Martok73 Posted July 12, 2022 Posted July 12, 2022 30 minutes ago, Antiope_Apollonia said: Unique is just a binary flag that you can toggle yourself in about 10 seconds in xEdit. If it was that easy with this particular npc I would not have asked here, as I have already checked that. Â 31 minutes ago, Antiope_Apollonia said: Probably still won't have her name appear in dialogue, since I'm guessing she's a levelled actor, but try it and see. All followers in the game are leveled npc actors, as they level up with the player until they hit their "hard cap" if they have one. The only factor in getting a npc name to appear in any dialog is whether or not that npc is generic or unique.
Antiope_Apollonia Posted July 12, 2022 Posted July 12, 2022 (edited) 13 minutes ago, Martok73 said: All followers in the game are leveled npc actors, as they level up with the player until they hit their "hard cap" if they have one. That's not what "levelled actor" means. She's probably just pulled from a levelled list of NPCs and given a "nickname". Which is the same system PAHE uses for renaming NPCs. So she wouldn't have her own RefID or facegen, and what you're asking someone to do for you is not remotely in the "small favour" territory. Edited July 12, 2022 by Antiope_Apollonia
Zagrus the old Posted July 12, 2022 Posted July 12, 2022 i got a question, could it be possible to disable the human voices for argonians, khajiit and all the other races that don't use the human voice type and replace it with xVASynth? i was using the PAHE voicepack, but the mixed voices are disconcerting, i do thing that the game itself had enough voice lines for other races, khajiits even have some unused voice files for marriage, sorry if i'm asking too much. 1
Pfiffy Posted July 12, 2022 Posted July 12, 2022 @Martok73We changed the timer for the training, In the older version you don't had a chance to cancel the action. Now ypou can. My problem actually is that 3 Hookers are able to train all the time while the other 3 can't train at all.  The next problem I found is that I can't send my Hookers to work in Riverwood.  Both worked in the previous version. I don't know what went wrong...Â
DonQuiWho Posted July 12, 2022 Posted July 12, 2022 'wearable enslavement rope added to the devious suits addon for reverse pickpocket enslavement--this adds the device to the game, future update will add it to vendors and tanning rack recipes '  Using 8.1.4  Can craft these OK  But 'reverse pickpocket' seems to do nothing. I can add them to an NPC inventory but nothing happensm even if I 'mark' the NPC for enslavement first  Anyone know if/how this works? TIA for any help
CliftonJD Posted July 12, 2022 Author Posted July 12, 2022 19 hours ago, Pfiffy said: The training worked well in an older version before I changed the dialogue lines. I will check that... Then I will try to place 'regular' Hookers everywhere before I start to play around with Slaves.... i noticed this behavior on the uniques i recruited in those 3 slots when only uniques could use those slots and uniques couldn't use the other slots 19 hours ago, Pfiffy said: noticed one more thing: The dialogues for City Hookers appears even if the conditions are not met. This should not be possible. I didn't thought that there is still so much work in it... i noticed this behavior in the smaller towns and cities without walls long ago as soon as the whore gets the experience for it...pointed out why a couple times when you mentioned it 15 hours ago, MilfSimmer said: That fixed it, install without extract works now. Ty welcome 15 hours ago, Martok73 said: What do you mean you "whore out your slaves" to inn keepers? Are you referring to the dialog option of "perhaps you'd enjoy my friend [...]" or whatever the exact line is? If I have at least one prostitute in tow(following), I do sometimes get the option to pimp them out and myself when first meeting them, but not always, it seems to be hit and miss. So it is possible I have found a bug I suppose. i usually get this option anytime i have a hooker with me in range, hasn't fallen behind for combat or has since caught up. i didn't think of it til now, but the possible bug you're experiencing could be the same issue i saw mentioned in the aygas thread here: On 7/10/2022 at 12:22 PM, tinkerbelle said: I don't know if this is your problem, but with all the mods you might have adding dialogue to your character, some of them won't always show up. There are some mods which "improve" this situation. One, "EZ2C", isn't available anymore on Nexus. The other is "Better Dialogue controls". Although stated to correct the problem, what I've found is that they often add a new dialogue line which is something like, "more dialogue", which brings out the missing dialogue. In my game, the AndYouGetASlave line of something like, "Are in interested in buying a slave?" is the last or next to last line.   15 hours ago, Martok73 said: As for the poison whether it is applied to a weapon, or reverse pickpocketed the effect still works and I have the option to "enslave paralyze" appear when interacting with the paralyzed npc. ahh, seems we had a slight confusion here. i thought you were referring to the enslavement ropes made at the tanning rack 16 hours ago, Martok73 said: I am looking forward to the enslave bound option, as I use SL Defeat, and with it's non lethal subdue action and being able to tie up the npc, being able to enslave via dialog would be great. Sometimes it works now, but sometimes it doesn't, getting the dialog of "I'm taking you with me (enslave pahe)" to show up when I have the npc tied up is kinda up to rng it would appear atm. eventually i need to setup some better dialogue conditions to meet those of sl defeat. for now you can try out the initial test version on the dialogue "you appear to be in a bind", zaz dialogue for gagged npc's Â
CliftonJD Posted July 12, 2022 Author Posted July 12, 2022 12 hours ago, Martok73 said: @CliftonJD@Pfiffy, I have a small favor to ask if you awesome people don't mind. I enslave Rigel Strong-Arm, the non unique leveled npc, at the end of Pinewatch every single playthrough. Doing so because she is not a unique npc, PAHE changes her name, and I have to change it back, which gets rather annoying, and because she is not unique, her name isn't used in any dialog where the name would otherwise be if she was a unique npc. So the favor I have if y'all don't mind, is can y'all take a look at her records and see if there is any way possible to either A. make her unique, or B. clone/copy/re-create her via a separate mod or plugin as a unique npc? (doesn't have to be leveled just want her to keep her name when enslaved like other unique npcs). Here is the link to her wiki page with both her Ref ID and her Base ID.  https://en.uesp.net/wiki/Skyrim:Rigel_Strong-Arm  I've tried and tried and for the life of me can't figure it out, I would just like her to keep her name when enslaved just like all other unique npcs do if that is at all posible.  Thanks for looking into this and seeing if anything can be done, it is much appreciated. ? see if you can find her console id in game, from what they show in the wiki, not even seeing anything to distinguish her from other bandit chiefs 10 hours ago, Antiope_Apollonia said: That's not what "levelled actor" means. She's probably just pulled from a levelled list of NPCs and given a "nickname". Which is the same system PAHE uses for renaming NPCs. So she wouldn't have her own RefID or facegen, and what you're asking someone to do for you is not remotely in the "small favour" territory. not to venture from the actual point you're getting at, but to eliminate confusion, the word you're looking for is radiant for random npc's pulled from a list as compared to leveled npc's that are set to level with the player until they reach a level cap if any is set 7 hours ago, Pfiffy said: @Martok73We changed the timer for the training, In the older version you don't had a chance to cancel the action. Now ypou can. My problem actually is that 3 Hookers are able to train all the time while the other 3 can't train at all.  The next problem I found is that I can't send my Hookers to work in Riverwood.  Both worked in the previous version. I don't know what went wrong... this is why i sent out a dialogue fix to those dialogues you just changed. problem with those dialogues is in the esp pointers that tell the dialogue the number of script fragments to use and which fragments to start with, observe: 2 hours ago, DonQuiWho said: 'wearable enslavement rope added to the devious suits addon for reverse pickpocket enslavement--this adds the device to the game, future update will add it to vendors and tanning rack recipes '  Using 8.1.4  Can craft these OK  But 'reverse pickpocket' seems to do nothing. I can add them to an NPC inventory but nothing happensm even if I 'mark' the NPC for enslavement first  Anyone know if/how this works? TIA for any help i haven't found any logic to explain why some npc's refuse to wear the rope and as result nothing happens when given to them. this person uses it enough to want more of it: On 7/11/2022 at 7:43 AM, heychadwick said: Is this the mod that allows for Devious Binding ropes?  To allow capturing slaves?  I installed a bunch of mods at once and it's hard to tell where things came from.  I found sneaking up behind someone and using the Devious Binding ropes were great for capturing people.  I had some, but now I can't seem to make any more at the forge. Not sure what's happened or where to get more.  Need more slaves! found this post in the dom thread, but this is a pahe item
CliftonJD Posted July 12, 2022 Author Posted July 12, 2022 8 hours ago, Zagrus the old said: i got a question, could it be possible to disable the human voices for argonians, khajiit and all the other races that don't use the human voice type and replace it with xVASynth? i was using the PAHE voicepack, but the mixed voices are disconcerting, i do thing that the game itself had enough voice lines for other races, khajiits even have some unused voice files for marriage, sorry if i'm asking too much. this would require a huge change like what i did for young eager voices or condescending
Antiope_Apollonia Posted July 12, 2022 Posted July 12, 2022 2 minutes ago, CliftonJD said: this would require a huge change like what i did for young eager voices or condescending I know it's a massive project, but you can mark me down for +1 in favour of replacing the mismatched FemaleEvenToned lines with xVASynth, too. xVASynth isn't perfect, but the newer updates are quite good, and it's a lot better than the confusion of your slaves' voices radically changing from line to line. I don't enslave beast races, but Dark Elves are especially jarring, too. 1
DonQuiWho Posted July 12, 2022 Posted July 12, 2022 (edited) 4 hours ago, CliftonJD said: i haven't found any logic to explain why some npc's refuse to wear the rope and as result nothing happens when given to them. this person uses it enough to want more of it: found this post in the dom thread, but this is a pahe item Thanks vm  I think I have sussed this issue ....   There are 2 ARMO items in my game, of which one 'works' in PAHE, and the other doesn't.  Pic blow shows them both, as itemised via console 'help enslavement'   Only one seems to be craftable EDIT: consistently. It doesn't 'work' in PAHE. It is  1 - The 'Bondage Enslavement Rope, and it comes from paradise_halls_SLExtension.esp  The second EDIT is not craftable does not seem to be craftable everywhere , insofar as I can see. EDIT I tried to craft it at a Hearthfires Tanning rack, and I don't recall seeing it there. It definitely appeared, and could be crafted at, the tanning rack at Warmaidens in Whiterun tho. If added from the console, it works fine with PAHE. and is equipped on the reverse pickpocketed NPC who becomes a slave with OK initial dialogue (short of time so I did only try one NPC). It is  2 - Devious Arm Rope Bondage enslavement, and it comes from Pahe_Dwarven_Devious_suits.esp   Hope that's of some help as to why this may be glitchy for some users, and maybe help get a fix at some point later  DQW     Edited July 12, 2022 by DonQuiWho
Zagrus the old Posted July 12, 2022 Posted July 12, 2022 3 hours ago, Antiope_Apollonia said: I know it's a massive project, but you can mark me down for +1 in favour of replacing the mismatched FemaleEvenToned lines with xVASynth, too. xVASynth isn't perfect, but the newer updates are quite good, and it's a lot better than the confusion of your slaves' voices radically changing from line to line. I don't enslave beast races, but Dark Elves are especially jarring, too. Glad i'm not the only one that think this way, i do know it could be a monumental task to re arrange voices, that's why i recommended xVASynth. 1
Pfiffy Posted July 12, 2022 Posted July 12, 2022 (edited) @CliftonJD I have just noticed, that the SE CK bugged me again... I have to Rebuild the Fragments... I will start working on that tomorrow. I guess that this is also the reason why my Hookers don't want to stay in Riverwood..... But I have to find a version where Training and the fragents are not broken. I have been away from it for too long.... I'm sorry.  Edit: I have problems with compiling the fragments, because of the pahe dependecies...  BTW: I had a nice Idea: Instaed of making the City Hooker work in the Inns We could make them Work in the Houses for Markarth, Solitude, Whiterun, Rifton, Windhelm and Solstheim. and add the Inns to the list of Inns. For Morthal, Dawnstar and Falkreath we could let them work only on the Streets and for Winterhold we can use the Novice's Bed in the College. This would add another 30 Possible Whores.... Edited July 12, 2022 by Pfiffy
CliftonJD Posted July 12, 2022 Author Posted July 12, 2022 (edited)  3 hours ago, DonQuiWho said: Thanks vm  I think I have sussed this issue ....   There are 2 ARMO items in my game, of which one 'works' in PAHE, and the other doesn't.  Pic blow shows them both, as itemised via console 'help enslavement'   Only one seems to be craftable EDIT: consistently. It doesn't 'work' in PAHE. It is  1 - The 'Bondage Enslavement Rope, and it comes from paradise_halls_SLExtension.esp  The second EDIT is not craftable does not seem to be craftable everywhere , insofar as I can see. EDIT I tried to craft it at a Hearthfires Tanning rack, and I don't recall seeing it there. It definitely appeared, and could be crafted at, the tanning rack at Warmaidens in Whiterun tho. If added from the console, it works fine with PAHE. and is equipped on the reverse pickpocketed NPC who becomes a slave with OK initial dialogue (short of time so I did only try one NPC). It is  2 - Devious Arm Rope Bondage enslavement, and it comes from Pahe_Dwarven_Devious_suits.esp   Hope that's of some help as to why this may be glitchy for some users, and maybe help get a fix at some point later  DQW     ahh, yes, sorry for the confusion. thought you were aware of that when you specified the correct file initially 1 hour ago, Pfiffy said: @CliftonJD I have just noticed, that the SE CK bugged me again... I have to Rebuild the Fragments... I will start working on that tomorrow. I guess that this is also the reason why my Hookers don't want to stay in Riverwood..... But I have to find a version where Training and the fragents are not broken. I have been away from it for too long.... I'm sorry.  Edit: I have problems with compiling the fragments, because of the pahe dependecies...  BTW: I had a nice Idea: Instaed of making the City Hooker work in the Inns We could make them Work in the Houses for Markarth, Solitude, Whiterun, Rifton, Windhelm and Solstheim. and add the Inns to the list of Inns. For Morthal, Dawnstar and Falkreath we could let them work only on the Streets and for Winterhold we can use the Novice's Bed in the College. This would add another 30 Possible Whores.... this contains the fixed dialogues: On 7/2/2022 at 1:15 PM, CliftonJD said: On 6/30/2022 at 1:06 AM, Pfiffy said: Did it really make so much trouble, that I edited the dialog lines? Oh shit.... ya, the majority of those became unusable. have you tried using "CK64Fixes" from nexus TDF20220628.7z 37.83 MB · 3 downloads Edited July 12, 2022 by CliftonJD 1
Kalysto Posted July 12, 2022 Posted July 12, 2022 You might wanna use a local repository management to avoid those problems (such as git or mercurial). It's not hard and it allows rolling back destructive actions done by the CK and other programs (ie bodyslide).
bnub345 Posted July 12, 2022 Posted July 12, 2022 @Martok73  According to this, Rigel's base id is 1B0DE. In the CK, this leads to LvlBanditBossNordF, which is using the template from LCharBanditBossNordF. So as far as the game is concerned, there is no Rigel, just a generic bandit chief pulled from a leveled list. LCharBanditBossNordF is a leveled item entry that points to EncBandit(02-06)Boss1HNordF. So each of these is a different base NPC with different looks, and which one you get depends on what level you encounter her and RNG on the list spawn. For the sake of example I'll use EncBandit02Boss1HNordF.  What you need to do is create a copy of this actor by right click > duplicate. Then open the actor entry, go the bottom left where it says template data, and under the ActorBase drop down menu, scroll to the very top and pick NONE. Next, disable the respawn check and enable the unique check. This should mark her as a unique NPC rather than a copy from some other actor base. Finally, open the Pinewatch cell in the CK and delete the bandit chief spawn marker and replace it with your Rigel NPC.  You probably also need to generate a facegen and facetint file with a matching base id or Rigel will be in blackface. 1
Pfiffy Posted July 13, 2022 Posted July 13, 2022 (edited) 10 hours ago, CliftonJD said:   this contains the fixed dialogues: The Esp is a bit smaller than the earlier versions.... Any Idea why?  I'm not able to compile the Fragments, because PahPlayersSlaveFaction and Pahhasbeenslavefaction is not a property of pahcore or one of its parents....  But it seems like I was able to remove the Fragment error in the Riverwood dialogue.... I have to test if this caused my Problems.  I need some Help with the conditions: What does '!=' and '==' mean? Edited July 13, 2022 by Pfiffy
CliftonJD Posted July 13, 2022 Author Posted July 13, 2022 7 hours ago, Pfiffy said: The Esp is a bit smaller than the earlier versions.... Any Idea why? could be the quest markers no longer storing text info 7 hours ago, Pfiffy said: I'm not able to compile the Fragments, because PahPlayersSlaveFaction and Pahhasbeenslavefaction is not a property of pahcore or one of its parents.... update pahe, those were added to pahcore for slave removal and re-integration thru tavern wench rehabilitation 7 hours ago, Pfiffy said: Â I need some Help with the conditions: What does '!=' does not equal 7 hours ago, Pfiffy said: and '==' mean? does equal, also not to be confused with the single =. the single = is used to state its equal, while the == is used in a comparative as if to ask is it ==
Antiope_Apollonia Posted July 13, 2022 Posted July 13, 2022 8 hours ago, Pfiffy said: What does '!=' and '==' mean?  How is it possible that there's a programming question that I can answer? Something is askew in the universe!  They're tests of sameness. X == Y returns true if they have the same value. X != Y returns true if they have different values.
Pfiffy Posted July 13, 2022 Posted July 13, 2022 3 hours ago, CliftonJD said: could be the quest markers no longer storing text info update pahe, those were added to pahcore for slave removal and re-integration thru tavern wench rehabilitation I thoght I had it... Will try again... 3 hours ago, CliftonJD said: does not equal does equal, also not to be confused with the single =. the single = is used to state its equal, while the == is used in a comparative as if to ask is it ==  2 hours ago, Antiope_Apollonia said:  How is it possible that there's a programming question that I can answer? Something is askew in the universe!  They're tests of sameness. X == Y returns true if they have the same value. X != Y returns true if they have different values. Thank you....This explains why the conditions for the City dialogues didn't work as they should.... I tested it without the fragments and it didn't work on the saved game. The freelancers worked because they had the fragment....   Ok... Still have problems with compiling the fragments after Adding the new PAHE version.... But I got a lot more errors... I'm able to save the edited version. Maybe you can have a look at it.  SexLab TDF Aggressive Prostitution.esp  Take a special look at Kynesgrove and Riverwood. It seems like they got wrecked twice....
Martok73 Posted July 14, 2022 Posted July 14, 2022 On 7/12/2022 at 1:39 AM, Antiope_Apollonia said: That's not what "levelled actor" means. She's probably just pulled from a levelled list of NPCs and given a "nickname". Which is the same system PAHE uses for renaming NPCs. So she wouldn't have her own RefID or facegen, and what you're asking someone to do for you is not remotely in the "small favour" territory. She does have her own Ref Id, but her Base Id is shared with a pool of generic bandit chief boss npcs, which sucks and makes this more difficult. She does have her own facegen I've found that along with her Ref Id in xedit, but can not flag her as unique because her Base Id is shared with other generic bandit chiefs, which sucks.  On 7/12/2022 at 4:37 AM, Pfiffy said: We changed the timer for the training, In the older version you don't had a chance to cancel the action. Now ypou can. My problem actually is that 3 Hookers are able to train all the time while the other 3 can't train at all.  The next problem I found is that I can't send my Hookers to work in Riverwood.  Both worked in the previous version. I don't know what went wrong... Hmm, I have yet to have all 6 hookers following me at the same time, but I've had 3 following. What I've noticed so far is now is that when the PC is involved in training any of the three hookers I have following me, there is a timer attached. When I have the hookers train either solo or with another hooker I get mixed results now, sometimes they have a training timer and sometimes they don't. I've only ever had 3 following at this point and last test session was late last night, 1 slave hooker and 2 uniques. The slave hooker had a training timer when training with another hooker, but the uniques did not.  I currently have a hooker in Riverwood and she seems to be working ok, have not had her there long enough to make any gold as of yet tho. She does show up with Riverwood as her location in the MCM. Will let you know if she makes any gold once enough time has passed, I can say that I have seen her with her own clients so that part is working.  I have ran into a possible bug, after several hours of gameplay, I have noticed that the extra dialog between the hookers and the clients seem to have disappeared. Referring to the dialog that occurs once a client is chosen and right before the animation starts. Example: I hope you have the septims cause I"m not free, or You're in for the ride of your life, or something along those lines, can't remember exactly. But they had been appearing just fine, then after several hours it seems they have stopped firing and the only things that happens is the hookers get clients and then proceed to a place for the animation to happen.  On 7/12/2022 at 11:27 AM, CliftonJD said: i usually get this option anytime i have a hooker with me in range, hasn't fallen behind for combat or has since caught up. i didn't think of it til now, but the possible bug you're experiencing could be the same issue i saw mentioned in the aygas thread here: On 7/10/2022 at 1:22 PM, tinkerbelle said: I don't know if this is your problem, but with all the mods you might have adding dialogue to your character, some of them won't always show up. There are some mods which "improve" this situation. One, "EZ2C", isn't available anymore on Nexus. The other is "Better Dialogue controls". Although stated to correct the problem, what I've found is that they often add a new dialogue line which is something like, "more dialogue", which brings out the missing dialogue. In my game, the AndYouGetASlave line of something like, "Are in interested in buying a slave?" is the last or next to last line.  Hmm, didn't know the dialog might not show up if the following hooker was not in range, good to know. As far as having so many dialog options that some may get cut off, I'm not sure about that, because I already have the mod Better Dialogue Controls and the mod SD Dialogue I have both a very long dialog box, and an option to click for "more dialogue". Seeing as how my experience with that line "Perhaps you'd enjoy my friend[...]" sometimes showing up and sometimes not could possibly be related to the range of the hooker to me and the potential client at the time of starting the conversation. Will have to check that out with more testing, highly possible cause some of my unique hookers seem to be abit slow to move sometimes.  On 7/12/2022 at 11:27 AM, CliftonJD said: ahh, seems we had a slight confusion here. i thought you were referring to the enslavement ropes made at the tanning rack haha, yeah I didn't even know that was a thing, never seen it in my crafting menu before and I'm using PAHE 8.14 currently, which I assume is still the latest version?  On 7/12/2022 at 11:27 AM, CliftonJD said: eventually i need to setup some better dialogue conditions to meet those of sl defeat. for now you can try out the initial test version on the dialogue "you appear to be in a bind", zaz dialogue for gagged npc's Huh? 8.14 has a dialog option in it to enslave a npc that is gagged? Did not know that, I'll have to gag my captives that I tie up via Defeat and see if that option shows up or not.  On 7/12/2022 at 12:14 PM, CliftonJD said: see if you can find her console id in game, from what they show in the wiki, not even seeing anything to distinguish her from other bandit chiefs I'll check that the next time I'm in game which should be either today or tomorrow.  On 7/12/2022 at 12:14 PM, CliftonJD said: not to venture from the actual point you're getting at, but to eliminate confusion, the word you're looking for is radiant for random npc's pulled from a list as compared to leveled npc's that are set to level with the player until they reach a level cap if any is set Hmm, that's interesting as that word "radiant" is shown on her wiki page, and then at the bottom is a link pointing to all the leveled nppcs, I find it abit strange that she's on both, she has radiant in the box with her ids and she is on the leveled npc list that is linked at the bottom as well, that is strange. I wouldn't think that she could be on both, on or the other but not both.  On 7/12/2022 at 12:21 PM, CliftonJD said: this would require a huge change like what i did for young eager voices or condescending \/ this On 7/12/2022 at 12:26 PM, Antiope_Apollonia said: I know it's a massive project, but you can mark me down for +1 in favour of replacing the mismatched FemaleEvenToned lines with xVASynth, too. xVASynth isn't perfect, but the newer updates are quite good, and it's a lot better than the confusion of your slaves' voices radically changing from line to line. I don't enslave beast races, but Dark Elves are especially jarring, too. Yes please, me too, it would be so nice to not have the jarring immersion breaking voice change from a slave that isn't supposed to sound like that. I would be willing to take up a collection to even pay for this to happen, if that was allowed.  On 7/12/2022 at 3:27 PM, Zagrus the old said: Glad i'm not the only one that think this way, i do know it could be a monumental task to re arrange voices, that's why i recommended xVASynth. Nope you're not alone, I agree it would be monumentally huge, but a very nice and immersive change indeed.  On 7/12/2022 at 3:44 PM, Pfiffy said: BTW: I had a nice Idea: Instaed of making the City Hooker work in the Inns We could make them Work in the Houses for Markarth, Solitude, Whiterun, Rifton, Windhelm and Solstheim. and add the Inns to the list of Inns. For Morthal, Dawnstar and Falkreath we could let them work only on the Streets and for Winterhold we can use the Novice's Bed in the College. This would add another 30 Possible Whores.... But as it is now the City hookers are the only ones that can "graduate" with enough clients and move into the Jarl's Longhouse and work in there. I am not exactly sure how the city hookers are supposed to work if they're supposed to just stay inside the inn or not, but in my current two saves I've been testing the last version Clifton sent me/posted here, I have sent hookers to work in the cities and have later found them outside the inn, walking around in the street, leaning against walls, railings, columns, etc. I've even seen Olfina Gray-Mane whom I have working ironically at the Bannered Mare, walking around in the market outside approaching other npcs and successfully acquiring them as clients, then running off behind a building somewhere to fuck complete with animations too! I've even seen her having sex with her boyfriend Jon Battle-Born and making him pay for it, lol. If they only worked in the player own houses of those cities, and did not roam around outside looking for clients nor seek clients inside the inns, then that would potentially make it impossible for them to earn any money at all never getting any clients. Just a thought, I myself am all for leaving it the way it is, because honestly at some point it becomes too big and too much to manage and maintain. The current amount of hookers a player can have working on their own now is honestly staggering, and imho, a plenty. If it weren't for slaves I wouldn't have enough "cough willing cough" girls to go around. Note: for me personally I need to have a RP reason to persuade/bribe/or otherwise coerce a woman into becoming a whore working for me, referring only to the uniquely named npc females in the game that is. Slaves are slaves and have their purpose and will do as they are told or catch a lashing.  On 7/12/2022 at 5:33 PM, bnub345 said: According to this, Rigel's base id is 1B0DE. In the CK, this leads to LvlBanditBossNordF, which is using the template from LCharBanditBossNordF. So as far as the game is concerned, there is no Rigel, just a generic bandit chief pulled from a leveled list. LCharBanditBossNordF is a leveled item entry that points to EncBandit(02-06)Boss1HNordF. So each of these is a different base NPC with different looks, and which one you get depends on what level you encounter her and RNG on the list spawn. For the sake of example I'll use EncBandit02Boss1HNordF.  What you need to do is create a copy of this actor by right click > duplicate. Then open the actor entry, go the bottom left where it says template data, and under the ActorBase drop down menu, scroll to the very top and pick NONE. Next, disable the respawn check and enable the unique check. This should mark her as a unique NPC rather than a copy from some other actor base. Finally, open the Pinewatch cell in the CK and delete the bandit chief spawn marker and replace it with your Rigel NPC.  You probably also need to generate a facegen and facetint file with a matching base id or Rigel will be in blackface. Ok, so this is not only confusing as hell [my brain doesn't work like it did before I had two strokes], and seems extremely complicated. So first I'm not familiar with npc records looking at them in the CK as I've only dealt with landscapes and interior cells and inanimate objects. I somewhat get that her model is pulled from a pool of generic bandit chief bosses, I think. I am still confused as to why her in game ref id matches perfectly the ref id listed on the page you linked when she is in fact pulled randomly from a pool of npc actors depending on the level of the player when she is encounter ranging from level 6 to level 28. Would that not cause her to have a different ref id every time she spawned instead of always having the same one? Second confusion is where the hell does her name come from if the game thinks that she doesn't exist? Every time I've encountered her on every character [lost count at how many], she has always had the name Rigel Strong-Arm, so I am very confused as to where her name is coming from and why is it persistent when her level and from what you are saying her appearance is random? I mean it kinda halfway makes sense she's being generated from a pool of multiple actors based on the pc's level at when she is first generated, but after checking her a few times over the past few days, I have noticed that her looks has not changed. Now I understand that this may be because of a mod I have installed that improves on the appearance of female bandits in the game and gives each one of them a unique look, so it may be that mod that is causing Rigel to always look the same when I encounter her on different characters at different levels.  This is where you've lost me, as I don't have enough experience with npcs in the CK (none exactly) given that my mind is in the state and condition it is after having two strokes, not only is this part very confusing and complicated to me, I feel that if I attempted this I would totally screw something up and either not have here anymore at all, or end up with Nazeem in a skirt saying "have you been to the cloud district", lol. I'm using the mod "Prettier Bandits" to improve their looks and generate unique appearances for them each time they spawn, do you think it would be possible to use facegen data from that to make Rigel's look static? I am guessing that mod is the reason she has had the same appearance every time I've encountered her so far on multiple playthroughs. When doing what you said to make her unique, would it be possible to copy the one with the highest level and base her new unique actor off of that? As in make it so she always spawns at level 28 instead of between lvl 6 and lvl 28 which is supposedly her level range according to her wiki page?  I honestly don't know if I feel brave enough to even attempt this or not to be perfectly honest.  5 hours ago, Pfiffy said: Thank you....This explains why the conditions for the City dialogues didn't work as they should.... I tested it without the fragments and it didn't work on the saved game. The freelancers worked because they had the fragment....   Ok... Still have problems with compiling the fragments after Adding the new PAHE version.... But I got a lot more errors... I'm able to save the edited version. Maybe you can have a look at it.  SexLab TDF Aggressive Prostitution.esp 956.8 kB · 0 downloads  Take a special look at Kynesgrove and Riverwood. It seems like they got wrecked twice.... Both Kynesgrove and Riverwood seem to be working fine for me and I'm using this version here : TDF20220628.7z it's the version @CliftonJD had posted a several days ago here. I've been able to send hookers with at least 10 clients to both Kynesgrove and Riverwood to work by themselves so far. They show up in the MCM and list their location as the inn in Kynesgrove (don't remember the name) and the Sleeping Giant Inn in Riverwood. I haven't collected their gold yet, but plain to check that later tomorrow. I have watched them acquire clients in both locations and seen animations play out just fine so far as well. So things would appear to be working at least in the version I'm using with my two current save games.  Â
issam1979 Posted July 14, 2022 Posted July 14, 2022 Just putting it out here for the next person who has this bug where you change cell and you can no longer interact with your new slave and somehow they no longer display their name, a mod called "Fix Blank Names" at https://www.nexusmods.com/skyrimspecialedition/mods/49768?tab=description completely fixes the issue
bnub345 Posted July 14, 2022 Posted July 14, 2022 @Martok73  I attached an example mod for you. I'm not sure how to set up a static NPC as a boss ref like the x marker spawn, so if you get a radiant quest to kill the bandit leader at Pinewatch it might not work.   @CliftonJD  I know you probably have a ton of things to work on for PAHE, but I wonder if you could convert the whip marks from the vanilla decal system to slavetats. Punishing Lashes already does this, but it's only for the PC. It would be nice to have lasting marks on the slaves without getting icicles stuck in your character for days. TestRigel.zip
Faustling Posted July 14, 2022 Posted July 14, 2022 On 7/10/2022 at 8:42 AM, CliftonJD said: On 7/9/2022 at 6:38 PM, Faustling said:  I uninstalled everything down to SKSE (inclusive), making much use of FNIS and taking note of the load order, then reinstalled them in the same order. I eliminated PAHE-Botoxed as redundant. Campfire somehow had a conflict with the latest SexLab Framework, so I uninstalled that too. (There was no conflict with the previous version of SexLab.) Now, I can't load any of my saves. (ReSaver says there is nothing wrong with them.) My only thought at this point would be to replace the current SexLab with the v163_BETA8 version, but then that would probably screw up some dependencies.  for that you'd want to check which of those require the new update  Installed BETA and uninstalled the new version. No conflicts, everything cool, according to Vortex, but still my saves wouldn’t load. I messed around some with the load order, putting Campfire below Papyrus and then below SexLab. No change. I am starting to think there is no possible way to recover my saves. This is discouraging. I can’t count the number of times some trifling update has ruined my whole game. Maybe I’ll just play something else for awhile. I had a lot less trouble with Fallout, I seem to remember.
Martok73 Posted July 14, 2022 Posted July 14, 2022 34 minutes ago, bnub345 said: I attached an example mod for you. I'm not sure how to set up a static NPC as a boss ref like the x marker spawn, so if you get a radiant quest to kill the bandit leader at Pinewatch it might not work. This is awesome thank you, will definitely take a look at this soon. Come to think about it, in all my years and the thousands of bounties I've done, I honestly can't remember ever getting a bounty to kill the leader of Pinewatch. Only quest I've ever had involving here was Silver Lining, where you had to get the silver mold from that locked room. Technically you can complete that quest without killing Rigel too, so I don't know if she is ever used in an actual quest where you have to kill her or not to be honest. I am still curious as to where and why she always has the name Rigel Strong-Arm tho, since she comes from a pool and the game doesn't think she exists, that still puzzles me.  38 minutes ago, bnub345 said: I know you probably have a ton of things to work on for PAHE, but I wonder if you could convert the whip marks from the vanilla decal system to slavetats. Punishing Lashes already does this, but it's only for the PC. It would be nice to have lasting marks on the slaves without getting icicles stuck in your character for days. Like last for how long? Probably would want them to go away after awhile as like in real life when a person is whipped their lash marks do eventually go away, unless they are so deep that they leave scars in which at that point they are scar and not lash marks, or are they still lash marks just turned into scars? Me personally I would want them to go away after some time period, don't wanna see my slaves with lasting lash marks forever ya know, makes it hard to pimp them out when you mark up their sex appeal. LOL.
Martok73 Posted July 14, 2022 Posted July 14, 2022 48 minutes ago, issam1979 said: Just putting it out here for the next person who has this bug where you change cell and you can no longer interact with your new slave and somehow they no longer display their name, a mod called "Fix Blank Names" at https://www.nexusmods.com/skyrimspecialedition/mods/49768?tab=description completely fixes the issue That mod fixed the disappearing name bug on one of my slaves a long time ago prolly some 50 or 60 pages back now maybe more. Got the bug when the mod MHiYH screwed up and tagged one of my slaves as a follower listing her in the book with a home set. Fix Blank Names works great for things like that when the name disappears.
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