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Paradise Halls Enhanced (pahe) Special Edition with the customary addons


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Posted
1 hour ago, TrollAutokill said:

You will need resaver to clean your save game. Remove all mods from it (select plugins other than base Skyrim plugins, right click delete all entries and then menu clean all unattached instances), load it in umodded Skyrim and save.

Thanks for the reply both to you and Clifton, but every time I try to do what you advise (and I have tried in both F4 and SSE) I am told that the save file is corrupted and it fails to load and continues to fail to load. That has happened on every occasion: the price of having 300+ mods in action I guess.

 

However I have an idea. I might try another bare bones profile in which to place the save game. I already have one with 100 only mods for Wartimes( whose char sits on ice(sorry!) and I guess tht a bare bones one should be possible. Thanks for the post that gave me the idea.

Posted (edited)
1 hour ago, Will55 said:

Thanks for the reply both to you and Clifton, but every time I try to do what you advise (and I have tried in both F4 and SSE) I am told that the save file is corrupted and it fails to load and continues to fail to load. That has happened on every occasion: the price of having 300+ mods in action I guess.

 

However I have an idea. I might try another bare bones profile in which to place the save game. I already have one with 100 only mods for Wartimes( whose char sits on ice(sorry!) and I guess tht a bare bones one should be possible. Thanks for the post that gave me the idea.

 

Most people rely only on the easy cleaning from resaver main menu. But your save game needs to have all plugins removed too, except original Skyrim, update and official DLCs.

 

That's how you do it: With resaver expend the plugins list from the left panel. Try to right click one of them you will get an option to delete all related material for this particular plugin. You can also multi select plugins to go faster. Then save, start resaver, move the backups in another directory to make sure you're using the clean one, and finally do the normal cleaning, that's clean unattached instances and the other one (which I can't remember) from the resaver main menu. Once again move save game backup some where else (I did the mistake of loading the wrong save skyzion times) and launch Skyrim. You need to deactivate all mods and start Skyrim bare without even skse. Load and save again, that's it.

 

You should be able to recover most save games that way. I did it and I had close to 300 mods in.

 

 

Edited by TrollAutokill
Posted
51 minutes ago, TrollAutokill said:

Most people rely only on the easy cleaning from resaver main menu. But your save game needs to have all plugins removed too, except original Skyrim, update and official DLCs.

 

That's how you do it: With resaver expend the plugins list from the left panel. Try to right click one of them you will get an option to delete all related material for this particular plugin. You can also multi select plugins to go faster. Then save, start resaver, move the backups in another directory to make sure you're using the clean one, and finally do the normal cleaning, that's clean unattached instances and the other one (which I can't remember) from the resaver main menu. Once again move save game backup some where else (I did the mistake of loading the wrong save skyzion times) and launch Skyrim. You need to deactivate all mods and start Skyrim bare without even skse. Load and save again, that's it.

 

You should be able to recover most save games that way. I did it and I had close to 300 mods in.

 

I'd say this works for a good 95% of mods and save files, but I have found a couple extremely large and script heavy mods that even this method will not work to "save" a save file after removing those particular mods. One example that is notorious for corrupting a save file beyond repair is BBLS (Bathing Beauties and Beefcakes Luxury Suite). That mod is so script heavy and bloated that if you have it in your load order, and have more than like 10 or so hours on that save and have visited the in game "suite", then you can pretty much forgot removing the mod and still being able to use that save file. I have 2 save files, that I wanted to get rid of BBLS because, (even tho author swore otherwise it was causing an issue), I tried everything you suggested as I have done it for many saves before when removing big mods, but alas, no luck, the save file was forever corrupted and the only way to keep using it was to bite the bullet and leave BBLS installed. It has been awhile and I have since stopped playing that save all together as the issues with BBLS just got to be more than I could put up with, but anyway, this is great advice and it works 95% of the time too, I've done it myself many times. I just wish there was a way that worked 100% of the time for those big script heavy mods like BBLS that can fuck up a save faster than a fresh slave cries. LOL ?

 

Oh and if anyone is wondering my mod list at that time was just over 400 active mods, and now as of this post it is just over 500ish and for the most part "stable", last crash was a month ago or so after something like 200ish hrs of gameplay, so not too shabby ?

Posted
1 hour ago, Martok73 said:

Bathing Beauties and Beefcakes Luxury Suite).

Never had any problem with it and it was in my mod list and one of my favourite resting place together with paradise valley.

 

But I had problems with enhanced blood textures, that one was a pain (where ever you'd not like) to clean.

 

So yes I guess some save will be hard to clean...

Posted
8 hours ago, CliftonJD said:

the problem with your slave happened before you loaded the save, might find better info in the log before this. in most cases something goes wrong with the enslavement process for this to happen, like some other mod or important quest has hold of the victim about to be slave. other possibilities could be the method she was captured if you used a sex mod to lure her away.

 

if you have any previous saves, your best bet is to reload before you enslaved her to try again, but lets try restarting pahe from the status button first. if you don't have any previous saves, your next best option is to restart pahe thru the status button, then reclone her thru the mcm

edit:

if you have further troubles, send the papyrus log of when she was enslaved

 

She was enslaved quite a long time ago, and I have had no problems until recently.  This affects ALL my slaves, they start losing health when I whip them.  There is some magical effect, but I have not been able to identify it.  I attach screenshots, in case someone else can.

 

I'm not sure how to start PAHE from the status button. The only status button I know of is the one in Vortex which shows whether the mod is enabled. I have never used MOM.

screenshots.jpg

Posted
14 hours ago, TrollAutokill said:

Well if you install the scripts of a mod but disable the esp needed by said scripts, you can only blame yourself for not using a mod manager.

I apologize for seeming to rubbish DOM. I actually like what it does, but I have not the time to explore it fully enough to really make use of it. It is IMHO a mod that demands much time and care to really appreciate it and as I posted, I find that slavery/hooker mods tend to take over the game even without DOM and the resultant workload exhausts my interest.

My F4 char has stopped midgame with 454 slaves and 30 hookers. He has 3+ million caps, all settlements bar 2 and the maintenance workload was horrific as I designed and built each settlement to my own tastes for maximum productivity/happiness. It ceases to be a game when the workload puts you off and the enjoyment trickles away.

Posted
14 hours ago, Faustling said:

I'm not sure how to start PAHE from the status button. The only status button I know of is the one in Vortex which shows whether the mod is enabled. I have never used MOM.

vortex is outside skyrim, pahe has a status button inside skyrim that can only be seen from the mcm

 

 

Posted
14 hours ago, Faustling said:

 

screenshots.jpg

that looks like a body type issue not matching with the skeleton chosen. if she were wearing armor and had that happen, some older armors have that issue with bbp

Posted

Okay I did the "barebones" save/clean for my char at levels 20 and level 56. I split her into two chars as one will be pure lesbian while the other has a marked animal fetish ( I am still boggling). The lev 20 was successfully cleaned without a corrupt save notice but the lev 56 failed. However, I restarted SSE and loaded the original save then the cleaned one and it seems to work perfectly well. So I took her to visit some Falmer and all was well.

However in both cases all those lost slaves when "recalled" still have the same 2 speech lines as before and this seems to be permanent. As they simply disappeared from the locked cottage and initially when recalled they acted like escaped slaves WRT attitude and speech. it is my opinion that there is still a bug here but one that is not important enough to worry about. The only pity is that the one that I can obtain via EFF, the imperial captain, is the only one not exactly ravishing as were the others. When my male PC did the same run the other slaves that he still has were so plain that the imperial captain was the best looker*groans*. Luck of the RNG I guess. 

 

Thanks to all for the help. 

Posted
On 7/5/2022 at 7:14 PM, TrollAutokill said:

Never had any problem with it and it was in my mod list and one of my favourite resting place together with paradise valley.

 

But I had problems with enhanced blood textures, that one was a pain (where ever you'd not like) to clean.

 

So yes I guess some save will be hard to clean...

I think the big issues with it came with later "updates" where the guy thought he was "improving" the mod but in reality was making it worse. Some of the older versions used to work just fine, way back when there was like a billion zip files to download and shit. But with the newer versions and especially the version where he removed all the bed sex form FG/SL and went solely to that Ostim/Osex crapfest, then the mod pretty much went to crap with memory leaks, lag, stuttering, ctds, freezes, and more bugs. Sometimes change is a bad thing but with the mod author being extremely arrogant and pompass and "do no wrong perfect", it's never the mods fault. Oh well, glad you didn't have issues with it, but for me the more changes the author did, the bugs happened and the worse it got, so I dropped it from my mod list. It was nice in the "old days" when it worked, even tho the aestetics to me were a bit to shiny and new, it still did ok back then, now, nope, not gonna hassle with it.

 

6 hours ago, Will55 said:

Okay I did the "barebones" save/clean for my char at levels 20 and level 56. I split her into two chars as one will be pure lesbian while the other has a marked animal fetish ( I am still boggling). The lev 20 was successfully cleaned without a corrupt save notice but the lev 56 failed. However, I restarted SSE and loaded the original save then the cleaned one and it seems to work perfectly well. So I took her to visit some Falmer and all was well.

However in both cases all those lost slaves when "recalled" still have the same 2 speech lines as before and this seems to be permanent. As they simply disappeared from the locked cottage and initially when recalled they acted like escaped slaves WRT attitude and speech. it is my opinion that there is still a bug here but one that is not important enough to worry about. The only pity is that the one that I can obtain via EFF, the imperial captain, is the only one not exactly ravishing as were the others. When my male PC did the same run the other slaves that he still has were so plain that the imperial captain was the best looker*groans*. Luck of the RNG I guess. 

 

Thanks to all for the help. 

I know you're trying to salvage current save files, but have you tried starting fresh with a new character at level one? If it were me, I'd try with a new character with only the essential mods to make PAHE and Sexlab work, and of course body/npc replacers to "beautify" them up. Anyway, that's what I would do, I'd unload everything, start fresh, only installing and activating the mods that are required for sexlab and pahe (which are surprisingly alot in itself lol) then make a new char and see what happens. It is possible that the scripts may have become borked in the other save files causing issues that doesn't show up in a log. I've had it happen before where one save with the exact same mods behaved one way, and a new char fresh start save with the same mods behaved differently, so although rare, it is possible that may just be those particular characters. Try it with a new one and see what happens, worse that can happen is you get the same results, best that can happen is you have a game you can play and enjoy :)

 

6 hours ago, DashMeUp said:

I downloaded the new version, 8.1.4, with the add ons.  But the lakeside cellar looks different and is much smaller and my slaves are stuck in what used to be the other rooms.  What am I doing wrong?

Sounds like you got the placeholder esp instead of the "fixed" version that @CliftonJD did for me awhile back. I'm assuming he may have forgot to include the right file in the 8.14 download again. There were issues with the Lakeview Manor cellar esp when used/played with the Fishing mod from the CC, causing a blank grey occlusion wall in the doorway. Took him awhile but he figured it out  and fixed it to my delight, he did post it in this thread some pages back, and was supposed to included it in the future updates, but he possibly forgot.  Here is the "fixed" file he did for me and if from your description I am understanding which version you were originally using, this one should be the same with the extra empty large room at the end. Try this one and see if it's the one you had been using, it is compatible with the CC Fishing mod if you are using that as well as it fixes the issues with the aquarium room in the cellar. Hope this helps.

 

pahe_lakeview_manor_cell.esp

Posted
23 minutes ago, Martok73 said:

I think the big issues with it came with later "updates" where the guy thought he was "improving" the mod but in reality was making it worse. Some of the older versions used to work just fine, way back when there was like a billion zip files to download and shit. But with the newer versions and especially the version where he removed all the bed sex form FG/SL and went solely to that Ostim/Osex crapfest, then the mod pretty much went to crap with memory leaks, lag, stuttering, ctds, freezes, and more bugs. Sometimes change is a bad thing but with the mod author being extremely arrogant and pompass and "do no wrong perfect", it's never the mods fault. Oh well, glad you didn't have issues with it, but for me the more changes the author did, the bugs happened and the worse it got, so I dropped it from my mod list. It was nice in the "old days" when it worked, even tho the aestetics to me were a bit to shiny and new, it still did ok back then, now, nope, not gonna hassle with it.

 

I know you're trying to salvage current save files, but have you tried starting fresh with a new character at level one? If it were me, I'd try with a new character with only the essential mods to make PAHE and Sexlab work, and of course body/npc replacers to "beautify" them up. Anyway, that's what I would do, I'd unload everything, start fresh, only installing and activating the mods that are required for sexlab and pahe (which are surprisingly alot in itself lol) then make a new char and see what happens. It is possible that the scripts may have become borked in the other save files causing issues that doesn't show up in a log. I've had it happen before where one save with the exact same mods behaved one way, and a new char fresh start save with the same mods behaved differently, so although rare, it is possible that may just be those particular characters. Try it with a new one and see what happens, worse that can happen is you get the same results, best that can happen is you have a game you can play and enjoy :)

 

Sounds like you got the placeholder esp instead of the "fixed" version that @CliftonJD did for me awhile back. I'm assuming he may have forgot to include the right file in the 8.14 download again. There were issues with the Lakeview Manor cellar esp when used/played with the Fishing mod from the CC, causing a blank grey occlusion wall in the doorway. Took him awhile but he figured it out  and fixed it to my delight, he did post it in this thread some pages back, and was supposed to included it in the future updates, but he possibly forgot.  Here is the "fixed" file he did for me and if from your description I am understanding which version you were originally using, this one should be the same with the extra empty large room at the end. Try this one and see if it's the one you had been using, it is compatible with the CC Fishing mod if you are using that as well as it fixes the issues with the aquarium room in the cellar. Hope this helps.

 

pahe_lakeview_manor_cell.esp 61.89 kB · 0 downloads

Thank you. I can’t get nonconsensual sex (ok, slave…) to work. Im on se. Do you know what the issue might be 

Posted
45 minutes ago, DashMeUp said:

Thank you. I can’t get nonconsensual sex (ok, slave…) to work. Im on se. Do you know what the issue might be 

So, you're saying when you talk to a slave, then go thru the "Ok slave..." dialog option, then choose "I'm going to fuck you" option, nothing happens?

Posted
1 minute ago, Martok73 said:

So, you're saying when you talk to a slave, then go thru the "Ok slave..." dialog option, then choose "I'm going to fuck you" option, nothing happens?

Yes. The I’m going to punish you dialog too

 

Posted (edited)
2 hours ago, DashMeUp said:

Yes. The I’m going to punish you dialog too

 

So basically all sex animations are not working? You did run fnis, start sexlab from the MCM and register animations through slal MCM, right?

Edited by TrollAutokill
Posted
4 hours ago, DashMeUp said:

Yes. The I’m going to punish you dialog too

That sounds like an issue with Sexlab and SL Animations and not with PAHE. I'd suggest checking that you have Sexlab and all it requirements installed properly and working, then try initiating sex via the PAHE dialog, once you verify Sexlab itself is working as intended.

 

1 hour ago, TrollAutokill said:

I see, I must admit, I never tried the newer versions, I had too much fun with LL mods.

Yeah once he "updated" it removing all the FG/SL (LL) interactions and integrations, imho the mod went to shit afterwards. I got so many papyrus errors, and I know what 99% of them mean too, and when I showed the log to the author asking him to fix the errors because they were errors that only he could fix. He was so fucking pompass and arrogant and pigheaded, saying pretty much that there was nothing wrong with BBLS and it wasn't his mod, even tho the errors specifically referenced the damn thing. He refused to believe anything was wrong with his mod and said it didn't need fixing... such a pompass asshole, I said fuck you and fuck your damn mod and removed that damn thing from my mod list permanently. Sadly that rendered 2 of my very old save files corrupt and unusable no matter how much I cleaned them thanks to that mod's damn bloat.

 

But I digress, I too am and have been having way too much fun with all the LL mods to worry about one single "house" mod, ?. Now if only someone would take over and "fix" the issues with the old Slaver's Keep mod so that it works and plays nice with PAHE and fix the navmesh issues that would be SOOO nice. I mean the layout of the keep the mod adds is great for housing slaves and "training" them up and all, but it just doesn't want to play nice with PAHE and getting PAHE slaves into the keep itself is a damn PITA. Have to go thru the MCM of PAHE and teleport each slave one by one into the keep, so damn unimmersive. Another good idea of a mod that was never finished that is great for housing and training slaves is the Kinky Prison Redux mod that's been abandoned. Lots of navemesh issues where npcs just won't walk or follow pretty much anywhere inside the thing. Has some misaligned walls too where you can see gaps into the void. Would be really nice if someone would pick up these two gems and fix the issues they have and re-release them. They both would be great additional mods for use in a slaver playthrough along side PAHE and such. Last time I checked the mod pages I think they have open permission for anyone to take over, but I can't remember. I don't have the required ability anymore to fix the issues they have honestly, I use the kinky prison one just for extra "themed" storage, but having to teleport slaves in really hurts my immersion. Anyway, I'm rambling, just my two cents.... would be nice to have a "semi-furnished" dungeon/prison/house mod with a couple of good sized rooms that are empty so that players can add in their own torture device furniture to customize it to fit their game and playstyle. I've done that with the empty Lakeview Manor Cellar, but it would be nice to have a more "dedicated" place than just the basement dungeon of a "family" home, lol.

Posted
16 hours ago, CliftonJD said:
On 7/5/2022 at 6:33 PM, Faustling said:

I'm not sure how to start PAHE from the status button. The only status button I know of is the one in Vortex which shows whether the mod is enabled. I have never used MOM.

vortex is outside skyrim, pahe has a status button inside skyrim that can only be seen from the mcm

 

That didn't do anything except change the slavery stats for 128 slaves to zero.

Posted (edited)
8 hours ago, Martok73 said:

 

I know you're trying to salvage current save files, but have you tried starting fresh with a new character at level one? If it were me, I'd try with a new character with only the essential mods to make PAHE and Sexlab work, and of course body/npc replacers to "beautify" them up. Anyway, that's what I would do, I'd unload everything, start fresh, only installing and activating the mods that are required for sexlab and pahe (which are surprisingly alot in itself lol) then make a new char and see what happens. It is possible that the scripts may have become borked in the other save files causing issues that doesn't show up in a log. I've had it happen before where one save with the exact same mods behaved one way, and a new char fresh start save with the same mods behaved differently, so although rare, it is possible that may just be those particular characters. Try it with a new one and see what happens, worse that can happen is you get the same results, best that can happen is you have a game you can play and enjoy :)

 

All of my chars using the vanilla start push sneak immediately in Embershard mine without upsetting the inhabitants and they only begin the game in reality with sneak at 100. This has been standard procedure for all new TES chars going back to Morrowind and probably  Daggerfall. As I only play at the hardest level always it aids initial survival. Unfortunately, I cannot do it while away from the computer (like when sleeping) as after several hours of repetitive running I often cop an error 43 crash and lose it all. So that was why my basic player is level 20 now. The only difference with this char was that she emerged from the Helgen escape tunnel with 4 slaves in tow as she enslaved rather than killed the female opponents and that was why they were restrained and left in Vuoksi. The imperial captain (who killed my char the first 8 times) I picked up as a slave when I visited Helgen after leaving the tunnel.

So that is the source of the problem: the slaves were enslaved before I did Embershard mine although I did the same thing with my previous 2 male chars with NPs at all like I have now. That is why I feel certain that it is a bug. I guess that I could find an ancient preslave mod installation save with stealth at 100 and racemenu that char into my new one as i have her well saved as jslot. Hmm I must think about this as I am well past start in all mage skills. Probably no! As if it only pertains to those initial slaves it is no real problem. BUT if it extends to new ones then I might have to do so.

Thanks for bringing this up.

Edited by Will55
Posted
1 hour ago, Will55 said:

All of my chars using the vanilla start push sneak immediately in Embershard mine without upsetting the inhabitants and they only begin the game in reality with sneak at 100. This has been standard procedure for all new TES chars going back to Morrowind and probably  Daggerfall. As I only play at the hardest level always it aids initial survival. Unfortunately, I cannot do it while away from the computer (like when sleeping) as after several hours of repetitive running I often cop an error 43 crash and lose it all. So that was why my basic player is level 20 now. The only difference with this char was that she emerged from the Helgen escape tunnel with 4 slaves in tow as she enslaved rather than killed the female opponents and that was why they were restrained and left in Vuoksi. The imperial captain (who killed my char the first 8 times) I picked up as a slave when I visited Helgen after leaving the tunnel.

So that is the source of the problem: the slaves were enslaved before I did Embershard mine although I did the same thing with my previous 2 male chars with NPs at all like I have now. That is why I feel certain that it is a bug. I guess that I could find an ancient preslave mod installation save with stealth at 100 and racemenu that char into my new one as i have her well saved as jslot. Hmm I must think about this as I am well past start in all mage skills. Probably no! As if it only pertains to those initial slaves it is no real problem. BUT if it extends to new ones then I might have to do so.

Thanks for bringing this up.

Do you always do a vanilla start or do you have an alternate start mod install such as Live Another Life? If you have an alt start mod I would suggest starting fresh with your current mod list and picking something besides the vanilla start and then see if the problem persists. If it does, then it's probably a bug with PAHE you've found, if it does not persist, then I would be that the problem lies in enslaving npcs before leaving the tunnel during the "Escape Helgen" quest, which is still technically the "start" and the mod may not have initialized properly. Just a thought and suggestion to try something different to narrow down the issue.

 

See for me, PAHE is working fine, no issues with slaves, and have just over 500ish active mods currently. Including HSH, and TDF. I do not have DoM nor AYGAS tho, so can't speak on those.

Posted

@CliftonJD @Pfiffy, So I've been testing the new version you gave me: TDF20220628.7z, and so far it seems to be working just fine with non slave unique hookers. I've got a couple whores in Falkreth Inn, One is set as a City Prostitute, and the other is set as a Roaming Free Prostitute, both are making money just fine. I have not gotten around to testing out slave hookers unique or generic yet but that is next on the agenda. I have noticed tho that none of the bard npcs I've talked to have any of the dialog at all. No dialog to offer one of my whores, no dialog to recruit them, and no dialog to offer my character. Not sure if that is an oversight or a bug or something else, just mentioning it to make you aware. I have also noticed that not having names in the dialog makes for a pain in the ass when "training" multiple following whores at a time. It makes it very difficult to keep track of which one you are trying to pimp out because their position in the dialog tree changes each time you pimp them out making it real hard to keep their client count even. And it's really immersion breaking as well. I thought it was just the one dialog of "perhaps you'd like my friend...(no name)" but it's all dialog including the pop up windows. Thankfully the names do show up in the mcm to know which hooker is at what location, but not having any names at all in dialog is very jarring to be perfectly honest. I understand it may be impossible to get the names of generic slave hookers to show in dialog and may cause issues on it's own, but removing the names of unique npcs from dialog has been alot rougher than I had expected and I may go back to the older version "bugs in all" just to get at least some of the names back in the dialog. It would be great if you could at least put the names of the unique hookers back in the dialog tree and options, at least that would help with the jarring affect of not having any names at all and only have to deal with generic slave hookers being referred to as "friend". Which honestly, referring to a slave as "friend" when pimping them out is abit of a reach, is there anyway to change it so the slaves are referred to as slaves or perhaps servants or maybe just "whore"? Would make for better immersion when pimping out a slave as opposed to "friend". It would be nice to have all the hookers names show up both unique and generic, but I know that is probably not possible at this stage, but I can still hope for it one day ?

Posted
1 hour ago, Martok73 said:

Do you always do a vanilla start or do you have an alternate start mod install such as Live Another Life? If you have an alt start mod I would suggest starting fresh with your current mod list and picking something besides the vanilla start and then see if the problem persists. If it does, then it's probably a bug with PAHE you've found, if it does not persist, then I would be that the problem lies in enslaving npcs before leaving the tunnel during the "Escape Helgen" quest, which is still technically the "start" and the mod may not have initialized properly. Just a thought and suggestion to try something different to narrow down the issue.

 

See for me, PAHE is working fine, no issues with slaves, and have just over 500ish active mods currently. Including HSH, and TDF. I do not have DoM nor AYGAS tho, so can't speak on those.

Thank you for the reply.

 

I have (upon your recommendation, I add ?) a char who is on her 2nd run through wartimes (the 1st time she refused to marry the swine and was still a virgin) and this run she will be a real bonkbaby. Unfortunately, the problem involves enslavement early in the game and that is obviously not possible for her.

I tried all alternate starts years ago and do not like most of them. Surviving the shipwreck was the best and the hardest one.

 

When I say that I think that it is a PAH problem, I do not expect that it would, should or even remotely deserve any attention from Clifton JD WRT looking into it as it is merely a nuisance and not game damaging. However, if it continues when I enslave again then it will become so. I am busy levelling currently and if it does recur, I will bring in an old non saver lev 20 char and racemenu him/her to my jslot and see if it happens then. If it does not, it is in the save. If it does it is PAH.

But really, ONLY if it reoccurs is it a problem and currently beneath real attention.

Posted

To Clifton JD:

 

If all goes well in this run, I fully intend to duplicate and enslave Maven. I will duplicate then enslave the original and let the copy take her role in game.

Are there likely to be any real problems here? Seeing as she and the same duplicated Vex slave should get along like a beehive on fire ?

Posted (edited)
13 hours ago, TrollAutokill said:

So basically all sex animations are not working? You did run fnis, start sexlab from the MCM and register animations through slal MCM, right?

"Strip, I'm going to have some fun with you" works, as well as DoM's comforting.  And yes I've done the sexlab, fnis stuff.  
 

I disabled DoM and loaded the game with just pahe and it worked. Then went back and enabled DoM and it works fine now. Idk why that is. Thank you 

Edited by DashMeUp
Posted
16 hours ago, Martok73 said:

Took him awhile but he figured it out  and fixed it to my delight, he did post it in this thread some pages back, and was supposed to included it in the future updates, but he possibly forgot.  Here is the "fixed" file he did for me and if from your description I am understanding which version you were originally using, this one should be the same with the extra empty large room at the end. Try this one and see if it's the one you had been using, it is compatible with the CC Fishing mod if you are using that as well as it fixes the issues with the aquarium room in the cellar. Hope this helps.

thanks, will recheck the files for next update

8 hours ago, Faustling said:

That didn't do anything except change the slavery stats for 128 slaves to zero.

try reinstalling all the base requirement mods and xpmse or if using it with mo, verify nothing is overwriting pahe or its requirements, especially skse. have run into a few mods that overwrite skse files. if that don't fix it, try a new save, not sure what's going on with it

5 hours ago, Martok73 said:

I have noticed tho that none of the bard npcs I've talked to have any of the dialog at all. No dialog to offer one of my whores, no dialog to recruit them, and no dialog to offer my character. Not sure if that is an oversight or a bug or something else, just mentioning it to make you aware.

that would be where Pfiffy mentioned there are alot of dialogue conditions to meet. for some reason there's a dialogue condition preventing tdf dialogues for bards

6 hours ago, Martok73 said:

I have also noticed that not having names in the dialog makes for a pain in the ass when "training" multiple following whores at a time. It makes it very difficult to keep track of which one you are trying to pimp out because their position in the dialog tree changes each time you pimp them out making it real hard to keep their client count even. And it's really immersion breaking as well. I thought it was just the one dialog of "perhaps you'd like my friend...(no name)" but it's all dialog including the pop up windows. Thankfully the names do show up in the mcm to know which hooker is at what location, but not having any names at all in dialog is very jarring to be perfectly honest. I understand it may be impossible to get the names of generic slave hookers to show in dialog and may cause issues on it's own, but removing the names of unique npcs from dialog has been alot rougher than I had expected and I may go back to the older version "bugs in all" just to get at least some of the names back in the dialog. It would be great if you could at least put the names of the unique hookers back in the dialog tree and options, at least that would help with the jarring affect of not having any names at all

hopefully it turns out to be just a test version. if the friendly bandit persists, we can undo the changes later and let the names appear in dialogue. if this version eliminates the friendly bandit, then we consider where to go next, possibly to a method of point out the hookers

6 hours ago, Martok73 said:

only have to deal with generic slave hookers being referred to as "friend". Which honestly, referring to a slave as "friend" when pimping them out is abit of a reach, is there anyway to change it so the slaves are referred to as slaves or perhaps servants or maybe just "whore"? Would make for better immersion when pimping out a slave as opposed to "friend". It would be nice to have all the hookers names show up both unique and generic, but I know that is probably not possible at this stage, but I can still hope for it one day ?

remind me to look into this after the above issues are finalized to customize those dialogues for slaves, might still use a method of point them out

6 hours ago, Will55 said:

Thank you for the reply.

 

I have (upon your recommendation, I add ?) a char who is on her 2nd run through wartimes (the 1st time she refused to marry the swine and was still a virgin) and this run she will be a real bonkbaby. Unfortunately, the problem involves enslavement early in the game and that is obviously not possible for her.

I tried all alternate starts years ago and do not like most of them. Surviving the shipwreck was the best and the hardest one.

 

When I say that I think that it is a PAH problem, I do not expect that it would, should or even remotely deserve any attention from Clifton JD WRT looking into it as it is merely a nuisance and not game damaging. However, if it continues when I enslave again then it will become so. I am busy levelling currently and if it does recur, I will bring in an old non saver lev 20 char and racemenu him/her to my jslot and see if it happens then. If it does not, it is in the save. If it does it is PAH.

But really, ONLY if it reoccurs is it a problem and currently beneath real attention.

i don't normally poke at a mod choice and we don't have any known issues or conflicts with those mods, but when you're trying to find a stable play thru and already finding problems that shouldn't otherwise exist...sd+ is a great mod by itself, but is very script heavy. while i could start as a slave with sd+ in previous versions of sd, i wouldn't recommend using it when you're already having trouble

4 hours ago, Will55 said:

To Clifton JD:

 

If all goes well in this run, I fully intend to duplicate and enslave Maven. I will duplicate then enslave the original and let the copy take her role in game.

Are there likely to be any real problems here? Seeing as she and the same duplicated Vex slave should get along like a beehive on fire ?

i don't expect their to be any problems with a maven clone, but i can add her to my list to look into if needed

Posted (edited)
2 hours ago, CliftonJD said:

 

i don't normally poke at a mod choice and we don't have any known issues or conflicts with those mods, but when you're trying to find a stable play thru and already finding problems that shouldn't otherwise exist...sd+ is a great mod by itself, but is very script heavy. while i could start as a slave with sd+ in previous versions of sd, i wouldn't recommend using it when you're already having trouble

i don't expect their to be any problems with a maven clone, but i can add her to my list to look into if needed

Thank you for the prompt reply. I have a mod that makes maven almost desirable. She actually now looks like a brothel Madame I once met and despite being late 30s she was really quite attractive although she was as tough a businesswoman as any male.

SD+?

Sorry to sound like the usual moron here, but do you mean Sanguine's Debauchery?

The wartimes char is on a100 mod MO2 profile only as I was warned about it and Sanguine's debauchery some time ago, so I stripped off most mods before i tried it.

No real problems game wise so far with that run but plenty of incorrect choices by my char there ?

It only receives 30mins now and then as it is lesser priority and I am curious to see what happens.

Both of those mods are missing from the main playthrough as they take over and dominate the game also.

Edited by Will55

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