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Bethesda just announced TES6, Talk about it!


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Posted
1 hour ago, GrimReaper said:

Successful enough to justify big content expansions.

I've played it, when I a bit leveled up was, I wanted in the PvP area go and what I saw there made me speechless. ?
far and wide no other player, the whole imperial city, dead pants, no battles, no fighting!!

Posted

If it'll be a dumbed down shit like Skyrim then I'm not gonna touch it even with mods. I'm just going to ignore all the trailers/announcements/reviews and wait for some let's play on YouTube.

Posted
3 hours ago, winny257 said:

I've played it, when I a bit leveled up was, I wanted in the PvP area go and what I saw there made me speechless. ?
far and wide no other player, the whole imperial city, dead pants, no battles, no fighting!!

Well, that would depend on when you last played. Over the years the devs kept changing and patching a lot of how the game worked. It was mostly dead shortly after release, but nowadays it's up there with Guild Wars 2 and Final Fantasy Online. Not the next World of Warcraft, but that's likely a success that won't be repeated anymore anyways, not even by Blizzard.

Posted
On 6/11/2018 at 5:15 AM, myuhinny said:

If they don't allow mods their game will die faster then skyrim did as there will be nothing to keep them playing the game.

The vast majority of Skyrim sales was on consoles, so these people never could use mods to begin with.

But according to some official numbers thrown around by Bethesda, something like 90% of PC players also never used mods (probably measured by the Steam Workshop but whatever).

 

So the only thing that counts are the initial sales, afterwards it doesn't matter wether you play for 1 hour or for 10,000 hours. In fact any patches and support for a game after release are lost money, or at best an investment to keep the playerbase for the sequel.

UNLESS... you could sell a fresh batch of "mods" via microtransations every other week... let me just call Todd and let him know about this idea

 

 

 

13 hours ago, GrimReaper said:

Not the next World of Warcraft, but that's likely a success that won't be repeated anymore anyways, not even by Blizzard. 


MMORPG isn't entirely dead, but no longer contemporary. I have my own fairly successful guild in World of Warcraft, founded with RL friends back in 2010 and still showing no signs of disbanding.

 

Keeping a guild alive requires a massive long-term commitment, and just as important a few virtues that are no longer "en vogue". Patience, tenacity, altruism, and the ability to coexist amicably with a lot of people with differing world views and personal backgrounds - meaning people from outside of your filter bubble.

 

The world isn't the same like back in 2004 when WoW started the world-wide MMORPG hysteria - things like Twitter, Facebook or Smartphone Zombies didn't even exist yet. People nowadays can't hold their interest for anything, they literally forget what was in the news 2 days ago and just hop from one streamer to another for "entertainment".

In this environment, finding new players with an attention span of more than 1 minute has become very difficult, not to mention those that are also able to keep their focus over a period of 4 hours and twice a week.

 

And besides the world having changed, the playerbase has grown old. Players who were a student with plenty of spare time back in 2004 and "around 30" ten years ago, are "around 40" today and have become parents and/or switched to braindead non-games like Hearthstone.

We actually do have a few players in the early 20's as well, but these are a rare sight and you could never found a new MMORPG just based on them.

 

 

P.S. - to draw the circle back to the topic: There won't be a new successful MMORPG in the future, and definitely not TES6.

Though depending on how Fallout 76 goes, having some kind of Multiplayer seems reasonable from Bethesda's PoV. Because nothing promotes microtransaction sales better than the envy of seeing another player with an item that you don't have.

Posted
2 hours ago, guk said:

P.S. - to draw the circle back to the topic: There won't be a new successful MMORPG in the future, and definitely not TES6.

Though depending on how Fallout 76 goes, having some kind of Multiplayer seems reasonable from Bethesda's PoV. Because nothing promotes microtransaction sales better than the envy of seeing another player with an item that you don't have.

giphy.gif

 

you have it fully hit, that is called envy of the propertyless, I want this too and if I do not getting it, then....
 

giphy.gif

 

and as long as Human behaves like that, become game companies getting richer, because most buy microtransactions. :classic_wink:

Posted

If they rely on third party frameworks, modding will be difficult because third party frameworks are like that.

 

If they rely on their in-house engine, we get the same crashing problems that have been plaguing the games forever.

 

But they've also got that id tech 6 engine which they've been working on, an at some point that line of development is going to be rounded out enough to use for their TES line. They'll have issues converting assets an new people getting lost finding them, but I could see this next game being that game.

 

Edit: one thing you can count on though: some people will be unhappy, and they will have "louder" voices than the people who would rather spend their time enjoying the game than complaining about it.

Posted
On 6/10/2018 at 11:25 PM, 27X said:

Nope. Not even kind of.

People will complain for exactly two games and then slink off to a nostalgia wank discord pining for the good ol days just like NMA people do right now. Beth doesn't give a shit about them, and with them fully controlling modding and money thereof, they won't care about what people "used to do" back in the day.

 

Corporate gaming is moving to cloud based technology, and when it does modding is dead as a doornail aside from interception cheating and hacking.

 

There will be porn games to be sure, but you'll be paying for them every month, and you won't generating any content they don't want you to generate.

Excuse me, but where did you pull those figures out from?

Because if modding was such a trivial thing then Bethesda wouldn't have bothered setting up their copycat club. Sure, there is excitement and good will, but that is quite far from trivial.

 

In any case, even if it's a new engine, it wouldn't be the first time the community had to crack a tough problem. I remember how some claimed Oblivion wasn't going to get a lot of mods, then how Skyrim possibly wasn't going to get custom body support. How Fallout 4 would never get custom physics or a sex mod...

 

Sure, it will take time, but if this community really pushes for it, it can happen.

 

As for your last two sentences, I am sure they will try hard and it may eventually happen, but as long as this generation of gamers is still active it won't happen as easily.

Not only because we are headstrong, but because the infrastructure to support cloud gaming is not quite there yet. Not to the last mile it isn't, unless you live in very specific places in the world.

Posted
On 6/13/2018 at 6:42 AM, guk said:

And besides the world having changed, the playerbase has grown old. Players who were a student with plenty of spare time back in 2004 and "around 30" ten years ago, are "around 40" today and have become parents and/or switched to braindead non-games like Hearthstone.

We actually do have a few players in the early 20's as well, but these are a rare sight and you could never found a new MMORPG just based on them.

I may no play as many hours, but I do play the same style of games I've always liked. Why would that change? Maybe if I lose my hands it would, but I cannot imagine someone that likes gaming hitting 40 and suddenly exclaiming "Huzzah, I have become of old age and this fast paced home arcades no longer hold my interest. Nay, I shall invest my time on light games alone!". Games just take longer to complete, that's about it.

Posted

Whats the first thing your gonna do after you finish the tutorial and get into the open world in Elder Scrolls 6?

 

I'm going to go to the nearest town and buy every book and read it. Then load a previous save and kill everyone in the town.

Posted

Create a Khajiit and steal everything.

Posted

Elder Scrolls 6??? The very first thing EVERYONE will do is complaining about the worst game Bethesda created with the elder scrolls series... *looking into the future... same will happen for Elder Scrolls 7

Posted
17 minutes ago, darkconsole said:

bitch about how the first quest bugs out and wait for creation kit to fix it.

IKR?  Sad, you need the SDK just to be able to play.

Posted

Wait till it's at the bottom of the barrel and then decide if it's worth scraping off the bottom of it and playing it and by that time most of their usual bug infestation should be killed by then unless they introduce more with an update like they have before in the past. Fix one and add 5 more.

Posted

I'll find an animal, make sure there are no other witnesses around, then steal something to see if the bounty message pops up.

 

The Riverwood chicken has reported me to the guards too many times...

Posted

I have had bounties placed on my head by a ghost before no clue how they got the money to pay the mercenaries let alone being able to get close enough to one of them without them going GHOST kill it!

Posted

I'll wait six months to a year after launch before playing. That's if Bugthesda lets us use free mods and releases a finished CK, though. Then after downloading whatever unofficial patches are needed to fix what the company "fixed," roll a Bosmer and go search out whatever special powers and/or treasures they put in. If any. Otherwise I'll check out the guilds.

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