Unspec Posted December 15, 2020 Posted December 15, 2020 Is there a way to get slaves to wait en-masse? Talking to each one to get them to stay put (i.e. about to go into a dungeon) can get pretty tiring.
CliftonJD Posted December 15, 2020 Author Posted December 15, 2020 10 hours ago, Unspec said: Is there a way to get slaves to wait en-masse? Talking to each one to get them to stay put (i.e. about to go into a dungeon) can get pretty tiring. the whistle key "should" do that if it still works. can't remember what order its used as its also used to tell them to follow. maybe its used first to wait, then to follow
DocClox Posted December 16, 2020 Posted December 16, 2020 Anyone tried the Learning the Ropes quest lately? The one where instead of getting Bounty Hunter from a Jarl, you talk to Pardo directly? I got to the point where he told me to capture a criminal, so I nipped next door to the bandit nest up the hill and enslaved two of them. Only the quest didn't advence and Pardo doesn't notice. I tried again with some orcs - same result. Might be a glitch in my game, so curious if anyone else gets this.
CliftonJD Posted December 16, 2020 Author Posted December 16, 2020 2 hours ago, DocClox said: Anyone tried the Learning the Ropes quest lately? The one where instead of getting Bounty Hunter from a Jarl, you talk to Pardo directly? I got to the point where he told me to capture a criminal, so I nipped next door to the bandit nest up the hill and enslaved two of them. Only the quest didn't advence and Pardo doesn't notice. I tried again with some orcs - same result. Might be a glitch in my game, so curious if anyone else gets this. you might get more help on that quest from the hsh thread
CliftonJD Posted December 16, 2020 Author Posted December 16, 2020 2 hours ago, DocClox said: on another note, i just wanted to inform you i'm rewording the log comments for the final enslavement event that informs you the slave is ready for slavers_spellbook. adding a new alternate start option for a slaver's start and adjusting the log output so if something goes wrong during enslavement, we know if it happened during the new slaver's start as opposed to the usual pahcore Quote PAHCore: sending slavers_spellbook New PAHE_Slave and Quote PAHe_LaL: sending slavers_spellbook New PAHE_Slave note, the event itself is still handled the same for each script, its only certain details of the enslavement that are done different such as a faction rank getting added
DocClox Posted December 16, 2020 Posted December 16, 2020 1 hour ago, CliftonJD said: you might get more help on that quest from the hsh thread I might at that. I always think of that as part of PAHE for some reason. 1 hour ago, CliftonJD said: on another note, i just wanted to inform you i'm rewording the log comments for the final enslavement event that informs you the slave is ready for slavers_spellbook. adding a new alternate start option for a slaver's start and adjusting the log output so if something goes wrong during enslavement, we know if it happened during the new slaver's start as opposed to the usual pahcore OK. Good to know. Thanks 1
Unspec Posted December 17, 2020 Posted December 17, 2020 On 12/15/2020 at 8:48 AM, CliftonJD said: the whistle key "should" do that if it still works. can't remember what order its used as its also used to tell them to follow. maybe its used first to wait, then to follow Looks like it doesn't, or at least only works for combat slaves as per the tool tips.
danono Posted December 17, 2020 Posted December 17, 2020 On 12/11/2020 at 9:31 PM, TheRightDoorIsNotTheLeft said: Loot and mod tell me to set riding support only instead of spawned horses. That's correct but I have had it working by turning the main setting in nethers to full package but then turning every follower that gets the buy a horse option from convenient horses to "off" (no riding support) in that npc's tweaks section of nethers mcm. this allows an npc who can't get the buy a horse dialog to have nethers spawn its horses while still letting CH handle the others npcs. but (important) when you first acquire an npc that can use CH buy a horsee ability turn off his/her ability in the npc's tweaks in nethers mcm before ever allowing nether to spawn a horse for that npc or you will lose the buy a horse option permanently for that npc. Also, ride sharing is very buggy and should not be used until updated, if ever.
danono Posted December 17, 2020 Posted December 17, 2020 What is the conflict with miaslair? I am asking because I use both and haven’t noticed a problem but the patch needs arousal as a master but I use mias flower girls rather than SL so no arousal. Can I just copy scripts from the patch without installing it?, if so which ones, or can I remove arousal as a master and still have the patch work, or any other ideas, thanks.
CliftonJD Posted December 17, 2020 Author Posted December 17, 2020 1 hour ago, danono said: What is the conflict with miaslair? I am asking because I use both and haven’t noticed a problem but the patch needs arousal as a master but I use mias flower girls rather than SL so no arousal. Can I just copy scripts from the patch without installing it?, if so which ones, or can I remove arousal as a master and still have the patch work, or any other ideas, thanks. mais lair npc scans cause name loss when they're run on slaves. the patch prevents miaslair from scanning pahe slaves. i haven't heard from any flowergirl users yet so i don't know how they're effected. if you want to experiment without using the patch to avoid adding arousal, just be aware you might lose interaction with those slaves. renamer from the mcm temporarily fixes the problem until the next scan is run. should be able to try it first without then if you lose the names, add the patch and the extra master file...don't know what will happen if you try running the patch without arousal master. the patch only consists of scripts
pinky6225 Posted December 18, 2020 Posted December 18, 2020 27 minutes ago, bookert08 said: I'm just getting an immediate crash. Without this mod enabled, game runs fine. Been messing around with this the last 4hrs or so and can't seem to get it. Uninstalled every mod and just enabled this one as well. Any ideas? If its a crash at the beth logo that normally means missing a master file that another mod relies on, running loot or wyre bash should high light which one if your mod manager isnt doing it
TheRightDoorIsNotTheLeft Posted December 18, 2020 Posted December 18, 2020 20 hours ago, danono said: That's correct but I have had it working by turning the main setting in nethers to full package but then turning every follower that gets the buy a horse option from convenient horses to "off" (no riding support) in that npc's tweaks section of nethers mcm. this allows an npc who can't get the buy a horse dialog to have nethers spawn its horses while still letting CH handle the others npcs. but (important) when you first acquire an npc that can use CH buy a horsee ability turn off his/her ability in the npc's tweaks in nethers mcm before ever allowing nether to spawn a horse for that npc or you will lose the buy a horse option permanently for that npc. Also, ride sharing is very buggy and should not be used until updated, if ever. Thanks. I'm starting a new game tonight, so I'll give that a try. And as for Ride Sharing, I've already given that one a big nope when I saw it's last update stamp and the amount of legitimate bugs that haven't been touched in years.
danono Posted December 19, 2020 Posted December 19, 2020 Cant find a conflict but npc/slaves wont follow into interiors, doing a lot if "moveto" is this normal or am I missing something?
pinky6225 Posted December 19, 2020 Posted December 19, 2020 5 hours ago, danono said: Cant find a conflict but npc/slaves wont follow into interiors, doing a lot if "moveto" is this normal or am I missing something? Doesn't sound normal, what sort of collar are they wearing and whats their submission? The collar of leashing prevents escape as i recall so i use those and NPC's follow me into buildings/caves etc
kapcha Posted December 20, 2020 Posted December 20, 2020 On 12/19/2020 at 6:58 AM, danono said: Cant find a conflict but npc/slaves wont follow into interiors, doing a lot if "moveto" is this normal or am I missing something? That's an issue with your set-up, enslaved NPCs are supposed to follow you when collared; never had an issue with the Iron Slave collar or the leash collar. Post your LO, it will help to spot the issue. On 12/19/2020 at 12:13 PM, pinky6225 said: Doesn't sound normal, what sort of collar are they wearing and whats their submission? The collar of leashing prevents escape as i recall so i use those and NPC's follow me into buildings/caves etc From my experience with PAHE, it doesn't seem submission mattered as long the slave was collared (I usually used the basicc collar and the ZBF shackles). @CliftonJD Not sure if worth reporting it, but there's a "soft" incompatibility between the Fell-glow add-on and More Bandit Camps. Nothing serious, the slaver cave entrance is right next to the bandit camp meaning that the two factions will start fighting as soon as you get close to the zone.
pinky6225 Posted December 20, 2020 Posted December 20, 2020 12 minutes ago, kapcha said: From my experience with PAHE, it doesn't seem submission mattered as long the slave was collared (I usually used the basicc collar and the ZBF shackles). If they collared with the basic collar and their submission is below the threshold set in the MCM they have a chance of fleeing, the leashing collar prevents that happening, dunno if ZBF stuff also does that
TheLoverLabCriminal Posted December 20, 2020 Posted December 20, 2020 quick question does this mod work with Radiant Prostituation ?
kapcha Posted December 20, 2020 Posted December 20, 2020 7 hours ago, pinky6225 said: If they collared with the basic collar and their submission is below the threshold set in the MCM they have a chance of fleeing, the leashing collar prevents that happening, dunno if ZBF stuff also does that I must admit you're right after some thinking, I had issues with non-shackled collared slaves running the heck away from me. The issue vanished once I started putting shackles and collars on the baddies. Gonna do some more testing on my hands.
CliftonJD Posted December 21, 2020 Author Posted December 21, 2020 On 12/18/2020 at 11:58 PM, danono said: Cant find a conflict but npc/slaves wont follow into interiors, doing a lot if "moveto" is this normal or am I missing something? failed enslavement would be my first guess, but next could be if they following in the just captured mood. i'd suggest a reset if it were 1 slave, but multiples, i'd suggest a reboot 2 hours ago, kapcha said: it doesn't seem submission mattered as long the slave was collared (I usually used the basicc collar and the ZBF shackles). rules explanation below: 2 hours ago, pinky6225 said: If they collared with the basic collar and their submission is below the threshold set in the MCM they have a chance of fleeing, the leashing collar prevents that happening, dunno if ZBF stuff also does that 18 hours ago, kapcha said: I must admit you're right after some thinking, I had issues with non-shackled collared slaves running the heck away from me. The issue vanished once I started putting shackles and collars on the baddies. Gonna do some more testing on my hands. first if they're above submission setting, wearables won't matter next if they're below the setting, but wearing a leash collar, submision won't matter devious collar will also behave as leash collars and dwarven devious suits will also act as devious collars "with benefits" and most devious devices that prevent running will also prevent a slave from running and thus also prevent them from escape if they're below the setting with a basic collar, but wearing zbf shackles, additional rules apply for escape chances based on the shackle type if it activates the tied state or if the update gametime event activates the tied state using the dialog "I'm going to make sure you stay here." will use the zbf cuffs or shackles from inventory to activate the "tied state" ropes are the easiest to escape from and either color iron cuffs are the hardest with everything else in between iron cuffs are either impossible to escape from or nearly so, haven't had an escape from those since they were added to the system ropes are given freely using the dialog options, but have an escape chance high enough you can reach about 100 yards or so on average before the slave is running or standing there ready to run leather cuffs craftable at the tanning rack. iron cuffs craftable at the forge amending the above to the info page, already included in the help file
TheLoverLabCriminal Posted December 21, 2020 Posted December 21, 2020 can I merge all those addon ? or t wont work ?
CliftonJD Posted December 22, 2020 Author Posted December 22, 2020 quick question does this mod work with Radiant Prostituation ? hmm, not sure what you're asking. we don't provide slave dialogs for radiant prostitution if that's what you're asking, but the sex event should still run can I merge all those addon ? or t wont work ? only rule i can think of on merging is that other mods depend on the sl extension to stay the same name
CliftonJD Posted December 23, 2020 Author Posted December 23, 2020 2 minutes ago, Fetterbr said: what was actually updated yesterday ? the site informs changes to the info page as an update, see my above post for the basic idea. added some ppl to credit as well
Shayk86 Posted December 25, 2020 Posted December 25, 2020 On 12/9/2020 at 1:07 AM, pinky6225 said: Which SKSE version are you using 2.017 or 2.019 as .19 was released fairly recently (month or two ago) so i dont think all mods have been updated to it so i'm still using 2.017 which is available in the archive section of the SKSE page I'm using .19 and now that you mention it, it does feel like my games been a lot more buggy since I updated SKSE. I'm at a loss though as to which way to go, either hang with it and hope more mods get updated. Or revert back to .17 and try to see which mods I need to roll back, if I can, to versions made for .17
TheLoverLabCriminal Posted December 28, 2020 Posted December 28, 2020 I have an issue whenever I restrain my slave after that I cant talk to them idk why is anyone know why ? my load order Spoiler 0 0 Skyrim.esm 1 1 Update.esm 2 2 Dawnguard.esm 3 3 HearthFires.esm 4 4 Dragonborn.esm 254 FE 0 ccqdrsse001-survivalmode.esl 254 FE 1 ccqdrsse002-firewood.esl 254 FE 2 ccedhsse001-norjewel.esl 254 FE 3 ccvsvsse001-winter.esl 5 5 RSkyrimChildren.esm 6 6 Lanterns Of Skyrim - All In One - Main.esm 7 7 Unofficial Skyrim Special Edition Patch.esp 254 FE 4 Unofficial Saturalia Holiday Pack Patch.esl 254 FE 5 Unofficial Nordic Jewelry Patch.esl 254 FE 6 Unofficial Skyrim Survival Patch.esl 8 8 LegacyoftheDragonborn.esm 9 9 SexLab.esm 10 a Devious Devices - Assets.esm 11 b SexLabAroused.esm 254 FE 7 Expressive Facegen Morphs.esl 12 c Heels Sound.esm 254 FE 8 High Poly Head.esm 13 d paradise_halls.esm 14 e PSQ PlayerSuccubusQuest.esm 15 f Schlongs of Skyrim - Core.esm 16 10 SGHairPackBase.esm 254 FE 9 AHZmoreHUD.esl 17 11 FISS.esp 254 FE a RigmorCyrodiil - Sounds.esm 254 FE b RigmorCyrodiil - Textures.esm 254 FE c ArgonianHairPlus.esl 254 FE d Vibrant weapons.esl 18 12 3DNPC.esp 19 13 Devious Devices - Integration.esm 20 14 Devious Devices - Expansion.esm 21 15 Devious Devices - Contraptions.esm 22 16 RigmorCyrodiil.esm 23 17 ZaZAnimationPack.esm 254 FE e SkyUI_SE.esp 24 18 WARZONES - SSE - Civil Unrest.esp 25 19 Immersive Wenches.esp 254 FE f HearthfireNoMaterials.esp 26 1a PyP_Legendary.esp 27 1b DepthsOfSkyrim.esp 28 1c CollegeOfWinterholdImmersive.esp 29 1d JKs Skyrim.esp 30 1e ImprovedRoads.esp 31 1f paradise_halls_SLExtension.esp 32 20 GreatWarSkyrim.esp 33 21 SexLab_Solutions.esp 34 22 Helgen Reborn.esp 35 23 Undeath.esp 36 24 Weapons Armor Clothing & Clutter Fixes.esp 254 FE 10 USSEP Survival patch.esp 37 25 RigmorCyrodiil_DLC01.esp 38 26 Thunderchild - Epic Shout Package.esp 39 27 Conner's Survival Mode.esp 40 28 Hunterborn.esp 41 29 Hothtrooper44_ArmorCompilation.esp 42 2a hearthfireextended.esp 43 2b FurnitureMarkerSex.esp 44 2c YurianaWench.esp 45 2d Wintersun - Faiths of Skyrim.esp 46 2e Immersive Encounters.esp 254 FE 11 DBM_3DNPC_Patch.esp 47 2f moonpath.esp 48 30 JRMoonpathtoElsweyrPatch.esp 49 31 CFTO.esp 50 32 Run For Your Lives.esp 51 33 Serana Dialogue Edit.esp 52 34 Inigo.esp 53 35 Dovahkiins_Infamy.esp 54 36 Immersive Weapons.esp 55 37 Master of Disguise - Special Edition.esp 254 FE 12 DBM_HelgenReborn_Patch.esp 56 38 SexLabSkoomaWhore.esp 57 39 PAH_HomeSweetHome.esp 58 3a BecomeKingofSkyrim.esp 59 3b 12FemaleBrows.esp 60 3c UIExtensions.esp 61 3d AddItemMenuSE.esp 62 3e Schlongs of Skyrim.esp 254 FE 13 Backshields.esp 63 3f Blush When Aroused.esp 254 FE 14 Botox SE.esp 254 FE 15 Botox SE - Immersive Wenches.esp 64 40 Cherry's Eyes.esp 65 41 CustomSkillsDaedricArtifacts.esp 66 42 UnreadBooksGlow.esp 254 FE 16 DBM_UnreadBooksGlow_Patch.esp 254 FE 17 Devious Devices SE patch.esp 67 43 DW.esp 254 FE 18 Enhanced Vanilla Trees SSE.esp 254 FE 19 HFE-CFTO-Patch.esp 68 44 iHUD.esp 69 45 Immersive Wenches -Enslaved Wenches patch-.esp 70 46 SGHairPackAIO.esp 254 FE 1a Immersive Wenches -SG hairs- Patch.esp 71 47 MilkyObj.esp 72 48 Summermyst - Enchantments of Skyrim.esp 73 49 opmfgconsole.esp 74 4a SexLab TDF Aggressive Prostitution.esp 254 FE 1b Perks from Questing.esp 75 4b PumpingIron.esp 254 FE 1c RaceMenu.esp 76 4c RaceMenuHH.esp 254 FE 1d RaceMenuPlugin.esp 254 FE 1e RichMerchantsSkyrim_x2.esp 77 4d Sexlab ABBA Voices.esp 78 4e SexLab Extra Voices.esp 254 FE 1f SexLab Inflation Framework.esp 254 FE 20 SexLab UtilityPlus.esp 79 4f SexLabTools.esp 80 50 SexyMannequinsFemale_SSE.esp 81 51 SexyMannequinsFemaleHF_SSE.esp 82 52 SLAL_AnimationsByLeito.esp 83 53 SLAnimLoader.esp 84 54 SlaveTats.esp 85 55 SOS - Hormones UNP Addon.esp 86 56 SOS - Smurf Average Addon.esp 87 57 SOS - VectorPlexus Muscular Addon.esp 88 58 SOS - VectorPlexus Regular Addon.esp 254 FE 21 SOSRaceMenu.esp 89 59 sr_FillHerUp.esp 90 5a TDF_AP_IndHookersPlug_In.esp 254 FE 22 WARZONES - SSE - Civil Unrest MCM.esp 254 FE 23 Wintersun - SexLab Integration.esp 254 FE 24 WintersunSLI - DD expansion.esp 91 5b XPMSE.esp 254 FE 25 3BBB.esp 92 5c Undeath Ascension.esp 254 FE 26 DX Succubus Armor.esp 93 5d Wildcat - Combat of Skyrim.esp 94 5e Animated Dragon WingsSE.esp 95 5f Immersive Horses.esp 96 60 SeranaDialogAddon.esp 97 61 PAH_AndYouGetASlave.esp 98 62 NewArmoury.esp 254 FE 27 Immersive Weapons_WACCF_Patch.esp 254 FE 28 Great War - USSEP.esp 254 FE 29 DBM_IW_Patch.esp 99 63 ABBA.esp 254 FE 2a Animated Immersive Weaps.esp 254 FE 2b DBM_Wintersun_Patch.esp 254 FE 2c Hunterborn Survival Patch.esp 254 FE 2d WACCF_Survival Mode_Patch.esp 100 64 Andromeda - Unique Standing Stones of Skyrim.esp 101 65 JK's Riverfall Cottage.esp 254 FE 2e DBM_WACCF_Patch.esp 102 66 MilkModNEW.esp 103 67 MilkMod_MilkPumpsBasicB.esp 254 FE 2f CFTO-JK-Patch.esp 104 68 RigmorCyrodiilPatch.esp 254 FE 30 DBM_JKSkyrim_Patch.esp 105 69 Triumvirate - Mage Archetypes.esp 106 6a Undeath Immersive Lichdom.esp 107 6b Risa_Follower.esp 108 6c SOS - Shop.esp 109 6d SkyrimReputation_SSE.esp 254 FE 31 DBM_Undeath_Patch.esp 110 6e paradise_halls_fellglow_slave_camp.esp 111 6f Lucien.esp 112 70 Whorecrux.esp 254 FE 32 DBM_ImmersiveCollegeofWinterhold_Patch.esp 113 71 SexLab_Hormones.esp 114 72 The Paarthurnax Dilemma.esp 115 73 Tainted_Blood.esp 116 74 Growl - Werebeasts of Skyrim.esp 117 75 SexLab Eager NPCs.esp 118 76 LoversComfort.esp 119 77 My Home Is Your Home.esp 254 FE 33 DBM_Moonpath_Patch.esp 254 FE 34 JKs Skyrim_Thunderchild_Patch.esp 120 78 pahe_lakeview_manor_cell.esp 121 79 Apocalypse - Magic of Skyrim.esp 254 FE 35 Skyrim Reputation Patch.esp 122 7a SkyrimReputation_SSE_Wintersun.esp 123 7b StrangeRunes.esp 254 FE 36 dD-No Spinning Death Animation Merged.esp 254 FE 37 SL_shrines.esp 124 7c Sexual Vampire Feed.esp 125 7d SPTDiverseGuardsSkyrimSE.esp PyP_LE+CRF.esp 126 7e Skyrim Save System Overhaul.esp 127 7f SLACS.esp 254 FE 38 SDA_SLPatch.esp 254 FE 39 SDA Wintersun Patch.esp 128 80 AMatterOfTime.esp 129 81 TheEyesOfBeauty.esp 130 82 SuccubusSkillLoss.esp 254 FE 3a MilkModNEW HF.esp 254 FE 3b MilkModNEW Sanbox.esp 254 FE 3c MilkModNEW ZaZ Sanbox.esp 131 83 Apropos2.esp 254 FE 3d SMPTails.esp 132 84 SmoothCam.esp 133 85 Brows merge.esp 254 FE 3e No Contract Vampirism Message.esp 254 FE 3f DBM_IA_Patch.esp 134 86 DSerArcheryGameplayOverhaul.esp 135 87 Lucien-Moonpath-Patch.esp 254 FE 40 AIMFIX.esp 254 FE 41 VanillaArgoniansRedux.esp 254 FE 42 RSChildren.esp 254 FE 43 BD Armor and clothes replacer.esp 254 FE 44 CBBE.esp 254 FE 45 RaceMenuMorphsCBBE.esp 254 FE 46 DBM_RSChildren_Patch.esp 136 88 Hothtrooper44_Armor_Ecksstra.esp 137 89 SLSO.esp 254 FE 47 Skyrim Reputation Growl Patch.esp 254 FE 48 Survival Armor Patch.esp 138 8a SexLabDefeat.esp 254 FE 49 BarbarianPaints.esp 254 FE 4a RM all tattoo & hair.esp 254 FE 4b zxlice backstab and parry.esp 139 8b FEMALE.esp 254 FE 4c Tainted_Blood_Growl_Compatibility_Patch.esp 254 FE 4d DBM_ImmersiveHorses_Patch.esp 140 8c chfshPlayerVoicesets.esp 254 FE 4e 3DNPC0.esp 141 8d NiniEyes.esp 254 FE 4f FEMALE Angel.esp 254 FE 50 FEMALE Atronach.esp 254 FE 51 FEMALE BurntWitch.esp 254 FE 52 FEMALE Spider.esp 254 FE 53 FEMALE Serpent.esp 254 FE 54 FEMALE DraconianHybrid.esp 254 FE 55 FEMALE Draenei.esp 254 FE 56 FEMALE DwarvenDoll.esp 254 FE 57 FEMALE FlowerMotherSpriggan.esp 254 FE 58 FEMALE LadyBones.esp 254 FE 59 FEMALE MedusaGorgon.esp 254 FE 5a FEMALE Mermaid.esp 254 FE 5b FEMALE Succubus.esp 254 FE 5c FEMALE Undead.esp 254 FE 5d FEMALE WolfHybrid.esp 254 FE 5e CuyiAntlers.esp 142 8e paradise_halls_farengars_study.esp 254 FE 5f My Home Is Your Home dialogue patch.esp 254 FE 60 pahe-tdf-patch.esp 143 8f DSerCombatGameplayOverhaul.esp 254 FE 61 High Poly Head Vampire Fix.esp 144 90 MoreVampireEyes.esp 145 91 NarutoGals.esp 146 92 P1FlyingRing.esp 147 93 VampLordBS.esp 254 FE 62 FNIS.esp 148 94 Imperious - Races of Skyrim.esp 149 95 Complete Crafting Overhaul_Remastered.esp 254 FE 63 DBM_CCOR_Patch.esp 254 FE 64 CC-NordicJewelry_CCOR_Patch.esp 254 FE 65 Immersive Weapons_CCOR_Patch.esp 254 FE 66 Hothtrooper44_ArmorCompilation_CCOR_Patch.esp 150 96 Complete Alchemy & Cooking Overhaul.esp 254 FE 67 CACO_Growl_Patch.esp 254 FE 68 CACO_Survival Mode_Patch.esp 254 FE 69 DBM_CACO_Patch.esp 254 FE 6a Hunterborn_CACO-SE_Patch.esp 254 FE 6b CACO_Moonpath_Patch.esp 254 FE 6c CACO_USSEP_Patch.esp 254 FE 6d CACO_Wintersun.esp 254 FE 6e Inigo_CACO_Patch.esp 151 97 Vokrii - Minimalistic Perks of Skyrim.esp 254 FE 6f Apocalypse - Vokrii Compatibility Patch.esp 254 FE 70 CCOR_Vokrii.esp 152 98 Sacrosanct - Vampires of Skyrim.esp 254 FE 71 Sacrosanct - Non-Starved Draining and Sneak Draining.esp 153 99 Alternate Start - Live Another Life.esp 154 9a DBM_RelicHunter.esp 155 9b nwsFollowerFramework.esp 254 FE 72 nwsFF_NoTeamMagicDamage.esp 254 FE 73 nwsFF_NTMD_Apocalypse.esp 254 FE 74 SDA NFF Patch.esp 254 FE 75 WACCF_BashedPatchLvlListFix.esp 254 FE 76 Bashed Patch, 0.esp 156 9c IcePenguinWorldMapPaper.esp
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