Martok73 Posted July 20, 2022 Posted July 20, 2022 1 hour ago, CliftonJD said: that i've noticed from time to time (for quite a while), but i could never determine a pattern to it to track down the problem behind it I'm also noticing that when I get that message, TDF won't release the hooker and I can't dismiss/fire da bitch. So far I've been able to dismiss a hooker if they don't give that message when using the take a break/done good/whatever it says. So far I've tested dismissing/firing them 1st and as long as I didn't get that message, they paid me and TDF released them. Slave hookers have been returned to PAHE fine, and the one single not bugged non slave unique hooker I had dismissed and paid me ok, the rest gave me the message and wouldn't dismiss even tho I could use the other option to get paid. Oh, nice pic, thank you, will save my settings now ? 1 hour ago, Pfiffy said: Lets make a bug list.... The file you posted for me earlier you forgot something.... ya forgot to put the pahe-tdf-patch.esp file back into the zip archive. I'm still using the file from the original 20220628 zip I posted for you the other day. Also read above comment right above this one for a bug I'm running into with dismissing/firing hookers. Will post any more bugs I run into while testing the new file you just linked earlier.
idynaloak Posted July 20, 2022 Posted July 20, 2022 If I install Paradisehalls with Elysium Estate SSE installed, it will definitely freeze at the stage of breaking into the Estate...... Also, for some reason, Paradisehalls MCM does not load properly. To elaborate, it appears in the MCM menu, but when I select the Setting or Enslave items, no text appears on the right side at all. If this happens, how do I get the Log to check the status of MCM? Does anyone know how to do this?
Martok73 Posted July 20, 2022 Posted July 20, 2022 1 hour ago, idynaloak said: If I install Paradisehalls with Elysium Estate SSE installed, it will definitely freeze at the stage of breaking into the Estate...... Also, for some reason, Paradisehalls MCM does not load properly. To elaborate, it appears in the MCM menu, but when I select the Setting or Enslave items, no text appears on the right side at all. If this happens, how do I get the Log to check the status of MCM? Does anyone know how to do this? I run PAHE v8.14 with Elysium Estates v5.0.1 on SSE 1.5.97 and I can attest that they both run just fine with 0 freezes and no issues with Elysium Estates. I've been running both for quite awhile with no issues regarding compatibility so I would bet that any issues you are having is related to your load order, or another mod. Perhaps if you post your logs we might be able to help you figure out what is causing your issues. As for the MCM being blank, that sounds like an issue with SkyUI, I'd make sure you have the right version to go along with your game version and that it's properly installed. Also check your SKSE version and make sure it's the right one to go with your game version as well. To find your logs the papyrus logging has to be turned on in your skyrim.ini file, add this code to yours if it is not already there. [Papyrus] bEnableLogging=1 bEnableProfiling=0 bEnableTrace=1 bLoadDebugInformation=1 fPostLoadUpdateTimeMS=500.0 Once done, run the game for 15-30 mins if possible, then you can find your logs generally \Documents\My Games\Skyrim Special Edition\Logs\Script or at least that should be where they appear using a windows pc. If you are having CTDs then I suggest installing .Net Script Framework from https://www.nexusmods.com/skyrimspecialedition/mods/21294 follow install instructions. Then if your game crashes you can find your actual crash log here: \Steam Games\steamapps\common\Skyrim Special Edition\Data\NetScriptFramework\Crash Hope this helps, and make sure to run your load order thru LOOT, it's a good start to getting your mods in the right order to run.
Martok73 Posted July 20, 2022 Posted July 20, 2022 @Pfiffy @CliftonJD Ok, so update, I updated to the new file and I still have the bug where I can not dismiss/fire my stand alone hookers working in the city/jarl's house. Doesn't matter if I try to fire them before I collect the money or after, I get the message "No Money Earned Yet" when trying to dismiss/fire them. I'm only getting that message on a few of them tho, as of this post I'm getting it now on one of my slave hookers where as before I could dismiss/fire her and she would go back to PAHE. I'm getting the message for a custom follower (unique), and getting the message for Narri (tavern wench from Falkreth base game), Uthgerd is 1/2 way working, I can dismiss her, but I think because I moved her into my player home, she won't leave the house now even when I tell her to go work in a city somewhere. If I take her to the city manually, dismiss her as a follower, then tell her to go work in a city somewhere, the damn dumb bitch walks all the way back home and sits there... funny thing is she still makes money which I can't explain as to how or why cause her home is a long damn ways away from where I've been trying to put her. Going to reset the quest again and see what happens.
Martok73 Posted July 20, 2022 Posted July 20, 2022 (edited) @CliftonJD so I'm noticing an issue with the consensual sex from the dialog "Ok slave..." "I'm going to fuck you"... no matter what settings I have checked or not checked in sex lab for whatever reason no matter my dialog choice whether strap on, bend over, spread your legs, etc... when my char is female, it always chooses a lesbian animation and never gives me any other choices. This is happening now anytime the sex is "consensual" or "coerced" for both the punishment dialog, (fixed by using only aggressive animations), and the Ok Slave I'm going to fuck you dialog. I have no idea as to what is causing it nor how to stop it and force it to use both MF and FF animations. Nothing I do in SL itself seems to have any affect at all. Now if I use the HSH added dialog of "Strip, I'm going to have some fun with you", then I get both MF and FF animation choices to show up. So maybe something in PAHE? no clue, just thought I'd mention it. I'm also still getting the dialog line "I thought I told you to address me properly." even when the slave has 100 in respect training. Edited July 20, 2022 by Martok73
Pfiffy Posted July 20, 2022 Posted July 20, 2022 (edited) 9 hours ago, Martok73 said: I'm also noticing that when I get that message, TDF won't release the hooker and I can't dismiss/fire da bitch. So far I've been able to dismiss a hooker if they don't give that message when using the take a break/done good/whatever it says. So far I've tested dismissing/firing them 1st and as long as I didn't get that message, they paid me and TDF released them. Slave hookers have been returned to PAHE fine, and the one single not bugged non slave unique hooker I had dismissed and paid me ok, the rest gave me the message and wouldn't dismiss even tho I could use the other option to get paid. The file you posted for me earlier you forgot something.... ya forgot to put the pahe-tdf-patch.esp file back into the zip archive. I'm still using the file from the original 20220628 zip I posted for you the other day. Also read above comment right above this one for a bug I'm running into with dismissing/firing hookers. Will post any more bugs I run into while testing the new file you just linked earlier. I didn't add the patch, because the patch isn't part of TDF. I'm going to check if there are further missing Frgaments.... I'm not sure if all changes will work on old Hookers. @CliftonJD Can you check the Scripts AIBB_Tif__050316DF and AIBB_Tif_05316DD. I think we need to add the release Slave funktion and/or add the hirefire Script in that dialogues, too... Edited July 20, 2022 by Pfiffy
CliftonJD Posted July 20, 2022 Author Posted July 20, 2022 3 hours ago, Martok73 said: Uthgerd is 1/2 way working, I can dismiss her, but I think because I moved her into my player home, she won't leave the house now even when I tell her to go work in a city somewhere. If I take her to the city manually, dismiss her as a follower, then tell her to go work in a city somewhere, the damn dumb bitch walks all the way back home and sits there... funny thing is she still makes money which I can't explain as to how or why cause her home is a long damn ways away from where I've been trying to put her. Going to reset the quest again and see what happens. once you've told her to stay home tdf can't overpower that, same problem slaves had before i added the release code. what i usually do for followers is to set their home at the bar she's to work just before dismissing her there 2 hours ago, Martok73 said: @CliftonJD so I'm noticing an issue with the consensual sex from the dialog "Ok slave..." "I'm going to fuck you"... no matter what settings I have checked or not checked in sex lab for whatever reason no matter my dialog choice whether strap on, bend over, spread your legs, etc... when my char is female, it always chooses a lesbian animation and never gives me any other choices. This is happening now anytime the sex is "consensual" or "coerced" for both the punishment dialog, (fixed by using only aggressive animations), and the Ok Slave I'm going to fuck you dialog. I have no idea as to what is causing it nor how to stop it and force it to use both MF and FF animations. Nothing I do in SL itself seems to have any affect at all. Now if I use the HSH added dialog of "Strip, I'm going to have some fun with you", then I get both MF and FF animation choices to show up. So maybe something in PAHE? no clue, just thought I'd mention it. I'm also still getting the dialog line "I thought I told you to address me properly." even when the slave has 100 in respect training. no idea what would cause that, try a restart from the status button
CliftonJD Posted July 20, 2022 Author Posted July 20, 2022 2 minutes ago, Pfiffy said: I didn't add the patch, because the patch isn't part of TDF. I'm going to check if there are further missing Frgaments.... I'm not sure if all changes will work on old Hookers. i was able to update the current version you already had posted to use the older quest methods with stored text. old hookers need to be taken off the clock and re-hired to get their names functional...tho you can get some mixed results if you keep an old hooker mixed with other new hookers. the other hookers show her name properly so it only seems to be missing when she's being offered for sex
Pfiffy Posted July 20, 2022 Posted July 20, 2022 16 minutes ago, CliftonJD said: i was able to update the current version you already had posted to use the older quest methods with stored text. old hookers need to be taken off the clock and re-hired to get their names functional...tho you can get some mixed results if you keep an old hooker mixed with other new hookers. the other hookers show her name properly so it only seems to be missing when she's being offered for sex Can you post it?
CliftonJD Posted July 20, 2022 Author Posted July 20, 2022 1 hour ago, Pfiffy said: Can you check the Scripts AIBB_Tif__050316DF and AIBB_Tif_05316DD. I think we need to add the release Slave funktion and/or add the hirefire Script in that dialogues, too... 050316DF already uses hirefire and 050316Dd is asking how much money 1 hour ago, Pfiffy said: Can you post it? TDF20220720.7z
CliftonJD Posted July 20, 2022 Author Posted July 20, 2022 On 6/27/2022 at 4:48 AM, Antiope_Apollonia said: In theory, but not in reality. It doesn't re-calculate for subsequent changes in rank. It's one-and-done. So if you go straight from rank 0 to rank 4, yes, you'll get 500 gold limit. But if you go from 1→2→3→4, you'll still have the 25 gold limit. offered my tdf whore to the alchemist in whiterun and was able to take all the cheap stuff and shop. came back later and offered myself to her and was able to take everything that was left in her shop On 6/27/2022 at 9:29 PM, Martok73 said: This is absolutely how it works in my game confirmed
Pfiffy Posted July 20, 2022 Posted July 20, 2022 Ok... I have to rebuild the fragnebts on this one again...
CliftonJD Posted July 20, 2022 Author Posted July 20, 2022 26 minutes ago, Pfiffy said: Ok... I have to rebuild the fragnebts on this one again... have you tried using ck64 fixes from nexus
Pfiffy Posted July 20, 2022 Posted July 20, 2022 Ok.. Fragments checked, but Please check the properties, because it is done without Pahe.... TDF20220720Edit.7z
Pfiffy Posted July 20, 2022 Posted July 20, 2022 27 minutes ago, CliftonJD said: have you tried using ck64 fixes from nexus Yes... it is always installed...
CliftonJD Posted July 20, 2022 Author Posted July 20, 2022 32 minutes ago, Pfiffy said: Yes... it is always installed... might be easier to work with it from Le and port it to se 36 minutes ago, Pfiffy said: Ok.. Fragments checked, but Please check the properties, because it is done without Pahe.... TDF20220720Edit.7z 37.83 MB · 1 download ok, i'll take a look
CliftonJD Posted July 20, 2022 Author Posted July 20, 2022 1 hour ago, Pfiffy said: check the properties, because it is done without Pahe.... looks good
Pfiffy Posted July 20, 2022 Posted July 20, 2022 47 minutes ago, CliftonJD said: might be easier to work with it from Le and port it to se ok, i'll take a look And there is still a problem with the training. Only the Hookers 4,5, and 6 can train (all the time), the Hookers 1,2 and 3 can't train at all. At least the first 3 should be able to train witzh the others. Best would be the solution as we had it before...
CliftonJD Posted July 20, 2022 Author Posted July 20, 2022 (edited) 1 hour ago, Pfiffy said: And there is still a problem with the training. Only the Hookers 4,5, and 6 can train (all the time), the Hookers 1,2 and 3 can't train at all. At least the first 3 should be able to train witzh the others. Best would be the solution as we had it before... all my hookers arwe able to train....this is what is damaging your training: On 7/17/2022 at 7:06 AM, Pfiffy said: @Martok73: The Slave seems to be vanished completly. I went back to earlier Saves and she was gone in everyone of them. It seems like it isn't a good idea to switch between the different versions od the TDF-patch. Right now I'm playing with a save that was made before I enslaved her and try to reproduce the bug. I don't know what makes the names in TDF dissapear, but I can confirm that it is not the patch, because I'm playing without it right now. And I'm scared to check it, because I don't want to mess up everything again. verify that you're using the patch included with 0720, should be dated for april, next fire all hookers and reset Edited July 20, 2022 by CliftonJD
Martok73 Posted July 21, 2022 Posted July 21, 2022 15 hours ago, Pfiffy said: I didn't add the patch, because the patch isn't part of TDF. I'm going to check if there are further missing Frgaments.... I'm not sure if all changes will work on old Hookers. Ah, np, I have noticed tho that for slave hookers, it's kinda hit and miss whether or not TDF will release them back to PAHE. I've had a few instances of one slave hooker giving me the message "no money has been earned yet" and TDF released them back to PAHE, then I've had two other hookers get the message and TDF did not release them at all and they were stuck, couldn't get em back no matter how much money they made. 15 hours ago, CliftonJD said: once you've told her to stay home tdf can't overpower that, same problem slaves had before i added the release code. what i usually do for followers is to set their home at the bar she's to work just before dismissing her there What I have noticed after several attempts/tests with unique followers, is that when they have their vanilla home, I can release them from the follower status, and catch them walking back to their home, talk to them and tell them to work alone in a city/inn/here, and they function normally. When/If I change their default home no matter the method, AFT/NFF/MHiYH, it appears to function just like a vanilla/default home as long as I do not use any function to "set" where they sleep or work. But that kinda seems hit and miss, will have to test further to see if it works 100% just by setting a new home without changing there sleep/work AI package. I am really hoping to figure this out because once I grab a follower, I never let them keep their default home and I always move them into another home somewhere, normally a custom home so I can keep all my followers together in the same spot so I can find them easily when I want to take one out. Really hoping TDF will work without having to keep followers default/vanilla home set, gonna be annoying as hell trying to remember which followers I have and which I don't, and which I've used as hookers and which I haven't if I can't move them. I am also not exactly clear on what you mean when you say "told her to stay home"? I don't have any dialog options that tell a follower to "stay" at home, I have "come with me", or "I need your help", and then I have the "dismiss" dialog options, which I normally use the normal default dismiss option when dismissing them. Ya know, come to think of it, if there was a way for TDF to hook in the dialog to tell them to work alone in a city while you had them following you as a TDF hooker, instead of having to dismiss/fire them first and then talk to them to set have them work alone, that would be a great way to avoid the whole follower/non follower, going back home before telling them to work alone. I hope that makes sense, it made sense in my head. 15 hours ago, CliftonJD said: no idea what would cause that, try a restart from the status button I'm always scared to do that because I never know exactly what is going to happen to any slaves I currently have following me via PAHE. If I have all my slaves under HSH control I don't worry about it as much, but I still worry about it a little bit cause of concerns it may cause issues moving the slaves from HSH back to PAHE.... What do I need to do to make sure nothing bad happens to my slaves or their stats or dialog before hitting that button? 15 hours ago, CliftonJD said: i was able to update the current version you already had posted to use the older quest methods with stored text. old hookers need to be taken off the clock and re-hired to get their names functional...tho you can get some mixed results if you keep an old hooker mixed with other new hookers. the other hookers show her name properly so it only seems to be missing when she's being offered for sex I took all the hookers off the clock that TDF would actually release, (only about 5 out of 10), before I updated to Pfiffy's updated 628 version. All names were showing up in the dialog after resetting TDF after the update, except for my non unique generic slaves. For those, the name TDF is grabbing and using is their base type name, ie bandit marauder, master necromancer, forsworn warlord, etc... TDF is not grabbing nor using the name given to them by PAHE at all, which is what I was hoping y'all had figured out and fixed it to do. Is there anyway at all to get TDF to use the names that PAHE uses when it renames the npc in the cloning/enslavement process? If there isn't I understand, I am happy that the names are back for all the unique npcs. 10 hours ago, CliftonJD said: looks good Should I update to that 720 version @Pfiffy just posted, the one that says edited that he had you look at? Does it address the issues with trying to dismiss/fire hookers and TDF not releasing them when they give the "no money earned yet" message? What is the difference between this new 720 version and the 628 version he posted for me to test the other day?
idynaloak Posted July 21, 2022 Posted July 21, 2022 On 7/20/2022 at 4:36 PM, Martok73 said: I run PAHE v8.14 with Elysium Estates v5.0.1 on SSE 1.5.97 and I can attest that they both run just fine with 0 freezes and no issues with Elysium Estates. I've been running both for quite awhile with no issues regarding compatibility so I would bet that any issues you are having is related to your load order, or another mod. Perhaps if you post your logs we might be able to help you figure out what is causing your issues. As for the MCM being blank, that sounds like an issue with SkyUI, I'd make sure you have the right version to go along with your game version and that it's properly installed. Also check your SKSE version and make sure it's the right one to go with your game version as well. To find your logs the papyrus logging has to be turned on in your skyrim.ini file, add this code to yours if it is not already there. [Papyrus] bEnableLogging=1 bEnableProfiling=0 bEnableTrace=1 bLoadDebugInformation=1 fPostLoadUpdateTimeMS=500.0 Once done, run the game for 15-30 mins if possible, then you can find your logs generally \Documents\My Games\Skyrim Special Edition\Logs\Script or at least that should be where they appear using a windows pc. If you are having CTDs then I suggest installing .Net Script Framework from https://www.nexusmods.com/skyrimspecialedition/mods/21294 follow install instructions. Then if your game crashes you can find your actual crash log here: \Steam Games\steamapps\common\Skyrim Special Edition\Data\NetScriptFramework\Crash Hope this helps, and make sure to run your load order thru LOOT, it's a good start to getting your mods in the right order to run. Thank you for your detailed reply. I followed your advice and played the game with Papyrus Log enabled. I have attached that log. The issue in question is not causing a CTD, but rather the game freezes and will not accept any operations other than quitting from the task manager. (In other words, it doesn't seem to be listed in the crash log of the netscript framework.) Regarding the issue of SkyUI menus not displaying, all menus except PAH are displaying correctly. Hence, I am trying combinations that display correctly, thinking that there is most likely a conflict somewhere between PAH's MCM or some other script I have installed, but so far there is no state where it displays correctly. Perhaps it would be faster to re-install both Elysium Estate and PAH again... Papyrus.0 - PAH on.log
Antiope_Apollonia Posted July 21, 2022 Posted July 21, 2022 19 hours ago, CliftonJD said: offered my tdf whore to the alchemist in whiterun and was able to take all the cheap stuff and shop. came back later and offered myself to her and was able to take everything that was left in her shop Maybe USSEP fixes this? I recall skimming the changelog for it and not seeing anything about this, but it's very possible I just didn't catch it in such a massive project.
Antiope_Apollonia Posted July 21, 2022 Posted July 21, 2022 6 hours ago, Blackknight6714 said: So I got the mod up and running just fine but there is no Fellglow slave camp. (using "pahe_lives_on-8.1.4 SE basic install with out addons.7z"). It just plain ain't there. You chose the installer "without addons", then didn't separately install the addon, so it should be obvious that the addon won't be there. Install the Fellglow Slave Camp addon, and it will be.
Antiope_Apollonia Posted July 21, 2022 Posted July 21, 2022 (edited) @CliftonJD Is there anything that other mods can detect to easily determine whether or not players have any PAHE slaves following them? Or, for that matter, to detect whether players own slaves in general, following or not? A global variable or a faction or a keyword or something? If not, would it be difficult to add some means of detection without hindering performance? It would be very useful for integration with other mods; I have some ideas—not quite plans—that would depend on such detection. Edited July 21, 2022 by Antiope_Apollonia
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