Jump to content

Paradise Halls Enhanced (pahe) Special Edition with the customary addons


Recommended Posts

Posted
1 hour ago, Antiope_Apollonia said:

Maybe USSEP fixes this?  I recall skimming the changelog for it and not seeing anything about this, but it's very possible I just didn't catch it in such a massive project.

It works for me both vanilla and modded, I still have no idea why your game is not working the way it is supposed to work regarding this. But at least there is one other person that has confirmed, this is how it is supposed to work.

 

1 hour ago, idynaloak said:


Thank you for your detailed reply.

 

I followed your advice and played the game with Papyrus Log enabled. I have attached that log.

The issue in question is not causing a CTD, but rather the game freezes and will not accept any operations other than quitting from the task manager.
(In other words, it doesn't seem to be listed in the crash log of the netscript framework.)


Regarding the issue of SkyUI menus not displaying, all menus except PAH are displaying correctly. Hence, I am trying combinations that display correctly, thinking that there is most likely a conflict somewhere between PAH's MCM or some other script I have installed, but so far there is no state where it displays correctly.


Perhaps it would be faster to re-install both Elysium Estate and PAH again...
 

Papyrus.0 - PAH on.log 3.21 MB · 0 downloads

Ok, so after looking over that I see a boatload of PAH errors, and stack dumps from PAH, something called PubesKeyword, and DLCL... there are ALOT of errors in that log which tells me that your install of several different mods is either hosed, or wasn't done right to begin with.

 

Ok, not even gonna try to debug all that crap, but going to suggest uninstalling anything and everything that you have that is NSFW except for the mods SexLab, and all of it's requirements. Let's get that running and animations working 1st so we know the rest will be able to be installed correctly. Once you have done that and confirmed that SexLab is working right, then download PAHE v8.14 with addons from this threads 1st page where it says "View File". I have a bad feeling that after looking at those logs, you don't have the right version. Now once you have that downloaded you need to very carefully read the install instructions from page one of this thread and make sure you have all of the required files installed and working correctly. Do that before you try to install PAHE. Once you have all of that done, then step by step slowly and carefully install the PAHE v8.14 with addons that you downloaded from the previous step. After you have that done, I need you to start a brand new character, either use an alternate start if you use those types of mods, or go thru vanilla, either way you do it, wait until you are outside in the open world and stand still for like 5 mins to give your MCM time to populate. Then open it up and configure your mods except PAHE. Once done setting up everything else, exit the menu, make a hard save (menu save new save), then exit the game fully. Restart your game, load up the save you just made, wait another 5ish mins to give the MCM a change to load any new menus it may have found. Once done, then open the MCM and go to PAHE and see if it populates, if it does, then change any settings you want and exit out of the menu. If it does not populate, then there is another problem aside from PAHE.

 

Once you have all this done, Save again, and exit, then post your newly created papyrus log 0 file here. Want to get PAHE operating before adding back your other NSFW mods.

Posted
23 minutes ago, Martok73 said:

It works for me both vanilla and modded, I still have no idea why your game is not working the way it is supposed to work regarding this. But at least there is one other person that has confirmed, this is how it is supposed to work.

 

Ok, so after looking over that I see a boatload of PAH errors, and stack dumps from PAH, something called PubesKeyword, and DLCL... there are ALOT of errors in that log which tells me that your install of several different mods is either hosed, or wasn't done right to begin with.

 

Ok, not even gonna try to debug all that crap, but going to suggest uninstalling anything and everything that you have that is NSFW except for the mods SexLab, and all of it's requirements. Let's get that running and animations working 1st so we know the rest will be able to be installed correctly. Once you have done that and confirmed that SexLab is working right, then download PAHE v8.14 with addons from this threads 1st page where it says "View File". I have a bad feeling that after looking at those logs, you don't have the right version. Now once you have that downloaded you need to very carefully read the install instructions from page one of this thread and make sure you have all of the required files installed and working correctly. Do that before you try to install PAHE. Once you have all of that done, then step by step slowly and carefully install the PAHE v8.14 with addons that you downloaded from the previous step. After you have that done, I need you to start a brand new character, either use an alternate start if you use those types of mods, or go thru vanilla, either way you do it, wait until you are outside in the open world and stand still for like 5 mins to give your MCM time to populate. Then open it up and configure your mods except PAHE. Once done setting up everything else, exit the menu, make a hard save (menu save new save), then exit the game fully. Restart your game, load up the save you just made, wait another 5ish mins to give the MCM a change to load any new menus it may have found. Once done, then open the MCM and go to PAHE and see if it populates, if it does, then change any settings you want and exit out of the menu. If it does not populate, then there is another problem aside from PAHE.

 

Once you have all this done, Save again, and exit, then post your newly created papyrus log 0 file here. Want to get PAHE operating before adding back your other NSFW mods.

When I looked at this log myself, my first thought was exactly what you said: it would be better to start all over from the beginning.

As you pointed out, there are a myriad of errors flying around, and it has become difficult to clearly narrow it down to any particular cause, which I think is the actual situation.

I wanted to keep the characters I had been playing with, so I was looking for a way to do something with minimal cause elimination. But I think I'm going to give up and radically re-install the NSFW mod from scratch.

Thanks for the advice, Martok73.
In the meantime, I'll post the Log here again once I've progressed to the point you pointed out.

Posted
20 minutes ago, idynaloak said:

When I looked at this log myself, my first thought was exactly what you said: it would be better to start all over from the beginning.

As you pointed out, there are a myriad of errors flying around, and it has become difficult to clearly narrow it down to any particular cause, which I think is the actual situation.

I wanted to keep the characters I had been playing with, so I was looking for a way to do something with minimal cause elimination. But I think I'm going to give up and radically re-install the NSFW mod from scratch.

Thanks for the advice, Martok73.
In the meantime, I'll post the Log here again once I've progressed to the point you pointed out.

That is probably for the best as there were just way to many errors for me to try to narrow down what was causing your issues. Just go slow, read all instructions, and make sure to get the right mod versions and all of each mods requirements. Good luck.

Posted

@CliftonJD @Pfiffy Ok, so I'm running into some issues with the new edited 720 file.

 

1. City dialog option no longer works at all, when selecting "work alone in a city" the dialog only shows "forget I said anything", instead of showing all the cities where my char is Thane. Each of the 10 hookers I tested this on had the same results and all hookers had at least 20 clients, some even had 30.

 

2. Still unable to dismiss/fire any hooker when getting the message "No money has been earned yet", the only exception was one of my non unique slave hooker, but after moving her to a different location, she fell prey to the same bug as all my other hookers and I was unable to dismiss/fire her resulting in her being stuck in TDF and failing to move back to PAHE.

 

3. Getting the message "20 roaming hookers" or some shit, can't remember exactly, but I get that message when trying to send a second hooker to the Sleeping Giant Inn in Riverwood. Note I only have 6 hookers working for me atm, only 3 of which are roaming, the other three are listed under city at the Sleeping Giant Inn and The Arcaneum in the College of Winterhold. Once I get that message I can no longer send any hookers to any of the "Inn" locations I have unlocked.

 

4. When using Uthgerd the Unbroken as a follower and pimping her out as a following hooker, everything seems to work fine, she will even look for her own clients when I tell her to while she is still following me as both a normal follower and a following hooker, if that makes sense. When she decides to stop working is if I change her default home location at all, and I have tried using 3 different ways to change her home location so she would sleep somewhere besides her default house, and each way has stopped TDF from being able to move her as a hooker to any location I try to send her too. Doesn't matter if I take her where I want her to work and instruct her at that point, she will return to whatever "home" I set for her, no matter how I set it. I've tried setting it so that it doesn't override TDF and have even used various methods which is not supposed to change her default AI, but nothing I've tried has worked, so I am hoping you guys can find a way to force TDF to take over and move the follower to the set location when their default home has been changed. If you can't then I am going to be forced to enslave my followers I want to pimp out, instead of keeping the originals, which will make me sad :( .

 

5. Prior to testing this 720edit version, when I was using the 628edit version from Pfiffy, and several older versions as well, I have noticed that none of the hookers I have working inside the Jarl's Longhouse has actually been able to clear my bounty even tho they have dialog "so you're in good with the jarl" which is supposed to lead to being able to have them clear my bounty, but it only leads to [...] dialog, then back to the other menu. Since I can't send any hookers to any city using the "work alone in a city" dialog option with the 720edit version I can't test to see if that bug is still there or not, but I would assume it is. From previous testing it would appear that no matter how long I have a hooker working in the Jarl's Longhouse and no matter how many clients they accumulate, they still won't give the dialog option to actually clear the bounty, nor will they clear the bounty at all.

 

6. TDF is allowing me to offer my hookers to my slaves... slaves have no money, they are slaves TDF should never give the dialog option to pimp out a hooker to a slave and likewise a hooker should never target a slave as a potential client. Sadly tho, both is happening and has been happening for the last 5 or so versions I've been testing to the best of my memory.

 

7. TDF and PAHE seems to be working fine, as long as I have a slave under PAHE control and then use the TDF dialog they move form PAHE to TDF and back again just fine, except for the examples given above with the one slave I have stuck and can't dismiss/fire/move back to PAHE. However, TDF is giving the dialog to turn a slave into a hooker to all slaves under HSH control, but HSH is not moving the slave to TDF and TDF is not moving the slave from HSH to TDF at all. If using the dialog to make a HSH slave a TDF hooker, the additional step of telling the HSH slave that "It is time to hit the road" which triggers moving the slave from HSH to PAHE, then at that point the TDF-PAHE patch will move the slave from PAHE to TDF and everything works fine, or at least until the slave hooker bugs out and I can't dismiss/fire her again. I think it would be cool if we could move slaves straight form HSH into TDF without having to first move them into PAHE, but not sure if that's gonna be possible without making a patch for HSH the same as you made a patch for PAHE.

 

8. If I have more than one hooker in the same location with them listed under the "City whore" section of the mcm, if I try to dismiss/fire one of them, sometimes it will work and allow me to dismiss them by paying me the gold they've earned. However if I go to the next hooker in the same location and try to dismiss that one, it would seem to appear that TDF is collecting the money from all hookers in the area when talking to just one of them, which I think may be the cause of not being able to dismiss any other hooker whether it's in the same area or another part of the map. I believe it is the "link" between the hookers grouping them into the "city whores" section of the mcm whether they are actual city whores or inn whores. I've tested this theory by going to other hookers in other cities and only collecting their money and getting the "no money earned yet" message when I know they should have made some gold. Roaming hookers seem to be affected by this as well because when trying to dismiss/fire them I get the message no money earned yet but it still pays me gold that they have earned. Maybe the link between the hookers? No Clue.

 

9. Names for unique hookers whether slaves or not show up in dialog and popup message boxes just fine, however if a hooker is a non unique slave the name that shows up in the dialog and message boxes is whatever base type that specific npc was, ie. "bandit marauder", "forsworn warlord", "master necromancer", etc... TDF does not use the name given to the slave by PAHE during the enslavement process, nor any name set by PAHE if  one used the mcm option to change it, in the dialog or message boxes. TDF does however use the name given to the slave by PAHE inside the TDF mcm menu when looking at "current whores" section. Not sure why it will use the correct name in the mcm but won't use it in the dialog, hoping it's an easy fix cause when you have 6 slave hookers all the same base type, it's just as confusing as it was when the dialog just said [...] instead of their names.

 

 

So I think that's everything I've noticed as far as issues/bugs goes with the new 720 edited version Pfiffy put up. Some of these issues are present in other versions, some are not as I have noted, and I think some of them have been in every version I've tested so far. Anyway I hope this massive info dump will help to sort things out and make it better. I am going to go hold off on anymore testing until I hear back from you guys. :D

 

 

 

@CliftonJDOn a separate note, about the issues with PAHE always selecting a lesbian animation, it's still happening even after resetting PAHE. I have tried every combination possible of the settings inside of SexLab and have reset PAHE 3 times so far, and no matter what dialog choice I use under the "Ok slave..." "I'm going to fuck you" tree, it always uses a lesbian animation and only ever gives me the choice of a lesbian animation on my female character, and never any of the other animations I have installed and never uses a strap-on even when selecting that specific dialog option. I honestly can't tell you when this started but I think it may have started when I started testing TDF. I'm not 100% sure on that, but I am going to go back to a previous save before I installed TDF and test that theory and see if that has anything at all to do with it or not. I have my doubts, but gonna check to be sure. I have been using the PAHE setting to only use aggressive animations for punishment, which solves the issue when using the "You need to be punished" dialog tree. Now if I turn off that setting, and go into the punishment dialog tree and PAHE decides that it is going to use a "consensual/coerced" animation instead of an aggressive animation, then it has the same issue and only gives lesbian animation choices on my female character. Again, no clue why it's doing this now because I do remember a time when it did not do this, but for whatever reason it's doing it now, so I wanted to let you know.

 

Sorry for the huge wall of text but I wanted to be thorough, thanks for reading it al the way down and I hope this info helps y'all out in the debugging.

Posted

@Martok73 I'm thankful for every response that is more than 'This shit doesn't work', even if this shit doesn't work....

 

Well, I'm playing around with the conditions to make sure that they work as intended. One thing that I want is that only the locations appear, that you are allowed to use for your hookers and the other thing is that the dialogues don't appear if the location is full. I thought that I had it....

 

HSH needs a seperate patch....

 

  

Posted
8 hours ago, idynaloak said:


Thank you for your detailed reply.

 

I followed your advice and played the game with Papyrus Log enabled. I have attached that log.

The issue in question is not causing a CTD, but rather the game freezes and will not accept any operations other than quitting from the task manager.
(In other words, it doesn't seem to be listed in the crash log of the netscript framework.)


Regarding the issue of SkyUI menus not displaying, all menus except PAH are displaying correctly. Hence, I am trying combinations that display correctly, thinking that there is most likely a conflict somewhere between PAH's MCM or some other script I have installed, but so far there is no state where it displays correctly.


Perhaps it would be faster to re-install both Elysium Estate and PAH again...
 

Papyrus.0 - PAH on.log 3.21 MB · 1 download

log says you have old scripts installed. either uninstall the older version or if you extracted the contents of the paradise halls bsa, you must also extract the sl extension bsa

8 hours ago, Antiope_Apollonia said:

Maybe USSEP fixes this?  I recall skimming the changelog for it and not seeing anything about this, but it's very possible I just didn't catch it in such a massive project.

is that the new uskp, don't have it either way, just curious since you mention it

8 hours ago, Antiope_Apollonia said:

@CliftonJD Is there anything that other mods can detect to easily determine whether or not players have any PAHE slaves following them?  Or, for that matter, to detect whether players own slaves in general, following or not?  A global variable or a faction or a keyword or something?  If not, would it be difficult to add some means of detection without hindering performance?

 

It would be very useful for integration with other mods; I have some ideas—not quite plans—that would depend on such detection.

for determining follower slaves, you can check for the PAHBEFollowing Faction. for determining if the player has any slaves at all, use PAH.GetSlaveCount()

if PAH.GetSlaveCount() is >= 1, player has slaves, else none

8 hours ago, Martok73 said:

Ok, so after looking over that I see a boatload of PAH errors

just a short tip if or when you help sort papyrus logs in pahe, this line here:

Spoiler

[07/21/2022 - 07:47:41PM] WARNING: Property PAHBECalm on script pahslave attached to alias slave_stub on quest PAH (1101FAEF) cannot be initialized because the script no longer contains that property
[07/21/2022 - 07:47:41PM] WARNING: Property PAHBETied on script pahslave attached to alias slave_stub on quest PAH (1101FAEF) cannot be initialized because the script no longer contains that property

indicate either its not pahe scripts or its pahe during its infancy stages...usually it means they extracted the paradise halls bsa

6 hours ago, Blackknight6714 said:

My goal here is to be able to sell off my more useless bandit slaves for quick cash in a way that won't result in overpopulating the world with persistent slaves eventually lowering game performance. I read that slaves sold to Master Jerrek are basically despawned. 

master jarrek has a maximum occupancy over 20+ slaves can be sold to him and won't be despawned. home swet home has auctions at midnight in the restless hunter to sell slaves also - those will indeed be despawned

Posted (edited)
8 hours ago, Martok73 said:

1. City dialog option no longer works at all, when selecting "work alone in a city" the dialog only shows "forget I said anything", instead of showing all the cities where my char is Thane. Each of the 10 hookers I tested this on had the same results and all hookers had at least 20 clients, some even had 30.

 

2. Still unable to dismiss/fire any hooker when getting the message "No money has been earned yet", the only exception was one of my non unique slave hooker, but after moving her to a different location, she fell prey to the same bug as all my other hookers and I was unable to dismiss/fire her resulting in her being stuck in TDF and failing to move back to PAHE.

 

3. Getting the message "20 roaming hookers" or some shit, can't remember exactly, but I get that message when trying to send a second hooker to the Sleeping Giant Inn in Riverwood. Note I only have 6 hookers working for me atm, only 3 of which are roaming, the other three are listed under city at the Sleeping Giant Inn and The Arcaneum in the College of Winterhold. Once I get that message I can no longer send any hookers to any of the "Inn" locations I have unlocked.

ok, i'll keep my eyes peeled for now, hope nothing got broke

8 hours ago, Martok73 said:

4. When using Uthgerd the Unbroken as a follower and pimping her out as a following hooker, everything seems to work fine, she will even look for her own clients when I tell her to while she is still following me as both a normal follower and a following hooker, if that makes sense. When she decides to stop working is if I change her default home location at all, and I have tried using 3 different ways to change her home location so she would sleep somewhere besides her default house, and each way has stopped TDF from being able to move her as a hooker to any location I try to send her too. Doesn't matter if I take her where I want her to work and instruct her at that point, she will return to whatever "home" I set for her, no matter how I set it. I've tried setting it so that it doesn't override TDF and have even used various methods which is not supposed to change her default AI, but nothing I've tried has worked, so I am hoping you guys can find a way to force TDF to take over and move the follower to the set location when their default home has been changed. If you can't then I am going to be forced to enslave my followers I want to pimp out, instead of keeping the originals, which will make me sad :( .

makes sense, you'll need to use the same method you've chosen to set her home in order to set her new home at the tavern she's intended to work at. not really a fair comparison to think you would need to enslave her to get her working cuz slaves don't have home locations and won't work if given a home

8 hours ago, Martok73 said:

5. Prior to testing this 720edit version, when I was using the 628edit version from Pfiffy, and several older versions as well, I have noticed that none of the hookers I have working inside the Jarl's Longhouse has actually been able to clear my bounty even tho they have dialog "so you're in good with the jarl" which is supposed to lead to being able to have them clear my bounty, but it only leads to [...] dialog, then back to the other menu. Since I can't send any hookers to any city using the "work alone in a city" dialog option with the 720edit version I can't test to see if that bug is still there or not, but I would assume it is. From previous testing it would appear that no matter how long I have a hooker working in the Jarl's Longhouse and no matter how many clients they accumulate, they still won't give the dialog option to actually clear the bounty, nor will they clear the bounty at all.

on that i've never tried it in any version of tdf, wasn't aware it existed until i started editing tdf content and noticed it in there

8 hours ago, Martok73 said:

6. TDF is allowing me to offer my hookers to my slaves... slaves have no money, they are slaves TDF should never give the dialog option to pimp out a hooker to a slave and likewise a hooker should never target a slave as a potential client. Sadly tho, both is happening and has been happening for the last 5 or so versions I've been testing to the best of my memory.

that's actually been happening since before the tdf slave patch was added. that's my most common method of sex training slaves by offering them sex with a tdf slave hooker.

8 hours ago, Martok73 said:

TDF is giving the dialog to turn a slave into a hooker to all slaves under HSH control, but HSH is not moving the slave to TDF and TDF is not moving the slave from HSH to TDF at all. If using the dialog to make a HSH slave a TDF hooker, the additional step of telling the HSH slave that "It is time to hit the road" which triggers moving the slave from HSH to PAHE, then at that point the TDF-PAHE patch will move the slave from PAHE to TDF and everything works fine, or at least until the slave hooker bugs out and I can't dismiss/fire her again. I think it would be cool if we could move slaves straight form HSH into TDF without having to first move them into PAHE, but not sure if that's gonna be possible without making a patch for HSH the same as you made a patch for PAHE.

they get the dialogue to be tdf slaves while in hsh cuz the dialogue only checks they've met the right training, not that they are still in pahe control. moving straight from hsh to tdf wouldn't really make much sense as they need to get their training as following hookers first so we would need them moved to pahe first

8 hours ago, Martok73 said:

8. If I have more than one hooker in the same location with them listed under the "City whore" section of the mcm, if I try to dismiss/fire one of them, sometimes it will work and allow me to dismiss them by paying me the gold they've earned. However if I go to the next hooker in the same location and try to dismiss that one, it would seem to appear that TDF is collecting the money from all hookers in the area when talking to just one of them

that i noticed as well, but i never had any experience with city hookers before the tdf merge with the addon to know if this is how it always worked or something went wrong in the merge. basically each city pools the gold earned from its hookers into the same pot, same with inn hookers in smaller towns. i think the exception to that might be cities with 2 inns to send them to, i think the additional taverns have an additional pool of gold for its 3 hookers. basically we would need to make 2 additional copies of the gold pool for each hooker to keep them separate

8 hours ago, Martok73 said:

9. Names for unique hookers whether slaves or not show up in dialog and popup message boxes just fine, however if a hooker is a non unique slave the name that shows up in the dialog and message boxes is whatever base type that specific npc was, ie. "bandit marauder", "forsworn warlord", "master necromancer", etc... TDF does not use the name given to the slave by PAHE during the enslavement process, nor any name set by PAHE if  one used the mcm option to change it, in the dialog or message boxes. TDF does however use the name given to the slave by PAHE inside the TDF mcm menu when looking at "current whores" section. Not sure why it will use the correct name in the mcm but won't use it in the dialog, hoping it's an easy fix cause when you have 6 slave hookers all the same base type, it's just as confusing as it was when the dialog just said [...] instead of their names.

tdf and aygas both share that issue with display names in dialogue, no idea why or if there's any fix to it

8 hours ago, Martok73 said:

On a separate note, about the issues with PAHE always selecting a lesbian animation, it's still happening even after resetting PAHE. I have tried every combination possible of the settings inside of SexLab and have reset PAHE 3 times so far, and no matter what dialog choice I use under the "Ok slave..." "I'm going to fuck you" tree, it always uses a lesbian animation and only ever gives me the choice of a lesbian animation on my female character, and never any of the other animations I have installed and never uses a strap-on even when selecting that specific dialog option. I honestly can't tell you when this started but I think it may have started when I started testing TDF. I'm not 100% sure on that, but I am going to go back to a previous save before I installed TDF and test that theory and see if that has anything at all to do with it or not. I have my doubts, but gonna check to be sure. I have been using the PAHE setting to only use aggressive animations for punishment, which solves the issue when using the "You need to be punished" dialog tree. Now if I turn off that setting, and go into the punishment dialog tree and PAHE decides that it is going to use a "consensual/coerced" animation instead of an aggressive animation, then it has the same issue and only gives lesbian animation choices on my female character. Again, no clue why it's doing this now because I do remember a time when it did not do this, but for whatever reason it's doing it now, so I wanted to let you know.

 

Sorry for the huge wall of text but I wanted to be thorough, thanks for reading it al the way down and I hope this info helps y'all out in the debugging.

might want to check if you have that set in sexlab as filter lesbian animations

Edited by CliftonJD
Posted
13 hours ago, Martok73 said:

TDF is not grabbing nor using the name given to them by PAHE at all, which is what I was hoping y'all had figured out and fixed it to do. Is there anyway at all to get TDF to use the names that PAHE uses when it renames the npc in the cloning/enslavement process? If there isn't I understand, I am happy that the names are back for all the unique npcs.

no idea

14 hours ago, Martok73 said:

What is the difference between this new 720 version and the 628 version he posted for me to test the other day?

should be this: 

14 hours ago, Martok73 said:

All names were showing up in the dialog after resetting TDF after the update, except for my non unique generic slaves. For those, the name TDF is grabbing and using is their base type name,

no idea how you had names in dialogue with that version

 

 

Posted (edited)
6 hours ago, Pfiffy said:

@Martok73 I'm thankful for every response that is more than 'This shit doesn't work', even if this shit doesn't work....

 

Well, I'm playing around with the conditions to make sure that they work as intended. One thing that I want is that only the locations appear, that you are allowed to use for your hookers and the other thing is that the dialogues don't appear if the location is full. I thought that I had it....

 

HSH needs a seperate patch....

 

  

Glad to help, going back looking I've spent about 100ish hours the last few weeks testing and retesting with various characters. I am curious to know exactly what are the conditions to "unlock" the various Inns? Not referring to the ones located inside the major hold cities where we can already send hookers to via the City dialog option that requires being Thane, talking about the smaller Inns like Riverwood.

 

Do you think you guys can make a patch for HSH?

 

 

3 hours ago, CliftonJD said:

just a short tip if or when you help sort papyrus logs in pahe, this line here:

  Hide contents

[07/21/2022 - 07:47:41PM] WARNING: Property PAHBECalm on script pahslave attached to alias slave_stub on quest PAH (1101FAEF) cannot be initialized because the script no longer contains that property
[07/21/2022 - 07:47:41PM] WARNING: Property PAHBETied on script pahslave attached to alias slave_stub on quest PAH (1101FAEF) cannot be initialized because the script no longer contains that property

indicate either its not pahe scripts or its pahe during its infancy stages...usually it means they extracted the paradise halls bsa

I figured that those were from a very old version of PAH or the original from LE from way back when, that's why I suggested he uninstall everything and start over by downloading the latest version of PAHE from here.

 

3 hours ago, CliftonJD said:

master jarrek has a maximum occupancy over 20+ slaves can be sold to him and won't be despawned.

That's good to know, I've been wondering why all the slaves I've been selling to him just keep hanging out inside the big open cell/cage wandering around. So exactly what is his limit cause I've sold abunch to him so far and I'm probably getting close to hitting his limit.

 

2 hours ago, CliftonJD said:

ok, i'll keep my eyes peeled for now, hope nothing got broke

Yeah, that list is all the stuff that, at least from my testing, is currently broke in the 720 edited version Pfiffy posted earlier. So yeah, lots of broken stuff compared to v628 that you or him posted (the one with names), unable to dismiss has been a thing for a few versions now tho sadly, and the rest is all the stuff that is broke in 720edited.

 

2 hours ago, CliftonJD said:

makes sense, you'll need to use the same method you've chosen to set her home in order to set her new home at the tavern she's intended to work at. not really a fair comparison to think you would need to enslave her to get her working cuz slaves don't have home locations and won't work if given a home

Having to set the tavern/inn/Jarl's longhouse as her home honestly defeats the purpose of setting a home for her that isn't her default, to give her somewhere else to go to when she's not "working". Even tho slaves do not return home when "off the clock", with HSH they technically do have a home ya just gotta take em' back there manually. It would be nice to be able to find a way to set a npc's home and still have them go where you tell them to work as a hooker, then return to that home when you tell them to take a break. I think it should be possible, I just have not found a way on my end to make it happen yet, and am hoping you guys can find a way to make TDF take full control when "on the clock" and force them to go where you tell them to work.

 

2 hours ago, CliftonJD said:

on that i've never tried it in any version of tdf, wasn't aware it existed until i started editing tdf content and noticed it in there

For that, I do recall it worked in the original port from LE to SE, the old 2.2.5.5 version.

 

2 hours ago, CliftonJD said:

that's actually been happening since before the tdf slave patch was added. that's my most common method of sex training slaves by offering them sex with a tdf slave hooker.

Not sure if you're understanding, it should not be possible for a slave to hire a prostitute at all, nor should it be possible for a prostitute to proposition a slave to be a client when on auto at all.... It makes absolutely no sense whatsoever for a slave to be able to "use" a hooker, they have no money and no way of paying for the service, nor should they unless their master/mistress point blank orders them to do so and pays for it. I'll buy into it if you can figure out how to tell the slave to use the hooker and then the gold comes out of your character's pocket to pay for it. No offense, but to me it just doesn't make any sense any other way.

 

2 hours ago, CliftonJD said:

they get the dialogue to be tdf slaves while in hsh cuz the dialogue only checks they've met the right training, not that they are still in pahe control. moving straight from hsh to tdf wouldn't really make much sense as they need to get their training as following hookers first so we would need them moved to pahe first

Actually it does make sense, cause TDF already moves the slave from PAHE in order to "find clients" to increase there client count experience. I still say there needs to be a way for TDF to translate PAHE/HSH Sex Training into TDF Training, (not total number of clients, only training to increase gold profit). But yeah, since TDF already moves the slave out of PAHE, which you see if you look in the MCM of both, making them a following hooker, it makes sense to be able to take them directly out of HSH into TDF, then when releasing from TDF have them go into PAHE in order to take them back to whatever HSH location you pulled them from because I know having them go back into HSH to "walk  back home" would be a huge undertaking if it was even possible. But yeah, you shouldn't have to move them into PAHE before going into TDF, all the dialog for both PAHE and HSH is still on the slave even while under the control of TDF. Does that make sense? I hope I explained what I was meaning better this time, I tried. :D Just trying to streamline it a little bit :D 

 

2 hours ago, CliftonJD said:

that i noticed as well, but i never had any experience with city hookers before the tdf merge with the addon to know if this is how it always worked or something went wrong in the merge. basically each city pools the gold earned from its hookers into the same pot, same with inn hookers in smaller towns. i think the exception to that might be cities with 2 inns to send them to, i think the additional taverns have an additional pool of gold for its 3 hookers. basically we would need to make 2 additional copies of the gold pool for each hooker to keep them separate

Unless my memory is completely fucked (might be), I seem to recall having to go to each hooker to collect the gold they earned, and if I wanted to dismiss them I had to use that dialog and not the one to only collect the gold. If I collected the gold before using the "take a break" dialog option, then I would get the message of "no money earned yet" and would not be able to dismiss them. But I am pretty sure that on the original 2.2.5.5 version I had to collect the gold from each individual hooker there was no pool. But iirc, you have always had to use the 'take a break" dialog before collecting any gold if you wanted to actually dismiss the hooker, and it would seem that having the gold in a pool joined, might be the cause of not being able to dismiss them, since whichever hooker you talk to first and use the "take a break" dialog  will actually dismiss and collect all the gold, but the rest of them worldwide give the "no money earned" error message and will not dismiss.

 

Instead of having to go back to collecting all the gold individually, you could possibly just remove the condition of having to have made gold before being able to dismiss when working alone. I kinda understand how if they didn't earn any money then the dialog line of "them doing a good job" doesn't make sense, but maybe just add in a second dialog that only shows up if no money is earned to allow to be able to dismiss or move them to another location. Oh and we definitely need a way to transition them from a following hooker, into a city/inn/roaming hooker without having to dismiss them first and try to chase them down to talk to them again before they get away. That has been a bane of my pimping career since I first started using 2.2.5.5.

 

2 hours ago, CliftonJD said:

tdf and aygas both share that issue with display names in dialogue, no idea why or if there's any fix to it

Well shit, was really hoping y'all could figure out a way to fix this ☹️. Well I am still gonna keep hoping that you guys will eventually figure it out and fix it. ?

 

2 hours ago, CliftonJD said:

might want to check if you have that set in sexlab as filter lesbian animations

That was the first thing I checked and it's not, I've even went as far as turning off every single filter in SexLab and still the same issue. I honestly do not remember this always being an issue, I seem to remember an earlier version of PAHE where this didn't happen, but I honestly can't remember any details. I also don't have a way to figure out which of my old save files are using which version of PAHE so it would be pretty much impossible for me to "roll back" and test out each version all the way back to v8.7.5 when I first started using the mod. Only thing I can say for certain is that, in my current load order, the current v8.14 is the only mod I have that is having this issue. All other mods that start sex animations work as intended and list all relevant animations when starting a scene. Even HSH pulls both MF and FF animations when using it's dialog to start sex with a slave. SexLab Romance pulls a ton of animations when I use it to start sex with a slave, both MF/FF and bondage and aggressive animations as well. HSH only pulls aggressive animations if I use the "time to get rough" dialog option. SL Matchmaker also pulls damn near every animation I have installed when starting sex with a slave. So I honestly think it has to be something inside this specific version or PAHE. I wish I knew of a way to roll back to 8.12 or older to see if it happens with them, but I don't, and I honestly don't think it did either, I just can't remember. Sorry :(

 

1 hour ago, CliftonJD said:

no idea

should be this: 

no idea how you had names in dialogue with that version

 

 

I was using the 628 version that Pfiffy modified, it had the names back. Again I really wish you guys knew and were able to fix it :( Still hoping one day y'all will have an epiphany and the fix will come to you ? Oh, and with that version I could at least send my hookers to cities where I am Thane, with the 720 version that is broke and doesn't work :( . I listed that in my big issue/bug report above.

Edited by Martok73
Posted
2 hours ago, CliftonJD said:

is that the new uskp, don't have it either way, just curious since you mention it

Unofficial Skyrim Special Edition Patch.  It's almost certainly the most widely used mod in existence.  I don't know how you could possibly not have it—or the LE version—given how many mods have it as a requirement, not to mention how many things it fixes.

 

2 hours ago, CliftonJD said:

for determining follower slaves, you can check for the PAHBEFollowing Faction.

So, just to be clear, you're saying the player is added to this faction if slaves are following, right?

 

2 hours ago, CliftonJD said:

for determining if the player has any slaves at all, use PAH.GetSlaveCount()

if PAH.GetSlaveCount() is >= 1, player has slaves, else none

Cheers.

Posted
35 minutes ago, Martok73 said:
3 hours ago, CliftonJD said:

master jarrek has a maximum occupancy over 20+ slaves can be sold to him and won't be despawned.

That's good to know, I've been wondering why all the slaves I've been selling to him just keep hanging out inside the big open cell/cage wandering around. So exactly what is his limit cause I've sold abunch to him so far and I'm probably getting close to hitting his limit.

don't remember the exact figure, only what you read there

37 minutes ago, Martok73 said:

unable to dismiss has been a thing for a few versions now tho sadly

that bug i experienced even before he merged tdf, so that goes back to the independent hookers addon

44 minutes ago, Martok73 said:
2 hours ago, CliftonJD said:

makes sense, you'll need to use the same method you've chosen to set her home in order to set her new home at the tavern she's intended to work at. not really a fair comparison to think you would need to enslave her to get her working cuz slaves don't have home locations and won't work if given a home

Having to set the tavern/inn/Jarl's longhouse as her home honestly defeats the purpose of setting a home for her that isn't her default, to give her somewhere else to go to when she's not "working". Even tho slaves do not return home when "off the clock", with HSH they technically do have a home ya just gotta take em' back there manually. It would be nice to be able to find a way to set a npc's home and still have them go where you tell them to work as a hooker, then return to that home when you tell them to take a break. I think it should be possible, I just have not found a way on my end to make it happen yet, and am hoping you guys can find a way to make TDF take full control when "on the clock" and force them to go where you tell them to work.

the mod that is setting their home still has control of that, would be best to ask That mod's author for that feature...if such feature can even be made. MHiYH 2plus also has an mcm option "forget about.." and evict you could try to stop them from going home before sending them to work, don't know what will happen or where she will go the next time you tell her to take a break tho

1 hour ago, Martok73 said:

Actually it does make sense, cause TDF already moves the slave from PAHE in order to "find clients" to increase there client count experience.

no, tdf doesn't move the slave from pahe to find clients. that's reserved for veteran hookers who have enough experience to work alone

1 hour ago, Martok73 said:

But yeah, since TDF already moves the slave out of PAHE, which you see if you look in the MCM of both, making them a following hooker

you're misunderstanding something, here's tdf:

1008512925_followingwhores.JPG.33bddb5afd0fe9aa06143a69c25400cf.JPG

slots 1 and 3 on my list are ordinary followers, here's pahe:

1277979982_mavenandsapphireslaves.JPG.e0f7f8a0a87b70bbbf03927fed4c01e0.JPG

1 hour ago, Martok73 said:

:D Just trying to streamline it a little bit :D 

the only way to streamline that would be rewrite the 6 follower hookers to be able to send the hit the road command to the slave. unless musje is involved it seems like alot of work for very little gain

1 hour ago, Martok73 said:

it would seem that having the gold in a pool joined, might be the cause of not being able to dismiss them, since whichever hooker you talk to first and use the "take a break" dialog  will actually dismiss and collect all the gold, but the rest of them worldwide give the "no money earned" error message and will not dismiss.

each city or inn has its own pool just like each hold has its own bounty, the riverwood hookers should not be effecting the riften hookers or the solitude hookers. any worldwide connection between hookers would need to be some place else, the gold is only shared among the hookers at that inn, not the whole world

1 hour ago, Martok73 said:

we definitely need a way to transition them from a following hooker, into a city/inn/roaming hooker without having to dismiss them first and try to chase them down to talk to them again before they get away. That has been a bane of my pimping career since I first started using 2.2.5.5.

ya, that's a royal pita

 

Posted
43 minutes ago, Antiope_Apollonia said:

Unofficial Skyrim Special Edition Patch.  It's almost certainly the most widely used mod in existence.  I don't know how you could possibly not have it—or the LE version—given how many mods have it as a requirement, not to mention how many things it fixes.

if all it did were fix things, i'd have and use it, but i am 1 of those who believes some things on that mod's change list are not fixes and should not be changed like that

45 minutes ago, Antiope_Apollonia said:

So, just to be clear, you're saying the player is added to this faction if slaves are following, right?

no, the slaves are added to this faction when told to follow

Posted

@Martok73 @CliftonJD There is one pool of Money for every single location. So if you pick up the mone from one of your Hookers, you will get the money from all Hookers working in this location. For the Cities with two Inns each Inn is one location. If you can't release the City/Inn Hooker after picking up the money, we messed something up.

 

 

 

The jarl option worked as far as i remember, but i havn't tested it for a while. 

 

For the conditions: I think the Settings are correct, but for testing I have to find some sort of cheat or do a lot of training.... 

 

Cityhookers:

 

Markath, Rifton, Solitude,  Windhelm, Whiterun: 'Buy the House'

 

Solstheim/Skaal village: 'Get Severin Manor'

 

Dawnstar, Morthal, Falkreath, Winterhold: 'Become Thane'

 

 

 

College: 'Become Archmage'

 

Thievesguild: 'Become the leader'

 

Inn Hookers: 

 

Riverwood: none

 

Ivarstead: 'Klimmeks delivery'

 

For the other Inns: same as for the Cities they belong to.

 

 

   

Posted
11 hours ago, Antiope_Apollonia said:

So is there a way to tell if a PC has any slave(s) following her, then?

only by checking the faction of the npc's nearby

23 minutes ago, Pfiffy said:

@Martok73 @CliftonJD There is one pool of Money for every single location. So if you pick up the mone from one of your Hookers, you will get the money from all Hookers working in this location. For the Cities with two Inns each Inn is one location. If you can't release the City/Inn Hooker after picking up the money, we messed something up.

 

 

 

The jarl option worked as far as i remember, but i havn't tested it for a while. 

 

For the conditions: I think the Settings are correct, but for testing I have to find some sort of cheat or do a lot of training.... 

 

Cityhookers:

 

Markath, Rifton, Solitude,  Windhelm, Whiterun: 'Buy the House'

 

Solstheim/Skaal village: 'Get Severin Manor'

 

Dawnstar, Morthal, Falkreath, Winterhold: 'Become Thane'

 

 

 

College: 'Become Archmage'

 

Thievesguild: 'Become the leader'

 

Inn Hookers: 

 

Riverwood: none

 

Ivarstead: 'Klimmeks delivery'

 

For the other Inns: same as for the Cities they belong to.

 

 

   

ya, additionally some of the suburbs require the house of the nearest city

9 hours ago, Draego said:

It makes clone of npcs is there a way to make original npc slave

no

Posted
15 hours ago, Draego said:

Can you also tell me the list of add-ons that works with this version of PAHE, please

 

first thing listed after the requirements on the front page:

On 7/3/2018 at 9:22 PM, CliftonJD said:

Currently Compatible with version8:

home sweet home

aygas(and you get a slave)

 

these mods should be compatible, but don't seem to do anything paradise halls related anymore...and seem to be abandoned(so not likely to be converted anytime soon):

 

Posted

Hm... I went back to a save befor I had recruited any Hookers and I still have the bug with the first 3 Hookers can't train and the last 3 Hookers are able to train all the time. I'm going to test it on a brand new game now....  

Posted
On 7/22/2022 at 8:58 AM, CliftonJD said:

6. TDF is allowing me to offer my hookers to my slaves... slaves have no money, they are slaves TDF should never give the dialog option to pimp out a hooker to a slave and likewise a hooker should never target a slave as a potential client. Sadly tho, both is happening and has been happening for the last 5 or so versions I've been testing to the best of my memory.

xxx

that's actually been happening since before the tdf slave patch was added. that's my most common method of sex training slaves by offering them sex with a tdf slave hooker.

 

Yes, please do not change that as it is IMO essential. Who cares how they pay for it? Maybe Skyrim has credit cards?

As well, my chars are always bards as it helps increase speech and makes you known to all towns cities without having to molest/proposition anyone and it is an ideal way to travel with a certain bed at the end of the day and i just like lute music anyway.

 

On 7/23/2022 at 12:54 AM, Pfiffy said:

College: 'Become Archmage'

 

Thievesguild: 'Become the leader',

Inn Hookers: Riverwood: none; 

Ivarstead: 'Klimmeks delivery'

 

For the other Inns: same as for the Cities they belong to.

So Nightgate inn. Old Hrodan, DragonBridge, Kynesgrove etc are all verboten until you have collected the thane title 

 

Maybe I have this all wrong so apologies in advance.

 

I can understand the need for owning city homes for city home brothels but hooker stationed in inns have nothing to do with the player home. Why the need for thane?

 

Also,  archmage and Leader of the TG are both mid to late game actions for most people from my experience and by the time you are so far, prostitution and even slavery are almost pointless as you have bigger fish to fry (Alduin , Miraak, Daddy and Ulfric). Slavery and hooking are really part of the early to mid-game IMO.

In addition, I have the mod that allows many little inns where I would actually use a hooker slaves for once while keeping the non-slave hookers in inns with plenty of visitors as in RL they would be almost dying of loneliness there unless forced to do so while a slave has no choice.

 

I guess that my opinion here this upsets the system, and contrary to the views of some purists but we should be able to do so (as in the still limited last version that I really liked...TDF All in one V2) 

In addition, why no hooker in Riverwood? It direly needs one even if only ?Embre, the bard and the innkeeper are the only customers while large inns can easily handle 2 hookers.

I know i am speaking out of turn here and really do appreciate the problems and effort required by you but why are the numbers of hookers limited so rigidly?

I certainly do not mean 100 hookers, but 1 per small inn, 1 for the bard's college and 1 in ? high Hrothgar (never noticed any celibacy needs there), 2 per large inn, 2 in the college, and 3 in each of the player homes and 1 per jarl. Thereare probably a few other places that need one: Darkwater crossing, some mines..good fro slave hookers only but how many would that require: ~40 + 10-15 slave hookers with a total cap at say 55-60.

If necessary, the tiny inn mod could be all discarded and thus dropping the number of slave hookers by ~10-15 but there are still a few places where business could thrive fro example Karthwasten.

In PAH I can understand the need to keep the number well below 128 (well I sure can now) but I now would use mostly non slave hooker (tiny inns apart in the future) and they should be able to work anywhere as I only recruit uniques and the odd looker wench for the normal inns and they have no need for permission other than agreeing to work for my char.

 

The reason for all this as I am about the launch both TDF and PAH on my new stable char who has just built lakeview manor. I am sick of just killing everyone who attacks my char and guess that it is time for PAH and so TDF.

The problem is that i cannot make up my mind which versions to use as I was unhappy with the way placed hookers wandered all over Skyrim in 

TDF20220216  or TDF20220423 and am looking longingly at  TDF All in one V2 which I was very happy with before while PAH I will probably use8.1.2

 

If I am OTT here or expecting too much please do not be offended as I am only explaining it as I see it.

 

If I have made any major mistakes here, please correct me as I am quite confused ATM.

 

 

Posted
17 minutes ago, Will55 said:

Yes, please do not change that as it is IMO essential. Who cares how they pay for it? Maybe Skyrim has credit cards?

As well, my chars are always bards as it helps increase speech and makes you known to all towns cities without having to molest/proposition anyone and it is an ideal way to travel with a certain bed at the end of the day and i just like lute music anyway.

 

So Nightgate inn. Old Hrodan, DragonBridge, Kynesgrove etc are all verboten until you have collected the thane title 

 

Maybe I have this all wrong so apologies in advance.

 

I can understand the need for owning city homes for city home brothels but hooker stationed in inns have nothing to do with the player home. Why the need for thane?

 

Also,  archmage and Leader of the TG are both mid to late game actions for most people from my experience and by the time you are so far, prostitution and even slavery are almost pointless as you have bigger fish to fry (Alduin , Miraak, Daddy and Ulfric). Slavery and hooking are really part of the early to mid-game IMO.

In addition, I have the mod that allows many little inns where I would actually use a hooker slaves for once while keeping the non-slave hookers in inns with plenty of visitors as in RL they would be almost dying of loneliness there unless forced to do so while a slave has no choice.

 

I guess that my opinion here this upsets the system, and contrary to the views of some purists but we should be able to do so (as in the still limited last version that I really liked...TDF All in one V2) 

In addition, why no hooker in Riverwood? It direly needs one even if only ?Embre, the bard and the innkeeper are the only customers while large inns can easily handle 2 hookers.

I know i am speaking out of turn here and really do appreciate the problems and effort required by you but why are the numbers of hookers limited so rigidly?

I certainly do not mean 100 hookers, but 1 per small inn, 1 for the bard's college and 1 in ? high Hrothgar (never noticed any celibacy needs there), 2 per large inn, 2 in the college, and 3 in each of the player homes and 1 per jarl. Thereare probably a few other places that need one: Darkwater crossing, some mines..good fro slave hookers only but how many would that require: ~40 + 10-15 slave hookers with a total cap at say 55-60.

If necessary, the tiny inn mod could be all discarded and thus dropping the number of slave hookers by ~10-15 but there are still a few places where business could thrive fro example Karthwasten.

In PAH I can understand the need to keep the number well below 128 (well I sure can now) but I now would use mostly non slave hooker (tiny inns apart in the future) and they should be able to work anywhere as I only recruit uniques and the odd looker wench for the normal inns and they have no need for permission other than agreeing to work for my char.

 

The reason for all this as I am about the launch both TDF and PAH on my new stable char who has just built lakeview manor. I am sick of just killing everyone who attacks my char and guess that it is time for PAH and so TDF.

The problem is that i cannot make up my mind which versions to use as I was unhappy with the way placed hookers wandered all over Skyrim in 

TDF20220216  or TDF20220423 and am looking longingly at  TDF All in one V2 which I was very happy with before while PAH I will probably use8.1.2

 

If I am OTT here or expecting too much please do not be offended as I am only explaining it as I see it.

 

If I have made any major mistakes here, please correct me as I am quite confused ATM.

 

 

Having no conditions for the Inns would be too easy... Riverwood is free, Ivarstead is quite easy to complete, the rest of the inns just go along with the questlines... I usually become Archmage very early and the quest might take some time but they are not so difficult, I think... 

 

For now you have 3 Hookers for every location and 20 free Hookers, total 85.  

Posted
Just now, Pfiffy said:

Having no conditions for the Inns would be too easy... Riverwood is free, Ivarstead is quite easy to complete, the rest of the inns just go along with the questlines... I usually become Archmage very early and the quest might take some time but they are not so difficult, I think... 

 

For now you have 3 Hookers for every location and 20 free Hookers, total 85.  

Marvellous! Then my post was pointless. Thank you. I must think about this.

Posted
14 minutes ago, Will55 said:

Marvellous! Then my post was pointless. Thank you. I must think about this.

Well, at least we have to get it to work....

Posted
On 7/21/2022 at 10:54 PM, CliftonJD said:

don't remember the exact figure, only what you read there

ok, guess i'll have to be careful then

 

On 7/21/2022 at 10:54 PM, CliftonJD said:

that bug i experienced even before he merged tdf, so that goes back to the independent hookers addon

hmm, I wonder if it has something to do with the hookers sharing the gold pool? as in being able to collect all the gold just by talking to one hooker instead of all of them? Either way we need to be ale to dismiss hookers reliably.

 

On 7/21/2022 at 10:54 PM, CliftonJD said:

the mod that is setting their home still has control of that, would be best to ask That mod's author for that feature...if such feature can even be made. MHiYH 2plus also has an mcm option "forget about.." and evict you could try to stop them from going home before sending them to work, don't know what will happen or where she will go the next time you tell her to take a break tho

I honestly have no clue, and so far I can't seem to find a way to get a npc out of MHiYH after I put them in there... maybe find a different version? no clue will have to look that the 2+ version or see if there is a better solution. I really want to be able to move followers and give them a "proper" home rather than some of the current sleeping arrangements they have.

 

On 7/21/2022 at 10:54 PM, CliftonJD said:

no, tdf doesn't move the slave from pahe to find clients. that's reserved for veteran hookers who have enough experience to work alone

Not what I was referring to, and yes TDF moves the slaves out of PAHE and registers them in itself, whether following you as a hooker, or working independently somewhere else. I can look in PAHE mcm and whether I have them working alone, or following me, the slave is not listed in PAHE mcm anymore. TDF moves them back to PAHE after I dismiss them and they show back up in the PAHE mcm.

 

On 7/21/2022 at 10:54 PM, CliftonJD said:

you're misunderstanding something, here's tdf:

1008512925_followingwhores.JPG.33bddb5afd0fe9aa06143a69c25400cf.JPG

slots 1 and 3 on my list are ordinary followers, here's pahe:

1277979982_mavenandsapphireslaves.JPG.e0f7f8a0a87b70bbbf03927fed4c01e0.JPG

Uh, might be an issue then cause that's not what mine shows when I make a slave a hooker, they disappear from the PAHE mcm.

 

On 7/21/2022 at 10:54 PM, CliftonJD said:

the only way to streamline that would be rewrite the 6 follower hookers to be able to send the hit the road command to the slave. unless musje is involved it seems like alot of work for very little gain

no worries, was just thinking out loud, will have to simply remember to tell my HSH slaves to "hit the road" before making them hookers, lol.

 

On 7/21/2022 at 10:54 PM, CliftonJD said:

each city or inn has its own pool just like each hold has its own bounty, the riverwood hookers should not be effecting the riften hookers or the solitude hookers. any worldwide connection between hookers would need to be some place else, the gold is only shared among the hookers at that inn, not the whole world

well something is causing them to bug out worldwide when I collect the gold form one hooker, it is causing all of them to give the "no money earned yet" message making it impossible for me to dismiss/fire them. I've tried approaching it from every single different hooker in ever hold/city/inn/roaming location I have with about 20ish hookers now after over 100hrs and it's still the same thing. Once I collect the gold from one no matter where they are, the rest of them bug out and I can't dismiss any of the others. Which is really weird cause if I use the option to only collect the gold, I can collect the gold from the ones in the different locations, but none of them will dismiss.

 

On 7/21/2022 at 10:54 PM, CliftonJD said:

ya, that's a royal pita

So.... can y'all fix it then? ?

 

On 7/21/2022 at 10:59 PM, CliftonJD said:

if all it did were fix things, i'd have and use it, but i am 1 of those who believes some things on that mod's change list are not fixes and should not be changed like that

yup yup, I agree 100%, thankfully there are a ton of mods out there that "undoes" USSEPs "fixes", and since I use mods that have that goddamn stupid thing as a master, I have no choice but to use it, but again I have about 100 mods that reverses "most" of it's unnecessary changes. The authors of that damn thing have the worst fucking god complex of any mod author I've ever seen. Just because they think it's a bug, doesn't mean everyone thinks it's a bug. Fix the bugs, leave the rest of the shit alone.

 

On 7/22/2022 at 10:54 AM, Pfiffy said:

If you can't release the City/Inn Hooker after picking up the money, we messed something up.

 

 

 

The jarl option worked as far as i remember, but i havn't tested it for a while. 

 

For the conditions: I think the Settings are correct, but for testing I have to find some sort of cheat or do a lot of training.... 

 

Cityhookers:

 

Markath, Rifton, Solitude,  Windhelm, Whiterun: 'Buy the House'

 

Solstheim/Skaal village: 'Get Severin Manor'

 

Dawnstar, Morthal, Falkreath, Winterhold: 'Become Thane'

 

 

 

College: 'Become Archmage'

 

Thievesguild: 'Become the leader'

 

Inn Hookers: 

 

Riverwood: none

 

Ivarstead: 'Klimmeks delivery'

 

For the other Inns: same as for the Cities they belong to.

Then yes there is an issue somewhere, because once I collect the money from any of my hookers in any location, then I can not dismiss/fire any hooker from any location at all. I can however go to each location and collect the remaining gold, but can not dismiss.

 

Ya do know that in order to "buy the house" you have to be Thane right? I can send hookers to work in Riften but I have not bought Honeyside yet, I am Thane, but haven't bought the house. I can also send hookers to work in Raven Rock, and I noticed that you didn't mention that one. I haven't really done any of the Dragonborn DLC quests on any of the characters I've been testing TDF with tbh, just been using chars that are Thanes of multiple holds.

 

I have hookers in Riften, Whiterun, Raven Rock, Riverwood, Dawnstar, Morthal, Falkreath, Winterhold, and the College and Nightgate Inn. I do not own Breezehome, nor Honeyside, nor Sevrin Manor, but I am Thane in both Riften and Whiterun, and Thane in the other holds/places mentioned. I can send hookers there, collect there gold, but I can not dismiss any hooker after dismissing the very first one I talk to using the "take a break" dialog option.

 

4 hours ago, Will55 said:

Yes, please do not change that as it is IMO essential. Who cares how they pay for it? Maybe Skyrim has credit cards?

As well, my chars are always bards as it helps increase speech and makes you known to all towns cities without having to molest/proposition anyone and it is an ideal way to travel with a certain bed at the end of the day and i just like lute music anyway.

I care as do others, from a lore perspective, and an immersion perspective it makes absolutely 0 sense for a slave to hire a hooker or a hooker to proposition a slave, 0 none nada, it breaks my immersion seeing my slaves using hookers, so I really want at least a toggle option to stop that from happening. If you want it in your game, fine, but I don't want it in mine, at least give me a toggle to make it stop.

 

4 hours ago, Will55 said:

So Nightgate inn. Old Hrodan, DragonBridge, Kynesgrove etc are all verboten until you have collected the thane title 

 

Maybe I have this all wrong so apologies in advance.

 

I can understand the need for owning city homes for city home brothels but hooker stationed in inns have nothing to do with the player home. Why the need for thane?

 

Also,  archmage and Leader of the TG are both mid to late game actions for most people from my experience and by the time you are so far, prostitution and even slavery are almost pointless as you have bigger fish to fry (Alduin , Miraak, Daddy and Ulfric). Slavery and hooking are really part of the early to mid-game IMO.

In addition, I have the mod that allows many little inns where I would actually use a hooker slaves for once while keeping the non-slave hookers in inns with plenty of visitors as in RL they would be almost dying of loneliness there unless forced to do so while a slave has no choice.

 

I guess that my opinion here this upsets the system, and contrary to the views of some purists but we should be able to do so (as in the still limited last version that I really liked...TDF All in one V2) 

In addition, why no hooker in Riverwood? It direly needs one even if only ?Embre, the bard and the innkeeper are the only customers while large inns can easily handle 2 hookers.

I know i am speaking out of turn here and really do appreciate the problems and effort required by you but why are the numbers of hookers limited so rigidly?

I certainly do not mean 100 hookers, but 1 per small inn, 1 for the bard's college and 1 in ? high Hrothgar (never noticed any celibacy needs there), 2 per large inn, 2 in the college, and 3 in each of the player homes and 1 per jarl. Thereare probably a few other places that need one: Darkwater crossing, some mines..good fro slave hookers only but how many would that require: ~40 + 10-15 slave hookers with a total cap at say 55-60.

If necessary, the tiny inn mod could be all discarded and thus dropping the number of slave hookers by ~10-15 but there are still a few places where business could thrive fro example Karthwasten.

In PAH I can understand the need to keep the number well below 128 (well I sure can now) but I now would use mostly non slave hooker (tiny inns apart in the future) and they should be able to work anywhere as I only recruit uniques and the odd looker wench for the normal inns and they have no need for permission other than agreeing to work for my char.

 

The reason for all this as I am about the launch both TDF and PAH on my new stable char who has just built lakeview manor. I am sick of just killing everyone who attacks my char and guess that it is time for PAH and so TDF.

The problem is that i cannot make up my mind which versions to use as I was unhappy with the way placed hookers wandered all over Skyrim in 

TDF20220216  or TDF20220423 and am looking longingly at  TDF All in one V2 which I was very happy with before while PAH I will probably use8.1.2

 

If I am OTT here or expecting too much please do not be offended as I am only explaining it as I see it.

 

If I have made any major mistakes here, please correct me as I am quite confused ATM.

 

The walled off cities to my own experience can hold a total of 3 hookers, 2 inside the inn/taverns and 1 in the Jarl's Longhouse. The small inns can hold 1 hooker each and imho only need one as they don't get enough business to handle more than one. You can send a hooker to Riverwood, I have the local town slut "Camelia" working there now. I do agree with being able to put hookers in the college and the thieves guild especially alot sooner than when you become leader. I haven't went back to either place except to collect gold from hookers since I completed the questlines. then of course you have several (don't remember exact number) of roaming hookers that you can literally place anywhere on the map. Honestly I'd say once you pass 10 or 15 hookers all working in different locations, to me it becomes alot of micro managing and a small job inside a video game. I would honestly love a way to collect all money at once, and be able to dismiss all at once, or at least have that option instead of having to collect gold from each area and dismiss each individually. Which sadly for me I can't dismiss any hooker after the first one because for some reason they gold pool is linked worldwide giving an error.

 

I still stand by my statement of being able to dismiss a hooker whether they have made any money or not, or at least be given the option to move that hooker to a better location so they can make money. As it stands now it's just a royal PITA especially when you can't dismiss them at all.

Posted
3 hours ago, Pfiffy said:

I usually become Archmage very early and the quest might take some time but they are not so difficult, I think... 

Not everyone completes those questlines early, especially if playing a character that does not use magic.

 

4 hours ago, Pfiffy said:

For now you have 3 Hookers for every location and 20 free Hookers, total 85.  

I think that's plenty honestly.

 

3 hours ago, Pfiffy said:

Well, at least we have to get it to work....

LOL yeah.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   1 member

×
×
  • Create New...