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Posted
38 minutes ago, skyrim482 said:

OSL aroused does not properly update creature arousal in its current state on scans . You have to manually scan update a creature to update their arousal. It really doesnt work with this mod in its current state.

Is this a specific problem with OSLA?

 

There is a persistent bug in the original SLA can prevent arousal changes during a session after an SL animation.

 

Technically, this comes down to the SLA function IsSexLabActive() which iterates through SL threads looking for locks to determine activity. Unfortunately, this method is totally unreliable due to a matching bug in SL that causes some threads to remain locked after an animation and remain so until the end of that session. This can be seen in the papyrus logs as SLA reporting "Aroused scan skipped because sexlab is animating" even when there are no animations. The fix for this is to recompile the SLA scripts, replacing all calls to IsSexLabActive() with SexLab.ActiveAnimations > 0.

Posted
5 hours ago, Sailing Rebel said:

Is this a specific problem with OSLA?

 

There is a persistent bug in the original SLA can prevent arousal changes during a session after an SL animation.

 

Technically, this comes down to the SLA function IsSexLabActive() which iterates through SL threads looking for locks to determine activity. Unfortunately, this method is totally unreliable due to a matching bug in SL that causes some threads to remain locked after an animation and remain so until the end of that session. This can be seen in the papyrus logs as SLA reporting "Aroused scan skipped because sexlab is animating" even when there are no animations. The fix for this is to recompile the SLA scripts, replacing all calls to IsSexLabActive() with SexLab.ActiveAnimations > 0.

I have tried all 4 of the different aroused variations mods on the site, each with their own issues because they are unfinished aside from the regular aroused v28. That being said Osl aroused was the only one that seemed to ignore creatures on scans. I use the sla monitor widget so i can see my character and other npcs arousal change actively to affect what aroused is telling them to do but not creatures. I think the first encounter scan may have an updated value but after that you have to use the target manual scan for osl aroused to get them to change their arousal state at all. i tried to look through the source code to understand what was missing to pick up the creatures but im not sure what i needed to look for as it was written different than the original aroused. The mod author is aware this is an issue but im not sure of their plans to fix it. It has been discussed repeatedly in the thread and the top voted issue with the mod.

Posted
5 hours ago, skyrim482 said:

I have tried all 4 of the different aroused variations mods on the site, each with their own issues because they are unfinished aside from the regular aroused v28. That being said Osl aroused was the only one that seemed to ignore creatures on scans. I use the sla monitor widget so i can see my character and other npcs arousal change actively to affect what aroused is telling them to do but not creatures. I think the first encounter scan may have an updated value but after that you have to use the target manual scan for osl aroused to get them to change their arousal state at all. i tried to look through the source code to understand what was missing to pick up the creatures but im not sure what i needed to look for as it was written different than the original aroused. The mod author is aware this is an issue but im not sure of their plans to fix it. It has been discussed repeatedly in the thread and the top voted issue with the mod.

Based on this, I think we'd have to write off OSL Aroused as incompatible with AC.

 

It looks like the OSLA scan is handled entirely in the SKSE plugin, and I'm afraid I don't know enough about that field to diagnose it. It's different enough from the other SLA variants that I don't think we can compare them.

 

I usually work with the linked SexLab Aroused Redux SSE, with the modification mentioned above to work around the SL thread locking issue. If you are using this, remember to reduce the scan frequency to 15 seconds to make it actually responsive.

slamainscr.pex slamainscr.psc

Posted
8 hours ago, Sailing Rebel said:

Based on this, I think we'd have to write off OSL Aroused as incompatible with AC.

 

It looks like the OSLA scan is handled entirely in the SKSE plugin, and I'm afraid I don't know enough about that field to diagnose it. It's different enough from the other SLA variants that I don't think we can compare them.

 

I usually work with the linked SexLab Aroused Redux SSE, with the modification mentioned above to work around the SL thread locking issue. If you are using this, remember to reduce the scan frequency to 15 seconds to make it actually responsive.

slamainscr.pex 23.48 kB · 0 downloads slamainscr.psc 26.1 kB · 0 downloads

I will give these a try for the aroused redux and reduce the scan . I wasnt really having any issues but i like the idea of it being far more responsive. Question If you know how to "tweak" the regular aroused redux do you know if its possible to change it so naked scans count creatures "as naked" technically they are and I think it would play well with this mod. Regular aroused never add them as exposure because it doesn't count them that way even when they are aroused which at the very least should be considered naked to a creature loving character. Only one of the aroused mods was doing this and that was the SLAM "SL aroused modular " but it was half unfinished so it doesn't really work with its the back end stuff. Im following the osl arousal thread to see if this issue with the scans gets fixed and ill let you know.

 

Also wanted to correct my last post I am using aroused redux 29 not 28

 

Posted
2 hours ago, skyrim482 said:

I will give these a try for the aroused redux and reduce the scan . I wasnt really having any issues but i like the idea of it being far more responsive. Question If you know how to "tweak" the regular aroused redux do you know if its possible to change it so naked scans count creatures "as naked" technically they are and I think it would play well with this mod. Regular aroused never add them as exposure because it doesn't count them that way even when they are aroused which at the very least should be considered naked to a creature loving character. Only one of the aroused mods was doing this and that was the SLAM "SL aroused modular " but it was half unfinished so it doesn't really work with its the back end stuff. Im following the osl arousal thread to see if this issue with the scans gets fixed and ill let you know.

 

I've been thinking about the "naked creatures" feature, as it was brought up before. I suspect this may not work as one might think.

 

First, we need to ignore the idea of the creatures being visibly aroused, this is purely about numbers. There is a simple arousal threshold at which erections are added to creatures, this is handled by Creature Framework. So what we are actually saying is that being in the presence of a creature above a certain arousal threshold will count as exposure and thus increase the actor's arousal gain. Having messed with this a little, I can tell you that what you'll actually see is that any creature meeting the threshold will cause everyone to suddenly jump in arousal. This has exactly the same effect as setting the player's current armor to be treated as naked in the SLA configuration.

 

The net result is that things happen faster. But we can achieve near identical results without modifying any code by simply lowering the thresholds, so they are reached sooner.

 

So, what I think might actually be needed is more immersive feedback on what is already happening. For example, when a creature becomes aroused, maybe some nearby NPCs might alter their behaviour, such as showing interest if they are aroused themselves, or perhaps putting some distance between them if they are not interested in getting jumped.

Posted (edited)

I have been doing some reading in this thread to resolve an issue that I think a few people have had before: after I install the game, there's no MCM and nothing seems to work.
I enabled Papyrus logging and here's the file that generated. I'm about to try the solution of uninstalling, waiting, saving, reinstalling, etc, and giving it a good while to load before trying to access the MCM. I think that solution might only apply to versions before v04.11 but it is unclear. Anyway, I am using v04.11 and I haven't had any of the other 100~ mods I've installed have this odd issue. Please let me know if there's more information I should provide to help resolve this, and the best way to provide it

Papyrus.0.log

 

Update: I have access to the MCM menu now! I followed the instructions from an earlier post:
> The way to fix this is a clean reinstall: save, remove AC, load, wait 1 hour, make a new save, then add AC again.
Upon loading after removing the mod, the game complained about missing objects, I continued, then it said save file corrupted but was still loading (Not sure if this is expected behavior). Eventually it sent me back to the main menu, and I tried loading again, it worked. Waited an hour, saved. Closed game, reinstalled mod.

Then:
> installing Aroused Creature on an existing save, give it a good minute or two before accessing the AC MCM, just to be safe.
I waited and it didn't take very long for a "MCM added" notification to appear. I waited the rest of the 2 minutes just in case.

Edited by Viokena
Posted
27 minutes ago, Viokena said:

Update: I have access to the MCM menu now! I followed the instructions from an earlier post:
> The way to fix this is a clean reinstall: save, remove AC, load, wait 1 hour, make a new save, then add AC again.
Upon loading after removing the mod, the game complained about missing objects, I continued, then it said save file corrupted but was still loading (Not sure if this is expected behavior). Eventually it sent me back to the main menu, and I tried loading again, it worked. Waited an hour, saved. Closed game, reinstalled mod.

Then:
> installing Aroused Creature on an existing save, give it a good minute or two before accessing the AC MCM, just to be safe.
I waited and it didn't take very long for a "MCM added" notification to appear. I waited the rest of the 2 minutes just in case.

 

 

Glad you got it sorted.

 

I didn't see any mention of AC in that log at all, which means none of its scripts were executing. Even with logging disabled, the initialisation and maintenance process will report itself.

 

I suspect there may have been a problem with the installation, such as some files missing, Vortex not deploying correctly, antivirus holding things up, something along those lines.

Posted
3 hours ago, Sailing Rebel said:

So, what I think might actually be needed is more immersive feedback on what is already happening. For example, when a creature becomes aroused, maybe some nearby NPCs might alter their behaviour, such as showing interest if they are aroused themselves, or perhaps putting some distance between them if they are not interested in getting jumped.

That would work though it might be tricky to implement npcs you could just have yes or no consent approach or run off depending on arousal which is kinda already built into this mod. For the player what if there was a show off / approach the creature does when its aroused. For example the creature "bumps" you opening a text box that says "the creature has turned its its side drawing attention to its huge erection" this might affect the payers arousal. Creatures might approach the player to get them turn on as well basically which realistically might increase their chance of an invite.  You could also walk up and "pet" creatures which could effect your arousal. Maybe an option to present  yourself to creatures where its not a direct sex invite but might bump up your characters arousal and nearby creatures.  Maybe being naked in front of creatures adds arousal as an option but its different than exhibitionist because this would only check creatures. A system that checks SL diary for number of creatures partnered with and adds arousal when near aroused creatures based on that?

Just a bunch of random ideas and thoughts

Posted

Hey another quick idea for suitors. Would it be possible to add an option "please" all of your following suitors that behaves like the invite dialogue so you can go through specifically your suitors without it being like a rape orgy. Ex player has an option to invite all following 5 suitors as a consensual engagement regardless of pc arosal. The playes does each one at a time until the suitors are cleared then the other engagements could happen as normal and ques could form to take place after the last suitor is finished. If the pc never directly invites the following suitors they would just engage as normal aggressive or otherwise. Secondary immersion idea option the player could get an arousal gain from being followed by suitors.

Cheers !

Posted
55 minutes ago, skyrim482 said:

Hey another quick idea for suitors. Would it be possible to add an option "please" all of your following suitors that behaves like the invite dialogue so you can go through specifically your suitors without it being like a rape orgy. Ex player has an option to invite all following 5 suitors as a consensual engagement regardless of pc arosal. The playes does each one at a time until the suitors are cleared then the other engagements could happen as normal and ques could form to take place after the last suitor is finished. If the pc never directly invites the following suitors they would just engage as normal aggressive or otherwise. Secondary immersion idea option the player could get an arousal gain from being followed by suitors.

Cheers !

That should be possible with the new signalling system.

 

I'll have a think about how to implement it. It might not be configurable in the first instance, just an assumption that the player is consenting to all current suitors - I'm concerned about the MCM getting so many specific settings that it's already pushing the options-per-page limit.

Posted
4 hours ago, pinkfluf said:

Hi SR,

 

Did you remove the bucking feature in 4.11? My pc just dismounts as normal when horse is frustrated. thanks!

No, the only thing that changed recently there was the addition of an option for automatic sex after refusal added in 4.10.

 

I just tested on 4.11 and the horse rearing animation is still playing correctly here. Check if there is anything else affecting horses or the associated animations.

Posted

so i have this issue where the animal just doesnt start animation and my pc just stands there cliped into the animal i read the faq and tried rebuilding and cleaning it but nothing changed

Posted
1 hour ago, Aladinus said:

so i have this issue where the animal just doesnt start animation and my pc just stands there cliped into the animal i read the faq and tried rebuilding and cleaning it but nothing changed

Run Generate FNIS for Users with the HKX Compatibility patch enabled and deal with any warnings or errors - they are all important!

Posted
14 minutes ago, JimmyJim9012 said:

not sure why but i cant get the mcm for the mod to load after installing creatures in sexlabs. afaik everything is correct usless something is installed wrong

ohp. its wyre batch patch making it hide or somtin

 

Posted
3 hours ago, JimmyJim9012 said:

not sure why but i cant get the mcm for the mod to load after installing creatures in sexlabs. afaik everything is correct usless something is installed wrong

Would need to see a papyrus log to know what's happening there.

 

Check the integrity of the downloaded mod archive: right-click the 7z > [show more options] > 7-zip > Test Archive.

Posted

Idk what's going on but I haven't been able to get anything to function properly.  Using the Debug mode under Aroused Creatures comes up in the console with all these, apparently, functional checks, but then it says,

 

"[slac] StartSex did not find any animations for [creature] (0/2), [FF001582], [Player character] (1/1) [00000014] and 0 others with tags req:, rej:Oral,Aggressive"

 

None of my Sexlab mods are working on top of this... They'll function as normal until it's time to play an animation, which it then breaks all functionality.

 

I know that this is likely a bigger problem, but no other debug option found a resource so I'm hoping I can find a solution here.

 

To answer a few questions preemptively...

 

Yes, I have:

The latest version of every mod as follows, along with their requirements (as far as I've been able to double check...)

SexLab Framework

SLAL SE

FNIS + Creature Addon

Several animation packs that include humanoids and creatures

Dynamic Animation Replacer

SexLab p+

 

No, I do not have:

SLACS

SLACS Plus

 

I am using both FNIS and Nemesis (using the guide found here: https://www.loverslab.com/topic/163415-lese-guide-on-using-nemesis-alongside-fnis/)

- FNIS brings only one warning and no errors.  The warning states that the game may CTD due to my animation count, but this shouldn't affect Sexlab's ability to read the animation list from SLAL.

 

And last bit of info I can think of at the moment:

I have a heavy mod list, and I expected and do expect to have issues with my mods as I set up my game, just working out the finer details and tuning pretty much... I am just stumped as to why I can't enjoy my adult mods at the moment when they seem to be functional outside of getting animations to even register to the mods...

 

And again, yes... I did properly set up SLAL first and registered all sexlab animation packs through the MCM, I can even see the list of animations appearing in SexLab's animation toggle page...

Posted
9 hours ago, Valirov said:

Idk what's going on but I haven't been able to get anything to function properly.  Using the Debug mode under Aroused Creatures comes up in the console with all these, apparently, functional checks, but then it says,

 

"[slac] StartSex did not find any animations for [creature] (0/2), [FF001582], [Player character] (1/1) [00000014] and 0 others with tags req:, rej:Oral,Aggressive"

 

None of my Sexlab mods are working on top of this... They'll function as normal until it's time to play an animation, which it then breaks all functionality.

Go to SexLab MCM > Rebuild & Clean, use the Clean System option and follow the guidance in the pop-ups. SexLab will need to be reconfigured afterwards and SLAL packs re-registered.

Posted
52 minutes ago, ruhacsomag said:

Csak szólok... Valahol van benne egy hiba. Elírás...

Make sure that any translation patch is compatible with the installed version of Aroused Creatures. A patch for 4.9 will not work for 4.10 and vice versa. You'll need to check with the translation author for any info on compatibility.

 

$SLAC_Equipped_Armor should be defined in Data/Interface/translations/SexLab Aroused Creatures_[LANGUAGE].txt. Either the file is for an older version or it contains errors.

Posted (edited)
14 hours ago, Sailing Rebel said:

Go to SexLab MCM > Rebuild & Clean, use the Clean System option and follow the guidance in the pop-ups. SexLab will need to be reconfigured afterwards and SLAL packs re-registered.

That didn't work sadly, still gives the same error in the console for Aroused Creatures, and other mods are still failing all the same.

 

"[slac] StartSex did not find any animations for [creature] (0/2), [FF001582], [Player character] (1/1) [00000014] and 0 others with tags req:, rej:Oral,Aggressive"

 

Edit:  I just tried to reinstall Nemesis and FNIS and followed the guide linked previously to set it up properly again, and still no luck with getting SexLab to recognize animations...

 

I can see that the animations are being registered in the list, but they aren't being found or read by Defeat or Aroused Creatures... or any other SexLab mod for that matter...

Edited by Valirov
Posted
1 hour ago, Valirov said:

That didn't work sadly, still gives the same error in the console for Aroused Creatures, and other mods are still failing all the same.

 

"[slac] StartSex did not find any animations for [creature] (0/2), [FF001582], [Player character] (1/1) [00000014] and 0 others with tags req:, rej:Oral,Aggressive"

Check the Aroused Creatures MCM > Help page. This will show warnings about potential issues. Hover over an indicator to show an explanation and possible solution at the bottom of the interface.

  • Uninstall anything overwriting the SexLab files.
  • Check the downloaded mod archive to ensure that it's whole and uncorrupted (right-click file > Other Options > 7-zip > Test Archive.
  • Try removing some SLAL packs to try and decrease the number of animations and see if that helps.
  • Make sure Skyrim and all modding tools are installed outside Program Files and other protected areas of the file system to avoid issues with Windows UAC that could prevent SL from functioning properly.
  • Ensure that all folders involved in modding, including the game folder and the mod manager instance or staging folders, are excluded in any antivirus apps that can interfere with SKSE plugin mods like SL. When adding new exclusions, it may be necessary to completely uninstall and reinstall affected mods and tools to undo any damage the AV may have done to them.

If none of these are the issue, then you'll need to take this to the SexLab SE support thread, preferably with a Papyrus log for a session in which the issue was encountered.

Posted (edited)
22 minutes ago, Sailing Rebel said:

Check the Aroused Creatures MCM > Help page. This will show warnings about potential issues. Hover over an indicator to show an explanation and possible solution at the bottom of the interface.

  • Uninstall anything overwriting the SexLab files.
  • Check the downloaded mod archive to ensure that it's whole and uncorrupted (right-click file > Other Options > 7-zip > Test Archive.
  • Try removing some SLAL packs to try and decrease the number of animations and see if that helps.
  • Make sure Skyrim and all modding tools are installed outside Program Files and other protected areas of the file system to avoid issues with Windows UAC that could prevent SL from functioning properly.
  • Ensure that all folders involved in modding, including the game folder and the mod manager instance or staging folders, are excluded in any antivirus apps that can interfere with SKSE plugin mods like SL. When adding new exclusions, it may be necessary to completely uninstall and reinstall affected mods and tools to undo any damage the AV may have done to them.

If none of these are the issue, then you'll need to take this to the SexLab SE support thread, preferably with a Papyrus log for a session in which the issue was encountered.

 

I'll give those a try and see if they work, but in the meantime, I gathered some screenshots that may help to solve the problem.  Really, it may just need some insight into papyrus logs, but as I said I'll try those other potential solutions first.

 

Spoiler

 

 

 

sl2.png

sl1.pngsl4.png

 

Secondary edit:

 

I am using Sexlab P+ which directly overwrites SexLab's master file.  I figured at first that might be causing it so I switched it out and installed Utility Plus in it's stead, got the same problem...

Edited by Valirov
Posted
13 hours ago, Valirov said:

I am using Sexlab P+ which directly overwrites SexLab's master file.  I figured at first that might be causing it so I switched it out and installed Utility Plus in it's stead, got the same problem...

Probably best to start with the base SexLab and establish that this can work. If the base SL does not work, then there is likely an issue with the installation of either SL, the mod manager, or the game itself.

 

If base SL is working, but a patch is not, then you should take this to the support thread for the patch.

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