babanathie Posted February 12, 2023 Posted February 12, 2023 5 hours ago, aulton1968 said: I believe I found what was causing slaves to break for me. I will keep testing to be sure I am correct, but so far it looks like I have resolved the issue in my playthrough. I had slaves that would break after loading a game. I use pahe, hsh, aygas, but not DOM. What ended up fixing it for me was installing AYGAS version .58b that came out in late July of last year. I believe AYGAS .61A tried to fix issues of non-DOM users but hasn't completely fixed it yet. The old version fixed the problem immediately for new saves. To get it to fix my existing save, I ran Resaver, removed undefined elements, then opened the PAHE MCM and restarted PAHE, killed the slaves, used the pahe enslave hotkey to resurrect and re enslave them. You may not need to run Resaver to remove undefined elements. The elements might have occurred while I was trying a number of other things to figure out what was breaking the slaves on load. PAH_AndYouGetASlave_0.58b SSE.7z 567.75 kB · 3 downloads Didn't work. I still have the same problem. I captured a slave and did some training. I signed out and back in. The slave was on the PAHE list; however, nothing showed when I click on the slave for more information. Dialog interaction was also unresponsive. I could choose to untie, but there was no untie action after the dialog. The same with opening the slave's inventory. This is with a new game. I just realized something though; I have the NS Working Slave mod loaded. Could that be causing a similar issue?
aulton1968 Posted February 13, 2023 Posted February 13, 2023 31 minutes ago, babanathie said: Didn't work. I still have the same problem. I captured a slave and did some training. I signed out and back in. The slave was on the PAHE list; however, nothing showed when I click on the slave for more information. Dialog interaction was also unresponsive. I could choose to untie, but there was no untie action after the dialog. The same with opening the slave's inventory. This is with a new game. I just realized something though; I have the NS Working Slave mod loaded. Could that be causing a similar issue? If the maker of NS Working Slaves is a DOM user, then it's possible. I am not using NS Working Slave mod, so I don't know. My theory is that my issue was caused because AYGAS .61A still relies on an install of DOM to function properly and I don't use DOM. It took me two days of trial-and-error uninstalling and reinstalling mods. You may have to do something similar.
Martok73 Posted February 13, 2023 Posted February 13, 2023 @CliftonJD @Musje Ok, so the slave info spell is still not functioning correctly for any slave inside of HSH. What I have tried so far is, installing the SLExtension.esp file that was posted earlier in this thread. I've rearranged the load order moving all concerned esp's both up and down and all around. I've went as far as uninstalling both mods and reinstalling them, and even pulled the slave info script that comes with HSH out of the directory and replacing it with the one from the pahe slextension bsa and even that didn't work. So at this point I have no clue as to what else to try to get the slave info spell to show the stats of a slave while they are inside of HSH. Outside of HSH and in PAHE the spell works correctly and shows all stats, but when used on a slave inside of HSH it only shows 0s and nothing else. At this point I do not believe there is anything else I can try to get this working as I've tried everything I can think of as listed above. Even after completely removing and reinstalling both mods the issue still persists and this is the error shown in the log file. [02/12/2023 - 09:00:14PM] error: Cannot call submission() on a None object, aborting function call stack: [Active effect 6 on (FF00256D)].pahslaveinfoeffectscript.OnEffectStart() - "PAHSlaveInfoEffectScript.psc" Line 10 [02/12/2023 - 09:00:14PM] warning: Assigning None to a non-object variable named "::temp1" stack: [Active effect 6 on (FF00256D)].pahslaveinfoeffectscript.OnEffectStart() - "PAHSlaveInfoEffectScript.psc" Line 10 [02/12/2023 - 09:00:14PM] error: Cannot call combat_training() on a None object, aborting function call stack: [Active effect 6 on (FF00256D)].pahslaveinfoeffectscript.OnEffectStart() - "PAHSlaveInfoEffectScript.psc" Line 11 [02/12/2023 - 09:00:14PM] warning: Assigning None to a non-object variable named "::temp2" stack: [Active effect 6 on (FF00256D)].pahslaveinfoeffectscript.OnEffectStart() - "PAHSlaveInfoEffectScript.psc" Line 11 [02/12/2023 - 09:00:14PM] error: Cannot call anger_training() on a None object, aborting function call stack: [Active effect 6 on (FF00256D)].pahslaveinfoeffectscript.OnEffectStart() - "PAHSlaveInfoEffectScript.psc" Line 12 [02/12/2023 - 09:00:14PM] warning: Assigning None to a non-object variable named "::temp3" stack: [Active effect 6 on (FF00256D)].pahslaveinfoeffectscript.OnEffectStart() - "PAHSlaveInfoEffectScript.psc" Line 12 [02/12/2023 - 09:00:14PM] error: Cannot call respect_training() on a None object, aborting function call stack: [Active effect 6 on (FF00256D)].pahslaveinfoeffectscript.OnEffectStart() - "PAHSlaveInfoEffectScript.psc" Line 13 [02/12/2023 - 09:00:14PM] warning: Assigning None to a non-object variable named "::temp4" stack: [Active effect 6 on (FF00256D)].pahslaveinfoeffectscript.OnEffectStart() - "PAHSlaveInfoEffectScript.psc" Line 13 [02/12/2023 - 09:00:14PM] error: Cannot call pose_training() on a None object, aborting function call stack: [Active effect 6 on (FF00256D)].pahslaveinfoeffectscript.OnEffectStart() - "PAHSlaveInfoEffectScript.psc" Line 14 [02/12/2023 - 09:00:14PM] warning: Assigning None to a non-object variable named "::temp5" stack: [Active effect 6 on (FF00256D)].pahslaveinfoeffectscript.OnEffectStart() - "PAHSlaveInfoEffectScript.psc" Line 14 [02/12/2023 - 09:00:14PM] error: Cannot call sex_training() on a None object, aborting function call stack: [Active effect 6 on (FF00256D)].pahslaveinfoeffectscript.OnEffectStart() - "PAHSlaveInfoEffectScript.psc" Line 15 [02/12/2023 - 09:00:14PM] warning: Assigning None to a non-object variable named "::temp6" stack: [Active effect 6 on (FF00256D)].pahslaveinfoeffectscript.OnEffectStart() - "PAHSlaveInfoEffectScript.psc" Line 15 [02/12/2023 - 09:00:14PM] error: Cannot call fear_training() on a None object, aborting function call stack: [Active effect 6 on (FF00256D)].pahslaveinfoeffectscript.OnEffectStart() - "PAHSlaveInfoEffectScript.psc" Line 16 [02/12/2023 - 09:00:14PM] warning: Assigning None to a non-object variable named "::temp7" stack: [Active effect 6 on (FF00256D)].pahslaveinfoeffectscript.OnEffectStart() - "PAHSlaveInfoEffectScript.psc" Line 16 I do not know if it's the PAHE copy of the script or the HSH copy of the script causing the error, but whatever this is I believe it is causing the spell to not function and showing all 0s instead of the correct stats. Again this error is present in the log file after a full uninstall of both mods, and then reinstalling them. Here is the complete log if needed. Papyrus.0.log
lancesy Posted February 13, 2023 Posted February 13, 2023 I am getting this message when I start up. All the mods are installed per the instructions. The only thing I can think of is that it is due to needing sexlab 1.63, but I have sexlab 1.65 for anniversary edition installed (I currently run anniversary edition). Any ideas or help would be greatly appreciated! I currently have this esp active in my loader order as well:
TrollAutokill Posted February 14, 2023 Posted February 14, 2023 7 hours ago, lancesy said: I am getting this message when I start up. All the mods are installed per the instructions. The only thing I can think of is that it is due to needing sexlab 1.63, but I have sexlab 1.65 for anniversary edition installed (I currently run anniversary edition). Any ideas or help would be greatly appreciated! /cdn-cgi/mirage/53f0087013f16ca2a45663ae1c6d8978aeb54bd197be21a0bff559bb1721cbf8/1280/https://static.loverslab.com/uploads/monthly_2023_02/image.png.13c878f3a358867429fbbeb1f7a9275d.png I currently have this esp active in my loader order as well: /cdn-cgi/mirage/53f0087013f16ca2a45663ae1c6d8978aeb54bd197be21a0bff559bb1721cbf8/1280/https://static.loverslab.com/uploads/monthly_2023_02/image.png.3b8e6aa8b08f2f9440d594b3e609ce60.png I have Sexlab 1.65 on AE and I don't have any problem with pahe 8.1.6. Are you using 8.2?
lancesy Posted February 14, 2023 Posted February 14, 2023 7 hours ago, TrollAutokill said: I have Sexlab 1.65 on AE and I don't have any problem with pahe 8.1.6. Are you using 8.2? I am using 8.2. I will try 8.1.6 and see if that works. Thanks!
lancesy Posted February 14, 2023 Posted February 14, 2023 10 hours ago, TrollAutokill said: I have Sexlab 1.65 on AE and I don't have any problem with pahe 8.1.6. Are you using 8.2? I switched to 8.1.6. I am still getting the same message :(. Not sure what I am doing wrong.
whooptyscoop Posted February 16, 2023 Posted February 16, 2023 Is it possible to disable the blood spatters from using the whip? Its a bit jarring with the enhanced blood textures installed
kadsend Posted February 17, 2023 Posted February 17, 2023 Hello, having an issue that slaves are not persistent when reloading a save. That means that they don't work correctly when I reload a save (icons not showing, can't select them on MCM, some interactions break). When trying to move them to DOM and back seems to break them more. What can be done about that? I'm using the newest DOM, HSH and PAHE. 1
TrollAutokill Posted February 17, 2023 Posted February 17, 2023 3 hours ago, kadsend said: Hello, having an issue that slaves are not persistent when reloading a save. That means that they don't work correctly when I reload a save (icons not showing, can't select them on MCM, some interactions break). When trying to move them to DOM and back seems to break them more. What can be done about that? I'm using the newest DOM, HSH and PAHE. First remove the add-ons and try to reproduce. Also reloading a save with different PAHE and add-ons version is not recommended as you will probably screw a few scripts. Recommended procedure would be to not update, then move your slaves to HSH, then update PAHE and DoM, reload, save, (this is needed to make sure Pahe init sequence is complete) reload and move your slaves back to PAHE. Finally move them back and forth from DoM one by one to your liking. Problems with moving them to/from DoM should be reported in the DoM thread. 1
R1v37 Posted February 18, 2023 Posted February 18, 2023 farengars study seems to not working on gog special edition version. atleast in my mid game save file, its doing a ctd after loading the file. dont know if its a known issue or something, just wanted to share this info.
ekion Posted February 18, 2023 Posted February 18, 2023 On 1/22/2023 at 3:34 PM, ekion said: Anyone know if there is a way to get the "rename slave" feature to work in VR? Every time I capture Eisa Blackthorn or Rigel Strong-Arm their names change. When I try and change their name back, it soft locks the game, none of my controls or keyboard work. The only thing I can do is reset the game. I know it has been a while, but I did end up finding a working mod to allow me to use the rename feature of this mod in VR. This is the mod that worked for me if anyone else has the issue https://www.nexusmods.com/skyrimspecialedition/mods/64319. 1
DonQuiWho Posted February 18, 2023 Posted February 18, 2023 Does anyone else get a CTD when using PAHE's 'strip and set outfit' command, when they then tell a newly enslaved NPC 'I want you to wear this'? I get fairly consistent CTDs when I try to remove weapons from the new Slave NPCs Revealed Inventory. About 50:50, OK vs CTD I've attached a couple of Netscript Framework Crash Logs that tend to point the finger for my CTDS at ... Weapons Armor Clothing and Clutter Fixes-18994-2-9-2-1671847102 and USSEP .... but I thought I'd ask, just on the offchance that others have seen this and have an answer TIA for any suggestions anyone can come up with DQW Crash_2023_2_18_16-53-0.txt Crash_2023_2_18_20-12-5.txt
kohlteth Posted February 19, 2023 Posted February 19, 2023 3 hours ago, DonQuiWho said: Does anyone else get a CTD when using PAHE's 'strip and set outfit' command, when they then tell a newly enslaved NPC 'I want you to wear this'? I get fairly consistent CTDs when I try to remove weapons from the new Slave NPCs Revealed Inventory. About 50:50, OK vs CTD I've attached a couple of Netscript Framework Crash Logs that tend to point the finger for my CTDS at ... Weapons Armor Clothing and Clutter Fixes-18994-2-9-2-1671847102 and USSEP .... but I thought I'd ask, just on the offchance that others have seen this and have an answer TIA for any suggestions anyone can come up with DQW Crash_2023_2_18_16-53-0.txt 55.9 kB · 1 download Crash_2023_2_18_20-12-5.txt 51.79 kB · 1 download Maybe unrelated but I have similar issue when trying the "you will wear this" and they have certain Zaz restraints from Zap 8+ in inventory, moment I see it flash up in inv, CTD instantly, I think its one of the "cuff behind back" but cannot get it to stay on screen long enough to see and if I try doing a "showinventory" I can never find the bugger.
Jasmine92 Posted February 19, 2023 Posted February 19, 2023 14 hours ago, kohlteth said: Maybe unrelated but I have similar issue when trying the "you will wear this" and they have certain Zaz restraints from Zap 8+ in inventory, moment I see it flash up in inv, CTD instantly, I think its one of the "cuff behind back" but cannot get it to stay on screen long enough to see and if I try doing a "showinventory" I can never find the bugger. This might be the same problem I had with ZAZ, mine was a missing nif file, that is used when viewing the cuffs in the inventory. "data\Meshes\ZaZ-UltimateDataPack\ZaZ - Accessories\Restraints\02ZAZ - IronShackles\HandCuffsIron_go.nif" was missing and causing a CDT when trying to load. I just copied another _go.nif from ZAZ and that fixed the CDT.
Example John Posted February 20, 2023 Posted February 20, 2023 On 2/11/2023 at 5:09 PM, Randy77 said: I believe that is a feature now and not a bug slaves will auto fight from the get go, to get them to stop fighting first you tell them to "start fighting for you" and then you can tell them to "no longer fight for you" NFF works pretty well with them as well so followers and slaves don't draw their weapons until hostiles are near It's not. because while they take on a combat stance and are considered a valid target my enemies, they don't actually fight. Also telling them to fight and then telling them to stop only works until after reloading the game. Then the issue returns.
babanathie Posted February 20, 2023 Posted February 20, 2023 On 2/16/2023 at 11:02 PM, kadsend said: Hello, having an issue that slaves are not persistent when reloading a save. That means that they don't work correctly when I reload a save (icons not showing, can't select them on MCM, some interactions break). When trying to move them to DOM and back seems to break them more. What can be done about that? I'm using the newest DOM, HSH and PAHE. I had a similar issue, both with DOM and without DOM. To solve it, I started a game without HSH. Then I signed out, put HSH back into the active load order and reloaded the save and everything worked normally.
kohlteth Posted February 21, 2023 Posted February 21, 2023 On 2/16/2023 at 11:02 PM, kadsend said: Hello, having an issue that slaves are not persistent when reloading a save. That means that they don't work correctly when I reload a save (icons not showing, can't select them on MCM, some interactions break). When trying to move them to DOM and back seems to break them more. What can be done about that? I'm using the newest DOM, HSH and PAHE. If you are using DoM vers 4 at all, make sure to install DoM last in load order and NOT use the HSH or AYGAS DoM patches as they are only for DoM 3, and DoM 4 needs to overwrite HSH and AYGAS to fix issues. 1
foreveraloneguy Posted February 22, 2023 Posted February 22, 2023 On 2/18/2023 at 9:10 PM, kohlteth said: Maybe unrelated but I have similar issue when trying the "you will wear this" and they have certain Zaz restraints from Zap 8+ in inventory, moment I see it flash up in inv, CTD instantly, I think its one of the "cuff behind back" but cannot get it to stay on screen long enough to see and if I try doing a "showinventory" I can never find the bugger. The issue that's cropped up for me rather suddenly is that when I choose any of the enslave options, the game hard locks right when the NPC is about to be replaced by the enslaved version. I'm running 8.2-fix2 and SE 1.5.97. The only addons are the ones bundled in 8.2-fix2.
Machovich Posted February 22, 2023 Posted February 22, 2023 (edited) On 2/12/2023 at 5:04 PM, Es.Ell. said: Well I ended going with AYGAS .58 AND PAHESSE_8.2.0-unprotected, tried 1 save and reload...and So Far So Good-it worked. Had previous CTD issues with PAHE SSE_8.2.0-fix2 and was afraid to use the 8.2 ver. But the above Combo seems to be doing OK. Will play more tomorrow. Thanx aulton1968 I am running AE 1.6.353, PAHE 8.2.0-fix2_Fomod.7z & HSW 1.31. I am not currently running DOM or AGYAS. I also had an issue with PAHE loosing slaves, my first slave (and only at the time) just stopped and fell out of pahe and stopped following me. I thought it was a fluke that it had some of the PAHE responses but didnt follow through with any of the commands either. I had later acquired 3 more slaves and logged out of the game and quickly logged back in to find that I had no slaves registered in PAHE but they still had PAHE dialogue. I removed cleaned with fallrims and reinstalled HSH 1.31 but this did nothing. I reinstalled Pahe and HSH and it also did nothing. BUT......... I restarted PAHE with 0 slaves and problem was then fixed. I will monitor for future developments. Amazing job with PAHE!!!! Thank you from the bottom of my heart. Edited February 27, 2023 by Machovich
Machovich Posted February 22, 2023 Posted February 22, 2023 Also I was wondering if any one has found a remedy for the "pose for me, pretty" ass sliding contest that happens when you tell them to "stand". Once upon a time it locked them down very nicely even to the point if they wanted to flee they would just scream and shout but would not move from the spot. I believe this is a HSH command but this problem only started happening after there was a change to PAHE. Is there some kind of simple fix for this that I am oblivious to? As of now they stay on their buts if i tell them to follow. In the past when told to follow from the "stand" pose they would pop right up and then follow nicely.
6ft3btw Posted February 22, 2023 Posted February 22, 2023 What is the Lakeview Manor cellar expansion actually meant to look like? I can't for the life of me find any images of it and all I have is a few largely empty rooms with furniture around the edges (some beds, an enchanter and armourer's bench, and a large room with a throne and some tables). It seems very sparse so I'm not sure if I have everything, or if there's some way of adding things that I've missed.
Lacrima Telvanni Posted February 23, 2023 Posted February 23, 2023 (edited) I have NPC Names Distirbutor and have been using PAHE with AYGAS and HSH for many years now. NPC Names Distributor and PAHE dont wortk well together. The names are messed up after Enslavement. But even worse: I lose slaves sometimes when I load saves. The deialogues then still show up on the slaves but dont work most of the times. i have seen people reporting this when they use DOM. I dont use DOM. I only use PAHE, AYGAS, HSH and now NPC Names Distributor wich seems to mess it up since only PAHE, AYGAS and HSH was stable all the time before. link to mod: https://www.nexusmods.com/skyrimspecialedition/mods/73081?tab=description Edit:Okay Im not so sure if slaves being unresponsive is really NPC Names Distributors fault. It messes up the names, thats confirmed. But the porblem might be on PAHE after all. Even when uninstalling AYGAS, NPC Names Distributor and NS Working Slaves the issue still persists. Help pls. Ironically this game was supposed to be the stable logn lasting slavery one where i build an empire that I will keep expanding for years. Of course the recent PAHE version had to be buggy right now and not one patch later. Guess Ill have to wait for a fix until I can start a stable slavery savegame. Pls hurry up is all I can say. As I cant fix it and dont even understand what the problem is. Sorry Edit2: I just noticed there are reports of the HSH and AYGAS updates breaking slaves in the same manner as I described if I dont have DOM. So thats likely the cause. Edit 3: Yes, i now installed DOM and everything is working as it should. By the way my bias vs DOM was unjustified. The mod is awesome. Edited February 25, 2023 by Lacrima Telvanni
DocClox Posted February 23, 2023 Posted February 23, 2023 9 hours ago, Sims4Amateur said: What is the Lakeview Manor cellar expansion actually meant to look like? I can't for the life of me find any images of it and all I have is a few largely empty rooms with furniture around the edges (some beds, an enchanter and armourer's bench, and a large room with a throne and some tables). It seems very sparse so I'm not sure if I have everything, or if there's some way of adding things that I've missed. That sounds like what I get. I think the idea is that you can use HSH to place cells and restraints, or otherwise populate it with your own furniture using other mods. I tend to line them up, kneeling in grids.
DonQuiWho Posted February 23, 2023 Posted February 23, 2023 On 2/18/2023 at 11:55 PM, DonQuiWho said: Does anyone else get a CTD when using PAHE's 'strip and set outfit' command, when they then tell a newly enslaved NPC 'I want you to wear this'? I get fairly consistent CTDs when I try to remove weapons from the new Slave NPCs Revealed Inventory. About 50:50, OK vs CTD I've attached a couple of Netscript Framework Crash Logs that tend to point the finger for my CTDS at ... Weapons Armor Clothing and Clutter Fixes-18994-2-9-2-1671847102 and USSEP .... but I thought I'd ask, just on the offchance that others have seen this and have an answer TIA for any suggestions anyone can come up with DQW Crash_2023_2_18_16-53-0.txt 55.9 kB · 1 download Crash_2023_2_18_20-12-5.txt 51.79 kB · 1 download A quick update. I uninstalled ... Weapons Armor Clothing and Clutter Fixes-18994-2-9-2-1671847102 ... and, after cleaning the save. the incidence of CTDs seems to have reduced. The odd one does still occur, but the crash log shows the weapon removed still showing signs of having been affected by WACCF at some point in the past, partic weapons added by some mods, which WACCF seems to have altered in the past Hope that helps someone DQW
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