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Posted
15 hours ago, Panther619 said:

this mod needs updating for AE

The only mods directly affected by the switch from Skyrim SE 1.5 to 1.6 are those with DLLs that needed to be recompiled. Aroused Creatures does not have a DLL.

 

If you are seeing issues, the first stop should be the MCM > Aroused Creatures > Help page, which will indicate possible issues with the installation and configuration.

Posted
On 1/27/2023 at 11:38 AM, Sailing Rebel said:

I'll have a look at adding a slider for naked actor arousal. Seems like a fun option.

Is there anyway you could add modifiers to aroused based on nakedness? None of the SLA mods want to touch creature nudity. I think an option would be cool if creature framework has marked aroused as an active effect the creature would be treated "as naked" an add arousal to nearby player/npcs if they are they match the gender preference arousal rules.

Right now aroused never counts creatures as naked even when aroused and they have a boner. I would think creatures loving player/npcs would get aroused by that.

 

Creature arousal already climbs if they see a naked player/npc. What if there was bonus arousal gain option if a player/npc has had alot of sex with creatures per the sexlab library? Creatures might be more inclined to see a repeat actor as a mate and get aroused. Idk what is possible with all that but its just some ideas. Cheers!

Posted
2 hours ago, skyrim482 said:

Is there anyway you could add modifiers to aroused based on nakedness? None of the SLA mods want to touch creature nudity. I think an option would be cool if creature framework has marked aroused as an active effect the creature would be treated "as naked" an add arousal to nearby player/npcs if they are they match the gender preference arousal rules.

Right now aroused never counts creatures as naked even when aroused and they have a boner. I would think creatures loving player/npcs would get aroused by that.

 

Creature arousal already climbs if they see a naked player/npc. What if there was bonus arousal gain option if a player/npc has had alot of sex with creatures per the sexlab library? Creatures might be more inclined to see a repeat actor as a mate and get aroused. Idk what is possible with all that but its just some ideas. Cheers!

I've not looked at modifying exposure for visible arousal. It would make sense, but I won't make any promises on that.

 

Tracking actor interactions and even giving NPCs and creatures evolving preferences (and aversions) has been on the cards for a while. There is even a data-management system built in now with a view to supporting this. Thing is, I've just not sat down and gone through the gameplay logic that would actually define how this works and how to apply it.

 

Once we start digging into the permutations of tracking individual arousal thresholds, race preference, gender preference, consent results, scan priority, cooldowns, storing this information on a per-actor, per-race, and per-relationship basis, and all the configuration options needed to support this... It's very easy to get stun-locked by the complexity of the feature. And at the end of all that the result still has to be fun rather than a chore to manage.

Posted
22 hours ago, Sailing Rebel said:

I've not looked at modifying exposure for visible arousal. It would make sense, but I won't make any promises on that.

 

Tracking actor interactions and even giving NPCs and creatures evolving preferences (and aversions) has been on the cards for a while. There is even a data-management system built in now with a view to supporting this. Thing is, I've just not sat down and gone through the gameplay logic that would actually define how this works and how to apply it.

 

Once we start digging into the permutations of tracking individual arousal thresholds, race preference, gender preference, consent results, scan priority, cooldowns, storing this information on a per-actor, per-race, and per-relationship basis, and all the configuration options needed to support this... It's very easy to get stun-locked by the complexity of the feature. And at the end of all that the result still has to be fun rather than a chore to manage.

Well preferences wouldn't be necessary but I used that as an example. SLA already has gender preference built in, I wasnt sure if it would be hard to "hook in" to the existing framework.  Like I said I was just bothered that Female or designated npcs/player cant gain arousal by seeing an aroused creature. A horse with a 2 ft dong should arouse someone who is a "creature lover"

 

Posted
5 hours ago, somethingsomething123 said:

Would it be possible to make the struggle work like SexLab Defeat? i.e. before the sex starts and not after?

It's something I need to revisit at some point. But there are no plans on updating this right now as I'm not sure which direction it should go in.

 

The big question is what should be happening during the QTE? We don't want a situation where the PC is just stuck in place doing a crappy button mashing task (let's not pretend what I've implemented is anything more than that), and there is no hope in hell of me creating a paired animation for each race so there is something to look at.

 

The thing I thought might be interesting is to ditch the QTE and have the PC and creature enter a barehanded brawl with a time- and ring-out (so lose on taking too long or moving too far). But I have no idea if brawling will work with creatures and it's likely to risk breaking out into a real fight.

Posted
On 2/6/2023 at 3:12 AM, Sailing Rebel said:

It's something I need to revisit at some point. But there are no plans on updating this right now as I'm not sure which direction it should go in.

 

The big question is what should be happening during the QTE? We don't want a situation where the PC is just stuck in place doing a crappy button mashing task (let's not pretend what I've implemented is anything more than that), and there is no hope in hell of me creating a paired animation for each race so there is something to look at.

 

The thing I thought might be interesting is to ditch the QTE and have the PC and creature enter a barehanded brawl with a time- and ring-out (so lose on taking too long or moving too far). But I have no idea if brawling will work with creatures and it's likely to risk breaking out into a real fight.

The SexLabDefeat by Bakafactory has animations for a defeat sequence for many creatures. But the brawl idea seems really interesting. A real fight sounds fine too if the creature is marked essential and combat ends when its health reaches 0. I think the bigger issue with combat is player losing to creature and triggering another defeat mod.

  • 2 weeks later...
Posted

Having issues with the creature invite not working, it just says there not interested. I have the invite arousal set to zero. It was working just a couple of days ago. I checked over all the mcms that could affect it, but nothing works. Very confused on what I should do, maybe I just overlooked something I am not sure. 

 

PS: The only external change I've made is installing Aroused Werewolf Redux, but I don't think it would affect it.

Posted
4 hours ago, HannahLucia said:

Having issues with the creature invite not working, it just says there not interested. I have the invite arousal set to zero. It was working just a couple of days ago. I checked over all the mcms that could affect it, but nothing works. Very confused on what I should do, maybe I just overlooked something I am not sure. 

 

PS: The only external change I've made is installing Aroused Werewolf Redux, but I don't think it would affect it.

After trying to invite, check the Help page in the Aroused Creatures MCM. This will list recent engagement failures. Highlight a failure code to see an explanation and possible solution at the bottom of the interface.

Posted (edited)
On 2/18/2023 at 7:16 PM, Sailing Rebel said:

After trying to invite, check the Help page in the Aroused Creatures MCM. This will list recent engagement failures. Highlight a failure code to see an explanation and possible solution at the bottom of the interface.

Sorry am sick, I apologize  for the late response. but it is currently saying FF001777 (No animations) for the flame atronach. I do have animations for her but they flag the atronach as the top, and my character is also trans, so I am wondering if that is interfering.

 

Doesn't make much sense because no animations were change, I also rebuilded the animation registry to no success. 

Edited by HannahLucia
Posted
1 hour ago, HannahLucia said:

Sorry am sick, I apologize  for the late response. but it is currently saying FF001777 (No animations) for the flame atronach. I do have animations for her but they flag the atronach as the top, and my character is also trans, so I am wondering if that is interfering.

 

Doesn't make much sense because no animations were change, I also rebuilded the animation registry to no success. 

Would need to see a Papyrus log for session in which the Aroused Creatures Debug option is enabled and the issue is encountered.

 

There is a bug in the trans detection routine in the current release, so the results may be inconsistent.

Posted

so i have it installed and things are working fine, but the mod isnt showing up in my mcm menu, i have done the setstage ski-configmanagerinstance 1 command but it still not showing up. Am I missing something?

Posted
1 hour ago, BasketCase1980 said:

so i have it installed and things are working fine, but the mod isnt showing up in my mcm menu, i have done the setstage ski-configmanagerinstance 1 command but it still not showing up. Am I missing something?

Would need to see a papyrus log to know what's happening there.

 

My guess is that there is an issue with the installation such as a corrupt or missing file, or another mod is overriding the Aroused Creatures scripts with incompatible versions.

 

Test the downloaded mod archive to ensure that it is complete (right-click on file > [show more options] > 7-zip > Test Archive). Then reinstall it.

 

It's also possible that there is an issue with MCM Helper or a mod that depends on it which can mess up the MCM.

Posted
32 minutes ago, Sailing Rebel said:

Would need to see a papyrus log to know what's happening there.

 

My guess is that there is an issue with the installation such as a corrupt or missing file, or another mod is overriding the Aroused Creatures scripts with incompatible versions.

 

Test the downloaded mod archive to ensure that it is complete (right-click on file > [show more options] > 7-zip > Test Archive). Then reinstall it.

 

It's also possible that there is an issue with MCM Helper or a mod that depends on it which can mess up the MCM.

I am such an idiot, apparently i never installed it, downloaded it but never installed it , im sorry to bother you, but thank you for your answer. HOpefully lol it will show up now

Posted (edited)
18 minutes ago, Sailing Rebel said:

Unfortunately not. These are instructions on enabling papyrus logging and where to find the logs.

 

Make sure that the SexLab Aroused Creatures.esp is enabled in your load order.

ok so enabled the logging, but wouldn't you know my luck restarting the game and letting everything load and reloading the game again. Nothing logged, there is no log to share. and yes its enabled

 

 

it finally did it after restarting the game mulitple times!

Papyrus.0.log

Edited by BasketCase1980
Posted
43 minutes ago, BasketCase1980 said:

ok so enabled the logging, but wouldn't you know my luck restarting the game and letting everything load and reloading the game again. Nothing logged, there is no log to share. and yes its enabled

 

 

it finally did it after restarting the game mulitple times!

Doesn't look like Aroused Creatures is enabled in that game. There is no output from the scripts and SkyUI does not see it.

 

Double-check that your download is not corrupted and that it's installed correctly.

Posted
3 hours ago, Sailing Rebel said:

Doesn't look like Aroused Creatures is enabled in that game. There is no output from the scripts and SkyUI does not see it.

 

Double-check that your download is not corrupted and that it's installed correctly.

ok so i redownloaded it and using Vortex, i know i know, everyone says to use mod manager, but I havent been able to get that to work for me.  Vortex has been fine.  I have reinstalled it and made sure the esp plugin is checked, but in loot it doesnt come up as checked and I dont know why. i get no warning or error for it. its just not checked.

Posted
1 minute ago, BasketCase1980 said:

ok so i redownloaded it and using Vortex, i know i know, everyone says to use mod manager, but I havent been able to get that to work for me.  Vortex has been fine.  I have reinstalled it and made sure the esp plugin is checked, but in loot it doesnt come up as checked and I dont know why. i get no warning or error for it. its just not checked.

That might be a Vortex bug. Try completely closing down Vortex and relaunching it. Try a system restart. You could try purging and redeploying your mods (tools above the mod list).

 

Make sure there are no other modding tools active that might be interfering with the load order. For instance, don't run MO2 or NMM at the same time as Vortex, and never use the Skyrim Steam launcher, and never open the in-game mod manager in a modded game.

Posted (edited)
11 hours ago, Sailing Rebel said:

That might be a Vortex bug. Try completely closing down Vortex and relaunching it. Try a system restart. You could try purging and redeploying your mods (tools above the mod list).

 

Make sure there are no other modding tools active that might be interfering with the load order. For instance, don't run MO2 or NMM at the same time as Vortex, and never use the Skyrim Steam launcher, and never open the in-game mod manager in a modded game.

thanks ill give all those things a try. and get back to you.  thank you for all your help.

 

 

The restart worked and it now sees it in the MCM menu. Thanks again!

Edited by BasketCase1980
Posted

Apologies if this has already been answered/asked before but is OSL Aroused work as a drop in replacement with aroused creatures? Or do you know if OSL Aroused plays well with Sexlab Aroused?. Appreciate any help

Posted
41 minutes ago, MRBeaver27 said:

Apologies if this has already been answered/asked before but is OSL Aroused work as a drop in replacement with aroused creatures? Or do you know if OSL Aroused plays well with Sexlab Aroused?. Appreciate any help

Not used that one, but it should work. From the mod description: "Drop-In Replacement for both SL Aroused and OAroused, with full backwards compatibility with those mods."

 

The only thing Aroused Creatures needs is the Aroused faction which would have to be the same for such backwards compatibility.

Posted

Probably a stupid question, but more of a function one and not a technical one. I'd like to have an engagement happen once--and only once--for animals in the vicinity. Like if there are three wolves, there would be three engagements (one for each) but no more. Depending on my settings, which are set how I'd like them to be as far as arousal and consent, the first animal is sometimes causes another (unwanted this time) engagement by the time the third is done. Is there a way to keep that from happening, so all three would get their turn but no more? I'm probably just not seeing it.

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