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My Animation Pack. Updated 15/04/23


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Posted
8 hours ago, Vel W said:

 

That's like saying you want space travel but you don't use Mass Relay because they are invasive and heavy. Why make this so hard for yourself?

 

Also, the part where the Ghoulrilla started animations alone sounds like another mod. This mod only adds aninations, not triggers for them

Well, then look at me traveling trough out the galaxy, with over 400 mods installed and working, WITHOUT even a ship, let alone alien tech that is in fact a trap that will eventually bring the reapers...

Im asking for info here cause this mod is the one with the animation i played, so it includes the ghoulrilla; animation wich works btw, the only thing is that it can't find the mesh, so the actor disappears and reappears when the animation stops and switches back to the original mesh, so maybe somebody who has the ghoulrilla working may be so kind to take a look inside their files to tell me where it should be, but i guess that nobody would know anything about it since they let the mod manager do it all for them... so when something like the issue with The Multibrony21 happens the only solution is to doble click on the mod and remove it hoping it doesn't leave any files behind that breaks aaf, instead of keeping a backup of the files you are about to overwrite with a new mod, so you can restore it in case that aaf doesn't load at 100% and learn something along the way, like starting the animation with the home menu and not "ALONE"

 

So...  did you bring something usefull to the table to help me or just came by to let us know your opinion?
 

 

Posted
5 hours ago, non_existing123 said:

is there any way i can get SC ver 1.4?

I meant 1.04 the old one so no really sense going so much back -  the problem is that in old SC amimation titles were different ( like ...- 3P- ...  not FMF for example ) especially at beginning of sexVault is important were is pointing for old SC animation) just for SexVault is easer to install Indarello Animationfix 9.4 and after completing SexVault you can uninstall it

if you want

Posted
16 hours ago, Vel W said:

 

There might be, but to know which, you'll have to enter Admin mode (Home -> DELETE -> ENTER) and see what error message(s) AAF is giving you.

I have, and there's a huge amount of errors. (They say x animation is missing even when I know for a fact that I have the animations)

Posted (edited)
13 hours ago, Gamaramdi said:

i guess that nobody would know anything about it since they let the mod manager do it all for them...

 

This is not helping you, because nobody would advise anyone to install this mod or anything AAF without mod managers, either. There's a reason why it came with a well made FOMOD.

 

I use Nexus Mod Manager and here you see the meshes & animations working fine:

20210705114708_1.jpg.483e5eef5fe38a5d96596c74f5823100.jpg

 

In your case, I don't recommend using NMM because it is not as informative as Vortex when it comes to tracking down file locations.

 

I have the exact same files under Data\meshes\actors\Gorilla\CharacterAssets BUT none of those [Creature] folder stuffs under Tools\BodySlide\ShapeData. Nada.

My guess is that something in the "[Creature] Ghoulrilla" folders is overwriting something. There might be a ESP somewhere that points to them since by default Ghoulrilla should get their meshes from \Gorilla\CharacterAssets. One option is to sort through your 400 mods to see which one is doing it.

 

Don't just take my words for it. I did manual mods in Skyrim but never did in Fallout 4. Maybe my response bumps this thread for your case so others can see and figure it out too.

 

  

1 hour ago, TheMultiBrony21 said:

I have, and there's a huge amount of errors. (They say x animation is missing even when I know for a fact that I have the animations)

 

Sounds like you have patch(es) that are neither made by SavageCabbage nor Ulfberth, and those outdated animation pointers are overwriting the new ones.

 

A screenshot that shows other errors which are not " x animation is missing" would also help.

Edited by Vel W
responding to multiple quotes
Posted
2 hours ago, Vel W said:

 

This is not helping you, because nobody would advise anyone to install this mod or anything AAF without mod managers, either. There's a reason why it came with a well made FOMOD.

 

I use Nexus Mod Manager and here you see the meshes & animations working fine:

20210705114708_1.jpg.483e5eef5fe38a5d96596c74f5823100.jpg

 

In your case, I don't recommend using NMM because it is not as informative as Vortex when it comes to tracking down file locations.

 

I have the exact same files under Data\meshes\actors\Gorilla\CharacterAssets BUT none of those [Creature] folder stuffs under Tools\BodySlide\ShapeData. Nada.

My guess is that something in the "[Creature] Ghoulrilla" folders is overwriting something. There might be a ESP somewhere that points to them since by default Ghoulrilla should get their meshes from \Gorilla\CharacterAssets. One option is to sort through your 400 mods to see which one is doing it.

 

Don't just take my words for it. I did manual mods in Skyrim but never did in Fallout 4. Maybe my response bumps this thread for your case so others can see and figure it out too.

 

  

 

Sounds like you have patch(es) that are neither made by SavageCabbage nor Ulfberth, and those outdated animation pointers are overwriting the new ones.

 

A screenshot that shows other errors which are not " x animation is missing" would also help.

Alrighty, I'll try reinstalling the mod and see what happens. It might have been an error I made during the installation part.

 

Posted (edited)
28 minutes ago, TheMultiBrony21 said:

This is a screenshot of the errors I received (For context, I downloaded the most recent one): 

 

 

20210705033651_1.jpg

 

Looks like you have an out of date patch overwriting my stuff. I always tell people to either wait for the patch to be updated before installing or disable the patch until it is updated.

 

15 hours ago, Gamaramdi said:

ghoulrilla meshes

 

Get em from the Ulfberth's AAF Creature Resources, it's linked on the very first page of this topic. It's a FOMOD so the files are already in the proper folders in that archive so just place them in the appropriate folder.

Edited by SavageCabbage
Posted
39 minutes ago, SavageCabbage said:

 

Looks like you have an out of date patch overwriting my stuff. I always tell people to either wait for the patch to be updated before installing or disable the patch until it is updated.

 

 

Get em from the Ulfberth's AAF Creature Resources, it's linked on the very first page of this topic. It's a FOMOD so the files are already in the proper folders in that archive so just place them in the appropriate folder.

Alright, thanks. I downloaded the most recent patch, which is partly why I'm confused.

Posted (edited)
4 hours ago, Vel W said:

 

This is not helping you, because nobody would advise anyone to install this mod or anything AAF without mod managers, either. There's a reason why it came with a well made FOMOD.

 

I use Nexus Mod Manager and here you see the meshes & animations working fine:

20210705114708_1.jpg.483e5eef5fe38a5d96596c74f5823100.jpg

 

In your case, I don't recommend using NMM because it is not as informative as Vortex when it comes to tracking down file locations.

 

I have the exact same files under Data\meshes\actors\Gorilla\CharacterAssets BUT none of those [Creature] folder stuffs under Tools\BodySlide\ShapeData. Nada.

My guess is that something in the "[Creature] Ghoulrilla" folders is overwriting something. There might be a ESP somewhere that points to them since by default Ghoulrilla should get their meshes from \Gorilla\CharacterAssets. One option is to sort through your 400 mods to see which one is doing it.

 

Don't just take my words for it. I did manual mods in Skyrim but never did in Fallout 4. Maybe my response bumps this thread for your case so others can see and figure it out too.

 

  

 

Sounds like you have patch(es) that are neither made by SavageCabbage nor Ulfberth, and those outdated animation pointers are overwriting the new ones.

 

A screenshot that shows other errors which are not " x animation is missing" would also help.

Excelent! thanks for the help, you've giving me a couple of ideas.

No wonder why i couldn't find it...
image.thumb.png.511b295833d7f9ec367a2a4a1d16cca4.png
Thanks again

Edited by Gamaramdi
Update
Posted
1 hour ago, SavageCabbage said:

 

Looks like you have an out of date patch overwriting my stuff. I always tell people to either wait for the patch to be updated before installing or disable the patch until it is updated.

 

 

Get em from the Ulfberth's AAF Creature Resources, it's linked on the very first page of this topic. It's a FOMOD so the files are already in the proper folders in that archive so just place them in the appropriate folder.

Yep thanks, that was my guess LOL

Posted

Hey can I ask a dumb question again? ^_^

The voice packs that are included with the pack, how many should be installed? Only one or as many as you want? Do they overlap each other or are they complementary? I'm trying to install them all but I'm probably doing something stupid as my characters seem to never moan (female character). It might also be the UAP patch or stagged leito patch that's messing things up? Not sure.


(BTW, sorry I never got back with a screenshot of my former issue, I actually didn't get to play the game again after I was last here. Been more than "a couple" of busy days as it turns out ?, I'll get back to you on that If it happens again. I did however confirm the issue was not exclusive to this animations pack. It happens on and off with other packs. It seems the male is not equipping the right morph, even though it's available.)

Posted
40 minutes ago, Trailbandit said:

The voice packs that are included with the pack, how many should be installed? Only one or as many as you want? Do they overlap each other or are they complementary? I'm trying to install them all but I'm probably doing something stupid as my characters seem to never moan (female character). It might also be the UAP patch or stagged leito patch that's messing things up? Not sure.

 

They don't overlap because each is intended to be played one at a time. I (and I suspect others here too) installed them all

Posted
On 6/16/2021 at 3:56 AM, SavageCabbage said:

 

I'm not 100% sure but I think Ulfberth's stuff is intended for homosexual content so if that's the kind of stuff you want to see in game then sure.

I only recall ULF's Custom moan have both male and female in the esp.

 

Posted

Hello, maybe they have already commented on this before or not, but I have a problem with robot animations, for example with consword the animation does not align well with the character, nor with any other type, I will leave some captures, I appreciate the help beforehand.
pds: I use the latest version.

Photo8.png

Photo9.png

Posted
On 7/11/2021 at 3:09 PM, zarza said:

Hello, maybe they have already commented on this before or not, but I have a problem with robot animations, for example with consword the animation does not align well with the character, nor with any other type, I will leave some captures, I appreciate the help beforehand.
pds: I use the latest version.

 

 

Hi there, 

 

Yes, this is a known bug. The problem with MrHandy animations is that their transitions don't work. So for the right alilgnment, you can only play 1 animation at a time (literally exit and restart AAF). The culprit is likely something very deep in the game engine, so there is no solution yet. Just know that all of us here have the same bug 

 

Also, your game looks beautiful. Are you using some kind of ENB or worldspace overhaul?

Posted
4 hours ago, Vel W said:

 

 

Hi there, 

 

Yes, this is a known bug. The problem with MrHandy animations is that their transitions don't work. So for the right alilgnment, you can only play 1 animation at a time (literally exit and restart AAF). The culprit is likely something very deep in the game engine, so there is no solution yet. Just know that all of us here have the same bug 

 

Also, your game looks beautiful. Are you using some kind of ENB or worldspace overhaul?

Hi, thanks for answering, it's too bad that they don't reproduce correctly, I didn't understand about restarting the aff haha, I'm not much of this.

Thanks for appreciating it haha, in fact I don't have enb or things like that, it never goes up how to configure them so that they look like in the photos, in fact the only environment mod that you use is this https://www.nexusmods.com/fallout4/mods/5810?tab=files&file_id=156207&nmm=1, I use the spring one that in my opinion is the more beautiful and good the configuration of the game usually I always have it high.

Posted

And what is the general difference between the fg 1.45 chest bones from the later fg? The thing is, I have a custom mesh and a custom skeleton. I copied the cbp bones from fg 1.75. I noticed that with the mixamo animations the breasts bounce just as if they were alive, great. But in aaf animations the physics is much worse, the chest often does not react at all. Maybe it makes sense to use old bones from fg 1.45?

Posted (edited)
On 7/14/2021 at 4:13 PM, South8028 said:

And what is the general difference between the fg 1.45 chest bones from the later fg? The thing is, I have a custom mesh and a custom skeleton. I copied the cbp bones from fg 1.75. I noticed that with the mixamo animations the breasts bounce just as if they were alive, great. But in aaf animations the physics is much worse, the chest often does not react at all. Maybe it makes sense to use old bones from fg 1.45?

 

As a FG 1.80 user, I do entertain the idea of "downgrading" to 1.45 sometimes. The one thing that prevents me from doing it is the many v1.80 outfit bodyslides that I'm not sure v1.45 would work with

 

Edit: I believe I have found a workaround for folks who are in your and my positions. I may provide an update as a new post soon.

Edited by Vel W
may have found an answer to a question
Posted
On 7/14/2021 at 4:38 AM, Vel W said:

 

As a FG 1.80 user, I do entertain the idea of "downgrading" to 1.45 sometimes. The one thing that prevents me from doing it is the many v1.80 outfit bodyslides that I'm not sure v1.45 would work with

 

Edit: I believe I have found a workaround for folks who are in your and my positions. I may provide an update as a new post soon.

I asked a while back about some jagged edges that had developed on my character during some of SCs animations where I hadn't seen them before.  Now that I've seen this post I'm guessing the change occurred when I upgraded from 1.45.  I just looked through my backups and I can't find a backup that still has 1.45 (I had a small hard drive and kept overwriting my FO4 backups until I got a larger one) and they took Fusion Girl down from Nexus, so I all I see available is a version 1.80 here on LL.  Am I out of luck if I want to revert to 1.45 so I can see SCs animations in all their proper glory again (and to see if the jaggies go away if I revert to 1.45)?

 

Also, I've found that I can use Just Business to make super mutants followers.  Is there a way to make other normally hostile creatures friendly/ assign them to my settlements so I can have them available for SCs animations?  (I'm at the point where I don't want to miss any of his animations.  I need a checklist or something so I can be sure I've found them all)

Posted (edited)
6 hours ago, FMLWAIH said:

they took Fusion Girl down from Nexus, so I all I see available is a version 1.80 here on LL.  Am I out of luck if I want to revert to 1.45 so I can see SCs animations in all their proper glory again (and to see if the jaggies go away if I revert to 1.45)?

 

What you'll need is a pair of SliderSet and ShapeData made during the time of v1.45. Build a female nude body NIF using those in BodySlide, and the proper hand-crafted breast physics will be restored. Only side effect is that the v1.45 mesh does not support OCBPC, so you'll lose out on that. Textures still work. Outfits made for v1.80 still work. There is no need to downgrade your FG and risk breaking the game. 

 

Do consider building the v1.80 nude body NIF when you're playing the game outside AAF, and switch to the v1.45 NIF temporarily when playing SC animations

Edited by Vel W
grammar. My english can still be weird sometimes~
Posted (edited)
On 7/16/2021 at 11:02 AM, FMLWAIH said:

I asked a while back about some jagged edges that had developed on my character during some of SCs animations where I hadn't seen them before.  Now that I've seen this post I'm guessing the change occurred when I upgraded from 1.45.  I just looked through my backups and I can't find a backup that still has 1.45 (I had a small hard drive and kept overwriting my FO4 backups until I got a larger one) and they took Fusion Girl down from Nexus, so I all I see available is a version 1.80 here on LL.  Am I out of luck if I want to revert to 1.45 so I can see SCs animations in all their proper glory again (and to see if the jaggies go away if I revert to 1.45)?

 

Also, I've found that I can use Just Business to make super mutants followers.  Is there a way to make other normally hostile creatures friendly/ assign them to my settlements so I can have them available for SCs animations?  (I'm at the point where I don't want to miss any of his animations.  I need a checklist or something so I can be sure I've found them all)

 

I think what you would want to do is somehow rename the bones from "Breast_CBP_R_00" to "Breast_R_00" because my animations target the latter but the OCBP mod uses the former. AFAIK the ZeX Skeleton has BOTH bones still so maybe you can rename the bones in Outfit Studio and overwrite the body. I honestly dunno why they added the extra jiggle bones because I'm pretty sure you can make any bone jiggle with the OCBP mod, they make the breast skin bones jiggle if you are using the regular skeleton and those aren't meant to be animated at all. Don't quote me on that though.

 

10 hours ago, justmygamesaccount1 said:

Hey, great animations, love them. 

Have you thought about making few female-female animations ? I was looking for some, and there are about none. 

(and yes, I know you can use strapon, but there aren't any ,,dedicated'' for lesbians)

 

And again, great mod :)

 

Hey, I personally am not interested in making FF content. I sorta tried one (an FFM one) in the last update but it felt difficult making the animation look good, mainly because FF stuff involves a lot of kissing, licking, caressing and it's not really something you can sell that well in the FO4 engine.

Edited by SavageCabbage
Posted
1 hour ago, Vidust said:

I started a new game with Fusion Girl and haven't played long enough yet to find out if everything's working. Does what you're talking about mean that Savage's animations will be broken unless you patch them with this file, or that there will just be minor visual bugs? Because I feel like it's probably better to avoid changing your Bodyslide body file to fix this mod, when that might end up making things worse with other mods. Or is this something that somehow has no drawbacks if you use it? Not clear on what it does.

 

Your animations will work fine regardless. This is simply an optional body for people that want to see my hand crafted animation on the breasts and butt (e.g. groping, being pressed against objects). The difference is that you won't see the OCBP physics in regular gameplay. It's up to you what's most important for you.

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