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My Animation Pack. Updated 15/04/23


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Posted
On 7/30/2021 at 11:21 AM, shunter said:

Uh I'm almost certain this isn't the place to ask, but I'll ask anyway; Is it worth installing the Creation Club stuff this mod supports, or should I skip them? Similarly, what about Nexus workshop mods? I currently have Homemaker installed and would really like that car animation shown in the thumbnail in the installation process, but apparently Workshop Rearranged isn't compatible with it.

I strongly recommend Homemaker over the others. It's a must-have mod for me but I admit I like building stuff. I did consider purchasing the CC stuff but decided against it as you can pretty much create homes that look similar or better using free mods such as HM itself or SOE pack

Posted (edited)
On 7/30/2021 at 12:21 PM, shunter said:

Uh I'm almost certain this isn't the place to ask, but I'll ask anyway; Is it worth installing the Creation Club stuff this mod supports, or should I skip them? Similarly, what about Nexus workshop mods? I currently have Homemaker installed and would really like that car animation shown in the thumbnail in the installation process, but apparently Workshop Rearranged isn't compatible with it.

I have Homemaker and workshop rearrenged together, they are fully functional and compatible, recommend against CC because Bethesda said that if you buy the season pass EVERY DLC will be included, CC IS Downloadable Content and they want you to pay AGAIN, so... they can stuff it, i rather be patreon of a great dlc sized mod than pay Bethesda, and even more, i'm using a portable Fo4, cause i don't want Bethesda downloading shit into my game eating my m2 with things that i cant use anyway.

GRRRRR GRRRRR.... ?

Edited by Gamaramdi
Posted
On 7/31/2021 at 1:21 AM, shunter said:

Uh I'm almost certain this isn't the place to ask, but I'll ask anyway; Is it worth installing the Creation Club stuff this mod supports, or should I skip them? Similarly, what about Nexus workshop mods? I currently have Homemaker installed and would really like that car animation shown in the thumbnail in the installation process, but apparently Workshop Rearranged isn't compatible with it.

 

Homemaker and CWSS I recommend. The former has double beds that are really important for many FM, FMM, and F-Dog animations.

The latter adds shower stands which enable a new set of FM animations. It's currently off the Nexus though, so you'll have to get creative and see where you can find it.

Posted

Thanks for the help everyone. I went ahead and installed everything: Settlement Objects Expansion, Homemaker, Workshop Rearranged, and they all work together beautifully.

I have a bug to report though. There's a shower animation, and apparently the "SC-FM-Human-ShowerPlayerHouse01-07ClimaxLoop" stage is bugged. Instead of showing the guy fucking the chick, they're both in the 'receiving' position. So, instead of having the guy fuck the chick from behind, there's no one behind at all, and instead they're both leaning against the wall, in the exact same position, clipping with each other. Does anyone know what could be wrong?

Posted (edited)
On 8/4/2021 at 5:54 PM, shunter said:

Thanks for the help everyone. I went ahead and installed everything: Settlement Objects Expansion, Homemaker, Workshop Rearranged, and they all work together beautifully.

I have a bug to report though. There's a shower animation, and apparently the "SC-FM-Human-ShowerPlayerHouse01-07ClimaxLoop" stage is bugged. Instead of showing the guy fucking the chick, they're both in the 'receiving' position. So, instead of having the guy fuck the chick from behind, there's no one behind at all, and instead they're both leaning against the wall, in the exact same position, clipping with each other. Does anyone know what could be wrong?

I read people on this thread having this same issue a few days ago. It is supposed to be fixed in the last update. Maybe check you have the latest version again? I haven't tested the fix myself because I can't get CWSS to work with AAF animations... did you get that animation working with an CWSS shower?

 

Edit: the fix file was a separate attachment

 

Quote

 

 

Edited by michelita
New info found
Posted

About the pillory not closing: Could your pillory animations be used with Crimsonrider's pillory? It's in the second picture on the right. I think he used the vanilla pillory animation with it, so I assume the holes line up in the same spots as the regular pillory.  I know the foot placement would look weird without the base and the post to push against but it might look better than an open pillory. 

 

(...and I also wanted to put his upright pillory on your radar, in the hope that it will call to you to be used in one of your animations.  I don't think anyone's made an AAF animation with it yet.)

Posted

Not sure if this has been addressed or not, but I've narrowed a CTD issue down to this mod pack...which is sad because I really like the pillory animations. The CTD happens when I go into my perk chart. I know it's this mod because when I disable it, I can go into my perk chart just fine. Is there a fix for this?

Posted
11 minutes ago, BaronessV said:

Not sure if this has been addressed or not, but I've narrowed a CTD issue down to this mod pack...which is sad because I really like the pillory animations. The CTD happens when I go into my perk chart. I know it's this mod because when I disable it, I can go into my perk chart just fine. Is there a fix for this?

 

It's not really this mod that is causing it.  The CTD is caused because AAF and whatever UI mods you have installed are consuming too much UI memory.  The more animation packs you have installed, the more memory AAF needs, so eventually this happens.  The solution is to either disable your UI mods, or install Buffout 4 which increases the UI memory.

Posted
On 8/9/2021 at 2:48 AM, FMLWAIH said:

About the pillory not closing: Could your pillory animations be used with Crimsonrider's pillory? It's in the second picture on the right. I think he used the vanilla pillory animation with it, so I assume the holes line up in the same spots as the regular pillory. 

 

You can close the pillory with the console command

    sae "close"

or from a Papyrus script with the script command

    ObjectReference.PlayAnimation("Close")

Posted

xmllint complains that in Data/AAF/SavageCabbage_positionData_SM.xml defines location twice, not sure if this causes a bug.

 <position id="SC-FM-SuperMutant-SMBed02-01Tease" location="SMBed" location="SMBed" [...]

Posted

A question regarding update package.  Do I also need to dl the previous versions to get all animations, or is latest update all that's needed. 

 

Thanks, keep up the savage sexy stuff ;)

Posted (edited)

The penises won't erect when I played the animations. However, it works properly when I played Leito's animations.

 

Is there any reasons for that?

 

 

Edit: It seems the AAF_morphSetData I was having does not compatible with the animations. I replaced it with the one from "Erection Fix by SilverPerv" and it looks good now

Edited by Ontop
Posted

got a problem when i tried to load the latest animation pack. The white lines on the left of my screen keep rolling while the rest of the game remain functionable(shooting, open inventory, ect), but thed AAF menu can not be opened. Anyone knows how to fix that? THX

 

ps the screenshot is attached

屏幕截图(501).png

Posted
1 hour ago, KHCN said:

got a problem when i tried to load the latest animation pack. The white lines on the left of my screen keep rolling while the rest of the game remain functionable(shooting, open inventory, ect), but thed AAF menu can not be opened. Anyone knows how to fix that?

 

Did you do anything else when upgrading this animation pack (such as, say, reinstalling/upgrading AAF too)? That looks for all the world like you've turned on debug logging in AAF and it's trying to output messages to the screen in a font or characterset your engine doesn't support (so instead of letters you're seeing little rectangles).

Posted
7 hours ago, vaultbait said:

 

Did you do anything else when upgrading this animation pack (such as, say, reinstalling/upgrading AAF too)? That looks for all the world like you've turned on debug logging in AAF and it's trying to output messages to the screen in a font or characterset your engine doesn't support (so instead of letters you're seeing little rectangles).

thank you for the reply! I literally did nothing to the rest of my mod. The only thing i did is to replace the old animation pack with the new one. I am new to fallout4 modding so i am using a mod package that i totally forgot where i found them since i got them like two years ago. Probably i need to reconstruct my mod list. I'll try to turn of the debug mode of AAF by any chance.

Posted
The sounds of animals are mixed. How to prevent the animal's bark from being mixed?
35 / 5000
 

翻訳結果

The sounds of animals are mixed. How to prevent the animal's bark from being mixed
Posted (edited)

Where the hell do I find double bed?

 

I can't seem to find suitable bed to trigger double dog animation which seems to require some extremely wide bed. I don't even remember coming across such in wasteland.

Edited by Lapsio
Posted
16 hours ago, Lapsio said:

Where the hell do I find double bed?

 

I can't seem to find suitable bed to trigger double dog animation which seems to require some extremely wide bed. I don't even remember coming across such in wasteland.

The double bed can be triggered on one of those collapsed brown beds, there's one at Roadside Pines Motel, in the north of Naticks Banks. I personally use this mod as well that add a ton of beds that can also be used with this animation pack(I have tested it and at least for me it works seemlessly) https://www.nexusmods.com/fallout4/mods/13453

Posted
1 hour ago, thebuckett said:

The double bed can be triggered on one of those collapsed brown beds, there's one at Roadside Pines Motel, in the north of Naticks Banks. I personally use this mod as well that add a ton of beds that can also be used with this animation pack(I have tested it and at least for me it works seemlessly) https://www.nexusmods.com/fallout4/mods/13453

Thx, beds in this mod indeed work properly.

Posted

Hey, the installer has the option for the prisoner shackles greyed out,. even though I have them installed and have used them in game already...what gives?

Posted (edited)

I'm having a bit of an alignment issue, and as you can see, my Nora is totally freaked out about it.20210906092631_1.jpg.8c68da187039e04866350f473a4337a9.jpg

 

Silly picture aside, I looked back through about 40 pages of posts here and from what I read it looks like patches are usually blamed for alignment issues.  I have 2 patches, staged Leito and UAP.  I had them working together before but just in case it was them, I reinstalled each making sure to follow the directions, then when that didn't fix the alignment, I disabled each.  There was no change.  The other thing I saw while going back through the posts was that altering lines in the xmls could cause alignment issues.  That's not a problem for me, I'm not advanced enough to mess with the xmls.  I'll look at them but I don't change them.

This save is only 6 hours old so I'm not too worried about ruining it, I figure I'll start over anyway, so my next troubleshooting step was to disable a bunch of recently installed mods.  No luck finding the cause of the issue so far.  Next I'll be purging mods and starting over with the minimum needed to run SCs animations.  Before I do that, I thought I'd check in to see if there's anything else I should be looking for.  (...and share the blooper pic)

Edited by FMLWAIH

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