Will55 Posted March 23, 2023 Posted March 23, 2023 10 hours ago, gardelucina said: What skooma deen is this? The one within Windhelm. It is exactly where it should be and like the one near Solitude, is part of Hyrdragorgon's gift to SSE. There may be others yet as I have not fully explored all of the back areas of Markarth, WhiteRun and Riften while having Skyrim SE Sewers installed makes that even more difficult. The Riften thane quest involves skooma dealers so there is probably not a Hydragorgon one there and the RedWater Den being not that far from Riften can take up any slack in the supply once the thane quest is complete. So IMHO Markarth and Whiterun need a closer look in my game (just guessing). If you must know exactly then just mail me.
Will55 Posted March 23, 2023 Posted March 23, 2023 (edited) Ran into a new purely PAHE problem. Alva has been a slave for near 2 weeks RL time, But when I transferred her from the Bondage House (once she hit 100 sub/pose) I noticed a problem that did not happen to the others (including Laelette). She had ONLY 4 speech lines some of which seemed PAH in origin (see below). As I had not the char ability to enslave all female vampires as well as kill the males present in Movarth's Lair I had to wait until my char was strong enough, and so. I suspected that this might be the key...her mentor was still alive.....but it was only a guess. But having disposed of Movarth, enslaved 5 females and killed the two fugly female vampires, I went back to Alva but it made no difference. On the MCM her stats were obviously Okay although she needed better respect ( 100 sub 53 anger 0 combat 20 respect 100 pose 26 sex 8 fear) not to mention a diet and some push-ups and pectoral muscle hardener exercises( in other words I was going to remold her body) but the limited speech was the same. So, I then did the usual resetai/disable.enable etc. but it all had no effect. I could not release her as there was no such option. It appeared that within the game she was a slave but she personally did not show it. I wondered if a kill/resurrect would reset her ai so I moved her to a discrete area and virtually hacked her to death: it took 5 attempts to kill her ( armless and hopping on one leg) before I succeeded and I only managed it with the "bag" lines from an unknown mod which enabled me to double kill a supposed slave. I then rez'd her (by spell) and had to enslave her again and now she is back to 00 stat new slave status and just as mouthy as before and has the correct speech lines. Why??? I have NO idea. fingers crossed on her progress. Edited March 23, 2023 by Will55
Will55 Posted March 23, 2023 Posted March 23, 2023 16 hours ago, kohlteth said: Thank you for that. They seem very good IMHO but I have enough homes. I just want better space in those I have. Never mind! I will just try improving the prison mod and see if it saves.
aulton1968 Posted March 24, 2023 Posted March 24, 2023 On 3/6/2023 at 11:40 PM, cailic said: It's no big thing to manually install the patches. It's just one more thing we have to do when setting up all our mods. how did you manually install the patche?
gardelucina Posted March 24, 2023 Posted March 24, 2023 On 3/23/2023 at 2:35 AM, Will55 said: The one within Windhelm. It is exactly where it should be and like the one near Solitude, is part of Hyrdragorgon's gift to SSE. There may be others yet as I have not fully explored all of the back areas of Markarth, WhiteRun and Riften while having Skyrim SE Sewers installed makes that even more difficult. The Riften thane quest involves skooma dealers so there is probably not a Hydragorgon one there and the RedWater Den being not that far from Riften can take up any slack in the supply once the thane quest is complete. So IMHO Markarth and Whiterun need a closer look in my game (just guessing). If you must know exactly then just mail me. I meant like, what is the mod called?
Nutarama Posted March 24, 2023 Posted March 24, 2023 1 hour ago, gardelucina said: I meant like, what is the mod called? 1
kohlteth Posted March 25, 2023 Posted March 25, 2023 Hi all. I just wanted to share this with you as I know I have seen others commenting on Safyria following them everywhere. I finally know which mod causes it and it has been fixed !!!!
Will55 Posted March 26, 2023 Posted March 26, 2023 (edited) Not certain IF this is PAHE related but I have to ask: My char ran into the 2 Alik'r warriors hassling an innocent Redguard woman when I noticed just how attractive she was. So recruited her via EFF as a potential hooker as i am building up my first group of 6 slowly (Vittoria Vici. Melina (from HSH), a "noble woman" I rescued) But when I told her that this (Windstad) was her new home, I lost the ability to talk to her and the EFF wheel. So I checked and found that I had also lost the ability to do similar with the noble woman while Vittoria and Melina were okay) The one thing that both have in common is that they are temporary NPCs and so cannot have a home. So, while it could be a PAHE problem, IMHO the primary thing is that they are not meant to be used as a normal NPC. But then this must apply to many NPCs especially thugs and roving bandits so WTH??? OT WRT the Dawnguard warrior with the Vampire child: I duplicated her, EFF'd the original then enslaved her. he attacked her non stop so I had to paralyze him. No idea as to what happened to him and the duplicate but I hope that they ":made up" as she was never enslaved. Once her sub is 100 I am almost tempted to take her to Falion for a cure (Yes I know..no code for that...pity!) Edited March 26, 2023 by Will55
ShadowProctor Posted March 28, 2023 Posted March 28, 2023 (edited) Made another new version of the Lakeview Manor Cellar addon. It's now got 12 jail cells and looks x1000 better than the last one I made. Need to start a new game to finish testing it and take some screenshots - won't be doing that until I finish working on another Slaver's Player Home-style mod (that I'm literally doing while I type this) but I'll post it here as soon as I can. Edit: Also just finished a remake of the Ironback Hideout player home by Jokerine, it's now x4.5 bigger and has two slave pens/jail cells meant to house 3 slaves. The one I'm working on now is a remake of the Nightgate Cabin mod that's also got a huge cellar with 4 slave pens/jail cells. I'll release all 3 at once. Edited March 28, 2023 by ShadowProctor 3
RayeKagari Posted March 29, 2023 Posted March 29, 2023 so i went to the test room, and like 4 of them wont work, they say aborted or nothing at all, yet like the other 2 or 3 do owrk. any clue why? o.o
Martok73 Posted March 29, 2023 Posted March 29, 2023 On 3/28/2023 at 2:54 PM, ShadowProctor said: Made another new version of the Lakeview Manor Cellar addon. It's now got 12 jail cells and looks x1000 better than the last one I made. Need to start a new game to finish testing it and take some screenshots - won't be doing that until I finish working on another Slaver's Player Home-style mod (that I'm literally doing while I type this) but I'll post it here as soon as I can. Edit: Also just finished a remake of the Ironback Hideout player home by Jokerine, it's now x4.5 bigger and has two slave pens/jail cells meant to house 3 slaves. The one I'm working on now is a remake of the Nightgate Cabin mod that's also got a huge cellar with 4 slave pens/jail cells. I'll release all 3 at once. Got a question for ya, how are you with outdoor landscaping/terrain? I have two custom house mods that make edits to the same terrain and navmesh and depending on their load order either part of one house gets covered by the terrain, or the other one has big gaps/holes in the terrain. I have permission to make a patch to fix the terrain issues, but it is proving...difficult to say the least. Any chance you would mind taking a look at them and seeing if you can make a patch that fixes the terrain issues so they play nice together and can be used at the same time?
ShadowProctor Posted April 3, 2023 Posted April 3, 2023 (edited) On 3/29/2023 at 4:17 PM, Martok73 said: Got a question for ya, how are you with outdoor landscaping/terrain? I have two custom house mods that make edits to the same terrain and navmesh and depending on their load order either part of one house gets covered by the terrain, or the other one has big gaps/holes in the terrain. I have permission to make a patch to fix the terrain issues, but it is proving...difficult to say the least. Any chance you would mind taking a look at them and seeing if you can make a patch that fixes the terrain issues so they play nice together and can be used at the same time? I'm pretty good with indoor map building, but I've only touched outdoor stuff a couple times. I'm fairly new to modding, and I know just enough to be able to create player houses at this point. Unfortunately, I don't think I'm the best person to help with that particular issue. (Wouldn't know how to fix it) Sorry about that Edit: I am constantly getting better with each project, so it's probable that I'll learn what's needed in the future, I'm just not confident enough in my skills just yet. Edited April 3, 2023 by ShadowProctor
ShadowProctor Posted April 3, 2023 Posted April 3, 2023 (edited) New version of the Lakeview Manor cellar addon is ready. This one has 12 total cells: 8 jail cells with nothing in them but a bedroll, left some space in each for adding torture devices in-game. There's 4 more cells in the throne room, 2 on each side of the room that are bigger and have some actual furniture in them. All cells are activated by buttons on the walls. Have a new version of Ironback Hideout ready as well, but will post that on it's own page once I have some more time. (Abandoned the Nightgate Cabin remake, was more trouble than it was worth in the end - decided to start my own original project anyway.) (There are markers for sitting cross-legged around the fire) (The 7z archive is called PAHE Lakeview Manor Prison, but the actual mod file is still named the same.)| (Edit: Also, don't worry about my jail doors. I recently started using the Skyland AIO texture pack and for whatever reason the jail door texture is messed up for me, and I haven't figured out how to fix it yet. So unless you've got the same exact problem as I do, yours will look fine.) PAHE_LakeviewManorPrison.7z Edited April 3, 2023 by ShadowProctor
Martok73 Posted April 3, 2023 Posted April 3, 2023 9 hours ago, ShadowProctor said: I'm pretty good with indoor map building, but I've only touched outdoor stuff a couple times. I'm fairly new to modding, and I know just enough to be able to create player houses at this point. Unfortunately, I don't think I'm the best person to help with that particular issue. (Wouldn't know how to fix it) Sorry about that Edit: I am constantly getting better with each project, so it's probable that I'll learn what's needed in the future, I'm just not confident enough in my skills just yet. Ok, well if you decide you want to take a look and see what's going on with the two house mods when used together, they are Elysium Estate v5.x (can't remember exact number but it's the last one), and Mist Fall Keep Re-Mastered (will run on SE even tho it says AE required). What's happening when you use both, depends on which one loads last. If you load Mist Fall Keep last, then most of Elysium Estates is underground as the edits it makes to the landscape are overwritten by MFK, whereas if you load Elysium Estates last then there are holes/gaps in the terrain around the road that leads up to MFK. Anyway thanks for the reply, and here's to hoping someone will read this post and try their hand at fixing the terrain issues so those two awesome house mods can be used together without causing each other issues.
nathrielos Posted April 4, 2023 Posted April 4, 2023 hey new post here and im not sure if it has been asked before but i'm asking if slaverun is compatible with this before version of paradise halls before i install it? i would really like to run both on my slaver playthrough. but i figured i would check before i bork my save.
Foulmouthjester Posted April 4, 2023 Posted April 4, 2023 (edited) Hiya Iam using Dom(4,44) and Pahe(8,1x). Sometimes i get some slaves that are "empty" and that i cant do anything with. Iam not sure when or why it happends. Would be nice to know how to avoid this. Edited April 4, 2023 by Foulmouthjester
TrollAutokill Posted April 4, 2023 Posted April 4, 2023 24 minutes ago, Foulmouthjester said: Hiya Iam using Dom(4,44) and Pahe(8,1x). Sometimes i get some slaves that are "empty" and that i cant do anything with. Iam not sure when or why it happends. Would be nice to know how to avoid this. Use console utils to check the actor factions and package.
Foulmouthjester Posted April 4, 2023 Posted April 4, 2023 1 hour ago, TrollAutokill said: Use console utils to check the actor factions and package. Hmm might have to clarify. I dont have an actor to target, the slots show a unnamed male slave 0 meters away. Reset/reclone/teleport/release does nothing.
TrollAutokill Posted April 4, 2023 Posted April 4, 2023 26 minutes ago, Foulmouthjester said: Hmm might have to clarify. I dont have an actor to target, the slots show a unnamed male slave 0 meters away. Reset/reclone/teleport/release does nothing. You could try a reboot of PAH from the main tab.
Foulmouthjester Posted April 4, 2023 Posted April 4, 2023 37 minutes ago, TrollAutokill said: You could try a reboot of PAH from the main tab. Ty that worked.
lorivn Posted April 6, 2023 Posted April 6, 2023 I have a doubt about NPCS that are in places (bandits, for example) enslaving them, even with cloning, will there be one less bandit in the fort? I think I noticed a bandit spot there was no one there This question also refers to enemies from encounter events
TrollAutokill Posted April 6, 2023 Posted April 6, 2023 (edited) 1 hour ago, lorivn said: I have a doubt about NPCS that are in places (bandits, for example) enslaving them, even with cloning, will there be one less bandit in the fort? I think I noticed a bandit spot there was no one there This question also refers to enemies from encounter events No it should respawn normally unless you captured an unique NPC. But it might respawn naked if you cleared the outfit. Edited April 6, 2023 by TrollAutokill 1
lorivn Posted April 6, 2023 Posted April 6, 2023 4 hours ago, TrollAutokill said: No it should respawn normally unless you captured an unique NPC. But it might respawn naked if you cleared the outfit. Hmm strange, because that happened, the whole place respawned but in the place he was supposed to be, he's not there... and it wasn't a unique npc ? That's why NPCs are cloned isn't it? (It's a genuine question, I don't know why NPCs are cloned) But anyway, thanks!
FUCK NO IM NOT DOIN THAT Posted April 7, 2023 Posted April 7, 2023 Is there a way to increase the max number of slaves? Ive been trying to enslave as much of the world as possible and i have reached the limits.
kohlteth Posted April 7, 2023 Posted April 7, 2023 54 minutes ago, FUCK NO IM NOT DOIN THAT said: Is there a way to increase the max number of slaves? Ive been trying to enslave as much of the world as possible and i have reached the limits. Below is 2 extra ways to increase storage beyond PAHE / HSH and DoM currently :- https://www.nexusmods.com/skyrimspecialedition/mods/52187 1
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