Antiope_Apollonia Posted July 2, 2022 Posted July 2, 2022 (edited) Hm. The Cultists (or Adept Cultists, or possibly other ranks?) that get sent after you to initiate the Dragonborn DLC quest once you've completed "The Way of the Voice" in the vanilla Main Quest have the quest NPC dialogue bug. I just tried enslaving them after the attack since I got females for a change, but they're unplayable as slaves. Note that this only seems to apply to the initial set that spawn with the note and interrogate you before attacking. Subsequent cultists that just attack on sight are safe to enslave. Edited July 2, 2022 by Antiope_Apollonia
Martok73 Posted July 2, 2022 Posted July 2, 2022 3 hours ago, CliftonJD said: try this when you're ready: Huh? confused now, try what? 3 hours ago, CliftonJD said: TDF20220628.7z 37.83 MB · 0 downloads Try this??? what fixes and changes does it have in it? How is it setup with the names in the mcm and dialog? How many uniques/slaves does it allow? 3 and 3 or is that restriction removed? Still confused.
Wolfshrike Posted July 2, 2022 Posted July 2, 2022 (edited) 11 hours ago, CliftonJD said: no idea what would cause that, unless you have some dialogue overhaul mod preventing speech with unfriendly npc's Honestly, I'm not sure either. It's repeatable, but I didn't add any mods to the game that should have changed anything like that from a prior playthrough (Where everything worked), so I'm kinda at a loss. I'm wondering maybe if it's follower needs, but that doesn't make a whole lot of sense- and everything else new is either weapons and armor sets, or new dungeons (And a house). Well, I'll keep poking at it, but it's prolly just one of the oddities of Skyrim modding. EDIT: It seems to be tied to the names- for some reason, something is clearing the automatic rename. Not sure what that is- I don't have any renaming mods active- but resetting names seems to fix it? Edited July 3, 2022 by Wolfshrike
CliftonJD Posted July 3, 2022 Author Posted July 3, 2022 2 hours ago, Antiope_Apollonia said: Not sure if maybe @TrollAutokill still needs to forward that change to DoM, or maybe the "Mandate Nudity" toggle isn't working as intended and is breaking it somehow, or something else. But I've noticed that, with "Disable Automatic Outfit" and "Mandate Nudity Toggle" both enabled in the MCM, I'm still getting the naked bandit bug. It took me a while to notice, since Full Random adds so much variety that I don't see many repeats, but as far as I can tell, the bug is in place for every repeat that I do encounter. thank you for pointing it out, seems i made a mistake when i added the uniques only toggle...will fix this for next update 2
CliftonJD Posted July 3, 2022 Author Posted July 3, 2022 11 hours ago, Antiope_Apollonia said: How is "not allowed to swim" implemented in that case, then? Could swimming be disallowed in the fleeing state, but then allowed again for the following state? currently both behaviors use the same package, would be an experiment to add fleeing to its own package to disallow swimming 11 hours ago, Antiope_Apollonia said: Hm. The Cultists (or Adept Cultists, or possibly other ranks?) that get sent after you to initiate the Dragonborn DLC quest once you've completed "The Way of the Voice" in the vanilla Main Quest have the quest NPC dialogue bug. I just tried enslaving them after the attack since I got females for a change, but they're unplayable as slaves. Note that this only seems to apply to the initial set that spawn with the note and interrogate you before attacking. Subsequent cultists that just attack on sight are safe to enslave. can you give me console id for the bugged slave 9 hours ago, Martok73 said: Huh? confused now, try what? Try this??? what fixes and changes does it have in it? How is it setup with the names in the mcm and dialog? How many uniques/slaves does it allow? 3 and 3 or is that restriction removed? Still confused. fixes the dialogue bugs of the 5/30 version. all 6 slaves have the restriction removed again with the names in dialogue also removed for all 6 7 hours ago, Wolfshrike said: Honestly, I'm not sure either. It's repeatable, but I didn't add any mods to the game that should have changed anything like that from a prior playthrough (Where everything worked), so I'm kinda at a loss. I'm wondering maybe if it's follower needs, but that doesn't make a whole lot of sense- and everything else new is either weapons and armor sets, or new dungeons (And a house). Well, I'll keep poking at it, but it's prolly just one of the oddities of Skyrim modding. EDIT: It seems to be tied to the names- for some reason, something is clearing the automatic rename. Not sure what that is- I don't have any renaming mods active- but resetting names seems to fix it? its typical behavior of sexlab sexslaves, but what exactly is done to cause the issues with it is unknown. if that's the mod you have causing the bug, we have a patch to prevent that mod from it on the downloads page
Antiope_Apollonia Posted July 3, 2022 Posted July 3, 2022 (edited) 2 hours ago, CliftonJD said: can you give me console id for the bugged slave I think they're pulled randomly from a levelled list, but here's two: BaseID: 040365F3 RefID: FF000818 BaseID: 04034FBA RefID: FF000B8B If you want to meet some, you can do the following: SetStage MQ105 140 Player.Moveto 886B6 Talk to Arngeir COC IvarsteadExterior01 Edited July 3, 2022 by Antiope_Apollonia 1
Wolfshrike Posted July 3, 2022 Posted July 3, 2022 2 hours ago, CliftonJD said: its typical behavior of sexlab sexslaves, but what exactly is done to cause the issues with it is unknown. if that's the mod you have causing the bug, we have a patch to prevent that mod from it on the downloads page Just another oddity of skyrim modding, then, I guess. Thanks for the help! 1
Martok73 Posted July 3, 2022 Posted July 3, 2022 11 hours ago, CliftonJD said: fixes the dialogue bugs of the 5/30 version. all 6 slaves have the restriction removed again with the names in dialogue also removed for all 6 Ahh, ok, so are the names still showing in the mcm and in the quest journal entries? Would make it hard to keep track of who is where if no shown. Also, is that zip file you linked an all in one? Anything special I need to do before trying/testing it out? And was the names in dialog causing bugs/issues? Was kinda nice seeing actual names in dialog at least for the unique hookers, having them for generic slaves would be nice, but I don't think it has ever been figured out how to make them show up instead of just the generic base type name. Anyway just curious, if everything is fixed will be nice, just have to get used to not having any names in dialog, might be abit confusing as to which hooker I'm offering to a client tho when I have all 6 following, lol. ?
CliftonJD Posted July 3, 2022 Author Posted July 3, 2022 12 hours ago, CliftonJD said: Note that this only seems to apply to the initial set that spawn with the note and interrogate you before attacking. Subsequent cultists that just attack on sight are safe to enslave. 10 hours ago, Antiope_Apollonia said: I think they're pulled randomly from a levelled list, but here's two: BaseID: 040365F3 RefID: FF000818 BaseID: 04034FBA RefID: FF000B8B If you want to meet some, you can do the following: SetStage MQ105 140 Player.Moveto 886B6 Talk to Arngeir COC IvarsteadExterior01 according to pahe, following your instructions doesn't lead to any quest dialogue with those cultists unless maybe you tried enslaving them before they called you phony. no matter what response i gave the cultists and no matter what i did with the note they carry, still has working dialogue with them as slaves. first time i accidentaly killed them all, second time i reloaded the save and repeated the above instructions. the quest progresses when you retrieve the note from them and progresses again when you read the note. but even if you don't read or retrieve the note from them, they still speak as normal slaves all i can think of is maybe you need to check your dom cloning settings
CliftonJD Posted July 3, 2022 Author Posted July 3, 2022 2 hours ago, Martok73 said: Ahh, ok, so are the names still showing in the mcm yes 2 hours ago, Martok73 said: Also, is that zip file you linked an all in one? yes 2 hours ago, Martok73 said: Anything special I need to do before trying/testing it out? i would recommend having all hookers take a break or go off the clock first so you can reset the mod from the mcm, but its mostly cautionary so you don't get any bugs or issues upgrading mid-save 2 hours ago, Martok73 said: Anyway just curious, if everything is fixed will be nice, just have to get used to not having any names in dialog, might be abit confusing as to which hooker I'm offering to a client tho when I have all 6 following, lol. ? here's hoping
TrollAutokill Posted July 3, 2022 Posted July 3, 2022 1 hour ago, CliftonJD said: check your dom cloning settings That. Turn on cloning for uniques (it's always on for spawned characters anyhow) maybe the first cultists are unique NPC.
DarkMaster13 Posted July 3, 2022 Posted July 3, 2022 (edited) Added small patch for Slave Tats 1.3.7 to display correct renamed slaves. PAH_SlaveTats_1.3.7_GetDisplayName.zip Spoiler Edited July 3, 2022 by DarkMaster13 2
Faustling Posted July 4, 2022 Posted July 4, 2022 On 7/2/2022 at 11:15 AM, CliftonJD said: On 6/30/2022 at 8:37 PM, Faustling said: I did what you suggested: disabled the old version and installed the new version of PAHE Lives On. Upon testing, I found no change. So disableed Points of Interest and tried again. Now, I got inocmpatibility problems with PAHE 7.5 (disabled). I then tried to reinstall v. 8.14, but again there were incompatibilities. Uninstalling 7.5 produced incompatibilities, as did uninstalling Points of Interest. I removing 7.5 and tried again, no change. Removing Points of Interest, no change. I then quit Vortex, rebooted and ran FNIS. I got this. Now, I don't know what to do and am afraid to change anything for fear of screwing things up further. After much shuffling of mods, I got the game working again, but I still have the same problem: Whenever I punish a slave, he starts losing health. I have no idea what causes this.
DarkMaster13 Posted July 4, 2022 Posted July 4, 2022 (edited) I testing PAH 8.1.4 + HSH 1.26 + AYGAS 0.57c +DOM 12.2 on AE PAH Slaves stops following, I give them command to folow but they don't obey In PAH MCM i see status Following. Maybe somewho know how to fix without start from clean save? Edited July 4, 2022 by DarkMaster13
CliftonJD Posted July 4, 2022 Author Posted July 4, 2022 9 hours ago, DarkMaster13 said: I testing PAH 8.1.4 + HSH 1.26 + AYGAS 0.57c +DOM 12.2 on AE PAH Slaves stops following, I give them command to folow but they don't obey In PAH MCM i see status Following. Maybe somewho know how to fix without start from clean save? dom rules apply over pah, try asking at the dom thread 13 hours ago, Faustling said: After much shuffling of mods, I got the game working again, but I still have the same problem: Whenever I punish a slave, he starts losing health. I have no idea what causes this. already answered: On 6/27/2022 at 10:50 PM, CliftonJD said: On 6/27/2022 at 7:17 PM, Faustling said: Loaded in that order. It took me some time to get everything working, but it has worked without much problem for months, but doesn’t anymore, and I can’t figure out why. Strike someone with a whip, and you get a bright flash, which indicates that some spell hit him, and then he acts as if poisoned. That is, his health drops gradually through the floor. (He doesn’t actually die, but his health does go negative if the mystery effect goes on long enough.) The dispelallspells console command does nothing. I can raise him back up with healing spells, or sleep for an hour, which does the same thing, but then he starts dropping again. This also affects automatons, normally immune to poison. I have no idea what causes this. The only mod I added recently, Points of Interest, doesn’t seem like a probable culprit. Aside from that, I don’t think I changed a thing. Apologies if someone has already addressed this. seems as if something else would be involved for that behavior, can you send a papyrus log 2
TrollAutokill Posted July 4, 2022 Posted July 4, 2022 (edited) 13 hours ago, DarkMaster13 said: I testing PAH 8.1.4 + HSH 1.26 + AYGAS 0.57c +DOM 12.2 on AE PAH Slaves stops following, I give them command to folow but they don't obey In PAH MCM i see status Following. Maybe somewho know how to fix without start from clean save? As @CliftonJDssaid since DoM overwrites pahe you can't report a bug here without trying to reproduce it with PAHE alone. That means without DoM and preferably without HSH or Aygas. If the bug is not present, add the 3 other PAHE companion mods one by one. If it is still present try with the minimum amount of mods to ensure you don't have an incompatibility. As for fixing without a clean save, the best bet is to try to reboot PAHE from the MCM. Edited July 4, 2022 by TrollAutokill 1
Faustling Posted July 5, 2022 Posted July 5, 2022 8 hours ago, CliftonJD said: dom rules apply over pah, try asking at the dom thread already answered: Here you go: First I put away the Spider Deck into the Phantasmal Chest to get rid of any complications. Then I teleported Slave Astrid to my bedroom and whipped her for disrespect, then healed her and whipped her and healed her some more. After about the third blow, I saw a magic effect on Astrid, so I knew something was going on. After that, she started losing health and continued to do so, no matter what I did. I dunno where the magic effect came from. (I can probably get a screenshot if you need one.) This produced a rather long Papyrus log, and I don't know what may be relevant. Papyrus.0.log
DarkMaster13 Posted July 5, 2022 Posted July 5, 2022 11 hours ago, TrollAutokill said: As @CliftonJDssaid since DoM overwrites pahe you can't report a bug here without trying to reproduce it with PAHE alone. That means without DoM and preferably without HSH or Aygas. If the bug is not present, add the 3 other PAHE companion mods one by one. If it is still present try with the minimum amount of mods to ensure you don't have an incompatibility. As for fixing without a clean save, the best bet is to try to reboot PAHE from the MCM. Hi thank you for replay. Reboot not help. I tryed reboot PAHE, reset slaves, reclone, free and enslave nothing help. I will restart from clean save...
mikesolo1975 Posted July 5, 2022 Posted July 5, 2022 On 7/2/2022 at 8:21 PM, CliftonJD said: that file isn't included in pahe. dunno what mod you have that's overwriting skyui i found the mod its PAH_HomeSweetHome_1.26 SSE 1
Will55 Posted July 5, 2022 Posted July 5, 2022 (edited) Being an innate masochist. I had to try PAH once again. I removed all files, resaved and then did a clean install. My aim was to see if I could re-obtain the imperial captain, one of those slaves I lost, and one I cherish, but this time unaccompanied by any PAH baggage. Unfortunately, even with the cleansing she came back very aggro (via prid, rez, disable ,enable, move player)as a ? escaped, armed slave and once paralysed the only 2 options were: cancel enslavement or speak to her. Neither did anything. So I tried the placeatme base id and this time I could talk to her but the only 2 lines were: "perhaps your are looking for company?" or "ever dreamed of having a servant?". Both unsatisfactory BUT at least I could recruit her as a follower via EFF for the now distant and possibly unlikely future. No idea of the mechanics here but it may show an area that needs attention as DOM is long gone in toto. Edited July 5, 2022 by Will55
CliftonJD Posted July 5, 2022 Author Posted July 5, 2022 (edited) 16 hours ago, Faustling said: Here you go: First I put away the Spider Deck into the Phantasmal Chest to get rid of any complications. Then I teleported Slave Astrid to my bedroom and whipped her for disrespect, then healed her and whipped her and healed her some more. After about the third blow, I saw a magic effect on Astrid, so I knew something was going on. After that, she started losing health and continued to do so, no matter what I did. I dunno where the magic effect came from. (I can probably get a screenshot if you need one.) This produced a rather long Papyrus log, and I don't know what may be relevant. Papyrus.0.log 159.17 kB · 1 download the problem with your slave happened before you loaded the save, might find better info in the log before this. in most cases something goes wrong with the enslavement process for this to happen, like some other mod or important quest has hold of the victim about to be slave. other possibilities could be the method she was captured if you used a sex mod to lure her away. if you have any previous saves, your best bet is to reload before you enslaved her to try again, but lets try restarting pahe from the status button first. if you don't have any previous saves, your next best option is to restart pahe thru the status button, then reclone her thru the mcm edit: if you have further troubles, send the papyrus log of when she was enslaved Edited July 5, 2022 by CliftonJD
CliftonJD Posted July 5, 2022 Author Posted July 5, 2022 2 hours ago, Will55 said: Being an innate masochist. I had to try PAH once again. I removed all files, resaved and then did a clean install. My aim was to see if I could re-obtain the imperial captain, one of those slaves I lost, and one I cherish, but this time unaccompanied by any PAH baggage. Unfortunately, even with script cleansing she came back very aggro (via prid, rez, disable ,enable, move player)as a ? escaped, armed slave and once paralysed the only 2 options were: cancel enslavement or speak to her. Neither did anything. So I tried the placeatme base id and this time I could talk to her but the only 2 lines were: "perhaps your are looking for company?" or "ever dreamed of having a servant?". Both unsatisfactory BUT at least I could recruit her as a follower via EFF. No idea of the mechanics here but it may show an area that needs attention as DOM is long gone in toto. skyrim is well-known for having issues with cleaning saves 1
Will55 Posted July 5, 2022 Posted July 5, 2022 (edited) 1 hour ago, CliftonJD said: skyrim is well-known for having issues with cleaning saves.. Yes, a perfect example of TIS or "This is Skyrim" ? But I had the same issue well before the clean but no matter she will do as an unwilling follower. Now all that I must do is find Salonia as the 2 women complement each other, both being arrogance b*tches. Edited July 5, 2022 by Will55
TrollAutokill Posted July 5, 2022 Posted July 5, 2022 On 7/2/2022 at 9:03 PM, Will55 said: Yes I worked that out but thank you anyway. DOM is now "deceased ornery mod" AFAIAC as it requires far too much game maintenance. I admire the concept just not the time it demands. This run through will stay hooker/slave light until I have actually done some quests for once as both ended up taking 90% of my game time in the previous runs. Plese do not"get me wrong" here as I really appreciate the work by you and Pfiffy(?Pfeiffer) it is just that i am running out of time in RL. Well if you install the scripts of a mod but disable the esp needed by said scripts, you can only blame yourself for not using a mod manager.
TrollAutokill Posted July 5, 2022 Posted July 5, 2022 (edited) 4 hours ago, Will55 said: Being an innate masochist. I had to try PAH once again. I removed all files, resaved and then did a clean install. My aim was to see if I could re-obtain the imperial captain, one of those slaves I lost, and one I cherish, but this time unaccompanied by any PAH baggage. Unfortunately, even with the cleansing she came back very aggro (via prid, rez, disable ,enable, move player)as a ? escaped, armed slave and once paralysed the only 2 options were: cancel enslavement or speak to her. Neither did anything. So I tried the placeatme base id and this time I could talk to her but the only 2 lines were: "perhaps your are looking for company?" or "ever dreamed of having a servant?". Both unsatisfactory BUT at least I could recruit her as a follower via EFF for the now distant and possibly unlikely future. No idea of the mechanics here but it may show an area that needs attention as DOM is long gone in toto. You will need resaver to clean your save game. Remove all mods from it (select plugins other than base Skyrim plugins, right click delete all entries and then menu clean all unattached instances), load it in umodded Skyrim and save. Edited July 5, 2022 by TrollAutokill 1
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