CliftonJD Posted November 14, 2020 Author Posted November 14, 2020 2 hours ago, TheLoverLabCriminal said: I have a suggestion, I dont know if is possible but when a slave is 100 submission and over 20 sex training she go can around the town that she is and stars prostiuate without you, that task and you can tell her to stop best way to make money try the tdf prostitution addon for prostitute slaves
Tanathos123 Posted November 15, 2020 Posted November 15, 2020 2 hours ago, CliftonJD said: try the tdf prostitution addon for prostitute slaves yip, using both and works fine. NPC should be made follower first in addition to beeing slave. Works as a charm. Have several 100 % Slaves as Prostitutes.
CliftonJD Posted November 16, 2020 Author Posted November 16, 2020 On 11/12/2020 at 3:14 PM, Tanathos123 said: H/M/Stam are reset and kept at "normal" ranges, yet not increasing at all any more. (Did an update, might be different upon fresh install). Some skills did get set to 0 (one/two/light/heavy) on one slave. No CTD anymore however (rare befor but did happen) hopefully this update should cover all your problems but keep in mind you should only see those stats increase on slaves below your level as their training increases and/or as your level increases On 9/22/2020 at 10:01 PM, TheRightDoorIsNotTheLeft said: Has anyone enslaved any Solstheim Cultists or Reavers and found they were soundless during slave dialogue and whipping? In combat, they revert to vanilla voice and dialogue, but otherwise are soundless? This seems to be a new thing using the latest Pahe release. now that i've found a fix for dlc vampires, i can look into the silent solstheim npc's Pahe_lives_on-7.4.6 beta: combat strength fix/changed so their stats should always have a minimum of 15 added fuz files to silent vampires
CliftonJD Posted November 16, 2020 Author Posted November 16, 2020 On 10/31/2020 at 12:06 PM, pinky6225 said: random question should we be able to train skils over 100? Reveal hidden contents Managed to get combat to 106 somehow combat training should now work along with player level to increase health/mag/stam for combat slaves
TheLoverLabCriminal Posted November 16, 2020 Posted November 16, 2020 On 11/14/2020 at 5:52 PM, CliftonJD said: try the tdf prostitution addon for prostitute slaves where ?
kohlteth Posted November 16, 2020 Posted November 16, 2020 28 minutes ago, TheLoverLabCriminal said: where ? Google is your friend, here is the link .
Pfiffy Posted November 16, 2020 Posted November 16, 2020 Is there a fix for the Nords, that have the Vampire Cattle Voice while gaged?
kohlteth Posted November 16, 2020 Posted November 16, 2020 I found this quote in old landmarks, curious if anyone ever took over, or this idea ever came to fruition for a slave pit, or such for slaves etc etc . from PAH Dres trade addon. https://www.nexusmods.com/skyrim/mods/30297/ *The companion trader is also able construct a slave pit and store up to 30 slaves inside of it, for the player. You can think of this as a pack mule feature, for slaves. The pit may then be packed up, and the slaves are sent to a safe spot until player redeploys the pit, and pulls them out later. The Player is paid 25 gold a day for each slave that is held in the pit. The pit is essentially a slave resource for Ash Bandits, who are willing to pay for temporary slave labor (which goes on inside the pit). This may not make much sense yet, but there will soon be a kind of proxy-war between the Dres Traders and the Thalmor, involving the Vigilant of Stendarr. Slave pits, along with slaves, will be a resource that the two factions fight over.
CliftonJD Posted November 17, 2020 Author Posted November 17, 2020 18 hours ago, Pfiffy said: Is there a fix for the Nords, that have the Vampire Cattle Voice while gaged? click the slave reset from mcm should fix that slave. if they are using the "pahcommands" addon mod it will also return their normal slave dialogs
Pfiffy Posted November 17, 2020 Posted November 17, 2020 6 hours ago, CliftonJD said: click the slave reset from mcm should fix that slave. if they are using the "pahcommands" addon mod it will also return their normal slave dialogs do you have a link for me?
CliftonJD Posted November 17, 2020 Author Posted November 17, 2020 1 hour ago, Pfiffy said: do you have a link for me? did the reset not fix the slave dialogs? the pahcommands addon was posted here a page or 2 back and still needs the slave to be reset or the gag still blocks the slave dialog. my comment wasn't claiming that the addon would fix the problem, but that if the reset is used in conjunction with the addon, it would mix up the dialogs
CliftonJD Posted November 21, 2020 Author Posted November 21, 2020 On 11/16/2020 at 11:19 AM, Pfiffy said: Is there a fix for the Nords, that have the Vampire Cattle Voice while gaged? next update i'm looking to see if its possible to remove the cattle faction when the gag is added to avoid needing to reset the gagged slave. then later if that works i'll look to see if its possible to add them back into the faction when the gag is removed
RylethIV Posted November 22, 2020 Posted November 22, 2020 hey,quick question,is it safe to merge the mods in all addons version?(except for tdf)
CliftonJD Posted November 22, 2020 Author Posted November 22, 2020 14 hours ago, RylethIV said: hey,quick question,is it safe to merge the mods in all addons version?(except for tdf) should be safe to merge the addons with each other with extra care not to touch paradise halls esm and sl extension esp files.
kohlteth Posted November 23, 2020 Posted November 23, 2020 20 hours ago, RylethIV said: hey,quick question,is it safe to merge the mods in all addons version?(except for tdf) Don't forget if on SSE you can just make esp into esl instead if risky to merge that way not hitting the limit. I was able to convert around 70 un-needed ESP to ESL that had been unneeded in the load order and less merging to do. https://www.nexusmods.com/skyrimspecialedition/mods/21289
pinky6225 Posted November 25, 2020 Posted November 25, 2020 I tried installing tdf patch requires tdf prostitution mod but its saying that my home is your home.esp is a required master Shouldnt that work without that? Thanks
CliftonJD Posted November 25, 2020 Author Posted November 25, 2020 2 hours ago, pinky6225 said: I tried installing tdf patch requires tdf prostitution mod but its saying that my home is your home.esp is a required master Shouldnt that work without that? Thanks yes, that's odd behavior. i'll look into it
zelurker Posted November 25, 2020 Posted November 25, 2020 Trying a new game with some way to save bandits using "pah, you got a new slave" and this mod, so I visit camps, capture as many bandits as possible, and return. Except that the game has turned into a ctd nightmare, I never saw sse crash so much actually ! It seems related to slaves following, and the location. Now even with 2 following the crashes can happen, fast travel -> crash, game extremely unstable, there isn't much I can do about it apparently. If I succeed to lead the slaves to what I use for "home sweet home", then they take residence here and the game becomes stable again... until the next capture and the nightmare restarts again ! Too many crashes, it becomes unplayable at this level, it's surprising since a lot of mods have lots of npcs to follow without any problem, maybe it's because there is a script running to give them a chance of escape while following but here I'll just have to give up ! Too bad, it was fun as long while it lasted (and it didn't last very long actually !). Maybe using the slave cart could help ? At least this way they don't follow the same way and the crashes should stop...
CliftonJD Posted November 25, 2020 Author Posted November 25, 2020 3 hours ago, pinky6225 said: I tried installing tdf patch requires tdf prostitution mod but its saying that my home is your home.esp is a required master Shouldnt that work without that? Thanks Pahe_lives_on-7.4.7 wip: fix/change devious gags should now remove the cattle faction for the nord voice type when equipped (should fix the cattle voices) (might require a reboot from mcm for this to take effect) added fuz files to silent solsteim (dlc2)darkelves cleaned tdf masters and repaired some lost tdf quest pointers
CliftonJD Posted November 25, 2020 Author Posted November 25, 2020 30 minutes ago, zelurker said: Trying a new game with some way to save bandits using "pah, you got a new slave" and this mod, so I visit camps, capture as many bandits as possible, and return. Except that the game has turned into a ctd nightmare, I never saw sse crash so much actually ! It seems related to slaves following, and the location. Now even with 2 following the crashes can happen, fast travel -> crash, game extremely unstable, there isn't much I can do about it apparently. If I succeed to lead the slaves to what I use for "home sweet home", then they take residence here and the game becomes stable again... until the next capture and the nightmare restarts again ! Too many crashes, it becomes unplayable at this level, it's surprising since a lot of mods have lots of npcs to follow without any problem, maybe it's because there is a script running to give them a chance of escape while following but here I'll just have to give up ! Too bad, it was fun as long while it lasted (and it didn't last very long actually !). Maybe using the slave cart could help ? At least this way they don't follow the same way and the crashes should stop... that's definitely a new bug you've found there, post your papyrus log for help of that nature
zelurker Posted November 25, 2020 Posted November 25, 2020 1 hour ago, CliftonJD said: that's definitely a new bug you've found there, post your papyrus log for help of that nature I'll try next time, for now I could again make it to whiterun and came back to stability, I guess you mean enabling debug mode and sending the papyrus.0.log file when it crashes ? I didn't know it could be useful for this kind of crash, usually it's full of useless stuff, but who knows, I'll try it next time !
CliftonJD Posted November 26, 2020 Author Posted November 26, 2020 1 hour ago, zelurker said: guess you mean enabling debug mode and sending the papyrus.0.log file when it crashes ? yes 1 hour ago, zelurker said: I didn't know it could be useful for this kind of crash, yes, most ctd that aren't graphic related leave some evidence in the log 1 hour ago, zelurker said: usually it's full of useless stuff, but who knows, usually yes, but reading papyrus is about reading between the lines for any patterns that jump out and the rare chance that its pahe spitting out the gibberish, i've learned to track down what its telling me is broken so i can narrow down a fix for it. additionally version info is recorded to help me determine if this is a bug i've already fixed in the updates
kapcha Posted November 26, 2020 Posted November 26, 2020 9 hours ago, zelurker said: Trying a new game with some way to save bandits using "pah, you got a new slave" and this mod, so I visit camps, capture as many bandits as possible, and return. Except that the game has turned into a ctd nightmare, I never saw sse crash so much actually ! It seems related to slaves following, and the location. Now even with 2 following the crashes can happen, fast travel -> crash, game extremely unstable, there isn't much I can do about it apparently. If I succeed to lead the slaves to what I use for "home sweet home", then they take residence here and the game becomes stable again... until the next capture and the nightmare restarts again ! Too many crashes, it becomes unplayable at this level, it's surprising since a lot of mods have lots of npcs to follow without any problem, maybe it's because there is a script running to give them a chance of escape while following but here I'll just have to give up ! Too bad, it was fun as long while it lasted (and it didn't last very long actually !). Maybe using the slave cart could help ? At least this way they don't follow the same way and the crashes should stop... That sounds odd, could you share your load order?
zelurker Posted November 26, 2020 Posted November 26, 2020 Actually I had kept the save before trying to return to whiterun so I can easily reproduce the crashes. Here is a 1st log when trying to fast travel Papyrus.0.log
zelurker Posted November 26, 2020 Posted November 26, 2020 And a 2nd one when trying to walk back to whiterun, this one is longer because I never know when the crash will occur, it's random, but since in this case it's a long distance with some variation in the terrain it's 100% sure it occurs before arriving. Same kind of message at the end of the log How I could make it to whiterun anyway ? Just by saving regularly and being stubborn, the crashes occur often, but not all the time, but this time I was close to give up, it was really crazy ! Papyrus.0.log
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