Martok73 Posted January 2, 2023 Posted January 2, 2023 2 hours ago, Lux Lux said: I have a "Safe Save" that is right after you exit the cave from Helgen to Skyrim. That loaded into the actual game. I was there a few seconds but it crashed after a few mods loaded in, probably when it got to the PAH stuff. I reverted back to 8.1.9(8.1.8) til he gets the CTD of 8.2 worked out.
LoWang Posted January 2, 2023 Posted January 2, 2023 Just confirming the CTD on the load of a save, so I went back to 8.19. and that fixed it.
Gizzlembos03 Posted January 2, 2023 Posted January 2, 2023 Just wanna say i tried the ostim ng new stuff but i had to come back to SL for this amazing mod
Lux Lux Posted January 2, 2023 Posted January 2, 2023 I cant be sure when this started since I have switched versions a few times in the last week but probably around 2.19 update since it was working a few days ago. Enslavement via PAH doesnt work. Click Mark. Click Mark again. My character gets them in a neck lock and they go down on one knee. And stay there. They never "die" and clone. Clicking them brings up dialog for Cancel or Talk. Talk is just their normal options. Cancel doesnt appear to do anything. I first noticed this weekend. I thought the issue was that I was enslaving a custom follower. They had no scripts or custom anything but were flagged essential. So I though AHA they cant die. Unflagged them but nothing changed. Started trying to enslave random townies/guards. All the same, Go down but never progress to enslavement. HOWEVER - If use Defeat to tie them up or they are in surrender mode I can enslave them. I tested this on the same characters. Mark White Run guard. Hit mark again and choke hold. Down on knees and "stuck" in that position never advancing to cloning. Can then hit with the G from Defeat. Once I have the Defeat options I can do the Enslave to PAH core, Tie up or use the dialog "Im taking you with me" (PAH Capture) and they "die" and clone into slaves
pinky6225 Posted January 2, 2023 Posted January 2, 2023 (edited) Also crashing on loading a save that had 8.1.9 SE on it after installing 8.2.0 SE , don't see anything particularly helpful in the crash log New game loads but PAH does not, starting PAH from the MCM doesn't work just says starting test system, starting PAH and then nothing Same with the PAH alternative start, wouldn't let me leave the live another life cell with the bed you click on after talking to the statue, picking another start and then trying to load PAH from the MCM also didn't work. Papyrus log of trying the new game Papyrus.0.log Edited January 2, 2023 by pinky6225 1
Example John Posted January 2, 2023 Posted January 2, 2023 Kinda reassuring to read that more people have issues getting version 8.2.0 to work. I too have CTD on loading an existing safe file. But this is a 300+ hour game that is barely holding together as it is. I think we can disregard that. Starting a new game does work in my case; do note though I use Alternate Start. However this is where my luck runs out; Paradise Halls does not appear in MCM for me. I tried installing PAH in two different ways. First I tried manual installation; drag and drop in the mod folder of Mod Organizer. I did this because MO2 automatically extracts BSA files in my installation and this caused issues with mods in the past. When I do this nothing happens; no MCM no quest start nothing. Next I tried installation with the FO_mod. In this case it does start the quest but I still get no MCM. I added papyrus log for both situation; Papyrus.0 is with FO_mod installation, Papyrus.1 is when drag and drop installed. Also good to know I use AE version 1.6.640 with all dependency's on the latest compatible versions. Papyrus.0.log Papyrus.1.log
Lux Lux Posted January 2, 2023 Posted January 2, 2023 23 minutes ago, Example John said: K Also good to know I use AE version 1.6.640 with all dependency's on the latest compatible versions. Papyrus.0.log 3.21 MB · 0 downloads Papyrus.1.log 1.31 MB · 0 downloads I use vortex. But what I am finding with AE 1666 and MCM is that for what ever reason, I have to do a Sort of the plug ins. Usually after that I see MCM options for what ever mod.
CliftonJD Posted January 2, 2023 Author Posted January 2, 2023 21 hours ago, Martok73 said: Yeah no clue, I doublecheckd and redownloaded the file and it says 8.1.9 Ok, so it's just a typo then? It's really weird cause while a slave is in the HSH MCM under HSH control, the slave info spells shows the correct information and stats. BUT while the slave is in the PAHE MCM and under PAHE control, the slave info spell shows incorrect info and stats. I've been meaning to tell you about the dialog issue for awhile now I've just been absent minded. But I've been having that dialog show up on fully trained slaves for a long time, long before Musje ever came back and long before HSH was updated, so I don't think it's related to that, and I do not use DoM so it can't be that either. I first started noticing the dialog issue with PAHE 8.1.4. its an older version of the script so i don't remember if there were any changes in the script aside from the version change. all i know is its old 21 hours ago, Lux Lux said: I upgraded to the new .20 version. Now I crash right after the world starts loading. Menu cutscene goes to black, I hear sounds start and as it starts getting lighter the game CTDs. I tried various saves and they all CTD. The most common exception error is along these lines Reveal hidden contents Unhandled exception "EXCEPTION_ACCESS_VIOLATION" at 0x7FF7DC07D030 SkyrimSE.exe+135D030 mov eax, [rdi+0x28] SYSTEM SPECS: OS: Microsoft Windows 10 Pro v10.0.18362 CPU: GenuineIntel Intel(R) Core(TM) i5-7500 CPU @ 3.40GHz GPU #1: Nvidia GP104 [GeForce GTX 1080] GPU #2: Microsoft Basic Render Driver PHYSICAL MEMORY: 15.73 GB/15.97 GB PROBABLE CALL STACK: [ 0] 0x7FF7DC07D030 SkyrimSE.exe+135D030 -> 104253+0x20 mov eax, [rdi+0x28] [ 1] 0x7FF7DB05CC8F SkyrimSE.exe+033CC8F -> 23255+0x1F nop [ 2] 0x7FF7DC07FB7B SkyrimSE.exe+135FB7B -> 104296+0xCB jmp 0x00007FF7DC07FB86 [ 3] 0x7FF7DC07E961 SkyrimSE.exe+135E961 -> 104288+0x81 mov rax, [r14] [ 4] 0x7FF7DC07E641 SkyrimSE.exe+135E641 -> 104279+0x181 nop [ 5] 0x7FF7DC0C2D6D SkyrimSE.exe+13A2D6D -> 105212+0x5CD test rbx, rbx [ 6] 0x7FF7DC0BCC65 SkyrimSE.exe+139CC65 -> 105176+0x405 nop [ 7] 0x7FF7DB98C628 SkyrimSE.exe+0C6C628 -> 69378+0xD8 mov ecx, [rbx+0x0C] [ 8] 0x7FF7DB98CBF1 SkyrimSE.exe+0C6CBF1 -> 69380+0x361 mov r15d, eax [ 9] 0x7FF7DB98AF7A SkyrimSE.exe+0C6AF7A -> 69344+0x8A movzx eax, byte ptr [rbx+0xA74] [10] 0x7FF7DB965E4D SkyrimSE.exe+0C45E4D -> 68445+0x3D mov rcx, [0x00007FF7DDD26898] [11] 0x7FFFD6CF7C24 KERNEL32.DLL+0017C24 [12] 0x7FFFD7B6D721 ntdll.dll+006D721 i need to see papyrus logs for ctd's 20 hours ago, Martok73 said: @CliftonJDI'm having the same issue, as soon as I try to load any save, I CTD within a few seconds, have tried several different times with different save files. Here are a couple of my crash logs. Crash_2023_1_1_18-47-19.txt 55.32 kB · 1 download Crash_2023_1_1_18-43-29.txt 54.74 kB · 0 downloads Crash_2023_1_1_18-57-49.txt 54.89 kB · 0 downloads bout all i understand out of that is your mod list, need you papyrus log 5 hours ago, Lux Lux said: I cant be sure when this started since I have switched versions a few times in the last week but probably around 2.19 update since it was working a few days ago. Enslavement via PAH doesnt work. Click Mark. Click Mark again. My character gets them in a neck lock and they go down on one knee. And stay there. They never "die" and clone. Clicking them brings up dialog for Cancel or Talk. Talk is just their normal options. Cancel doesnt appear to do anything. I first noticed this weekend. I thought the issue was that I was enslaving a custom follower. They had no scripts or custom anything but were flagged essential. So I though AHA they cant die. Unflagged them but nothing changed. Started trying to enslave random townies/guards. All the same, Go down but never progress to enslavement. HOWEVER - If use Defeat to tie them up or they are in surrender mode I can enslave them. I tested this on the same characters. Mark White Run guard. Hit mark again and choke hold. Down on knees and "stuck" in that position never advancing to cloning. Can then hit with the G from Defeat. Once I have the Defeat options I can do the Enslave to PAH core, Tie up or use the dialog "Im taking you with me" (PAH Capture) and they "die" and clone into slaves enough other users having trouble with it, for now we'll wait and see how it works after other problems fixed you could try 8.1.6 for now tho. if you have those troubles in 8.1.6, then post your papyrus log of it 3 hours ago, pinky6225 said: Also crashing on loading a save that had 8.1.9 SE on it after installing 8.2.0 SE , don't see anything particularly helpful in the crash log New game loads but PAH does not, starting PAH from the MCM doesn't work just says starting test system, starting PAH and then nothing Same with the PAH alternative start, wouldn't let me leave the live another life cell with the bed you click on after talking to the statue, picking another start and then trying to load PAH from the MCM also didn't work. Papyrus log of trying the new game Papyrus.0.log 2.42 MB · 1 download thank you for posting the papyrus log of it. seems to be an issue with the new bsa file according to the log, says many if not all scripts are missing 1 hour ago, Example John said: Kinda reassuring to read that more people have issues getting version 8.2.0 to work. I too have CTD on loading an existing safe file. But this is a 300+ hour game that is barely holding together as it is. I think we can disregard that. Starting a new game does work in my case; do note though I use Alternate Start. However this is where my luck runs out; Paradise Halls does not appear in MCM for me. I tried installing PAH in two different ways. First I tried manual installation; drag and drop in the mod folder of Mod Organizer. I did this because MO2 automatically extracts BSA files in my installation and this caused issues with mods in the past. When I do this nothing happens; no MCM no quest start nothing. Next I tried installation with the FO_mod. In this case it does start the quest but I still get no MCM. I added papyrus log for both situation; Papyrus.0 is with FO_mod installation, Papyrus.1 is when drag and drop installed. Also good to know I use AE version 1.6.640 with all dependency's on the latest compatible versions. Papyrus.0.log 3.21 MB · 0 downloads Papyrus.1.log 1.31 MB · 0 downloads thank you for the log of it, will work on a fix based on these infos
CliftonJD Posted January 2, 2023 Author Posted January 2, 2023 update 8.2.0 FIXED Se: additional mcm translation fixes recompiled the bsa(hope that fixes it)
pinky6225 Posted January 2, 2023 Posted January 2, 2023 (edited) 59 minutes ago, CliftonJD said: update 8.2.0 FIXED Se: additional mcm translation fixes recompiled the bsa(hope that fixes it) No joy when i just tried on the save i made earlier (new game picking LAL start to own a property) , tried reboot and just does the same Papyrus.0.log Is everything present in the .bsa's? as i could try unpacking to see if that makes a difference Edit : worked it out once i unpacked, with PAH 8.2.0 overwriting DoM scripts it loads like normal (along with HSH and AYGAS) and starts So DoM 3.4.1 isn't compatible with PAH 8.2.0 - Need to stay on 8.1.9 if your using DoM or jump to version 4 of that (although new game/ "clean" save sounds required from the DoM thread) Edited January 2, 2023 by pinky6225 1
CliftonJD Posted January 2, 2023 Author Posted January 2, 2023 (edited) 1 hour ago, pinky6225 said: No joy when i just tried on the save i made earlier (new game picking LAL start to own a property) , tried reboot and just does the same Papyrus.0.log 1.49 MB · 0 downloads Is everything present in the .bsa's? as i could try unpacking to see if that makes a difference Edit : worked it out once i unpacked, with PAH 8.2.0 overwriting DoM scripts it loads like normal (along with HSH and AYGAS) and starts So DoM 3.4.1 isn't compatible with PAH 8.2.0 - Need to stay on 8.1.9 if your using DoM or jump to version 4 of that (although new game/ "clean" save sounds required from the DoM thread) surprising, i would have thought both would be compatible or neither. 8.2 must be where i made the changes he requested edit: ok, now i'm curious since you had to extract the scripts to fix it, what happens if you recopy the dom scripts over it-does that still work or does it go haywire again Edited January 2, 2023 by CliftonJD
zhurendragon Posted January 2, 2023 Posted January 2, 2023 First I love the mod. Up until the latest set of updates, it was working great. I updated to 8.2, and the mod stops right after initializing, there is no quest sent out. MCM says that it is 8.15 that is installed. I deleted the archive for 8.15 and the rest when I updated to 8.2 . I do have all of the requirements, though as I cannot find fellglow on there anymore, I disabled the plugin for it. Any ideas what I may have done wrong?
pinky6225 Posted January 2, 2023 Posted January 2, 2023 (edited) 43 minutes ago, CliftonJD said: surprising, i would have thought both would be compatible or neither. 8.2 must be where i made the changes he requested edit: ok, now i'm curious since you had to extract the scripts to fix it, what happens if you recopy the dom scripts over it-does that still work or does it go haywire again I didn't try tbh since with the scripts in the .bsa still (i.e. on the 8.2.0 fixed) then the loose DoM scripts would be overwriting the stuff in the .bsa which is what i'd have had when i first said no joy on getting it to work Unpacked I could specifiy for PAH to overwrite DoM and that way around it did work, PAH loaded and started etc but i didn't keep going as i expected it would cause issues with DoM Edit: Okay this really doesn't make sense, i stuck back in the unpacked version and reversed the rule so DoM is now overwriting These scripts and everything started up but that should be the default behaviour anyway when you have .bsa verse loose files Tried on the old save game i had that was CTD and that also worked, here is the unpacked version i made if you wanna try work it out ParadiseHallsEnhanced(PAHE)SSE_8.2.0Unpack_Fomod.rar Edited January 3, 2023 by pinky6225
CliftonJD Posted January 3, 2023 Author Posted January 3, 2023 1 hour ago, pinky6225 said: I didn't try tbh since with the scripts in the .bsa still (i.e. on the 8.2.0 fixed) then the loose DoM scripts would be overwriting the stuff in the .bsa which is what i'd have had when i first said no joy on getting it to work Unpacked I could specifiy for PAH to overwrite DoM and that way around it did work, PAH loaded and started etc but i didn't keep going as i expected it would cause issues with DoM Edit: Okay this really doesn't make sense, i stuck back in the unpacked version and reversed the rule so DoM is now overwriting These scripts and everything started up but that should be the default behaviour anyway when you have .bsa verse loose files Tried on the old save game i had that was CTD and that also worked, here is the unpacked version i made if you wanna try work it out ParadiseHallsEnhanced(PAHE)SSE_8.2.0Unpack_Fomod.rar 203.28 MB · 0 downloads thats why i asked, ya got me curious if its still an issue with reading the bsa yet the extracted files are working fine. has me thinking its trying to set the bsa to Le mode
CliftonJD Posted January 3, 2023 Author Posted January 3, 2023 (edited) 1 hour ago, zhurendragon said: First I love the mod. Up until the latest set of updates, it was working great. I updated to 8.2, and the mod stops right after initializing, there is no quest sent out. MCM says that it is 8.15 that is installed. I deleted the archive for 8.15 and the rest when I updated to 8.2 . I do have all of the requirements, though as I cannot find fellglow on there anymore, I disabled the plugin for it. Any ideas what I may have done wrong? still trying to figure out the issue with the current version, for now 8.1.6 is still the stable version Edited January 3, 2023 by CliftonJD
zhurendragon Posted January 3, 2023 Posted January 3, 2023 Thank you. As I said, I do love this mod. 1
Lux Lux Posted January 3, 2023 Posted January 3, 2023 Ok. So I downloaded the fixed version . I was able to get into game fine. And everything appears to be functioning as before. Which mean no issues were actually fixed. Now that I could get into the game, I installed that SL "fix" and set a rule that HSH loads before it. Login. Slave Info now matches PAH info! However, Now AYGAS has a new problem. I can do the dialog Every dream of owning a slave. And they respond who hasnt. And then conversation ends with no additional options. Spoke with several people in the tavern and they all did the same thing. Just for grins, I reinstalled HSH and YGAS. Same. So I wonder if there is a load issue with those now after the sl/hsh fix.
CliftonJD Posted January 3, 2023 Author Posted January 3, 2023 18 hours ago, pinky6225 said: I didn't try tbh since with the scripts in the .bsa still (i.e. on the 8.2.0 fixed) then the loose DoM scripts would be overwriting the stuff in the .bsa which is what i'd have had when i first said no joy on getting it to work Unpacked I could specifiy for PAH to overwrite DoM and that way around it did work, PAH loaded and started etc but i didn't keep going as i expected it would cause issues with DoM Edit: Okay this really doesn't make sense, i stuck back in the unpacked version and reversed the rule so DoM is now overwriting These scripts and everything started up but that should be the default behaviour anyway when you have .bsa verse loose files Tried on the old save game i had that was CTD and that also worked, here is the unpacked version i made if you wanna try work it out ParadiseHallsEnhanced(PAHE)SSE_8.2.0Unpack_Fomod.rar 203.28 MB · 5 downloads 16 hours ago, zhurendragon said: Thank you. As I said, I do love this mod. 23 hours ago, Example John said: Kinda reassuring to read that more people have issues getting version 8.2.0 to work. I too have CTD on loading an existing safe file. But this is a 300+ hour game that is barely holding together as it is. I think we can disregard that. Starting a new game does work in my case; do note though I use Alternate Start. However this is where my luck runs out; Paradise Halls does not appear in MCM for me. I tried installing PAH in two different ways. First I tried manual installation; drag and drop in the mod folder of Mod Organizer. I did this because MO2 automatically extracts BSA files in my installation and this caused issues with mods in the past. When I do this nothing happens; no MCM no quest start nothing. Next I tried installation with the FO_mod. In this case it does start the quest but I still get no MCM. I added papyrus log for both situation; Papyrus.0 is with FO_mod installation, Papyrus.1 is when drag and drop installed. Also good to know I use AE version 1.6.640 with all dependency's on the latest compatible versions. Papyrus.0.log 3.21 MB · 2 downloads Papyrus.1.log 1.31 MB · 1 download On 1/2/2023 at 12:15 AM, LoWang said: Just confirming the CTD on the load of a save, so I went back to 8.19. and that fixed it. On 1/1/2023 at 9:21 PM, Martok73 said: I reverted back to 8.1.9(8.1.8) til he gets the CTD of 8.2 worked out. ok, try this new bsa, cooked up from tesarchive instead of the ck: paradise_halls_SLExtension.bsa if it works this time, i'll send out an official update later
pinky6225 Posted January 3, 2023 Posted January 3, 2023 16 hours ago, CliftonJD said: still trying to figure out the issue with the current version, for now 8.1.6 is still the stable version Not sure if this is actually helpful or not but.... I tried re-packing the loose version with CAO and that does appear to work although you only get 2 x .BSA paradise_halls_SLExtension - Textures.bsa paradise_halls_SLExtension.bsa Tried loading my existing save (lvl 107) and then a new game and both seemed to be working, PAH + other mods appeared in MCM and PAH started and also went through the reboot process when i triggered from the MCM its left some files out in a mesh folder ParadiseHallsEnhanced(PAHE)SSE_8.2.0Repack_Fomod.rar Assuming your making your .bsa's via the CK though which might account for CAO doing it differently 1
pinky6225 Posted January 3, 2023 Posted January 3, 2023 (edited) 19 minutes ago, CliftonJD said: ok, try this new bsa, cooked up from tesarchive instead of the ck: paradise_halls_SLExtension.bsa 31.19 MB · 1 download if it works this time, i'll send out an official update later Downloaded that file and 8.2.0 fixed and then unzipped 8.2.0 fixed, overwrote the existing .bsa with the new one and then re-zipped and installed and worked for me on existing save Tried making new character and PAH started up correctly as well ParadiseHallsEnhanced(PAHE)SSE_8.2.0-Fixed_Fomod.rar Is what i put in Edited January 3, 2023 by pinky6225 1
CliftonJD Posted January 3, 2023 Author Posted January 3, 2023 9 minutes ago, pinky6225 said: Downloaded that file and 8.2.0 fixed and then unzipped 8.2.0 fixed, overwrote the existing .bsa with the new one and then re-zipped and installed and worked for me on existing save Tried making new character and PAH started up correctly as well ParadiseHallsEnhanced(PAHE)SSE_8.2.0-Fixed_Fomod.rar 115.8 MB · 0 downloads Is what i put in awesome, tyvm
Martok73 Posted January 3, 2023 Posted January 3, 2023 22 hours ago, CliftonJD said: its an older version of the script so i don't remember if there were any changes in the script aside from the version change. all i know is its old uh ok lol 22 hours ago, CliftonJD said: bout all i understand out of that is your mod list, need you papyrus log um, ok, they are actual crash logs that tell exactly what happened and what the cause of the crash was, papyrus logs only show what happened before the crash and not after. Anyway I have since went back to the 8.1.9 (mcm stlil shows 8.1.8) and it "works" so far so I don't have any papy logs to post. 21 hours ago, CliftonJD said: update 8.2.0 FIXED Se: additional mcm translation fixes recompiled the bsa(hope that fixes it) Will download and try it and see what happens.
Martok73 Posted January 3, 2023 Posted January 3, 2023 1 hour ago, CliftonJD said: lol, you're late...skip it for now, i'll work on fix2 lmao, ok, no worries, I did update to HSH 1.3 and still have PAHE 8.1.9 (8.1.8 in mcm), installed and the slave info spell when targeting a PAHE slave shows the correct info and works fine. BUT when targeting a HSH slave it shows all 0's for all stats and doesn't work. I'm debating on going back to 8.1.6 as it was perfectly stable and working fine and trying it with HSH 1.3 to see if that has any affect on the slave info spell. /sigh it will all work out....eventually, LOL. ?
CliftonJD Posted January 3, 2023 Author Posted January 3, 2023 1 hour ago, Martok73 said: uh ok lol um, ok, they are actual crash logs that tell exactly what happened and what the cause of the crash was, papyrus logs only show what happened before the crash and not after. Anyway I have since went back to the 8.1.9 (mcm stlil shows 8.1.8) and it "works" so far so I don't have any papy logs to post. Will download and try it and see what happens. try either of these instead: update 8.2.0 Fix2 Se: recompiled the bsa using archive update 8.2.0 unpro Se: retests the ck bsa method to see if the fix stayed fixed in ck slaves can die
Martok73 Posted January 3, 2023 Posted January 3, 2023 36 minutes ago, CliftonJD said: try either of these instead: update 8.2.0 Fix2 Se: recompiled the bsa using archive update 8.2.0 unpro Se: retests the ck bsa method to see if the fix stayed fixed in ck slaves can die What's the difference between the two?
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