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Paradise Halls Enhanced (pahe) Special Edition with the customary addons


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Posted
3 minutes ago, Martok73 said:

 

Like last for how long? Probably would want them to go away after awhile as like in real life when a person is whipped their lash marks do eventually go away, unless they are so deep that they leave scars in which at that point they are scar and not lash marks, or are they still lash marks just turned into scars? Me personally I would want them to go away after some time period, don't wanna see my slaves with lasting lash marks forever ya know, makes it hard to pimp them out when you mark up their sex appeal. LOL.

 

PLX and rapetats/fadetats both have configurable timers where the marks fade out, I don't want them to be permanent or anything. I just want them to be separate from the decals. 

Posted (edited)
1 hour ago, Martok73 said:

That mod fixed the disappearing name bug on one of my slaves a long time ago prolly some 50 or 60 pages back now maybe more. Got the bug when the mod MHiYH screwed up and tagged one of my slaves as a follower listing her in the book with a home set. Fix Blank Names works great for things like that when the name disappears.

I have long swapped MYHIYH for a less heavy mod that does the same, it' literally called "BookMark Follower" which is lighter and does have home management with way less clutter.

In my case I had enslaved 2 bandits from the same dungeon then once I got out of that dungeon the bug happened with both, I could get the dialog back if I rename them from MCM but problem comes back after changing cell or tp'ing.

Edited by issam1979
Posted
On 7/11/2022 at 10:01 PM, kohlteth said:

 

Do you have MIa's Lair installed? 

I had some weirdness with my PAHE slaves losing the ability to set crosshairs on them, once they went to Mias  Lair. So now I use both mods, but I don't take PAHE slaves there anymore.

Posted
3 hours ago, Martok73 said:

She does have her own Ref Id, but her Base Id is shared with a pool of generic bandit chief boss npcs, which sucks and makes this more difficult. She does have her own facegen I've found that along with her Ref Id in xedit, but can not flag her as unique because her Base Id is shared with other generic bandit chiefs, which sucks.

 

Hmm, I have yet to have all 6 hookers following me at the same time, but I've had 3 following. What I've noticed so far is now is that when the PC is involved in training any of the three hookers I have following me, there is a timer attached. When I have the hookers train either solo or with another hooker I get mixed results now, sometimes they have a training timer and sometimes they don't. I've only ever had 3 following at this point and last test session was late last night, 1 slave hooker and 2 uniques. The slave hooker had a training timer when training with another hooker, but the uniques did not.

 

I currently have a hooker in Riverwood and she seems to be working ok, have not had her there long enough to make any gold as of yet tho. She does show up with Riverwood as her location in the MCM. Will let you know if she makes any gold once enough time has passed, I can say that I have seen her with her own clients so that part is working.

 

I have ran into a possible bug, after several hours of gameplay, I have noticed that the extra dialog between the hookers and the clients seem to have disappeared. Referring to the dialog that occurs once a client is chosen and right before the animation starts. Example: I hope you have the septims cause I"m not free, or You're in for the ride of your life, or something along those lines, can't remember exactly. But they had been appearing just fine, then after several hours it seems they have stopped firing and the only things that happens is the hookers get clients and then proceed to a place for the animation to happen.

 

Hmm, didn't know the dialog might not show up if the following hooker was not in range, good to know. As far as having so many dialog options that some may get cut off, I'm not sure about that, because I already have the mod Better Dialogue Controls and the mod SD Dialogue I have both a very long dialog box, and an option to click for "more dialogue". Seeing as how my experience with that line "Perhaps you'd enjoy my friend[...]" sometimes showing up and sometimes not could possibly be related to the range of the hooker to me and the potential client at the time of starting the conversation. Will have to check that out with more testing, highly possible cause some of my unique hookers seem to be abit slow to move sometimes.

 

haha, yeah I didn't even know that was a thing, never seen it in my crafting menu before and I'm using PAHE 8.14 currently, which I assume is still the latest version?

 

Huh? 8.14 has a dialog option in it to enslave a npc that is gagged? Did not know that, I'll have to gag my captives that I tie up via Defeat and see if that option shows up or not.

 

I'll check that the next time I'm in game which should be either today or tomorrow.

 

Hmm, that's interesting as that word "radiant" is shown on her wiki page, and then at the bottom is a link pointing to all the leveled nppcs, I find it abit strange that she's on both, she has radiant in the box with her ids and she is on the leveled npc list that is linked at the bottom as well, that is strange. I wouldn't think that she could be on both, on or the other but not both.

 

\/ this

Yes please, me too, it would be so nice to not have the jarring immersion breaking voice change from a slave that isn't supposed to sound like that. I would be willing to take up a collection to even pay for this to happen, if that was allowed.

 

Nope you're not alone, I agree it would be monumentally huge, but a very nice and immersive change indeed.

 

But as it is now the City hookers are the only ones that can "graduate" with enough clients and move into the Jarl's Longhouse and work in there. I am not exactly sure how the city hookers are supposed to work if they're supposed to just stay inside the inn or not, but in my current two saves I've been testing the last version Clifton sent me/posted here, I have sent hookers to work in the cities and have later found them outside the inn, walking around in the street, leaning against walls, railings, columns, etc. I've even seen Olfina Gray-Mane whom I have working ironically at the Bannered Mare, walking around in the market outside approaching other npcs and successfully acquiring them as clients, then running off behind a building somewhere to fuck complete with animations too! I've even seen her having sex with her boyfriend Jon Battle-Born and making him pay for it, lol. If they only worked in the player own houses of those cities, and did not roam around outside looking for clients nor seek clients inside the inns, then that would potentially make it impossible for them to earn any money at all never getting any clients. Just a thought, I myself am all for leaving it the way it is, because honestly at some point it becomes too big and too much to manage and maintain. The current amount of hookers a player can have working on their own now is honestly staggering, and imho, a plenty. If it weren't for slaves I wouldn't have enough "cough willing cough" girls to go around. Note: for me personally I need to have a RP reason to persuade/bribe/or otherwise coerce a woman into becoming a whore working for me, referring only to the uniquely named npc females in the game that is. Slaves are slaves and have their purpose and will do as they are told or catch a lashing.

 

Ok, so this is not only confusing as hell [my brain doesn't work like it did before I had two strokes], and seems extremely complicated. So first I'm not familiar with npc records looking at them in the CK as I've only dealt with landscapes and interior cells and inanimate objects. I somewhat get that her model is pulled from a pool of generic bandit chief bosses, I think. I am still confused as to why her in game ref id matches perfectly the ref id listed on the page you linked when she is in fact pulled randomly from a pool of npc actors depending on the level of the player when she is encounter ranging from level 6 to level 28. Would that not cause her to have a different ref id every time she spawned instead of always having the same one? Second confusion is where the hell does her name come from if the game thinks that she doesn't exist? Every time I've encountered her on every character [lost count at how many], she has always had the name Rigel Strong-Arm, so I am very confused as to where her name is coming from and why is it persistent when her level and from what you are saying her appearance is random? I mean it kinda halfway makes sense she's being generated from a pool of multiple actors based on the pc's level at when she is first generated, but after checking her a few times over the past few days, I have noticed that her looks has not changed. Now I understand that this may be because of a mod I have installed that improves on the appearance of female bandits in the game and gives each one of them a unique look, so it may be that mod that is causing Rigel to always look the same when I encounter her on different characters at different levels.

 

This is where you've lost me, as I don't have enough experience with npcs in the CK (none exactly) given that my mind is in the state and condition it is after having two strokes, not only is this part very confusing and complicated to me, I feel that if I attempted this I would totally screw something up and either not have here anymore at all, or end up with Nazeem in a skirt saying "have you been to the cloud district", lol. I'm using the mod "Prettier Bandits" to improve their looks and generate unique appearances for them each time they spawn, do you think it would be possible to use facegen data from that to make Rigel's look static? I am guessing that mod is the reason she has had the same appearance every time I've encountered her so far on multiple playthroughs. When doing what you said to make her unique, would it be possible to copy the one with the highest level and base her new unique actor off of that? As in make it so she always spawns at level 28 instead of between lvl 6 and lvl 28 which is supposedly her level range according to her wiki page?

 

I honestly don't know if I feel brave enough to even attempt this or not to be perfectly honest.

 

Both Kynesgrove and Riverwood seem to be working fine for me and I'm using this version here : TDF20220628.7z it's the version @CliftonJD had posted a several days ago here. I've been able to send hookers with at least 10 clients to both Kynesgrove and Riverwood to work by themselves so far. They show up in the MCM and list their location as the inn in Kynesgrove (don't remember the name) and the Sleeping Giant Inn in Riverwood. I haven't collected their gold yet, but plain to check that later tomorrow. I have watched them acquire clients in both locations and seen animations play out just fine so far as well. So things would appear to be working at least in the version I'm using with my two current save games.

 

 

My main problem is that the CK wrecks the skripts as lang as I don't have built the fragments. So I'm no longer able to edit something as long can't compile them. I think this was what happenend while I did the edits to the dialogues. I'm missing some of the scripts, that Clifton has. My save with the trained hookers seems to be broken. FUBAR...

 

Posted
14 hours ago, Martok73 said:

Hmm, didn't know the dialog might not show up if the following hooker was not in range, good to know. As far as having so many dialog options that some may get cut off, I'm not sure about that, because I already have the mod Better Dialogue Controls and the mod SD Dialogue I have both a very long dialog box, and an option to click for "more dialogue". Seeing as how my experience with that line "Perhaps you'd enjoy my friend[...]" sometimes showing up and sometimes not could possibly be related to the range of the hooker to me and the potential client at the time of starting the conversation. Will have to check that out with more testing, highly possible cause some of my unique hookers seem to be abit slow to move sometimes.

 

I'm not certain how I ended up on a special edition thread, so keep in mind I play legendary edition.  A hooker will also not be available for a client if they already have started the process of serving one (or if a slave prostitute gets yanked into sex because they're a slave).

 

Posted
14 hours ago, Martok73 said:

ast test session was late last night, 1 slave hooker and 2 uniques. The slave hooker had a training timer when training with another hooker, but the uniques did not.

 

this was my result as well, but i couldn't tell if it was a slot issue with how many following. with your results added in, looks like its an issue with uniques not getting the timer

14 hours ago, Martok73 said:

Hmm, that's interesting as that word "radiant" is shown on her wiki page, and then at the bottom is a link pointing to all the leveled nppcs, I find it abit strange that she's on both, she has radiant in the box with her ids and she is on the leveled npc list that is linked at the bottom as well, that is strange. I wouldn't think that she could be on both, on or the other but not both.

yes you can fall into either category or both. radiant and not leveled or leveled and unique or leveled and radiant

13 hours ago, bnub345 said:

 

@CliftonJD

 

I know you probably have a ton of things to work on for PAHE, but I wonder if you could convert the whip marks from the vanilla decal system to slavetats. Punishing Lashes already does this, but it's only for the PC. It would be nice to have lasting marks on the slaves without getting icicles stuck in your character for days. 

Longer lasting whip-marks
Some people have asked to have the duration of whip-marks increased. This isn't possible with the CK, however there is am ini tweak you can do. Find and open your skyrim.ini, under [Display] add this line:

fDecalLifetime=9999.0000

That will increase the lifetime for ALL decals in the game which you may or may not want.

20 hours ago, Pfiffy said:

Ok... Still have problems with compiling the fragments after Adding the new PAHE version.... But I got a lot more errors...

what errors you get

Posted (edited)
13 hours ago, Faustling said:

 

Installed BETA and uninstalled the new version. No conflicts, everything cool, according to Vortex, but still my saves wouldn’t load. I messed around some with the load order, putting Campfire below Papyrus and then below SexLab. No change.  I am starting to think there is no possible way to recover my saves. This is discouraging. I can’t count the number of times some trifling update has ruined my whole game.  Maybe I’ll just play something else for awhile. I had a lot less trouble with Fallout, I seem to remember.

noticed the same issues lately with the saves being more sensitive, i can't tell if its a mod update or a mod we both use causing it or if it really is sse that's more picky. never had this happen on Le

edit:

times like this is why i started using "familiar faces" mod so at least i keep my best items from game to game

 

12 hours ago, issam1979 said:

I have long swapped MYHIYH for a less heavy mod that does the same, it' literally called "BookMark Follower" which is lighter and does have home management with way less clutter.

In my case I had enslaved 2 bandits from the same dungeon then once I got out of that dungeon the bug happened with both, I could get the dialog back if I rename them from MCM but problem comes back after changing cell or tp'ing.

my home is your home is know to cause that problem if used on slaves, the patch for it posted here is a patch to prevent those dialogues for slaves. seems i'll have to hunt down bookmark now too

1 hour ago, tinkerbelle said:

I'm not certain how I ended up on a special edition thread, so keep in mind I play legendary edition.  A hooker will also not be available for a client if they already have started the process of serving one (or if a slave prostitute gets yanked into sex because they're a slave).

sorry for the confusion, i was using 1 of your posts as an example, your solution to similar situation as possible remedy here

Edited by CliftonJD
Posted
45 minutes ago, CliftonJD said:

This isn't possible with the CK, however there is am ini tweak you can do. Find and open your skyrim.ini, under [Display] add this line:

fDecalLifetime=9999.0000

That will increase the lifetime for ALL decals in the game which you may or may not want.

14 hours ago, bnub345 said:

It would be nice to have lasting marks on the slaves without getting icicles stuck in your character for days. (Emphasis mine)

Posted (edited)

@CliftonJD Some are related to ZAZ, then there are several errors about ulib and jcontainers....

 

error.txt

 

I'm commenting out all Pahe related entries from the hirefire Script and do it again. For the fragments they are not needed. I just have to replace the files with the other versions when I'm done. I'm pretty sure that I will have forgotten this step the next time I have to edit something there. So Its better to solve the errors.  

 

Riverwood writes a new fragment....(!?)

 

 

Now to the conditions: is it better to use the GetQuestCompleted Function or use the GetVMQuestVariable? This is one more thing where I don't excatly know what I'm doing.... 

Edited by Pfiffy
Posted
54 minutes ago, Antiope_Apollonia said:

 

sorry i know nothing about slave tats and researching how to use tats to accomplish this takes me away from all the other things that need to be done, including some features you requested

26 minutes ago, Pfiffy said:

@CliftonJD Some are related to ZAZ, then there are several errors about ulib and jcontainers....

odd then, no idea why, unless you don't have the source files for those already.

22 hours ago, Pfiffy said:

I'm able to save the edited version. Maybe you can have a look at it.

 

SexLab TDF Aggressive Prostitution.esp 956.8 kB · 1 download

 

Take a special look at Kynesgrove and Riverwood.  It seems like they got wrecked twice....

don't remember if i've tested kynesgrove yet, but it looks ok...new problems with this version:

  • first problem i noticed is the new dependency for pahe- easy fix, just run xedit and choose to clean masters
  • 1 of the new dialogue conditions might be a mistake
  • next it seems you recompiled all the city tif's whether they were broken or not-
  • -this means your new esp only works with your new scripts (easy fix, just repackage it)
  • --this also means that some of the dialogues now have 2 scripts attached instead of just the 1, could be fine or could cause extra lag, or might not work...unknown result...

ok, if i clean the masters and change your dialogues to use the new scripts you made, we get this: 

SexLab TDF Aggressive Prostitution.esp

next if i change the old hroldan dialogue conditions back how they were so the dialogue isn't lost after buying the house in markarth:

SexLab TDF Aggressive Prostitution (2).esp

 

if i use your changes to update the current version, i get this instead:

SexLab TDF Aggressive Prostitution 0714a.zip

if i use your changes with exception to old hroldan, i get this:

SexLab TDF Aggressive Prostitution 0714b.zip

either of those esp's work with the current version to get this package:

TDF20220714.7z

Posted
16 minutes ago, CliftonJD said:

sorry i know nothing about slave tats and researching how to use tats to accomplish this takes me away from all the other things that need to be done, including some features you requested

No argument from me.  I probably wouldn't use that feature even if you did implement it.  I was just pointing out that @bnub345 specifically ruled out your proposed solution.

Posted

@CliftonJD I started from scratch today with an edited hirefirescript and was able to compile. The fragments seem to be ok now. (except for the new one for Riverwood) Next step is to check if that still works after reverting to the unedited hirefire script. This will be the task for tomorrow. Hopefully this will solve my problems...

Posted
20 hours ago, bnub345 said:

PLX and rapetats/fadetats both have configurable timers where the marks fade out, I don't want them to be permanent or anything. I just want them to be separate from the decals. 

That's cool, as long as they don't last forever ?

 

19 hours ago, issam1979 said:

I have long swapped MYHIYH for a less heavy mod that does the same, it' literally called "BookMark Follower" which is lighter and does have home management with way less clutter.

In my case I had enslaved 2 bandits from the same dungeon then once I got out of that dungeon the bug happened with both, I could get the dialog back if I rename them from MCM but problem comes back after changing cell or tp'ing.

I'll look into that one. As far as the bug tho, I've only had it happen once, and it was directly related to somehow the slave getting picked up by that mod and being assigned a home like a follower is. Haven't had the bug again tho and I disabled/uninstalled the fix once it did it's job as the mod page said I could and didn't have to keep it running.

 

18 hours ago, Pfiffy said:

My main problem is that the CK wrecks the skripts as lang as I don't have built the fragments. So I'm no longer able to edit something as long can't compile them. I think this was what happenend while I did the edits to the dialogues. I'm missing some of the scripts, that Clifton has. My save with the trained hookers seems to be broken. FUBAR...

Yeah that totally sucks, I hope you can get the CK kinks worked out soon where you can get back at it ?

 

8 hours ago, tinkerbelle said:

I'm not certain how I ended up on a special edition thread, so keep in mind I play legendary edition.  A hooker will also not be available for a client if they already have started the process of serving one (or if a slave prostitute gets yanked into sex because they're a slave).

That makes sense as well, guess there is more than them just "being there" to make sure the dialog shows up or not. Although I don't think I've ever had a slave get "yanked into sex" when my followers were not around, and I don't think I've ever seen a random npc force them into sex just because they're a slave either. At least I've never seen it outside of my own followers and that's a setting in the HSH MCM. Wonder what mod gives random npcs in towns and cities the ability to just force a slave into sex instead of paying for it?

 

7 hours ago, CliftonJD said:

this was my result as well, but i couldn't tell if it was a slot issue with how many following. with your results added in, looks like its an issue with uniques not getting the timer

No clue if it's slot related or not, as I've not had more than 3 following hookers at a time so far, (never had all 6), I don't know if it is caused by the slot position or if it's because one was a slave the other two uniques? Granted to be honest I'm happy with them not having a timer when training between themselves, makes things alot less monotonous and tedious imho. I still say that a slave with 100 in sex should automatically be 100% trained, as that is their function, they are a sex slave, they know how to please. I'm not saying remove the client restriction as that is understandable that a slave would need to learn how to operate as a hooker on their own and run themselves as a business for their master/mistress. But as for the "training" that increases the amount of gold they make because they get better at sex? yeah no, a fully trained sex slave already has all the training she needs and should be maxed out already, imho.

 

7 hours ago, CliftonJD said:

yes you can fall into either category or both. radiant and not leveled or leveled and unique or leveled and radiant

Damn that bitch is so fucking confusing, lol. Thankfully another user here threw me together a test mod, (forgot their name sorry), and so far it seems to be doing exactly what I wanted to do, and the facegen he/she/they gave her isn't too bad either, I may make a few minor adjustments to her looks, but so far she's spawning as a static unique non leveled npc at lvl 28 which is supposed to be her max level. I may need to do abit of math and check her stats cause I think they may be just a tad bit low, but so far so good, and I've enslaved her 5 times so far during testing and she's kept her name and her voice, yay!

 

7 hours ago, CliftonJD said:

times like this is why i started using "familiar faces" mod so at least i keep my best items from game to game

Hmm, not to sound stupid but what is this mod you speak of as I've never heard of it?

 

4 hours ago, CliftonJD said:

don't remember if i've tested kynesgrove yet, but it looks ok...new problems with this version:

  • first problem i noticed is the new dependency for pahe- easy fix, just run xedit and choose to clean masters
  • 1 of the new dialogue conditions might be a mistake
  • next it seems you recompiled all the city tif's whether they were broken or not-
  • -this means your new esp only works with your new scripts (easy fix, just repackage it)
  • --this also means that some of the dialogues now have 2 scripts attached instead of just the 1, could be fine or could cause extra lag, or might not work...unknown result...

ok, if i clean the masters and change your dialogues to use the new scripts you made, we get this: 

SexLab TDF Aggressive Prostitution.esp 956.63 kB · 0 downloads

next if i change the old hroldan dialogue conditions back how they were so the dialogue isn't lost after buying the house in markarth:

SexLab TDF Aggressive Prostitution (2).esp 956.63 kB · 0 downloads

 

if i use your changes to update the current version, i get this instead:

SexLab TDF Aggressive Prostitution 0714a.zip 97.06 kB · 0 downloads

if i use your changes with exception to old hroldan, i get this:

SexLab TDF Aggressive Prostitution 0714b.zip 97.06 kB · 0 downloads

either of those esp's work with the current version to get this package:

TDF20220714.7z 37.83 MB · 1 download

That is all confusing as hell, I think I'll stick with the other version you put up the 20220628 I think? Anyway, that one seems to be working okish with just a few minor bugs I've found that I've already posted, and the what is now annoying as fucking hell, no names in dialog for the hookers, damn that has become the bane of my pimping career right now, ugh...

 

@CliftonJD btw, quick question, where do I find this enslavement rope that I have seen mentioned in a few posts recently? I've been searching everywhere I could think to look and so far have not found anything even remotely close to what has been mentioned. So where do I find it and how do I use it?

Posted

@Martok73Confusing as hell... Well, I guess that 20220628 works as long as you don't touch it. But I have to touch it to clean out the bugs. 

 

one bug: Some dialogues appear even if the conditions are not met. This means the options will vanish, if the conditions are met, or the conditions do nothing at all. This will have an effect on Solstheim, Skaal village, Dawnstar, Falkreath, Morthal and all related Inns and also the Thieves and the College.  

 

@CliftonJDI only have one Script doubled and that is Riverwood. 

 

So this is what I have done so far:

 

TDF20220628Edited.7z

 

 

Posted
3 hours ago, Pfiffy said:

@Martok73Confusing as hell... Well, I guess that 20220628 works as long as you don't touch it. But I have to touch it to clean out the bugs. 

 

one bug: Some dialogues appear even if the conditions are not met. This means the options will vanish, if the conditions are met, or the conditions do nothing at all. This will have an effect on Solstheim, Skaal village, Dawnstar, Falkreath, Morthal and all related Inns and also the Thieves and the College.  

 

@CliftonJDI only have one Script doubled and that is Riverwood. 

 

So this is what I have done so far:

 

TDF20220628Edited.7z 37.84 MB · 1 download

 

 

To better clarify I think I will use the version I have atm until some more bugs are worked out, specifically the dialog ones, and I really hope that we can go back to having at least the unique hooker names show up in the dialog, cause honestly it's extremely annoying not having them. I thought I could get used to it, but after many hours, and frustrations testing, I still can't get used to not having names in the dialog or popup messages. It has made keeping up with who is going for which client and which one is training what other one damn near impossible. So I really hope between the two of you y'all can figure out a way to bring back names in the dialog and popup messages.

Posted
22 hours ago, CliftonJD said:

sorry for the confusion, i was using 1 of your posts as an example, your solution to similar situation as possible remedy here

Ah, that explains it.  Hopefully I helped.  Thanks.

 

15 hours ago, Martok73 said:

That makes sense as well, guess there is more than them just "being there" to make sure the dialog shows up or not. Although I don't think I've ever had a slave get "yanked into sex" when my followers were not around, and I don't think I've ever seen a random npc force them into sex just because they're a slave either. At least I've never seen it outside of my own followers and that's a setting in the HSH MCM. Wonder what mod gives random npcs in towns and cities the ability to just force a slave into sex instead of paying for it?

 

 

I don't know which mod I use that has slaves as free use, it'd be nice to turn it off sometimes.  Bringing a AndYouGetASlave slave into town for selling can take a while as everyone takes their turn.  Oddly, whichever mod it is also sometimes has slaves "yanking another slave into sex".

 

Posted
15 hours ago, Martok73 said:

I still say that a slave with 100 in sex should automatically be 100% trained, as that is their function, they are a sex slave, they know how to please. I'm not saying remove the client restriction as that is understandable that a slave would need to learn how to operate as a hooker on their own and run themselves as a business for their master/mistress. But as for the "training" that increases the amount of gold they make because they get better at sex? yeah no, a fully trained sex slave already has all the training she needs and should be maxed out already, imho.

ya, i'll have to look into that

21 hours ago, Pfiffy said:

Now to the conditions: is it better to use the GetQuestCompleted Function or use the GetVMQuestVariable? This is one more thing where I don't excatly know what I'm doing.... 

if you keep using vanilla game quests, then use GetQuestCompleted. use questvariable if you use your own variable or use it for getting an mcm toggle status

On 7/14/2022 at 1:20 AM, Pfiffy said:

I'm missing some of the scripts, that Clifton has.

are you still missing some scripts or which scripts are you missing

9 hours ago, Pfiffy said:

 

@CliftonJDI only have one Script doubled and that is Riverwood. 

 

So this is what I have done so far:

 

ok, i'll take a look

 

15 hours ago, Martok73 said:

I may make a few minor adjustments to her looks, but so far she's spawning as a static unique non leveled npc at lvl 28 which is supposed to be her max level. I may need to do abit of math and check her stats cause I think they may be just a tad bit low, but so far so good, and I've enslaved her 5 times so far during testing and she's kept her name and her voice, yay!

well heck, keep her leveled at least

15 hours ago, Martok73 said:
23 hours ago, CliftonJD said:

times like this is why i started using "familiar faces" mod so at least i keep my best items from game to game

Hmm, not to sound stupid but what is this mod you speak of as I've never heard of it?

 

 

15 hours ago, Martok73 said:

 

@CliftonJD btw, quick question, where do I find this enslavement rope that I have seen mentioned in a few posts recently? I've been searching everywhere I could think to look and so far have not found anything even remotely close to what has been mentioned. So where do I find it and how do I use it?

tanning rack, bring linen wraps or zaz bondage ropes to make "Bondage enslavement Rope" or bring those materials with the dwarven suits plugin installed to make "Devious Arm Rope Bondage enslavement". use reverse pickpocket to give them the rope like you tie them up with it. the Bondage enslavement Rope still uses skyrim mechanics to expect them to wear it, but the Devious Arm Rope Bondage enslavement just works as if you tied them up. first their arms are immobilized and tied to the neck in the ropes, then within seconds later they're enslaved

Posted (edited)

Pfiffy

current version pahe, decompile the bsa for the current pahcore and mcm, and slave source files to fix your compiler errors

 

Edited by CliftonJD
Posted (edited)
13 hours ago, CliftonJD said:

Pfiffy

current version pahe, decompile the bsa for the current pahcore and mcm, and slave source files to fix your compiler errors

 

All BSA's?

 

I had done this... It didn't work the first time. But I will check again. 

Well, It works with the 'cleaned' version of the hirefire script, so I'm back into buisness for now.

 

GOOD NEWS: Riverwood works now on my saved game. Gerdur, Sigrid and Camilla made their way to the Sleepeing Giant instead of moving home. 

Bad News: When I entered the Giant Inn, they where floating around in the air....

For one of my Whores I needed to do a workaround to place her a s free Hooker in Riverwood. All dialogues for placing them didn't appear. (Hooker 5) Everything else worked fine....So far so good.

 

 

For the Hooker training / Slave Sex training: If you can move a Slave back and forth between PAHE and TDF, the Stats should be 'translated' If a Hooker is fully trained to 100% she should be a Slave with Sex training 100. And a Slave with Sextraining at 50 should start as a Hooker with stats like 10 Clients and 10 training. I wonder what will happen if you enslave a fully trained Hooker...

 

 

'if you keep using vanilla game quests, then use GetQuestCompleted'.

 

is it better to use 'GetQuestCompleted == 1' or 'GetQuestCompleted =! 0'

 

 

Edited by Pfiffy
Posted

To be honest papyrus logs are rarely useful to debug crashes. You might be luckier with the "net script framework" logs because it shows the Skyrim.exe stack when it crashes.

Posted
23 hours ago, tinkerbelle said:

I don't know which mod I use that has slaves as free use, it'd be nice to turn it off sometimes.  Bringing a AndYouGetASlave slave into town for selling can take a while as everyone takes their turn.  Oddly, whichever mod it is also sometimes has slaves "yanking another slave into sex".

That would explain why I've never had a slave "yanked" into sex without it being a follower inside one of my HSH locations then because I don't use AYGAS at all, lol. HSH has a function where if your followers or any npc you have inside an area where your HSH Slaves are being kept, that if their arousal is above a set amount (mcm config), then the follower/npc will "relieve" themselves by taking advantage of a nearby slave. Also with HSH you can order a well trained slave in the "sex" stat to "entertain your guests", which will make the stalk any npcs you have in the area/house/camp where you have the HSH idle markers and "offer their services".

 

22 hours ago, CliftonJD said:

ya, i'll have to look into that

Awesome, thank you ?

 

22 hours ago, CliftonJD said:

well heck, keep her leveled at least

I did go back and change her from set level to leveled. She now goes from lvl 6 up to lvl 28, same as what is stated on her wiki page. I'm still having abit of trouble getting her stats to equal out to what it says on her wiki tho. I can't remember the persons name that made the test file for me, but they did a great job giving me almost exactly what I asked for and a place to start with her appearance. Sorry I don't remember their name, but if ya read this I greatly appreciate it ?. Anyway I've got her now where she will spawn anywhere between level 6 and level 28, always have the same appearance, and is unique so she keeps her name when enslaved. If I can figure out what is up with her stats not spawning correctly she'll be done and exactly how I wanted her too.

 

@CliftonJD So I checked out the link for Familiar Faces, and watched the video, pretty interesting, but I am still curious as to how copying your character making it available as a follower allows you to keep your best items from one save file to another?

 

23 hours ago, CliftonJD said:

tanning rack, bring linen wraps or zaz bondage ropes to make "Bondage enslavement Rope" or bring those materials with the dwarven suits plugin installed to make "Devious Arm Rope Bondage enslavement". use reverse pickpocket to give them the rope like you tie them up with it. the Bondage enslavement Rope still uses skyrim mechanics to expect them to wear it, but the Devious Arm Rope Bondage enslavement just works as if you tied them up. first their arms are immobilized and tied to the neck in the ropes, then within seconds later they're enslaved

So, does it only work with reverse pickpocket? Would either of them work if they were say given to a npc as a gift? I've got a couple mods that let me give things to npcs via dialog.

 

20 hours ago, Pfiffy said:

For the Hooker training / Slave Sex training: If you can move a Slave back and forth between PAHE and TDF, the Stats should be 'translated' If a Hooker is fully trained to 100% she should be a Slave with Sex training 100. And a Slave with Sextraining at 50 should start as a Hooker with stats like 10 Clients and 10 training. I wonder what will happen if you enslave a fully trained Hooker...

Ok, so my question now is this in the version you've been working on as an update, or is it currently supposed to function like this in the 20220628 version that CliftonJD posted a couple weeks ago that I've been using? If it's supposed to be already implemented, I can attest that it definitely does not work this way. I have slaves that are 100 in all stats and they definitely do not start with any clients nor training when I move them to TDF from PAHE turning them into a hooker thru the only dialog option I get which is "your body gonna make us some money". When checking their experience they always show 0 clients and 0 training even tho they had 100 in all stats as a PAHE Slave. So possible bug maybe? if TDF is supposed to translate their PAHE stats into TDF stats and vice versa.

 

 

Posted
20 minutes ago, Martok73 said:

I did go back and change her from set level to leveled. She now goes from lvl 6 up to lvl 28, same as what is stated on her wiki page. I'm still having abit of trouble getting her stats to equal out to what it says on her wiki tho. I can't remember the persons name that made the test file for me, but they did a great job giving me almost exactly what I asked for and a place to start with her appearance. Sorry I don't remember their name, but if ya read this I greatly appreciate it ?. Anyway I've got her now where she will spawn anywhere between level 6 and level 28, always have the same appearance, and is unique so she keeps her name when enslaved. If I can figure out what is up with her stats not spawning correctly she'll be done and exactly how I wanted her too.

 

 

I made her at a static level 28 because that is what you wanted in the first place ;). The stats are auto-calculated for a leveled npc, and are pulled from the combat class. If you open up the actor window in the CK and go to the stats tab, you should see the last part at the bottom that says class next to a drop down box. Rigel is a bandit, so she uses the EncClassBanditMelee. You can change the class and see how it affects the stat numbers. Also, you can set stat offsets directly for health, magicka and stamina. Keep in mind that the CK will display the stats for the lowest level of a leveled NPC, so what you see are Rigel's stats at level 6.   

Posted

@Martok73 I suggested it. Until now we just spoke about turning the Sex training into Hooker experience. But it should work also the other way around.....

 

One of my favorite Slaves vanished. this is not related to TDF. She has never been a Hooker. But she was the only Non-Unique NPC. 

And I noticed some other strange behaviors. One thing is that the Names of the Hookers no longer show up. And after releasing Hooker 5 She got stripped from DD devices.

 

 

Spoiler

image.jpeg

Spoiler

image.jpeg

The edited Version is the one I'm using right now. I has the compiled fragments and some untested corrections to the conditions for the City/Inn Hookers.

Posted
24 minutes ago, Martok73 said:

That would explain why I've never had a slave "yanked" into sex without it being a follower inside one of my HSH locations then because I don't use AYGAS at all, lol. HSH has a function where if your followers or any npc you have inside an area where your HSH Slaves are being kept, that if their arousal is above a set amount (mcm config), then the follower/npc will "relieve" themselves by taking advantage of a nearby slave. Also with HSH you can order a well trained slave in the "sex" stat to "entertain your guests", which will make the stalk any npcs you have in the area/house/camp where you have the HSH idle markers and "offer their services".

 

Sorry, I mentioned AYGAS (AndYouGetASlave) only to show that I had a slave with me.  I'm pretty certain that AYGAS isn't the slave "yanker".  I have a mod which adds a "whiterun guide" just inside whiterun entrance whose job is to show people the highlights of whiterun, but is usually busy with a number of men or women.  I had to remove Hydragon's "Slave Girls" because people with whom I needed to interact were all too often busy with slaves.

 

It doesn't help that my character is usually a succubus who increases the libido of folks around her just by being there.

 

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