turnout27 Posted July 16, 2022 Posted July 16, 2022 for some reason when I lower an npc in game it initials a sex scene with them as the agresssor. pls help. Â
CliftonJD Posted July 16, 2022 Author Posted July 16, 2022 On 7/15/2022 at 2:07 PM, Pfiffy said: For the Hooker training / Slave Sex training: If you can move a Slave back and forth between PAHE and TDF, the Stats should be 'translated' If a Hooker is fully trained to 100% she should be a Slave with Sex training 100. And a Slave with Sextraining at 50 should start as a Hooker with stats like 10 Clients and 10 training. atm, not even sure difference between the 2 training stats or which factions hold which training On 7/15/2022 at 2:07 PM, Pfiffy said: I wonder what will happen if you enslave a fully trained Hooker...  for now it would wipe all their training data, we'd need to find and preserve their training thru enslavement On 7/15/2022 at 2:07 PM, Pfiffy said:  'if you keep using vanilla game quests, then use GetQuestCompleted'.  is it better to use 'GetQuestCompleted == 1' or 'GetQuestCompleted =! 0' not really sure there's any difference 9 hours ago, Antiope_Apollonia said: I've been getting the odd CTD here and there this playthrough, which isn't something I'm particularly accustomed to. I don't know much about reading Papyrus logs, but the only things that ju mp out at me are PAHE- and AYGAS-related. Mind taking a look? Papyrus.1.log 59.63 kB · 0 downloads unless there's something wrong with dom's idle management, hsh arousal is more an issue according to the log, still minor 4 hours ago, Martok73 said:  @CliftonJD So I checked out the link for Familiar Faces, and watched the video, pretty interesting, but I am still curious as to how copying your character making it available as a follower allows you to keep your best items from one save file to another? the character being copied as a follower retains all her weapons and worn armor 4 hours ago, Martok73 said: So, does it only work with reverse pickpocket? Would either of them work if they were say given to a npc as a gift? I've got a couple mods that let me give things to npcs via dialog. on that i dunno, not really sure how the system treats wearable gifts 5 hours ago, Martok73 said: if TDF is supposed to translate their PAHE stats into TDF stats and vice versa. not yet, i think he's brain-storming ideas we could use to improve the transition 4 hours ago, Pfiffy said: One of my favorite Slaves vanished. this is not related to TDF. She has never been a Hooker. But she was the only Non-Unique NPC. And I noticed some other strange behaviors. One thing is that the Names of the Hookers no longer show up. And after releasing Hooker 5 She got stripped from DD devices.    Hide contents no idea what would be causing name loss. miaslair or my home is your home are the only known causes 1
CliftonJD Posted July 16, 2022 Author Posted July 16, 2022 4 hours ago, turnout27 said: for some reason when I lower an npc in game it initials a sex scene with them as the agresssor. pls help. no idea what you're referring to about lowering an npc or what mod you've added to start sex with them
Pfiffy Posted July 16, 2022 Posted July 16, 2022 (edited) What is actually the best PAHE-TDF patch?  Is there a way to get the slave back? This is really strange because I didn't use Mias Liar and i didn't use MHIYH on the Slave. In the MCM she doesn't have a Name and also changed the Gender. I'm thinking about going back to an older save. And check where the loss starts. It's a pitty because She was the fully trained one, that was Chained up for pose training..... Edited July 16, 2022 by Pfiffy
CliftonJD Posted July 16, 2022 Author Posted July 16, 2022 On 7/15/2022 at 5:40 AM, Martok73 said: until some more bugs are worked out, specifically the dialog ones, and I really hope that we can go back to having at least the unique hooker names show up in the dialog, cause honestly it's extremely annoying not having them. 20 minutes ago, Pfiffy said: What is actually the best PAHE-TDF patch? think its time we disregard the friendly bug as "something else" unrelated to tdf and unrelated to tdf quest data, time we set the quests back to normal and restore the dialogues 1
Pfiffy Posted July 16, 2022 Posted July 16, 2022 47 minutes ago, CliftonJD said: think its time we disregard the friendly bug as "something else" unrelated to tdf and unrelated to tdf quest data, time we set the quests back to normal and restore the dialogues ????
Shayk86 Posted July 17, 2022 Posted July 17, 2022 Question about Fellglow Slave Camp, I'm upgrading to the latest SE/AE version of the game and have installed PAHE 8.1.4 withalladdons, and I remember selling slaves at Fellglow could break Restless Hunters Slave Auction in older versions. Just wondering if that's still the case so I know whether or not to enable the fellglow_slave_camp.esp in my load order on this build?
kohlteth Posted July 17, 2022 Posted July 17, 2022 13 hours ago, Martok73 said: @CliftonJD So I checked out the link for Familiar Faces, and watched the video, pretty interesting, but I am still curious as to how copying your character making it available as a follower allows you to keep your best items from one save file to another?  @Martok73 You also may want to check out Proteus on Nexus https://www.nexusmods.com/skyrimspecialedition/mods/62934?tab=description  PROTEUS will redefine how you play Skyrim. Play as multiple characters within the same game world, on the same save game file - all with their own unique appearance, perks, spells, items, and stats. Additionally, make permanent or temporary edits to NPCs, weapons, armors, spells, weather, and more in-game.
Martok73 Posted July 17, 2022 Posted July 17, 2022 17 hours ago, bnub345 said: I made her at a static level 28 because that is what you wanted in the first place . The stats are auto-calculated for a leveled npc, and are pulled from the combat class. If you open up the actor window in the CK and go to the stats tab, you should see the last part at the bottom that says class next to a drop down box. Rigel is a bandit, so she uses the EncClassBanditMelee. You can change the class and see how it affects the stat numbers. Also, you can set stat offsets directly for health, magicka and stamina. Keep in mind that the CK will display the stats for the lowest level of a leveled NPC, so what you see are Rigel's stats at level 6.  Yes I know I wanted it that way and what you made was great, worked exactly as intended. I then realized it worked too good for my ity bity level 6 char when she handed me my ass. LOL, so I changed her back to leveled between 6-28, and changed her appearance a bit to my taste. I'll fiddle around with her stats abit more and see if I can get them to match the wiki better. I do greatly appreciate everything you have done, and the help you have given me as I could in no way have done this myself, so thank you .  17 hours ago, Pfiffy said: @Martok73 I suggested it. Until now we just spoke about turning the Sex training into Hooker experience. But it should work also the other way around.....  One of my favorite Slaves vanished. this is not related to TDF. She has never been a Hooker. But she was the only Non-Unique NPC. And I noticed some other strange behaviors. One thing is that the Names of the Hookers no longer show up. And after releasing Hooker 5 She got stripped from DD devices.    Hide contents  Hide contents The edited Version is the one I'm using right now. I has the compiled fragments and some untested corrections to the conditions for the City/Inn Hookers. I've seen the disappearing name bug before, hover over the actual npc and see if her name is there and if you can interact with her, if it's gone (would explain why it isn't in pahe mcm), then you can use the mod "Fix Blank Names" to fix her and then just use pahe to rename her to whatever you want. As for one getting stripped of DD items, haven't got a clue, but in the bottom screenshot the names I was referring to as being extremely annoying and frustrating to the point I'm about ready to uninstall TDF is what you have shown there. Hooker names not showing up in dialog at all whether it be non slave uniques, slave uniques, non slave non uniques, or slave non uniques, not having any names in the dialog is beyond frustrating for me trying to keep up with who is training who and who is being offered to which client. I hope that showing the names in dialog returns soon and I hope that y'all figure out a way to make the sex training on slaves turn into at least hooker training exp if not client count, (client count doesn't makes sense, but training makes perfect sense, unless it can't be separate). But yeah, hopefully soon (tm), all these kinks can get worked out as I really enjoy the mod as I am sure others do as well, so looking forward to getting names back and slave sex training translating into hooker training and no more disappearing hookers or their names. Y'all doing great mate, keep it up, it'll get there  17 hours ago, tinkerbelle said: Sorry, I mentioned AYGAS (AndYouGetASlave) only to show that I had a slave with me. I'm pretty certain that AYGAS isn't the slave "yanker". I have a mod which adds a "whiterun guide" just inside whiterun entrance whose job is to show people the highlights of whiterun, but is usually busy with a number of men or women. I had to remove Hydragon's "Slave Girls" because people with whom I needed to interact were all too often busy with slaves.  It doesn't help that my character is usually a succubus who increases the libido of folks around her just by being there. Then I have no idea as to what is "yanking" slaves then. A succubus, lol, ok.  13 hours ago, CliftonJD said: the character being copied as a follower retains all her weapons and worn armor So when you have them enter the world of your new save you can take everything they are wearing back off of them and keep using it, ahh I see now, damn smart idea there. I assume when finished, you just resave the new char with all the armor and weapons and do it all over again in the next save right?  13 hours ago, CliftonJD said: on that i dunno, not really sure how the system treats wearable gifts I'll have to test it out if I can ever get the items to show up in the tanning rack crafting menu. I've used a tanning rack with every single crafting material in the game and still can't get those items to show up, so I'm not sure wtf to do now to craft them?  13 hours ago, CliftonJD said: not yet, i think he's brain-storming ideas we could use to improve the transition That will be so freakin' awesome when y'all get it figured out and go a long way into transitioning a sex slave into a working hooker immersively and lore friendly too. Looking forward to it  12 hours ago, CliftonJD said: think its time we disregard the friendly bug as "something else" unrelated to tdf and unrelated to tdf quest data, time we set the quests back to normal and restore the dialogues I think it is in the same catagory as the "naked bandit bug", speaking of which, I don't think it's fixed either, as I've used all the new toggles in the mcm and I have still ran across one or two naked bandits and naked forsworn. I've tried the new toggles both off and on and in various combinations of the two and it still persists. Which is very funny for me anyway as it wasn't until this last update 8.14 that I started seeing naked bandits and naked forsworn in any of my save games, lol. If there is a "right" combination of the settings in the mcm that actually stops the bug, I'm all ears to know which combo of toggles and what position (on/off), to use.  8 hours ago, Shayk86 said: Question about Fellglow Slave Camp, I'm upgrading to the latest SE/AE version of the game and have installed PAHE 8.1.4 withalladdons, and I remember selling slaves at Fellglow could break Restless Hunters Slave Auction in older versions. Just wondering if that's still the case so I know whether or not to enable the fellglow_slave_camp.esp in my load order on this build? So far I haven't had any trouble selling slaves at Fellglow or at the Restless Hunter, but I've only gotten rid of about 20 or so at either place on two different saves. Normally I auction off the slaves that Fellglow "low ball" me on the price, and sometimes sell high value ones at Fellglow if I don't have the time or patience for an auction. But so far "crosses fingers", they both are working fine, at least in my game anyway.  4 hours ago, kohlteth said: @Martok73 You also may want to check out Proteus on Nexus https://www.nexusmods.com/skyrimspecialedition/mods/62934?tab=description  PROTEUS will redefine how you play Skyrim. Play as multiple characters within the same game world, on the same save game file - all with their own unique appearance, perks, spells, items, and stats. Additionally, make permanent or temporary edits to NPCs, weapons, armors, spells, weather, and more in-game. I'll give a look and check it out, thanks .
Pfiffy Posted July 17, 2022 Posted July 17, 2022 @Martok73: The Slave seems to be vanished completly. I went back to earlier Saves and she was gone in everyone of them. It seems like it isn't a good idea to switch between the different versions od the TDF-patch. Right now I'm playing with a save that was made before I enslaved her and try to reproduce the bug.  I don't know what makes the names in TDF dissapear, but I can confirm that it is not the patch, because I'm playing without it right now. And I'm scared to check it, because I don't want to mess up everything again.   Â
Will55 Posted July 17, 2022 Posted July 17, 2022 (edited) I temporarily put all slavery and hooker mods on ice until my new little virgin could actually gain some experience and levels. Her male twin had a load of problems in trying to rid himself of the "underpants" bug but finally succeeded. But I did not look closely when I put him on ice temporarily.  So, my char, not being born with that particular "organ", it took her a while to notice that all was not well with the males of Skyrim, although many of the local nymphomaniacs were overjoyed by its presence. I posted this on the Schlongs page, but it had no response. I am sure that it is a result of my attempts to remove the "censored" underpants (same profile), but I cannot put an err.. finger on what.  In RL there was a man with such: a textbook I still have somewhere show his photo: he was a twin, but the other did not develop leaving just a small leg part and the external (and ?connected to the internal ones) genitals were all that was left of him. I distinctly remember the book stating that both were fully functional, and he was a real "hit" with the girls.  Please keep the sarcasm minimal and any clues would be appreciated as I have file fiddled for days and they still are all double barreled and my poor little girl is terrified of one, let alone two.?  NB I removed the image of the the dual penises as I could not shrink down the size of the image and frankly IMO it was disgusting. I am well aware that i have dual genital meshes somewhere but the fact that one was erect and the other not has totally confused me.  Edited July 18, 2022 by Will55
CliftonJD Posted July 17, 2022 Author Posted July 17, 2022 5 hours ago, Martok73 said: So when you have them enter the world of your new save you can take everything they are wearing back off of them and keep using it, ahh I see now, damn smart idea there. I assume when finished, you just resave the new char with all the armor and weapons and do it all over again in the next save right? i usually re-use the older save until the newer save finds something better or useful in other ways. my current list has a character for smithing, another for alchemy, archery and sneak on another, and shopping on another as well, even another character for resists 5 hours ago, Martok73 said: 'll have to test it out if I can ever get the items to show up in the tanning rack crafting menu. I've used a tanning rack with every single crafting material in the game and still can't get those items to show up, so I'm not sure wtf to do now to craft them? odd, i'll try removing the conditions from it for next update so it shows up on the build list whether you have the items or not, still need them to make it tho 5 hours ago, Martok73 said: I think it is in the same catagory as the "naked bandit bug", speaking of which, I don't think it's fixed either, as I've used all the new toggles in the mcm and I have still ran across one or two naked bandits and naked forsworn. I've tried the new toggles both off and on and in various combinations of the two and it still persists. Which is very funny for me anyway as it wasn't until this last update 8.14 that I started seeing naked bandits and naked forsworn in any of my save games, lol. If there is a "right" combination of the settings in the mcm that actually stops the bug, I'm all ears to know which combo of toggles and what position (on/off), to use. ya, i made a mistake in the conditions for the new uniques only toggle...should be fixed for next update 17 hours ago, Pfiffy said: ???? 4 hours ago, Pfiffy said: It seems like it isn't a good idea to switch between the different versions od the TDF-patch. Right now I'm playing with a save that was made before I enslaved her and try to reproduce the bug.  I don't know what makes the names in TDF dissapear, but I can confirm that it is not the patch, because I'm playing without it right now. And I'm scared to check it, because I don't want to mess up everything again. there are only 2 versions of the slave patch that are made for 6 hookers. 1 version of the slave patch only differs from the older patch posted with pahe as additional slaves can be used as hookers upto 6 hooker slaves. the other slave patch made for 6 hookers adds dialogue conditions to the uniques to separate them from the randoms, then restores the quest properties of the uniques to preserve names in dialogues. i don't know for certain if switching mid-save would cause problems, but i do believe if somebody were to try it, all hookers would need to be fired or told to take a break so that after the patch is switched, run a mod reset from the mcm  removing the quest markers for saving text to the quest does not solve the friendly bandits i've found, so i no longer believe tdf quests to be responsible for the bug, but merely coincidental. since the friendly bug can still occur even without names in dialogues, i think its time we fix the quest markers to store text info instead of switching slave patches, so all hookers get names in dialogues again
Martok73 Posted July 18, 2022 Posted July 18, 2022 14 hours ago, Pfiffy said: @Martok73: The Slave seems to be vanished completly. I went back to earlier Saves and she was gone in everyone of them. It seems like it isn't a good idea to switch between the different versions od the TDF-patch. Right now I'm playing with a save that was made before I enslaved her and try to reproduce the bug.  I don't know what makes the names in TDF dissapear, but I can confirm that it is not the patch, because I'm playing without it right now. And I'm scared to check it, because I don't want to mess up everything again. I am assuming that before you swapped files you told your hookers to take a break or otherwise dismissed them right? As for the names disappearing, are you talking about in the mcm or the dialog? The dialog name removal was something y'all did on purpose trying to find the friendly bandit bug. As for names disappearing in the mcm, I don't know what causes that, but if they don't have a name in game when you mouse over them, then the mod "Fix Blank Names" will fix it.  9 hours ago, CliftonJD said: i usually re-use the older save until the newer save finds something better or useful in other ways. my current list has a character for smithing, another for alchemy, archery and sneak on another, and shopping on another as well, even another character for resists Interesting, I normally have smithing and alchemy on one character, but now as I understood it, you just bring your old char into your new save and they have your items on them that you kept. How do you use their skills?  9 hours ago, CliftonJD said: odd, i'll try removing the conditions from it for next update so it shows up on the build list whether you have the items or not, still need them to make it tho Yeah I even used a bat file to give me ever single crafting material in the game, plus every single DD item in that mod, and still the enslavement rope things didn't show up in the menu at the tanning rack.  9 hours ago, CliftonJD said: ya, i made a mistake in the conditions for the new uniques only toggle...should be fixed for next update ahh, ok, soon"tm", lol  9 hours ago, CliftonJD said: removing the quest markers for saving text to the quest does not solve the friendly bandits i've found, so i no longer believe tdf quests to be responsible for the bug, but merely coincidental. since the friendly bug can still occur even without names in dialogues, i think its time we fix the quest markers to store text info instead of switching slave patches, so all hookers get names in dialogues again Yay! names in dialog, happy camper, soon "tm" right?  1
Pfiffy Posted July 18, 2022 Posted July 18, 2022 So it is back to the TDF version of April... Â I will try to fix it and give it a shot this evening.... 1
Will55 Posted July 18, 2022 Posted July 18, 2022 5 hours ago, Pfiffy said: So it is back to the TDF version of April... Â I will try to fix it and give it a shot this evening.... Umm Exactly which version is that? I ask as I am about to add TDF to the current profile as soon as I remove the "second barrel" from the Skyrim males which is tonight's work aim. I have about 5 versions of TDF. NPs if you wish to work on it first as I am in no hurry game wise and I can imagine how hard it is to do what you and CliftonJD do.
CliftonJD Posted July 18, 2022 Author Posted July 18, 2022 11 hours ago, Martok73 said: Interesting, I normally have smithing and alchemy on one character, but now as I understood it, you just bring your old char into your new save and they have your items on them that you kept. How do you use their skills? first character to go thru it usually has some mix of smithing and alchemy, but when something happens again to start another new character, you find some enchantments use the same armor as another so you give up some item skills to increase others. usually just use them for cute tavern wenches 12 hours ago, Martok73 said: Yay! names in dialog, happy camper, soon "tm" right? ya 12 hours ago, Martok73 said: 22 hours ago, CliftonJD said: ya, i made a mistake in the conditions for the new uniques only toggle...should be fixed for next update ahh, ok, soon"tm", lol ya, middle of a new gender check method so can't say how soon 5 hours ago, Will55 said: Umm Exactly which version is that? I ask as I am about to add TDF to the current profile as soon as I remove the "second barrel" from the Skyrim males which is tonight's work aim. I have about 5 versions of TDF. NPs if you wish to work on it first as I am in no hurry game wise and I can imagine how hard it is to do what you and CliftonJD do. that would be TDF20220423 TDF20220529_v2 could almost work as well if you ignore the slave patch included with it and use the previous version slave patches 1
Will55 Posted July 18, 2022 Posted July 18, 2022 3 hours ago, CliftonJD said:  that would be TDF20220423 TDF20220529_v2 could almost work as well if you ignore the slave patch included with it and use the previous version slave patches Thank you! And as I have been out of the loop here for some weeks, what PAH version is recommended? I have 952970271 awaiting installation but I wanted to be certain.. I am so circumspect as this profile was slowly made up just to try and avoid previous pitfalls and it had been very successful WRT stability etc. until I looked beneath his pants ? and i don't want to screw it all up as I would like to actually complete one run through of Skyrim. The freedom of action and movement without hookers or slaves has spoiled me somewhat and I hope to not be sucked into gross micro-management as before.  I like the idea of combining my 2 favourite chars into one game but although I have proteus I have never looked deeply at how this can be done. Anyway it is all hypothetical until I can semi-castrate the males. Â
CliftonJD Posted July 19, 2022 Author Posted July 19, 2022 7 hours ago, Will55 said: Thank you! And as I have been out of the loop here for some weeks, what PAH version is recommended? I have 952970271 awaiting installation but I wanted to be certain.. I am so circumspect as this profile was slowly made up just to try and avoid previous pitfalls and it had been very successful WRT stability etc. until I looked beneath his pants ? sorry that's not a number i've set in the packaging so it sounds like something the site has attached to the uploads/downloads. pahe8.1.2 proved to be stable and without any known bugs. 8.1.4 has only found some bugs in the slave exchange between pahe and other mods like hsh. the new uniques only feature has some bugs in it that can cause the naked bandit bug during mod-exchange or transfer. some other mcm changes seem to be questionable in 8.1.4 1
Martok73 Posted July 19, 2022 Posted July 19, 2022 15 hours ago, CliftonJD said: first character to go thru it usually has some mix of smithing and alchemy, but when something happens again to start another new character, you find some enchantments use the same armor as another so you give up some item skills to increase others. usually just use them for cute tavern wenches Ah ok, makes perfect sense now, cute tavern wenches, lol.  15 hours ago, CliftonJD said: ya, middle of a new gender check method so can't say how soon no worries mate  15 hours ago, CliftonJD said: that would be TDF20220423 TDF20220529_v2 could almost work as well if you ignore the slave patch included with it and use the previous version slave patches Ok, so aside from maybe not having the bugs that 20220628, and hopefully having names in dialog again, what if any other differences are there between the three versions? And which slave patch are we supposed to use if going back to the April one? Oh and will any or all of my current hookers keep their stats if I revert versions? I ask because none of my hookers kept any of there stats after I went from using the first aio v2 I think it was called, to the April version, they have kept their stats updating from April, to May, to June tho, so will they keep them going backwards? I assume dismiss them first, aka tell them to take a break or put them off the clock before going backwards right? I do have another bug I have found in 20220628, I have 3 hookers working at three different locations that I can't fire/give a break/dismiss.... TDF won't release them no matter what I do. They are unique non slave hookers, Narri, Olfina, and Uthgerd. So unless I can get them to dismiss/take a break/release from TDF they may break entirely if/when I either go backwards, or update again.   1
Will55 Posted July 19, 2022 Posted July 19, 2022 (edited) 6 hours ago, CliftonJD said: sorry that's not a number i've set in the packaging so it sounds like something the site has attached to the uploads/downloads. pahe8.1.2 proved to be stable and without any known bugs. 8.1.4 has only found some bugs in the slave exchange between pahe and other mods like hsh. the new uniques only feature has some bugs in it that can cause the naked bandit bug during mod-exchange or transfer. some other mcm changes seem to be questionable in 8.1.4 Thank You! So, I can remove those numbers from the mods without disrupting anything, making them easier to find and handle? One last question, if I may: what are the advantages of 8.1.4 over 8.1.2? I ask as you have made it seem less desirable with the bugs (I still have naked hunters...so what? It matters not) and yet it has to have some good new aspects compared to 8.1.2. Edited July 19, 2022 by Will55
Pfiffy Posted July 19, 2022 Posted July 19, 2022 (edited) 8 hours ago, Martok73 said: Ah ok, makes perfect sense now, cute tavern wenches, lol.  no worries mate  Ok, so aside from maybe not having the bugs that 20220628, and hopefully having names in dialog again, what if any other differences are there between the three versions? And which slave patch are we supposed to use if going back to the April one? Oh and will any or all of my current hookers keep their stats if I revert versions? I ask because none of my hookers kept any of there stats after I went from using the first aio v2 I think it was called, to the April version, they have kept their stats updating from April, to May, to June tho, so will they keep them going backwards? I assume dismiss them first, aka tell them to take a break or put them off the clock before going backwards right? I do have another bug I have found in 20220628, I have 3 hookers working at three different locations that I can't fire/give a break/dismiss.... TDF won't release them no matter what I do. They are unique non slave hookers, Narri, Olfina, and Uthgerd. So unless I can get them to dismiss/take a break/release from TDF they may break entirely if/when I either go backwards, or update again.   Give me a bit to check if my new version works....I did the step back to April, built the fragments and edited the conditions.   Edit: I have the Names back, but not on a saved game. I had to fire and re-hire them. After that the names showed up again. The dialogues for the Inn Hookers should be ok now. Hopefully I didn't mess up the conditions.   TDF20220628.7z  Edited July 19, 2022 by Pfiffy 1
CliftonJD Posted July 19, 2022 Author Posted July 19, 2022 8 hours ago, Martok73 said: Ok, so aside from maybe not having the bugs that 20220628, and hopefully having names in dialog again, what if any other differences are there between the three versions? And which slave patch are we supposed to use if going back to the April one? think the differences are minor, some dialogue changes and bug fixes. don't recall any other changes. april has the correct patch already included 8 hours ago, Martok73 said: Oh and will any or all of my current hookers keep their stats if I revert versions? I ask because none of my hookers kept any of there stats after I went from using the first aio v2 I think it was called, to the April version, they have kept their stats updating from April, to May, to June tho, so will they keep them going backwards? i would like to say they should keep their stats, but also thought they would keep stats the previous time when you said they were lost 8 hours ago, Martok73 said: I assume dismiss them first, aka tell them to take a break or put them off the clock before going backwards right? I do have another bug I have found in 20220628, I have 3 hookers working at three different locations that I can't fire/give a break/dismiss.... TDF won't release them no matter what I do. They are unique non slave hookers, Narri, Olfina, and Uthgerd. So unless I can get them to dismiss/take a break/release from TDF they may break entirely if/when I either go backwards, or update again. ya, i've found that as well, least now i know its not bug on my end and hopefully that bug clears when the names in dialogue are restored. ask them how much money they made, then take all others off the clock. when the update or downgrade is complete, goto the tdf menus and choose to reset quests. once the reset is complete all hookers will be off the clock, its only important to take them off the clock before hand so that no money is lost. also found that the bug usually doesn't recur after reset 6 hours ago, Will55 said: Thank You! So, I can remove those numbers from the mods without disrupting anything, making them easier to find and handle? One last question, if I may: what are the advantages of 8.1.4 over 8.1.2? I ask as you have made it seem less desirable with the bugs (I still have naked hunters...so what? It matters not) and yet it has to have some good new aspects compared to 8.1.2. update 8.1.3: astrid should have all quest dialogues ready now some changes to roadside cicero dialogues between quest stages to allow full conversation with other mods when ever possible. quest dialogues at these stages also moved to a new topic "you had something to tell me?" inter-mod communication between addons slightly adjusted(this is the stage i would consider beta) stuff( forget what else i changed here) update 8.1.4: fixes to road-side cicero to return the first topic to the quest dialogues, but allow normal speaking after the quest is accepted until the quest is completed--haven't been able to find a solution to cicero dialogues after the quest is completed slave info spell adjusted to work with home sweet home slaves fix/change to the sex/rape script to remove the forced zap animations for tied slaves so tied slaves should get the same animations as other slaves fix to slaves without valid pahe mood not having any sex dialogues--this is for dom users only since pahe can't get in this situation fix/change to gag detection when gagging slaves to remove the vampire cattle voice from nords change/added vampire thrall faction now has a toggle incase the gag detection isn't enough or doesn't work as intended change/added new toggle to set default naked outfit to uniques only change/added new feature to export or import most mcm settings to and from json--if you find a setting you prefer to be added to the export/import, suggestions or requests can be made to expand these saved settings updated french, german, and spanish mcm translations using Microsoft Translator more stuff (forget what else i changed here or does this finally cover all the changes with this update) 1
Will55 Posted July 19, 2022 Posted July 19, 2022 Thank you. A lot of work there and appreciated. I have the "double barrel" problem solved and will install TDF and PAH tomorrow. I am well past Cicero at Loreius farm and as most hunters are female who cares if they are naked? I now have Lakeview Manor almost finished and ready to be a home for charming, keen young ladies. I am curious about the possibility of having two active chars in the same game as the futanari concept always seems so desperately "last ditch" to me and I would like to actually use my male char for once. I must read up on Proteus about that. 1
Martok73 Posted July 20, 2022 Posted July 20, 2022 (edited) 10 hours ago, CliftonJD said:  11 hours ago, Pfiffy said: Edit: I have the Names back, but not on a saved game. I had to fire and re-hire them. After that the names showed up again. The dialogues for the Inn Hookers should be ok now. Hopefully I didn't mess up the conditions.  Ok, I'll download that and give it a try. Will have to rename it something else when saving it to my pc so it doesn't override the original.  10 hours ago, CliftonJD said: think the differences are minor, some dialogue changes and bug fixes. don't recall any other changes. april has the correct patch already included Ok, just downloaded the file @Pfiffy posted and getting ready to try it.  10 hours ago, CliftonJD said: i would like to say they should keep their stats, but also thought they would keep stats the previous time when you said they were lost Crossing my fingers that they don't loose their stats this time, cause now I have 10 hookers all working independently in cities/inns and 2 with enough clients to work in the Jarl's Longhouse. ?  10 hours ago, CliftonJD said: ya, i've found that as well, least now i know its not bug on my end and hopefully that bug clears when the names in dialogue are restored. ask them how much money they made, then take all others off the clock. when the update or downgrade is complete, goto the tdf menus and choose to reset quests. once the reset is complete all hookers will be off the clock, its only important to take them off the clock before hand so that no money is lost. also found that the bug usually doesn't recur after reset I hope so, what I found odd, is that when telling them to take a break even before collecting any gold from them, it would still give the message "no money has been earned yet". But when I ask them how much money they've made, they always pay me just fine. So no clue what's going on, I'm hoping that updating with the new file Pfiffy posted and resetting the quests will "fix" everything. ?  10 hours ago, CliftonJD said: change/added new feature to export or import most mcm settings to and from json--if you find a setting you prefer to be added to the export/import, suggestions or requests can be made to expand these saved settings Where do I find this feature? Will save some times setting up new characters.   Edited July 20, 2022 by Martok73
CliftonJD Posted July 20, 2022 Author Posted July 20, 2022 45 minutes ago, Martok73 said: I hope so, what I found odd, is that when telling them to take a break even before collecting any gold from them, it would still give the message "no money has been earned yet". But when I ask them how much money they've made, they always pay me just fine. So no clue what's going on, I'm hoping that updating with the new file Pfiffy posted and resetting the quests will "fix" everything. ? that i've noticed from time to time (for quite a while), but i could never determine a pattern to it to track down the problem behind it 52 minutes ago, Martok73 said: 11 hours ago, CliftonJD said: change/added new feature to export or import most mcm settings to and from json--if you find a setting you prefer to be added to the export/import, suggestions or requests can be made to expand these saved settings Where do I find this feature? Will save some times setting up new characters.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now