DarkNagura Posted April 30, 2023 Posted April 30, 2023 3 hours ago, Sailing Rebel said: This means that a mod has added the player to the SexLab Forbidden faction, meaning they cannot be animated by SL. I don't think this is exposed in the SL MCM. So you'll either need to find what mod is forbidding the player or manually remove them from the faction. Note that if you do not know how they ended up forbidden in the first place, then manually removing them may not work: the mod that added them might just add them again, or the faction may be bound to an alias which enforces the faction. To try and manually remove the player from the forbidden faction: Open the console and enter help "SexLab Forbidden". This will return the hexadecimal ID of the faction, example 08049068. (the first two digits are the hexadecimal load order position of SexLab.esm). Enter player.removefromfaction <Faction ID>. This will not return anything if it works. Enter player.getfactionrank <Faction ID>. This should show the rank as -2, which indicates they are not in the faction. If it's not -2, then they are still in the faction, and it means another mod is enforcing this. Aroused Creatures only tests to see if an actor is forbidden, it does not add or remove actors from this faction. Ok, i'm even more confused. i've used your console commands but the game is telling me there is no parameter Faction. the F did I do wrong. Got any idea what's going on?
UsernameTaken666 Posted April 30, 2023 Posted April 30, 2023 Open the console and enter help "SexLab Forbidden". This will return the hexadecimal ID of the faction, example 08049068. (the first two digits are the hexadecimal load order position of SexLab.esm). Enter the result from above in the next commands. 1
DarkNagura Posted April 30, 2023 Posted April 30, 2023 29 minutes ago, UsernameTaken666 said: Open the console and enter help "SexLab Forbidden". This will return the hexadecimal ID of the faction, example 08049068. (the first two digits are the hexadecimal load order position of SexLab.esm). Enter the result from above in the next commands. yes, i've made the mistake the first time, i'm dumb please be patient with me however, on the last command I entered the hexadecimal ID, it's hidden above, but the result stay the same
UsernameTaken666 Posted April 30, 2023 Posted April 30, 2023 No problem Is that the exact result from the help "SexLab Forbidden" command? It looks almost exactly like Sailing Rebel's example. So if that is that is the result, you would enter that in the next commands but without the brackets. It would look like "player.removefromfaction 0B049068" Hope that helps. 1
Sailing Rebel Posted April 30, 2023 Author Posted April 30, 2023 48 minutes ago, DarkNagura said: yes, i've made the mistake the first time, i'm dumb please be patient with me however, on the last command I entered the hexadecimal ID, it's hidden above, but the result stay the same My bad: my notation was not clear enough on the syntax. As @UsernameTaken666 mentioned, assuming that help "SexLab Forbidden" returned 0B049068, the command would be player.removefromfaction 0B049068. Similarly, player.getfactionrank 0B049068 should tell you if this was successful. 1
UsernameTaken666 Posted April 30, 2023 Posted April 30, 2023 I think most people not familiar enough with syntax would not know that the brackets are not to be entered literally.
libertyordeath Posted May 1, 2023 Posted May 1, 2023 (edited) Yeah, there's definatelly something going on with the current version failing to register the MCM on new games. I have about 300 mods. Every single one registered properly - just needed a few minutes - except for AC. It's literarily the only one out of 300, and people keep reporting it, so yeah. Tried reseting SL, resetting CF. Disable and reenable creature anims in SL. Nothing. Went to different locations, indoors, outdoors, saved, hard reload from desktop. Waited 10 minutes. Nothing. And yeah, tried clean reinstall too. While doing that i saw hundreds of script instances of AC trying to register. No use posting papyruslogs, because i checked: There's nothing remotely relevant in it. Relevant LO (with masters skipping to the top, obviously): Spoiler SOS SL OSLAroused ZAZ Eager NPCs DWA Slavetats HentaiPreg CF MNC AC ASOS ABC And nope, it's not about OSLAroused. You see, i got this exact setup working on a different playthrough. On first try. Only difference is: Back then i first installed SL mods without any creature stuff, and only added the creature staff later. Now that would indicate maybe there's a problem with too many things being setup at once. But remember: I tried cleaning AC's mess, disabling it, cleansave, then reenabling it. So right now it's got all the registering for itself - there's nothing else setting up - and it still can't find its way to the MCM. Here are the SLAC script instances running, after i enable SLAC from a cleaned save, and just stand around for 3 minutes waiting for it to register: EDIT: AAAnd. After loading the above save, SLAC registers within 1 minute. Nothing changed. I just saved, quit, restarted skyrim and reloaded. So apparently MCM-Asskicker is not enough. We need a mod specifically for SLAC that kicks the bejesus out of it until it behaves. Quality software design. Edited May 1, 2023 by libertyordeath
DarkNagura Posted May 1, 2023 Posted May 1, 2023 10 hours ago, Sailing Rebel said: My bad: my notation was not clear enough on the syntax. As @UsernameTaken666 mentioned, assuming that help "SexLab Forbidden" returned 0B049068, the command would be player.removefromfaction 0B049068. Similarly, player.getfactionrank 0B049068 should tell you if this was successful. Oh Okay XD, i didn't needed these brackets. i'll try it out properly this time In term of coding experience i'm mostly used to C#, where you have to write every symbols, i got confused
DarkNagura Posted May 1, 2023 Posted May 1, 2023 (edited) 13 hours ago, Sailing Rebel said: My bad: my notation was not clear enough on the syntax. As @UsernameTaken666 mentioned, assuming that help "SexLab Forbidden" returned 0B049068, the command would be player.removefromfaction 0B049068. Similarly, player.getfactionrank 0B049068 should tell you if this was successful. aight, i'm making progress, as you said, it's probably a mod enforcing it, i've managed to remove the player actor from the forbidden list and got the faction value at -2. The creatures started chasing my character as they should behave. but as soon as the interaction (not the animation) begin it get blocked again. I suppose there no way to know which mod is blocking everything? Edited May 1, 2023 by DarkNagura
Sailing Rebel Posted May 1, 2023 Author Posted May 1, 2023 10 hours ago, libertyordeath said: Yeah, there's definatelly something going on with the current version failing to register the MCM on new games. I have about 300 mods. Every single one registered properly - just needed a few minutes - except for AC. It's literarily the only one out of 300, and people keep reporting it, so yeah. Tried reseting SL, resetting CF. Disable and reenable creature anims in SL. Nothing. Went to different locations, indoors, outdoors, saved, hard reload from desktop. Waited 10 minutes. Nothing. And yeah, tried clean reinstall too. While doing that i saw hundreds of script instances of AC trying to register. No use posting papyruslogs, because i checked: There's nothing remotely relevant in it. Relevant LO (with masters skipping to the top, obviously): Reveal hidden contents SOS SL OSLAroused ZAZ Eager NPCs DWA Slavetats HentaiPreg CF MNC AC ASOS ABC And nope, it's not about OSLAroused. You see, i got this exact setup working on a different playthrough. On first try. Only difference is: Back then i first installed SL mods without any creature stuff, and only added the creature staff later. Now that would indicate maybe there's a problem with too many things being setup at once. But remember: I tried cleaning AC's mess, disabling it, cleansave, then reenabling it. So right now it's got all the registering for itself - there's nothing else setting up - and it still can't find its way to the MCM. Here are the SLAC script instances running, after i enable SLAC from a cleaned save, and just stand around for 3 minutes waiting for it to register: EDIT: AAAnd. After loading the above save, SLAC registers within 1 minute. Nothing changed. I just saved, quit, restarted skyrim and reloaded. So apparently MCM-Asskicker is not enough. We need a mod specifically for SLAC that kicks the bejesus out of it until it behaves. Quality software design. The problem is that I'm not able to reproduce this at my end. I can start a new game with Alternate Start, immediately hit R > Enter and open the AC MCM within a couple of seconds without issue. And I can continue to open it regularly over the next few minutes with no obvious problems. What this tells me is that this is some situation in your game, and presumably others who are experiencing this, that is interrupting the normal initialisation at that point. If you could post a full mod list and a complete papyrus log for a new game in which the MCM is not responding, it might provide some insight into what's happening. In regard to the uninformative log: sometimes what is not in there is the important part.
Sailing Rebel Posted May 1, 2023 Author Posted May 1, 2023 2 hours ago, DarkNagura said: aight, i'm making progress, as you said, it's probably a mod enforcing it, i've managed to remove the player actor from the forbidden list and got the faction value at -2. The creatures started chasing my character as they should behave. but as soon as the interaction (not the animation) begin it get blocked again. I suppose there no way to know which mod is blocking everything? If the papyrus log says "ValidateActor([playername]) -- FALSE -- They are not supported for animation", this means that SexLab itself has blocked them as they are not a supported race. If you are using a unique player race mod, then it may require a patch to work with SL. Otherwise, you'll need to start disabling SL mods until it stops happening in order to identify the culprit.
DarkNagura Posted May 1, 2023 Posted May 1, 2023 1 hour ago, Sailing Rebel said: If the papyrus log says "ValidateActor([playername]) -- FALSE -- They are not supported for animation", this means that SexLab itself has blocked them as they are not a supported race. If you are using a unique player race mod, then it may require a patch to work with SL. Otherwise, you'll need to start disabling SL mods until it stops happening in order to identify the culprit. Runned the papyrus log, the line "ValidateActor was not there, I suppose this means there is no problem with the player character and that there is a mod messing with sexlab. welp, time to play the game of filipping switches until it works again :') Thank for your help and time, i'll let you know if I manage to get it working.
DarkNagura Posted May 1, 2023 Posted May 1, 2023 Aight, i'm getting desperate. i've disabled all sexlab mod exept Sexlab framworks, sexlab aroused and aroused creature. It still not working. i think i'll just begin a new save and try to get it working first before anything else...
Sailing Rebel Posted May 2, 2023 Author Posted May 2, 2023 1 hour ago, DarkNagura said: Aight, i'm getting desperate. i've disabled all sexlab mod exept Sexlab framworks, sexlab aroused and aroused creature. It still not working. i think i'll just begin a new save and try to get it working first before anything else... Did you try to manually remove the PC from the forbidden faction while in this state? If you are still not able to do this in a new save, then the issue is almost certainly due to something altering the player race to something SL is not able to deal with. Try without any player race mods.
libertyordeath Posted May 2, 2023 Posted May 2, 2023 (edited) 12 hours ago, Sailing Rebel said: If you could post a full mod list and a complete papyrus log for a new game in which the MCM is not responding, it might provide some insight into what's happening. In regard to the uninformative log: sometimes what is not in there is the important part. Logs are overwritten by now, but there was nothing in it about skyui or sexmods, except for SOS. Basically the contents were buggy CC-mods whining that i don't pay them attention (fishing and survival mostly), racemenu crying about the old days of nioverride, and SOS being angy that not every NPC in the game has a dick. If there was supposed to be something else in there, it wasn't. Just to be clear: I'm talking about the log created, when i cleaned the mess AC left behind (instances and dropped frames), cleansaved with AC disabled, and then tried to install AC again. I never looked at the log from when i started the new game. But the way i went about it was this: 1. All ~300 mods enabled 2. New game with alternate start. 3. Waited 5 minutes in the prison for mods to register and config messages to stop. 4. New save. Restart. Reload. 5. Configure or import settings for all non-sexrelated mods. 6. New save. Restart. Reload. 7. Configure sexlab. Leave creature anims disabled. 8. Activate SLAL packs and reset anim registry. 9. New save. Restart. Reload. 10. Configure SL mods, except creature stuff 11. New save. Restart. Reload. 12. Enable creature anims in SL. Wait a bit. Configure creatures in CF. 13. Wonder where the heck AC is 14. New save. Restart. Reload. 15. Wait 3 minutes for AC. No deal. 16. Try resetting SL and CF. Wait for AC. No deal. 17. Swear obscenities at AC and just start my game via the statue. 18. New save. Restart. Reload. 19. Wait for AC. No deal. Go outside... oh STFU survival, i don't want you. Does AC work now? Nope. 20. Go back indoors. Save. Quit. Load resaver. "Warning: AC is trashing your save. Hundreds of instances and dropped frames." 21. Swear even worse at AC: I fucking started this new playthrough because of savegame corruption, and here you are doing it again? 22. Wipe the daylights out of AC. Spotless. Then try to reinstall it. 23. Nope, Still no MCM. Save and quit. 24. Write angry post on LLabs. 25. Load the last save and go "WTF?" as AC registers within 1 minute. Modlist (from MO2. Order reversed. 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+Anim DAR Eating Anims +Obj HQ Food +Anim Warming Hands +Anim VioLens +Anim Immersive Looting +Anim CombatPrecision +Anim Enemy Search Anim +Anim Vanargand Bow Anims +Anim Pretty Combat Anims +Anim Iceskating Fix +Anim Expressive Facial Anims F +Anim Motion Revolution +Anim Nemesis PCEA +Anim Nemesis Payload Interpreter +Anim Nemesis +Anim FNIS +Anim DAR +Anim BetterJumping +Anim Faster Getup ---- ANIMS ---_separator +Cloth Ravens Seduction Mashup +Cloth Scout Leather Armor Reskin +Cloth Rustic Armor +Cloth Rustic Clothing ---- CLOTHES ---_separator +Body ShowRacemenu Alt +Body Racemenu 4.19.14 +Body ApachiiHair +Body SOS Fem Pubes Addon +Body Bijin Skin 3BA +Body CBBE 3BA +Body CBBE AE-CC Outfits +Body CBBE Base +Body SOS +Body Eye Normalmap Fix +Body BodySlide -Body HDT-SMP +Body CBPC 3BA Addon +Body CBPC +Body XP32Max Skeleton SE ---- BODY ---_separator +Sound Better Animal Footsteps +Sound Acoustic Space Fixes +Sound Reverb Interior Expansion +Sound Regional Sound Expansion +Sound Immersive Sounds Compendium ---- SFX ---_separator +GFX Candlelight Magelight Fix +GFX ENB Light +GFX Embers HD +GFX Soaking Wet +GFX Storm Lightning +GFX RudyENB Cat Weathers Fix +GFX RudyENB Splashes of Storms Fix +GFX Splashes Of Storms ---- GFX ---_separator +Loc More Banditcamps +Loc Cozy Tavers Vis Overhaul +Loc Cozy Taverns +Loc Hearthfire Extended +Loc Revrun Starter Homes +Loc Lupus Breezehome +Loc Riverwood Tenthome +Loc Whiterun Safehold +Loc Gildergreen Regrown +Loc BuyBreezehomeViaGildertree ---- LOCS ---_separator +World Water for ENB +World Crows +World SkygazerMoons +World Whiterun Cobblestone +World Whiterun Wood Replacer +World Real Wood Replacer +Para Cat Land Green Parallax +Para Dungeon Parallax +Para Farmhouse Parallax +Para Whiterun Parallax +Para Icecave Parallax +World ELFX SMIM Patch +World ELFX Int & Flicker Fixes +World ELFX +World Cat-Weather MCM +World Cat-Weather +LOD Cat-Land xLODGen Res +World Cat Land Green +World Assorted Meshfixes +World SMIM No Ropes +World ENB Particle Patch ---- WORLD ---_separator +Fix Critterspawn Congestion Fix +Fix Combat Escape Fix +Fix Animals Dont Report Crimes +Fix Stagger Direction Fix +Fix Shields Block Poison +Fix Special Item Enchant Fix +Fix AI ProcessPos Fix +Fix Anim Queue Fix +Fix Anim Static Reload Fix +Fix Actorlimit Fix +Fix Dead Body Cleaner +Fix Dragon Stalking Fix +Fix Journal Limit Fix +Fix FuzRoDoh +Fix AutoParallax +Fix Blackface Fixer +Fix MFGFix +Fix Scrambled Bugs +Fix Bugfixes SSE ---- FIXES ---_separator +Map HD Localmap +Map Atlas Map Markers +Map Clear Map of Skyrim +Map Unique Mapweather Framework ---- MAP ---_separator +GUI Less Intrusive HUD +GUI Customizable Camera +GUI Equip HUD +GUI Matter Of Time +GUI DisplayEnemyLevel +GUI Floating Damage +GUI Horse Stamina HUD +GUI JS Lockpick UI +GUI Show Player In Menus +GUI Whoms Quest Is It +GUI MoreHUD Inventory +GUI Convenient Dialogue +GUI Better Msgbox Control +GUI Message Log +GUI MoreInfo Console +GUI Remove QSave & Help 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ccBGSSSE062-BA_DwarvenMail *Creation Club: ccBGSSSE063-BA_Ebony *Creation Club: ccBGSSSE064-BA_Elven *Creation Club: ccBGSSSE066-Staves *Creation Club: ccBGSSSE067-DaedInv *Creation Club: ccBGSSSE068-Bloodfall *Creation Club: ccBGSSSE069-Contest *Creation Club: ccCBHSSE001-Gaunt *Creation Club: ccEDHSSE001-NorJewel *Creation Club: ccEDHSSE002-SplKntSet *Creation Club: ccEDHSSE003-Redguard *Creation Club: ccEEJSSE001-Hstead *Creation Club: ccEEJSSE002-Tower *Creation Club: ccEEJSSE003-Hollow *Creation Club: ccEEJSSE004-Hall *Creation Club: ccEEJSSE005-Cave *Creation Club: ccFFBSSE001-ImperialDragon *Creation Club: ccFFBSSE002-CrossbowPack *Creation Club: ccFSVSSE001-Backpacks *Creation Club: ccKRTSSE001_Altar *Creation Club: ccMTYSSE001-KnightsOfTheNine *Creation Club: ccMTYSSE002-VE *Creation Club: ccPEWSSE002-ArmsOfChaos *Creation Club: ccQDRSSE002-Firewood *Creation Club: ccRMSSSE001-NecroHouse *Creation Club: ccTWBSSE001-PuzzleDungeon *Creation Club: ccVSVSSE001-Winter *Creation Club: ccVSVSSE002-Pets *Creation Club: ccVSVSSE003-NecroArts *Creation Club: ccVSVSSE004-BeAFarmer *DLC: Dawnguard *DLC: Dragonborn *DLC: HearthFires *Creation Club: ccQDRSSE001-SurvivalMode ---- AE ---_separator Edited May 2, 2023 by libertyordeath
DarkNagura Posted May 2, 2023 Posted May 2, 2023 7 hours ago, Sailing Rebel said: Did you try to manually remove the PC from the forbidden faction while in this state? If you are still not able to do this in a new save, then the issue is almost certainly due to something altering the player race to something SL is not able to deal with. Try without any player race mods. Yes, I always had to manually remove the PC from the forbidden list to test the engagements. About the custom race mod: it seems unlikely, I used to have a save where everything sexlab related worked fine on an other computer. and beside, in my current save. I have a follower that have the same custom race that i use and they no issue interacting with creatures. the only thing that have changed is my copy of skyrim. I had to DL a pirate version since i couldn't downgrade my steam copy. Now I have an SE version 1.5.97.0 with all the extra content/quest from the creative club. But i suppose it doesnt change any thing for AC...
Sailing Rebel Posted May 2, 2023 Author Posted May 2, 2023 5 hours ago, DarkNagura said: Yes, I always had to manually remove the PC from the forbidden list to test the engagements. About the custom race mod: it seems unlikely, I used to have a save where everything sexlab related worked fine on an other computer. and beside, in my current save. I have a follower that have the same custom race that i use and they no issue interacting with creatures. the only thing that have changed is my copy of skyrim. I had to DL a pirate version since i couldn't downgrade my steam copy. Now I have an SE version 1.5.97.0 with all the extra content/quest from the creative club. But i suppose it doesnt change any thing for AC... If you are not using an official version of Skyrim, then all bets are off. We have no way of knowing what's going on under the hood in such cases. If you are not able to use the Unofficial Downgrade Patcher, this is usually down to install location or antivirus. These situations are easily avoided by configuring folder exclusions before downloading anything, and installing everything outside protected areas of the file system. Not dealing with these things at the beginning of the modding process can lead to serious issues down the line. In the worst case, it can be easier to start over from scratch than to try and root out all the files that are blocked or corrupted. Beyond that, it is not an Aroused Creatures issue, but a fundamental problem with SexLab. I would recommend trying the SexLab support thread as someone may have more insight on it.
Sailing Rebel Posted May 2, 2023 Author Posted May 2, 2023 14 hours ago, libertyordeath said: Logs are overwritten by now, but there was nothing in it about skyui or sexmods, except for SOS. Basically the contents were buggy CC-mods whining that i don't pay them attention (fishing and survival mostly), racemenu crying about the old days of nioverride, and SOS being angy that not every NPC in the game has a dick. If there was supposed to be something else in there, it wasn't. Just to be clear: I'm talking about the log created, when i cleaned the mess AC left behind (instances and dropped frames), cleansaved with AC disabled, and then tried to install AC again. I never looked at the log from when i started the new game. But the way i went about it was this: 1. All ~300 mods enabled 2. New game with alternate start. 3. Waited 5 minutes in the prison for mods to register and config messages to stop. 4. New save. Restart. Reload. 5. Configure or import settings for all non-sexrelated mods. 6. New save. Restart. Reload. 7. Configure sexlab. Leave creature anims disabled. 8. Activate SLAL packs and reset anim registry. 9. New save. Restart. Reload. 10. Configure SL mods, except creature stuff 11. New save. Restart. Reload. 12. Enable creature anims in SL. Wait a bit. Configure creatures in CF. 13. Wonder where the heck AC is 14. New save. Restart. Reload. 15. Wait 3 minutes for AC. No deal. 16. Try resetting SL and CF. Wait for AC. No deal. 17. Swear obscenities at AC and just start my game via the statue. 18. New save. Restart. Reload. 19. Wait for AC. No deal. Go outside... oh STFU survival, i don't want you. Does AC work now? Nope. 20. Go back indoors. Save. Quit. Load resaver. "Warning: AC is trashing your save. Hundreds of instances and dropped frames." 21. Swear even worse at AC: I fucking started this new playthrough because of savegame corruption, and here you are doing it again? 22. Wipe the daylights out of AC. Spotless. Then try to reinstall it. 23. Nope, Still no MCM. Save and quit. 24. Write angry post on LLabs. 25. Load the last save and go "WTF?" as AC registers within 1 minute. Modlist (from MO2. Order reversed. Top is last, bottom is first): Reveal hidden contents # This file was automatically generated by Mod Organizer. +CBPC Configs Override ---- FINAL OVERRIDE ---_separator +LOD DynDOLOD Output +LOD TexGen Output +LOD DynDOLOD Plugin +LOD Resources SE +Map Clear Map of Skyrim Roads +LOD XLODGen Output ---- LOD Gen ---_separator +Anim Nemesis Output +Anim FNIS Output +Body Bodyslide Output ---- BODY Gen ---_separator +SLab Better Pilories +SLab Anims Baka +SLab Anims FunnyBiz +SLab Anims Psyche +SLab Anims K4 +SLab Anims Snarok +SLab Anims Milky +SLab Anims Mike +SLab Anims Billy New +SLab Anims Billy Old +SLab Anims Anub Creature +SLab SLAL ---- SL Anims ---_separator +Bashed Patch ---- BASH ---_separator +Hack DecoratorHelper ---- PRE-BASH OVERRIDE ---_separator +SLab SLA Monitor +SLab Manipulator +SLab Puppetmaster +SLab Dirty Deeds +SLab TDF Prostitution +SLab Radiant Prostitution +SLab Sisterhood Dibella +SLab Confabulation +SLab Solutions +SLab Slaves for Banditcamps +SLab Animal ABC +SLab Animal SOS Werewolf Fix +SLab Animal SOS SE +SLab Aroused Creatures +SLab MNC v12 +SLab CreatureFramework +SLab HentaiPreg +SLab Slavetats +SLab Dripping when aroused +SLab Eager NPCs +SLab Pos Selector +SLab ZAZ 8 +SLab OSL Aroused +SLab LightMeUp +SLab Cumsound Replacer +SLab Sexlab ---- SLAB ---_separator +Tweak Skill Uncapper +Tweak Store Questitems +Tweak Speak Only If Facing +Tweak Im Walking Here +Tweak TavernAITweaks +Tweak Unl Bookshelves +Tweak Run For Your Lifes +Tweak Reasonable Movespeed +Tweak Modern Horse Cam +Tweak Faster Horse Mount Dismount +Tweak Better Horses +Tweak Hold To Sprint +Tweak Regen Tweaks +Tweak Sneak Range Tweaks +Tweak MoreGoldLoot +Tweak PlayerCollisionOptions +Tweak Dont Push Me Around +Tweak ExhaustedEnemiesCantBlock +Tweak Arrow Bolt Tweaks +Tweak Unequip Quiver +Tweak Glowing Arrows ---- TWEAKS ---_separator +Quest Sidequests of Skyrim +Quest Missives +Quest Thief Guild Reqs +Quest Alternate Start +Quest Timing Is Everything +Quest The Choice Is Yours ---- QUESTS ---_separator +NPC NFF +NPC Simplest Horses +NPC Simple Offense Supression +NPC Travelers Lite +NPC Adventurers & Travelers +NPC Immersive Wenches +NPC Immersive Patrols +NPC Extended Encounters +NPC Go On Ahead +NPC Killable Children +NPC ArcadiaNoSicknessRemark +NPC Quiet Dogs ---- NPC ---_separator +Game Simply Knock +Game TakeAPeek +Game Khajit Fences +Game TakeWorthlessItems +Game Weapon Auto-Recharge +Game Soulgems Multithreaded +Game No Enchant Restrictions +Game Armor Rating Rescaled +Game One With Nature +Game Campfire +Game iNeed ---- GAMEPLAY ---_separator +Eco Wergild Deprecation +Eco Bounty Gold +Eco Trade And Barter +Eco Simple Taxes +Eco Inn Price 20gold +Eco More Expensive Spells +Eco Ars Metallica Smithing +Eco Nordic Cooking +Eco Survival Cooking +Eco Better Hunting Prices +Eco Immersive Meats +Eco Portable Alchemy +Eco Grind Stuff +Eco Useful Butter Churns ---- ECONOMY ---_separator +Anim GoToBed Patches +Anim GoToBed Lite +Anim DAR Eating Anims Patches +Anim DAR Eating Anims +Obj HQ Food +Anim Warming Hands +Anim VioLens +Anim Immersive Looting +Anim CombatPrecision +Anim Enemy Search Anim +Anim Vanargand Bow Anims +Anim Pretty Combat Anims +Anim Iceskating Fix +Anim Expressive Facial Anims F +Anim Motion Revolution +Anim Nemesis PCEA +Anim Nemesis Payload Interpreter +Anim Nemesis +Anim FNIS +Anim DAR +Anim BetterJumping +Anim Faster Getup ---- ANIMS ---_separator +Cloth Ravens Seduction Mashup +Cloth Scout Leather Armor Reskin +Cloth Rustic Armor +Cloth Rustic Clothing ---- CLOTHES ---_separator +Body ShowRacemenu Alt +Body Racemenu 4.19.14 +Body ApachiiHair +Body SOS Fem Pubes Addon +Body Bijin Skin 3BA +Body CBBE 3BA +Body CBBE AE-CC Outfits +Body CBBE Base +Body SOS +Body Eye Normalmap Fix +Body BodySlide -Body HDT-SMP +Body CBPC 3BA Addon +Body CBPC +Body XP32Max Skeleton SE ---- BODY ---_separator +Sound Better Animal Footsteps +Sound Acoustic Space Fixes +Sound Reverb Interior Expansion +Sound Regional Sound Expansion +Sound Immersive Sounds Compendium ---- SFX ---_separator +GFX Candlelight Magelight Fix +GFX ENB Light +GFX Embers HD +GFX Soaking Wet +GFX Storm Lightning +GFX RudyENB Cat Weathers Fix +GFX RudyENB Splashes of Storms Fix +GFX Splashes Of Storms ---- GFX ---_separator +Loc More Banditcamps +Loc Cozy Tavers Vis Overhaul +Loc Cozy Taverns +Loc Hearthfire Extended +Loc Revrun Starter Homes +Loc Lupus Breezehome +Loc Riverwood Tenthome +Loc Whiterun Safehold +Loc Gildergreen Regrown +Loc BuyBreezehomeViaGildertree ---- LOCS ---_separator +World Water for ENB +World Crows +World SkygazerMoons +World Whiterun Cobblestone +World Whiterun Wood Replacer +World Real Wood Replacer +Para Cat Land Green Parallax +Para Dungeon Parallax +Para Farmhouse Parallax +Para Whiterun Parallax +Para Icecave Parallax +World ELFX SMIM Patch +World ELFX Int & Flicker Fixes +World ELFX +World Cat-Weather MCM +World Cat-Weather +LOD Cat-Land xLODGen Res +World Cat Land Green +World Assorted Meshfixes +World SMIM No Ropes +World ENB Particle Patch ---- WORLD ---_separator +Fix Critterspawn Congestion Fix +Fix Combat Escape Fix +Fix Animals Dont Report Crimes +Fix Stagger Direction Fix +Fix Shields Block Poison +Fix Special Item Enchant Fix +Fix AI ProcessPos Fix +Fix Anim Queue Fix +Fix Anim Static Reload Fix +Fix Actorlimit Fix +Fix Dead Body Cleaner +Fix Dragon Stalking Fix +Fix Journal Limit Fix +Fix FuzRoDoh +Fix AutoParallax +Fix Blackface Fixer +Fix MFGFix +Fix Scrambled Bugs +Fix Bugfixes SSE ---- FIXES ---_separator +Map HD Localmap +Map Atlas Map Markers +Map Clear Map of Skyrim +Map Unique Mapweather Framework ---- MAP ---_separator +GUI Less Intrusive HUD +GUI Customizable Camera +GUI Equip HUD +GUI Matter Of Time +GUI DisplayEnemyLevel +GUI Floating Damage +GUI Horse Stamina HUD +GUI JS Lockpick UI +GUI Show Player In Menus +GUI Whoms Quest Is It +GUI MoreHUD Inventory +GUI Convenient Dialogue +GUI Better Msgbox Control +GUI Message Log +GUI MoreInfo Console +GUI Remove QSave & Help +GUI StayAtSysPage +GUI YesImSure +GUI Clean Mainmenu ---- GUI ---_separator +SkyUI MCM Asskicker -SkyUI MoreHUD +SkyUI Essential Favs +SkyUI Extended Favs +SkyUI NL-MCM +SkyUI MCM Helper +SkyUI UIExtensions +SkyUI LargerMCM +SkyUI ScaleFormTranslate +SkyUI Craft Categories +SkyUI Better Container Controls +SkyUI Ghost Item Fix +SkyUI Fix Note Icon +SkyUI Better Sorting -SkyUI SkyUILib +SkyUI 5.2 ---- SKYUI ---_separator +SSEPatch EqualRaceHeight +SSEPatch Ravenrock Horse Exit Fix +SSEPatch eFPS Ext Occlusion Culling +SSEPatch Proj Optimization No-Homes +SSEPatch Skyrim Landscape & Water Fixes +SSEPatch WACCF +SSEPatch Unofficial CC Patch +SSEPatch Vanilla Scriptfixes -SSEPatch Vanilla Scripts Optimized +SSEPatch Unofficial SSE Patch ---- VANILLA PATCHES ---_separator +Base Formlist Manipulator +Base Craft Recipe Distributor +Base Keyword Item Distributor +Base SpellPerkItem Distributor +Base Soundrec Distributor +Base Behavior Data Injector +Base AnimObject Swapper +Base Base Object Swapper -Base Mergemapper +Base FISSES +Base Anim Limit Crashfix +Base TAA Flicker Fixer +Base Display Tweaks +Base Papyrus Tweaks +Base Papyrus Extender +Base Power3 Tweaks +Base ConsoleUtil +Base PapyrusUtil +Base JContainers +Base Cleansave Autoreloader ---- BASELIBS ---_separator *Creation Club: ccAFDSSE001-DweSanctuary *Creation Club: ccASVSSE001-ALMSIVI *Creation Club: ccBGSSSE001-Fish *Creation Club: ccBGSSSE002-ExoticArrows *Creation Club: ccBGSSSE003-Zombies *Creation Club: ccBGSSSE004-RuinsEdge *Creation Club: ccBGSSSE005-Goldbrand *Creation Club: ccBGSSSE006-StendarsHammer *Creation Club: ccBGSSSE007-Chrysamere *Creation Club: ccBGSSSE008-Wraithguard *Creation Club: ccBGSSSE010-PetDwarvenArmoredMudcrab *Creation Club: ccBGSSSE011-HrsArmrElvn *Creation Club: ccBGSSSE012-HrsArmrStl *Creation Club: ccBGSSSE013-Dawnfang *Creation Club: ccBGSSSE014-SpellPack01 *Creation Club: ccBGSSSE016-Umbra *Creation Club: ccBGSSSE018-Shadowrend *Creation Club: ccBGSSSE019-StaffofSheogorath *Creation Club: ccBGSSSE020-GrayCowl *Creation Club: ccBGSSSE021-LordsMail *Creation Club: ccBGSSSE025-AdvDSGS *Creation Club: ccBGSSSE031-AdvCyrus *Creation Club: ccBGSSSE034-MntUni *Creation Club: ccBGSSSE035-PetNHound *Creation Club: ccBGSSSE036-PetBWolf *Creation Club: ccBGSSSE037-Curios *Creation Club: ccBGSSSE038-BowofShadows *Creation Club: ccBGSSSE040-AdvObGobs *Creation Club: ccBGSSSE041-NetchLeather *Creation Club: ccBGSSSE043-CrossElv *Creation Club: ccBGSSSE045-Hasedoki *Creation Club: ccBGSSSE050-BA_Daedric *Creation Club: ccBGSSSE051-BA_DaedricMail *Creation Club: ccBGSSSE052-BA_Iron *Creation Club: ccBGSSSE053-BA_Leather *Creation Club: ccBGSSSE054-BA_Orcish *Creation Club: ccBGSSSE055-BA_OrcishScaled *Creation Club: ccBGSSSE056-BA_Silver *Creation Club: ccBGSSSE057-BA_Stalhrim *Creation Club: ccBGSSSE058-BA_Steel *Creation Club: ccBGSSSE059-BA_Dragonplate *Creation Club: ccBGSSSE060-BA_Dragonscale *Creation Club: ccBGSSSE061-BA_Dwarven *Creation Club: ccBGSSSE062-BA_DwarvenMail *Creation Club: ccBGSSSE063-BA_Ebony *Creation Club: ccBGSSSE064-BA_Elven *Creation Club: ccBGSSSE066-Staves *Creation Club: ccBGSSSE067-DaedInv *Creation Club: ccBGSSSE068-Bloodfall *Creation Club: ccBGSSSE069-Contest *Creation Club: ccCBHSSE001-Gaunt *Creation Club: ccEDHSSE001-NorJewel *Creation Club: ccEDHSSE002-SplKntSet *Creation Club: ccEDHSSE003-Redguard *Creation Club: ccEEJSSE001-Hstead *Creation Club: ccEEJSSE002-Tower *Creation Club: ccEEJSSE003-Hollow *Creation Club: ccEEJSSE004-Hall *Creation Club: ccEEJSSE005-Cave *Creation Club: ccFFBSSE001-ImperialDragon *Creation Club: ccFFBSSE002-CrossbowPack *Creation Club: ccFSVSSE001-Backpacks *Creation Club: ccKRTSSE001_Altar *Creation Club: ccMTYSSE001-KnightsOfTheNine *Creation Club: ccMTYSSE002-VE *Creation Club: ccPEWSSE002-ArmsOfChaos *Creation Club: ccQDRSSE002-Firewood *Creation Club: ccRMSSSE001-NecroHouse *Creation Club: ccTWBSSE001-PuzzleDungeon *Creation Club: ccVSVSSE001-Winter *Creation Club: ccVSVSSE002-Pets *Creation Club: ccVSVSSE003-NecroArts *Creation Club: ccVSVSSE004-BeAFarmer *DLC: Dawnguard *DLC: Dragonborn *DLC: HearthFires *Creation Club: ccQDRSSE001-SurvivalMode ---- AE ---_separator I've still not been able to reproduce this on my end. However, based on the fact that there is no output from AC at all, not even initialisation traces, I suspect that the OnInit event on the player alias is the issue. This event was at the heart of the previous MCM lockup issues and the likelihood of triggering it was down to timing: users with slow-loading games were most at risk as they were more likely to trigger something that would interrupt the event in the critical period, while those with fast-loading games were unlikely to encounter it. Now, if we add script lag in from heavily modded games, even those on beefy rigs may find themselves up against the limited capabilities of the engine, and no amount of processing will overcome it. This is a particular issue for new games as this is when all these mods, including AC, are rushing to set themselves up and get their scripts operational. This is backed up by the observation that AC can successfully initialise in mid-game, after all the other scripts have done their work. With what we saw in the MCM lockup issue, and the lack of "[slac]" traces in the few logs users have provided, I suspect that the problem is other scripts being called from within the OnInit event, even just requesting the value of a property. Under normal circumstances, this is not a problem, the engine simply pauses the calling script until the called script can respond. But where the MCM-related scripts are concerned (slac_Config in this case), it seems there are circumstances where this causes the calling script to be permanently suspended and unable to complete the event. This in turn may result in the event firing over and over again on the script when the previous one does not return, and since it's the same instance of the same script, it may be inheriting the suspended status and non-returning event. So what I've done here is a quick a dirty edit to strip all external calls to other scripts from the player script OnInit event. So now it just registers for a single update after 10 seconds... and that's it, it doesn't even call the debug functions to generate a trace for it. I'd be grateful If you could try this version in a new game with your current load order and see if it works any better. SexLab Aroused Creatures SE v04.11.1.7z This is a snapshot of a development build and is for testing the issue at hand only. Other things have changed and are not documented. There are likely to be bugs, as testing usually involves many hours of actual gameplay and subsequent log scanning, which have not been done here. As far as I know, if this works at all, it will not fix games that are already registering suspended player script instances. But, that said, I can't reproduce the issue here, so I can't tell for sure either way.
libertyordeath Posted May 3, 2023 Posted May 3, 2023 (edited) Quote This event was at the heart of the previous MCM lockup issues and the likelihood of triggering it was down to timing: users with slow-loading games were most at risk as they were more likely to trigger something that would interrupt the event in the critical period, while those with fast-loading games were unlikely to encounter it. Look, i don't mean to appear thankless, since clearly you're doing your best. And if your username is any indication, you deserve respect no matter what. Still: When core functionality and the odds of save corruption depend on pure luck, then you need to take a step back and realize this needs to work entirely different. Race conditions should never be the basis for anything but transient behavior without consequences. Stuff like displaying some visual effect if there's enough frametime left. Of course in saying this, i'm talking a bit outta my ass, because: - I don't know anything about MCM code and menu registration. The fact something like MCM-Asskicker exists in the first place implies the design isn't exactly sound. - Papyrus VM design itself. Last time i wrote code for it was oblivion. And my did i find out how bad it is. Fucking 80's BASIC had better execution logic than Papyrus. I mean BASIC didn't evaluate lines after an IF condition failed, and then override the return with NOP to make it appear the line wasn't executed. Papyrus does just that, so who knows what else is wrong with its design. Quote Now, if we add script lag in from heavily modded games, even those on beefy rigs may find themselves up against the limited capabilities of the engine, and no amount of processing will overcome it. I mean, if i subtract CC, mesh/tex replacers, pure SKSE-plugins, and tiny mods that just change a bunch of vars like walking speed, then what i'm running is closer to 100 scripted mods. And i'm running this on an 8-core, with 7 cores assigned to AE and 1 core reserved for OS, drivers and DWM. Everything runs super-snappy after setup. For example i've red sexscene init takes 2-3 secs for some people. Here they take under a second, and i'm running stock SL 1.65 without patches. So, normal gameplay feels the opposite of stressed here. Sure, on new game that stress is multiplied, but when it creates stackdumps on a snappy setup like mine, then what kinda setup is needed for AC to work properly? And my stackframe timeout is set to 2x vanilla (10secs) in Papyrustweaks. Do i need to raise it to 15 fucking secs (the papyrustweaks default), for a single frame in a VM to complete? Dude, a 1 MHz C64 didn't have that problem. What "machine" is Papyrus trying to emulate here? Blinking lights and ticker-tapes? Quote So what I've done here is a quick a dirty edit to strip all external calls to other scripts from the player script OnInit event. So now it just registers for a single update after 10 seconds... and that's it, it doesn't even call the debug functions to generate a trace for it. I'd be grateful If you could try this version in a new game with your current load order and see if it works any better. Will do, but that'll have to wait until tomorrow, because on a seperate installation i'm also testing the equivalent of 80's floppy disk viruses, called PregnancyNormalmapSwapper. Edited May 3, 2023 by libertyordeath
DerpedPerd Posted May 4, 2023 Posted May 4, 2023 hi, is there a reset command to this mod? i have to disabled the mod due to annoyance of the animals swarming everytime i'm fishing, talking, crafting, etc. even if i turned of all checks for auto engagements, pursuits, remove clothing requirements, they still ravage me around...
libertyordeath Posted May 4, 2023 Posted May 4, 2023 (edited) New game on same setup as 2 days ago, with SLAC v04.11.1. 1. Started new game 2. Imported a racemenu preset and named my char 3. Waited 3 mins in the prisoncell for messages to stop 4. Opened MCM: All mods registered properly, including SLAC. Papyruslog: Spoiler [05/04/2023 - 04:30:01PM] Papyrus log opened (PC) [05/04/2023 - 04:30:01PM] Update budget: 1.500000ms (Extra tasklet budget: 1.500000ms, Load screen budget: 600.000000ms) [05/04/2023 - 04:30:01PM] Memory page: 256 (min) 4096 (max) 8388608 (max total) [05/04/2023 - 04:30:06PM] Error: Script AIBB_SF_BB_GIScenes_HookerDancing4 cannot be bound to (770DF714) because the script does not exist or is not currently loaded [05/04/2023 - 04:30:08PM] Error: Script _AAMBC_TreasureEnableScript cannot be bound to (38033748) because the script does not exist or is not currently loaded [05/04/2023 - 04:30:23PM] Error: Element of property FishAtHouse02Plaques on script ccbgssse001_dlcdetectionscript attached to alias Player on quest ccBGSSSE001_DLCDetectionQuest (060008BF) cannot be bound because alias FishAtHouse02Plaque01 on quest ccBGSSSE001_FishPlaqueQuest (06000F4E) is not the right type [05/04/2023 - 04:30:23PM] Error: Element of property FishAtHouse02Plaques on script ccbgssse001_dlcdetectionscript attached to alias Player on quest ccBGSSSE001_DLCDetectionQuest (060008BF) cannot be bound because alias FishAtHouse02Plaque02 on quest ccBGSSSE001_FishPlaqueQuest (06000F4E) is not the right type [05/04/2023 - 04:30:23PM] Error: Element of property FishAtHouse02Plaques on script ccbgssse001_dlcdetectionscript attached to alias Player on quest ccBGSSSE001_DLCDetectionQuest (060008BF) cannot be bound because alias FishAtHouse02Plaque03 on quest ccBGSSSE001_FishPlaqueQuest (06000F4E) is not the right type [05/04/2023 - 04:30:23PM] Error: Element of property FishAtHouse02Plaques on script ccbgssse001_dlcdetectionscript attached to alias Player on quest ccBGSSSE001_DLCDetectionQuest (060008BF) cannot be bound because alias FishAtHouse02Plaque04 on quest ccBGSSSE001_FishPlaqueQuest (06000F4E) is not the right type [05/04/2023 - 04:30:23PM] Error: Element of property FishAtHouse02Plaques on script ccbgssse001_dlcdetectionscript attached to alias Player on quest ccBGSSSE001_DLCDetectionQuest (060008BF) cannot be bound because alias FishAtHouse02Plaque05 on quest ccBGSSSE001_FishPlaqueQuest (06000F4E) is not the right type [05/04/2023 - 04:30:23PM] Error: Element of property FishAtHouse02Plaques on script ccbgssse001_dlcdetectionscript attached to alias Player on quest ccBGSSSE001_DLCDetectionQuest (060008BF) cannot be bound because alias FishAtHouse02Plaque06 on quest ccBGSSSE001_FishPlaqueQuest (06000F4E) is not the right type [05/04/2023 - 04:30:23PM] Error: Element of property FishAtHouse02Plaques on script ccbgssse001_dlcdetectionscript attached to alias Player on quest ccBGSSSE001_DLCDetectionQuest (060008BF) cannot be bound because alias FishAtHouse02Plaque07 on quest ccBGSSSE001_FishPlaqueQuest (06000F4E) is not the right type [05/04/2023 - 04:30:23PM] Error: Element of property FishAtHouse02Plaques on script ccbgssse001_dlcdetectionscript attached to alias Player on quest ccBGSSSE001_DLCDetectionQuest (060008BF) cannot be bound because alias FishAtHouse02Plaque08 on quest ccBGSSSE001_FishPlaqueQuest (06000F4E) is not the right type [05/04/2023 - 04:30:23PM] Error: Element of property FishAtHouse02Plaques on script ccbgssse001_dlcdetectionscript attached to alias Player on quest ccBGSSSE001_DLCDetectionQuest (060008BF) cannot be bound because alias FishAtHouse02Plaque09 on quest ccBGSSSE001_FishPlaqueQuest (06000F4E) is not the right type [05/04/2023 - 04:30:23PM] Error: Element of property FishAtHouse01Plaques on script ccbgssse001_dlcdetectionscript attached to alias Player on quest ccBGSSSE001_DLCDetectionQuest (060008BF) cannot be bound because alias FishAtHouse01Plaque01 on quest ccBGSSSE001_FishPlaqueQuest (06000F4E) is not the right type [05/04/2023 - 04:30:23PM] Error: Element of property FishAtHouse01Plaques on script ccbgssse001_dlcdetectionscript attached to alias Player on quest ccBGSSSE001_DLCDetectionQuest (060008BF) cannot be bound because alias FishAtHouse01Plaque02 on quest ccBGSSSE001_FishPlaqueQuest (06000F4E) is not the right type [05/04/2023 - 04:30:23PM] Error: Element of property FishAtHouse01Plaques on script ccbgssse001_dlcdetectionscript attached to alias Player on quest ccBGSSSE001_DLCDetectionQuest (060008BF) cannot be bound because alias FishAtHouse01Plaque03 on quest ccBGSSSE001_FishPlaqueQuest (06000F4E) is not the right type [05/04/2023 - 04:30:23PM] Error: Element of property FishAtHouse01Plaques on script ccbgssse001_dlcdetectionscript attached to alias Player on quest ccBGSSSE001_DLCDetectionQuest (060008BF) cannot be bound because alias FishAtHouse01Plaque04 on quest ccBGSSSE001_FishPlaqueQuest (06000F4E) is not the right type [05/04/2023 - 04:30:23PM] Error: Element of property FishAtHouse01Plaques on script ccbgssse001_dlcdetectionscript attached to alias Player on quest ccBGSSSE001_DLCDetectionQuest (060008BF) cannot be bound because alias FishAtHouse01Plaque05 on quest ccBGSSSE001_FishPlaqueQuest (06000F4E) is not the right type [05/04/2023 - 04:30:23PM] Error: Element of property FishAtHouse01Plaques on script ccbgssse001_dlcdetectionscript attached to alias Player on quest ccBGSSSE001_DLCDetectionQuest (060008BF) cannot be bound because alias FishAtHouse01Plaque06 on quest ccBGSSSE001_FishPlaqueQuest (06000F4E) is not the right type [05/04/2023 - 04:30:23PM] Error: Element of property FishAtHouse01Plaques on script ccbgssse001_dlcdetectionscript attached to alias Player on quest ccBGSSSE001_DLCDetectionQuest (060008BF) cannot be bound because alias FishAtHouse01Plaque07 on quest ccBGSSSE001_FishPlaqueQuest (06000F4E) is not the right type [05/04/2023 - 04:30:23PM] Error: Element of property FishAtHouse01Plaques on script ccbgssse001_dlcdetectionscript attached to alias Player on quest ccBGSSSE001_DLCDetectionQuest (060008BF) cannot be bound because alias FishAtHouse01Plaque08 on quest ccBGSSSE001_FishPlaqueQuest (06000F4E) is not the right type [05/04/2023 - 04:30:23PM] Error: Element of property FishAtHouse01Plaques on script ccbgssse001_dlcdetectionscript attached to alias Player on quest ccBGSSSE001_DLCDetectionQuest (060008BF) cannot be bound because alias FishAtHouse01Plaque09 on quest ccBGSSSE001_FishPlaqueQuest (06000F4E) is not the right type [05/04/2023 - 04:30:23PM] Error: Element of property FishAtHouse03Plaques on script ccbgssse001_dlcdetectionscript attached to alias Player on quest ccBGSSSE001_DLCDetectionQuest (060008BF) cannot be bound because alias FishAtHouse03Plaque01 on quest ccBGSSSE001_FishPlaqueQuest (06000F4E) is not the right type [05/04/2023 - 04:30:23PM] Error: Element of property FishAtHouse03Plaques on script ccbgssse001_dlcdetectionscript attached to alias Player on quest ccBGSSSE001_DLCDetectionQuest (060008BF) cannot be bound because alias FishAtHouse03Plaque02 on quest ccBGSSSE001_FishPlaqueQuest (06000F4E) is not the right type [05/04/2023 - 04:30:23PM] Error: Element of property FishAtHouse03Plaques on script ccbgssse001_dlcdetectionscript attached to alias Player on quest ccBGSSSE001_DLCDetectionQuest (060008BF) cannot be bound because alias FishAtHouse03Plaque03 on quest ccBGSSSE001_FishPlaqueQuest (06000F4E) is not the right type [05/04/2023 - 04:30:23PM] Error: Element of property FishAtHouse03Plaques on script ccbgssse001_dlcdetectionscript attached to alias Player on quest ccBGSSSE001_DLCDetectionQuest (060008BF) cannot be bound because alias FishAtHouse03Plaque04 on quest ccBGSSSE001_FishPlaqueQuest (06000F4E) is not the right type [05/04/2023 - 04:30:23PM] Error: Element of property FishAtHouse03Plaques on script ccbgssse001_dlcdetectionscript attached to alias Player on quest ccBGSSSE001_DLCDetectionQuest (060008BF) cannot be bound because alias FishAtHouse03Plaque05 on quest ccBGSSSE001_FishPlaqueQuest (06000F4E) is not the right type [05/04/2023 - 04:30:23PM] Error: Element of property FishAtHouse03Plaques on script ccbgssse001_dlcdetectionscript attached to alias Player on quest ccBGSSSE001_DLCDetectionQuest (060008BF) cannot be bound because alias FishAtHouse03Plaque06 on quest ccBGSSSE001_FishPlaqueQuest (06000F4E) is not the right type [05/04/2023 - 04:30:23PM] Error: Element of property FishAtHouse03Plaques on script ccbgssse001_dlcdetectionscript attached to alias Player on quest ccBGSSSE001_DLCDetectionQuest (060008BF) cannot be bound because alias FishAtHouse03Plaque07 on quest ccBGSSSE001_FishPlaqueQuest (06000F4E) is not the right type [05/04/2023 - 04:30:23PM] Error: Element of property FishAtHouse03Plaques on script ccbgssse001_dlcdetectionscript attached to alias Player on quest ccBGSSSE001_DLCDetectionQuest (060008BF) cannot be bound because alias FishAtHouse03Plaque08 on quest ccBGSSSE001_FishPlaqueQuest (06000F4E) is not the right type [05/04/2023 - 04:30:23PM] Error: Element of property FishAtHouse03Plaques on script ccbgssse001_dlcdetectionscript attached to alias Player on quest ccBGSSSE001_DLCDetectionQuest (060008BF) cannot be bound because alias FishAtHouse03Plaque09 on quest ccBGSSSE001_FishPlaqueQuest (06000F4E) is not the right type [05/04/2023 - 04:30:23PM] Error: Element of property FishAtProudspireManorPlaques on script ccbgssse001_dlcdetectionscript attached to alias Player on quest ccBGSSSE001_DLCDetectionQuest (060008BF) cannot be bound because alias FishAtProudspireManorPlaque01 on quest ccBGSSSE001_FishPlaqueQuest (06000F4E) is not the right type [05/04/2023 - 04:30:23PM] Error: Element of property FishAtProudspireManorPlaques on script ccbgssse001_dlcdetectionscript attached to alias Player on quest ccBGSSSE001_DLCDetectionQuest (060008BF) cannot be bound because alias FishAtProudspireManorPlaque02 on quest ccBGSSSE001_FishPlaqueQuest (06000F4E) is not the right type [05/04/2023 - 04:30:23PM] Error: Element of property FishAtProudspireManorPlaques on script ccbgssse001_dlcdetectionscript attached to alias Player on quest ccBGSSSE001_DLCDetectionQuest (060008BF) cannot be bound because alias FishAtProudspireManorPlaque03 on quest ccBGSSSE001_FishPlaqueQuest (06000F4E) is not the right type [05/04/2023 - 04:30:23PM] Error: Unable to bind script defaultSetStageOnDeath (defaultSetStageOnDeath->Actor->ObjectReference->Form) to alias TargetAlias on quest dd_q10_StandsInShallows (7800842A) because their base types do not match [05/04/2023 - 04:30:23PM] Error: Unable to bind script defaultSetStageOnDeath (defaultSetStageOnDeath->Actor->ObjectReference->Form) to alias TargetAlias on quest dd_q3_Gwendolyn (78002861) because their base types do not match [05/04/2023 - 04:30:23PM] Error: Unable to bind script defaultSetStageOnDeath (defaultSetStageOnDeath->Actor->ObjectReference->Form) to alias TargetAlias on quest dd_q24_DawnguardTrolls (780989DB) because their base types do not match [05/04/2023 - 04:30:23PM] Error: Unable to bind script defaultSetStageOnDeath (defaultSetStageOnDeath->Actor->ObjectReference->Form) to alias TargetAlias on quest dd_q1_Belethor (78000D62) because their base types do not match [05/04/2023 - 04:30:23PM] Error: Unable to bind script defaultSetStageOnDeath (defaultSetStageOnDeath->Actor->ObjectReference->Form) to alias TargetAlias on quest dd_q2_Farengar (780022F9) because their base types do not match [05/04/2023 - 04:30:23PM] Error: Unable to bind script defaultSetStageOnDeath (defaultSetStageOnDeath->Actor->ObjectReference->Form) to alias TargetAlias on quest dd_q9_FihadaANDJawanan (7800795E) because their base types do not match [05/04/2023 - 04:30:23PM] Error: Unable to bind script defaultSetStageOnDeath (defaultSetStageOnDeath->Actor->ObjectReference->Form) to alias TargetAlias000 on quest dd_q9_FihadaANDJawanan (7800795E) because their base types do not match [05/04/2023 - 04:30:23PM] Error: Unable to bind script defaultSetStageOnDeath (defaultSetStageOnDeath->Actor->ObjectReference->Form) to alias TargetAlias on quest dd_q26_Atronachs (780989ED) because their base types do not match [05/04/2023 - 04:30:23PM] Error: Unable to bind script defaultSetStageOnDeath (defaultSetStageOnDeath->Actor->ObjectReference->Form) to alias TargetAlias on quest dd_q8_PanteaAteia (780073F5) because their base types do not match [05/04/2023 - 04:30:23PM] Error: Unable to bind script defaultSetStageOnDeath (defaultSetStageOnDeath->Actor->ObjectReference->Form) to alias TargetAlias on quest dd_q13_DrevisNeloren (7800F76D) because their base types do not match [05/04/2023 - 04:30:23PM] Error: Unable to bind script defaultSetStageOnDeath (defaultSetStageOnDeath->Actor->ObjectReference->Form) to alias TargetAlias on quest dd_q22_ReldithANDEnnis (780938CD) because their base types do not match [05/04/2023 - 04:30:23PM] Error: Unable to bind script defaultSetStageOnDeath (defaultSetStageOnDeath->Actor->ObjectReference->Form) to alias TargetAlias000 on quest dd_q22_ReldithANDEnnis (780938CD) because their base types do not match [05/04/2023 - 04:30:23PM] Error: Unable to bind script defaultSetStageOnDeath (defaultSetStageOnDeath->Actor->ObjectReference->Form) to alias TargetAlias on quest dd_q4_HemmingBlackBriar (78002DC9) because their base types do not match [05/04/2023 - 04:30:23PM] Error: Unable to bind script defaultSetStageOnDeath (defaultSetStageOnDeath->Actor->ObjectReference->Form) to alias TargetAlias on quest dd_q20_Horses (780701B8) because their base types do not match [05/04/2023 - 04:30:23PM] Error: Unable to bind script defaultSetStageOnDeath (defaultSetStageOnDeath->Actor->ObjectReference->Form) to alias TargetAlias on quest dd_q27_JarlSiddgeir (78098A03) because their base types do not match [05/04/2023 - 04:30:23PM] Error: Unable to bind script defaultSetStageOnDeath (defaultSetStageOnDeath->Actor->ObjectReference->Form) to alias TargetAlias on quest dd_q24_DawnguardTrollsFix (780ACE35) because their base types do not match [05/04/2023 - 04:30:23PM] Error: Unable to bind script defaultSetStageOnDeath (defaultSetStageOnDeath->Actor->ObjectReference->Form) to alias TargetAlias on quest dd_q14_WulfWildBlood (7801263C) because their base types do not match [05/04/2023 - 04:30:23PM] Error: Unable to bind script defaultSetStageOnDeath (defaultSetStageOnDeath->Actor->ObjectReference->Form) to alias TargetAlias on quest dd_q21_Lami (780938C4) because their base types do not match [05/04/2023 - 04:30:37PM] error: Native static function DetachMesh could find no matching static function on linked type NiOverride. Function will not be bound. [05/04/2023 - 04:30:37PM] error: Native static function AttachMesh could find no matching static function on linked type NiOverride. Function will not be bound. [05/04/2023 - 04:30:37PM] error: Native static function GetNodeTransformScaleMode does not match existing signature on linked type NiOverride. Function will not be bound. [05/04/2023 - 04:30:37PM] error: Native static function GetCachedMorphNames could find no matching static function on linked type NiOverride. Function will not be bound. [05/04/2023 - 04:30:37PM] Error: Cannot call SetValueInt() on a None object, aborting function call stack: [aaaNemesisPCEAMCMQuest (44000D70)].Nemesis_PCEA_MCM.startUp() - "Nemesis_PCEA_MCM.psc" Line ? [aaaNemesisPCEAMCMQuest (44000D70)].Nemesis_PCEA_MCM.OnInit() - "Nemesis_PCEA_MCM.psc" Line ? [05/04/2023 - 04:30:37PM] Error: Cannot call SetValueInt() on a None object, aborting function call stack: [aaaNemesisPCEAMCMQuest (44000D70)].Nemesis_PCEA_MCM.startUp() - "Nemesis_PCEA_MCM.psc" Line ? [aaaNemesisPCEAMCMQuest (44000D70)].Nemesis_PCEA_MCM.OnInit() - "Nemesis_PCEA_MCM.psc" Line ? [05/04/2023 - 04:30:37PM] Error: Cannot call SetValueInt() on a None object, aborting function call stack: [aaaNemesisPCEAMCMQuest (44000D70)].Nemesis_PCEA_MCM.startUp() - "Nemesis_PCEA_MCM.psc" Line ? [aaaNemesisPCEAMCMQuest (44000D70)].Nemesis_PCEA_MCM.OnInit() - "Nemesis_PCEA_MCM.psc" Line ? [05/04/2023 - 04:30:37PM] Error: Cannot call SetValueInt() on a None object, aborting function call stack: [aaaNemesisPCEAMCMQuest (44000D70)].Nemesis_PCEA_MCM.startUp() - "Nemesis_PCEA_MCM.psc" Line ? [aaaNemesisPCEAMCMQuest (44000D70)].Nemesis_PCEA_MCM.OnInit() - "Nemesis_PCEA_MCM.psc" Line ? [05/04/2023 - 04:30:37PM] Error: Cannot call SetValueInt() on a None object, aborting function call stack: [aaaNemesisPCEAMCMQuest (44000D70)].Nemesis_PCEA_MCM.startUp() - "Nemesis_PCEA_MCM.psc" Line ? [aaaNemesisPCEAMCMQuest (44000D70)].Nemesis_PCEA_MCM.OnInit() - "Nemesis_PCEA_MCM.psc" Line ? [05/04/2023 - 04:30:37PM] Error: Cannot call SetValueInt() on a None object, aborting function call stack: [aaaNemesisPCEAMCMQuest (44000D70)].Nemesis_PCEA_MCM.startUp() - "Nemesis_PCEA_MCM.psc" Line ? [aaaNemesisPCEAMCMQuest (44000D70)].Nemesis_PCEA_MCM.OnInit() - "Nemesis_PCEA_MCM.psc" Line ? [05/04/2023 - 04:30:37PM] Error: Cannot call SetValueInt() on a None object, aborting function call stack: [aaaNemesisPCEAMCMQuest (44000D70)].Nemesis_PCEA_MCM.startUp() - "Nemesis_PCEA_MCM.psc" Line ? [aaaNemesisPCEAMCMQuest (44000D70)].Nemesis_PCEA_MCM.OnInit() - "Nemesis_PCEA_MCM.psc" Line ? [05/04/2023 - 04:30:37PM] Error: Cannot call SetValueInt() on a None object, aborting function call stack: [aaaNemesisPCEAMCMQuest (44000D70)].Nemesis_PCEA_MCM.startUp() - "Nemesis_PCEA_MCM.psc" Line ? [aaaNemesisPCEAMCMQuest (44000D70)].Nemesis_PCEA_MCM.OnInit() - "Nemesis_PCEA_MCM.psc" Line ? [05/04/2023 - 04:30:37PM] Error: Cannot call SetValueInt() on a None object, aborting function call stack: [aaaNemesisPCEAMCMQuest (44000D70)].Nemesis_PCEA_MCM.startUp() - "Nemesis_PCEA_MCM.psc" Line ? [aaaNemesisPCEAMCMQuest (44000D70)].Nemesis_PCEA_MCM.OnInit() - "Nemesis_PCEA_MCM.psc" Line ? [05/04/2023 - 04:30:37PM] Error: Cannot call SetValueInt() on a None object, aborting function call stack: [aaaNemesisPCEAMCMQuest (44000D70)].Nemesis_PCEA_MCM.startUp() - "Nemesis_PCEA_MCM.psc" Line ? [aaaNemesisPCEAMCMQuest (44000D70)].Nemesis_PCEA_MCM.OnInit() - "Nemesis_PCEA_MCM.psc" Line ? [05/04/2023 - 04:32:04PM] VM is freezing... [05/04/2023 - 04:32:04PM] VM is frozen [05/04/2023 - 04:32:04PM] Saving game... [05/04/2023 - 04:32:05PM] VM is thawing... Interestingly there's nothing about SLAC in there. It just appeared in the MCM with all the other mods, and that's it. Edited May 4, 2023 by libertyordeath
Sailing Rebel Posted May 4, 2023 Author Posted May 4, 2023 1 hour ago, libertyordeath said: New game on same setup as 2 days ago, with SLAC v04.11.1. 1. Started new game 2. Imported a racemenu preset and named my char 3. Waited 3 mins in the prisoncell for messages to stop 4. Opened MCM: All mods registered properly, including SLAC. Papyruslog: Reveal hidden contents [05/04/2023 - 04:30:01PM] Papyrus log opened (PC) [05/04/2023 - 04:30:01PM] Update budget: 1.500000ms (Extra tasklet budget: 1.500000ms, Load screen budget: 600.000000ms) [05/04/2023 - 04:30:01PM] Memory page: 256 (min) 4096 (max) 8388608 (max total) [05/04/2023 - 04:30:06PM] Error: Script AIBB_SF_BB_GIScenes_HookerDancing4 cannot be bound to (770DF714) because the script does not exist or is not currently loaded [05/04/2023 - 04:30:08PM] Error: Script _AAMBC_TreasureEnableScript cannot be bound to (38033748) because the script does not exist or is not currently loaded [05/04/2023 - 04:30:23PM] Error: Element of property FishAtHouse02Plaques on script ccbgssse001_dlcdetectionscript attached to alias Player on quest ccBGSSSE001_DLCDetectionQuest (060008BF) cannot be bound because alias FishAtHouse02Plaque01 on quest ccBGSSSE001_FishPlaqueQuest (06000F4E) is not the right type [05/04/2023 - 04:30:23PM] Error: Element of property FishAtHouse02Plaques on script ccbgssse001_dlcdetectionscript attached to alias Player on quest ccBGSSSE001_DLCDetectionQuest (060008BF) cannot be bound because alias FishAtHouse02Plaque02 on quest ccBGSSSE001_FishPlaqueQuest (06000F4E) is not the right type [05/04/2023 - 04:30:23PM] Error: Element of property FishAtHouse02Plaques on script ccbgssse001_dlcdetectionscript attached to alias Player on quest ccBGSSSE001_DLCDetectionQuest (060008BF) cannot be bound because alias FishAtHouse02Plaque03 on quest ccBGSSSE001_FishPlaqueQuest (06000F4E) is not the right type [05/04/2023 - 04:30:23PM] Error: Element of property FishAtHouse02Plaques on script ccbgssse001_dlcdetectionscript attached to alias Player on quest ccBGSSSE001_DLCDetectionQuest (060008BF) cannot be bound because alias FishAtHouse02Plaque04 on quest ccBGSSSE001_FishPlaqueQuest (06000F4E) is not the right type [05/04/2023 - 04:30:23PM] Error: Element of property FishAtHouse02Plaques on script ccbgssse001_dlcdetectionscript attached to alias Player on quest ccBGSSSE001_DLCDetectionQuest (060008BF) cannot be bound because alias FishAtHouse02Plaque05 on quest ccBGSSSE001_FishPlaqueQuest (06000F4E) is not the right type [05/04/2023 - 04:30:23PM] Error: Element of property FishAtHouse02Plaques on script ccbgssse001_dlcdetectionscript attached to alias Player on quest ccBGSSSE001_DLCDetectionQuest (060008BF) cannot be bound because alias FishAtHouse02Plaque06 on quest ccBGSSSE001_FishPlaqueQuest (06000F4E) is not the right type [05/04/2023 - 04:30:23PM] Error: Element of property FishAtHouse02Plaques on script ccbgssse001_dlcdetectionscript attached to alias Player on quest ccBGSSSE001_DLCDetectionQuest (060008BF) cannot be bound because alias FishAtHouse02Plaque07 on quest ccBGSSSE001_FishPlaqueQuest (06000F4E) is not the right type [05/04/2023 - 04:30:23PM] Error: Element of property FishAtHouse02Plaques on script ccbgssse001_dlcdetectionscript attached to alias Player on quest ccBGSSSE001_DLCDetectionQuest (060008BF) cannot be bound because alias FishAtHouse02Plaque08 on quest ccBGSSSE001_FishPlaqueQuest (06000F4E) is not the right type [05/04/2023 - 04:30:23PM] Error: Element of property FishAtHouse02Plaques on script ccbgssse001_dlcdetectionscript attached to alias Player on quest ccBGSSSE001_DLCDetectionQuest (060008BF) cannot be bound because alias FishAtHouse02Plaque09 on quest ccBGSSSE001_FishPlaqueQuest (06000F4E) is not the right type [05/04/2023 - 04:30:23PM] Error: Element of property FishAtHouse01Plaques on script ccbgssse001_dlcdetectionscript attached to alias Player on quest ccBGSSSE001_DLCDetectionQuest (060008BF) cannot be bound because alias FishAtHouse01Plaque01 on quest ccBGSSSE001_FishPlaqueQuest (06000F4E) is not the right type [05/04/2023 - 04:30:23PM] Error: Element of property FishAtHouse01Plaques on script ccbgssse001_dlcdetectionscript attached to alias Player on quest ccBGSSSE001_DLCDetectionQuest (060008BF) cannot be bound because alias FishAtHouse01Plaque02 on quest ccBGSSSE001_FishPlaqueQuest (06000F4E) is not the right type [05/04/2023 - 04:30:23PM] Error: Element of property FishAtHouse01Plaques on script ccbgssse001_dlcdetectionscript attached to alias Player on quest ccBGSSSE001_DLCDetectionQuest (060008BF) cannot be bound because alias FishAtHouse01Plaque03 on quest ccBGSSSE001_FishPlaqueQuest (06000F4E) is not the right type [05/04/2023 - 04:30:23PM] Error: Element of property FishAtHouse01Plaques on script ccbgssse001_dlcdetectionscript attached to alias Player on quest ccBGSSSE001_DLCDetectionQuest (060008BF) cannot be bound because alias FishAtHouse01Plaque04 on quest ccBGSSSE001_FishPlaqueQuest (06000F4E) is not the right type [05/04/2023 - 04:30:23PM] Error: Element of property FishAtHouse01Plaques on script ccbgssse001_dlcdetectionscript attached to alias Player on quest ccBGSSSE001_DLCDetectionQuest (060008BF) cannot be bound because alias FishAtHouse01Plaque05 on quest ccBGSSSE001_FishPlaqueQuest (06000F4E) is not the right type [05/04/2023 - 04:30:23PM] Error: Element of property FishAtHouse01Plaques on script ccbgssse001_dlcdetectionscript attached to alias Player on quest ccBGSSSE001_DLCDetectionQuest (060008BF) cannot be bound because alias FishAtHouse01Plaque06 on quest ccBGSSSE001_FishPlaqueQuest (06000F4E) is not the right type [05/04/2023 - 04:30:23PM] Error: Element of property FishAtHouse01Plaques on script ccbgssse001_dlcdetectionscript attached to alias Player on quest ccBGSSSE001_DLCDetectionQuest (060008BF) cannot be bound because alias FishAtHouse01Plaque07 on quest ccBGSSSE001_FishPlaqueQuest (06000F4E) is not the right type [05/04/2023 - 04:30:23PM] Error: Element of property FishAtHouse01Plaques on script ccbgssse001_dlcdetectionscript attached to alias Player on quest ccBGSSSE001_DLCDetectionQuest (060008BF) cannot be bound because alias FishAtHouse01Plaque08 on quest ccBGSSSE001_FishPlaqueQuest (06000F4E) is not the right type [05/04/2023 - 04:30:23PM] Error: Element of property FishAtHouse01Plaques on script ccbgssse001_dlcdetectionscript attached to alias Player on quest ccBGSSSE001_DLCDetectionQuest (060008BF) cannot be bound because alias FishAtHouse01Plaque09 on quest ccBGSSSE001_FishPlaqueQuest (06000F4E) is not the right type [05/04/2023 - 04:30:23PM] Error: Element of property FishAtHouse03Plaques on script ccbgssse001_dlcdetectionscript attached to alias Player on quest ccBGSSSE001_DLCDetectionQuest (060008BF) cannot be bound because alias FishAtHouse03Plaque01 on quest ccBGSSSE001_FishPlaqueQuest (06000F4E) is not the right type [05/04/2023 - 04:30:23PM] Error: Element of property FishAtHouse03Plaques on script ccbgssse001_dlcdetectionscript attached to alias Player on quest ccBGSSSE001_DLCDetectionQuest (060008BF) cannot be bound because alias FishAtHouse03Plaque02 on quest ccBGSSSE001_FishPlaqueQuest (06000F4E) is not the right type [05/04/2023 - 04:30:23PM] Error: Element of property FishAtHouse03Plaques on script ccbgssse001_dlcdetectionscript attached to alias Player on quest ccBGSSSE001_DLCDetectionQuest (060008BF) cannot be bound because alias FishAtHouse03Plaque03 on quest ccBGSSSE001_FishPlaqueQuest (06000F4E) is not the right type [05/04/2023 - 04:30:23PM] Error: Element of property FishAtHouse03Plaques on script ccbgssse001_dlcdetectionscript attached to alias Player on quest ccBGSSSE001_DLCDetectionQuest (060008BF) cannot be bound because alias FishAtHouse03Plaque04 on quest ccBGSSSE001_FishPlaqueQuest (06000F4E) is not the right type [05/04/2023 - 04:30:23PM] Error: Element of property FishAtHouse03Plaques on script ccbgssse001_dlcdetectionscript attached to alias Player on quest ccBGSSSE001_DLCDetectionQuest (060008BF) cannot be bound because alias FishAtHouse03Plaque05 on quest ccBGSSSE001_FishPlaqueQuest (06000F4E) is not the right type [05/04/2023 - 04:30:23PM] Error: Element of property FishAtHouse03Plaques on script ccbgssse001_dlcdetectionscript attached to alias Player on quest ccBGSSSE001_DLCDetectionQuest (060008BF) cannot be bound because alias FishAtHouse03Plaque06 on quest ccBGSSSE001_FishPlaqueQuest (06000F4E) is not the right type [05/04/2023 - 04:30:23PM] Error: Element of property FishAtHouse03Plaques on script ccbgssse001_dlcdetectionscript attached to alias Player on quest ccBGSSSE001_DLCDetectionQuest (060008BF) cannot be bound because alias FishAtHouse03Plaque07 on quest ccBGSSSE001_FishPlaqueQuest (06000F4E) is not the right type [05/04/2023 - 04:30:23PM] Error: Element of property FishAtHouse03Plaques on script ccbgssse001_dlcdetectionscript attached to alias Player on quest ccBGSSSE001_DLCDetectionQuest (060008BF) cannot be bound because alias FishAtHouse03Plaque08 on quest ccBGSSSE001_FishPlaqueQuest (06000F4E) is not the right type [05/04/2023 - 04:30:23PM] Error: Element of property FishAtHouse03Plaques on script ccbgssse001_dlcdetectionscript attached to alias Player on quest ccBGSSSE001_DLCDetectionQuest (060008BF) cannot be bound because alias FishAtHouse03Plaque09 on quest ccBGSSSE001_FishPlaqueQuest (06000F4E) is not the right type [05/04/2023 - 04:30:23PM] Error: Element of property FishAtProudspireManorPlaques on script ccbgssse001_dlcdetectionscript attached to alias Player on quest ccBGSSSE001_DLCDetectionQuest (060008BF) cannot be bound because alias FishAtProudspireManorPlaque01 on quest ccBGSSSE001_FishPlaqueQuest (06000F4E) is not the right type [05/04/2023 - 04:30:23PM] Error: Element of property FishAtProudspireManorPlaques on script ccbgssse001_dlcdetectionscript attached to alias Player on quest ccBGSSSE001_DLCDetectionQuest (060008BF) cannot be bound because alias FishAtProudspireManorPlaque02 on quest ccBGSSSE001_FishPlaqueQuest (06000F4E) is not the right type [05/04/2023 - 04:30:23PM] Error: Element of property FishAtProudspireManorPlaques on script ccbgssse001_dlcdetectionscript attached to alias Player on quest ccBGSSSE001_DLCDetectionQuest (060008BF) cannot be bound because alias FishAtProudspireManorPlaque03 on quest ccBGSSSE001_FishPlaqueQuest (06000F4E) is not the right type [05/04/2023 - 04:30:23PM] Error: Unable to bind script defaultSetStageOnDeath (defaultSetStageOnDeath->Actor->ObjectReference->Form) to alias TargetAlias on quest dd_q10_StandsInShallows (7800842A) because their base types do not match [05/04/2023 - 04:30:23PM] Error: Unable to bind script defaultSetStageOnDeath (defaultSetStageOnDeath->Actor->ObjectReference->Form) to alias TargetAlias on quest dd_q3_Gwendolyn (78002861) because their base types do not match [05/04/2023 - 04:30:23PM] Error: Unable to bind script defaultSetStageOnDeath (defaultSetStageOnDeath->Actor->ObjectReference->Form) to alias TargetAlias on quest dd_q24_DawnguardTrolls (780989DB) because their base types do not match [05/04/2023 - 04:30:23PM] Error: Unable to bind script defaultSetStageOnDeath (defaultSetStageOnDeath->Actor->ObjectReference->Form) to alias TargetAlias on quest dd_q1_Belethor (78000D62) because their base types do not match [05/04/2023 - 04:30:23PM] Error: Unable to bind script defaultSetStageOnDeath (defaultSetStageOnDeath->Actor->ObjectReference->Form) to alias TargetAlias on quest dd_q2_Farengar (780022F9) because their base types do not match [05/04/2023 - 04:30:23PM] Error: Unable to bind script defaultSetStageOnDeath (defaultSetStageOnDeath->Actor->ObjectReference->Form) to alias TargetAlias on quest dd_q9_FihadaANDJawanan (7800795E) because their base types do not match [05/04/2023 - 04:30:23PM] Error: Unable to bind script defaultSetStageOnDeath (defaultSetStageOnDeath->Actor->ObjectReference->Form) to alias TargetAlias000 on quest dd_q9_FihadaANDJawanan (7800795E) because their base types do not match [05/04/2023 - 04:30:23PM] Error: Unable to bind script defaultSetStageOnDeath (defaultSetStageOnDeath->Actor->ObjectReference->Form) to alias TargetAlias on quest dd_q26_Atronachs (780989ED) because their base types do not match [05/04/2023 - 04:30:23PM] Error: Unable to bind script defaultSetStageOnDeath (defaultSetStageOnDeath->Actor->ObjectReference->Form) to alias TargetAlias on quest dd_q8_PanteaAteia (780073F5) because their base types do not match [05/04/2023 - 04:30:23PM] Error: Unable to bind script defaultSetStageOnDeath (defaultSetStageOnDeath->Actor->ObjectReference->Form) to alias TargetAlias on quest dd_q13_DrevisNeloren (7800F76D) because their base types do not match [05/04/2023 - 04:30:23PM] Error: Unable to bind script defaultSetStageOnDeath (defaultSetStageOnDeath->Actor->ObjectReference->Form) to alias TargetAlias on quest dd_q22_ReldithANDEnnis (780938CD) because their base types do not match [05/04/2023 - 04:30:23PM] Error: Unable to bind script defaultSetStageOnDeath (defaultSetStageOnDeath->Actor->ObjectReference->Form) to alias TargetAlias000 on quest dd_q22_ReldithANDEnnis (780938CD) because their base types do not match [05/04/2023 - 04:30:23PM] Error: Unable to bind script defaultSetStageOnDeath (defaultSetStageOnDeath->Actor->ObjectReference->Form) to alias TargetAlias on quest dd_q4_HemmingBlackBriar (78002DC9) because their base types do not match [05/04/2023 - 04:30:23PM] Error: Unable to bind script defaultSetStageOnDeath (defaultSetStageOnDeath->Actor->ObjectReference->Form) to alias TargetAlias on quest dd_q20_Horses (780701B8) because their base types do not match [05/04/2023 - 04:30:23PM] Error: Unable to bind script defaultSetStageOnDeath (defaultSetStageOnDeath->Actor->ObjectReference->Form) to alias TargetAlias on quest dd_q27_JarlSiddgeir (78098A03) because their base types do not match [05/04/2023 - 04:30:23PM] Error: Unable to bind script defaultSetStageOnDeath (defaultSetStageOnDeath->Actor->ObjectReference->Form) to alias TargetAlias on quest dd_q24_DawnguardTrollsFix (780ACE35) because their base types do not match [05/04/2023 - 04:30:23PM] Error: Unable to bind script defaultSetStageOnDeath (defaultSetStageOnDeath->Actor->ObjectReference->Form) to alias TargetAlias on quest dd_q14_WulfWildBlood (7801263C) because their base types do not match [05/04/2023 - 04:30:23PM] Error: Unable to bind script defaultSetStageOnDeath (defaultSetStageOnDeath->Actor->ObjectReference->Form) to alias TargetAlias on quest dd_q21_Lami (780938C4) because their base types do not match [05/04/2023 - 04:30:37PM] error: Native static function DetachMesh could find no matching static function on linked type NiOverride. Function will not be bound. [05/04/2023 - 04:30:37PM] error: Native static function AttachMesh could find no matching static function on linked type NiOverride. Function will not be bound. [05/04/2023 - 04:30:37PM] error: Native static function GetNodeTransformScaleMode does not match existing signature on linked type NiOverride. Function will not be bound. [05/04/2023 - 04:30:37PM] error: Native static function GetCachedMorphNames could find no matching static function on linked type NiOverride. Function will not be bound. [05/04/2023 - 04:30:37PM] Error: Cannot call SetValueInt() on a None object, aborting function call stack: [aaaNemesisPCEAMCMQuest (44000D70)].Nemesis_PCEA_MCM.startUp() - "Nemesis_PCEA_MCM.psc" Line ? [aaaNemesisPCEAMCMQuest (44000D70)].Nemesis_PCEA_MCM.OnInit() - "Nemesis_PCEA_MCM.psc" Line ? [05/04/2023 - 04:30:37PM] Error: Cannot call SetValueInt() on a None object, aborting function call stack: [aaaNemesisPCEAMCMQuest (44000D70)].Nemesis_PCEA_MCM.startUp() - "Nemesis_PCEA_MCM.psc" Line ? [aaaNemesisPCEAMCMQuest (44000D70)].Nemesis_PCEA_MCM.OnInit() - "Nemesis_PCEA_MCM.psc" Line ? [05/04/2023 - 04:30:37PM] Error: Cannot call SetValueInt() on a None object, aborting function call stack: [aaaNemesisPCEAMCMQuest (44000D70)].Nemesis_PCEA_MCM.startUp() - "Nemesis_PCEA_MCM.psc" Line ? [aaaNemesisPCEAMCMQuest (44000D70)].Nemesis_PCEA_MCM.OnInit() - "Nemesis_PCEA_MCM.psc" Line ? [05/04/2023 - 04:30:37PM] Error: Cannot call SetValueInt() on a None object, aborting function call stack: [aaaNemesisPCEAMCMQuest (44000D70)].Nemesis_PCEA_MCM.startUp() - "Nemesis_PCEA_MCM.psc" Line ? [aaaNemesisPCEAMCMQuest (44000D70)].Nemesis_PCEA_MCM.OnInit() - "Nemesis_PCEA_MCM.psc" Line ? [05/04/2023 - 04:30:37PM] Error: Cannot call SetValueInt() on a None object, aborting function call stack: [aaaNemesisPCEAMCMQuest (44000D70)].Nemesis_PCEA_MCM.startUp() - "Nemesis_PCEA_MCM.psc" Line ? [aaaNemesisPCEAMCMQuest (44000D70)].Nemesis_PCEA_MCM.OnInit() - "Nemesis_PCEA_MCM.psc" Line ? [05/04/2023 - 04:30:37PM] Error: Cannot call SetValueInt() on a None object, aborting function call stack: [aaaNemesisPCEAMCMQuest (44000D70)].Nemesis_PCEA_MCM.startUp() - "Nemesis_PCEA_MCM.psc" Line ? [aaaNemesisPCEAMCMQuest (44000D70)].Nemesis_PCEA_MCM.OnInit() - "Nemesis_PCEA_MCM.psc" Line ? [05/04/2023 - 04:30:37PM] Error: Cannot call SetValueInt() on a None object, aborting function call stack: [aaaNemesisPCEAMCMQuest (44000D70)].Nemesis_PCEA_MCM.startUp() - "Nemesis_PCEA_MCM.psc" Line ? [aaaNemesisPCEAMCMQuest (44000D70)].Nemesis_PCEA_MCM.OnInit() - "Nemesis_PCEA_MCM.psc" Line ? [05/04/2023 - 04:30:37PM] Error: Cannot call SetValueInt() on a None object, aborting function call stack: [aaaNemesisPCEAMCMQuest (44000D70)].Nemesis_PCEA_MCM.startUp() - "Nemesis_PCEA_MCM.psc" Line ? [aaaNemesisPCEAMCMQuest (44000D70)].Nemesis_PCEA_MCM.OnInit() - "Nemesis_PCEA_MCM.psc" Line ? [05/04/2023 - 04:30:37PM] Error: Cannot call SetValueInt() on a None object, aborting function call stack: [aaaNemesisPCEAMCMQuest (44000D70)].Nemesis_PCEA_MCM.startUp() - "Nemesis_PCEA_MCM.psc" Line ? [aaaNemesisPCEAMCMQuest (44000D70)].Nemesis_PCEA_MCM.OnInit() - "Nemesis_PCEA_MCM.psc" Line ? [05/04/2023 - 04:30:37PM] Error: Cannot call SetValueInt() on a None object, aborting function call stack: [aaaNemesisPCEAMCMQuest (44000D70)].Nemesis_PCEA_MCM.startUp() - "Nemesis_PCEA_MCM.psc" Line ? [aaaNemesisPCEAMCMQuest (44000D70)].Nemesis_PCEA_MCM.OnInit() - "Nemesis_PCEA_MCM.psc" Line ? [05/04/2023 - 04:32:04PM] VM is freezing... [05/04/2023 - 04:32:04PM] VM is frozen [05/04/2023 - 04:32:04PM] Saving game... [05/04/2023 - 04:32:05PM] VM is thawing... Interestingly there's nothing about SLAC in there. It just appeared in the MCM with all the other mods, and that's it. So there are no suspended scripts dumping there, and AC is not running at all. This suggests that the slac_PlayerScript never executed the initial update, or perhaps even the OnInit event. If the PlayerScript is not running, then the mod will not function. Was the log collected during the new game session or after loading a save? There is no sign of [slac_Config <slac_Config (62001D8E)>] INITIALIZED or slac_Config <slac_Config (62001D8E)>]: Registered Aroused Creatures at MCM. This would suggest that the slac_Config script is missing in action and the MCM entry is only from the config quest records that contain the mod name property. This really appears to be a different issue to the suspended scripts and more likely an installation problem. Ensure that Skyrim and all modding tools, including the mod manager, are installed outside Program Files and other protected areas of the file system (Documents, Desktop, Downloads, etc). And make sure that the game folder and all folders involved in modding, including the mod manager instance or staging folder and mods download folder, are excluded in any antivirus and antimalware apps. This is to avoid issues with Windows or the AV interfering with the files or blocking access to essential file operations. Ideally, all AV folder exclusions should be configured before downloading anything, even the game itself. When adding new exclusions, it may be necessary to completely uninstall, redownload, and reinstall affected mods and tools.
Sailing Rebel Posted May 4, 2023 Author Posted May 4, 2023 1 hour ago, DerpedPerd said: hi, is there a reset command to this mod? i have to disabled the mod due to annoyance of the animals swarming everytime i'm fishing, talking, crafting, etc. even if i turned of all checks for auto engagements, pursuits, remove clothing requirements, they still ravage me around... Well, that shouldn't be happening. When you exit and re-enter the MCM are the PC / NPC Auto Engagement options staying unchecked? Could you post a papyrus log for a session in which this was happening, preferably with the AC MCM > General Settings > Debug option enabled?
libertyordeath Posted May 4, 2023 Posted May 4, 2023 Quote So there are no suspended scripts dumping there, and AC is not running at all. This suggests that the slac_PlayerScript never executed the initial update, or perhaps even the OnInit event. If the PlayerScript is not running, then the mod will not function. Keep in mind i did exactly what i wrote - nothing more and nothing less. So for example, creature anims were disabled in SL, because that's the default setting. Quote Was the log collected during the new game session or after loading a save? During. I just started a new game, waited in the prison, looked at the MCM and then quit. At the end of the log, the messages about saving and thawing isn't my doing. It's an autosave the game did on its own, right after messages stopped appearing. Why i don't know. Quote Ensure that Skyrim and all modding tools, including the mod manager, are installed outside Program Files and other protected areas of the file system (Documents, Desktop, Downloads, etc). And make sure that the game folder and all folders involved in modding, including the mod manager instance or staging folder and mods download folder, are excluded in any antivirus and antimalware apps. All of this is the case. If it wasn't, i would have far bigger problems than just AC.
Sailing Rebel Posted May 4, 2023 Author Posted May 4, 2023 51 minutes ago, libertyordeath said: Keep in mind i did exactly what i wrote - nothing more and nothing less. So for example, creature anims were disabled in SL, because that's the default setting. During. I just started a new game, waited in the prison, looked at the MCM and then quit. At the end of the log, the messages about saving and thawing isn't my doing. It's an autosave the game did on its own, right after messages stopped appearing. Why i don't know. All of this is the case. If it wasn't, i would have far bigger problems than just AC. The thing is, I'm not seeing any of the usual initialisation output I would expect in a log for a new game. Not only no output from AC, but nothing from SexLab, SLAL, OSL Aroused, Creature Framework, and most suspicious of all, nothing from the SkyUI scripts at all. There is something else going on in this game, and it's very difficult to say what it is from here.
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