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Paradise Halls Enhanced (pahe) Special Edition with the customary addons


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Posted
10 hours ago, cookiez999 said:

I seem to have a problem where I can't access slave inventory, when I first enslave the npc I can access their inventory but as soon as I exit the game and load back into the save and then tell them to wear something or carry something for me the dialogue box just closes and nothing happens. Anyone else having this problem?

Same, pretty annoying. Last version worked fine... Maybe it's because of the new type of cloning? Now they have some type of "naked outfit" it seems.

Posted (edited)

Is there a way to return the former form of cloning? The "undress" prompts doesn't work and it's pretty confusing to make slaves wear their correct clothes, most options do nothing and I can't for my life figure out... It was working fine, now slaves don't wear clothes correctly, how do I remove the fake outfit clothing? Is there a way?

Edited by kadsend
Posted

I tried going back to the 8.1.6 version of the mod but the same thing still seems to be happening. When I load the save with 8.1.6 version they still wouldn't let me open their inventory

Posted
18 hours ago, cookiez999 said:

I seem to have a problem where I can't access slave inventory, when I first enslave the npc I can access their inventory but as soon as I exit the game and load back into the save and then tell them to wear something or carry something for me the dialogue box just closes and nothing happens. Anyone else having this problem?


Same. I wonder if it's caused by AYGAS or HSH...I guess I will just...make a new game with 8.1.6 and see if it happens in a fresh game.

Posted
46 minutes ago, Iforgotmypassword2 said:

so I check in Farengar's study. You'll find he's taken on an 'interesting' hobby.
but there's nothing there, no unique dialogue or anything is there something I'm missing?

In his room there are slave collars, over his desk

Posted (edited)
1 hour ago, Drunkenhobo86 said:


Same. I wonder if it's caused by AYGAS or HSH...I guess I will just...make a new game with 8.1.6 and see if it happens in a fresh game.

Happens the same, even with slaves transferred to DoM...

Edited by kadsend
Posted
19 minutes ago, Drunkenhobo86 said:

Yeah...used 8.1.6 on a brand new game, and still having the same issue...so my guess is the new HSH or AYGAS?

I think is the new PAH version. My guess is the new cloning method

Posted
12 minutes ago, kadsend said:

I think is the new PAH version. My guess is the new cloning method

But isn't the new cloning method on 8.2? Lots of people are saying 8.1.6 is stable, so it has to be something conflicting with it. I'm going through and disabling mods and starting fresh games to see which one is doing this.

Posted (edited)
16 minutes ago, Drunkenhobo86 said:

But isn't the new cloning method on 8.2? Lots of people are saying 8.1.6 is stable, so it has to be something conflicting with it. I'm going through and disabling mods and starting fresh games to see which one is doing this.

 

 

make sure you actually talking to the right "slave" cos if you enslave a non-unique all of the others with same base will have the same dialogue but nothing will work. Only the actual NPC you enslaved will let you open the inventory or do PAHE stuff 

 

I'm on latest HSH/PAHE/ITF/AYGAS and it's working, tho on DoM 3.31 cos after that not so stable. 

Edited by kohlteth
Posted (edited)
6 minutes ago, kohlteth said:

make sure you actually talking to the right "slave" cos if you enslave a non-unique all of the others with same base will have the same dialogue but nothing will work. Only the actual NPC you enslaved will let you open the inventory or do PAHE stuff 

 

I'm on latest HSH/PAHE/ITF/AYGAS and it's working, tho on DoM 3.31 cos after that not so stable. 

Oh, is that what is going on? I'm just randomly grabbing a non-unique bandit as soon as the new save loads up, I then take said slave to a new cell (go through a loading screen) before saving and closing out before loading up again. Each time active slaves go back to 0/1xx.

Like, it's saying I have no slave at all. If I go to the First 43 slaves page in the MCM - I see the non-unique NPC, but it won't let me click on it or anything.

Edited by Drunkenhobo86
Posted (edited)
19 minutes ago, Drunkenhobo86 said:

Oh, is that what is going on? I'm just randomly grabbing a non-unique bandit as soon as the new save loads up, I then take said slave to a new cell (go through a loading screen) before saving and closing out before loading up again. Each time active slaves go back to 0/1xx.

Like, it's saying I have no slave at all. If I go to the First 43 slaves page in the MCM - I see the non-unique NPC, but it won't let me click on it or anything.

 

 

on the right side of the "first 43 slaves" part when you hilight a slave you should have option to "teleport slave to you", it will also give its status like "Tied" or "Runaway" etc etc 

 

EDIT - Are you using DoM as in newer vers? if so be careful you uncheck "Slaves can runaway" as if you have that and you move cells, for some reason they just vanish

Edited by kohlteth
Posted (edited)
20 hours ago, kohlteth said:

 

 

on the right side of the "first 43 slaves" part when you hilight a slave you should have option to "teleport slave to you", it will also give its status like "Tied" or "Runaway" etc etc 

 

EDIT - Are you using DoM as in newer vers? if so be careful you uncheck "Slaves can runaway" as if you have that and you move cells, for some reason they just vanish

That's what I'm saying! When I click "First 43 slaves" and on the right, how there is the name of the slave, and usually if you click it, it brings up stats and tools...well, if I load in a saved game, my captured slave will be there. Will have dialogue as if a slave, but will not actually move or do anything, and when I check the MCM it is no longer 1/1XX slaves. It's just straight up 0.

And going to the "First 43 Slaves" the name pops up, but when i click on it to teleport to me/edit/clone, it's just not there. So, something has to be conflicting with PAHE. I wonder if it is Ostim or something else...

I'm also not using DoM at all considering how messy it seems to be.

UPDATE: So with just Paradise Halls Reborn 8.2-Fixed, it's working! Hrm...I wonder if I messed up on installing HSH and AYGAS somehow?

UPDATE 2: So After uninstalling and re-installing, Paradise Halls Reborn 8.2 fixed works. AYGAS works, but I must be messing up the HSH installation. Installing that puts me back at square 1, so HSH was definitely my problem. Oh well, Paradise Halls and AYGAs together is more than enough depravity.

UPDATE 3: I got my hands on copies of older versions of Paradise Halls, AYGAS, and HSH, what some people are saying is the "stable" version. I am still getting the same issue of slaves being de-listed after closing the game and loading up the save. So, it is more than likely due to my own incompetence. Any suggestions on load order of just these 3 mods?

Edited by Drunkenhobo86
Posted
19 minutes ago, Iforgotmypassword2 said:

weirdly not there, though in MCM I do see PAHE 

maybe a reinstall? or does it only work on a new game

 

Check when you installed PAHE that you used the Farengar Study options. 

Posted
20 hours ago, Drunkenhobo86 said:

That's what I'm saying! When I click "First 43 slaves" and on the right, how there is the name of the slave, and usually if you click it, it brings up stats and tools...well, if I load in a saved game, my captured slave will be there. Will have dialogue as if a slave, but will not actually move or do anything, and when I check the MCM it is no longer 1/1XX slaves. It's just straight up 0.

And going to the "First 43 Slaves" the name pops up, but when i click on it to teleport to me/edit/clone, it's just not there. So, something has to be conflicting with PAHE. I wonder if it is Ostim or something else...

I'm also not using DoM at all considering how messy it seems to be.

UPDATE: So with just Paradise Halls Reborn 8.2-Fixed, it's working! Hrm...I wonder if I messed up on installing HSH and AYGAS somehow?

UPDATE 2: So After uninstalling and re-installing, Paradise Halls Reborn 8.2 fixed works. AYGAS works, but I must be messing up the HSH installation. Installing that puts me back at square 1, so HSH was definitely my problem. Oh well, Paradise Halls and AYGAs together is more than enough depravity.

UPDATE 3: I got my hands on copies of older versions of Paradise Halls, AYGAS, and HSH, what some people are saying is the "stable" version. I am still getting the same issue of slaves being de-listed after closing the game and loading up the save. So, it is more than likely due to my own incompetence. Any suggestions on load order of just these 3 mods?

 

 

image.png.8f804ebb9dab745a658abf5972b2cb4a.png

Posted (edited)
3 hours ago, kohlteth said:

 

Check when you installed PAHE that you used the Farengar Study options. 

I don't recall that option, do I need to reinstall it to get that option back?

reinstalled and enabled it, I also enabled respawning of the collars just incase 

Edited by Iforgotmypassword2
Posted

@CliftonJD If you are not so occupied: I'm thinking about adding 3 more locations (Dawnguard, Volkihar and the Companions) and do some edits to the Thieves Guild Hookers. And I want to make a little cheat tool or a Master Hooker, so that it will be easier to train the Hookers or collect the money. 

I'm also thinking about the two bathhouses....

Posted (edited)

Has anyone been able to make a patch between this and Yamete Kudasai? Having the issue where the enslave box window pops up overlapping with the Yamete Kudasai widget that already includes an option to enslave through PAH.

Edited by LewdZenn
Posted (edited)

Paradise halls runs fine for me since the last update. Finally managed to get MO2 to stop automatically unpack bsa files.

 

I do run into one minor issue though; all slaves I capture will automatically adapt a combat stance. This is resolvable by telling them to fight and then immediately tell them to stop fighting. I add papyrus log to this post. In this session I captured a slave, told them to fight and then told them to stop fighting

Papyrus.0.log

Edited by Example John
Posted

Anyone know if there is a way to get the "rename slave" feature to work in VR? Every time I capture Eisa Blackthorn or Rigel Strong-Arm their names change. When I try and change their name back, it soft locks the game, none of my controls or keyboard work. The only thing I can do is reset the game.

Posted
31 minutes ago, ekion said:

Anyone know if there is a way to get the "rename slave" feature to work in VR? Every time I capture Eisa Blackthorn or Rigel Strong-Arm their names change. When I try and change their name back, it soft locks the game, none of my controls or keyboard work. The only thing I can do is reset the game.

Ran into this a long time ago with Rigel, and found out that they are actually "named non-unique" npcs. Meaning that even tho they are named, they are not unique and just generic, leveled npcs, so when you enslave them their name will change. For Rigel, myself and another user, (can't remember the name), created a small mod to make her unique and still be a leveled npc so she could keep her name. We did not do anything with Eisa Blackthorn tho, but the same process used to make Rigel unique can also be applied to Eisa.

Posted
40 minutes ago, Martok73 said:

Ran into this a long time ago with Rigel, and found out that they are actually "named non-unique" npcs. Meaning that even tho they are named, they are not unique and just generic, leveled npcs, so when you enslave them their name will change. For Rigel, myself and another user, (can't remember the name), created a small mod to make her unique and still be a leveled npc so she could keep her name. We did not do anything with Eisa Blackthorn tho, but the same process used to make Rigel unique can also be applied to Eisa.

Do you have a link to that mod? It isn't listed in your profile.

Posted
11 hours ago, Martok73 said:

Ran into this a long time ago with Rigel, and found out that they are actually "named non-unique" npcs. Meaning that even tho they are named, they are not unique and just generic, leveled npcs, so when you enslave them their name will change. For Rigel, myself and another user, (can't remember the name), created a small mod to make her unique and still be a leveled npc so she could keep her name. We did not do anything with Eisa Blackthorn tho, but the same process used to make Rigel unique can also be applied to Eisa.

Do they have a fixed actor ID? Maybe we can bypass the non unique test for those 2?

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