Dragonlord1028 Posted July 8, 2022 Posted July 8, 2022 So I enslave an NPC and after maybe only a minute I lose the agility to talk to the slave. I've tried to reinstall the Fuz Ro D-oh mod but it doesn't let me access the NPC at all. Moreover when I injure it, the place in the middle where the name is supposed to be is blank. for the screenshots I was a a fort and then fast traveled to the whiterun stables.
Martok73 Posted July 8, 2022 Posted July 8, 2022 (edited) 15 hours ago, Will55 said: Thank you for the reply. I have (upon your recommendation, I add ?) a char who is on her 2nd run through wartimes (the 1st time she refused to marry the swine and was still a virgin) and this run she will be a real bonkbaby. Unfortunately, the problem involves enslavement early in the game and that is obviously not possible for her. I tried all alternate starts years ago and do not like most of them. Surviving the shipwreck was the best and the hardest one. When I say that I think that it is a PAH problem, I do not expect that it would, should or even remotely deserve any attention from Clifton JD WRT looking into it as it is merely a nuisance and not game damaging. However, if it continues when I enslave again then it will become so. I am busy levelling currently and if it does recur, I will bring in an old non saver lev 20 char and racemenu him/her to my jslot and see if it happens then. If it does not, it is in the save. If it does it is PAH. But really, ONLY if it reoccurs is it a problem and currently beneath real attention. Ok, np, just making suggestions. I know me personally I can't live without some type of alternate start mod as I can not standing doing the exact same start 5 billion times, but that's just me ?. Hopefully it will all work itself out and not happen again, as I have no more suggestions as to how to find the problem. Good luck ? 8 hours ago, CliftonJD said: thanks, will recheck the files for next update np, glad to help ? 8 hours ago, CliftonJD said: that would be where Pfiffy mentioned there are alot of dialogue conditions to meet. for some reason there's a dialogue condition preventing tdf dialogues for bards That sounds like a lot more conditions than necessary to be perfectly honest, when you have so many conditions that have to be met for dialog to appear you run the risk of it never showing up at all, like with the bards. Might want to consider dialing down the conditions abit and not having so many possibly? Oh, btw, when a hooker is set to "automatic" I have seen them approach and aquire bards as clients and the sex scene plays out like normal, so they work when the do it own their own, but not when the pc talks to them first. 8 hours ago, CliftonJD said: hopefully it turns out to be just a test version. if the friendly bandit persists, we can undo the changes later and let the names appear in dialogue. if this version eliminates the friendly bandit, then we consider where to go next, possibly to a method of point out the hookers No idea what all y'all changed with this version other than getting rid of the double dialog bug, and removing the names from dialog, but here's to hoping one of the "adjustments" y'all did fixed the friendly bug... I just hope it's not the name tbh, really don't know how having an npc's name show up in dialog could possibly cause generic bandit respawn to appear friendly to the player, but I guess being it's "bugthesda" anything is possible, ?. Here's to hoping to get unique names back, and some way of distinguishing between the non unique generic hookers be them slaves or just generic npcs. 8 hours ago, CliftonJD said: remind me to look into this after the above issues are finalized to customize those dialogues for slaves, might still use a method of point them out haha, I'll try to remember, my memory is pretty much shit, but I'll try ?. Speaking of slave hookers, I still haven't gotten around to testing any of mine yet, quick question, does this version move the slaves from PAHE/HSH to TDF to become slave hookers controlled by TDF or are they still under the control of PAHE while being pimped out? 1 hour ago, Dragonlord1028 said: So I enslave an NPC and after maybe only a minute I lose the agility to talk to the slave. I've tried to reinstall the Fuz Ro D-oh mod but it doesn't let me access the NPC at all. Moreover when I injure it, the place in the middle where the name is supposed to be is blank. There is a mod which is a skse plugin that will fix the name and make her interactable again. I can't remember the name of it off the top of my head, but it is on the Nexus and I've used it before, it works well. Edited July 8, 2022 by Martok73
CliftonJD Posted July 8, 2022 Author Posted July 8, 2022 15 hours ago, Will55 said: SD+? Sorry to sound like the usual moron here, but do you mean Sanguine's Debauchery? ya 10 hours ago, Dragonlord1028 said: So I enslave an NPC and after maybe only a minute I lose the agility to talk to the slave. I've tried to reinstall the Fuz Ro D-oh mod but it doesn't let me access the NPC at all. Moreover when I injure it, the place in the middle where the name is supposed to be is blank. for the screenshots I was a a fort and then fast traveled to the whiterun stables. no idea what would cause that. post your papyrus log for hopes of something in there 9 hours ago, Martok73 said: Oh, btw, when a hooker is set to "automatic" I have seen them approach and aquire bards as clients and the sex scene plays out like normal, so they work when the do it own their own, but not when the pc talks to them first. prolly some obscure chance the bard keeps playing 9 hours ago, Martok73 said: quick question, does this version move the slaves from PAHE/HSH to TDF to become slave hookers controlled by TDF or are they still under the control of PAHE while being pimped out? didn't think of it for hsh, but for pahe they leave the slave list when assigned to a city or parked independent
MilfSimmer Posted July 8, 2022 Posted July 8, 2022 MO2, Uninstalled 8.1.2, Installed 8.1.4, started a new save game and this is what I get. Shouldn't I have multiple settings here ? Spoiler
Dragonlord1028 Posted July 8, 2022 Posted July 8, 2022 6 hours ago, CliftonJD said: no idea what would cause that. post your papyrus log for hopes of something in there This may seem kind of dumb but, How do I get that log? I try to follow the steps on https://www.nexusmods.com/skyrim/articles/368 but when I go into the folder I have the skyrim.ini.base, skyrimCustom.ini.base, skyrimPref.ini.base. But according to the link instructions, I have no Skyrim.ini, or is it one of those 3?
Kalysto Posted July 8, 2022 Posted July 8, 2022 20 minutes ago, Dragonlord1028 said: This may seem kind of dumb but, How do I get that log? I try to follow the steps on https://www.nexusmods.com/skyrim/articles/368 but when I go into the folder I have the skyrim.ini.base, skyrimCustom.ini.base, skyrimPref.ini.base. But according to the link instructions, I have no Skyrim.ini, or is it one of those 3? You first need to enable papy logging in Skyrim.ini [Papyrus] fPostLoadUpdateTimeMS=500.0 bEnableLogging=1 bEnableTrace=1 bLoadDebugInformation=1 If you use ModOrganizer you need to do it thru the toolbar menu. Then the log will appear in in your user/My Games/SkyrimXYZ/Logs/Script 2
CliftonJD Posted July 8, 2022 Author Posted July 8, 2022 7 hours ago, MilfSimmer said: MO2, Uninstalled 8.1.2, Installed 8.1.4, started a new save game and this is what I get. Shouldn't I have multiple settings here ? Hide contents under the debug header, press estado On 7/7/2022 at 3:34 PM, Will55 said: On 7/7/2022 at 1:17 PM, CliftonJD said: i don't expect their to be any problems with a maven clone, but i can add her to my list to look into if needed Thank you for the prompt reply. I have a mod that makes maven almost desirable. She actually now looks like a brothel Madame I once met and despite being late 30s she was really quite attractive although she was as tough a businesswoman as any male. just tested it, maven clone is good
Martok73 Posted July 9, 2022 Posted July 9, 2022 14 hours ago, CliftonJD said: prolly some obscure chance the bard keeps playing No clue, I know I've tried when the bard was sleeping but horny, eating but horny, and just walking around and horny, no dialog very shows up. But every hooker I've had set to either "find clients themselves" or "work on their own" aka auto mode, bards get busy with the hookers just fine, so it's gotta be something in the many many "way to many" dialog conditions. 14 hours ago, CliftonJD said: didn't think of it for hsh, but for pahe they leave the slave list when assigned to a city or parked independent Ok, thinking about it further, I'm not sure if it would be needed for HSH unless at some point you take a working hooker slave off duty, and park in a HSH location, then tell her to get back to work while she's still at the HSH location. I figure most of time a slave would be under PAHE's control when traveling around training them up to be stand-alone hookers somewhere, so that is good that they do move from PAHE to TDF and then back again when finished. Awesome, that was my biggest concern given the trouble I had getting slaves to "stay put" when using them as hookers and still under the control of PAHE. Oh, back to dialog conditions for when the "recruit" dialog shows up. I've noticed that any npc you meet for the first time and have a relationshiprank of 0 with, the only dialog that appears is the one to pimp yourself, and only if you have that option enabled in the MCM. I also noticed that even with a PC with 100 speech, if the npc has a relationshiprank of 0 to the PC again the only dialog that shows up is to offer yourself to them. I've noticed this after testing 3 different versions so far with 3 different PCs at different levels of speech and char level, and whether or not they have another hooker in tow or not. Using Angi from the last post about this, after testing the current version you gave me even when I had a unique non slave hooker in tow with my pc when meeting Angi for the first time and having 100 speech on said char, the only dialog option I had available was to offer my char to her, no option to offer the services of the hooker I had in tow, just my character. Might be a bug with the bazillion dialog conditions you may want to investigate, not sure, just wanted to mention it. Also noticed this for some generic guards as well in holds where my char was not Thane yet. Only dialog option available was to offer the PCs services even tho I had a npc hooker following me at the time. So far this is happening with any npc that has a relationshiprank of 0 (aquaintance) with the player, if the rank is 1 or higher (friend), then all options appear, regardless of speech level and character level. If I turned off player prostitution option in the MCM then no TDF dialog appears at all for the npcs I tested which included Angi and a few generic guards and a couple npcs that showed up in Dead Man's Drink in Falkreth. This holds true whether or not I had a npc hooker with me or not, if I turned off the "whore self" option in the MCM and the npc I spoke too had a relationshiprank of 0, then no TDF dialog appeared at all. Again this still happened with both a unique non slave hooker with a few clients exp, and a generic slave hooker in tow following my PC. Tested with 3 different chars all different levels with all different levels of speech skill, and it still happened to any npc with that rank on my lvl 87 Khajit slaver with 100 speech and 3 experienced named unique hookers in tow.
Antiope_Apollonia Posted July 9, 2022 Posted July 9, 2022 On 6/5/2022 at 9:35 PM, Antiope_Apollonia said: On 6/5/2022 at 5:50 PM, CliftonJD said: come to think of it i don't recall ever seeing an npc use conjured weapons in skyrim There are a few, but it's quite rare. I know there's a cave of spellswords somewhere who use Bound Sword, but I don't remember exactly who they are to look for them. Some Thalmor Soldiers from Full Random NPC Pack, with the misleading editorIDs 01FRThalmorMissile, successfully use Bound Sword. Levelled NPCs with FormIDs xx0452C2, xx0452DE, xx0452DF. This would be a good place to start.
MilfSimmer Posted July 9, 2022 Posted July 9, 2022 17 hours ago, CliftonJD said: under the debug header, press estado Still does nothing. Also used the spell and nothing happens just stays the same.
Faustling Posted July 10, 2022 Posted July 10, 2022 On 7/7/2022 at 11:17 AM, CliftonJD said: On 7/7/2022 at 12:50 AM, Faustling said: That didn't do anything except change the slavery stats for 128 slaves to zero. try reinstalling all the base requirement mods and xpmse or if using it with mo, verify nothing is overwriting pahe or its requirements, especially skse. have run into a few mods that overwrite skse files. if that don't fix it, try a new save, not sure what's going on with it I uninstalled everything down to SKSE (inclusive), making much use of FNIS and taking note of the load order, then reinstalled them in the same order. I eliminated PAHE-Botoxed as redundant. Campfire somehow had a conflict with the latest SexLab Framework, so I uninstalled that too. (There was no conflict with the previous version of SexLab.) Now, I can't load any of my saves. (ReSaver says there is nothing wrong with them.) My only thought at this point would be to replace the current SexLab with the v163_BETA8 version, but then that would probably screw up some dependencies.
Martok73 Posted July 10, 2022 Posted July 10, 2022 @CliftonJD hey, I just noticed that when using the Mass Paralyze spell, there is no "enslave paralyzed" option when interacting with the paralyzed npc. The single target Paralyze spell works just fine, the "enslave paralyzed" option is there and works great. It also works with the paralyze poison when applied to weapons, and when reverse pickpocketed and the enchant works too. It seems that only the Mass Paralyze spell is either not recognized by PAHE, or is bugging out and not showing the enslave option. Only getting the option to either Talk or Cancel. All the other forms of paralyze work fine. Thought I'd let you know just in case it's a bug or something. 1
Pfiffy Posted July 10, 2022 Posted July 10, 2022 Dialogue Conditions: I think TheDriedFinger put a lot of work into this and it will be a lot of work to check them. There are a lot of dialogue lines that I never saw in-game... Not only the relationship is tested, but also the arousal.
Martok73 Posted July 10, 2022 Posted July 10, 2022 1 hour ago, Pfiffy said: Dialogue Conditions: I think TheDriedFinger put a lot of work into this and it will be a lot of work to check them. There are a lot of dialogue lines that I never saw in-game... Not only the relationship is tested, but also the arousal. welp, I know from my own testing that any npc with a realtionshiprank player of 0 no matter what arousal level is at, if the "player prostitution" option is turned off in the mcm, then no dialog at all shows up when talking to the npc. Ironically however, at arousal above 50ish and "player prostitution" turned on, I have had npcs approach my character and ask if she was available. This happened at any relationshiprank player value as well, just had to have their arousal above 50ish or maybe 70, can't remember, just thought it was funny. Sadly though with 0 relationshiprank, regardless of arousal level, the [persuade] dialog option to either ask for sex for gold, or recruit them to work for you for gold, does not show up. Also bards have no dialog at all no matter what you do.
CliftonJD Posted July 10, 2022 Author Posted July 10, 2022 On 7/8/2022 at 9:33 PM, Martok73 said: Oh, back to dialog conditions for when the "recruit" dialog shows up. I've noticed that any npc you meet for the first time and have a relationshiprank of 0 with, the only dialog that appears is the one to pimp yourself, and only if you have that option enabled in the MCM. I also noticed that even with a PC with 100 speech, if the npc has a relationshiprank of 0 to the PC again the only dialog that shows up is to offer yourself to them. I've noticed this after testing 3 different versions so far with 3 different PCs at different levels of speech and char level, and whether or not they have another hooker in tow or not. Using Angi from the last post about this, after testing the current version you gave me even when I had a unique non slave hooker in tow with my pc when meeting Angi for the first time and having 100 speech on said char, the only dialog option I had available was to offer my char to her, no option to offer the services of the hooker I had in tow, just my character. Might be a bug with the bazillion dialog conditions you may want to investigate, not sure, just wanted to mention it. Also noticed this for some generic guards as well in holds where my char was not Thane yet. Only dialog option available was to offer the PCs services even tho I had a npc hooker following me at the time. So far this is happening with any npc that has a relationshiprank of 0 (aquaintance) with the player, if the rank is 1 or higher (friend), then all options appear, regardless of speech level and character level. If I turned off player prostitution option in the MCM then no TDF dialog appears at all for the npcs I tested which included Angi and a few generic guards and a couple npcs that showed up in Dead Man's Drink in Falkreth. This holds true whether or not I had a npc hooker with me or not, if I turned off the "whore self" option in the MCM and the npc I spoke too had a relationshiprank of 0, then no TDF dialog appeared at all. Again this still happened with both a unique non slave hooker with a few clients exp, and a generic slave hooker in tow following my PC. Tested with 3 different chars all different levels with all different levels of speech skill, and it still happened to any npc with that rank on my lvl 87 Khajit slaver with 100 speech and 3 experienced named unique hookers in tow. sounds like you might have found an ae bug. i whore my slaves out to inn keepers and jarls and the royal closet as first contact on a regular basis, most especially with innkeepers for a safe place to rest my head for an hour 22 hours ago, MilfSimmer said: Still does nothing. Also used the spell and nothing happens just stays the same. pahe won't work with some patches made for older versions of paradise halls. remove any old paradise halls patches and if still get trouble post papyrus log 13 hours ago, Faustling said: I uninstalled everything down to SKSE (inclusive), making much use of FNIS and taking note of the load order, then reinstalled them in the same order. I eliminated PAHE-Botoxed as redundant. Campfire somehow had a conflict with the latest SexLab Framework, so I uninstalled that too. (There was no conflict with the previous version of SexLab.) Now, I can't load any of my saves. (ReSaver says there is nothing wrong with them.) My only thought at this point would be to replace the current SexLab with the v163_BETA8 version, but then that would probably screw up some dependencies. for that you'd want to check which of those require the new update 12 hours ago, Martok73 said: @CliftonJD hey, I just noticed that when using the Mass Paralyze spell, there is no "enslave paralyzed" option when interacting with the paralyzed npc. The single target Paralyze spell works just fine, the "enslave paralyzed" option is there and works great. It also works with the paralyze poison when applied to weapons, and when reverse pickpocketed and the enchant works too. It seems that only the Mass Paralyze spell is either not recognized by PAHE, or is bugging out and not showing the enslave option. Only getting the option to either Talk or Cancel. All the other forms of paralyze work fine. Thought I'd let you know just in case it's a bug or something. reverse pick-pocket uses a different enchantment, likewise i haven't been able to use the paralyze enchantment to enslave since i switched to se from Le. planning to work more on bondage enslavement for sufficiently bound and gagged npc's and another new weapon enchantment that's follower friendly. instead of losing potential slaves to dealing too much damage and still needing to time the option to enslave them, this newer method i'm planning will be more like the soultrap enchantment
Pfiffy Posted July 10, 2022 Posted July 10, 2022 7 hours ago, Martok73 said: welp, I know from my own testing that any npc with a realtionshiprank player of 0 no matter what arousal level is at, if the "player prostitution" option is turned off in the mcm, then no dialog at all shows up when talking to the npc. Ironically however, at arousal above 50ish and "player prostitution" turned on, I have had npcs approach my character and ask if she was available. This happened at any relationshiprank player value as well, just had to have their arousal above 50ish or maybe 70, can't remember, just thought it was funny. Sadly though with 0 relationshiprank, regardless of arousal level, the [persuade] dialog option to either ask for sex for gold, or recruit them to work for you for gold, does not show up. Also bards have no dialog at all no matter what you do. Bards are special.... They seem to be excluded from everything....Maybe we can do something special for them... A condition that makes them availible after completing the Bard College quest or so. The approach of NPC's is a part of the mod. I also have a bug in the training. It seems like the spell get not casted correctly. I have 3 Hookers, that are able to start training all the time while 3 Hookers don't get reset. I have to test this, to find out who is who and when this excatly happens. At least this bug helped me to get the first set of Hookers trained quickly for Riverwood.
Pfiffy Posted July 11, 2022 Posted July 11, 2022 Oh shit... Now that I'm done with the training, I wasn't able to place the Hookers in Riverwood.... Only one of 6 gets registered as free Hooker.... I think there is something terribly messed up.
MilfSimmer Posted July 11, 2022 Posted July 11, 2022 (edited) Spoiler 21 hours ago, CliftonJD said: pahe won't work with some patches made for older versions of paradise halls. remove any old paradise halls patches and if still get trouble post papyrus log Tested new save without the TDF patch (I don't have anything else) still does the same. No changes on the mcm menu, it does say Paradise started up and it actually does something on NPCs. (Shows dialogue to enslave them etc) but I cant make any settings change. Papyrus.0.log Edited July 11, 2022 by MilfSimmer
CliftonJD Posted July 11, 2022 Author Posted July 11, 2022 20 hours ago, Pfiffy said: also have a bug in the training. It seems like the spell get not casted correctly. I have 3 Hookers, that are able to start training all the time while 3 Hookers don't get reset. I have to test this, to find out who is who and when this excatly happens. At least this bug helped me to get the first set of Hookers trained quickly for Riverwood. hookers 4,5, and 6 i noticed have the option to hone their skills repeatable 3 hours ago, MilfSimmer said: Reveal hidden contents Tested new save without the TDF patch (I don't have anything else) still does the same. No changes on the mcm menu, it does say Paradise started up and it actually does something on NPCs. (Shows dialogue to enslave them etc) but I cant make any settings change. Papyrus.0.log 3.23 MB · 0 downloads log says you have very old scripts overwriting as if maybe you left a previous version installed or maybe you extracted the scripts from paradise halls.bsa. if you extract the contents of 1 bsa, the other bsa must also be extracted to overwrite the changes 1
Pfiffy Posted July 11, 2022 Posted July 11, 2022 The training worked well in an older version before I changed the dialogue lines. I will check that... Then I will try to place 'regular' Hookers everywhere before I start to play around with Slaves.... I noticed one more thing: The dialogues for City Hookers appears even if the conditions are not met. This should not be possible. I didn't thought that there is still so much work in it...
MilfSimmer Posted July 11, 2022 Posted July 11, 2022 (edited) 6 hours ago, CliftonJD said: log says you have very old scripts overwriting as if maybe you left a previous version installed or maybe you extracted the scripts from paradise halls.bsa. if you extract the contents of 1 bsa, the other bsa must also be extracted to overwrite the changes That fixed it, install without extract works now. Ty Edited July 11, 2022 by MilfSimmer 1
Martok73 Posted July 11, 2022 Posted July 11, 2022 (edited) On 7/10/2022 at 11:42 AM, CliftonJD said: sounds like you might have found an ae bug. i whore my slaves out to inn keepers and jarls and the royal closet as first contact on a regular basis, most especially with innkeepers for a safe place to rest my head for an hour I'm technically not on AE, I'm running SE 1.5.97. What do you mean you "whore out your slaves" to inn keepers? Are you referring to the dialog option of "perhaps you'd enjoy my friend [...]" or whatever the exact line is? If I have at least one prostitute in tow(following), I do sometimes get the option to pimp them out and myself when first meeting them, but not always, it seems to be hit and miss. So it is possible I have found a bug I suppose. On 7/10/2022 at 11:42 AM, CliftonJD said: reverse pick-pocket uses a different enchantment, likewise i haven't been able to use the paralyze enchantment to enslave since i switched to se from Le. planning to work more on bondage enslavement for sufficiently bound and gagged npc's and another new weapon enchantment that's follower friendly. instead of losing potential slaves to dealing too much damage and still needing to time the option to enslave them, this newer method i'm planning will be more like the soultrap enchantment As I said, the only issue I have noticed on my end has been with the Mass Paralyze spell. The poison, and the single target spell works fine. The weapon enchant is kinda hit and miss, but works most of the time. As for the poison whether it is applied to a weapon, or reverse pickpocketed the effect still works and I have the option to "enslave paralyze" appear when interacting with the paralyzed npc. As far as not accidentally killing a potential slave, I have found that "marking" them with the enslavement hotkey seems to prevent them from dying allow the ability to interact with them and enslave via health. If I have a follower with me, and I see a npc I want to enslave, I hit my hotkey first to mark them, then send my follower to attack them. So far it has worked great, the follower keeps attacking until the npc goes down on one knee, then they move onto the next npc if there are more than one, while I go interact and enslave via health the down target. I am looking forward to the enslave bound option, as I use SL Defeat, and with it's non lethal subdue action and being able to tie up the npc, being able to enslave via dialog would be great. Sometimes it works now, but sometimes it doesn't, getting the dialog of "I'm taking you with me (enslave pahe)" to show up when I have the npc tied up is kinda up to rng it would appear atm. On 7/10/2022 at 3:46 PM, Pfiffy said: Bards are special.... They seem to be excluded from everything....Maybe we can do something special for them... A condition that makes them availible after completing the Bard College quest or so. The approach of NPC's is a part of the mod. Not a fan of the Bard College questline to be perfectly honest, but I suppose you will figure something out in order to include bards in the dialog. Otherwise I am fine with my automatic hookers being able to have bards as clients anyway. First time I got approached by a npc asking if my character was available took my by surprise, it was so hillarious I damn near fell outta my chair. On 7/10/2022 at 3:46 PM, Pfiffy said: I also have a bug in the training. It seems like the spell get not casted correctly. I have 3 Hookers, that are able to start training all the time while 3 Hookers don't get reset. I have to test this, to find out who is who and when this excatly happens. At least this bug helped me to get the first set of Hookers trained quickly for Riverwood. I have noticed that with the training as long as it is npc on npc then they can train again as soon as the animations finishes. As for the pc training a hooker however I have found there is a cool down timer that doesn't all the pc to train another hooker for a set amount of time even if it is a different hooker. IMHO for the pc, I think they should be able to train multiple different hookers back to back as long as it is not the same one, but have a cool down timer only for the npc the pc just finished training. That way you can train more than one but not the same one until after the timer.... Does that make sense? I hope that makes sense. 16 hours ago, Pfiffy said: Oh shit... Now that I'm done with the training, I wasn't able to place the Hookers in Riverwood.... Only one of 6 gets registered as free Hooker.... I think there is something terribly messed up. I have noticed that training only affects how much gold they earn per trick they turn and has no effect on whether or not they can work alone on their own or not. Being able to work alone by themselves whether it be in a city, an inn, or free roaming I have noticed is only restricted by number of clients, which honestly is a good thing imho and would make sense. More training makes sense to mean more money, more clients makes sense to be able to not have a pimp around micro managing them. Right now in the version I have it's 10 clients to work alone on their own in a city, inn or free roaming, and the more training they have the more money they make but has no effect on working alone. This to me is a good thing and should stay that way honestly. I say that because unless you lower the arousal level to 0 it is a royal pain in the ass to get enough clients up even in the bigger cities and towns in order to send a whore off on her own. I have my arousal level in TDF set to 10, and you would not believe the number of npcs I have found with 0 arousal even after having the hooker/whore dance naked for the full length of time that is set internally in TDF. I have adjusted my settings in SLA as well to make npc get horney quicker, but damn, it's still a pain... if I had to pimp out the hoes to more than 10 people and train them so many times on that long ass timer, I would bother with it anymore cause it just would not be fun anymore. So please, leave it like it is with 10 clients to work alone, and training only affects gold earned, please. Oh, and I still believe that a slave that has 100 sex training, should automatically be fulled "trained" in TDF, I understand they need to learn how to get clients and that's fine, but as to the sex aspect of it, they should not need anymore "training" and should get full gold value as they are already a fully trained sex slave. Just my 2 cents. BTW just how long time wise is the tdf dance supposed to last if left for the full duration, and can you make an option to be able to adjust it? I ask cause some of the dance animations doesn't last long enough and the music keeps playing and they stand there doing nothing. "Sweet Devil" is one of the dance animations that stop long before the dance is supposed to be over. Edited July 11, 2022 by Martok73
Martok73 Posted July 12, 2022 Posted July 12, 2022 @CliftonJD@Pfiffy, I have a small favor to ask if you awesome people don't mind. I enslave Rigel Strong-Arm, the non unique leveled npc, at the end of Pinewatch every single playthrough. Doing so because she is not a unique npc, PAHE changes her name, and I have to change it back, which gets rather annoying, and because she is not unique, her name isn't used in any dialog where the name would otherwise be if she was a unique npc. So the favor I have if y'all don't mind, is can y'all take a look at her records and see if there is any way possible to either A. make her unique, or B. clone/copy/re-create her via a separate mod or plugin as a unique npc? (doesn't have to be leveled just want her to keep her name when enslaved like other unique npcs). Here is the link to her wiki page with both her Ref ID and her Base ID. https://en.uesp.net/wiki/Skyrim:Rigel_Strong-Arm I've tried and tried and for the life of me can't figure it out, I would just like her to keep her name when enslaved just like all other unique npcs do if that is at all posible. Thanks for looking into this and seeing if anything can be done, it is much appreciated. ?
Antiope_Apollonia Posted July 12, 2022 Posted July 12, 2022 (edited) 2 hours ago, Martok73 said: So the favor I have if y'all don't mind, is can y'all take a look at her records and see if there is any way possible to either A. make her unique Unique is just a binary flag that you can toggle yourself in about 10 seconds in xEdit. Probably still won't have her name appear in dialogue, since I'm guessing she's a levelled actor, but try it and see. Edited July 12, 2022 by Antiope_Apollonia
kohlteth Posted July 12, 2022 Posted July 12, 2022 On 7/1/2022 at 5:34 PM, Wolfshrike said: Ok, not sure if this has been encountered yet, but here goes. Fresh save, new mod list. Running PAHE with all addons, you get the idea. After enslaving a NPC, I can interact with them once- then, after that, while they still register in MCM and behave normally, I can't talk with them at all, like there's no activator or something. Not sure what it is, or if it's a known bug (Didn't see mention of it in the last five pages or so). I can re-clone them, but have the same issue- I can talk to them once, and that's it. Otherwise, however, they behave entirely normally. This is true of characters enslaved the normal way, and tied up captives from defeat that are enslaved via the dialogue menu. I'm aware it's probably something on my end, but I'm kind of at a loss for what- I'm on MO2, and this game is 100% a fresh game, with no prior loaded versions of PAHE, clean start and so on. Any help would be greatly appreciated. Do you have MIa's Lair installed?
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