Sailing Rebel Posted May 13, 2023 Author Posted May 13, 2023 41 minutes ago, jdragon5048 said: I'm having a problem where creatures only target me and not npcs Make sure that NPCs are enabled in the Aroused Creatures MCM > PC/NPC Auto Settings. The Help page will list recently failed engagements. Highlight the failure codes to see an explanation and possible solution at the bottom of the display.
Orange225 Posted May 13, 2023 Posted May 13, 2023 34 minutes ago, Sailing Rebel said: Make sure that NPCs are enabled in the Aroused Creatures MCM > PC/NPC Auto Settings. The Help page will list recently failed engagements. Highlight the failure codes to see an explanation and possible solution at the bottom of the display. Turns out I the sexlab disable teleport start disabled and was making it bug out
MeWako Posted May 14, 2023 Posted May 14, 2023 can anyone tell me how to set up the new nakedness modifier? i want the aroused creatures only auto engage with naked npcs (or npcs that their armors maked as naked by the mod) in the previous version there was an option to alllow creatures to engae with a spesific armor type. with an extra naked option. now it got moved and changed to into a completly new modifer. i tired everything but nothing works sadly. the creatures now just look randomly for a victum whenever they are aroused.
MeWako Posted May 14, 2023 Posted May 14, 2023 is it possible to bring back the old naked option in the future updates? or at least make the creature prefer the naked npcs over the clothed ones? there's a preference option but most of us probbaly has set it to "no preference"
Sailing Rebel Posted May 14, 2023 Author Posted May 14, 2023 19 minutes ago, AliAmiri said: can anyone tell me how to set up the new nakedness modifier? i want the aroused creatures only auto engage with naked npcs (or npcs that their armors maked as naked by the mod) in the previous version there was an option to alllow creatures to engae with a spesific armor type. with an extra naked option. now it got moved and changed to into a completly new modifer. i tired everything but nothing works sadly. the creatures now just look randomly for a victum whenever they are aroused. Under PC/NPC Auto Settings, disable the Allow Heavy Armor, Allow Light Armor, and Allow Clothing options. This should prevent auto engagement of any clothed actors. Then use the Treat Armor As option to set specific items to be treated as naked for the purpose of auto engagement. The Naked Arousal Modifier can be used to reduce the creature arousal threshold for engagement of naked actors. 1
Kinkycollars Posted May 15, 2023 Posted May 15, 2023 Can I make a wish!? Put the texts in the pex file to the translation texts? Spoiler We've been trying to do this for an endless time, but we can't successfully localize it in a meaningful way... Spoiler Not function... $You have escaped an aroused {} Megszöktél a kanos {} elöl! $You are being pursued by an aroused {} A kanos {} üldöz téged! $The aroused {} A kanos {} ${} is eager for your attention {} alig várja a figyelmed ${} wants to mate with you {} meg akar baszni $Nearby {} A közeli {} ${} sense your arousal {} érzékeli a kanosságod $A nearby {} Egy közeli {} ${} senses your arousal {} érzi a kanosságod ${} are being pursued by an aroused {} {} üldözi egy kanos {} $You are being pursued by aroused {} Üldöz a baszni akaró {} $You are being pursued by an aroused {} Követ a baszni akaró {} Why? I'don no.
Sailing Rebel Posted May 15, 2023 Author Posted May 15, 2023 1 hour ago, Kinkycollars said: Can I make a wish!? Put the texts in the pex file to the translation texts? Hide contents We've been trying to do this for an endless time, but we can't successfully localize it in a meaningful way... Hide contents Not function... $You have escaped an aroused {} Megszöktél a kanos {} elöl! $You are being pursued by an aroused {} A kanos {} üldöz téged! $The aroused {} A kanos {} ${} is eager for your attention {} alig várja a figyelmed ${} wants to mate with you {} meg akar baszni $Nearby {} A közeli {} ${} sense your arousal {} érzékeli a kanosságod $A nearby {} Egy közeli {} ${} senses your arousal {} érzi a kanosságod ${} are being pursued by an aroused {} {} üldözi egy kanos {} $You are being pursued by aroused {} Üldöz a baszni akaró {} $You are being pursued by an aroused {} Követ a baszni akaró {} Why? I'don no. It's not clear what's happening here. It looks like you were trying to use MCM localization syntax? SLAC Notifications are defined in Data/SKSE/Plugins/ArousedCreatures/slacNotifications.json using Event IDs, tags and tokens: [...] "PursuitStart":[ "IsPair,NonConsensual,NPCVictim,ActorPC|You are being pursued by an aroused {creaturename}", [...] Here PursuitStart is the Event ID. The tags are IsPair,NonConsensual,NPCVictim,ActorPC followed by a pipe '|' symbol. The text of the notifications after the pipe uses tokens such as {creaturename}. The Event IDs, tags and tokens are described in slac_Notify.psc.
Kinkycollars Posted May 15, 2023 Posted May 15, 2023 1 hour ago, Sailing Rebel said: It's not clear well... maybe i'm off to a bad start. I... wanted to add the pex info to this. : " Interface\translations\SexLab Aroused Creatures_ENGLISH.txt " Oh... the thing is, I don't have that a library. ( SE v04.0 Beta 10 ) ( This json ... I don't know what it does and whether it would be a problem if I used it afterwards ... I'm not a programmer and I don't understand it. ) for me... It wouldn't be a smart thing to switch to another version now. (this is a version without requirements, which is perfectly suitable.)
Sailing Rebel Posted May 15, 2023 Author Posted May 15, 2023 8 minutes ago, Kinkycollars said: well... maybe i'm off to a bad start. I... wanted to add the pex info to this. : " Interface\translations\SexLab Aroused Creatures_ENGLISH.txt " Oh... the thing is, I don't have that a library. ( SE v04.0 Beta 10 ) ( This json ... I don't know what it does and whether it would be a problem if I used it afterwards ... I'm not a programmer and I don't understand it. ) for me... It wouldn't be a smart thing to switch to another version now. (this is a version without requirements, which is perfectly suitable.) Yes, a lot has changed since the beta. But the requirements should be basically the same as they were back then, just more detailed. It's probably not wise to jump that many versions in a single game. A clean save would be the safer choice. I'm hoping the new notification system will be easier to translate as it no longer requires editing and recompiling dozens of scripts, just editing a single JSON file instead.
Kinkycollars Posted May 17, 2023 Posted May 17, 2023 On 5/15/2023 at 2:27 PM, Sailing Rebel said: beta it's ok, i understand. that's why I ask...: could we arrange the localization of this!? ... and then the other one will become easier.
Sailing Rebel Posted May 17, 2023 Author Posted May 17, 2023 4 hours ago, Kinkycollars said: it's ok, i understand. that's why I ask...: could we arrange the localization of this!? ... and then the other one will become easier. Aroused Creatures is an Open Source project released under GPLv3. This means that everyone has permission to create and distribute translated versions. I don't see any advantage translating an older version like v4 Beta 10 (Jan 2019), it will just be more difficult, have more bugs and fewer features. If you are planning to create a translation, then I can only recommend version 4.11+.
Kinkycollars Posted May 18, 2023 Posted May 18, 2023 16 hours ago, Sailing Rebel said: Beta it came back that the jsonreader is unable to process the material... so looking into it and maybe... it might get the point across. however, quite "confused"... the "chance of error" seems to be huge... the pex content ... "txt" format transcription and editing there seems simpler. ... although this, we no can't do .... it doesn't work ... we tried..
Sailing Rebel Posted May 18, 2023 Author Posted May 18, 2023 29 minutes ago, Kinkycollars said: it came back that the jsonreader is unable to process the material... so looking into it and maybe... it might get the point across. however, quite "confused"... the "chance of error" seems to be huge... the pex content ... "txt" format transcription and editing there seems simpler. ... although this, we no can't do .... it doesn't work ... we tried.. If you want to post the slacNotifications.json file that is causing this, I may be able to spot the issue. There are a few papyrus log errors that relate to the slacNotifications file: "Error parsing notifications: file could not be loaded or is not found at..." The slacNotifications.json file is missing, misplaced or renamed. This is fatal. "Error parsing notifications: formatting error in..." There is a JSON syntax error. This is also fatal. Any IDE that supports JSON (such as VSCode, or even Notepad++) should be able to highlight such issues. "Stopped parsing notifications: the file version has not changed..." The file version encoded in the JSON ("FileVersion":1002,) must be incremented for the file to be loaded in that save. "Warning parsing notifications: no items for event ID..." No notifications were found in the file for a particular event. This is not fatal and just means that the event will not display a notification. "Error parsing notifications: malformed or missing item index..." There is a syntax error within one of the defined notifications. This is not fatal and just means that the notification in question will not be displayed. The syntax at this point is very simple: "Tags,MoreTags|Notification Text" (note the pipe between the tags and the text). I did look at doing this with an MCM-style TXT file, but it was not possible to implement this in code with the available utilities. JSON is a very common data structure, and the syntax is relatively simple. It is going to be easier and less error-prone than editing and recompiling every PSC in the mod.
eicosa Posted May 19, 2023 Posted May 19, 2023 (edited) Hey Rebel i got this papyrus error on my character Nelvori. The crash happened when talking to a human npc, not sure if if slac or slax are actually related. [05/19/2023 - 04:51:38PM] SLAX - GetActorExposure BEGIN Nelvori is 100.000000 [05/19/2023 - 04:51:38PM] SLAX - GetActorExposure END Nelvori returns 100.000000 [05/19/2023 - 04:51:38PM] Error: Method MenuOpen not found on slac_Utility. Aborting call and returning None stack: [alias PlayerAlias on quest slac_Main (B6001827)].slac_playerscript.OnKeyUp() - "slac_PlayerScript.psc" Line 216 [05/19/2023 - 04:51:38PM] WARNING: Assigning None to a non-object variable named "::temp32" stack: [alias PlayerAlias on quest slac_Main (B6001827)].slac_playerscript.OnKeyUp() - "slac_PlayerScript.psc" Line 216 Edit: Oh sorry i thought this was the SSE thread. The above error occurred in SSE Edited May 19, 2023 by eicosa
Sailing Rebel Posted May 19, 2023 Author Posted May 19, 2023 3 hours ago, eicosa said: Hey Rebel i got this papyrus error on my character Nelvori. The crash happened when talking to a human npc, not sure if if slac or slax are actually related. Note that a Papyrus log is not a crash log. It can only tell us what the Papyrus scripts were doing at the time, which is rarely anything directly to do with CTD. To get a clearer idea of what might be causing a crash, use Crash Logger. 3 hours ago, eicosa said: [05/19/2023 - 04:51:38PM] Error: Method MenuOpen not found on slac_Utility. Aborting call and returning None This indicates that either the slac_Utility.pex file is missing, or from a much older version of the mod. Completely uninstall and reinstall the mod and ensure that nothing is overriding its files. 1
MeWako Posted May 19, 2023 Posted May 19, 2023 On 5/15/2023 at 12:59 AM, Sailing Rebel said: Under PC/NPC Auto Settings, disable the Allow Heavy Armor, Allow Light Armor, and Allow Clothing options. This should prevent auto engagement of any clothed actors. Then use the Treat Armor As option to set specific items to be treated as naked for the purpose of auto engagement. The Naked Arousal Modifier can be used to reduce the creature arousal threshold for engagement of naked actors. it worked! thank you so much!
ImyōXXX Posted May 23, 2023 Posted May 23, 2023 Hello, everyone. I'm looking for a way to set that male NPCs can't engage creatures themselves, but creatures can. And also, the male NPCs should always take the female role, never take an active role. I have set everything to "FEMALE" under Aroused Creature -> Other Settings -> Animation Selection NPC. But it doesn't help. Disabling "non-consensual is alwayse male/female" also has no effect. The animation starts correctly, but after 2 or 3 seconds it reloads and the animation jumps back to a submissive creature. Under "notification Testing" the EventID is "AROUSALFAIL" and under Victim Getting/Giving it says "GIVE". That seems to be the problem? But I have no idea how to fix it. Can someone help me? Thanks in advance
Sailing Rebel Posted May 23, 2023 Author Posted May 23, 2023 25 minutes ago, ImyōXXX said: Hello, everyone. I'm looking for a way to set that male NPCs can't engage creatures themselves, but creatures can. And also, the male NPCs should always take the female role, never take an active role. I have set everything to "FEMALE" under Aroused Creature -> Other Settings -> Animation Selection NPC. But it doesn't help. Disabling "non-consensual is alwayse male/female" also has no effect. The animation starts correctly, but after 2 or 3 seconds it reloads and the animation jumps back to a submissive creature. Under "notification Testing" the EventID is "AROUSALFAIL" and under Victim Getting/Giving it says "GIVE". That seems to be the problem? But I have no idea how to fix it. Can someone help me? Thanks in advance Under PC/NPC Auto Settings > Male NPCs (very bottom of the right side), set Required Arousal to Creature Only, Consent to Non-Consensual, and reduce the Creature Arousal Threshold. The Victim Getting/Giving option in the MCM is only for testing the notifications system and does not affect the in-game results at all. If there is still an issue, we will need to have a look at a papyrus log from a game with the Aroused Creatures MCM > General Settings > Debug option enabled, and in which this issue is encountered.
ImyōXXX Posted May 23, 2023 Posted May 23, 2023 5 hours ago, Sailing Rebel said: Under PC/NPC Auto Settings > Male NPCs (very bottom of the right side), set Required Arousal to Creature Only, Consent to Non-Consensual, and reduce the Creature Arousal Threshold. The Victim Getting/Giving option in the MCM is only for testing the notifications system and does not affect the in-game results at all. If there is still an issue, we will need to have a look at a papyrus log from a game with the Aroused Creatures MCM > General Settings > Debug option enabled, and in which this issue is encountered. Thanks for the quick reply! The settings under PC/NPC Auto Settings > Male NPCs are like this. And as soon as I set "Creature Arousal Threshold" down, they all just jump around on each other. But without the correct animations. I've also been messing around with the general settings for "Gender". But even with that I didn't get to the solution. But: the hint to the Papyrus Log I got further. I'm still pretty new and struggle a bit clumsy through the jungle of mods. I did not know the logs yet. Top left the messages run for me unfortunately much too fast through. Thus, I have the mod "Add Actor" determined as a cause. Here a hint was set with each action by "Add Actor" that a mod would be missing (although it is installed). I have deactivated the mod first once and now it works So I have to get to the configuration of the "Add Actor" mod.
AureumCustos Posted May 24, 2023 Posted May 24, 2023 Im having an issue now where the mod no longer show up in the mod configuration menu anymore. Anybody else have this problem?
erynyes Posted May 24, 2023 Posted May 24, 2023 52 minutes ago, AureumCustos said: Im having an issue now where the mod no longer show up in the mod configuration menu anymore. Anybody else have this problem? i was having a similar issue with sexlab approach redux not showing up anymore, when i was trying to run it with SL Adventure, turns out it was load order/set up conflict. Take a look at wich mod could conflict with aroused creature and try to change your load order. i know it's pretty vague, but sometimes some other mods function can prevent the mcm of another from showing up
Sailing Rebel Posted May 24, 2023 Author Posted May 24, 2023 11 hours ago, AureumCustos said: Im having an issue now where the mod no longer show up in the mod configuration menu anymore. Anybody else have this problem? Was this issue seen in a new game, or did the MCM only disappear after playing for a while? The missing MCM has been reported a few times, and I'd really like to track down the cause. Unfortunately, I've been unable to reproduce the issue at my end, making debugging essentially impossible. It would be really helpful if you could provide a full mod list and a Papyrus log for a game in which this issue is encountered. Could you try redownloading and reinstalling the mod in case there is some kind of file corruption or AV blocking involved? 10 hours ago, erynyes said: i was having a similar issue with sexlab approach redux not showing up anymore, when i was trying to run it with SL Adventure, turns out it was load order/set up conflict. Take a look at wich mod could conflict with aroused creature and try to change your load order. i know it's pretty vague, but sometimes some other mods function can prevent the mcm of another from showing up Thanks for the tip. I've just been trying with SL Adventure in various load order positions, but so far it seems to be fine. There are no file or record conflicts, but like Aroused Creatures, SL Adventures is heavily scripted, so we could be looking at some kind of emergent issue that is not going to be encountered in all games or all situations. I'll leave it in my testing load order for now and see what happens. I really need to catch this thing in the act to get an ideal of what's happening.
mudda911 Posted May 24, 2023 Posted May 24, 2023 (edited) 5 hours ago, Sailing Rebel said: The missing MCM has been reported a few times, and I'd really like to track down the cause. Unfortunately, I've been unable to reproduce the issue at my end, making debugging essentially impossible. I found that Baka's new approach version + this new version gives me exactly this error when starting a new game. Maybe someone can check if this is just me. I came up with this because the new Baka version caused some other bugs. If I have time I'll try Papyrus log with approach and without but unfortunately it doesn't look good for me right now. Might take a while have to go right now.? Edited May 24, 2023 by mudda911
Sailing Rebel Posted May 24, 2023 Author Posted May 24, 2023 3 hours ago, mudda911 said: I found that Baka's new approach version + this new version gives me exactly this error when starting a new game. Maybe someone can check if this is just me. I came up with this because the new Baka version caused some other bugs. If I have time I'll try Papyrus log with approach and without but unfortunately it doesn't look good for me right now. Might take a while have to go right now.? Did the menu stop working after loading a save, or did it just not work at all after installing the mod? 1
Bigglsby Posted May 25, 2023 Posted May 25, 2023 5 hours ago, mudda911 said: I found that Baka's new approach version + this new version gives me exactly this error when starting a new game. Maybe someone can check if this is just me. I came up with this because the new Baka version caused some other bugs. If I have time I'll try Papyrus log with approach and without but unfortunately it doesn't look good for me right now. Might take a while have to go right now.? Just for alternate perspective, I've got the newest versions of both Baka approach, and SLAC without issue. I've been trying to iron out a load order I'm happy with for (sigh) months, and yet to run into a problem with SLAC honestly. Starting new games with minor mod changes at least every day or two. With how Skyrim modding goes, I can't say they aren't misbehaving for you, but they aren't an absolute conflict by my experience. I feel your pain though, as I have stuff I can't get consistently behaving that nobody else seems to have a problem with... le sigh. 1
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