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Paradise Halls Enhanced (pahe) Special Edition with the customary addons


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Posted

It seems like it's not a good time to ask some questions about TDF right now....

 

So Musje is back into buisness. We have new versions, and I noticed some strange behaviour of my first 2 Slaves. I had to mark them for Ensalvement before I could enslave them. Was this intended or is it just a stange behaviour of my new set up?

 

So there are ensalvement weapons right now? Cool...

 

Posted
17 minutes ago, Pfiffy said:

It seems like it's not a good time to ask some questions about TDF right now....

Still using it with the new versions of both PAHE and HSH, so far not seeing any issues that were not already there before all the updates to PAHE and HSH.

 

18 minutes ago, Pfiffy said:

So Musje is back into buisness. We have new versions, and I noticed some strange behaviour of my first 2 Slaves. I had to mark them for Ensalvement before I could enslave them. Was this intended or is it just a stange behaviour of my new set up?

Haven't noticed that in my saves, I've been able to enslave via health just fine so far. Might want to check which options are checked under the enslavement tab in the mcm.

 

19 minutes ago, Pfiffy said:

So there are ensalvement weapons right now? Cool...

If there are I haven't seen any nor have any idea as to where you would get them either. Have not seen them in either PAHE or HSH, so I have no idea cause like I said I haven't seen them.

Posted
1 hour ago, Pfiffy said:

So there are ensalvement weapons right now? Cool...

 

Those are added by DoM

 

New enchantment for weapons. Some already enchanted weapons can be found.

 

  • Spellbound for one or two handed weapons will turn any NPC into a slave on hit. Males and females can be set to protected/unprotected in the MCM menu.
  • Spellbound for bows as above but for shooting weapons.
Posted
1 hour ago, Martok73 said:

Still using it with the new versions of both PAHE and HSH, so far not seeing any issues that were not already there before all the updates to PAHE and HSH.

 

Haven't noticed that in my saves, I've been able to enslave via health just fine so far. Might want to check which options are checked under the enslavement tab in the mcm.

 

If there are I haven't seen any nor have any idea as to where you would get them either. Have not seen them in either PAHE or HSH, so I have no idea cause like I said I haven't seen them.

I found them with additem in the PAHE ESM while I was picking up some collars... I don't have DOM installed. So I just wondered. Going to test them now.

Posted (edited)
2 hours ago, Martok73 said:
2 hours ago, Pfiffy said:

So there are ensalvement weapons right now? Cool...

If there are I haven't seen any nor have any idea as to where you would get them either. Have not seen them in either PAHE or HSH, so I have no idea cause like I said I haven't seen them.

 

 

SLOS under old version V0.0.7

Under old version more info avible one implementation.

Slaver weapon that can capture the player or player can use capture npcs ( extended version that not implemented yet add option to slaver npcs enslave other npcs ).

 

i hope i manage witihn half year make a mod that not wip and implemented this and lot other futures.
This one primary focus to me.

 

if you intreseted by self implement this:

weapon effect that ensalve npc, player, or npc-npc

this one very open premisions. :) 


EDIT:

inside PAHE Clifton made slaver weapons in theory need check farengar desk :)

Edited by Nonseen
Posted (edited)

Hello ! i've been trying to make this mod work for a few days now and i can't get it to work. I have everything updated (SKSE included) and all requirements. (i'm playing on AE 1.6.640) every other mods works fine but when i go to the MCM menu Paradise Hall is set to "Stopped" and when i try to reinstall it, i get a message in top left corner saying starting quest but nothing happens. Also there is no item in farengar's room ( i did check up and yes i have those options selected in the fomod). Also , i do not intend to rollback my game to 1.5.97 cause all other mods i have are working fine and i don't want to troubleshoot for hours to find which one cause a problem if one does. Is there any way i could make the mod work ? Is this a know issue with 1.6.64 or is it supposed to work and one of my mods could conflict ? Thanks for your time.

Edited by jijox91230
typo
Posted
51 minutes ago, jijox91230 said:

Hello ! i've been trying to make this mod work for a few days now and i can't get it to work. I have everything updated (SKSE included) and all requirements. (i'm playing on AE 1.6.640) every other mods works fine but when i go to the MCM menu Paradise Hall is set to "Stopped" and when i try to reinstall it, i get a message in top left corner saying starting quest but nothing happens. Also there is no item in farengar's room ( i did check up and yes i have those options selected in the fomod). Also , i do not intend to rollback my game to 1.5.97 cause all other mods i have are working fine and i don't want to troubleshoot for hours to find which one cause a problem if one does. Is there any way i could make the mod work ? Is this a know issue with 1.6.64 or is it supposed to work and one of my mods could conflict ? Thanks for your time.

Which version of PAHE are you using (I would call 8.1.9 the "current stable", some users have issues with 8.2.x)? Do you also have HSH, AYGAS or DoM installed? If yes, don't use DoM v4.x it's still early testing stages.

 

I have a stable game experience with:

- ZaZ 8+

- Devious Devices 5.1

- SlaveTats 1.3.7

- Ineractive BDSM 0.4

- PAHE 8.1.9

- DoM 3.4.1

- AYGAS 0.60a

- HSH 1.29

 

installed in that order, I still have Skyrim SE 1.5.97 though, but I if I remember correctly @TrollAutokill is developing DoM on AE since some time now, so PAHE and co should work there.

Posted (edited)
36 minutes ago, Jasmine92 said:

Which version of PAHE are you using (I would call 8.1.9 the "current stable", some users have issues with 8.2.x)? Do you also have HSH, AYGAS or DoM installed? If yes, don't use DoM v4.x it's still early testing stages.

 

I have a stable game experience with:

- ZaZ 8+

- Devious Devices 5.1

- SlaveTats 1.3.7

-Ineractive BDSM 0.4
- PAHE 8.1.9

- DoM 3.4.1

- AYGAS 0.60a

- HSH 1.29

 

installed in that order, I still have Skyrim SE 1.5.97 though, but I if I remember correctly @TrollAutokill is developing DoM on AE since some time now, so PAHE and co should work there.

I'm using
PAHE 8.2.
DoM 3.4.1
DD 5.1
ZaZ 8+
SlaveTats 1.3.9
AYGAS 0.60a
HSH 1.30
I'm not using Interactive BDSM as it was not listed as a requirement tho i can't find the 0.4. I can only find the 0.3
I will try with PAHE 8.1.6 and BDSM 0.3 to see if it changes things.

Edit: Welp , still not working with PAHE 8.1.6. I will add my loadorder to this reply. If anyone could help that would be awesome. Thanks.

loadorder.txt

Edited by jijox91230
Posted
1 hour ago, jijox91230 said:

I'm using
PAHE 8.2.
DoM 3.4.1
DD 5.1
ZaZ 8+
SlaveTats 1.3.9
AYGAS 0.60a
HSH 1.30
I'm not using Interactive BDSM as it was not listed as a requirement tho i can't find the 0.4. I can only find the 0.3
I will try with PAHE 8.1.6 and BDSM 0.3 to see if it changes things.

Edit: Welp , still not working with PAHE 8.1.6. I will add my loadorder to this reply. If anyone could help that would be awesome. Thanks.

loadorder.txt 9 kB · 1 download

Interactive BDSM is not a requirement, just adds some functionality to AYGAS/HSH.

 

Maybe try PAHE 8.1.6 without AYGAS, HSH and DoM, see if the bare minimum is even working? A Papyrus log would be more useful though. (With enabled debug logging from the PAHE MCM).

Posted (edited)
9 hours ago, Jasmine92 said:

Interactive BDSM is not a requirement, just adds some functionality to AYGAS/HSH.

 

Maybe try PAHE 8.1.6 without AYGAS, HSH and DoM, see if the bare minimum is even working? A Papyrus log would be more useful though. (With enabled debug logging from the PAHE MCM).

I tried with only the bare minimum but not luck so far. The thing is i can't access anything in the MCM menu , the only thing displaying in the PAHE MCM is the button "Stopped"that should reinstall the mod but doesn't. All other tabs of the MCM are empty.
Edit : Ok i managed to get the mod working by starting a new game and not using a pre-existing save. Now i have to figure out why my character is not controllable when starting a new game lmao but i doubt PAHE is involved in it. Thanks for the help anyway !

Edited by jijox91230
Posted

So, I wanted to install this mod for the first time and I got confused with all those downloads: which one do I need? All of them? Just he last FOMOD? The unprotected slaves one or the fix? Im really confused.

Posted (edited)
22 hours ago, Pfiffy said:

I found them with additem in the PAHE ESM while I was picking up some collars... I don't have DOM installed. So I just wondered. Going to test them now.

LOL, that would explain why I've never seen them in game then, as I have not found them to spawn anywhere nor on the vendor in Felglow either, maybe they're experimental?

 

22 hours ago, Nonseen said:

inside PAHE Clifton made slaver weapons in theory need check farengar desk :)

Have never seen any enslavement weapons there nor on the vendor in Felglow.

 

17 hours ago, Jasmine92 said:

I would call 8.1.9 the "current stable", some users have issues with 8.2.x

8.1.6 is the most current "stable" version as both 8.1.9 and 8.2 have some script issues and 8.1.9 shows 8.1.8 in the MCM and has weird stuff showing.

 

2 hours ago, Random_ said:

So, I wanted to install this mod for the first time and I got confused with all those downloads: which one do I need? All of them? Just he last FOMOD? The unprotected slaves one or the fix? Im really confused.

I would recommend downloading 8.1.6 fomod and using that, as that was the last "stable" version release. I'd use that until clifton gets back (haven't seen for a few days), and gets the kinks worked out with 8.2.

Edited by Martok73
Posted
On 1/11/2023 at 11:57 AM, MortiferusX said:

What is the different between fix2 and unprotected?

unprotected slaves can die by any means, whereas default fix2 only the player can kill a slave

Posted

Every time i start up the game it just crashed and personally i find that weird because every mod works fine but when I use PAHE it just doesn't want to start up.
(I am using the 1.9 version because the 8.20 version does start the game but the characters are just T-posing)

 

Does anybody knows a fix?

Posted
33 minutes ago, RandomLich said:

Every time i start up the game it just crashed and personally i find that weird because every mod works fine but when I use PAHE it just doesn't want to start up.
(I am using the 1.9 version because the 8.20 version does start the game but the characters are just T-posing)

 

Does anybody knows a fix?

Fix to t-pose is to run fnis.

Posted
4 hours ago, RandomLich said:

already tried, almost all my mods use FNIS so I run that every time I start the game

Um, that's not exactly how you do that. When we say "runs FNIS" we mean to run the exe file GenerateFNISforUsers.exe from inside of your mod manager. Once it's open, then click the button that says "Generate FNIS", wait for it to finish, and then click exit. Then you start your game by clicking on the SKSE exe link you should have made inside your mod manager. That will fix all t-pose issues 99% of the time, and you only have to "run" FNIS after you update a mod that has it's own animation files, like this one.

Posted (edited)
14 hours ago, Martok73 said:

Um, that's not exactly how you do that. When we say "runs FNIS" we mean to run the exe file GenerateFNISforUsers.exe from inside of your mod manager. Once it's open, then click the button that says "Generate FNIS", wait for it to finish, and then click exit. Then you start your game by clicking on the SKSE exe link you should have made inside your mod manager. That will fix all t-pose issues 99% of the time, and you only have to "run" FNIS after you update a mod that has it's own animation files, like this one.

Do you mean this because that's what I use? (yes I clicked Update FNIS Behavior before anyone asks)

Fnis.png

Edited by RandomLich
Posted
6 hours ago, RandomLich said:

Do you mean this because that's what I use? (yes I clicked Update FNIS Behavior before anyone asks)

Fnis.png

 

Yea, but you should have "GENDER Specific Animations" checked as without it there can be alot of t-posing going on. I see you're using the regular version. With using mods from here, I would recommend using v7.6XXL, along with the animation limit fix from here: https://www.nexusmods.com/skyrimspecialedition/mods/31146

 

This will increase your animation limit to 32k total for character and npc and should resolve any remaining t-pose issues you have.

Posted (edited)

Hey so I think its working fine, the MCM only has the status button under Debug header in pahe lives on... tab. Every other tab (Enslavement, page 1, 2, etc.) is completely empty and underneath the "toggles" header in pahe lives on tab there's nothing there. 

Have tried without any addons (DoM, HSH, AYGAS) and with all addons on both version 8.20fix2 and 8.16 but same thing. Is this intended? Is there supposed to be more in this menu?  

 

EDIT: Nvm, ignore me. Got 8.20fix2 and all addons above to work. Just had to move stuff around in load order. Have over 1k active plugins, put all of em around prio 280, so not exactly sure what has to come after it but glad to have it working and try out this well maintained mod!

Edited by DisplayNameXD
Posted
15 hours ago, Martok73 said:

 

Yea, but you should have "GENDER Specific Animations" checked as without it there can be alot of t-posing going on. I see you're using the regular version. With using mods from here, I would recommend using v7.6XXL, along with the animation limit fix from here: https://www.nexusmods.com/skyrimspecialedition/mods/31146

 

This will increase your animation limit to 32k total for character and npc and should resolve any remaining t-pose issues you have.

thx for the help finally got it working

Posted

@kohlteth recommended a mod on the PAH HSH thread which I thought worth shaing here

 

So all credit goes to him for the tip! 

 

The Mod you might want, if you're not already using it is an MCM manager called Menu Maid 2

 

It allows you to reorder your SE MCM

 

I have found It has been a pain since, like forever, fo have to scroll through dozens of MCM Mod Names to get to all the PAH based ones, ie PAHE, HSH AYGAS, and any others, where you want to check player/NPC states from time to time

 

I tried this just now and it really does the business, in that you can put all the important MCMs at the top of the list

 

And it's an ESL mod to boot!

 

To help ppl find it, it's for SE, and you need to go here ...

 

https://www.nexusmods.com/skyrimspecialedition/mods/67556 

 

DQW

Posted (edited)

I seem to have a problem where I can't access slave inventory, when I first enslave the npc I can access their inventory but as soon as I exit the game and load back into the save and then tell them to wear something or carry something for me the dialogue box just closes and nothing happens. Anyone else having this problem?

Edited by cookiez999

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