rocketchu Posted January 4, 2023 Posted January 4, 2023 Hello! I'm sorry to bother you, but i'm having a problem to make the mod work and i really can't find out why it's doing that. I'm having "Player script version FAIL", i tried to do what's written at the bottom but nothing i tried fixed it,Ā can i get some help for that please ?
Sailing Rebel Posted January 4, 2023 Author Posted January 4, 2023 1 hour ago, rocketchu said: Hello! I'm sorry to bother you, but i'm having a problem to make the mod work and i really can't find out why it's doing that. I'm having "Player script version FAIL", i tried to do what's written at the bottom but nothing i tried fixed it,Ā can i get some help for that please ? Ā In MO2/Vortex, check if there is anything conflicting with Aroused Creatures and remove it. There are unlikely to be any patches that are compatible with the current version, which is why that check exists. Ā If there are no conflicts, then ensure that the downloaded mod archive is whole and uncorrupted (right-click archive > 7-Zip > Test archive. If the archive is corrupt, download it again and retest. If there is still an issue, try a different browser and make sure the download location is excluded in any antivirus. Ā Make sure that the file has been properly installed. In MO2, search for the slac_PlayerScript.pex file in the Data tab and make sure that it's being provided by the newly installed mod. In Vortex, right click on Aroused Creatures, select Open in Explorer, and make sure that the slac_PlayerScript.pex is in the scripts folder. If the file is not present, then something has gone wrong with the installation process. Ā Skyrim and all modding tools must be installed outside Program File and other protected areas of the file system to avoid potential issues with Windows security. Exclusions must be configured in any antivirus apps for the game folder, folders containing any modding tools including the mod manager, the mod manager instance or staging folder, and the mods download folder (where you normally download mod archives). Both of these things can interfere with mod archives, the archive extraction process, file writing, etc. 1
rocketchu Posted January 5, 2023 Posted January 5, 2023 4 hours ago, Sailing Rebel said: Ā In MO2/Vortex, check if there is anything conflicting with Aroused Creatures and remove it. There are unlikely to be any patches that are compatible with the current version, which is why that check exists. Ā If there are no conflicts, then ensure that the downloaded mod archive is whole and uncorrupted (right-click archive > 7-Zip > Test archive. If the archive is corrupt, download it again and retest. If there is still an issue, try a different browser and make sure the download location is excluded in any antivirus. Ā Make sure that the file has been properly installed. In MO2, search for the slac_PlayerScript.pex file in the Data tab and make sure that it's being provided by the newly installed mod. In Vortex, right click on Aroused Creatures, select Open in Explorer, and make sure that the slac_PlayerScript.pex is in the scripts folder. If the file is not present, then something has gone wrong with the installation process. Ā Skyrim and all modding tools must be installed outside Program File and other protected areas of the file system to avoid potential issues with Windows security. Exclusions must be configured in any antivirus apps for the game folder, folders containing any modding tools including the mod manager, the mod manager instance or staging folder, and the mods download folder (where you normally download mod archives). Both of these things can interfere with mod archives, the archive extraction process, file writing, etc. I use Vortex, i don't see any conflict, everything seems in order, i don't think i'm even using any patches over SLAC anyway. I also tested the archive for corruption but it's fine,Ā slac_PlayerScript.pex is in the script folder with the most recent version, and my Skyrim + Vortex are together on a separate drive away from the system, and i added Vortex, vortex mod files and skyrim to exclusion, re installed the mod, but still the same result as before
Sailing Rebel Posted January 5, 2023 Author Posted January 5, 2023 30 minutes ago, rocketchu said: I use Vortex, i don't see any conflict, everything seems in order, i don't think i'm even using any patches over SLAC anyway. I also tested the archive for corruption but it's fine,Ā slac_PlayerScript.pex is in the script folder with the most recent version, and my Skyrim + Vortex are together on a separate drive away from the system, and i added Vortex, vortex mod files and skyrim to exclusion, re installed the mod, but still the same result as before Try purging and redeploying your mods (tools above the mod list). 1
Crazydiamond Posted January 5, 2023 Posted January 5, 2023 19 hours ago, Sailing Rebel said: Try clearing the animation cache under SexLab MCM > Rebuild & Clean. Ā To see why particular animations are being selected or rejected, we would need to look at a Papyrus log with the Aroused Creatures Debug option enabled. Thanks for the advice. It's working now
rocketchu Posted January 5, 2023 Posted January 5, 2023 9 hours ago, Sailing Rebel said: Try purging and redeploying your mods (tools above the mod list). I finally fixed my problem, i'm gonna explain it, maybe it could help someone. Ā Ā -I created a new save to see if the mod worked here, and the mod did work fine on a fresh save (all was green in the help tab) so i knew something was wrong with my current save files, and not with the mods i installed. Ā -I downloaded and run ReSaver to see if i can clean my save, i noticed there was a problem being missing data in the slac_playerscript, i checked the script and it was indeed empty, compared to the fresh save script which had stuff in it Ā -So i completely removed SLAC in Vortex, then in ReSaver i loaded my problematic save, filtered to only show scripts related to SLAC, and deleted the whole script folder, after that's done i loaded in game, everything went fine and the mod was actually gone, i leave the game and install SLAC again, got back in game making sure i'm using the save which script got deleted, and after loading in i got the notification SLAC is installed and checking the help tab the player script version was OK, and the mod work fine!Ā Ā Thank you very much for helping me! Ā 2
Sailing Rebel Posted January 6, 2023 Author Posted January 6, 2023 14 hours ago, rocketchu said: I finally fixed my problem, i'm gonna explain it, maybe it could help someone. Ā Ā -I created a new save to see if the mod worked here, and the mod did work fine on a fresh save (all was green in the help tab) so i knew something was wrong with my current save files, and not with the mods i installed. Ā -I downloaded and run ReSaver to see if i can clean my save, i noticed there was a problem being missing data in the slac_playerscript, i checked the script and it was indeed empty, compared to the fresh save script which had stuff in it Ā -So i completely removed SLAC in Vortex, then in ReSaver i loaded my problematic save, filtered to only show scripts related to SLAC, and deleted the whole script folder, after that's done i loaded in game, everything went fine and the mod was actually gone, i leave the game and install SLAC again, got back in game making sure i'm using the save which script got deleted, and after loading in i got the notification SLAC is installed and checking the help tab the player script version was OK, and the mod work fine!Ā Ā Thank you very much for helping me! Glad you got it sorted! Ā Too late to test now, but I suspect a clean installation of the mod might have fixed that without the save cleaning step: make a save in an interior cell, uninstall Aroused Creatures completely, load the save and wait one hour in the wait menu, save and reinstall AC. Ā The player script may have persisted even though it was corrupt because the object it was attached to (a player alias on the Utility quest) was still present. Removing that object by uninstalling the mod should allow the unattached script to be cleaned up normally. 1
PippinTom Posted January 6, 2023 Posted January 6, 2023 (edited) @Sailing Rebel I don't know if it's something that could be done in SLAC (like for example Defeat attempts) or should it be handled on higher/lower level by some framework (SL?) but here is the issue. Ā Sometimes in wilderness it happens that PC is successfully mounted by some animal, and while that happens sometimes some other, hostile(*) animal(s) appear in vicinity and can't help themself but to kill that poor lucky bastard during act. And then weird things start to happen. According to log SL (at some point) detects that "performer is no more" (to be exact: "Actor is disabled, or has no health - Unable to continue animating") but that does not solve anything, really looks like tread is still running - PC either continues to wiggle like nothing happened or in other cases stands trapped by some invisible boundaries, turns around or running in place... etc. Multiple anomalies observed. Ā Anyway, above fuckup can be avoided if user manages to force animation-end manually before mating animal retires, but sometimes death is swift, sudden and faster than user ? Ā So the question is - couldn't SLAC incorporate functionality similar to one offered by Defeat - automatically break animation when one of actors is hit/harmed (by anything that has origin in another actor). Because as it seems SLF (yet) cannot handle well situations with recently deceased described above even if it tries, probably because at that point it's way more complicated that it would be when handled on time. Ā ________ *) not toward the PC but that poor animal that is already performing Ā Ā Edited January 6, 2023 by PippinTom some typos
Sailing Rebel Posted January 6, 2023 Author Posted January 6, 2023 10 minutes ago, PippinTom said: So the question is - couldn't SLAC incorporate functionality similar to one offered by Defeat - automatically break animation when one of actors is hit/harmed (by anything that has origin in another actor). Because as it seems SLF (yet) cannot handle well situations with recently deceased described above even if it tries, probably because at that point it's way more complicated that it would be when handled on time. Under General Settings, enable the On Hit Interrupt option. This should automatically stop the animation if any of the participants receive damage.
PippinTom Posted January 7, 2023 Posted January 7, 2023 1 hour ago, Sailing Rebel said: Under General Settings, enable the On Hit Interrupt option Ā It is there indeed! - so my bad here. But as it also turned out - it is already checked, and judging by my profile's history - "since the beginning of time". But it looks like it didn't help for some reason in case(s) described so probably that's why I thought it's not there / forgot it's there. Ā Well, I'll have to live with that inconvenience then. Ā
Sailing Rebel Posted January 7, 2023 Author Posted January 7, 2023 2 hours ago, PippinTom said: Ā It is there indeed! - so my bad here. But as it also turned out - it is already checked, and judging by my profile's history - "since the beginning of time". But it looks like it didn't help for some reason in case(s) described so probably that's why I thought it's not there / forgot it's there. Ā Well, I'll have to live with that inconvenience then. Ā Hm. Just did a quick test and found the opposite result: regardless of the On Hit Interrupt setting, any damage or even combat state change would knock them out of the animation. Must be another SL mod involved. Ā This will require some investigation.
jesusw00t Posted January 9, 2023 Posted January 9, 2023 so im new to SL mods when i installed this with the requirements the mod OSL Aroused which i use for OStim said this mod cant be installed with SL Aroused. my question can i use OSL still or should i remove it and only use SL aroused SSE?
Sailing Rebel Posted January 9, 2023 Author Posted January 9, 2023 1 hour ago, jesusw00t said: so im new to SL mods when i installed this with the requirements the mod OSL Aroused which i use for OStim said this mod cant be installed with SL Aroused. my question can i use OSL still or should i remove it and only use SL aroused SSE? Never used OSL Aroused, but looking at the files it should work. Make sure the SexLabAroused.esm plugin is enabled in the load order.
assassin394 Posted January 9, 2023 Posted January 9, 2023 (edited) IsĀ SexLab Defeat SE a hard requirement? I don't want to use any defeat mod for now. I just want a simple way to have sex with creature and this mod seem to do the trick. Edited January 9, 2023 by assassin394
Sailing Rebel Posted January 9, 2023 Author Posted January 9, 2023 35 minutes ago, assassin394 said: IsĀ SexLab Defeat SE a hard requirement? I don't want to use any defeat mod for now. I just want a simple way to have sex with creature and this mod seem to do the trick. No, Defeat does not need to be installed. Ā Aroused Creatures does not support sex with hostile creatures, so if you are not using Defeat, you may want to take a look at One With Nature (linked in the description) which can make selected creature races non-hostile. 1
assassin394 Posted January 10, 2023 Posted January 10, 2023 6 hours ago, Sailing Rebel said: No, Defeat does not need to be installed. Ā Aroused Creatures does not support sex with hostile creatures, so if you are not using Defeat, you may want to take a look at One With Nature (linked in the description) which can make selected creature races non-hostile. Thanks for the info. Do you know any alternative mod that make creatures non hostile? I try One With Nature and it work fine but there is a bug where it make chicken bigger and fox smaller.
Sailing Rebel Posted January 10, 2023 Author Posted January 10, 2023 45 minutes ago, assassin394 said: Thanks for the info. Do you know any alternative mod that make creatures non hostile? I try One With Nature and it work fine but there is a bug where it make chicken bigger and fox smaller. Never seen that effect. It's unlikely to be OWN, which just changes creature factions. Ā I've not come across any alternatives, I'm afraid.
ercramer69 Posted January 10, 2023 Posted January 10, 2023 11 hours ago, assassin394 said: Thanks for the info. Do you know any alternative mod that make creatures non hostile? I try One With Nature and it work fine but there is a bug where it make chicken bigger and fox smaller. You can tryĀ Permanent Voice of the SkyĀ it extends the Voice of the Sky out to 10000 days or something like that, but has a spell option as well if you prefer. Of course if you attack an animal the effect ends.Ā I use OWN until I get around to the 7000 steps and then revert OWN back to default and if needed reclimb the steps for the effect. 2
LynxXI Posted January 12, 2023 Posted January 12, 2023 (edited) Aroused Creatures shows in the MCM that SexLab is not installed and i dont know why. I am have the necessary Mods installed. Edited January 12, 2023 by LynxXI
Sailing Rebel Posted January 13, 2023 Author Posted January 13, 2023 4 hours ago, LynxXI said: Aroused Creatures shows in the MCM that SexLab is not installed and i dont know why. I am have the necessary Mods installed. Make sure the SexLab installation process is completed by clicking on the Install option in the SL MCM, and wait for the notification that installation process is complete.
LynxXI Posted January 13, 2023 Posted January 13, 2023 (edited) Thanks for the fast answer, but yes of course i installed Sexlab in MCM and waited for installed message before opening the Aroused Creatures MCM, but it still shows it not installed. Maybe i have to start a new game without aroused creatures and activate the plugin afterwards. I will do some testing to see if something else works, even if its unlikely. Ā So tried installing AC afterwards but game crashes without it, even with a new game. Edited January 13, 2023 by LynxXI
Sailing Rebel Posted January 13, 2023 Author Posted January 13, 2023 31 minutes ago, LynxXI said: Thanks for the fast answer, but yes of course i installed Sexlab in MCM and waited for installed message before opening the Aroused Creatures MCM, but it still shows it not installed. Maybe i have to start a new game without aroused creatures and activate the plugin afterwards. I will do some testing to see if something else works, even if its unlikely. Ā So tried installing AC afterwards but game crashes without it, even with a new game. This might happen if SL is installed, but there are no animations available. Ā The only reason not having AC installed would crash a new game is because there is something else that depends on it, such as a patch.
LynxXI Posted January 13, 2023 Posted January 13, 2023 Ok i found the problem. I was using nemesis instead of FNIS. i thought using Nemesis with this Patch: https://www.nexusmods.com/skyrimspecialedition/mods/45966, would work but it doesnt. Thanks for the answers.
Sailing Rebel Posted January 13, 2023 Author Posted January 13, 2023 46 minutes ago, LynxXI said: Ok i found the problem. I was using nemesis instead of FNIS. i thought using Nemesis with this Patch: https://www.nexusmods.com/skyrimspecialedition/mods/45966, would work but it doesnt. Thanks for the answers. Unfortunately, Nemesis does not support creature animations. FNIS and the FNIS Creature Pack are still requirements for that. Ā It is possible to use both Nemesis and FNIS together, but it requires some careful file handling. Be sure to read the posts on that guide.
Adapt1973 Posted January 13, 2023 Posted January 13, 2023 Hello, this mod is great! I mostly got it to be mean to my followers. I got Lydia nudeĀ with our horses following, They don't seem to care about her at all. If I strip my female toon down, all the animals get erected after a couple minutes, wait a while longer and she gets taken by the horniest one. But not for Lydia. They just ignore her. I have it set to go after followers and NPCs. I got the Immersive and Adult collection, then stripped out all the flowersgirls and Ostim stuff, Replaced all that with Loverslab stuff. The game is running smooth. 490 mods. Better than the stock collection runs. Just this one minor issue. Maybe you've seen this NPC ignoring before?
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