Vel W Posted December 6, 2021 Posted December 6, 2021 4 hours ago, Ralin Drakus said: Is the download link broken? I've tried all three of the links currently available, I get an accurate file size downloaded, but when I attempt to add the mod via MO2 I get the error message: "Installation as fomod failed: No conditions were successful in an 'OR' clause!" Never seen this error before. it's been working fine for me, and i even use Nexus Mod Manager. So that's saying something about this mod's ample stability Or perhaps it's something on the Loverslab web app side?
jpee1965 Posted December 6, 2021 Posted December 6, 2021 Hi ALL! Hey does anybody know if SC-FM Weaponbench and SC-FM Armorbench are just placeholders?? When the anim fires up they gather but just stand there walking inside each other. Wondered if this is because they are just dummy loads? If the are placeholders can I delete the entries safely? THANKS!
Ralin Drakus Posted December 6, 2021 Posted December 6, 2021 5 hours ago, Vel W said: it's been working fine for me, and i even use Nexus Mod Manager. So that's saying something about this mod's ample stability Or perhaps it's something on the Loverslab web app side? I've redownloaded multiple times and get the same result. That error message is so weird, like it can't open the file or the mod isn't structured properly, but haven't seen anyone else having this issue. Is it an MO2 thing? Wasn't mentioned in the mod description. I know it's a FOMOD, so I've got no clue how to get into the file and disassemble it in a way to install manually. Anyone familiar with that error message and what causes it or how to get MO2 to install this mod? Thanks
spicydoritos Posted December 6, 2021 Posted December 6, 2021 (edited) 11 hours ago, Ralin Drakus said: Is the download link broken? I've tried all three of the links currently available, I get an accurate file size downloaded, but when I attempt to add the mod via MO2 I get the error message: "Installation as fomod failed: No conditions were successful in an 'OR' clause!" Never seen this error before. That's the warning you get when AAF isn't installed. It's the only prerequisite to this animation pack. Edited to add: Or AAF is installed but not enabled. Edited December 6, 2021 by spicydoritos
Vel W Posted December 7, 2021 Posted December 7, 2021 21 hours ago, jpee1965 said: Hi ALL! Hey does anybody know if SC-FM Weaponbench and SC-FM Armorbench are just placeholders?? When the anim fires up they gather but just stand there walking inside each other. Wondered if this is because they are just dummy loads? If the are placeholders can I delete the entries safely? THANKS! Howdy I can confirm that SC-FM-Human-ArmorBench (as it appears in animationData.xml) is a full set of animations. Pretty polished too. Unless you're referring to something else I am no aware of. No idea about the Weaponbench set tho.
Quin_M Posted December 9, 2021 Posted December 9, 2021 How to increase memory with buffout4? I'm pressing the [~] button or go into the Perks area it would CTD.
vaultbait Posted December 11, 2021 Posted December 11, 2021 On 12/9/2021 at 5:52 AM, Quin_M said: How to increase memory with buffout4? I'm pressing the [~] button or go into the Perks area it would CTD. Not sure why you're asking in the support topic for a random animation pack, but are you sure you have Buffout 4 installed correctly and loading successfully? If it's not leaving a crashlog when that happens then you probably aren't actually using Buffout 4. Check the F4SE log to see if mentions loading the DLL for it at all.
dragon13 Posted December 11, 2021 Posted December 11, 2021 you might want to recheck 1.2.6 download as i keep getting a error when i try to install with nmm "Error registering this mod: SavageCabbages Animation Pack V1.2.6 Error: Error parsing FOMOD Info.xml file. "
Vel W Posted December 11, 2021 Posted December 11, 2021 (edited) 2 hours ago, vaultbait said: Not sure why you're asking in the support topic for a random animation pack, but are you sure you have Buffout 4 installed correctly and loading successfully? If it's not leaving a crashlog when that happens then you probably aren't actually using Buffout 4. Check the F4SE log to see if mentions loading the DLL for it at all. Tangential, but I myself have not yet understood Bullout 4's necessity. Been using this mod without it and in the past 2 years or so, the mod and game at large has been working for me without CTD or noticeable bugs. So what purposes does Buffout 4 serve, exactly? ? Edited December 11, 2021 by Vel W 2
Slorm Posted December 11, 2021 Posted December 11, 2021 11 hours ago, Vel W said: Tangential, but I myself have not yet understood Bullout 4's necessity. Been using this mod without it and in the past 2 years or so, the mod and game at large has been working for me without CTD or noticeable bugs. So what purposes does Buffout 4 serve, exactly? ? Same here, I've never found a need for it. I gather it's useful if you use a lot of UI change mods as it increases the number of swf that can be used (working from memory so may be wrong) 1
vaultbait Posted December 11, 2021 Posted December 11, 2021 11 hours ago, Vel W said: Tangential, but I myself have not yet understood Bullout 4's necessity. Been using this mod without it and in the past 2 years or so, the mod and game at large has been working for me without CTD or noticeable bugs. So what purposes does Buffout 4 serve, exactly? ? First and foremost, detailed crash reporting. If properly configured, when Fallout 4 crashes you'll get a slew of diagnostic information, call stack, values of registers, and so on. With careful analysis, you can often find the exact mod causing instability and not need to spend hours or days removing and readding mods to narrow it down. Next, and the reason AAF and UAP strongly recommend it, is that when Fallout 4 is overloaded with flash widgets from multiple UI mods, the terrible memory management in the engine leads to frequent crashes, especially when doing things like trying to access the perks list. Buffout 4 implements a dynamic memory manager (akin to Baka Scrapheap) which can handle the added load. Beyond that, it incorporates a slew of performance and stability improvements, obsoleting other mods like Private Profile Redirector, Faster Workshop, and solves many other potential causes of crashes as well (especially for peeps running mods which push the edges of the engine's capabilities like Sim Settlements). Anyway, if you want details, the Buffout 4 forum has links to articles with a bunch of additional info, I'll refrain from repeating it all in this thread where it's already almost entirely off-topic. If you're happy with the performance and stability of your playthroughs, then skip it. If you have nagging crashes or sluggishness in places, or use a lot of other mods to try to work around and fix those problems which could all be replaced by Buffout 4, then it's probably worth your time to give it a try. 4
jpee1965 Posted December 13, 2021 Posted December 13, 2021 On 12/7/2021 at 6:49 AM, Vel W said: Howdy I can confirm that SC-FM-Human-ArmorBench (as it appears in animationData.xml) is a full set of animations. Pretty polished too. Unless you're referring to something else I am no aware of. No idea about the Weaponbench set tho. Hey, Yeah for some reason the Armorbench animation will play on a bed, but when randomly called by Automity Enhanced the participants gather but just walk around in small circles inside each other naked in fron of the bench. Seems odd.
Vel W Posted December 14, 2021 Posted December 14, 2021 14 hours ago, jpee1965 said: Hey, Yeah for some reason the Armorbench animation will play on a bed, but when randomly called by Automity Enhanced the participants gather but just walk around in small circles inside each other naked in fron of the bench. Seems odd. Hmm. Sounds like you've got other mods which are not compatible with this mod's latest version. I regrettably don't know what this Automity Enhanced does, or how it behaves.
HunterFalloutXXX1997 Posted December 14, 2021 Posted December 14, 2021 this animation doesn't work for me. i went to the same place as the picture but AAF doesn't see the BowlingBallReturn.
Ralin Drakus Posted December 18, 2021 Posted December 18, 2021 On 12/6/2021 at 12:37 PM, spicydoritos said: That's the warning you get when AAF isn't installed. It's the only prerequisite to this animation pack. Edited to add: Or AAF is installed but not enabled. Well damn, I feel dumb now lol. TY for the assist!
Waity6taity Posted December 20, 2021 Posted December 20, 2021 I guess another great mod of FO4 is no longer being supported, sadly SavageCabbage's last activity was about 4 month ago on Redgifs, reddit or here. maybe someone has info about?
Vel W Posted December 20, 2021 Posted December 20, 2021 3 hours ago, Waity6taity said: I guess another great mod of FO4 is no longer being supported, sadly SavageCabbage's last activity was about 4 month ago on Redgifs, reddit or here. maybe someone has info about? You can still track him on SubscribeStar.adult Not sure if I can disclose this, so someone definitely give me a hint if you'd prefer me take this down: SavageCabbage is currently active but spending more time working on BioWare-related things
Waity6taity Posted December 23, 2021 Posted December 23, 2021 On 12/20/2021 at 6:15 PM, Vel W said: You can still track him on SubscribeStar.adult Not sure if I can disclose this, so someone definitely give me a hint if you'd prefer me take this down: SavageCabbage is currently active but spending more time working on BioWare-related things oh I didn't know that, I just knew that he working in ME related stuff i love ME too and MEA btw, thanks for informing me
rypley Posted December 25, 2021 Posted December 25, 2021 hello, i have a problem installing this mod. I am using MO2 and I have the following error message: installation as fomod failed : no conditions ware successful in an "or" clause! ( I have the same problem with the same error message with AAF-Theme and 50Shades )
spicydoritos Posted December 25, 2021 Posted December 25, 2021 6 hours ago, rypley said: hello, i have a problem installing this mod. I am using MO2 and I have the following error message: installation as fomod failed : no conditions ware successful in an "or" clause! ( I have the same problem with the same error message with AAF-Theme and 50Shades ) This question was answered on the previous page.
thecryingcolon Posted December 28, 2021 Posted December 28, 2021 So all the other animations I've tried work but the BowlingBallReturn one even at the bowling alley in far harbor fails to show up in AAF as a location position. Does anyone have a fix for this by chance?
Popular Post SavageCabbage Posted December 28, 2021 Author Popular Post Posted December 28, 2021 (edited) UPDATE 1.2.7 Hey, got an update for you all. As always, be careful about updating if other mods haven't done so yet. Check the first post for the link! Enjoy! Edited December 28, 2021 by SavageCabbage 44
nopevader Posted December 29, 2021 Posted December 29, 2021 hi Does anyone have the old 1.0.4 Fomod animation pack for savagecabbage i would really appreciate it and is willing to send me the files/let me download them i would really appreciate it! Note: Savagecabbage recommended i ask here as well as they dont have anymore so i do have perms to ask incase anyone was wondering.
howiefelterpuss Posted December 29, 2021 Posted December 29, 2021 Is there a list anywhere of all the animations and locations/objects besides going into the files and digging around?
ookkerpak Posted December 29, 2021 Posted December 29, 2021 4 hours ago, howiefelterpuss said: Is there a list anywhere of all the animations and locations/objects besides going into the files and digging around? I've made my own list after going into the files too many times. I'll attach it here. It contains info about other animation mods also (Atomic Lust, BP70's, Leito's, Mutated Lust) It's a WIP, a personal list/file which was never meant to be published. So expect lack of fine tuning or actual support with it The "pt + ID" column is handy to get the objects you want. It contains the console command to summon the furniture and is easy to use by simply clicking and copypasting. There's also list of commands to summon most of the creatures in any animation mod, commands to pacify the creature, commands to change the human characters facial expression etc. Anyone is free to edit and republish it as they see fit. AAF anims, creatures etc.xlsx 6
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