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My Animation Pack. Updated 15/04/23


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Posted

heyo, hoping someone might be able to help. It seems I cant access SavageCabbage animations in AAF Wizard? They show up and can be played in SAM though. It was working before then suddenly didnt show up in AAF wizard, i tried disabling all other animation packs but that didnt fix it (and i noticed the disabled animations still showed up in AAF wizard)
 

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Posted (edited)
On 1/15/2026 at 7:47 PM, Rafaloco said:

Hey guys, i installed savage cabbage but after doing so my aaf wont work, when i remove it then the aff gets back to working, anyone can help?

 

Found my problem! It was being caused by Patch for animations all the SavageCabbage animations within the AnimationsAddonsAndFixes11.0.7z file. I had to manually delete all files relating to SC from the Data/AAF folders. Then reinstalling SavageCabbages Animation Pack v1.3.0 directly. Now to figure out what this "FF_activity" error is.

Edited by Warnova
Found the problem.
  • 2 weeks later...
Posted
On 6/28/2021 at 4:55 PM, riot_punch said:

@SavageCabbage I made these a couple months back, it's a patch for Capital Wasteland Workshop Pack part 1 and part 2, not all the furniture are compatible because some would clip or have the character(s) float.

 

SavageCabbage_furnitureData_CWWorkShopMaster_V1.1.xml 4.72 kB · 2,154 downloads

 

SavageCabbage_furnitureData_CWWorkShopPackPart2.xml 524 B · 1,868 downloads

 

very minor update on the master file. 

 

is there a way to get these patches.. the links to the patches are not working (only the Part1 and Part2 links to Nexus still work)

  • 2 months later...
Posted

So I have a working aaf setup with a bunch of mods all working, everything was working fine but the moment I enable this anim pack in mo2 the game won't boot, it doesn't even get to the point of generating a buffout crashlog or anything, any ideas

Posted
2 hours ago, snagglepup said:

any ideas

What about exceeding the maximum number of plugins?
I don't know of any other reason why installing any animation pack would cause any game crashes.

Posted (edited)
32 minutes ago, Holylokki said:

What about exceeding the maximum number of plugins?
I don't know of any other reason why installing any animation pack would cause any game crashes.

I'm at around 120 which should be more than fine
edit; yeah even with the plugin disabled just having the files enabled prevents it from launching

Edited by snagglepup
Posted

I did some testing a while back and found the max plugins is 250 and the game will tell you that you have exceeded the number alowed.

A small note, I have a profile set just for Nika Ride and all its requirements and I'm at 185 plugins this includes a few of Vtaws mods😁

Posted

ok so I installed the mod and disabled all the options, but after looking at the files inside the mod there were still animations for super mutants etc. so I reinstalled the mod and then after reading a crashlog in the nuka ride thread manually deleted the super mutant + hound files and it worked, \Multiple Races\Super Mutant FEVHound\FMM\Standing01\SC-FMM-SuperMutantFEVHound-Standing01-07ClimaxLoop-F1.h seemed to be causing the issue for them and also for me so not sure what that's about

  • 4 weeks later...
Posted

Hello, please help me with a specific mod that Savage Cabbage Animations use as furniture prefs.

So, i installed the Prisoner Shackles mod V4 ( latest one) and i have that support activated in the installation when i install SC

I can see the PS shackles specifically in the workshop construction menu, so i know the mod is installed correctly. under the dlc - raider - Miscellaneous - PS Shackles ( along with other items such as rugs etc)

But whenever i select the actors, my female character and/or the Npcs male and female , the shackles option doesn't show up in the AAF wizard menu. ( the shackles has 2 animations - FM and FMM, which i looked in the Data/ AAF folder)

I tried this to make it work by even going to Nuka world as there is one specific animation over there which is Mason's throne. The Shackles are in the Fizztop mountain, but it doesn't give the option to select the shackles there either.

I know the animations work as i used console commands and individually selected the animations for an individual char and it worked.

I please ask as to where exactly is the location of the shackles where i can trigger this animation, and why isn't the PS constructed shackles not being selected/ shown by AAF menu

I use Fallout NG version with F4se version - 0.7.2 , AAF version - AAF_V1-0.7z( as downloaded from the discord public release)

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