Will55 Posted December 26, 2022 Posted December 26, 2022 40 minutes ago, Jasmine92 said: You need to by a house or slave camp token and place them somewhere (house tokens are only for indoor areas.) Then you get a dialogue topic "You are going to stay here for awhile." which moves them to the HSH cell. There you can assign them to different jobs and have them train other slaves, entertain your guests, roam the house, or open a brothel and earn money (brothel function needs AYGAS.) Thank you! yes, I bought all those before but never used them as the other problems drowned them. How many slaves can you have in HSH and does the transfer makes slots available in PAH (yes I am in the 120s WRT slave number ......again)
Jasmine92 Posted December 26, 2022 Posted December 26, 2022 1 hour ago, Yanderecon69 said: So the "leveled actor base" function wasn't for leveling with the player to begin with ? Ah, you mean the MCM option of PAHE?! Well it is, but I don't know if it only works with named NPCs maybe? The console command setlevel can be used at any point though and takes effect immediately 58 minutes ago, Will55 said: Thank you! yes, I bought all those before but never used them as the other problems drowned them. How many slaves can you have in HSH and does the transfer makes slots available in PAH (yes I am in the 120s WRT slave number ......again) As of how many exactly I don't know, it was in the 60somethings if I remember correctly, there is a patch to extend that number to 128 in the HSH forum thread. They do get pulled out of PAHE and free their slot there. 1
Will55 Posted December 27, 2022 Posted December 27, 2022 13 hours ago, Jasmine92 said: As of how many exactly I don't know, it was in the 60somethings if I remember correctly, there is a patch to extend that number to 128 in the HSH forum thread. They do get pulled out of PAHE and free their slot there. Is that the NoonSeen one? The one that shelves nonworking slaves to save memory.
kohlteth Posted December 27, 2022 Posted December 27, 2022 14 hours ago, Will55 said: Is that the NoonSeen one? The one that shelves nonworking slaves to save memory. Hi Hi, I beleive HSH has room for maybe 90, as I have around that in my save, but the Noneseen one also now allows a lot more "inactive storage" as in they idle but do not do any kind of training for 30 extra per "workplace" you set. He currently has 6 "existing" camps you can use for an extra 180 "slots" and 3 "player set" so in theory extra 270 slots can be available if needed over the "active" HSH spots and PAHE spots. 2
Nonseen Posted December 28, 2022 Posted December 28, 2022 8 hours ago, kohlteth said: Hi Hi, I beleive HSH has room for maybe 90, as I have around that in my save, but the Noneseen one also now allows a lot more "inactive storage" as in they idle but do not do any kind of training for 30 extra per "workplace" you set. He currently has 6 "existing" camps you can use for an extra 180 "slots" and 3 "player set" so in theory extra 270 slots can be available if needed over the "active" HSH spots and PAHE spots. Yep and if requested ( and save files can handle) i can incrase more the storage space. Plus dont forget the slave orgie function :) 1
Martok73 Posted December 29, 2022 Posted December 29, 2022 @CliftonJD @Jasmine92 I had a slave channel Lydia last night that threw me for a loop as this slave had never ever channeled Lydia before and had always had the proper voice type when she spoke. Salonia Caelia, the vampire chick that tries to kill you in the basement/caves of Red Water Den during the quest for the Blood Chalice on the Volkihar vampire side of the Dawnguard quest chain, is a full trained house slave in my castle "servicing" my character and the other followers I have there. Last night tho when I opened her dialog to talk to her, she greeted me with "Yes, my Thane" in Lydia's voice! Threw me for a loop cause I had never heard her sound like Lydia before. Her voice type is femalecommander and up until last night as best I can remember always sounded fine, however I didn't monitor her while she was being trained so I guess I can't be sure. But she definitely sounded like Lydia with the "Yes , my Thane" greeting.
Jasmine92 Posted December 29, 2022 Posted December 29, 2022 2 hours ago, Martok73 said: @CliftonJD @Jasmine92 I had a slave channel Lydia last night that threw me for a loop as this slave had never ever channeled Lydia before and had always had the proper voice type when she spoke. Salonia Caelia, the vampire chick that tries to kill you in the basement/caves of Red Water Den during the quest for the Blood Chalice on the Volkihar vampire side of the Dawnguard quest chain, is a full trained house slave in my castle "servicing" my character and the other followers I have there. Last night tho when I opened her dialog to talk to her, she greeted me with "Yes, my Thane" in Lydia's voice! Threw me for a loop cause I had never heard her sound like Lydia before. Her voice type is femalecommander and up until last night as best I can remember always sounded fine, however I didn't monitor her while she was being trained so I guess I can't be sure. But she definitely sounded like Lydia with the "Yes , my Thane" greeting. You can check their voicetype in the PAHE MCM (enable debugging). If it's still femalecommander, then her DoM voicelines and most of the PAHE ones should be correct. Most, because there are some manually crafted ones that ship with PAHE that don't use the default filename conventions but rather manually set one, sharing it with other voicestypes, hence the occasional "personality disorder" when it comes to voices within PAHE. The greetings and goodbys for example share some files. That said, vampires should use the voicetype "femalevampire" that came with the DLC. Maybe with enough persuasion I can get @CliftonJD to change the dialogues to the default CK behavior, even if that means, that without a voicepack there would be no spoken lines in PAHE at all. (Or just ship PAHE with some files of my voicepack if he likes.) And maybe it would be even possible to implement a function into the MCM debug menu to change a slaves voicetype altogether. In the meantime, I myself am still trying to capture an orc that actually uses the femaleorc voice or a vampire that uses femalevampire, but no luck so far, youngeager, condescending and eventoned seem to dominate.
Martok73 Posted December 29, 2022 Posted December 29, 2022 5 minutes ago, Jasmine92 said: You can check their voicetype in the PAHE MCM (enable debugging). If it's still femalecommander, then her DoM voicelines and most of the PAHE ones should be correct. Most, because there are some manually crafted ones that ship with PAHE that don't use the default filename conventions but rather manually set one, sharing it with other voicestypes, hence the occasional "personality disorder" when it comes to voices within PAHE. The greetings and goodbys for example share some files. That said, vampires should use the voicetype "femalevampire" that came with the DLC. Maybe with enough persuasion I can get @CliftonJD to change the dialogues to the default CK behavior, even if that means, that without a voicepack there would be no spoken lines in PAHE at all. (Or just ship PAHE with some files of my voicepack if he likes.) And maybe it would be even possible to implement a function into the MCM debug menu to change a slaves voicetype altogether. In the meantime, I myself am still trying to capture an orc that actually uses the femaleorc voice or a vampire that uses femalevampire, but no luck so far, youngeager, condescending and eventoned seem to dominate. I don't use DoM, so no concern there, when checking the PAHE MCM it does in fact have the correct voice type listed as FemaleCommander, which is the same voice type shown on her wiki page here https://en.uesp.net/wiki/Skyrim:Salonia_Caelia , so I have no clue as to why or how all of a sudden she decides to channel Lydia. I did notice that she did it twice, once while under the control of PAHE, and once while inside HSH, so I don't know if that matters or not, but so far she hasn't used that specific line again, nor channeled Lydia since the first time in PAHE, and the one and only time while inside HSH.
Jasmine92 Posted December 29, 2022 Posted December 29, 2022 5 minutes ago, Martok73 said: I don't use DoM, so no concern there, when checking the PAHE MCM it does in fact have the correct voice type listed as FemaleCommander, which is the same voice type shown on her wiki page here https://en.uesp.net/wiki/Skyrim:Salonia_Caelia , so I have no clue as to why or how all of a sudden she decides to channel Lydia. I did notice that she did it twice, once while under the control of PAHE, and once while inside HSH, so I don't know if that matters or not, but so far she hasn't used that specific line again, nor channeled Lydia since the first time in PAHE, and the one and only time while inside HSH. Then everything sounds like it's working as expected. I looked into the shipped PAHE voices a little more: - there are roughly about ~1100 different lines spoken in PAHE dialogue. - PAHE comes with around ~309 voice files for each voicetype. - the voicepack comes with ~947 files per voice overwriting ~155 files from PAHE - that leaves around ~154 lines that use the shared PAHE files. (see spoiler for the shared lines) So, depending on the character, you can expect that around 86% of the lines should be in the right voice, unless you happen to capture an NPC that uses Lydias voices, than its 100%. Spoiler a fight! ah, you're back. all right, then. all right, you've had enough. bad idea. be careful! be gone! by the gods! call upon me if i can be of any service. can't a woman get a moment to herselfq leave me! careful with that. damn you! dialoguege_dialoguegeneric_0006cb28_1 do your worst! don't do that. don't even think about it. don't hurt me! you win. dragonborn. what do you needq enough! ever onward. finally, you're back. following. forget it. i don't do that kind of work. get away from me. gods help us! good. chat time's over. guess they deserved it... hands off. help me, help me! hey, watch it! hmm hmm. (distracted) hmm. nothing here after all. honor to you, my thane. honored to see you again, my thane. how can i argue with thatq how dare you! huhq i ain't much for talkin'. i am your sword and your shield. i can't believe i got caught. i didn't mean nothing by it! just... leave me alone! what do you wantq i do. i don't have to take that from you! i guess i was just hearing things. i guess you had your reasons. i understand. if i can just... stand up... i'll be right here, then. i'll be waiting for you at home, then. i'll see you there. i'll take my leave, then. i'll teach you to talk to me that way! i'm getting out of here! i'm still here. i'm waiting. it can't be helped. it would seem so. it's been an honor. keep your hands to yourself. lead on, then. let's go. long life to you, thane. mercy! mind yourself. (accusational) must be my imagination. my lady. my lord. nah. i don't think so. no more! i yield! i yield! no need to get rough! no! (urgent pained) no. not possible. no... not like this... not bad. not my problem. not now. of course. oh no! by the gods! this can't be happening! okay, okay. you've talked me into it. out with it. pained - effortful grunt 01 pained - effortful grunt 02 put that down. remind me not to make you angry. roar of anger stay out of trouble, now. still standing here. stop that. thank you. i'll be sure to put it to good use. thanks. that could have turned out better. that doesn't change anything. that itq there is no escape. courage is useless. there you are. this can't be happening. this should be good. until next time. victory is yours! i submit! was that really necessaryq watch what you're doing. well, this is a nice mess you've gotten me into. we're with you, dragonborn. we've stopped. what is itq what are you doing that forq what are you doingq what can i do for youq what do you need, my thaneq what do you think you're doingq what in the world... what in the...q what is the meaning of thisq what was thatq whatever you say! whatq whatq nooo! what's the hurryq what's the matter with youq why are you doing thatq will do. yawn 01 yeah, whatever. yes, my thaneq you are correct. you could have just asked. you expect me to believe thatq you have something to say, dogq something on your mindq you're going to regret this. you've bested me! you've done well.
Nonseen Posted December 29, 2022 Posted December 29, 2022 1 hour ago, Jasmine92 said: In the meantime, I myself am still trying to capture an orc that actually uses the femaleorc voice or a vampire that uses femalevampire, but no luck so far, youngeager, condescending and eventoned seem to dominate. maybe i can help you with this hunt. FemaleOrcVoicedBanditsGuardianstones.esl near guardian stones and embershard mine entrance i see at least 10 of them. orc bandits that using original clean female orc voice. I can add vampires to but that ones realy realy nasty. i realy like what you doing if this help just let me know :)
CliftonJD Posted December 29, 2022 Author Posted December 29, 2022 On 12/19/2022 at 5:55 PM, kohlteth said: Ha Ha, please do not look in the AYGAS thread as BANDITFACTION is one of the things killing me today, while I try to attempt to compile a script. Which I have now given up on as I have every dependancy I can think of and new errors that argue with the CK and other wiki are coming up, when I used Musje script in the first place which works, so I am leaving the scripting to those that can do it. My epic failure is below :- Latest is apparently BanditFaction is not a variable. *Throws my hands up and stops* Hide contents Scriptname SentencedToAYGASEffect extends ActiveMagicEffect Event OnEffectStart(Actor akTarget, Actor akCaster) Actor slave = akTarget if (slave != none) akTarget.StopCombat() Aygas.DebugMessage("Moving sentenced npc: " + slave.GetDisplayname()) ; Enslave with PAH actor newSlave = AddSlaveToPAH(slave) if (newSlave != None) slave = newSlave else Aygas.DebugMessage("Failed to clone sentenced npc: " + slave.GetDisplayname()) return endif ; Assign random training stats slave.SetFactionRank(Aygas.PAHSubmissionFaction, Utility.RandomInt(60, 90)) if (Aygas.HasDOM) slave.SetFactionRank(Aygas.PAHResignation, Utility.RandomInt(60, 90)) slave.SetFactionRank(Aygas.PAHHumiliation, Utility.RandomInt(30, 80)) slave.SetFactionRank(Aygas.PAHAnger , Utility.RandomInt(10, 50)) slave.SetFactionRank(Aygas.PAHFear , Utility.RandomInt(10, 50)) endif if (Aygas.PAHTrainSexFaction != None) slave.SetFactionRank(Aygas.PAHTrainSexFaction, Utility.RandomInt(50, 80)) endif slave.SetFactionRank( Aygas.PAHFunctions.PAHTrainCombat , Utility.RandomInt(20, 80)) slave.SetFactionRank( Aygas.PAHFunctions.PAHTrainPose, Utility.RandomInt(50, 90)) slave.SetFactionRank( Aygas.PAHFunctions.PAHTrainRespect , Utility.RandomInt(20, 50)) bool handled = false if ((Utility.RandomInt(1, 2) == 1) && (Aygas.HasHSH)) ; Move to Restless Hunter if (Aygas.HSH.MoveSlaveToHunter(slave)) handled = true endif endif if (!handled) ; Move to slave pool Utility.Wait(60) Aygas.StorageFunctions.StoreSlave(slave) slave.EquipItem(Aygas.ZazCollar, true, true) slave.EquipItem(Aygas.ZazLegIrons, true, true) Aygas.DebugMessage("Added to slave pool") endif endif EndEvent ; Adds slave to PAH by making a clone. Returns the cloned actor, or None if the process fails Actor Function AddSlaveToPAH(Actor slave) Actor newSlave = None int[] captiveData = Aygas.PAHFunctions.NpcEval.GetActorData(slave) newSlave = Aygas.PAHFunctions.Clone(slave) If newSlave != slave If (newSlave != None) slave.EndDeferredKill() slave.KillEssential() slave.Kill() Else ; if (Aygas.PAHFunctions.Config.LeveledActorBaseToggle) newSlave = Aygas.PAHFunctions.CloneLeveledActorBase(slave) ActorBase slave_base = Aygas.PAHFunctions.GetValidActorBase(slave) If (!slave_base.IsUnique()) newSlave = Aygas.PAHFunctions.CloneLeveledEncounterZone(slave) EndIf EndIf endif If (newSlave != None) newSlave.AllowPCDialogue(false) ; Aygas.PAHFunctions.AddSlave(newSlave) ; Aygas.PAHFunctions.UpdateSlaveCount() Aygas.PAHFunctions.CleanActor(newSlave) newSlave.SetRelationshipRank(Game.GetPlayer(), 0) Aygas.PAHFunctions.NpcEval.StoreNpcFactionInfo(newSlave, captiveData) If (slave != newSlave) newSlave.setAlpha(0.0) Aygas.PAHFunctions.switchActors(slave, newSlave) EndIf newSlave.RemoveFromFaction(BanditFaction) newSlave.SetAV("aggression", 0) newSlave.StopCombat() newSlave.AllowPCDialogue(true) newSlave.setAlpha(1) newSlave.SetDontMove(False) EndIf return newSlave EndFunction aygasCoreScript Property Aygas Auto you can either add the bandit faction as a property in the script or use newSlave.RemoveFromFaction(PAHFunctions.BanditFaction) On 12/19/2022 at 9:28 PM, Lux Lux said: Just upgraded everything. I had this happen in the past and just moved on but just had it happen again. I zoned out of dungeon and the slave was gone when Skyrim loaded and slave count reduced. He was collared and was at 60% submissive if not a bit over so the escape threshold is sketchy. Slave tracker shows on the entrance in the local map. Going back in, he isnt there, It was a small tomb with one entrance so there isnt any way to miss him if he was there. If he "escaped" thats fine. I just want to be clear if there is a bug or not i hear this to be a new dom setting On 12/20/2022 at 5:23 AM, Martok73 said: Thanks, and nope that is something I actually did not know, so thank you again. @CliftonJD question, does PAHE control the npc voice type once they become a slave all the time or does it only affect their voice type while they are under the control of PAHE? Asking because I'm various voice lines spoken using different voice types from many of my generic non unique slaves. Some are channeling Lydia, some are channeling Aela/Uthgerd, Some are using both at the same time. It seems to be happening while they are both in HSH and in PAHE, so was wondering which mod sets the voice type of the slaves. I've updated to 8.16, and in the process of updating HSH and working on installing the new voice pack that uh damn forgot their name, just made. So not sure where the discrepency is coming from and thought I'd ask. Oh and on a side note, Salonia Caelia, the Volkihar vampire chick from Dawnguard that tries to kill you during the quest to recover the blood chalice, for some reason, she literally has 100 in every stat (127 combat), and she still refuses to have sex when using the dialog option of "Ok, slave" "I'm going to fuck you". she has responded 3 times in a row with "Nah, I don't think so". Resulting in me having to rape her, which I don't get, she has 100 sub, respect, sex, everything, and can still refuse? After raping her 3 times for refusing, I tied her up and "punished" her by whipping the shit outta her bring her close to death like 3 times. Once that was done, she had no issue agreeing to sex with the "Ok slave" "i'm going to fuck you" dialog option. the voicetype comes naturally or sometimes bugs during the cloning process, but by default only certain voices are heard and any voices that don't match those voice types are assigned to be heard as eventoned or lydia. no idea how they'd sound like aela or uthgard tho, thought those were both unique Quote Oh, @CliftonJD, btw, the "fixed" file for Lakeview Manor Dungeon Cell, and the associated Unique Display Room flies, that are in the 8.16 fomod, for some reason, don't appear to be the correct ones that you had given me awhile back when ya first fixed it. The lakeview manor one specifically still had the "grey wall" bug, so I had to swap it out for the copy I had kept just in case. Here is the 3 files I'm using that work perfectly, in case you would like to check them against the ones in the fomod. Lakeview Manor Fixed.7z ok, thanks, must have gotten my files mixed up again On 12/20/2022 at 10:10 AM, Nonseen said: i have many attempts to avoid this bug. found ot 2 cases one no error emsage other generate none object errors. to put things context here is how i organized things, here is the architeture of thy system: 1. i made a separate quest and attached to it the 2 script you give me. this quest i use only to run this scripts so my other scripts separated from pahe this way. 2.in my main test quest i added 1 test script that handle evrything. this one tempelary intended to split into 2 in future. but this is not important right now. This secund quest has 2 separate function that calls the 1. quest to remove a slave from pahe or add back. i done this way so separataion from pahe complite and in case i wish make other interface for other pahe based mods it easy to done. during acuiring slave to work mine fallowing procces done: Case 1 - no error report in papyrus: step 0-player talk to the slave and order them stay here and work, this tigger the script function add salve this one handle evry fallowing step step 1 -i call function to make slave reference alias to my mine worker quest step 2- i add the recived slave as actor a tempelary actor array and register for signe game update for 15 sec. step 2-A -if player order other slave to stay in the mine the other slaves added the tempelary npc array. step-3-on game update i a script go trought the entire tempelary array of slaves. and realise all one by one from pahe. case 2- this one generate strange errors, saying slave npc is a none i do the proces i writen down above but not witout any delay. so add the slave to quest as referene alias then prepare the recive next one then realise from pahe. i ahve no exact error log right now but i going to generate some and add to this post. edit: my memory tricked me i have no error in papayrus only my ex slaves not talk to me and i unable to talk to them. i do some other test see they are recived as alias. EDIT 2: After etended testing i discovered the fallowing things: -it seems the bugged ex pahe slaves recive the quest reference alias, to try this out i give the aliases essential flag and tryed to kill the bugged slaves. they refused to tide, witout sad alias the slave can be killed by me. -i adeed separate objectives to slaves that work in mine so i can see them as aliases, the bugged slaves got the marker. my only problem with this slaves at the moment i canot talk to them to go back normal slave mode. i do someo ther trials . Side note: i started my test game with coc riverwood command then manualy started pahe. in my experience this make no big difference. if you think this is a problem i can do another test run with alternate start. EDIT 3: during my testing i managed make some error mesages. i made this as i told 5 slaves in a quick sucsecion to work the mne i standing. i can preverent quick calls for pahe to transfer slave but i think this alone not fix the core problem: player unable to interact with transfered slaves. fallowing errors produced this way: Reveal hidden contents [12/20/2022 - 08:25:37PM] WSTest: calling to add next slave to the working slaves, cureent slave number is: 3next slave placed here: 3 [12/20/2022 - 08:25:37PM] WSTest: Slave Registration done for: Actor [Actor < (FF000D8A)>] Slot 3 [12/20/2022 - 08:25:37PM] WSTest: New Slave number is4 [12/20/2022 - 08:25:37PM] WSTest: calling remove slave from pahe slave is: [Actor < (FF000D8A)>]slavenumber is 4 [12/20/2022 - 08:25:37PM] WStest: Remove Slave From PAH called! [12/20/2022 - 08:25:43PM] ERROR: Cannot call RestoreAV() on a None object, aborting function call stack: [alias Slave005 on quest PAH (0B01FAEF)].pahslave.Regen() - "PAHSlave.psc" Line ? [alias Slave005 on quest PAH (0B01FAEF)].pahslave.OnUpdate() - "PAHSlave.psc" Line ? [12/20/2022 - 08:25:43PM] ERROR: Cannot call GetLevel() on a None object, aborting function call stack: [alias Slave005 on quest PAH (0B01FAEF)].pahslave.OnUpdate() - "PAHSlave.psc" Line ? [12/20/2022 - 08:25:43PM] WARNING: Assigning None to a non-object variable named "::temp81" stack: [alias Slave005 on quest PAH (0B01FAEF)].pahslave.OnUpdate() - "PAHSlave.psc" Line ? [12/20/2022 - 08:25:43PM] ERROR: Cannot call GetActorBase() on a None object, aborting function call stack: [PAH (0B01FAEF)].pahcore.GetValidActorBase() - "PAHCore.psc" Line ? [alias Slave005 on quest PAH (0B01FAEF)].pahslave.UpdateStrength2() - "PAHSlave.psc" Line ? [alias Slave005 on quest PAH (0B01FAEF)].pahslave.OnUpdate() - "PAHSlave.psc" Line ? [12/20/2022 - 08:25:43PM] ERROR: Cannot call GetLeveledActorBase() on a None object, aborting function call stack: [PAH (0B01FAEF)].pahcore.GetValidActorBase() - "PAHCore.psc" Line ? [alias Slave005 on quest PAH (0B01FAEF)].pahslave.UpdateStrength2() - "PAHSlave.psc" Line ? [alias Slave005 on quest PAH (0B01FAEF)].pahslave.OnUpdate() - "PAHSlave.psc" Line ? [12/20/2022 - 08:25:43PM] ERROR: Cannot call GetFactionRank() on a None object, aborting function call stack: [alias Slave005 on quest PAH (0B01FAEF)].pahslave.UpdateStrength2() - "PAHSlave.psc" Line ? [alias Slave005 on quest PAH (0B01FAEF)].pahslave.OnUpdate() - "PAHSlave.psc" Line ? [12/20/2022 - 08:25:43PM] WARNING: Assigning None to a non-object variable named "::temp411" stack: [alias Slave005 on quest PAH (0B01FAEF)].pahslave.UpdateStrength2() - "PAHSlave.psc" Line ? [alias Slave005 on quest PAH (0B01FAEF)].pahslave.OnUpdate() - "PAHSlave.psc" Line ? [12/20/2022 - 08:25:43PM] ERROR: Cannot call GetFactionRank() on a None object, aborting function call stack: [alias Slave005 on quest PAH (0B01FAEF)].pahslave.UpdateStrength2() - "PAHSlave.psc" Line ? [alias Slave005 on quest PAH (0B01FAEF)].pahslave.OnUpdate() - "PAHSlave.psc" Line ? [12/20/2022 - 08:25:43PM] WARNING: Assigning None to a non-object variable named "::temp410" stack: [alias Slave005 on quest PAH (0B01FAEF)].pahslave.UpdateStrength2() - "PAHSlave.psc" Line ? [alias Slave005 on quest PAH (0B01FAEF)].pahslave.OnUpdate() - "PAHSlave.psc" Line ? [12/20/2022 - 08:25:43PM] ERROR: Cannot call GetBaseAV() on a None object, aborting function call stack: [alias Slave005 on quest PAH (0B01FAEF)].pahslave.UpdateStrength2() - "PAHSlave.psc" Line ? [alias Slave005 on quest PAH (0B01FAEF)].pahslave.OnUpdate() - "PAHSlave.psc" Line ? [12/20/2022 - 08:25:43PM] WARNING: Assigning None to a non-object variable named "::temp413" stack: [alias Slave005 on quest PAH (0B01FAEF)].pahslave.UpdateStrength2() - "PAHSlave.psc" Line ? [alias Slave005 on quest PAH (0B01FAEF)].pahslave.OnUpdate() - "PAHSlave.psc" Line ? [12/20/2022 - 08:25:43PM] ERROR: Cannot call SetAV() on a None object, aborting function call stack: [alias Slave005 on quest PAH (0B01FAEF)].pahslave.UpdateStrength2() - "PAHSlave.psc" Line ? [alias Slave005 on quest PAH (0B01FAEF)].pahslave.OnUpdate() - "PAHSlave.psc" Line ? [12/20/2022 - 08:25:43PM] ERROR: Cannot call GetBaseAV() on a None object, aborting function call stack: [alias Slave005 on quest PAH (0B01FAEF)].pahslave.UpdateStrength2() - "PAHSlave.psc" Line ? [alias Slave005 on quest PAH (0B01FAEF)].pahslave.OnUpdate() - "PAHSlave.psc" Line ? [12/20/2022 - 08:25:43PM] WARNING: Assigning None to a non-object variable named "::temp413" stack: [alias Slave005 on quest PAH (0B01FAEF)].pahslave.UpdateStrength2() - "PAHSlave.psc" Line ? [alias Slave005 on quest PAH (0B01FAEF)].pahslave.OnUpdate() - "PAHSlave.psc" Line ? [12/20/2022 - 08:25:43PM] ERROR: Cannot call SetAV() on a None object, aborting function call stack: [alias Slave005 on quest PAH (0B01FAEF)].pahslave.UpdateStrength2() - "PAHSlave.psc" Line ? [alias Slave005 on quest PAH (0B01FAEF)].pahslave.OnUpdate() - "PAHSlave.psc" Line ? [12/20/2022 - 08:25:43PM] ERROR: Cannot call GetBaseAV() on a None object, aborting function call stack: [alias Slave005 on quest PAH (0B01FAEF)].pahslave.UpdateStrength2() - "PAHSlave.psc" Line ? [alias Slave005 on quest PAH (0B01FAEF)].pahslave.OnUpdate() - "PAHSlave.psc" Line ? [12/20/2022 - 08:25:43PM] WARNING: Assigning None to a non-object variable named "::temp413" stack: [alias Slave005 on quest PAH (0B01FAEF)].pahslave.UpdateStrength2() - "PAHSlave.psc" Line ? [alias Slave005 on quest PAH (0B01FAEF)].pahslave.OnUpdate() - "PAHSlave.psc" Line ? [12/20/2022 - 08:25:43PM] ERROR: Cannot call SetAV() on a None object, aborting function call stack: [alias Slave005 on quest PAH (0B01FAEF)].pahslave.UpdateStrength2() - "PAHSlave.psc" Line ? [alias Slave005 on quest PAH (0B01FAEF)].pahslave.OnUpdate() - "PAHSlave.psc" Line ? [12/20/2022 - 08:25:43PM] ERROR: Cannot call GetBaseAV() on a None object, aborting function call stack: [alias Slave005 on quest PAH (0B01FAEF)].pahslave.UpdateStrength2() - "PAHSlave.psc" Line ? [alias Slave005 on quest PAH (0B01FAEF)].pahslave.OnUpdate() - "PAHSlave.psc" Line ? [12/20/2022 - 08:25:43PM] WARNING: Assigning None to a non-object variable named "::temp413" stack: [alias Slave005 on quest PAH (0B01FAEF)].pahslave.UpdateStrength2() - "PAHSlave.psc" Line ? [alias Slave005 on quest PAH (0B01FAEF)].pahslave.OnUpdate() - "PAHSlave.psc" Line ? [12/20/2022 - 08:25:43PM] ERROR: Cannot call SetAV() on a None object, aborting function call stack: [alias Slave005 on quest PAH (0B01FAEF)].pahslave.UpdateStrength2() - "PAHSlave.psc" Line ? [alias Slave005 on quest PAH (0B01FAEF)].pahslave.OnUpdate() - "PAHSlave.psc" Line ? [12/20/2022 - 08:25:43PM] ERROR: Cannot call GetBaseAV() on a None object, aborting function call stack: [alias Slave005 on quest PAH (0B01FAEF)].pahslave.UpdateStrength2() - "PAHSlave.psc" Line ? [alias Slave005 on quest PAH (0B01FAEF)].pahslave.OnUpdate() - "PAHSlave.psc" Line ? [12/20/2022 - 08:25:43PM] WARNING: Assigning None to a non-object variable named "::temp413" stack: [alias Slave005 on quest PAH (0B01FAEF)].pahslave.UpdateStrength2() - "PAHSlave.psc" Line ? [alias Slave005 on quest PAH (0B01FAEF)].pahslave.OnUpdate() - "PAHSlave.psc" Line ? [12/20/2022 - 08:25:43PM] ERROR: Cannot call SetAV() on a None object, aborting function call stack: [alias Slave005 on quest PAH (0B01FAEF)].pahslave.UpdateStrength2() - "PAHSlave.psc" Line ? [alias Slave005 on quest PAH (0B01FAEF)].pahslave.OnUpdate() - "PAHSlave.psc" Line ? [12/20/2022 - 08:25:43PM] ERROR: Cannot call GetBaseAV() on a None object, aborting function call stack: [alias Slave005 on quest PAH (0B01FAEF)].pahslave.UpdateStrength2() - "PAHSlave.psc" Line ? [alias Slave005 on quest PAH (0B01FAEF)].pahslave.OnUpdate() - "PAHSlave.psc" Line ? [12/20/2022 - 08:25:43PM] WARNING: Assigning None to a non-object variable named "::temp413" stack: [alias Slave005 on quest PAH (0B01FAEF)].pahslave.UpdateStrength2() - "PAHSlave.psc" Line ? [alias Slave005 on quest PAH (0B01FAEF)].pahslave.OnUpdate() - "PAHSlave.psc" Line ? [12/20/2022 - 08:25:43PM] ERROR: Cannot call SetAV() on a None object, aborting function call stack: [alias Slave005 on quest PAH (0B01FAEF)].pahslave.UpdateStrength2() - "PAHSlave.psc" Line ? [alias Slave005 on quest PAH (0B01FAEF)].pahslave.OnUpdate() - "PAHSlave.psc" Line ? [12/20/2022 - 08:25:43PM] ERROR: Cannot call GetBaseAV() on a None object, aborting function call stack: [alias Slave005 on quest PAH (0B01FAEF)].pahslave.UpdateStrength2() - "PAHSlave.psc" Line ? [alias Slave005 on quest PAH (0B01FAEF)].pahslave.OnUpdate() - "PAHSlave.psc" Line ? [12/20/2022 - 08:25:43PM] WARNING: Assigning None to a non-object variable named "::temp413" stack: [alias Slave005 on quest PAH (0B01FAEF)].pahslave.UpdateStrength2() - "PAHSlave.psc" Line ? [alias Slave005 on quest PAH (0B01FAEF)].pahslave.OnUpdate() - "PAHSlave.psc" Line ? [12/20/2022 - 08:25:43PM] ERROR: Cannot call SetAV() on a None object, aborting function call stack: [alias Slave005 on quest PAH (0B01FAEF)].pahslave.UpdateStrength2() - "PAHSlave.psc" Line ? [alias Slave005 on quest PAH (0B01FAEF)].pahslave.OnUpdate() - "PAHSlave.psc" Line ? [12/20/2022 - 08:25:43PM] ERROR: Cannot call GetBaseAV() on a None object, aborting function call stack: [alias Slave005 on quest PAH (0B01FAEF)].pahslave.UpdateStrength2() - "PAHSlave.psc" Line ? [alias Slave005 on quest PAH (0B01FAEF)].pahslave.OnUpdate() - "PAHSlave.psc" Line ? [12/20/2022 - 08:25:43PM] WARNING: Assigning None to a non-object variable named "::temp413" stack: [alias Slave005 on quest PAH (0B01FAEF)].pahslave.UpdateStrength2() - "PAHSlave.psc" Line ? [alias Slave005 on quest PAH (0B01FAEF)].pahslave.OnUpdate() - "PAHSlave.psc" Line ? [12/20/2022 - 08:25:43PM] ERROR: Cannot call SetAV() on a None object, aborting function call stack: [alias Slave005 on quest PAH (0B01FAEF)].pahslave.UpdateStrength2() - "PAHSlave.psc" Line ? [alias Slave005 on quest PAH (0B01FAEF)].pahslave.OnUpdate() - "PAHSlave.psc" Line ? [12/20/2022 - 08:25:43PM] ERROR: Cannot call GetBaseAV() on a None object, aborting function call stack: [alias Slave005 on quest PAH (0B01FAEF)].pahslave.UpdateStrength2() - "PAHSlave.psc" Line ? [alias Slave005 on quest PAH (0B01FAEF)].pahslave.OnUpdate() - "PAHSlave.psc" Line ? [12/20/2022 - 08:25:43PM] WARNING: Assigning None to a non-object variable named "::temp413" stack: [alias Slave005 on quest PAH (0B01FAEF)].pahslave.UpdateStrength2() - "PAHSlave.psc" Line ? [alias Slave005 on quest PAH (0B01FAEF)].pahslave.OnUpdate() - "PAHSlave.psc" Line ? [12/20/2022 - 08:25:43PM] ERROR: Cannot call SetAV() on a None object, aborting function call stack: [alias Slave005 on quest PAH (0B01FAEF)].pahslave.UpdateStrength2() - "PAHSlave.psc" Line ? [alias Slave005 on quest PAH (0B01FAEF)].pahslave.OnUpdate() - "PAHSlave.psc" Line ? [12/20/2022 - 08:25:43PM] ERROR: Cannot call GetBaseAV() on a None object, aborting function call stack: [alias Slave005 on quest PAH (0B01FAEF)].pahslave.UpdateStrength2() - "PAHSlave.psc" Line ? [alias Slave005 on quest PAH (0B01FAEF)].pahslave.OnUpdate() - "PAHSlave.psc" Line ? [12/20/2022 - 08:25:43PM] WARNING: Assigning None to a non-object variable named "::temp413" stack: [alias Slave005 on quest PAH (0B01FAEF)].pahslave.UpdateStrength2() - "PAHSlave.psc" Line ? [alias Slave005 on quest PAH (0B01FAEF)].pahslave.OnUpdate() - "PAHSlave.psc" Line ? [12/20/2022 - 08:25:43PM] ERROR: Cannot call SetAV() on a None object, aborting function call stack: [alias Slave005 on quest PAH (0B01FAEF)].pahslave.UpdateStrength2() - "PAHSlave.psc" Line ? [alias Slave005 on quest PAH (0B01FAEF)].pahslave.OnUpdate() - "PAHSlave.psc" Line ? [12/20/2022 - 08:25:43PM] ERROR: Cannot call GetBaseAV() on a None object, aborting function call stack: [alias Slave005 on quest PAH (0B01FAEF)].pahslave.UpdateStrength2() - "PAHSlave.psc" Line ? [alias Slave005 on quest PAH (0B01FAEF)].pahslave.OnUpdate() - "PAHSlave.psc" Line ? [12/20/2022 - 08:25:43PM] WARNING: Assigning None to a non-object variable named "::temp413" stack: [alias Slave005 on quest PAH (0B01FAEF)].pahslave.UpdateStrength2() - "PAHSlave.psc" Line ? [alias Slave005 on quest PAH (0B01FAEF)].pahslave.OnUpdate() - "PAHSlave.psc" Line ? [12/20/2022 - 08:25:43PM] ERROR: Cannot call SetAV() on a None object, aborting function call stack: [alias Slave005 on quest PAH (0B01FAEF)].pahslave.UpdateStrength2() - "PAHSlave.psc" Line ? [alias Slave005 on quest PAH (0B01FAEF)].pahslave.OnUpdate() - "PAHSlave.psc" Line ? [12/20/2022 - 08:25:43PM] ERROR: Cannot call GetBaseAV() on a None object, aborting function call stack: [alias Slave005 on quest PAH (0B01FAEF)].pahslave.UpdateStrength2() - "PAHSlave.psc" Line ? [alias Slave005 on quest PAH (0B01FAEF)].pahslave.OnUpdate() - "PAHSlave.psc" Line ? [12/20/2022 - 08:25:43PM] WARNING: Assigning None to a non-object variable named "::temp413" stack: [alias Slave005 on quest PAH (0B01FAEF)].pahslave.UpdateStrength2() - "PAHSlave.psc" Line ? [alias Slave005 on quest PAH (0B01FAEF)].pahslave.OnUpdate() - "PAHSlave.psc" Line ? [12/20/2022 - 08:25:43PM] ERROR: Cannot call SetAV() on a None object, aborting function call stack: [alias Slave005 on quest PAH (0B01FAEF)].pahslave.UpdateStrength2() - "PAHSlave.psc" Line ? [alias Slave005 on quest PAH (0B01FAEF)].pahslave.OnUpdate() - "PAHSlave.psc" Line ? [12/20/2022 - 08:25:43PM] ERROR: Cannot call GetBaseAV() on a None object, aborting function call stack: [alias Slave005 on quest PAH (0B01FAEF)].pahslave.UpdateStrength2() - "PAHSlave.psc" Line ? [alias Slave005 on quest PAH (0B01FAEF)].pahslave.OnUpdate() - "PAHSlave.psc" Line ? [12/20/2022 - 08:25:43PM] WARNING: Assigning None to a non-object variable named "::temp413" stack: [alias Slave005 on quest PAH (0B01FAEF)].pahslave.UpdateStrength2() - "PAHSlave.psc" Line ? [alias Slave005 on quest PAH (0B01FAEF)].pahslave.OnUpdate() - "PAHSlave.psc" Line ? [12/20/2022 - 08:25:43PM] ERROR: Cannot call SetAV() on a None object, aborting function call stack: [alias Slave005 on quest PAH (0B01FAEF)].pahslave.UpdateStrength2() - "PAHSlave.psc" Line ? [alias Slave005 on quest PAH (0B01FAEF)].pahslave.OnUpdate() - "PAHSlave.psc" Line ? [12/20/2022 - 08:25:43PM] ERROR: Cannot call GetBaseAV() on a None object, aborting function call stack: [alias Slave005 on quest PAH (0B01FAEF)].pahslave.UpdateStrength2() - "PAHSlave.psc" Line ? [alias Slave005 on quest PAH (0B01FAEF)].pahslave.OnUpdate() - "PAHSlave.psc" Line ? [12/20/2022 - 08:25:43PM] WARNING: Assigning None to a non-object variable named "::temp413" stack: [alias Slave005 on quest PAH (0B01FAEF)].pahslave.UpdateStrength2() - "PAHSlave.psc" Line ? [alias Slave005 on quest PAH (0B01FAEF)].pahslave.OnUpdate() - "PAHSlave.psc" Line ? [12/20/2022 - 08:25:43PM] ERROR: Cannot call SetAV() on a None object, aborting function call stack: [alias Slave005 on quest PAH (0B01FAEF)].pahslave.UpdateStrength2() - "PAHSlave.psc" Line ? [alias Slave005 on quest PAH (0B01FAEF)].pahslave.OnUpdate() - "PAHSlave.psc" Line ? [12/20/2022 - 08:25:43PM] ERROR: Cannot call GetBaseAV() on a None object, aborting function call stack: [alias Slave005 on quest PAH (0B01FAEF)].pahslave.UpdateStrength2() - "PAHSlave.psc" Line ? [alias Slave005 on quest PAH (0B01FAEF)].pahslave.OnUpdate() - "PAHSlave.psc" Line ? [12/20/2022 - 08:25:43PM] WARNING: Assigning None to a non-object variable named "::temp413" stack: [alias Slave005 on quest PAH (0B01FAEF)].pahslave.UpdateStrength2() - "PAHSlave.psc" Line ? [alias Slave005 on quest PAH (0B01FAEF)].pahslave.OnUpdate() - "PAHSlave.psc" Line ? [12/20/2022 - 08:25:43PM] ERROR: Cannot call SetAV() on a None object, aborting function call stack: [alias Slave005 on quest PAH (0B01FAEF)].pahslave.UpdateStrength2() - "PAHSlave.psc" Line ? [alias Slave005 on quest PAH (0B01FAEF)].pahslave.OnUpdate() - "PAHSlave.psc" Line ? [12/20/2022 - 08:25:53PM] WSTest: add slave called with succses current slave number4 oh yikes, hope you get it worked out. sorry no idea on it On 12/20/2022 at 1:04 PM, Jasmine92 said: There are no AI models available for the children or Babette, so no voices for them I'm afraid. Serana actually has one of the best sounding voice models since she has so many lines the AI could be trained with. I haven't changes volume level and it should match the those of the other NPCs. I haven't really realize a difference in volume between them, will try and look out for it. ~10% cases of multiple voice disorder sounds within the expected range. I don't now if recloning them would fix it actually, or if it would be possible for @CliftonJD to add an option to the slaves MCM debug page to change their voicetype. (Unfortunately there is no console command to change it manually.) cloning their voice can either return the natural voice type or bug out as the wrong voice type, but i don't know of any way to do that intentinally On 12/20/2022 at 2:48 PM, Will55 said: Both Teen mods (Skyrim Teens & Sassy Teens) use the normal Skyrim voices. The sassy teens seem to be just young adult voices, but the Skyrim teens use the original child's voice (but young adult voice when veering from child talk) which can be a little "disconcerting" if she is a hooker, and they are as keen there as any young modern teen although I am now loath to use them so now for some reason. hmm, thought i remembered the sassy teens as their own unique voices, this used to make them go silent if enslaved....haven't retested it in se yet tho so maybe they changed that since On 12/20/2022 at 4:23 PM, Jasmine92 said: I have a curious phenomena that I can't really pin down, but maybe Clifton has seen it or it's a known bug: During the enslavement process of an NPC something happens with the second to last enslaved NPC that makes everyone else aggro to them. (Lets say I enslave the 15th slave, then suddenly everyone thinks slave number 14 is the enemy of the world.) Even their own summons start attacking them. Had a thrall start attacking my vampire night-lord, which got summoned by her a couple seconds earlier. She zapped the hell out of that thrall and everyone went on with their business, but that was the second time something like that happened, so I am know looking out for that kind of error. However, once the fight has been cleared by death of one of the participants, everybody seems to be best buddies again. definitely sounds like some faction issues with your slaves there, but dom settings can prevent pahe from fixing faction issues. normally pahe would clear any hostile factions responsible for this On 12/20/2022 at 10:34 PM, Martok73 said: Ah, would be kinda cool to be able to change the voice type of a slave, then have whichever voice type you pick use the AI generated files. That would resolve 99% of generic non unique slaves all sounding like Lydia. I'll never understand why femaleeventoned is literally the default voicetype for most random spawned npcs. sorry, don't know if that's possible Quote Oh yeah, before I forget totally, I'm noticing that for certain dialog choices in both PAHE and HSH, the slave responds with "Yes Sir", even when the player is a female. Is there anyway to fix this? It's kinda triggered me a few times more than I'd like to admit and has resulted in more than one slave getting bitch slapped across the room. yes, i'll need to add gender checks to those lines to fix it Quote @CliftonJD Ok mate, got some more testing results from 8.1.6. So far out of the 20 unique and non-unique slaves I have tested, all slave having the exact same stats: 100 submission, 100 respect, 100 sex, 100 pose, 127 combat and less than 10pts each in fear and anger. Each slave has refused sex resulting in the aggressive/rape dialog options, 3 times in a row for each slave, when using the dialog option of "Ok slave...", "I'm going to fuck you". When selecting that dialog for each slave, it literally took them refusing 3 times in a row each, and getting raped 3 times in a row, for them to submit and "consent" to sex. iirc the dialogues use emotions with their stats to determine their responses so i need you to check those from the mcm...sometimes the response needs to be written for the current stats or for maxed slaves and it lands a fall back based on their emotion so this is critical Quote I have also noticed that most of my slave even with 100 respect and being told to address my character properly, will still end a conversation with a smart ass remark or be just down right rude, with lines such as "now scat", or "stop wasting my time", or other similar disrespectful remarks. This has been the most prominent on slaves with the "femalecommander" voice type, but has happened on Vex and Astrid as well. Sometimes when this happens there is no subtitles and it's audio only, but most of the time there are matching subtitles to go along with the smart ass disrespectful spoken comments. It only seems to be happening when the conversation ends, or is aborted via hitting escape. When dialog is started/initiated all slaves with 100 respect appear to either use "yes my thane', or "m'lady", or specifically for the sultry voice type, "there's room in my bed" is most commonly used as their greeting. Once in a blue moon on very very rare occasion I'll have a slave greet my character with "yes mistress/master", but it's very rare. Kinda wish they would use that greeting more often tbh. As stated, currently using PAHE v8.1.6, HSH v1.27, and the new voice packs for both mods. Let me know if you need any other info to track this one down. Thanks. thank you for pointing out its for exiting the conversation, those are goodbye topics i'll need to update fix in the same way i fixed the greetings. the rarity of yes mistress/master is that only respectful sultry women have those lines, but those women seem to be flirting more instead On 12/21/2022 at 12:44 AM, kohlteth said: If you upgraded everything and also use DoM, I may have found out why, in the MCM for DoM there is now an option "slaves can escape" that I think is overriding the PAHE advanced leashcollar / submission preventing escape thing. Hey does anyone know if the "I think I will enslave you" dialogue from Hydragorgon's Slave girls was supposed to connect to PAHE or if it ever did? think that's the gagged dialogue i added to the zaz gag speech lines and yes iirc, it should work On 12/21/2022 at 3:00 PM, Nonseen said: I put here so others that may intrested more easy to find it: I made the first realise of Working Slaves mod. So if any one intrested storing slaves in a mine and profiting from their work you may wish check out this: NS Working Slaves Clifton i wish agin say very very big thanx for the help and patiance! (and feel free to use any part if you think good to improve pahe ) does that mean you worked thru the none object errors On 12/21/2022 at 2:34 AM, Will55 said: I have always seen this as a smart*rse reply that superficially avoids an excuse for punishment. I have heard it often enough in RL as well and it often goes like this: "Yes sir!" Then the almost silent: " No Sir! 3 bags full Sir! etc.". Didn't you ever do/hear this as a child? On 12/21/2022 at 10:34 PM, Martok73 said: The only time I have heard it used and know that it is acceptable is in a military setting. As many of my family are or have been military, the usage of "Yes Sir", and "No Sir", being applied to both genders of above ranking personnel is most of the time preferred as it is an acknowledgement of rank as opposed to gender. Sometimes a "Yes Ma'am", or "No Ma'am" is preferred but mostly depends on the officer. As for me growing up personally, it was always "yes sir", and "yes ma'am", always being taught and told to give proper respect to my elders, acknowledging their age, wisdom, and not insulting their femininity. The one time I smarted off and said "yes sir", to my mother, the next second my ears were ringing. So yeah, that didn't work. i would agree on that, but will brought up an interesting perspective, more on it below: On 12/22/2022 at 4:01 AM, Will55 said: I agree about the politeness rampant when I, too, was a child although I think that I was guilty of such on more than one occasion, especially with my grandfather. But working with unruly, poorly disciplined teenagers and early 20s now is totally different. Now, even as employees they can be that way and I have seen several sacked for that kind of repetitive insolence. We gave up giving trials to chronic unemployed such as they were simply not worth the trouble. I am not surprised that IQs over the west are supposedly dropping. i remember that song as well, but it didn't seem to be sarcastic in nature so i'm thinking its either of olde english or british. remember the women's movement could be modern in comparison to the song. even the mission of the enterprise was originally to boldly go where no man had gone before and later became gender neutral in tng. think it was around the 70's when women were still fighting for the right to the same jobs and same pay as the male counterpart of equal skills. the moon walk was 1 small step for man, 1 giant leap for man-kind. think if this happened in the modern age, they would have been deemed sexist that women weren't even on the flight On 12/23/2022 at 2:31 PM, naranel said: Can you explain this please? I'm Using MO2 and getting a constant error message of The esp for this being requied and to quit without saving, I can open the archive and see it but clearly skyrim cannot. I can unpack but then I can't use MO2 which has....several other integral mods. I've been at this for 6 hours and you seem to know what you're doing...Halp... sorry for the delayed response, but in oder to get that message you would have to have unpacked the bsa's and unticked the esp in skyrim....normally you would tick that in mo2 if you get mo2 working . if you had not unpacked the bsa, you would instead be running the original paradise halls with that setup On 12/24/2022 at 4:52 AM, Martok73 said: Well tbh, I don't think any education system is "great", they all have their flaws. Take Japan for instance, they don't allow their children to be children they expect them to be robots. (Military friend with kids in school in Japan atm). As for me, when I was younger my IQ was just over 160ish iirc, however after 2 strokes, and the onset of a neurological disorder, it is barely above 120, so I've lost 40pts roughly, and from what I've been told it will only get worse as I continue to age unless they find a way to "fix" what's wrong with me. uhm, well, ok then, LOL @CliftonJD question, I asked about this on HSH and it's not from it, so is the new dialog "Rewards Slave", "Let slave have sex" from PAHE? If so, what exactly is it supposed to do as I've clicked on it and nothing happens. yes, those are some very old dialogues you've uncovered. they should be disabled so that could be why they don't respond to it....shouldn't even see the dialogue option. basically if they worked right when they were here it would allow a slave to have sex with another slave, but blabla never told me any of the requirements for the slave to be able to practice those lines. he cleared and disabled it before sending it to the public version in 6.0. some time after i took it over i discovered he had changed how the quest saves data causing the new friendly bandit bug. fixing the quest data in version 7 also meant clearing slave names from those dialogues On 12/24/2022 at 4:07 PM, Jieigh said: I'm experiencing a bug where having sex (either trough "ok, slave..." or "you, strip! I'm going to have fun with you") gives pose training instead of sex training, and asking the slave to address properly or berating her for not doing so gives anger training instead of respect. Using the PAHE alternate start to get a respectful sarting slave also gives me a slave with 100 anger training instead. Apparently when I leave them at a house/camp their stats become what they should be (checked with the "Slave info" spell), but as soon as I retrieve them again ("time to hit the road, slave") the sex value goes to pose and the respect goes to anger (and sex and respect are set to 0) It started when I updated PAHE to 8.1.6 (from 8.1.5), AYGAS 0.60a (from 0.57) and HSH 1.28 (from 1.26 or 1.27, not sure) Made a new profile with only and PAHE/AYGAS/HSH and their requirements. Everything works fine with just PAHE or PAHE+AYGAS, but PAHE+HSH and PAHE+HSH+AYGAS have this problem, so I guess the problem comes from HSH Any insight on how the fuck I solve this? On 12/25/2022 at 6:41 PM, Jieigh said: Thanks but found the problem frm Musje. The answer was simpler than I tought: the problem is the "Slave Info" spell, not the stats themselves. When the slaves are on PAHE, the spell gives the wrong information (the stats are correct in the MCM) its good that your previous post narrowed it down to a hsh issue, this means you can go back to musje and tell her to fix the slave info spell from her end....its already setup to natively read slaves from either hsh or pahe without any changes to that spell from hsh, so it should be safe to remove from hsh (this is also why the bug is new to this update of hsh or it would already have been a previous bug in pahe) On 12/26/2022 at 12:02 PM, Yanderecon69 said: Question why was the leveled actor base function retired i would like to train combat slaves that level with the player did it just stop working or is there another mod that just handles it better or does it just level them by default now ? On 12/26/2022 at 12:33 PM, Yanderecon69 said: So the "leveled actor base" function wasn't for leveling with the player to begin with ? no, it was more like jury-rigging a method for fixing the naked bandit bug. it didn't perform the job very well and sometimes would cause more trouble than it fixed...instead we have made the naked outfit optional to completely solve the naked bandit bug On 12/26/2022 at 12:26 PM, Jasmine92 said: Afaik The leveled actor base setting gets carried over when the npc is enslaved / cloned. Bandits don't level with the player, rather their level depends on the zone settings they are spawned from and the level of the player when you first visited that zone. However, you can make any NPC level with you with the setlevel console command. (for example "setlevel 1000,0,1,80" will make the NPC always have the same level as the player (1000,0), starting from level 1 up to level 80.) yes, thats how the leveled actorbase works....this lack of a leveled actorbase on random's i think is what made the old toggle not work most the time i do like the sound of that command tho, wonder if there's a script command for pahe to use it On 12/27/2022 at 3:07 AM, Will55 said: Is that the NoonSeen one? The one that shelves nonworking slaves to save memory. last i remember mention of that script for maximizing the hsh slave roster i think it was made by @pinky6225 not sure if they ever got it compiled tho, last i heard the soft-dependencies for hsh weren't cooperating On 12/22/2022 at 6:15 PM, Martok73 said: That would explain why sometimes a slave might sound like Lydia with one line, and herself with another line then. Speaking of that, here's an interesting tidbit... The Dwarven Sphere's when they are enslaved, seem to use the femaleyoungeager voice type files. I honestly did not know they spoke at all as I never enslaved them until last night, but sure enough out popped Ysolda when talking to them or punishing them, it was fucking hillarious hearing a big bad dwarven sphere guardian with the very young high pitched voice saying "help me help me", lol. Definitely PAHE as I was inside the ruin where you get the Eyes of the Falmer for the TG quest. Ooo, thank you ? the dwarven sphere voice was my own personal touch, good to hear its working....i hated them being so quiet so i gave them files from the young eager voice 2 hours ago, Jasmine92 said: You can check their voicetype in the PAHE MCM (enable debugging). If it's still femalecommander, then her DoM voicelines and most of the PAHE ones should be correct. Most, because there are some manually crafted ones that ship with PAHE that don't use the default filename conventions but rather manually set one, sharing it with other voicestypes, hence the occasional "personality disorder" when it comes to voices within PAHE. The greetings and goodbys for example share some files. That said, vampires should use the voicetype "femalevampire" that came with the DLC. Maybe with enough persuasion I can get @CliftonJD to change the dialogues to the default CK behavior, even if that means, that without a voicepack there would be no spoken lines in PAHE at all. (Or just ship PAHE with some files of my voicepack if he likes.) And maybe it would be even possible to implement a function into the MCM debug menu to change a slaves voicetype altogether. In the meantime, I myself am still trying to capture an orc that actually uses the femaleorc voice or a vampire that uses femalevampire, but no luck so far, youngeager, condescending and eventoned seem to dominate. there are both legacy or basic skyrim vampires with vanilla voicetypes as well as the dlc counterparts with their dlc voice types. the problem with the shared voice lines. the dlc voice files packed with pahe need to be fixed also, those aren't correct to match. 5 hours ago, Martok73 said: @CliftonJD @Jasmine92 I had a slave channel Lydia last night that threw me for a loop as this slave had never ever channeled Lydia before and had always had the proper voice type when she spoke. Salonia Caelia, the vampire chick that tries to kill you in the basement/caves of Red Water Den during the quest for the Blood Chalice on the Volkihar vampire side of the Dawnguard quest chain, is a full trained house slave in my castle "servicing" my character and the other followers I have there. Last night tho when I opened her dialog to talk to her, she greeted me with "Yes, my Thane" in Lydia's voice! Threw me for a loop cause I had never heard her sound like Lydia before. Her voice type is femalecommander and up until last night as best I can remember always sounded fine, however I didn't monitor her while she was being trained so I guess I can't be sure. But she definitely sounded like Lydia with the "Yes , my Thane" greeting. 2 hours ago, Martok73 said: I don't use DoM, so no concern there, when checking the PAHE MCM it does in fact have the correct voice type listed as FemaleCommander, which is the same voice type shown on her wiki page here https://en.uesp.net/wiki/Skyrim:Salonia_Caelia , so I have no clue as to why or how all of a sudden she decides to channel Lydia. I did notice that she did it twice, once while under the control of PAHE, and once while inside HSH, so I don't know if that matters or not, but so far she hasn't used that specific line again, nor channeled Lydia since the first time in PAHE, and the one and only time while inside HSH. female commander isn't 1 of the voice types in pahe so it would default to eventoned with exception of the lines that have been changed to the vanilla shared dialogues. vanilla shared dialogues allow us to make them sound natural even when the text doesn't match that voice, its as if skyrim adjusts the voice line to match the correct response On 12/22/2022 at 10:18 AM, Jasmine92 said: I has AI generated voice files for all lines used in PAHE, HSH and AYGAS, so they are replaced. Some lines however seem to be tagged with audio from different voices, so there could be a mixup here an there. I am hunting those down as good as I can. I will look into it. some of the condescending or eager voiced dialogues borrowed eventoned or nord responses in an age before synth. tho i'm aware of it, tracking it down is the key to modernizing it to a correct response. much of that was also a way of having the lines already made....fixing those lines once found will also require thinking up a more suitable replacement line for them to even say here 1 hour ago, Jasmine92 said: Then everything sounds like it's working as expected. I looked into the shipped PAHE voices a little more: - there are roughly about ~1100 different lines spoken in PAHE dialogue. - PAHE comes with around ~309 voice files for each voicetype. - the voicepack comes with ~947 files per voice overwriting ~155 files from PAHE - that leaves around ~154 lines that use the shared PAHE files. (see spoiler for the shared lines) So, depending on the character, you can expect that around 86% of the lines should be in the right voice, unless you happen to capture an NPC that uses Lydias voices, than its 100%. Reveal hidden contents a fight! ah, you're back. all right, then. all right, you've had enough. bad idea. be careful! be gone! by the gods! call upon me if i can be of any service. can't a woman get a moment to herselfq leave me! careful with that. damn you! dialoguege_dialoguegeneric_0006cb28_1 do your worst! don't do that. don't even think about it. don't hurt me! you win. dragonborn. what do you needq enough! ever onward. finally, you're back. following. forget it. i don't do that kind of work. get away from me. gods help us! good. chat time's over. guess they deserved it... hands off. help me, help me! hey, watch it! hmm hmm. (distracted) hmm. nothing here after all. honor to you, my thane. honored to see you again, my thane. how can i argue with thatq how dare you! huhq i ain't much for talkin'. i am your sword and your shield. i can't believe i got caught. i didn't mean nothing by it! just... leave me alone! what do you wantq i do. i don't have to take that from you! i guess i was just hearing things. i guess you had your reasons. i understand. if i can just... stand up... i'll be right here, then. i'll be waiting for you at home, then. i'll see you there. i'll take my leave, then. i'll teach you to talk to me that way! i'm getting out of here! i'm still here. i'm waiting. it can't be helped. it would seem so. it's been an honor. keep your hands to yourself. lead on, then. let's go. long life to you, thane. mercy! mind yourself. (accusational) must be my imagination. my lady. my lord. nah. i don't think so. no more! i yield! i yield! no need to get rough! no! (urgent pained) no. not possible. no... not like this... not bad. not my problem. not now. of course. oh no! by the gods! this can't be happening! okay, okay. you've talked me into it. out with it. pained - effortful grunt 01 pained - effortful grunt 02 put that down. remind me not to make you angry. roar of anger stay out of trouble, now. still standing here. stop that. thank you. i'll be sure to put it to good use. thanks. that could have turned out better. that doesn't change anything. that itq there is no escape. courage is useless. there you are. this can't be happening. this should be good. until next time. victory is yours! i submit! was that really necessaryq watch what you're doing. well, this is a nice mess you've gotten me into. we're with you, dragonborn. we've stopped. what is itq what are you doing that forq what are you doingq what can i do for youq what do you need, my thaneq what do you think you're doingq what in the world... what in the...q what is the meaning of thisq what was thatq whatever you say! whatq whatq nooo! what's the hurryq what's the matter with youq why are you doing thatq will do. yawn 01 yeah, whatever. yes, my thaneq you are correct. you could have just asked. you expect me to believe thatq you have something to say, dogq something on your mindq you're going to regret this. you've bested me! you've done well. ok if its these shared lines that are causing an issue, even changing the quest to allow the voices won't fix that until you make new files to replace those lines. those compose of a huge portion of the dialogue responses for all but the sultry women
kohlteth Posted December 30, 2022 Posted December 30, 2022 1 hour ago, CliftonJD said: On 12/21/2022 at 1:44 AM, kohlteth said: If you upgraded everything and also use DoM, I may have found out why, in the MCM for DoM there is now an option "slaves can escape" that I think is overriding the PAHE advanced leashcollar / submission preventing escape thing. Hey does anyone know if the "I think I will enslave you" dialogue from Hydragorgon's Slave girls was supposed to connect to PAHE or if it ever did? think that's the gagged dialogue i added to the zaz gag speech lines and yes iirc, it should work Hi, I get the dialogue but when I make it thru all the "I cant understand you" and rest of the gagged stuff, that line about "I think I will enslave you" but when selected nothing happens, which was why I wondered if it was supposed to activate PAH or not.
Jasmine92 Posted December 30, 2022 Posted December 30, 2022 (edited) 4 hours ago, CliftonJD said: ok if its these shared lines that are causing an issue, even changing the quest to allow the voices won't fix that until you make new files to replace those lines. those compose of a huge portion of the dialogue responses for all but the sultry women I will gladly help if i can. Thing is, the way the tool chain to generate voices works right now is, that I would need a version of the mod where the vanilla shared dialogues are changed back to "normal" ones. Then I would use @DoubleCheeseburger's SSEEdit export script that @TrollAutokill modified to dump the dialog lines and feed them into my voice file generator pipeline. (Maybe the export script can be edited to also export shared dialog lines, effectively generating new voice lines for all dialogues, overwriting the existing ones, but I haven't looked at the script jet in more detail and I am not really experienced with SSE scripts. This is the script: xVASynth Dialogue Export_ALLFemalesAndMales.pas ) Concerning the the change of an NPC's voicetype: the GetActorBase() Object has a SetVoiceType() function that can change the voice of an NPC, it might not be permanent though, so some startup scipt that runs after loading might need to take care of reapplying the voicetype. I found it in the LazyMan Tools mod. I added the source file for reference, see line 1989 (function applyNPCVoice) for reference. Maybe that can help. _MODLazyToolsMain.psc Edited December 30, 2022 by Jasmine92
Nonseen Posted December 30, 2022 Posted December 30, 2022 8 hours ago, CliftonJD said: does that mean you worked thru the none object errors yes my solution is dodge the situation that make bug happen. Not perfect reation but works. and now finsihed all the bug hunt i known and need to. Relaised 1.0 version no wip any more. My solution to problems come with tlaking slaves simply not taking to slaves work here ect. Using spells that make slave work the work place or put them back pahe work fine and not need talk to slave. This way veri fast to move in and out slaves from work palces. during devlopment i have a idea how we can avoid the limitation of maximum array size of 128. in theory form lists can handle far larger arrays. and form lists accept nearly any kinde of data. i not needed use for this but i know its possible. one of my test i put more than 2k+ record to a form list. Dont know this can be any use to you. i think some cases far better use formlist instead array. drawback is take more steps get data from form list than acces it from arrays.
Will55 Posted December 30, 2022 Posted December 30, 2022 8 hours ago, CliftonJD said: hmm, thought i remembered the sassy teens as their own unique voices, this used to make them go silent if enslaved....haven't retested it in se yet tho so maybe they changed that since Thank you for the reply. How long did it take you to work through the comments and then reply? As I have never enslaved any sassy teens at any time, I cannot verify that they are the unique voices or just the usual Skyrim voice pool. I thought that they were but perhaps that was just me. Any comment about sound or voices that I make has to be read knowing that I am 80% deaf: totally in the R ear and 50% in the L and both had a "sudden onset" . I often play with no sound as earphones become uncomfortable after a while and without them everyone whinges about the "noise"z despite a supposedly "soundproof" room. 8 hours ago, CliftonJD said: i remember that song as well, but it didn't seem to be sarcastic in nature so i'm thinking its either of olde english or british. remember the women's movement could be modern in comparison to the song. even the mission of the enterprise was originally to boldly go where no man had gone before and later became gender neutral in tng. think it was around the 70's when women were still fighting for the right to the same jobs and same pay as the male counterpart of equal skills. the moon walk was 1 small step for man, 1 giant leap for man-kind. think if this happened in the modern age, they would have been deemed sexist that women weren't even on the flight I did not care about the race/colour or sex of an applicant, although one ideological group I do try to avoid. but I do care about competence and AFAIAC that overrides all diversity for the sake of diversity, garbage. The meritocracy even with its numerous faults pulled us out of the caves and I am not helping the attempt to make us return to them. It is all about dividing us. 8 hours ago, CliftonJD said: last i remember mention of that script for maximizing the hsh slave roster i think it was made by @pinky6225 not sure if they ever got it compiled tho, last i heard the soft-dependencies for hsh weren't cooperating So Noonseen's ?patch will not work?
Martok73 Posted December 30, 2022 Posted December 30, 2022 (edited) 20 hours ago, Jasmine92 said: Then everything sounds like it's working as expected. I looked into the shipped PAHE voices a little more: - there are roughly about ~1100 different lines spoken in PAHE dialogue. - PAHE comes with around ~309 voice files for each voicetype. - the voicepack comes with ~947 files per voice overwriting ~155 files from PAHE - that leaves around ~154 lines that use the shared PAHE files. (see spoiler for the shared lines) So, depending on the character, you can expect that around 86% of the lines should be in the right voice, unless you happen to capture an NPC that uses Lydias voices, than its 100%. Reveal hidden contents a fight! ah, you're back. all right, then. all right, you've had enough. bad idea. be careful! be gone! by the gods! call upon me if i can be of any service. can't a woman get a moment to herselfq leave me! careful with that. damn you! dialoguege_dialoguegeneric_0006cb28_1 do your worst! don't do that. don't even think about it. don't hurt me! you win. dragonborn. what do you needq enough! ever onward. finally, you're back. following. forget it. i don't do that kind of work. get away from me. gods help us! good. chat time's over. guess they deserved it... hands off. help me, help me! hey, watch it! hmm hmm. (distracted) hmm. nothing here after all. honor to you, my thane. honored to see you again, my thane. how can i argue with thatq how dare you! huhq i ain't much for talkin'. i am your sword and your shield. i can't believe i got caught. i didn't mean nothing by it! just... leave me alone! what do you wantq i do. i don't have to take that from you! i guess i was just hearing things. i guess you had your reasons. i understand. if i can just... stand up... i'll be right here, then. i'll be waiting for you at home, then. i'll see you there. i'll take my leave, then. i'll teach you to talk to me that way! i'm getting out of here! i'm still here. i'm waiting. it can't be helped. it would seem so. it's been an honor. keep your hands to yourself. lead on, then. let's go. long life to you, thane. mercy! mind yourself. (accusational) must be my imagination. my lady. my lord. nah. i don't think so. no more! i yield! i yield! no need to get rough! no! (urgent pained) no. not possible. no... not like this... not bad. not my problem. not now. of course. oh no! by the gods! this can't be happening! okay, okay. you've talked me into it. out with it. pained - effortful grunt 01 pained - effortful grunt 02 put that down. remind me not to make you angry. roar of anger stay out of trouble, now. still standing here. stop that. thank you. i'll be sure to put it to good use. thanks. that could have turned out better. that doesn't change anything. that itq there is no escape. courage is useless. there you are. this can't be happening. this should be good. until next time. victory is yours! i submit! was that really necessaryq watch what you're doing. well, this is a nice mess you've gotten me into. we're with you, dragonborn. we've stopped. what is itq what are you doing that forq what are you doingq what can i do for youq what do you need, my thaneq what do you think you're doingq what in the world... what in the...q what is the meaning of thisq what was thatq whatever you say! whatq whatq nooo! what's the hurryq what's the matter with youq why are you doing thatq will do. yawn 01 yeah, whatever. yes, my thaneq you are correct. you could have just asked. you expect me to believe thatq you have something to say, dogq something on your mindq you're going to regret this. you've bested me! you've done well. Ok, so I'm abit confused as I've read over that list a few times now and I've heard more than just Lydia's voice being used to speak some of those lines. Uthgerd and Aela both say some of those lines in their normal dialog as followers when they are not enslaved. They are voice type femalecommander. 15 hours ago, CliftonJD said: the voicetype comes naturally or sometimes bugs during the cloning process, but by default only certain voices are heard and any voices that don't match those voice types are assigned to be heard as eventoned or lydia. no idea how they'd sound like aela or uthgard tho, thought those were both unique Uthgerd and Aela share the femalecommander voice type, along with several other npcs. Adrianna Avenicci comes to mind. I have several slaves that list femalecommander as their voice type in the PAHE MCM, and as far as I can tell they work and sound correct although most of my slaves don't get alot of time with me tbh so I can't say for 100% certainty that they have never used femaleeventoned in a response or reply during their training while I was away. I also have way too man slaves with femaleeventoned as their default voice too. I've got a few with femaleyoungeager and a few with femalesultry, and then there are Astrid, and Vex who are unique. Even with the named unique slaves I have most of them share voice types with other npcs in the world as Bethesda was cheap and only paid 3 voice actors, lol, so alot of npcs sound alike because they use the same voice/va. 15 hours ago, CliftonJD said: ok, thanks, must have gotten my files mixed up again haha, np, I'm sure it's easy to do when one has as many files to manage as what you do with a mod this size. 15 hours ago, CliftonJD said: hmm, thought i remembered the sassy teens as their own unique voices, this used to make them go silent if enslaved....haven't retested it in se yet tho so maybe they changed that since Sassy Teens do have their own unique voices and iirc they still go silent when enslaved. They use some of the same dialog lines as other children in Skyrim, but their voices are unique from any other voice in the game. However all of the Sassy teens use the same unique voice so they all sound the same. 15 hours ago, CliftonJD said: sorry, don't know if that's possible Me either, but was worth a shot asking 15 hours ago, CliftonJD said: yes, i'll need to add gender checks to those lines to fix it Awesome, thank you will look forward to it then 15 hours ago, CliftonJD said: iirc the dialogues use emotions with their stats to determine their responses so i need you to check those from the mcm...sometimes the response needs to be written for the current stats or for maxed slaves and it lands a fall back based on their emotion so this is critical Are you referring to the MCM entry "Mood" ? If you are I'm not 100% sure, but like 90% that they were all neutral, I do remember that none of them were angry, maybe one was afraid, but I'm pretty sure they were neutral. I haven't had it happen again as I haven't taken anymore of my slaves out of HSH to move them yet after they finish their training, most of them once done get moved to another location by the taskmaster I have set automatically and I normally don't move any until I am ready to "thin the herd" so to speak. aka sell some off at a HSH Auction in the Restless Hunter. What mood/emotional state would they have to be in to trigger the refusal of sex at max stats? I think they'd have to be either pretty stupid or pretty pissed to refuse when they have max stats. 15 hours ago, CliftonJD said: thank you for pointing out its for exiting the conversation, those are goodbye topics i'll need to update fix in the same way i fixed the greetings. the rarity of yes mistress/master is that only respectful sultry women have those lines, but those women seem to be flirting more instead I had two slaves last night do the same thing and they had the femaleeventoned voice type as their default. I have also noticed that the sultry voice type flirt real heavy most of the time when they are fully trained as well, which is fine with me as it's much better than being a smartass or rude, lol, and it's kinda funny/cute that they do that after being "broken". Good to know tho that it'll be addressed, thanks. 15 hours ago, CliftonJD said: yes, those are some very old dialogues you've uncovered. they should be disabled so that could be why they don't respond to it....shouldn't even see the dialogue option. basically if they worked right when they were here it would allow a slave to have sex with another slave, but blabla never told me any of the requirements for the slave to be able to practice those lines. he cleared and disabled it before sending it to the public version in 6.0. some time after i took it over i discovered he had changed how the quest saves data causing the new friendly bandit bug. fixing the quest data in version 7 also meant clearing slave names from those dialogues Ah, ok, the only slaves I've seen that dialog option on was a frost troll and a falmer warmonger, have not seen it "yet" on any of the human slaves so far, just a couple of the creatures. So I should not be seeing that dialog option at all then correct? 15 hours ago, CliftonJD said: the dwarven sphere voice was my own personal touch, good to hear its working....i hated them being so quiet so i gave them files from the young eager voice LOL nice to know it was not a bug and wad indeed intentional, first time it happened I was like "WTF???" every time there after the first I was laughing my ass off as it was freakin' hillarious. 15 hours ago, CliftonJD said: female commander isn't 1 of the voice types in pahe so it would default to eventoned with exception of the lines that have been changed to the vanilla shared dialogues. vanilla shared dialogues allow us to make them sound natural even when the text doesn't match that voice, its as if skyrim adjusts the voice line to match the correct response Ok, now I'm more confused, I have several slaves that have the femalecommander voice type and unless they channel Lydia when I'm not around to hear it, they all work correctly and use the correct voice type when they speak, which is why it threw me for a loop when Salonia did it twice. But she only did it twice, since then she has sounded exactly how she's supposed to sound and the subtitles have also been correct. To the best of my shitty memory I do not recall any of the slaves with that voice type having mismatched subtitles, or at least if they did I don't remember. I've also heard the line "I understand" spoken correctly by each voice type minus the sultry one, so eventoned, commander, and youngeager have all used that particular line, and iirc there are several lines that are shared between the 3 voice types and not just spoken by "Lydia". So I'm really confused when you say femalecommander isn't a voice in PAHE and it would default to femaleeventoned, cause I know I'm not completely senial and have heard several of my slaves speaking in that voice many times with matching subtitles too. 15 hours ago, CliftonJD said: ok if its these shared lines that are causing an issue, even changing the quest to allow the voices won't fix that until you make new files to replace those lines. those compose of a huge portion of the dialogue responses for all but the sultry women As I replied above earlier in this thread, I have heard several of those specific dialog lines spoken by all three voice types of eventoned, commander, and youngeager, so I know that more than just Lydia's voice uses at least some of those lines. So could it possibly be that a few dialog got pointed to the wrong voice type and vice versa? Most of my slaves stay inside HSH all the time, and on occasion I'll take a few and move them into PAHE to transport them either to auction or to another house, or make them TDF hookers. I have heard slaves while being controlled by all three mods use some of those dialog lines and they have had the correct voice type when they spoke them, so I think there may be more to it tbh. The biggest "mismatch" of spoken words and subtitles I've noticed in my gameplay has been with other mods like Sex Lab Romance. I'd say 99% of the time slaves don't speak at all while under TDF and only have the subtitles, but once in awhile they do actually speak, and it's always been these generic lines and best I recall it's always been in the correct voice. I have however noticed a good bit of subtitle to spoken voice mismatch with the "distressed" responses in PAHE, mostly when punishing a slave and they say lines like "You win I submit", or "Victory is yours, I submit", or sometimes they speak and no subtitle is present at all, example would be "Why Me?". Some of these "distressed" voice lines are spoken by the correct voice type and some are not, I have noticed the female nord voice, and the youngeager voice both use "Why me?", and have heard Lydai and Ysodla both yell "help me help me". So I believe there may be instances where a pointer? (lack of better term), is connecting a dialog line with the wrong voice type in some cases, but not all cases, because sometimes they do indeed use the correct voice with the dialog when they speak even tho that list shows that it is "shared dialog". As noted above, the specific line "I understand", is spoken and used by Lydai, Aela, Uthgerd, and Ysolda voice types both outside of being a slave and while being a slave as well. Eventoned, commander, and youngeager. I may be wrong but I'm pretty sure I've even heard Saadia use that line before when she was not a slave and just working in the Bannered Mare...might have been when I refused to help her, I can't remember, but I'm pretty sure I've heard her use it before. Anyway sorry for rambling abit, point is I know that at least some of those shared dialog lines have recorded voices for more than just the eventoned Lydia voice so it may just be something simple like a line calling the wrong voice or vice versa... granted it may take forever and a day to go thru all of them and find the mismatches tho. lol. @CliftonJD Oh yeah, WELCOME BACK... hope you had a good holiday and a Happy New Year! ? Edited December 30, 2022 by Martok73 1
pinky6225 Posted December 30, 2022 Posted December 30, 2022 (edited) 11 hours ago, Will55 said: 20 hours ago, CliftonJD said: last i remember mention of that script for maximizing the hsh slave roster i think it was made by @pinky6225 not sure if they ever got it compiled tho, last i heard the soft-dependencies for hsh weren't cooperating So Noonseen's ?patch will not work? What is noonseens patch? To increase the slave limit in HSH the If/ElseIf check for a slot needs making bigger in PHHSHFlexiStorage When i tried i could never get it to compile though as i couldnt find the sources for the soft dependancys, Musje did say they would look at extending it though as one of their updates Edited December 30, 2022 by pinky6225 1
Yanderecon69 Posted December 30, 2022 Posted December 30, 2022 21 hours ago, CliftonJD said: you can either add the bandit faction as a property in the script or use newSlave.RemoveFromFaction(PAHFunctions.BanditFaction) i hear this to be a new dom setting the voicetype comes naturally or sometimes bugs during the cloning process, but by default only certain voices are heard and any voices that don't match those voice types are assigned to be heard as eventoned or lydia. no idea how they'd sound like aela or uthgard tho, thought those were both unique ok, thanks, must have gotten my files mixed up again oh yikes, hope you get it worked out. sorry no idea on it cloning their voice can either return the natural voice type or bug out as the wrong voice type, but i don't know of any way to do that intentinally hmm, thought i remembered the sassy teens as their own unique voices, this used to make them go silent if enslaved....haven't retested it in se yet tho so maybe they changed that since definitely sounds like some faction issues with your slaves there, but dom settings can prevent pahe from fixing faction issues. normally pahe would clear any hostile factions responsible for this sorry, don't know if that's possible yes, i'll need to add gender checks to those lines to fix it iirc the dialogues use emotions with their stats to determine their responses so i need you to check those from the mcm...sometimes the response needs to be written for the current stats or for maxed slaves and it lands a fall back based on their emotion so this is critical thank you for pointing out its for exiting the conversation, those are goodbye topics i'll need to update fix in the same way i fixed the greetings. the rarity of yes mistress/master is that only respectful sultry women have those lines, but those women seem to be flirting more instead think that's the gagged dialogue i added to the zaz gag speech lines and yes iirc, it should work does that mean you worked thru the none object errors i would agree on that, but will brought up an interesting perspective, more on it below: i remember that song as well, but it didn't seem to be sarcastic in nature so i'm thinking its either of olde english or british. remember the women's movement could be modern in comparison to the song. even the mission of the enterprise was originally to boldly go where no man had gone before and later became gender neutral in tng. think it was around the 70's when women were still fighting for the right to the same jobs and same pay as the male counterpart of equal skills. the moon walk was 1 small step for man, 1 giant leap for man-kind. think if this happened in the modern age, they would have been deemed sexist that women weren't even on the flight sorry for the delayed response, but in oder to get that message you would have to have unpacked the bsa's and unticked the esp in skyrim....normally you would tick that in mo2 if you get mo2 working . if you had not unpacked the bsa, you would instead be running the original paradise halls with that setup yes, those are some very old dialogues you've uncovered. they should be disabled so that could be why they don't respond to it....shouldn't even see the dialogue option. basically if they worked right when they were here it would allow a slave to have sex with another slave, but blabla never told me any of the requirements for the slave to be able to practice those lines. he cleared and disabled it before sending it to the public version in 6.0. some time after i took it over i discovered he had changed how the quest saves data causing the new friendly bandit bug. fixing the quest data in version 7 also meant clearing slave names from those dialogues its good that your previous post narrowed it down to a hsh issue, this means you can go back to musje and tell her to fix the slave info spell from her end....its already setup to natively read slaves from either hsh or pahe without any changes to that spell from hsh, so it should be safe to remove from hsh (this is also why the bug is new to this update of hsh or it would already have been a previous bug in pahe) no, it was more like jury-rigging a method for fixing the naked bandit bug. it didn't perform the job very well and sometimes would cause more trouble than it fixed...instead we have made the naked outfit optional to completely solve the naked bandit bug yes, thats how the leveled actorbase works....this lack of a leveled actorbase on random's i think is what made the old toggle not work most the time i do like the sound of that command tho, wonder if there's a script command for pahe to use it last i remember mention of that script for maximizing the hsh slave roster i think it was made by @pinky6225 not sure if they ever got it compiled tho, last i heard the soft-dependencies for hsh weren't cooperating the dwarven sphere voice was my own personal touch, good to hear its working....i hated them being so quiet so i gave them files from the young eager voice there are both legacy or basic skyrim vampires with vanilla voicetypes as well as the dlc counterparts with their dlc voice types. the problem with the shared voice lines. the dlc voice files packed with pahe need to be fixed also, those aren't correct to match. female commander isn't 1 of the voice types in pahe so it would default to eventoned with exception of the lines that have been changed to the vanilla shared dialogues. vanilla shared dialogues allow us to make them sound natural even when the text doesn't match that voice, its as if skyrim adjusts the voice line to match the correct response some of the condescending or eager voiced dialogues borrowed eventoned or nord responses in an age before synth. tho i'm aware of it, tracking it down is the key to modernizing it to a correct response. much of that was also a way of having the lines already made....fixing those lines once found will also require thinking up a more suitable replacement line for them to even say here ok if its these shared lines that are causing an issue, even changing the quest to allow the voices won't fix that until you make new files to replace those lines. those compose of a huge portion of the dialogue responses for all but the sultry women ah i see thanks for the heads up 1
CliftonJD Posted December 30, 2022 Author Posted December 30, 2022 20 hours ago, kohlteth said: Hi, I get the dialogue but when I make it thru all the "I cant understand you" and rest of the gagged stuff, that line about "I think I will enslave you" but when selected nothing happens, which was why I wondered if it was supposed to activate PAH or not. thank you for pointing it out, it seems a bug occured in the dialogue properties added by the dwarven suits patch...fixing this now 18 hours ago, Jasmine92 said: I will gladly help if i can. Thing is, the way the tool chain to generate voices works right now is, that I would need a version of the mod where the vanilla shared dialogues are changed back to "normal" ones. Then I would use @DoubleCheeseburger's SSEEdit export script that @TrollAutokill modified to dump the dialog lines and feed them into my voice file generator pipeline. (Maybe the export script can be edited to also export shared dialog lines, effectively generating new voice lines for all dialogues, overwriting the existing ones, but I haven't looked at the script jet in more detail and I am not really experienced with SSE scripts. This is the script: xVASynth Dialogue Export_ALLFemalesAndMales.pas ) but the vanilla shared dialogues are the 1 time they speak normal for any voice type, are you saying the script won't work with those in? Quote Concerning the the change of an NPC's voicetype: the GetActorBase() Object has a SetVoiceType() function that can change the voice of an NPC, it might not be permanent though, so some startup scipt that runs after loading might need to take care of reapplying the voicetype. I found it in the LazyMan Tools mod. I added the source file for reference, see line 1989 (function applyNPCVoice) for reference. Maybe that can help. _MODLazyToolsMain.psc thank you for the script reference, might try a check for uniques then if unique add the option, but we want to avoid the actorbase for non-uniques 13 hours ago, Will55 said: Thank you for the reply. How long did it take you to work through the comments and then reply? As I have never enslaved any sassy teens at any time, I cannot verify that they are the unique voices or just the usual Skyrim voice pool. I thought that they were but perhaps that was just me. Any comment about sound or voices that I make has to be read knowing that I am 80% deaf: totally in the R ear and 50% in the L and both had a "sudden onset" . I often play with no sound as earphones become uncomfortable after a while and without them everyone whinges about the "noise"z despite a supposedly "soundproof" room. I did not care about the race/colour or sex of an applicant, although one ideological group I do try to avoid. but I do care about competence and AFAIAC that overrides all diversity for the sake of diversity, garbage. The meritocracy even with its numerous faults pulled us out of the caves and I am not helping the attempt to make us return to them. It is all about dividing us. So Noonseen's ?patch will not work? far as i'm aware @Nonseen hasn't made a patch to hsh for that. however, there is a mod made by @Nonseen recently that should allow you to move your slaves off the slave roster to idle at a mining area 6 hours ago, Martok73 said: Ok, so I'm abit confused as I've read over that list a few times now and I've heard more than just Lydia's voice being used to speak some of those lines. Uthgerd and Aela both say some of those lines in their normal dialog as followers when they are not enslaved. They are voice type femalecommander. Uthgerd and Aela share the femalecommander voice type, along with several other npcs. Adrianna Avenicci comes to mind. I have several slaves that list femalecommander as their voice type in the PAHE MCM, and as far as I can tell they work and sound correct although most of my slaves don't get alot of time with me tbh so I can't say for 100% certainty that they have never used femaleeventoned in a response or reply during their training while I was away. I also have way too man slaves with femaleeventoned as their default voice too. I've got a few with femaleyoungeager and a few with femalesultry, and then there are Astrid, and Vex who are unique.... haha, np, I'm sure it's easy to do when one has as many files to manage as what you do with a mod this size. Sassy Teens do have their own unique voices and iirc they still go silent when enslaved. They use some of the same dialog lines as other children in Skyrim, but their voices are unique from any other voice in the game. However all of the Sassy teens use the same unique voice so they all sound the same. Me either, but was worth a shot asking Awesome, thank you will look forward to it then I had two slaves last night do the same thing and they had the femaleeventoned voice type as their default. I have also noticed that the sultry voice type flirt real heavy most of the time when they are fully trained as well, which is fine with me as it's much better than being a smartass or rude, lol, and it's kinda funny/cute that they do that after being "broken". Good to know tho that it'll be addressed, thanks. Ah, ok, the only slaves I've seen that dialog option on was a frost troll and a falmer warmonger, have not seen it "yet" on any of the human slaves so far, just a couple of the creatures. So I should not be seeing that dialog option at all then correct? LOL nice to know it was not a bug and wad indeed intentional, first time it happened I was like "WTF???" every time there after the first I was laughing my ass off as it was freakin' hillarious. @CliftonJD Oh yeah, WELCOME BACK... hope you had a good holiday and a Happy New Year! ? thank you Quote Ok, now I'm more confused, I have several slaves that have the femalecommander voice type and unless they channel Lydia when I'm not around to hear it, they all work correctly and use the correct voice type when they speak, which is why it threw me for a loop when Salonia did it twice. But she only did it twice, since then she has sounded exactly how she's supposed to sound and the subtitles have also been correct. To the best of my shitty memory I do not recall any of the slaves with that voice type having mismatched subtitles, or at least if they did I don't remember. I've also heard the line "I understand" spoken correctly by each voice type minus the sultry one, so eventoned, commander, and youngeager have all used that particular line, and iirc there are several lines that are shared between the 3 voice types and not just spoken by "Lydia". So I'm really confused when you say femalecommander isn't a voice in PAHE and it would default to femaleeventoned, cause I know I'm not completely senial and have heard several of my slaves speaking in that voice many times with matching subtitles too. As I replied above earlier in this thread, I have heard several of those specific dialog lines spoken by all three voice types of eventoned, commander, and youngeager, so I know that more than just Lydia's voice uses at least some of those lines. So could it possibly be that a few dialog got pointed to the wrong voice type and vice versa? Most of my slaves stay inside HSH all the time, and on occasion I'll take a few and move them into PAHE to transport them either to auction or to another house, or make them TDF hookers. I have heard slaves while being controlled by all three mods use some of those dialog lines and they have had the correct voice type when they spoke them, so I think there may be more to it tbh. The biggest "mismatch" of spoken words and subtitles I've noticed in my gameplay has been with other mods like Sex Lab Romance. I'd say 99% of the time slaves don't speak at all while under TDF and only have the subtitles, but once in awhile they do actually speak, and it's always been these generic lines and best I recall it's always been in the correct voice. I have however noticed a good bit of subtitle to spoken voice mismatch with the "distressed" responses in PAHE, mostly when punishing a slave and they say lines like "You win I submit", or "Victory is yours, I submit", or sometimes they speak and no subtitle is present at all, example would be "Why Me?". Some of these "distressed" voice lines are spoken by the correct voice type and some are not, I have noticed the female nord voice, and the youngeager voice both use "Why me?", and have heard Lydai and Ysodla both yell "help me help me". So I believe there may be instances where a pointer? (lack of better term), is connecting a dialog line with the wrong voice type in some cases, but not all cases, because sometimes they do indeed use the correct voice with the dialog when they speak even tho that list shows that it is "shared dialog". As noted above, the specific line "I understand", is spoken and used by Lydai, Aela, Uthgerd, and Ysolda voice types both outside of being a slave and while being a slave as well. Eventoned, commander, and youngeager. I may be wrong but I'm pretty sure I've even heard Saadia use that line before when she was not a slave and just working in the Bannered Mare...might have been when I refused to help her, I can't remember, but I'm pretty sure I've heard her use it before. Anyway sorry for rambling abit, point is I know that at least some of those shared dialog lines have recorded voices for more than just the eventoned Lydia voice so it may just be something simple like a line calling the wrong voice or vice versa... granted it may take forever and a day to go thru all of them and find the mismatches tho. lol. blabla and i both changed alot of the "i understand" responses(if not all) to use the base game shared responses instead of the pah version so that response is 1 of the expected lines to hear in their normal voices Quote Even with the named unique slaves I have most of them share voice types with other npcs in the world as Bethesda was cheap and only paid 3 voice actors, lol, so alot of npcs sound alike because they use the same voice/va. this is what i refer to above as the base game shared responses Quote Are you referring to the MCM entry "Mood" ? If you are I'm not 100% sure, but like 90% that they were all neutral, I do remember that none of them were angry, maybe one was afraid, but I'm pretty sure they were neutral. I haven't had it happen again as I haven't taken anymore of my slaves out of HSH to move them yet after they finish their training, most of them once done get moved to another location by the taskmaster I have set automatically and I normally don't move any until I am ready to "thin the herd" so to speak. aka sell some off at a HSH Auction in the Restless Hunter. What mood/emotional state would they have to be in to trigger the refusal of sex at max stats? I think they'd have to be either pretty stupid or pretty pissed to refuse when they have max stats. neutral mood i think doesn't have anything attached to it, sometimes this can cause problems the dialogue doesn't know how to handle a lack of mood so it looks for a fallback..i'll check over the dialogue conditions for neutral or lack of emotion.... and to clarify you said this was for the sex topics, right? 1
CliftonJD Posted December 30, 2022 Author Posted December 30, 2022 23 hours ago, kohlteth said: Hi, I get the dialogue but when I make it thru all the "I cant understand you" and rest of the gagged stuff, that line about "I think I will enslave you" but when selected nothing happens, which was why I wondered if it was supposed to activate PAH or not. try it now, hopefully it updates on old saves too, not sure update 8.1.7Se: clean up of unused gender properties additional combat changes (hopefully to fix problems reported by @Nonseen sexlab gender is now optional (off by default to fix incorrect gender bug) follow me dialogue for young and eager voices updated to improve their response based on their training levels of submission or respect with option to punish the disobedient slaves disobedient and defiant added to punishment reasons update 8.1.8Se: automatic renamer function of pahe moved to independent function for add-on mod usage per @TrollAutokill slavery effect enchantment now comes with vanilla game weapons added to new leveled lists--Warning, do not use the weapons during serious game play yet, this is introductory level and might still have some kinks to work out...a trophy or weapon rack is a nice place for now new slavery effect weapon enchantment leveled list added to the vanilla weapon enchantment leveled lists--this is done thru the farengar's study addon to keep it optional and prevent conflict with other weapon addon mods, farengar's study is also safe to merge with other weapon mod if you're familiar with bash patches update 8.1.9Se: synch up with Le fixes to the zaz gagged enslavement dialogue for the dwarven suits plugin fixes to the lakeview manor for cc fishing 2
kohlteth Posted December 31, 2022 Posted December 31, 2022 1 hour ago, CliftonJD said: try it now, hopefully it updates on old saves too, not sure update 8.1.7Se: clean up of unused gender properties additional combat changes (hopefully to fix problems reported by @Nonseen sexlab gender is now optional (off by default to fix incorrect gender bug) follow me dialogue for young and eager voices updated to improve their response based on their training levels of submission or respect with option to punish the disobedient slaves disobedient and defiant added to punishment reasons update 8.1.8Se: automatic renamer function of pahe moved to independent function for add-on mod usage per @TrollAutokill slavery effect enchantment now comes with vanilla game weapons added to new leveled lists--Warning, do not use the weapons during serious game play yet, this is introductory level and might still have some kinks to work out...a trophy or weapon rack is a nice place for now new slavery effect weapon enchantment leveled list added to the vanilla weapon enchantment leveled lists--this is done thru the farengar's study addon to keep it optional and prevent conflict with other weapon addon mods, farengar's study is also safe to merge with other weapon mod if you're familiar with bash patches update 8.1.9Se: synch up with Le fixes to the zaz gagged enslavement dialogue for the dwarven suits plugin fixes to the lakeview manor for cc fishing Oh cool lotsa updates, will try them out when I finish work and let you know, thank you for your mod we all love it and have a great New Years 1
Martok73 Posted December 31, 2022 Posted December 31, 2022 3 hours ago, CliftonJD said: blabla and i both changed alot of the "i understand" responses(if not all) to use the base game shared responses instead of the pah version so that response is 1 of the expected lines to hear in their normal voices 3 hours ago, CliftonJD said: this is what i refer to above as the base game shared responses Ok, so if I'm understanding this correctly now, the "shared responses" are actually vanilla voice lines slave pull from to speak, and not voice lines added by PAHE then is that correct? 3 hours ago, CliftonJD said: neutral mood i think doesn't have anything attached to it, sometimes this can cause problems the dialogue doesn't know how to handle a lack of mood so it looks for a fallback..i'll check over the dialogue conditions for neutral or lack of emotion.... and to clarify you said this was for the sex topics, right? Yea, the dialog in question that triggered the response from the slaves was "Ok Slave..." "I'm going to fuck you"... which for 3 different slaves, 3 times in a row, returned a refusal for sex completely... IIRC the response I saw from the slave was "nah, don't think so"... or something similar along that line. It was a verbal refusal with subtitles. Pretty sure the mood was neutral with all 3 and 100% positive they all three had 100 sub, respect, sex, pose, 127 combat. Anger and Fear stats were both below 10. 1
Martok73 Posted December 31, 2022 Posted December 31, 2022 1 hour ago, CliftonJD said: try it now, hopefully it updates on old saves too, not sure update 8.1.7Se: clean up of unused gender properties additional combat changes (hopefully to fix problems reported by @Nonseen sexlab gender is now optional (off by default to fix incorrect gender bug) follow me dialogue for young and eager voices updated to improve their response based on their training levels of submission or respect with option to punish the disobedient slaves disobedient and defiant added to punishment reasons update 8.1.8Se: automatic renamer function of pahe moved to independent function for add-on mod usage per @TrollAutokill slavery effect enchantment now comes with vanilla game weapons added to new leveled lists--Warning, do not use the weapons during serious game play yet, this is introductory level and might still have some kinks to work out...a trophy or weapon rack is a nice place for now new slavery effect weapon enchantment leveled list added to the vanilla weapon enchantment leveled lists--this is done thru the farengar's study addon to keep it optional and prevent conflict with other weapon addon mods, farengar's study is also safe to merge with other weapon mod if you're familiar with bash patches update 8.1.9Se: synch up with Le fixes to the zaz gagged enslavement dialogue for the dwarven suits plugin fixes to the lakeview manor for cc fishing Are these all active now on SE??? did we just jump from 8.1.6 all the way to 8.1.9 on SE? I'm afraid to look on the download page tbh. 1
trgdolors Posted December 31, 2022 Posted December 31, 2022 Does the new update provide a way to change NPC's unprotected/protected/essential status? Thanks!
CliftonJD Posted December 31, 2022 Author Posted December 31, 2022 3 hours ago, kohlteth said: Oh cool lotsa updates, will try them out when I finish work and let you know, thank you for your mod we all love it and have a great New Years thsnk you, still appreciated to here it 3 hours ago, Martok73 said: Ok, so if I'm understanding this correctly now, the "shared responses" are actually vanilla voice lines slave pull from to speak, and not voice lines added by PAHE then is that correct? Yea, the dialog in question that triggered the response from the slaves was "Ok Slave..." "I'm going to fuck you"... which for 3 different slaves, 3 times in a row, returned a refusal for sex completely... IIRC the response I saw from the slave was "nah, don't think so"... or something similar along that line. It was a verbal refusal with subtitles. Pretty sure the mood was neutral with all 3 and 100% positive they all three had 100 sub, respect, sex, pose, 127 combat. Anger and Fear stats were both below 10. yes, it gets even more confusing trying to figure out when/why that occurs but it only occurs on dialogues that either blabla or i have updated since the original(as in there might be some i haven't caught yet) 3 hours ago, Martok73 said: Are these all active now on SE??? did we just jump from 8.1.6 all the way to 8.1.9 on SE? I'm afraid to look on the download page tbh. sorry if that's a confusing jump, its just easier that way for the secondary mods that build off the framework to understand Le versus Se....majority of Se doesn't need a high version update this moment aside from a synch up....notice i said version Se and in the Le thread i made the same distinction cuz those bugs were also relevant only to compiling the Le bsa...weird bug during bsa but you get the idea 1 hour ago, trgdolors said: Does the new update provide a way to change NPC's unprotected/protected/essential status? Thanks! That is still coming as it was thought up during a suggestion in middle of another update.....will require a huge change over from all protected state to configurable...had to fix some weird issues in Le first..basically for now is just a synch up with Le and the suggestion was made middle if fixing Le
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