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Paradise Halls Enhanced (pahe) Special Edition with the customary addons


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10 hours ago, Unspec said:

Is there a way to get slaves to wait en-masse? Talking to each one to get them to stay put (i.e. about to go into a dungeon) can get pretty tiring.

the whistle key "should" do that if it still works. can't remember what order its used as its also used to tell them to follow. maybe its used first to wait, then to follow

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Anyone tried the Learning the Ropes quest lately? The one where instead of getting Bounty Hunter from a Jarl, you talk to Pardo directly?

 

I got to the point where he told me to capture a criminal, so I nipped next door to the bandit nest up the hill and enslaved two of them. Only the quest didn't advence and Pardo doesn't notice. I tried again with some orcs - same result.

 

Might be a glitch in my game, so curious if anyone else gets this.

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2 hours ago, DocClox said:

Anyone tried the Learning the Ropes quest lately? The one where instead of getting Bounty Hunter from a Jarl, you talk to Pardo directly?

 

I got to the point where he told me to capture a criminal, so I nipped next door to the bandit nest up the hill and enslaved two of them. Only the quest didn't advence and Pardo doesn't notice. I tried again with some orcs - same result.

 

Might be a glitch in my game, so curious if anyone else gets this.

you might get more help on that quest from the hsh thread

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2 hours ago, DocClox said:

 

on another note, i just wanted to inform you i'm rewording the log comments for the final enslavement event that informs you the slave is ready for slavers_spellbook. adding a new alternate start option for a slaver's start and adjusting the log output so if something goes wrong during enslavement, we know if it happened during the new slaver's start as opposed to the usual pahcore

Quote

PAHCore: sending slavers_spellbook New PAHE_Slave

and

Quote

PAHe_LaL: sending slavers_spellbook New PAHE_Slave

 

note, the event itself is still handled the same for each script, its only certain details of the enslavement that are done different such as a faction rank getting added

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1 hour ago, CliftonJD said:

you might get more help on that quest from the hsh thread

I might at that. I always think of that as part of PAHE for some reason.

1 hour ago, CliftonJD said:

on another note, i just wanted to inform you i'm rewording the log comments for the final enslavement event that informs you the slave is ready for slavers_spellbook. adding a new alternate start option for a slaver's start and adjusting the log output so if something goes wrong during enslavement, we know if it happened during the new slaver's start as opposed to the usual pahcore

OK. Good to know. Thanks :)

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On 12/15/2020 at 8:48 AM, CliftonJD said:

the whistle key "should" do that if it still works. can't remember what order its used as its also used to tell them to follow. maybe its used first to wait, then to follow

Looks like it doesn't, or at least only works for combat slaves as per the tool tips.

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On 12/11/2020 at 9:31 PM, TheRightDoorIsNotTheLeft said:

Loot and mod tell me to set riding support only instead of spawned horses.

That's correct but I have had it working by turning the main setting in nethers to  full package but then turning every follower that gets the buy a horse option from convenient horses to "off"  (no riding support) in that npc's tweaks section of nethers mcm.  this allows an npc who can't get the buy a horse dialog to have nethers spawn its  horses while still letting CH handle the others npcs. but (important) when you first acquire an npc that can use CH buy a horsee ability turn off his/her ability in the npc's tweaks in nethers mcm before ever allowing nether to spawn a horse for that npc or you will lose the buy a horse option permanently for that npc.  Also, ride sharing is very buggy and should not be used until updated, if ever.

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What is the conflict with miaslair?  I am asking because I use both and haven’t noticed a problem but the patch needs arousal as a master but I use mias flower girls rather than SL so no arousal.  Can I just copy scripts from the patch without installing it?, if so which ones, or can I remove arousal as a master and still have the patch work,  or any other ideas, thanks.

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1 hour ago, danono said:

What is the conflict with miaslair?  I am asking because I use both and haven’t noticed a problem but the patch needs arousal as a master but I use mias flower girls rather than SL so no arousal.  Can I just copy scripts from the patch without installing it?, if so which ones, or can I remove arousal as a master and still have the patch work,  or any other ideas, thanks.

mais lair npc scans cause name loss when they're run on slaves. the patch prevents miaslair from scanning pahe slaves. i haven't heard from any flowergirl users yet so i don't know how they're effected. if you want to experiment without using the patch to avoid adding arousal, just be aware you might lose interaction with those slaves. renamer from the mcm temporarily fixes the problem until the next scan is run. should be able to try it first without then if you lose the names, add the patch and the extra master file...don't know what will happen if you try running the patch without arousal master. the patch only consists of scripts

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27 minutes ago, bookert08 said:

I'm just getting an immediate crash. Without this mod enabled, game runs fine. Been messing around with this the last 4hrs or so and can't seem to get it. Uninstalled every mod and just enabled this one as well. Any ideas? 

If its a crash at the beth logo that normally means missing a master file that another mod relies on, running loot or wyre bash should high light which one if your mod manager isnt doing it

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20 hours ago, danono said:

That's correct but I have had it working by turning the main setting in nethers to  full package but then turning every follower that gets the buy a horse option from convenient horses to "off"  (no riding support) in that npc's tweaks section of nethers mcm.  this allows an npc who can't get the buy a horse dialog to have nethers spawn its  horses while still letting CH handle the others npcs. but (important) when you first acquire an npc that can use CH buy a horsee ability turn off his/her ability in the npc's tweaks in nethers mcm before ever allowing nether to spawn a horse for that npc or you will lose the buy a horse option permanently for that npc.  Also, ride sharing is very buggy and should not be used until updated, if ever.

Thanks. I'm starting a new game tonight, so I'll give that a try. And as for Ride Sharing, I've already given that one a big nope when I saw it's last update stamp and the amount of legitimate bugs that haven't been touched in years.

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5 hours ago, danono said:

Cant find a conflict but npc/slaves wont follow into interiors, doing a lot if "moveto"  is this normal or am I missing something?

Doesn't sound normal, what sort of collar are they wearing and whats their submission?

 

The collar of leashing prevents escape as i recall so i use those and NPC's follow me into buildings/caves etc

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On 12/19/2020 at 6:58 AM, danono said:

Cant find a conflict but npc/slaves wont follow into interiors, doing a lot if "moveto"  is this normal or am I missing something?

That's an issue with your set-up, enslaved NPCs are supposed to follow you when collared; never had an issue with the Iron Slave collar or the leash collar.

Post your LO, it will help to spot the issue.

On 12/19/2020 at 12:13 PM, pinky6225 said:

Doesn't sound normal, what sort of collar are they wearing and whats their submission?

 

The collar of leashing prevents escape as i recall so i use those and NPC's follow me into buildings/caves etc

From my experience with PAHE, it doesn't seem submission mattered as long the slave was collared (I usually used the basicc collar and the ZBF shackles).

 

@CliftonJD

 

Not sure if worth reporting it, but there's a "soft" incompatibility between the Fell-glow add-on and More Bandit Camps.

Nothing serious, the slaver cave entrance is right next to the bandit camp meaning that the two factions will start fighting as soon as you get close to the zone.

 

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12 minutes ago, kapcha said:

From my experience with PAHE, it doesn't seem submission mattered as long the slave was collared (I usually used the basicc collar and the ZBF shackles).

If they collared with the basic collar and their submission is below the threshold set in the MCM they have a chance of fleeing, the leashing collar prevents that happening, dunno if ZBF stuff also does that

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7 hours ago, pinky6225 said:

If they collared with the basic collar and their submission is below the threshold set in the MCM they have a chance of fleeing, the leashing collar prevents that happening, dunno if ZBF stuff also does that

I must admit you're right after some thinking, I had issues with non-shackled collared slaves running the heck away from me.

The issue vanished once I started putting shackles and collars on the baddies.

 

Gonna do some more testing on my hands.

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On 12/18/2020 at 11:58 PM, danono said:

Cant find a conflict but npc/slaves wont follow into interiors, doing a lot if "moveto"  is this normal or am I missing something?

failed enslavement would be my first guess, but next could be if they following in the just captured mood.

i'd suggest a reset if it were 1 slave, but multiples, i'd suggest a reboot

2 hours ago, kapcha said:

it doesn't seem submission mattered as long the slave was collared (I usually used the basicc collar and the ZBF shackles).

 

rules explanation below:

2 hours ago, pinky6225 said:

If they collared with the basic collar and their submission is below the threshold set in the MCM they have a chance of fleeing, the leashing collar prevents that happening, dunno if ZBF stuff also does that

  • 18 hours ago, kapcha said:

    I must admit you're right after some thinking, I had issues with non-shackled collared slaves running the heck away from me.

    The issue vanished once I started putting shackles and collars on the baddies.

     

    Gonna do some more testing on my hands.

    first if they're above submission setting, wearables won't matter
  • next if they're below the setting, but wearing a leash collar, submision won't matter
  • devious collar will also behave as leash collars and dwarven devious suits will also act as devious collars "with benefits" and most devious devices that prevent running will also prevent a slave from running and thus also prevent them from escape
  • if they're below the setting with a basic collar, but wearing zbf shackles, additional rules apply for escape chances based on the shackle type if it activates the tied state or if the update gametime event activates the tied state

 

  • using the dialog "I'm going to make sure you stay here." will use the zbf cuffs or shackles from inventory to activate the "tied state"
  • ropes are the easiest to escape from and either color iron cuffs are the hardest with everything else in between
  • iron cuffs are either impossible to escape from or nearly so, haven't had an escape from those since they were added to the system
  • ropes are given freely using the dialog options, but have an escape chance high enough you can reach about 100 yards or so on average before the slave is running or standing there ready to run
  • leather cuffs craftable at the tanning rack. iron cuffs craftable at the forge

 

amending the above to the info page, already included in the help file

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quick question does this mod work with Radiant Prostituation ?

hmm, not sure what you're asking. we don't provide slave dialogs for radiant prostitution if that's what you're asking, but the sex event should still run

 

can I merge all those addon ? or t wont work ?

only rule i can think of on merging is that other mods depend on the sl extension to stay the same name

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On 12/9/2020 at 1:07 AM, pinky6225 said:

Which SKSE version are you using 2.017 or 2.019 as .19 was released fairly recently (month or two ago) so i dont think all mods have been updated to it so i'm still using 2.017 which is available in the archive section of the SKSE page

I'm using .19 and now that you mention it, it does feel like my games been a lot more buggy since I updated SKSE. I'm at a loss though as to which way to go, either hang with it and hope more mods get updated. Or revert back to .17 and try to see which mods I need to roll back, if I can, to versions made for .17

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I have an issue whenever I restrain my slave after that I cant talk to them idk why is anyone know why ?

my load order

Spoiler

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254 FE  75 WACCF_BashedPatchLvlListFix.esp
254 FE  76 Bashed Patch, 0.esp
156 9c     IcePenguinWorldMapPaper.esp
 

 

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