Will55 Posted December 20, 2022 Posted December 20, 2022 (edited) Both Teen mods (Skyrim Teens & Sassy Teens) use the normal Skyrim voices. The sassy teens seem to be just young adult voices, but the Skyrim teens use the original child's voice (but young adult voice when veering from child talk) which can be a little "disconcerting" if she is a hooker, and they are as keen there as any young modern teen although I am now loath to use them so now for some reason. Edited December 24, 2022 by Will55
Jasmine92 Posted December 20, 2022 Posted December 20, 2022 I have a curious phenomena that I can't really pin down, but maybe Clifton has seen it or it's a known bug: During the enslavement process of an NPC something happens with the second to last enslaved NPC that makes everyone else aggro to them. (Lets say I enslave the 15th slave, then suddenly everyone thinks slave number 14 is the enemy of the world.) Even their own summons start attacking them. Had a thrall start attacking my vampire night-lord, which got summoned by her a couple seconds earlier. She zapped the hell out of that thrall and everyone went on with their business, but that was the second time something like that happened, so I am know looking out for that kind of error. However, once the fight has been cleared by death of one of the participants, everybody seems to be best buddies again.
Martok73 Posted December 21, 2022 Posted December 21, 2022 8 hours ago, Jasmine92 said: There are no AI models available for the children or Babette, so no voices for them I'm afraid. Ah, that's unfortunate. Is it not possible to take her vanilla voice lines and input those for the AI to use? I've never used the program so just asking. 8 hours ago, Jasmine92 said: Serana actually has one of the best sounding voice models since she has so many lines the AI could be trained with. That's cool, I haven't had the heart to enslave her on a play through yet so I haven't tested her. 8 hours ago, Jasmine92 said: I haven't changes volume level and it should match the those of the other NPCs. I haven't really realize a difference in volume between them, will try and look out for it. Yea, I have voice volume maxed, and there is a distinct difference between vanilla voice lines whether base game, or reused in a mod, and the AI generated voice lines. It almost sounds like those generated by the AI are whispering, and the non-generated ones are speaking normally. 9 hours ago, Jasmine92 said: ~10% cases of multiple voice disorder sounds within the expected range. I don't now if recloning them would fix it actually, or if it would be possible for @CliftonJD to add an option to the slaves MCM debug page to change their voicetype. (Unfortunately there is no console command to change it manually.) No clue, would be kinda cool to be able to change the voice type of a slave, then have whichever voice type you pick use the AI generated files. That would resolve 99% of generic non unique slaves all sounding like Lydia. I'll never understand why femaleeventoned is literally the default voicetype for most random spawned npcs. Oh, side note, most of the male slaves I have can talk now! yay! They all seem to just use the generic voice types for males, as I have not found any with a unique sounding voice yet. Most of them do sound different, but like all male dunmer sound the same, and the nords seem to just pull from the same files that Nazeem, Belethor, and Balgruuf do, so three different voices but used for many many npcs. If I manage to find a male npc that doesn't share one of the common voice types I'll let ya know, but so far no luck. Oh, second side note, Astrid and Vex, even tho they have two different voice actors and are unique in the game, the AI makes them sound very very similar almost to the point where I can't tell them apart, and they whisper, like every word is a whisper and I had to turn my PC volume up to the point that the rest of the game sound was way too loud. Oh yeah, before I forget totally, I'm noticing that for certain dialog choices in both PAHE and HSH, the slave responds with "Yes Sir", even when the player is a female. Is there anyway to fix this? It's kinda triggered me a few times more than I'd like to admit and has resulted in more than one slave getting bitch slapped across the room. One last question, for the slaves that use the most common voice types of femaleeventoned (Lydia), and femaleyoungegar (Ysolda), does your packs replace all the vanilla files that PAHE and HSH uses with AI generated ones or does it still use the vanilla files for those specific voice types? Ok last question for real this time, can you create a voice pack for the latest TDF Prostitution mod that @CliftonJD and @Pfiffy have been working on? It would be so awesome to have those lines spoken and not have to read the subtitles. @CliftonJD Ok mate, got some more testing results from 8.1.6. So far out of the 20 unique and non-unique slaves I have tested, all slave having the exact same stats: 100 submission, 100 respect, 100 sex, 100 pose, 127 combat and less than 10pts each in fear and anger. Each slave has refused sex resulting in the aggressive/rape dialog options, 3 times in a row for each slave, when using the dialog option of "Ok slave...", "I'm going to fuck you". When selecting that dialog for each slave, it literally took them refusing 3 times in a row each, and getting raped 3 times in a row, for them to submit and "consent" to sex. I have also noticed that most of my slave even with 100 respect and being told to address my character properly, will still end a conversation with a smart ass remark or be just down right rude, with lines such as "now scat", or "stop wasting my time", or other similar disrespectful remarks. This has been the most prominent on slaves with the "femalecommander" voice type, but has happened on Vex and Astrid as well. Sometimes when this happens there is no subtitles and it's audio only, but most of the time there are matching subtitles to go along with the smart ass disrespectful spoken comments. It only seems to be happening when the conversation ends, or is aborted via hitting escape. When dialog is started/initiated all slaves with 100 respect appear to either use "yes my thane', or "m'lady", or specifically for the sultry voice type, "there's room in my bed" is most commonly used as their greeting. Once in a blue moon on very very rare occasion I'll have a slave greet my character with "yes mistress/master", but it's very rare. Kinda wish they would use that greeting more often tbh. As stated, currently using PAHE v8.1.6, HSH v1.27, and the new voice packs for both mods. Let me know if you need any other info to track this one down. Thanks.
kohlteth Posted December 21, 2022 Posted December 21, 2022 (edited) On 12/19/2022 at 10:28 PM, Lux Lux said: Just upgraded everything. I had this happen in the past and just moved on but just had it happen again. I zoned out of dungeon and the slave was gone when Skyrim loaded and slave count reduced. He was collared and was at 60% submissive if not a bit over so the escape threshold is sketchy. Slave tracker shows on the entrance in the local map. Going back in, he isnt there, It was a small tomb with one entrance so there isnt any way to miss him if he was there. If he "escaped" thats fine. I just want to be clear if there is a bug or not If you upgraded everything and also use DoM, I may have found out why, in the MCM for DoM there is now an option "slaves can escape" that I think is overriding the PAHE advanced leashcollar / submission preventing escape thing. Hey does anyone know if the "I think I will enslave you" dialogue from Hydragorgon's Slave girls was supposed to connect to PAHE or if it ever did? Edited December 21, 2022 by kohlteth 1
Will55 Posted December 21, 2022 Posted December 21, 2022 (edited) 12 hours ago, Martok73 said: . Oh yeah, before I forget totally, I'm noticing that for certain dialog choices in both PAHE and HSH, the slave responds with "Yes Sir", even when the player is a female. Is there anyway to fix this? It's kinda triggered me a few times more than I'd like to admit and has resulted in more than one slave getting bitch slapped across the room. I have always seen this as a smart*rse reply that superficially avoids an excuse for punishment. I have heard it often enough in RL as well and it often goes like this: "Yes sir!" Then the almost silent: " No Sir! 3 bags full Sir! etc.". Didn't you ever do/hear this as a child? Edited December 21, 2022 by Will55 1
Nonseen Posted December 21, 2022 Posted December 21, 2022 I put here so others that may intrested more easy to find it: I made the first realise of Working Slaves mod. So if any one intrested storing slaves in a mine and profiting from their work you may wish check out this: NS Working Slaves Clifton i wish agin say very very big thanx for the help and patiance! (and feel free to use any part if you think good to improve pahe ) 1
Martok73 Posted December 22, 2022 Posted December 22, 2022 19 hours ago, Will55 said: I have always seen this as a smart*rse reply that superficially avoids an excuse for punishment. I have heard it often enough in RL as well and it often goes like this: "Yes sir!" Then the almost silent: " No Sir! 3 bags full Sir! etc.". Didn't you ever do/hear this as a child? The only time I have heard it used and know that it is acceptable is in a military setting. As many of my family are or have been military, the usage of "Yes Sir", and "No Sir", being applied to both genders of above ranking personnel is most of the time preferred as it is an acknowledgement of rank as opposed to gender. Sometimes a "Yes Ma'am", or "No Ma'am" is preferred but mostly depends on the officer. As for me growing up personally, it was always "yes sir", and "yes ma'am", always being taught and told to give proper respect to my elders, acknowledging their age, wisdom, and not insulting their femininity. The one time I smarted off and said "yes sir", to my mother, the next second my ears were ringing. So yeah, that didn't work. 1
Will55 Posted December 22, 2022 Posted December 22, 2022 (edited) 5 hours ago, Martok73 said: The only time I have heard it used and know that it is acceptable is in a military setting. As many of my family are or have been military, the usage of "Yes Sir", and "No Sir", being applied to both genders of above ranking personnel is most of the time preferred as it is an acknowledgement of rank as opposed to gender. Sometimes a "Yes Ma'am", or "No Ma'am" is preferred but mostly depends on the officer. As for me growing up personally, it was always "yes sir", and "yes ma'am", always being taught and told to give proper respect to my elders, acknowledging their age, wisdom, and not insulting their femininity. The one time I smarted off and said "yes sir", to my mother, the next second my ears were ringing. So yeah, that didn't work. I agree about the politeness rampant when I, too, was a child although I think that I was guilty of such on more than one occasion, especially with my grandfather. But working with unruly, poorly disciplined teenagers and early 20s now is totally different. Now, even as employees they can be that way and I have seen several sacked for that kind of repetitive insolence. We gave up giving trials to chronic unemployed such as they were simply not worth the trouble. I am not surprised that IQs over the west are supposedly dropping. Edited December 22, 2022 by Will55
Jasmine92 Posted December 22, 2022 Posted December 22, 2022 (edited) On 12/21/2022 at 5:34 AM, Martok73 said: Ah, that's unfortunate. Is it not possible to take her vanilla voice lines and input those for the AI to use? I've never used the program so just asking. It is possible, but it's a whole different kind of rabbit hole to go down and needs a lot more computational power and time, than using the trained AI packages, so I'm afraid I won't be able to do that. However if anyone wants to challenge it, there is a description from the SKVA creator on how to do it. On 12/21/2022 at 5:34 AM, Martok73 said: Yea, I have voice volume maxed, and there is a distinct difference between vanilla voice lines whether base game, or reused in a mod, and the AI generated voice lines. It almost sounds like those generated by the AI are whispering, and the non-generated ones are speaking normally. Ok, so I checked again, (only with one file though) and the AI generated files are modulated to roughly -6db, which is a good value., The original volume of some voices seem to be modulated to -2db, which can introduce clipping, but is louder than the AI generated. I will see if I can increase the volume of the AI files in the next packs I create. On 12/21/2022 at 5:34 AM, Martok73 said: Oh, second side note, Astrid and Vex, even tho they have two different voice actors and are unique in the game, the AI makes them sound very very similar almost to the point where I can't tell them apart, and they whisper, like every word is a whisper and I had to turn my PC volume up to the point that the rest of the game sound was way too loud. They are different though: Astrid: PAHPersona_PahPdCondescend_000118B4_1.wav Vex: PAHPersona_PahPdCondescend_000118B4_1.wav On 12/21/2022 at 5:34 AM, Martok73 said: Oh yeah, before I forget totally, I'm noticing that for certain dialog choices in both PAHE and HSH, the slave responds with "Yes Sir", even when the player is a female. Is there anyway to fix this? It's kinda triggered me a few times more than I'd like to admit and has resulted in more than one slave getting bitch slapped across the room. That's a thing from HSH and AYGAS, the lines are written that way, so you would need to change it there and then generate a fitting voice pack On 12/21/2022 at 5:34 AM, Martok73 said: One last question, for the slaves that use the most common voice types of femaleeventoned (Lydia), and femaleyoungegar (Ysolda), does your packs replace all the vanilla files that PAHE and HSH uses with AI generated ones or does it still use the vanilla files for those specific voice types? I has AI generated voice files for all lines used in PAHE, HSH and AYGAS, so they are replaced. Some lines however seem to be tagged with audio from different voices, so there could be a mixup here an there. I am hunting those down as good as I can. On 12/21/2022 at 5:34 AM, Martok73 said: Ok last question for real this time, can you create a voice pack for the latest TDF Prostitution mod that @CliftonJD and @Pfiffy have been working on? It would be so awesome to have those lines spoken and not have to read the subtitles. I will look into it. Edited December 22, 2022 by Jasmine92 things got messed up
Martok73 Posted December 23, 2022 Posted December 23, 2022 14 hours ago, Will55 said: I am not surprised that IQs over the west are supposedly dropping. Hey, I have a neurological disorder, it's not my damn fault, I have an excuse . I used to be much smarter I promise, and even somewhere in this house or my mothers are the scores to prove it, just no clue where they'd be located . 7 hours ago, Jasmine92 said: It is possible, but it's a whole different kind of rabbit hole to go down and needs a lot more computational power and time, than using the trained AI packages, so I'm afraid I won't be able to do that. However if anyone wants to challenge it, there is a description from the SKVA creator on how to do it. Ok, that's fine, no worries, I was just curious is all ? 7 hours ago, Jasmine92 said: I will see if I can increase the volume of the AI files in the next packs I create. Thank you that would be very much appreciated. 7 hours ago, Jasmine92 said: They are different though: Astrid: PAHPersona_PahPdCondescend_000118B4_1.wav 111.23 kB · 63 downloads Vex: PAHPersona_PahPdCondescend_000118B4_1.wav 93.98 kB · 67 downloads Maybe it's just me but to be honest, Vex sounds like it's Astrid with a bad head cold in that clip. Sorry, just what it sounds like to me, maybe it's just me, ?♂️ 7 hours ago, Jasmine92 said: That's a thing from HSH and AYGAS, the lines are written that way, so you would need to change it there and then generate a fitting voice pack Ahh, ok, I don't have AYGAS installed, I only have and use HSH. So PAHE don't have that line then and it's only the other two? 7 hours ago, Jasmine92 said: Some lines however seem to be tagged with audio from different voices, so there could be a mixup here an there. I am hunting those down as good as I can. That would explain why sometimes a slave might sound like Lydia with one line, and herself with another line then. Speaking of that, here's an interesting tidbit... The Dwarven Sphere's when they are enslaved, seem to use the femaleyoungeager voice type files. I honestly did not know they spoke at all as I never enslaved them until last night, but sure enough out popped Ysolda when talking to them or punishing them, it was fucking hillarious hearing a big bad dwarven sphere guardian with the very young high pitched voice saying "help me help me", lol. Definitely PAHE as I was inside the ruin where you get the Eyes of the Falmer for the TG quest. 7 hours ago, Jasmine92 said: I will look into it. Ooo, thank you ? 1
Will55 Posted December 23, 2022 Posted December 23, 2022 (edited) On 12/23/2022 at 11:15 AM, Martok73 said: Hey, I have a neurological disorder, it's not my damn fault, I have an excuse . I used to be much smarter I promise, and even somewhere in this house or my mothers are the scores to prove it, just no clue where they'd be located . Ohh I am so sorry (seriously and not sarcasm). It had nothing to do with you but was a comment about at the destruction of the, although still faulty IMHO, functioning education system in the west. IQs are not the end all they are made out to be, as they merely measure the potential ability of the engine and have nothing to do with input or output. A rough guide at best. This is the article: IQ rates are dropping in many developed countries and that doesn't bode well for humanity (nbcnews.com) But I have observed the lack of abilities in teenagers often over the last 20 years and it can really shock you. OT my char finally met the Greybeards and almost had a stroke: Arngeir less than subtly pointed out that she should "help" Borri I guess by servicing him. WTF!!! Someone obviously has a sense of humour, but I almost fell off the chair. Bloody Nerve! As they have their own slaves for that. The wife had hysterics when I told her. "It's not funny" I said. Is this a one off or is it a sexlab/ hydragorgon/ sanguine (he is still waiting)/whatever thing? It has been so long since I went this far in the main questline with sexlab operational that I cannot remember. She gave Borri a clue about her lack of interest by tapping Gerda the Ice maiden in front of him. No wonder that khajit slave walks with a limp! When she has a chance, she will take her 6 hookers up there and "cleanse" their purity of such needs....for as short time anyway.? Edited December 24, 2022 by Will55
naranel Posted December 23, 2022 Posted December 23, 2022 On 12/20/2022 at 2:58 AM, Jasmine92 said: the right order is important, paradise_halls_SLExtension.bsa has the new scripts and needs to overwrite the files in paradise_halls.bsa. Both together are the full source. (afaik) Can you explain this please? I'm Using MO2 and getting a constant error message of The esp for this being requied and to quit without saving, I can open the archive and see it but clearly skyrim cannot. I can unpack but then I can't use MO2 which has....several other integral mods. I've been at this for 6 hours and you seem to know what you're doing...Halp...
kohlteth Posted December 23, 2022 Posted December 23, 2022 On 12/20/2022 at 10:54 AM, pinky6225 said: Could be those ones haven't changed recently but to compile a script you will need the .psc in your script/source folder (or source/script - forget which) since when your compiling any script that is touched on by your script or a script your referring to needs to be present I.e. your script - script A modifies/relies on script B, Script B needs script C and script C refers to script D so you need the source files for A/B/C/D otherwise your script won't compile You'll prolly need to unpack other .bsa's as well like racemenu but it depends on what your intending to do Thanks for that, but I gave up as it seemed to bring up countless errors from scripts not related to AYGAS or any of the PAHE family when I tried, telling me errors from things that there are no source files for like Dread Prison, even though that has nothing to do with what I was trying to compile and not a dependancy of PAHE family
Jasmine92 Posted December 24, 2022 Posted December 24, 2022 3 hours ago, naranel said: Can you explain this please? I'm Using MO2 and getting a constant error message of The esp for this being requied and to quit without saving, I can open the archive and see it but clearly skyrim cannot. I can unpack but then I can't use MO2 which has....several other integral mods. I've been at this for 6 hours and you seem to know what you're doing...Halp... I get you want to play the game, not recompile the scripts? Only thing that comes to mind right away is to check if under MO -> Settings -> Plugins the "BSA Extractor" Plugin is enabled and you might have answered the question "Should BSA be extracted?" with "always Yes". Which leads to all kinds of problems, especially with PAHE. You could go to the mod in MO and check if the BSA files are still there. Make sure at least paradise_halls.esm is checked in right Plugins tab in MO plus the ESPs if you use one of the mods they patch. If you need the source files, I would extract them outside MO, only extract the source folder from the BSAs and put those in a new mod in MO, so you don't have loose compiled scripts that overwrite those in the archives. paradise_halls.bsa and paradise_halls_SLExtension.bsa both have script/source files with the same name (pahactoralias.pex for example), but the one from SLExtension.bsa are newer, so they need to overwrite the ones from the paradise_halls.bsa ( @CliftonJD can probably elaborate why that is.) I'm not versed in script compiling for Skyrim though, someone else might be of better help. I just realized it's a damn rabbit hole, last time I tried to fix a HSH script. 2
naranel Posted December 24, 2022 Posted December 24, 2022 18 minutes ago, Jasmine92 said: I get you want to play the game, not recompile the scripts? Only thing that comes to mind right away is to check if under MO -> Settings -> Plugins the "BSA Extractor" Plugin is enabled and you might have answered the question "Should BSA be extracted?" with "always Yes". Which leads to all kinds of problems, especially with PAHE. You could go to the mod in MO and check if the BSA files are still there. Make sure at least paradise_halls.esm is checked in right Plugins tab in MO plus the ESPs if you use one of the mods they patch. If you need the source files, I would extract them outside MO, only extract the source folder from the BSAs and put those in a new mod in MO, so you don't have loose compiled scripts that overwrite those in the archives. paradise_halls.bsa and paradise_halls_SLExtension.bsa both have script/source files with the same name (pahactoralias.pex for example), but the one from SLExtension.bsa are newer, so they need to overwrite the ones from the paradise_halls.bsa ( @CliftonJD can probably elaborate why that is.) I'm not versed in script compiling for Skyrim though, someone else might be of better help. I just realized it's a damn rabbit hole, last time I tried to fix a HSH script. Thank you, that actually makes a lot of sense
Nonseen Posted December 24, 2022 Posted December 24, 2022 For BSA extraction i made a separate directory outside skyrim and MO folder. using Cathedral asset optimalizer to extract bsa's. to me its work well i set up only extract bsa in the same directory where the bsa is. then from the directory collect the scripts. papyrus scripting at first... very hard over time become easyer. Just some how need survive the first phases. To compile PAHE scripts if my memory servse me well you need 9 mod source files. The mods that pahe based on + some modder resources. as you try compile scripts ck will tell you what is missing googile the name of missing part and you can find the mod.
Martok73 Posted December 24, 2022 Posted December 24, 2022 (edited) 21 hours ago, Will55 said: Ohh I am so sorry (seriously and not sarcasm). It had nothing to do with you but was a comment about at the destruction of the, although still faulty IMHO, functioning education system in the west. IQs are not the end all they are made out to be, as they merely measure the potential ability of the engine and have nothing to do with input or output. A rough guide at best. This is the article: IQ rates are dropping in many developed countries and that doesn't bode well for humanity (nbcnews.com) But I have observed the lack of abilities in teenagers often over the last 20 years and it can really shock you. Well tbh, I don't think any education system is "great", they all have their flaws. Take Japan for instance, they don't allow their children to be children they expect them to be robots. (Military friend with kids in school in Japan atm). As for me, when I was younger my IQ was just over 160ish iirc, however after 2 strokes, and the onset of a neurological disorder, it is barely above 120, so I've lost 40pts roughly, and from what I've been told it will only get worse as I continue to age unless they find a way to "fix" what's wrong with me. 21 hours ago, Will55 said: OT my char finally met the Greybeards and almost had a stroke: Arngeir less than subtly pointed out that she should "help" Borri I guess by servicing him. WTF!!! Someone obviously has a sense of humour, but I almost fell off the chair. Bloody Nerve! As they have their own slaves for that. The wife had hysterics when I told her. "It's not funny" I said. Is this a one off or is it a sexlab/ hydragorgon/ sanguine (he is still waiting)/whatever thing? It has been so long since I went this far in the main questline with sexlab operational that I cannot remember. She gave Borri a clue about her lack of interest by tapping Gerda the Ice maiden in front of him. No wonder that khajit slave walks with a limp! When she has a chance, she will take her 6 hookers up there and "cleanse" their purity of such needs....for as short time anyway.? uhm, well, ok then, LOL @CliftonJD question, I asked about this on HSH and it's not from it, so is the new dialog "Rewards Slave", "Let slave have sex" from PAHE? If so, what exactly is it supposed to do as I've clicked on it and nothing happens. Edited December 24, 2022 by Martok73
Jieigh Posted December 24, 2022 Posted December 24, 2022 (edited) I'm experiencing a bug where having sex (either trough "ok, slave..." or "you, strip! I'm going to have fun with you") gives pose training instead of sex training, and asking the slave to address properly or berating her for not doing so gives anger training instead of respect. Using the PAHE alternate start to get a respectful sarting slave also gives me a slave with 100 anger training instead. Apparently when I leave them at a house/camp their stats become what they should be (checked with the "Slave info" spell), but as soon as I retrieve them again ("time to hit the road, slave") the sex value goes to pose and the respect goes to anger (and sex and respect are set to 0) It started when I updated PAHE to 8.1.6 (from 8.1.5), AYGAS 0.60a (from 0.57) and HSH 1.28 (from 1.26 or 1.27, not sure) Made a new profile with only and PAHE/AYGAS/HSH and their requirements. Everything works fine with just PAHE or PAHE+AYGAS, but PAHE+HSH and PAHE+HSH+AYGAS have this problem, so I guess the problem comes from HSH Any insight on how the fuck I solve this? Edited December 24, 2022 by Jieigh typo
kohlteth Posted December 25, 2022 Posted December 25, 2022 14 hours ago, Jieigh said: I'm experiencing a bug where having sex (either trough "ok, slave..." or "you, strip! I'm going to have fun with you") gives pose training instead of sex training, and asking the slave to address properly or berating her for not doing so gives anger training instead of respect. Using the PAHE alternate start to get a respectful sarting slave also gives me a slave with 100 anger training instead. Apparently when I leave them at a house/camp their stats become what they should be (checked with the "Slave info" spell), but as soon as I retrieve them again ("time to hit the road, slave") the sex value goes to pose and the respect goes to anger (and sex and respect are set to 0) It started when I updated PAHE to 8.1.6 (from 8.1.5), AYGAS 0.60a (from 0.57) and HSH 1.28 (from 1.26 or 1.27, not sure) Made a new profile with only and PAHE/AYGAS/HSH and their requirements. Everything works fine with just PAHE or PAHE+AYGAS, but PAHE+HSH and PAHE+HSH+AYGAS have this problem, so I guess the problem comes from HSH Any insight on how the fuck I solve this? If you have FactionSpy, maybe try checking the below factions while the slave is in HSH, then when they are in PAHE after, see if somewhere along the line they are getting transposed in the transfer in and out of PAHE -> HSH and back. ;sex (for these 4 xx = PAHE SL extension Load order) xx004064 xx004065 xx004066 xx004067 For the rest xx = PAHE load order. ;submission xx00581B xx0047EB ;Respect xx05862B ;Pose xx059BD5 ;Combat xx05A13A xx0A410e ;Resignation xx0A410d ;anger xx055021 ;Fear xx01bb4e
Jieigh Posted December 26, 2022 Posted December 26, 2022 11 hours ago, kohlteth said: If you have FactionSpy, maybe try checking the below factions while the slave is in HSH, then when they are in PAHE after, see if somewhere along the line they are getting transposed in the transfer in and out of PAHE -> HSH and back. ;sex (for these 4 xx = PAHE SL extension Load order) xx004064 xx004065 xx004066 xx004067 For the rest xx = PAHE load order. ;submission xx00581B xx0047EB ;Respect xx05862B ;Pose xx059BD5 ;Combat xx05A13A xx0A410e ;Resignation xx0A410d ;anger xx055021 ;Fear xx01bb4e Thanks but found the problem frm Musje. The answer was simpler than I tought: the problem is the "Slave Info" spell, not the stats themselves. When the slaves are on PAHE, the spell gives the wrong information (the stats are correct in the MCM) 1
Will55 Posted December 26, 2022 Posted December 26, 2022 (edited) Never used HSH much other than the first 4 quests as the then unrelated PAH/TDF problems stopped progress or made it too difficult to be worth the effort. So, polite replies only, please and do not injure yourselves while ROFL! ? How do you transfer slaves from PAH to HSH and vv? Edited December 26, 2022 by Will55
Jasmine92 Posted December 26, 2022 Posted December 26, 2022 7 hours ago, Will55 said: Never used HSH much other than the first 4 quests as the then unrelated PAH/TDF problems stopped progress or made it too difficult to be worth the effort. So, polite replies only, please and do not injure yourselves while ROFL! ? How do you transfer slaves from PAH to HSH and vv? You need to by a house or slave camp token and place them somewhere (house tokens are only for indoor areas.) Then you get a dialogue topic "You are going to stay here for awhile." which moves them to the HSH cell. There you can assign them to different jobs and have them train other slaves, entertain your guests, roam the house, or open a brothel and earn money (brothel function needs AYGAS.) 2
Yanderecon69 Posted December 26, 2022 Posted December 26, 2022 Question why was the leveled actor base function retired i would like to train combat slaves that level with the player did it just stop working or is there another mod that just handles it better or does it just level them by default now ?
Jasmine92 Posted December 26, 2022 Posted December 26, 2022 15 minutes ago, Yanderecon69 said: Question why was the leveled actor base function retired i would like to train combat slaves that level with the player did it just stop working or is there another mod that just handles it better or does it just level them by default now ? Afaik The leveled actor base setting gets carried over when the npc is enslaved / cloned. Bandits don't level with the player, rather their level depends on the zone settings they are spawned from and the level of the player when you first visited that zone. However, you can make any NPC level with you with the setlevel console command. (for example "setlevel 1000,0,1,80" will make the NPC always have the same level as the player (1000,0), starting from level 1 up to level 80.) 1
Yanderecon69 Posted December 26, 2022 Posted December 26, 2022 5 minutes ago, Jasmine92 said: Afaik The leveled actor base setting gets carried over when the npc is enslaved / cloned. Bandits don't level with the player, rather their level depends on the zone settings they are spawned from and the level of the player when you first visited that zone. However, you can make any NPC level with you with the setlevel console command. (for example "setlevel 1000,0,1,80" will make the NPC always have the same level as the player (1000,0), starting from level 1 up to level 80.) So the "leveled actor base" function wasn't for leveling with the player to begin with ?
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