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My Animation Pack. Updated 15/04/23


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Posted

Thank you for updating!

I hope the old super mutant carry and the pooltable01 position could have CLIMAX stages. They're really nice arent they.

Btw are you interested in scissors position?

Posted (edited)
6 hours ago, Vidust said:

I feel like it's probably better to avoid changing your Bodyslide body file to fix this mod, when that might end up making things worse with other mods. Or is this something that somehow has no drawbacks if you use it?

 

Glad you've asked. Here goes:

 

(1) The mod itself works fine without the fix. All animations will work. The fix is NOT required.

(2) This mod has (imo really well made) hand-crafted breast physics, but they only show up when your Fusion Girl is v1.45 or similar versions. For ex:

- if a hand touches the the woman's boob, the boob changes shape to fit the hand touching it

- if a dog licks the woman's boob, the boob twerks like a jelly

 

(3) The fix only changes 1 file, namely the nude body mesh to ensure that the stuffs in (2) show up, regardless of FG version:

steamapps\common\Fallout 4\Data\meshes\actors\character\characterassets\FemaleBody.nif

 

Drawbacks:

(a) The OCBPC (automated breast physics) may be disabled for the nude body only

(b) Blood splatters (from gunshots) on the nude body may look weird

 

The fix literally changes 1 file and has no ESP, so it has no way to mess with other mods. IF for any unlikely reason you still suspect something is up, just build your original Fusion Girl body in BodySlide again and it'd be like this fix never existed

 

edit: Uploading a video of me trying out some animations, so you can see what we mean by hand-crafted boob physics. In case you're noticing my Sole Survivor's hairstyle too...yes, I've been a Star Wars fan since The Empire Strikes Back and I like the new trilogy too ?

Edited by Vel W
adding a video. I like Fallout & Star Wars
Posted
7 hours ago, Vel W said:

 

Glad you've asked. Here goes:

 

(1) The mod itself works fine without the fix. All animations will work. The fix is NOT required.

(2) This mod has (imo really well made) hand-crafted breast physics, but they only show up when your Fusion Girl is v1.45 or similar versions. For ex:

- if a hand touches the the woman's boob, the boob changes shape to fit the hand touching it

- if a dog licks the woman's boob, the boob twerks like a jelly

 

(3) The fix only changes 1 file, namely the nude body mesh to ensure that the stuffs in (2) show up, regardless of FG version:

steamapps\common\Fallout 4\Data\meshes\actors\character\characterassets\FemaleBody.nif

 

Drawbacks:

(a) The OCBPC (automated breast physics) may be disabled for the nude body only

(b) Blood splatters (from gunshots) on the nude body may look weird

 

The fix literally changes 1 file and has no ESP, so it has no way to mess with other mods. IF for any unlikely reason you still suspect something is up, just build your original Fusion Girl body in BodySlide again and it'd be like this fix never existed

 

edit: Uploading a video of me trying out some animations, so you can see what we mean by hand-crafted boob physics. In case you're noticing my Sole Survivor's hairstyle too...yes, I've been a Star Wars fan since The Empire Strikes Back and I like the new trilogy too ?

I want my game to have those TT physics, but I couldn't use cbbe because it has more clothes and I don't like having many mods like cbbe textures and apart from the fusion conversion, but it makes me want to install fusion, although I'm confused haha,
1- how is it installed?
2- have to do something else apart from installing that?
3- can I modify the body to my liking? (breast size, ass)

Posted
9 hours ago, elzee said:

Thank you for updating!

I hope the old super mutant carry and the pooltable01 position could have CLIMAX stages. They're really nice arent they.

Btw are you interested in scissors position?

 

I hope to finish everything eventually! There was a scissor animation in the latest update, it's an FFM animation on the double bed. I personally don't like scissors though.

Posted
19 hours ago, zarza said:

it makes me want to install fusion, although I'm confused haha,
1- how is it installed?
2- have to do something else apart from installing that?
3- can I modify the body to my liking? (breast size, ass)

 

Glad you like it.

 

1. Install Fusion Girl, then install the fix. Also make sure you have BodySlide

2. Yes. Just build the body "ZeX-FusionGirlManual" in BodySlide

3. Yes. Definitely. I use the parameters I use for Fusion Girl v1.80, and I am quite satisfied with the size of b00bs and (in my Asian perspective) ample body. The one you see above

Posted
On 6/26/2021 at 10:59 AM, gooser said:

So, should we disable SimplePatch ? is that obsolete compared to your latest pack?

Patches like Simple , UAF, and Animations,Addons,and Fixes all will cherry pick those animations they like, regardless of what updated pack you use. What happens is the Patches might only support 60% of all the animations available to you. And with Simple and UAF authors having left, the newer packs might not show up in their menu. You can still access 100% of all animations downloaded by using the AAF menu. Both Simple and Indarello's Patch have disabled pose sections in the Position XML  menu. If you move them above the line, the pose will show up but not with the bells and whistles of those Patches. Personally I have learned how to add the newest animations to even an abandoned Patch, so if I use an outdated Patch, I can still enjoy most newer stuff.

Posted
3 hours ago, maddadicusrex said:

Patches like Simple , UAF, and Animations,Addons,and Fixes all will cherry pick those animations they like, regardless of what updated pack you use. What happens is the Patches might only support 60% of all the animations available to you. And with Simple and UAF authors having left, the newer packs might not show up in their menu. You can still access 100% of all animations downloaded by using the AAF menu. Both Simple and Indarello's Patch have disabled pose sections in the Position XML  menu. If you move them above the line, the pose will show up but not with the bells and whistles of those Patches. Personally I have learned how to add the newest animations to even an abandoned Patch, so if I use an outdated Patch, I can still enjoy most newer stuff.

 

That's the trouble with patches, they seem to have a high turnover rate when it comes to the authors.

 

19 hours ago, Nothehalo said:

So SC have any new ideas for behemoth animation. Just notice their is no furniture animation.? 

 

I'm sure some ideas will pop into my head, I usually explore the map and see what objects are nearby specific NPCs. For now, they're just ground-based ones because there aren't any behemoth animations I know of besides my own.

Posted (edited)

thx SC for latest animations pakage

I hope if u can try increase tease and start and finish animations for some animations u did that miss these

 

thx again for for ur good animations u did

Edited by alranteesi
Posted
On 7/16/2021 at 10:02 AM, FMLWAIH said:

I asked a while back about some jagged edges that had developed on my character during some of SCs animations where I hadn't seen them before. 

 

Any chance these are sharp-looking protrusions on the lower back? If so, they're likely becoming apparent after a while due to additive build-up from FPE post-pregnancy morphs (assuming you're using FPE or FPER). If this is the cause, the latest FPE release (and hopefully the next FPER release) should resolve it on any new playthrough.

Posted
55 minutes ago, vaultbait said:

 

Any chance these are sharp-looking protrusions on the lower back? If so, they're likely becoming apparent after a while due to additive build-up from FPE post-pregnancy morphs (assuming you're using FPE or FPER). If this is the cause, the latest FPE release (and hopefully the next FPER release) should resolve it on any new playthrough.

I notice them the most on the lower abdomen but there's also some under the sternum.  I've done a mod purge and started a new game since I noticed them but I don't think I updated FPE.  I'll have to give that a try.  TY

Posted

Heads up.  Fusion Girl was taken down from nexus, so the link you have on your main page goes to a message saying the file has been hidden.  FG can now be found here:

 

Posted
11 hours ago, ookkerpak said:

May I suggest that this file, as well as Mr. Cabbages bodyslide presets, get added to mod files? Would make it a lot easier to find them. I just went through 30+ pages of this thread to find the bodyslides. Search wasn't too helpful, considering that I even remembered the name of the preset (Angela).

 

Howdy

It's an idea I can relate to. Hang in there a bit. Might provide an update on this

Posted

Latest version of savage cabbage animation cause problems with the loading of vanilla/kinky animation theme, you can access the wizard but the selection of actors, scene, etc basically the "tree" is not possible, I browsed around the loverslab forum and found one thread where they said savage cabbage is responsible and sure enough when I disabled the mod (I use vortex) everything back to normal and then I tried older version, it works. 

I used the start and stop aaf console command, when aaf restarted it showed aaf successfully installed dialogue box but the aaf theme dialogue box didn't appear.

My knowledge in this regard is very limited but it seems that the aaf animation theme conflicts with the latest version of the mod

Posted (edited)
20 hours ago, ookkerpak said:

May I suggest that this file, as well as Mr. Cabbages bodyslide presets, get added to mod files? Would make it a lot easier to find them

 

Hi again. The author has added a simple link to this mod's File page. Feel free to check it out here

 

image.png.eb96cf3eb2b1ad54c2d8e4cd5c6ba05d.png

 

7 hours ago, Freedom2017 said:

Latest version of savage cabbage animation cause problems with the loading of vanilla/kinky animation theme, you can access the wizard but the selection of actors, scene, etc basically the "tree" is not possible, I browsed around the loverslab forum and found one thread where they said savage cabbage is responsible and sure enough when I disabled the mod (I use vortex) everything back to normal and then I tried older version, it works. 

I used the start and stop aaf console command, when aaf restarted it showed aaf successfully installed dialogue box but the aaf theme dialogue box didn't appear.

My knowledge in this regard is very limited but it seems that the aaf animation theme conflicts with the latest version of the mod

 

Howdy. 

 

This mod may be a red herring. I know because I have the exact same setup as you describe here and the latest version works fine for me.

This is likely caused by an outdated patch. Do you use anything that references an old version of this mod or loads after it? Mods that sequentialize animations vs staged? Anything that is AAF but NOT listed in this mod's Hard or Soft Requirements?

 

A screenshot of your AAF's error message would also help.

When you're ingame, press HOME then DELETE then ENTER. Screenshot the AAF bubble that pops up, and the error messages inside it. Post it here.

Edited by Vel W
Posted
On 6/28/2021 at 12:46 AM, SavageCabbage said:

You got any patches too? They're probably why you might be missing some animations.

I noticed I was missing some animations that I thought used to be there.  I saw what you said (quoted above) about patches, and I'm pretty much done with FO4 anyway (I just come back when I see you've released more animations), so I purged all mods, reinstalled FO4, then reloaded your animation pack from the zip file along with the prerequisite mods and no patch (...plus a few cosmetic mods).  In case it helps, here's my load order:

 

Spoiler

 

  0  0     Fallout4.esm
  1  1     DLCRobot.esm
  2  2     DLCworkshop01.esm
  3  3     DLCCoast.esm
  4  4     DLCworkshop02.esm
  5  5     DLCworkshop03.esm
  6  6     DLCNukaWorld.esm
  7  7     Homemaker.esm
  8  8     SpringCleaning.esm
  9  9     ArmorKeywords.esm
 10  a     CWSS Redux.esp
 11  b     CWWorkshopMaster.esm
254 FE   0 BodyTalk3-RaiderNormalsFix.esl
 12  c     AAF.esm
254 FE   1 AAFThemes.esl
 13  d     WorkshopRearranged.esp
 14  e     AAF_BadEnd_Animations.esp
 15  f     SavageCabbage_Animations.esp
 16 10     Prisoner Shackles.esp
 17 11     The Eyes Of Beauty.esp
 18 12     SC_ExpandedScrapList.esp
 19 13     SSEX.esp
 20 14     SettleObjExpandPack.esp
 21 15     RealHandcuffs.esp
 22 16     MiscHairstyle.esp
 23 17     AzarPonytailHairstyles.esp
 24 18     LooksMenu.esp
 25 19     LooksMenu Customization Compendium.esp
 26 1a     KSHairdos_oel.esp
 27 1b     FusionGirl.esp
 28 1c     Homemaker - Unlocked Institute Objects.esp
 29 1d     KSHairsFemsheppingRadbeetle.esp
 30 1e     Crimsomrider's Unique Furniture.esp
254 FE   2 Craftable Bad End Furniture.esp
 31 1f     KSHairdos.esp
 32 20     CCOSilverShroudReplacer.esp
 33 21     CCOVulgarVillainsReplacer.esp
 34 22     CCOSaucySettlersReplacer.esp
 35 23     CCOFoxyFactionsReplacer.esp
254 FE   3 CCOCheekyCasualsReplacer.esp
 36 24     BodyTalk3-LooksMenu.esp
 37 25     BDO Hair.esp
 38 26     FF7R.esp (I think this is FSM body textures)
 39 27     ParagonHairs.esp
 40 28     Armorsmith Extended.esp
 41 29     Crimsomrider's Accessories.esp
 42 2a     Clothing Of The Commonwealth.esp

 

 

 

 

 

I still don't see those animations.  It'll be just a stage here and there, often within a numbered series so the stages will go 1, 3, 4, 5.  One I remember having several stages was the couch facefuck, so I checked it in the .xml to see if the whole series was still there but parts were somehow being blocked.  All I found in the .xml were stages 3 and 4.  Here's what I saw:


 

Spoiler

    <animation id="SC-FM-Human-Couch02-07ClimaxLoop" frames="200">
        <actor gender="F" idleForm="2DED3">
        </actor>
        <actor gender="M" idleForm="2DED4">
        </actor>
    </animation>

    <animation id="SC-FM-Human-Couch_PlayerHouse01-03Facefuck" frames="500">
        <actor gender="F" idleForm="2C010">
        </actor>
        <actor gender="M" idleForm="2C011">
        </actor>
    </animation>

    <animation id="SC-FM-Human-Couch_PlayerHouse01-04Facefuck" frames="500">
        <actor gender="F" idleForm="2FD89">
        </actor>
        <actor gender="M" idleForm="2FD8A">
        </actor>
    </animation>

    <animation id="SC-FM-Human-Crane01-03Carry" frames="500">
        <actor gender="F" idleForm="2C012">
        </actor>
        <actor gender="M" idleForm="2C013">
        </actor>
    </animation>

 

Did I misremember the other stages or did it always skip stages 1 and 2?  Were they intentionally dropped or do I have some oops that's deleting them?

 

 

Posted

Thank you very much for absolutley great and best of the best animations pack, but i have to report an issue with some blowjob animations, where female character doesnt open her mouth.That is pooltable and jail door animations.Last hope for a fix with an update.

Posted
19 hours ago, FMLWAIH said:

Did I misremember the other stages or did it always skip stages 1 and 2?  Were they intentionally dropped or do I have some oops that's deleting them?

 

Yeah, those specific ones you mentioned have only ever had 03 and 04. A lot of animations are like that where I started the main sequence sexual part before doing the foreplay part, and many others are like that too. So don't worry about it too much. If you see one that starts on 03, it's because the others aren't done yet.

 

12 hours ago, dromet said:

Thank you very much for absolutley great and best of the best animations pack, but i have to report an issue with some blowjob animations, where female character doesnt open her mouth.That is pooltable and jail door animations.Last hope for a fix with an update.

 

Thanks for letting me know, I'll take a look at them but it'll probably be the next update that they get fixed.

Posted
On 5/4/2019 at 8:16 AM, Ulfberto said:

Have you done this too? 

-In SavageCabbage_animationData.xml (if you are using MO2, its in Savage Cabbage mod folder) delete the following line <value path="morph" value="Erection" to="1"/>, you can leave a blank space like this you won't have any issue
EDIT: all the "Erection" to ="1" in this file.

image.png.683f4b0016659e70dabf5511a4490db5.png

however for "Erection UP" and "Erection Down" you must leave untoched. The only issue was "Erection" to =1

hi people i just wanted to know if this is still theway to get erections working.... i ask because initialy i still got the flaccid problems and so i changed the load order of the body talk v3 mod so that it was lower down and now i get erect but.... i now have major alignment issues. eg for the cowboy animation female charater is sat onhis face and his cock is stretched about a meter infront of that. i seen another post with this issue but didnt have the problem at the time now i cant find that post to check if he had a solution

 

with this being a fairly old fix i just wanted to make sure first

 

 

Posted
On 7/18/2021 at 5:13 AM, Vel W said:

 

Glad you've asked. Here goes:

 

(1) The mod itself works fine without the fix. All animations will work. The fix is NOT required.

(2) This mod has (imo really well made) hand-crafted breast physics, but they only show up when your Fusion Girl is v1.45 or similar versions. For ex:

- if a hand touches the the woman's boob, the boob changes shape to fit the hand touching it

- if a dog licks the woman's boob, the boob twerks like a jelly

 

(3) The fix only changes 1 file, namely the nude body mesh to ensure that the stuffs in (2) show up, regardless of FG version:

steamapps\common\Fallout 4\Data\meshes\actors\character\characterassets\FemaleBody.nif

 

Drawbacks:

(a) The OCBPC (automated breast physics) may be disabled for the nude body only

(b) Blood splatters (from gunshots) on the nude body may look weird

 

The fix literally changes 1 file and has no ESP, so it has no way to mess with other mods. IF for any unlikely reason you still suspect something is up, just build your original Fusion Girl body in BodySlide again and it'd be like this fix never existed

 

edit: Uploading a video of me trying out some animations, so you can see what we mean by hand-crafted boob physics. In case you're noticing my Sole Survivor's hairstyle too...yes, I've been a Star Wars fan since The Empire Strikes Back and I like the new trilogy too ?

I need help getting the armor bench animations to show in AAF, do I need to craft a specific bench?

Posted (edited)

Uh I'm almost certain this isn't the place to ask, but I'll ask anyway; Is it worth installing the Creation Club stuff this mod supports, or should I skip them? Similarly, what about Nexus workshop mods? I currently have Homemaker installed and would really like that car animation shown in the thumbnail in the installation process, but apparently Workshop Rearranged isn't compatible with it.

Edited by shunter

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