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SLavers OF Skyrim (SLOS) WIP - Remake in progress... R4


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About This File

Written:

Year: 2023

Month: 6

Day: 25

 

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What this mod do?

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TLDR:

Add Slavers to skyrim to make player life more intresting

 

Full version:

What this mod do: explanation

 

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IMPORTANT NOTICE:

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The next realsie version might not going to compatible the current version. Reason:

 

i going to make ESL flagged esp all script files, might same going to happen the other esp files to.

 

Next version come within a month.

 

SLOS-OLDPreReamke cotnain all the old pre remake files to make life more easy.

 

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File list:

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SlaversOfSkyrim-AIO-R0

Evry addon and optional file in one pacage to make more easy to use.

 

SlaversOfSkyrim-R4

Master file you need it.

 

SLOS-Addon-SlaverWeaponChange-R0.zip

Changes slaver enchantments t original vannila Elemental damage wepon enchantments.

 

SLOS-Addon-ToysToSlavers-R0.zip

Adds toys suport to mod, now slavers may carry some toys/keys with them.

 

SLOS-Addon-Addon-ZAZ-R2

In general adds zaz items to slaves/slavers.

If you chose:" SLOS-Addon-Zaz-AND-Weapons-to-Slavers.esp"

Slavers recive zaz weapons to! This weapons enchanted with slaver enchantment of corse.

 

SLOS-SlaverBase-RegionWhiterun-R0.

Contains 2 slaver base near riverwood, plus slavers and traders going to patrol around from the bases.

Adds new potential victims to the word that can be hunted down by slavers

 

 

SLOS-Work-SlaversAmongBandits-R0.zip

Renegade ex slavers added to bandit leveled lists. This slavers use slaver equipemnt but fight with the bandits as a bandit. If you wish face some intresting enemy as you kill banditst you might intrested with this addon.

 

SLOS-Script-Master-R0

Script master file for all scripted module part. all script used fire make use of it.

 

SLOS-Script-SlaverCapture-R0

Slavers now capable capture npcs, followers, player.

Player can use slaver weapons to capture enemys, or player slaves followers can use the weapons to capture for player if marked to able to do so.

 

For full functionality requires:

PAHE ( player or its followers/slaves capture other npcs)

Simple Slavery ( palyer capture )

 

SLOS-OlDPreRemakeVersion.zip

As name states the old pre remake version cotnain 2 zip file. one for the non scripted side of the mod other one the scripted side.

Not suported, here for those who not finished the old playtrought and need it to complite.

 

 

SLOS-work-Test-R0 - currently unavible

Used to test the enchantments and varius aspect of slavers here is what you can do with this file:

 

Go riverwood defend aginst slaver attack and try go guardian stones from here ( and survive the travel ).

 

To test out enemys use this console commands:

coc SLOStest --preapration room

coc slosTHunter

coc slosThunterguard

coc slosThunterenchanter

coc slosThunterwizard

coc slosTWatcher

coc slosTkillme   ---this enemy has leveled, the strongest good luck aginst them ( under lvl 6 not even worth to attempt). Max level for this one is LVL 55 

 

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Comaptibility:

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Main mod requiere Skyrim SE 1.5.97 and works.

 

Zaz addon require ZAZ 8.0 or higher but not zaz 9.0 i not tested yet dont know work or not.

 

Toys Addon require: Toys Framework

 

 

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Change log:

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Spoiler

2023-04-16:

Added:
Addon-SlaverWeaponChange-R0
Changes slaver weapon enchants to vannila ones. 

 

Addon-ToysToSlaver-R0
Slavers now make us of toys and gift them to slaves...

Work-WanderingSlavers - slavers patrol outside riverwood base.

 

work-wanderingSlavers

slavers now send out patrols, a wnadering trader spoted around...

 

Changed:
SlaversOfSkyrim-R3
-interior changes to make more easy add new items
-Slave Hunter Guard renamed : Slaver
-other minior changes

 

Work-slaverLair-R1
-added a new cell, a workshop, not to far from riverwood.
This place extramely dangerus!

-Added a mini mission to make more easy to find the new slave workshop, just look around riverwood you quick to notice :D

 

2023-01-07:

Slavers of Skyrim R1 version:
This version contain interface to addon files, no other major internal change made.

SLOS-ZAZ-to-slavers - R0 and the twin SLOS-ZAZ-AND-Weapons-To-Slavers:
Both addon make use zaz slaves has zaz items equiped on them

if you chose the weapons versions slavers randomly equiped nasty zaz weapons, dont underestmate this weapons!
They are deadly as any weapon and enchanted to!

 

2023-01-06:

First Demo/Experimental version or rework SLOS:

This version is a test version for enemy types. 

Test options:

Go Riverwood ( coc riverwood ) and try to save the vilage, then reach guardian stones.

Use console commands to 1 on 1 fight with enemys:

To test out enemys use this console commands:

coc SLOStest --preapration room

coc slosTHunter

coc slosThunterguard

coc slosThunterenchanter

coc slosThunterwizard

coc slosTWatcher

coc slosTkillme   ---this enemy has leveled, the strongest good luck aginst them ( under lvl 6 not even worth to attempt). Max level for this one is LVL 55 

 

Other things: i going to slowly remove the old download options and iformations to avoid congfusion.

Below the spoiler you can check out the old description of the mod. This to get removed ower time. This means save this thing to your self.

 

 

 

Spoiler

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What this thing do?
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Actual Version 0.0.0.6 and 7, and test fixes

All as provious versions remained plus now player may be enslaved if SLOS-SlaversCapturePlayer.esp enabled.

This function require Simple slavery!

The slavers enchanted weapons capable ensalve the palyer as long the effects in place.

 

The test fixes for version 7 improve a lot how slaver weapons works. Now all slaver weapons shuld place a curse on player that can be seen in UI.

As long as this magic effect active and player hp drops below 50% player propbably going to enslaved by and sent to simple slavery auctions.

 

Important to note: same weapon that enslave player can be used aginst the slavers with same rules! To make use of this you need pahe installed.

 

Special info about test update to V7-fixed:

This is a versy special addon for play testing. The cahnges only effect slavers capture player addon.

This patch the bug with zaz addons if installed and changes how slaver capture script works.

Currently i made 2 version of the script not know what version work better. So this version make use both.

if you wish help me devlop this mod pls download this patch let owerite files that need oweritten.

The files in it not going break anything  (at least my test not done).

 

Slaver daggers form now on use a bit different script that any other slaver weapon.

 

i add soon as possible more detailed documentation how this test things work, and what realy happening.

 

Known possible issue:

paralysis effect on player not play nice with simple slavery i added lot of safe guard to preverent this issue.

if you experience strange T pose after sent simple slavery pls let me know!

 

 

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What EXACTLY inside?:
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Spoiler

-New type of enemy: Slavers
Slavers use healing poitions, invisibility poitions, some times scrols to produce various magic effects.
All slavers carry a dagger and bow+arrow. Pluss full sett of leveled armor!
All slavers use own unioqe Slaver combat style that match their slaver sub class. This makes them very dangerus.
Most slavers has 6 difficulty level: Slaves are added to skyrim based on player level: 1,5,10,15,20,25
Some slavers are uniqe this enemys most case non leveled enemys with static level and EXTRAMLY dangerus(compered normal slavers)!
I suggest prepare very well before facing any of them or run away! ( if you can... )

 

-New enemys Standard Slavers:
Slaver Fighter one handed:
This slavers use shield and one handed weapons. Prefer flank the victim, but if all other fail go to frontal assault.
Using light armor.

 

Slaver Fighter two handed:
This is a two handed variant same as one handed but this one using two handed weapon so more deadly and dangerus!
Using light armor.

 

Slaver Archer:
This one carry standard one handed weapon and shield, trained for archery so prefer use bow and keep long range from enemy.
Sometimes carrying conjuration scroll to create distraction.
Using light armor.

 

Slaver Heavy Melle Fighter:
This slaver specialize heavy armored combat and creating distraction to allowo thers in the team deal with the prey.
Equiped lot of potion to keep self alive, and conjuration scrols to keep enemy distracted!
Using heavy armor and shield.

 

Slaver Slasher:
One of the most dangerus comon Slaver! Slashers use dualwielding, love stalking ang going behind the pray then strike.
Slashers using special weaponory made for Slashers this weapons absorb victim life so as long as Slasher keep attacking keep self alive!
Slasher using heavy armor and equiped extra healing poitions and invisibility poitions.

 

-New enemys Special Slavers:
Broken Slave:
Mind broken victims of slavers, now serving fanaticly their masters.
This slaves fight to death to their masters. Thier use mostly daggers, and scrolls with the last clothing in use before taken captive.
Dont underestimate this fanatics! They not stop to fighting!

 

Slaver Vampire (WIP):
Vampires that chosen become slavers! Maybe they wish get new food source? No one know, but this vampires are equiped with slaver grade equipemnt and special light armor.
Slaver Vampires trained art of necromancy AND Summoning! Be aware this enemys are very dangerus!
May carry banish scroll, and cure disase to avoid unvanted vampire infection beatwen the slaves.

 

Some of this vampires in higher level can and will use Vampiric aura cloack spell that leach life from any one who go close. (WIP)

 

Slaver Dremora (WIP):
This outsiders joined to slavers rank to enslave weak puny mortals... and punish them being weak.
No question Dremoras are strong! Slaver Dremoras the beatwen strongest in pure strenght.
This enemys extramly dangerus compered any other slavers! Only the Uniqe slavers can more stronger than this enemys.
Usualy they carry tons of weapons, scrolls, poitions. Rare to see them alone.

 

New Dungeons:

This slaver bases mostly designed to used with pahe home sweat home, or simply player home.

This bases close to fast travel points well hidden in pain view and ocupied by slavers.

Attacking this place and attempting cleaning up considered extramley dangerus!

 

Maybe added in the future:
Enchanter enemy:
plan is this enemy use enchanting, smithing and alchemy skill to become powerfull ( as many players do... :) ).
This enemys never work alone always come with others and using uniqe enchanted scrols and wepons plus armors.
at the moment no plan how and when implemented.

 

New Enchanted weapons:
Enchantmed version of weapons are the fallowings( name level become avible): Iron 1, Steel 5, Orcish 7, Dwaren 13, Elven 20, Glass 28, Ebony 37 avible for slavers use.
Leveling this weapons fallow original levelling seed of the enchanted weapons!
Planned to add: Deadric 48

 

Avible enchantments at the moment:

Paralyzing enchantments:
This enchanted weapons paralyze target for 1 secund. only one use possible.
Expect bow that capable produce 2 paralyzis effect.

Shocking enchantments with option capture player!

 

Shocking enchantments come with slavery capture players addon

this addon makes all slaver enchantment capture capable.

this means this weapons can capture player or npc.

for full function need install pahe and simple slavery!

 

Paralyzing absorbign enchantment:
This variant not only paralyze the target but absorb great deal of stamina from the victim.
This way victim become less fight capable and canot run away...
One use/item. bows can produce 2 time of the effect.

 

Absorbing Enchantment:
Dual absorbing enchantment nuliffiles the victim stamina and magica reserve.
The weapons can produce multiple time this effect, higher the weapon grade more this effect can come out.

 

Slavers hidouts/lairs/secret bases:
All slaver hidden base near to existing fastravel location.
Within 40 sec travel time.
planned make all slaver place useable as player home/slave traning base of hsh/other slave thamed use.
planned to add zaz support( mainly 8.3) and zaz furniture to this places in the future.
planned add all major city(whitrun, markaht,mothal,winterhold,windhelm,solitude,riften,dawnstar) a seacret slaverbase
planned add clues that can be found dead slavers this clues may lead the palyer discover new secret slaver bases
 

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What version i need use?:
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Version 0-0-0-0:

contain the base concept of the mod with lvl 25 slavers and weapon for this slavers, this salvers relay on use of paralyzis effect to be effective

This version remain as reference point

 

Version 0-0-0-1:

This version use different combat style and wepon enchantment to make slavers real danger to dragonborn or anything.

Some slavers try sneak behind the victim and strike as non expected others strike from afar or act as decoy.

This slavers attack nonstop until forced to run or target defated.

All Slavers now carry bow and arrows so no one safe from them in range.

All slaver wepon enchanted to absorb stamina, magica and littile bit of heath.

 

Version 0-0-0-2:

This one has better blanced in my oppionion. Slaver weapons mostly use one time use enchantment.

Current enchancment remove lot of magica and stamina from player this similar if i paralyze the player but this way player can do things.

Paralizis is avible optional esl flagged esp. 

 

This version contain new slaver base near riverwood. i put clue the slavers dead body 10% chance one can find this clue.

i suggest dont try clear this base below lvl 15.

 

Version 0-0-0-3:

A general upgrade from previus version, probably safe to update no big change done inside.

Whiterun slaver base added with a suprise :) this place can be accesed from a vell hidden trapdor this trapdor 40 secundum from whiterun stables.

 

Version 0-0-0-4:

Total rework, old saves and addons not work with this version.

This one adds tons of new slavers to slavers one handed and two leveled list!

Adds uniqe mana regenerating enchanted light armor to vampire slavers!

Adds new slaver archtype: Slaver Dremoras! YES dremoras, with big bead tools come to you rip you apart! ( experiemntal)

other important things: ZAZ,DD,NSIM support added. so slavers can carry dd, zaz items, blacsmiths can sell slaver weapons in use, and slaves that in costudy of slavers forced to wear zaz and or dd divices.

 

Version 0-0-0-5:

Added Riften Slaver base!

 

Added lot of placeholder npc now more than 500 npc in the pacage!

 

Version 0-0-0-6:

Added new addon: slavers capture player

this one makes use some scripts so palyer can be captured by slavers OR slavers can be captured by Player! :)

full functionality needs slavers of skykrim + paradise halls enchancted

 

added fixes

 

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Update options:
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From version 0 to version 1 i say no update posible or to big risk.

Reason: all slaver item deleted, lot of npc inner working changed, leveled lists deleted or changed.

 

From version 1 to version 2 update i think okay.

Reason: i only added new things nothing get deleted.

 

From version 2 to version 3 update i think okay.

Reason: i changed very few things but nothing major, things not get deleted.

 

From any version to version 4 update is NOT POSSIBLE!

Tons of change done inside, items get deleted, etc... and all older addons made not work with new version.

New game mandatory or face strange bugs.

 

Version 5 is expansion of version 4 so update from version 4 is possible. no problem expected.

From other version update expected not going to work.

 

Version 6 is a expension from version 5 safe to update

 

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Requierments:
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Skyrim Se 1.5.97 or higher(?) i not tested other verion in theory should work(Backporting Skyrim or skyrim legendary edition i think possible, i cant do my own fel free to do).

I use only default game assets and change littile as possible existing things. Not adding any script at the moment.

Probably this mod work well with the most mods.

For full expereince you probably need some combat defat mod, simple slavery and some slavery mod ( like SD+ or similar).

 

SlaversCapture player addon need:

pahe for player capture slaves

Simple Slavery for slavers capture player and sell on auction. ( for more slave experience you need appratiate mod  that provide slave experience)

 

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Recomendedd use with:
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-A combat defeat mod like : SL Defeat, SL Naked Defat or something similar

- Simple Slavery Plus Plus

- Sanguine Debauchery enhanced (SD+) 

-PAHE + DOM  <<--so now you can enslave the slavers! :)

-PAHE + HSH now you can make use new slaver bases after cleaned up.

 

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How to install:
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As usual extract the archive to data folder using favorite mod manager tool.

 

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Setting options (FOR VERSION 0.0.0.4  and 0.0.0.5 Latest):
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The current version come fallowing files:
SlaversOfSkyrim.esp - core file needed to work, this one uses SlaversOfSkyrim.bsa. 

This file add slaver bases to skyrim, on own do no other things! Higly compatibily with any mod i suggest put top of load order let other files owerite its few changes that within!

 

The BSA file contain facegendata, i suggest dont extract it, its eat 600 MB+ space.

<From now on al other files esl flagged!>

 

SLOS-Tester.esp  - Special porpuse only!
This file to test out how feel the current settup.

Spoiler

For normal test go riverwood i suggest use console command:
coc riverwood

 

this can be done from in game menu this way you get a nord base tester character at lvl 1.
equiped with heavy armor and inventory full of weapons. i used this to test out lot of things.
Around riverwood 9 different slavers attacking. after all defeated you may go to embershard mine entrance then guardian stones.
during your jornie you get attacked different slavers.
i suggest save often and cerefull the slavers made kill or enslave dragonborn, this low levels they can do it very quick!

 

for quick test ( and die ) use this: coc slostest
this teleport you the test cell where evry main type of slavers exist.
i suggest make use the chest in front of you in the start and make use conjure scrols.

 

other test rooms:
slostest 2 - new Slasher test room
slostest 3 - new Slasher and Borken Slave test room
slostest 4 - new Slasher and Broken Slave and slaver test room, test for grup dinamicks

 

SLOS-SlaversEvrywhere.esp - adds slavers to skyrim

Spoiler

this one adds leveled slavers to skyrim exterior, hand placed.
So mutch empty places in skyrim the slavers nicly fill it.
at the moment filling done around whiterun and started to happen around Riften and around regaion.

 

SLOS-WitBandits.esp - adds slavers to bandit leveled list

Spoiler

this one need may patch if you use other mods that add npcs to bandit leveled list!
this oen adds slavers to bandit leveled lists, so now slavers mix with bandits! :)
50% chance to bandits that come from specific bandit leveled list are slavers. 
This can be nasty suprise :)

 

If one useing this i recomend cheking with SSEEdit for possible mod conflicts with other mods that may change leveled bandit lists.

 

SLOS-EXP-SlaversUsingZaZ

Spoiler

Yes! Slavers now can carry and use zaz tools and weapons!
This stage is a experimental and zaz wepons are can be dangerus.

This one adds new zaz based weapons to game and slavers! :D
ZAZ and DD can work along side, both can enabled and both has effect on slaves and slavers!

 

SLOS-EXP-DeviousDevicesToSlavers

Spoiler

Slavers now carry devious devices in the back pocket and slaver slaves forced to wear some of the items.
ZAZ and DD can work along side, both can enabled and both has effect on slaves and slavers!

 

SLOS-EXP-NSIMAddon-TradersSellSLOS

Spoiler

Using NSIM to make blacksmiths sell slaver weapons and armor in use.
This option allow player to buy from traders the slaver weapons in use. This means if different weapon get in use different can be brought!

Only weapons that in use by slavers go to traders inventory!

 

SLOS-SlaversUse-AbsorbWeapons
Slavers now use only stamina and magica absorbing weapons.

 

SLOS-SlaversUse-CombinedWeapons
Slavers now use Paralyzing bows and stamina and magica absorbing melle weapons.

 

SLOS-SlaversUse-NormalWeapons
Slavers use non enchanted weapons. This is a difficulty reducer option.

 

SLOS-SlaversUse-Paralyzis
Slavers use only paralyzing weapons, the deffault weapons paralyze AND absorb stamina!

 

SLOS-SlaversUse-RandomWeapons
Slavers use randomized weapons from normal and enchanted weapons.

 

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Documentation for Modders:
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Actual version:

SLOS-ModdersDocumentation-20220223.txt

 

This version is outdated! (this mesage posted in 2022-02-23)

 

SLOS-ModdersDocumentation.txt

 

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Future plans:
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Next realise:

Planed realise date (may change): 2022-03-05

Expected Compatibility: Next one work well with 0.0.0.4 or 5. no interior change NOT planned! Only new spawn point and replacment of place holders.

 

Planned contenent:

-Bug fixes if any found.

-Replacing some placeholder face.

-New slaver spawn location in SlaversEvriwhere.esp. Around Riften and Riften region. ( i forget name of the province where is in Riften :( )

 

Realise and devlopment plans:

From now on all version realise contain replacments some of the placeholder faces until i run out of placeholders.

 

Next 3+ update cycle:

Going to contain new slaver spawn locations so player has chance encounter more and more new slavers.

This addon probably going realised separate from main mod. Reason: if i run out of the ESL flagged record limit i need re compact the SLOS-SlaversEvrywhere.esp

This means all reference id got changed, this maybe ruin old save files if loaded above it. This need to be seen.

 

After most of skyrim exterior got fair share of slavers i plan work on slaver lairs:

All great city ( including Morthal, Felkrath, Dawnstar) get own slaver base/lair most of them can be used as player home/player slaver base/player salve traning center.

This places has not respowning property.

 

At last one slaver hidout not ment used by this way... and very very strong reason for this :d This expection has respowning propertys and  probably going very """funy/intresting""" place( i mean deadly for dragonborn or anything that go inside).

 

During this devlopment i devlop and write down a uniqe quest. This quest not any usual quest with markers/dialogs etc. Only written notes that may or may not lead the player to next note/clue place of intrest. woer time may or may not lead some rewards :) (its depend what one precive as reward :D :P )

 

During this stage planned add patroling slavers as optional contenet. Form of separate esp file that esl flagged and can be used with any combination of existing options.

 

Do soon as possible:

Adding NS Slaver's Hunter Pack addon file: this one for players who like the insane chalange or wish play  """fair""" and wish give slavers option to acces same weapons that player can use.

Finishing devloping Dremora slavers!

Devloping more the Slaver Vampires...

Adding new slaver base entrance to all major hold

Adding more slavers to skyrim

Starting work wandering slavers, this slavers wander around skyrim hunting for things.... like dragonborn...

 

More Future plans:

-adding more slaver npcs ( 9 race exist in skyrim, i use 6 difficulty class with 8 type of enemy, if i ad only one to each "slot" 9x6x8 =  432, but i plan add males and femeles to so end number is 864 new npc ) at the minium 432 new npc.

-adding ks hair support with own npcs that make use this mod ( +432 npc or more) (total expected npc 1300+)

-more blancing

-adding slavers evrywhere in skyrim

-adding slaver hidden lairs to all big holds

-adding mini quest like things how to find slaver lairs and gain acces

 

Planed realise data: when done :D

 

Complited plans:

Changing enchantment slaver weapons to make more easy to blance them, and lower the sell price of this items.

Adding zaz support addon file: slavers now use enchanted zaz weapons to! This weapons make whip mark and make the victim less able to fight back!

Adding DD support addon file: slaver bosses now carry lot of key, slavers in general carry some dd item, just in case need to use.

Adding NISIM Support addon file: now traders(blacksmiths to specific) sell slaver weapons! 

Adding Normal wepon only switch addon file: if this enabled slavers not use enchancted weapons only use normal weapons! This for userswho hate the enchant effects or wish only face new enemys, or only need option to enslave more npc :)

Adding slaver base to Riften, Riverwood, Whiterun(WIP)

Expanded slaver roster to one handed, two handed,magic,vampire,dremora,broken slavers, but need make faces to uniqr.

 

 

 

 

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Premisions:
----------------

At the time of writing this mod is work in progrress.

 

For this reason pls dont upload other places, so other not recive new version.

 

This mod is my gift for the Loverslab Community so after i finish the main devlopment i grant free use any one who wish do things with it but not before.

 

This section get updated as i advance in devlopment.

Edited by Nonseen
Restart the mod. R0


What's New in Version R4

Released

R4-2023-06-25

 

Changed:

-SlaversLair and WanderingSlaves Merged to one file: SLOS-SlaverBases-RegionWhiterun

 

-Potential slaver victims now spawn in the reagion and travel on roads

-Slaver Watchers now visit towns and watch... latter planned to add new interaction to them...

 

Added:

-SLOS-Script-Master --a enw master file for scripts, the scripted part of the mod going to use this

-SLOS-Script-SlaversCapture -- slavers capture npcs, followers or players with their nasty weapons, its add capture maginc effect integration.

 

For more detail look for ducementation!



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