP Alternate start Ā After installation used loot to sort load order and chaked its fallow the mood order guildlines stated in mod page Ā Test procedure: Spoiler Starting new game Name carater install SL framework Use MCM menu only rename slaves, assign key to mark slaves or use wishle function No other setting changed! Ā Talk mara statue -> i patreon of a inn -> bannered mare - riwerwod Ā go embersharad mine and close bandit camp to colletĀ 4 subject for testing at least one famale and 2-3 male subject need collected Ā Do testing in the subjects all possible functions Ā Maybe important note: i done deep testing with a famale pc, a male pc not so deep. Ā Observations as male pc : Ā #1 - A restrained male slave punished sex-> "use your moth" -> sometimes anal animation play 6 in 10 cases Ā #2 -Ā Ā A restranied male slave punished sex -> anal -> vaginal animation play note:Ā I see strange animation messages time to time: first say start play oral animation, sortly after change anal animation to reproduce this: need 3 slave near the playerĀ the victim need restranied. punish -> strip-> oral 4-5 try and this happen. after animation start simply skipp using space or end Ā #3 -Ā one case a famale slave stuck after rape animation, to reproduce this: subject1- femaleĀ - need punished via sex, after starting animation end animation using "end" key Subject1 start play trauma animation before subject1 finish his animation go to subject 2Ā and start sex punishment, and force to end quick. bug occur only if both subject refuse consensual sex. Ā Observation as famale nord pc: #1 - Restrained male slave punished for not fighting-> sex-> oral -> first send message me: "playing leito cumlings" then message say:"playing zaz dogy style 1" if a slave punished for nothing no anomaly detected. very hard to reproduce, 3 or more try needed note: famele slave case who restrined this anomaly not occur note: if male slave okay with sex(consensual version play) this anomaly not happen Ā #2 - if the pc level up the slaves hp incrase ( i dont know this is bug or not!) Ā #3 - punishing a malae slave for not respectfull->sex punihsemnt->oral->anal punishment plays important: some times right animation plays seems randomly happen note: if male slave who restrianed punished same way looks like right animation play Ā #4 - i capture bandit tye A and find another bandit type A, the new bandit type A is naked with wepon.Ā i mean: same face, body type, both bandit use same type of wepon basicly identiticeal Ā #5 strange bug: punishing slave 1 with sex, after sex slave 1 play tramua animations. before slave 1 finish play tramua animation punishing slave 2 with sex and ending the animation with end key soon as start result: slave 1 keep playing trauma state animation but can be interacted normal way slave one 1 remove clothes as ordered but not move himself(no mod for striping installed).Ā note this same bug that happened male variant Ā #6 near beakfall barrow a male slave tryed to escape but not sucsessful i let them run around long as slave wish to run after going inside slave escaped Ā #7 after a slave reach 65,600006 respect stop produce dialoges that not respectfull. possible i not played enught to see any non subbmisive dialoge... the slave i see this reached 100 subbmision, maybe this is the reason? Ā #8 inside bleak fall barrow i lett 2 new slave try to escape, they runed around non stop at 5-6 minute then i rested a bed 1 hour escaping slaves still around. then i waited 6 hours, 1 hour steps, slaves not escaped the waited 24 hours slaves still trying to escap after that i let slaves run 10 minutes no testsubject escaped i dont knwo this is a future or bug? feels me future: its give more chance to catch multiple escaping slave inside. Ā MO2, SSEdit say, i dont know okay or not: Spoiler MO 2 say: ⢠Pahe_Immersive_Creature Special Edition patch.esp (form 43) Ā SSEdit say: paradise_halls.exp has 1 identical to master paradise_halls_SLExtension.esp has 141 identicel to master Ā
lolw0t Posted April 2, 2021 Posted April 2, 2021 Continues to be one of my favourite mods, thank-you! Random question, now that we can disable SL Extension will training then be managed by HSH/AYGAS?Ā Im trying to avoid the odd situation where the PAHE training doesnt reflect the training in HSH.Ā Please forgive me if Im getting specific names mixed up ?
mikesolo1975 Posted April 2, 2021 Posted April 2, 2021 20 hours ago, CliftonJD said: Ā added missing addon's and reposted thanks again for the update and your time my friendĀ ? Ā
Nonseen Posted April 2, 2021 Posted April 2, 2021 8 hours ago, Faustling said: Do you know if it compatible with The People of Skyrim 2? Today i run a very quick test. To me looks like working.Ā Side note: i disabled the slave camp plugin so no conflict.
CliftonJD Posted April 2, 2021 Author Posted April 2, 2021 10 hours ago, foreveraloneguy said: Ā bsa files work the same as they always have; the bsa has to have the exact same name as the esp/esm/esl or it won't be loaded. A bsa with something like a "mod - textures.bsa"Ā won't be loaded unless it's added to the resources line in the ini. Even the base bsa files require this, which is why the skyrim.ini includes this:Ā sResourceArchiveList2=Skyrim - Voices_en0.bsa, Skyrim - Textures0.bsa, Skyrim - Textures1.bsa, Skyrim - Textures2.bsa, Skyrim - Textures3.bsa, Skyrim - Textures4.bsa, Skyrim - Textures5.bsa, Skyrim - Textures6.bsa, Skyrim - Textures7.bsa, Skyrim - Textures8.bsa, Skyrim - Patch.bsa Ā So you'd need a paradise_halls.ini, etc., with anĀ sResourceArchiveList2= entry that includes the extra bsa files. Whether theĀ sResourceArchiveList2 entry needs to include the base bsa entries or not is the only thing I'm not sure about. I haven't seen another mod that tried to use multiple bsa files. Ā Or do it the easy way and just put everything for each esp in one bsa. i only used 2 different bsa's as that's what the ck wanted to do. i'll try making both of those the same name to see if that puts the textures in the same bsa like the oldrim ck would have done Ā 6 hours ago, lolw0t said: Continues to be one of my favourite mods, thank-you! Random question, now that we can disable SL Extension will training then be managed by HSH/AYGAS?Ā Im trying to avoid the odd situation where the PAHE training doesnt reflect the training in HSH.Ā Please forgive me if Im getting specific names mixed up ? hsh and aygas both require sl extension 1 hour ago, mikesolo1975 said: thanks again for the update and your time my friendĀ ? welcome
CliftonJD Posted April 2, 2021 Author Posted April 2, 2021 9 hours ago, Faustling said: This looks like a terrific mod. Do you know if it compatible with The People of Skyrim 2?Ā That also looks like a terrific mod, but I may have to choose between them. Ā https://www.nexusmods.com/skyrimspecialedition/mods/22392?tab=articles Ā no idea either
mikesolo1975 Posted April 2, 2021 Posted April 2, 2021 i installed the new update 7.5.4 and in game mcm its 7.5.2 its normalĀ ?
CliftonJD Posted April 2, 2021 Author Posted April 2, 2021 7 hours ago, Nonseen said: first send message me: "playing leito cumlings" then message say:"playing zaz dogy style 1" zaz and dd both have sl filters that mean some animations play as intended and other animations get filtered out and can sometimes play animtions that don't make sense to the dialog chosen 7 hours ago, Nonseen said: #2 - if the pc level up the slaves hp incrase ( i dont know this is bug or not!) yes, that's intentional. if the slave is of an npc that wouldn't normally level up, the combat training will effect it 8 hours ago, Nonseen said: #4 - i capture bandit tye A and find another bandit type A, the new bandit type A is naked with wepon. i mean: same face, body type, both bandit use same type of wepon basicly identiticeal  yes, that's a known bug i haven't been able to fix 8 hours ago, Nonseen said: #6 near beakfall barrow a male slave tryed to escape but not sucsessful i let them run around long as slave wish to run after going inside slave escaped letting the slave run outdoors has the risk of escape, going inside while that slave is outside running is letting them escape 8 hours ago, Nonseen said: #8 inside bleak fall barrow i lett 2 new slave try to escape, they runed around non stop at 5-6 minute then i rested a bed 1 hour escaping slaves still around. then i waited 6 hours, 1 hour steps, slaves not escaped the waited 24 hours slaves still trying to escap after that i let slaves run 10 minutes no testsubject escaped i dont knwo this is a future or bug? feels me future: its give more chance to catch multiple escaping slave inside. might be some rare exceptions, but mostly slaves can't escape while indoors, like they don't know how to open the exit door  8 hours ago, Nonseen said: #7 after a slave reach 65,600006 respect stop produce dialoges that not respectfull. possible i not played enught to see any non subbmisive dialoge... the slave i see this reached 100 subbmision, maybe this is the reason? yes, it gets rare that highly submissive slave be disrespectful 8 hours ago, Nonseen said: MO 2 say: ⢠Pahe_Immersive_Creature Special Edition patch.esp (form 43)  ok, i'll look into that 8 hours ago, Nonseen said: Spoiler SSEdit say: paradise_halls.exp has 1 identical to master paradise_halls_SLExtension.esp has 141 identicel to master  hmm, that's odd. mine says the identical to master records were cleaned in that version
CliftonJD Posted April 2, 2021 Author Posted April 2, 2021 38 minutes ago, mikesolo1975 said: i installed the new update 7.5.4 and in game mcm its 7.5.2 its normalĀ ? ya, since its the same scripts, i didn't change the mcm or the log yet for these changes. guess i should have called it repost 3 instead of 7.5.4 would have made more sense for the circumstance if the textures are still having issues with this version, i'll try eliminating the separate texture bsa's and update the version number in the mcm and log file scripts
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