FatBiscuit5 Posted April 23, 2023 Posted April 23, 2023 Plz help there is no MCM like its not even in the list
Sailing Rebel Posted April 23, 2023 Author Posted April 23, 2023 1 hour ago, FatBiscuit5 said: Plz help there is no MCM like its not even in the list Skyrim and all modding tools must be installed outside Program Files and other protected areas of the file system. Exclusions must be configured in any antivirus apps for the game installation folder and all folders containing modding tools and files. Check the integrity of the downloaded mod archive (right-click file > [other options] > 7-zip > Test Archive). Reinstall the mod and ensure that nothing is overriding its files. Make sure that the Aroused Creatures plugin in enabled in the load order. If there is still an issue, then we'll need to see a papyrus log to know what's happening.
FatBiscuit5 Posted April 24, 2023 Posted April 24, 2023 3 hours ago, Sailing Rebel said: Skyrim and all modding tools must be installed outside Program Files and other protected areas of the file system. Exclusions must be configured in any antivirus apps for the game installation folder and all folders containing modding tools and files. Check the integrity of the downloaded mod archive (right-click file > [other options] > 7-zip > Test Archive). Reinstall the mod and ensure that nothing is overriding its files. Make sure that the Aroused Creatures plugin in enabled in the load order. If there is still an issue, then we'll need to see a papyrus log to know what's happening. ok i tried reinstalling and that worked for me ty!
OmegaBlaster Posted April 24, 2023 Posted April 24, 2023 (edited) Having an issue with the Group option for followers - it doesn't seem to work when you select it, and always default to 1:1 animation. Relevant error in papyrus: [04/24/2023 - 02:10:42AM] ERROR: Incorrect number of arguments passed to function slac_utility.FindExtraCreatures(Actor akAttacker,Actor akVictim,int maxExtras,int ArousalMin,bool Invitation,bool MatchCreatureSex). Expected 6, got 5 instead!. stack: [topic info 97091333 on quest slac_FollowerDialogue (9702E44F)].slac_TopicUseCreatureGroupResult.Fragment_0() - "slac_TopicUseCreatureGroupResult.psc" Line 14 Not sure why Papyrus complains about optional parameters, but it does in this case. I fixed it by changing the code in slac_TopicUseCreatureGroupResult to otherCreatures = slacUtility.FindExtraCreatures(Creature, akSpeaker, MaxExtras = 3, ArousalMin = slacConfig.inviteArousalMin, Invitation = True, MatchCreatureSex = True) Edited April 24, 2023 by OmegaBlaster
Sailing Rebel Posted April 24, 2023 Author Posted April 24, 2023 4 hours ago, OmegaBlaster said: Having an issue with the Group option for followers - it doesn't seem to work when you select it, and always default to 1:1 animation. Relevant error in papyrus: [04/24/2023 - 02:10:42AM] ERROR: Incorrect number of arguments passed to function slac_utility.FindExtraCreatures(Actor akAttacker,Actor akVictim,int maxExtras,int ArousalMin,bool Invitation,bool MatchCreatureSex). Expected 6, got 5 instead!. stack: [topic info 97091333 on quest slac_FollowerDialogue (9702E44F)].slac_TopicUseCreatureGroupResult.Fragment_0() - "slac_TopicUseCreatureGroupResult.psc" Line 14 Not sure why Papyrus complains about optional parameters, but it does in this case. I fixed it by changing the code in slac_TopicUseCreatureGroupResult to otherCreatures = slacUtility.FindExtraCreatures(Creature, akSpeaker, MaxExtras = 3, ArousalMin = slacConfig.inviteArousalMin, Invitation = True, MatchCreatureSex = True) Well spotted. Looks like the slac_TopicUseCreatureGroupResult and slac_TopicCreaurePCGroup scripts just needed to be recompiled to register the argument changes in slac_Utility. The only other external script that calls on this function is the slac_PlayerScript, but this is recompiled continuously anyway.
Public_Swan Posted April 24, 2023 Posted April 24, 2023 (edited) Turns out that creatures tamed via the Instincts mod are unable to engage in anything. Edit: Oh, I see. [04/24/2023 - 08:56:04PM] SEXLAB - NOTICE: ValidateActor(wolf) -- FALSE -- They are a creature type that is currently not supported (Mumirnik_Instincts_Race_PetWolfDefault) Goddammit. Edited April 24, 2023 by Public_Swan
Sailing Rebel Posted April 25, 2023 Author Posted April 25, 2023 5 hours ago, Public_Swan said: Turns out that creatures tamed via the Instincts mod are unable to engage in anything. Edit: Oh, I see. [04/24/2023 - 08:56:04PM] SEXLAB - NOTICE: ValidateActor(wolf) -- FALSE -- They are a creature type that is currently not supported (Mumirnik_Instincts_Race_PetWolfDefault) Goddammit. There may be a patch available for this, or a way to create one. You might ask in the More Nasty Critters support thread.
Yuka Kat Posted April 25, 2023 Posted April 25, 2023 Hello everyone when I started the new game... the msm mod did not appear in the menu. i then decided to start the game without the mod. made a save and installed it. the msm appeared in the menu... is there any way to restart the mod through the game console?
Sailing Rebel Posted April 25, 2023 Author Posted April 25, 2023 7 minutes ago, Vi Dark said: Hello everyone when I started the new game... the msm mod did not appear in the menu. i then decided to start the game without the mod. made a save and installed it. the msm appeared in the menu... is there any way to restart the mod through the game console? We've seen a few reports of Aroused Creatures not initialising properly in some games. I'd be interested in seeing a papyrus log for a game in which this issue was seen to try and track the sticking point. Re-installation is the usual fix, which suggests that this is actually an installation issue. In turn, this could be down to broken downloads, mod manager, install location, or antivirus.
Yuka Kat Posted April 25, 2023 Posted April 25, 2023 13 minutes ago, Sailing Rebel said: We've seen a few reports of Aroused Creatures not initialising properly in some games. I'd be interested in seeing a papyrus log for a game in which this issue was seen to try and track the sticking point. Re-installation is the usual fix, which suggests that this is actually an installation issue. In turn, this could be down to broken downloads, mod manager, install location, or antivirus. The antivirus is standard from windows, it did not report anything. i use MO. and the mods are all stored on a portable usb 3.0 hard drive.
Sailing Rebel Posted April 25, 2023 Author Posted April 25, 2023 1 hour ago, Vi Dark said: The antivirus is standard from windows, it did not report anything. i use MO. and the mods are all stored on a portable usb 3.0 hard drive. Windows AV is a solid choice, but it's not very demonstrative when it comes to reporting. It will regularly act on a suspicious file or activity and not show anything in notifications or history. And it's not alone in this. AV in general is a nightmare for modding. The only answer is to configure exclusions for the game installation folder, folders containing any modding tools including MO2, the MO2 instance folder, and the mods download location. When configuring new exclusions, it may be necessary to completely uninstall and reinstall affected mods and tools to undo the damage done to them by the AV. Ideally, these exclusions should be configured before installing anything, even the game itself. To avoid issues with Windows User Access Control, Skyrim and all modding tools must be installed outside Program Files and other protected areas of the file system. This includes any folder automatically created by Windows itself, such as Documents, Desktop, Downloads, etc, even if they are on another drive. A Steam library and modding folder created in the root of another drive is usually the safest option.
Asphodelium Posted April 25, 2023 Posted April 25, 2023 Having some problems: Slac is not registering the MCM correctly on a new game (which is strange considering it used to register correctly on previous savefiles). Tried testing around a bit, reinstalling didnt fix this, I tested the archive with 7zip as instructed in some of the comments, no errors detected. Everything mod related is installed outside of the Program file directory, and have the proper exclusions applied. Is there a console command I'm not aware of that could maybe be used to re-fire the MCM initial registration? (already tried using "setstageski_configmanagerinstance 1" to no avail.)
Sailing Rebel Posted April 25, 2023 Author Posted April 25, 2023 26 minutes ago, Asphodelium said: Having some problems: Slac is not registering the MCM correctly on a new game (which is strange considering it used to register correctly on previous savefiles). Tried testing around a bit, reinstalling didnt fix this, I tested the archive with 7zip as instructed in some of the comments, no errors detected. Everything mod related is installed outside of the Program file directory, and have the proper exclusions applied. Is there a console command I'm not aware of that could maybe be used to re-fire the MCM initial registration? (already tried using "setstageski_configmanagerinstance 1" to no avail.) Could you post a papyrus log for a new game session in which AC failed to load? The mod may take 30 seconds or more to initialise on some systems, depending on resources.
Asphodelium Posted April 25, 2023 Posted April 25, 2023 1 hour ago, Sailing Rebel said: Could you post a papyrus log for a new game session in which AC failed to load? The mod may take 30 seconds or more to initialise on some systems, depending on resources. Please disregard my previous report, it seems it was indeed something with my AV messing with MO2, after testing some more and running MO2 as admin it seems everything is registering fine (although I don't really get why, since I was sure I checked that the necessary exclusions were in place). I could still provide you a log by replicating the previous conditions, but I'm guessing it was the AV since running as admin resolved the issue.
Sailing Rebel Posted April 25, 2023 Author Posted April 25, 2023 30 minutes ago, Asphodelium said: Please disregard my previous report, it seems it was indeed something with my AV messing with MO2, after testing some more and running MO2 as admin it seems everything is registering fine (although I don't really get why, since I was sure I checked that the necessary exclusions were in place). I could still provide you a log by replicating the previous conditions, but I'm guessing it was the AV since running as admin resolved the issue. I responded to another user further up this page with some general advice on AV and installation location. It's worth making sure everything is squared away. There should be no need to run anything as admin if the installation locations are not protected and the folders are excluded in the AV before installing (or even downloading). 1
Archie Echdina Posted April 26, 2023 Posted April 26, 2023 (edited) The mcm menu for aroused creatures is not showin up for me, what should I do? Edited April 26, 2023 by migueloureza9
Sailing Rebel Posted April 26, 2023 Author Posted April 26, 2023 6 hours ago, migueloureza9 said: The mcm menu for aroused creatures is not showin up for me, what should I do? Completely uninstall and reinstall the mod. If there is still an issue, please share a papyrus log for a session in which the MCM failed to load. Please check my reply further up this page for general advice on install location and AV configuration, which may impact modded Skyrim.
Dat Cake Posted April 27, 2023 Posted April 27, 2023 (edited) I have the blank MCM menu bug on my save, it shows but if I click it, it doesn't show any options. (mod is 4.11 SE version from the start) I tried to uninstall, so I went to an empty room without any creatures and made a save. I uninstalled the mod (and this mod only), ran the animation mods to update them properly, then tried to load the save. It says save file is corrupt and puts me back at main menu. Meaning I cannot uninstall then reinstall past this point to make a cleaner instance of the mod in the save. If I install the mod again and run animation mods to update them, then try to load the save, it loads properly (except that mcm menu, which is in the list but is still blank.) With the broken mod mcm save, every other mod and mcm runs fine with no problems I have encountered yet. How can I properly reinstall or stop these scripts? Does the menu being empty mean the mod isn't working? Will this cause me problems if I just ignore the menu being empty and just let it stay blank? I don't want to restart again, if thats ok, done it soo many times since launch and going in and making sure each mcm menu is set correctly on a new save is taking its toll on my pitifully stupid mind. Wanting to try to find solution for this save if possible. Thanks for any help or advice! Edit: I am now trying to make a save where I also cleaned the option thingies from creature framework and disabled aroused there to see if the integration was an issue, then waited a bit after. Gonna try after uninstalling now to see if it was stuck in framework or something. Still says corrupt when loading without the mod. Edited April 27, 2023 by Dat Cake
Sailing Rebel Posted April 27, 2023 Author Posted April 27, 2023 52 minutes ago, Dat Cake said: I have the blank MCM menu bug on my save, it shows but if I click it, it doesn't show any options. (mod is 4.11 SE version from the start) I tried to uninstall, so I went to an empty room without any creatures and made a save. I uninstalled the mod (and this mod only), ran the animation mods to update them properly, then tried to load the save. It says save file is corrupt and puts me back at main menu. Meaning I cannot uninstall then reinstall past this point to make a cleaner instance of the mod in the save. If I install the mod again and run animation mods to update them, then try to load the save, it loads properly (except that mcm menu, which is in the list but is still blank.) With the broken mod mcm save, every other mod and mcm runs fine with no problems I have encountered yet. How can I properly reinstall or stop these scripts? Does the menu being empty mean the mod isn't working? Will this cause me problems if I just ignore the menu being empty and just let it stay blank? I don't want to restart again, if thats ok, done it soo many times since launch and going in and making sure each mcm menu is set correctly on a new save is taking its toll on my pitifully stupid mind. Wanting to try to find solution for this save if possible. Thanks for any help or advice! Edit: I am now trying to make a save where I also cleaned the option thingies from creature framework and disabled aroused there to see if the integration was an issue, then waited a bit after. Gonna try after uninstalling now to see if it was stuck in framework or something. Still says corrupt when loading without the mod. Start a coc game (open the console at the main menu and enter coc qasmoke), then try loading the problematic save from the escape menu. Make sure there are no mods installed that override the Aroused Creatures files. Check the guidance on install location and AV configuration a few posts back in this thread. If there is still an issue, please share a papyrus log for a session in which the MCM failed to load.
Dat Cake Posted April 27, 2023 Posted April 27, 2023 (edited) Thanks! Should I be trying to load it with the mod installed or uninstalled? I uninstalled mod again then went COC, waited for all other mods debug messaged to stop, then tried to load the save in empty room and still says corrupted. It still works fine if I load it with the mod (other than when I open it in the mcm list it shows no options). I will try to get a papyrus log. (It is not in program files) Also, Does it not showing submenu options just mean it is default settings and I can't change it or is the mod actually not working probably? I might just leave it that way then I guess. Do I really need to adjust any of the MCM settings for this mod? Is it probably going to break anything later if I just let the menu stay blank? Edited April 27, 2023 by Dat Cake
Sailing Rebel Posted April 27, 2023 Author Posted April 27, 2023 8 minutes ago, Dat Cake said: Thanks! Should I be trying to load it with the mod installed or uninstalled? I uninstalled mod again then went COC, waited for all other mods debug messaged to stop, then tried to load the save in empty room and still says corrupted. It still works fine if I load it with the mod (other than when I open it in the mcm list it shows no options). I will try to get a papyrus log. (It is not in program files) Also, Does it not showing submenu options just mean it is default settings and I can't change it or is the mod actually not working probably? I might just leave it that way then I guess. Do I really need to adjust any of the MCM settings for this mod? Is it probably going to break anything later if I just let the menu stay blank? Make sure you have SSE Engine Fixes installed, which can help with false save corruption. Check the downloaded mod archive to ensure it is whole and uncorrupted (right-click archive > [Show Other Options] > 7-zip > Test Archive). It's very hard to say what's happening behind the scenes without a papyrus log, so I can't say how it will function in this state. Most likely, if there is one thing malfunctioning, there will be others. It's possible to enable AC's debugging mode without the MCM by adding an empty file named debugslac.txt to the Data/SKSE/Plugins/ArousedCreatures folder. This will provide additional output to the papyrus log that may help diagnose the issue. The file method can only be used to enable debugging; removing it will not disable the feature. So do not save with this file present, as you will not be able to disable debug mode if you still cannot access the MCM.
DarkNagura Posted April 28, 2023 Posted April 28, 2023 (edited) Hello, i've trouble getting the PC/creature to work. I keep getting the same message "(creature) is not intersted in joining you" despite having all arousal requirement green. However NPC/creature interation are working fine. Is this a known issue? i'm slowly losing my sanity. I've aleready re-installed all mod involved with aroused creature ( AC, MNC and More Creatures ) Edited April 28, 2023 by DarkNagura
Sailing Rebel Posted April 29, 2023 Author Posted April 29, 2023 4 hours ago, DarkNagura said: Hello, i've trouble getting the PC/creature to work. I keep getting the same message "(creature) is not intersted in joining you" despite having all arousal requirement green. However NPC/creature interation are working fine. Is this a known issue? i'm slowly losing my sanity. I've aleready re-installed all mod involved with aroused creature ( AC, MNC and More Creatures ) After trying to engage a creature, check the Aroused Creatures MCM > Help page, which will list recently failed engagements along with failure codes. Highlight a code to see a description and possible solution at the bottom of the interface.
DarkNagura Posted April 30, 2023 Posted April 30, 2023 On 4/29/2023 at 5:32 AM, Sailing Rebel said: After trying to engage a creature, check the Aroused Creatures MCM > Help page, which will list recently failed engagements along with failure codes. Highlight a code to see a description and possible solution at the bottom of the interface. I got "Forbidden 00000014" it say sexlab is preventing my charcter to be animated, I've checked sexlab MCM menu but i havent found any blacklist setting. And no error show up, it's quite confusing. I'll check sexlab support page to see if they can help me
Sailing Rebel Posted April 30, 2023 Author Posted April 30, 2023 1 hour ago, DarkNagura said: I got "Forbidden 00000014" it say sexlab is preventing my charcter to be animated, I've checked sexlab MCM menu but i havent found any blacklist setting. And no error show up, it's quite confusing. I'll check sexlab support page to see if they can help me This means that a mod has added the player to the SexLab Forbidden faction, meaning they cannot be animated by SL. I don't think this is exposed in the SL MCM. So you'll either need to find what mod is forbidding the player or manually remove them from the faction. Note that if you do not know how they ended up forbidden in the first place, then manually removing them may not work: the mod that added them might just add them again, or the faction may be bound to an alias which enforces the faction. To try and manually remove the player from the forbidden faction: Open the console and enter help "SexLab Forbidden". This will return the hexadecimal ID of the faction, example 08049068. (the first two digits are the hexadecimal load order position of SexLab.esm). Enter player.removefromfaction <Faction ID>. This will not return anything if it works. Enter player.getfactionrank <Faction ID>. This should show the rank as -2, which indicates they are not in the faction. If it's not -2, then they are still in the faction, and it means another mod is enforcing this. Aroused Creatures only tests to see if an actor is forbidden, it does not add or remove actors from this faction.
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