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ZAZ Animation Packs for SE


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Posted
8 hours ago, Pfiffy said:

This wasn't reported before... And I can't see what is wrong with it. 

Ah well, plenty of other shackles in there. Thanks for taking a look!

  • 2 weeks later...
Posted
10 hours ago, starofbio1984 said:

I cant seem to load any of the ZAZ animations using the SLAL. They dont even appear in the left hand tab

Elder.png

ZAZ registers the anims directly into SL, it is not an SLAL pack.

Posted
10 hours ago, starofbio1984 said:

I cant seem to load any of the ZAZ animations using the SLAL. They dont even appear in the left hand tab

Probably because ZAZ is not a SLAL pack.

Posted
10 hours ago, Pfiffy said:

ZAZ registers the anims directly into SL, it is not an SLAL pack.

I didint know that, thanks!

Posted
33 minutes ago, MoaMoa said:

hi all i have a short question. 

will this Animation Pack work in

SkyrimVR too? 

you will need a working SexLab Framework for VR.

Posted
21 minutes ago, Pfiffy said:

you will need a working SexLab Framework for VR.

ok.. so in VR i use sexlab light se... is it ok together with the Animation Pack? 

Posted
6 minutes ago, MoaMoa said:

ok.. so in VR i use sexlab light se... is it ok together with the Animation Pack? 

If it works, it will only work partially. You can not register the anims to SL light and there will not be any interaction between ZAZ and SL light. 

Posted
7 hours ago, NoJoker said:

So what has changed in Rev 3?

 

6 hours ago, megamantaray said:

What's in Rev3? The changelog doesn't say anything...

There are no real changes, just little improvements. I went throu all nifs in the original and made sure that Nif opt does not have to edit them. The Furniture editors are converted now, the invisible tree is no longer invisible and the error in TesEdit should be gone.    

  • 1 month later...
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  • 2 weeks later...
Posted

Hi, is anyone else having problems getting this to run alongside HDT SMP? In my game whenever an NPC activates a ZAP furniture, the SMP physics become very buggy and my framerate drops to around 10 FPS. Reloading the game doesn't work, I have to shut down Skyrim and start it again for my FPS to go back to normal. For me this happens 100% of the time with certain ZAP furniture, weirdly it also happens with bedrolls. Any ideas?

 

I'm running ZAP 8+ with all the recommended patches for HDT SMP.

  • 2 weeks later...
Posted
On 11/22/2019 at 12:45 AM, Duncan Idaho said:

Does no one else experience the running dead rabbits? According the the thread below it's caused by zaz. I've had the bug for a long time but never cared enough to investigate.

@Pfiffy

 

 

I have it too, like you didn't know and care so much to do something about it.

I also have rabbits running on the same spot, without moving, or to look like they are just standing but they are dead because I can see the on screen indication when hovering over with the cross hair but cannot take their meat as they don't be activated.

Posted
On 11/21/2019 at 2:45 PM, Duncan Idaho said:

Does no one else experience the running dead rabbits? According the the thread below it's caused by zaz. I've had the bug for a long time but never cared enough to investigate.

 

1 hour ago, GreatLord said:

I have it too, like you didn't know and care so much to do something about it.

I also have rabbits running on the same spot, without moving, or to look like they are just standing but they are dead because I can see the on screen indication when hovering over with the cross hair but cannot take their meat as they don't be activated.

 

According to @pburnt in that thread, the ESP has death idles for rabbits and chickens. Not sure why they're there so removing them would be a good idea...

Posted

8+ still has several bad textures in it. They all need resized, resaved or replaced. 

Spoiler

Textures\architecture\arena\arenagrateunderside01_g.dds
- Unsupported L8 format (one channel with luminance flag). Use R8 or a compressed format instead.
Textures\architecture\arena\arenastonegutter01_g.dds
- Unsupported L8 format (one channel with luminance flag). Use R8 or a compressed format instead.
Textures\architecture\skingrad\skingradwindowint01_g.dds
- Unsupported L8 format (one channel with luminance flag). Use R8 or a compressed format instead.
Textures\architecture\skingrad\skingradwindowint02_g.dds
- Unsupported L8 format (one channel with luminance flag). Use R8 or a compressed format instead.
Textures\bondage\doggiebelt.dds
- Dimensions must be divisible by 4 (currently 513x513).
Textures\bondage\doggiebelt_em.dds
- Dimensions must be divisible by 4 (currently 513x513).
Textures\clutter\metalsmith\hotmetal_g.dds
- Unsupported L8 format (one channel with luminance flag). Use R8 or a compressed format instead.
Textures\ZaZ\002Wood\BedWood01.dds
- Dimensions must be divisible by 4 (currently 430x176).
Textures\ZaZ\002Wood\BedWood01_n.dds
- File header isn't a valid DDS header.
Textures\ZaZ\002Wood\nobleBedWood01.dds
- Dimensions must be divisible by 4 (currently 430x176).
Textures\ZaZ\002Wood\nobleBedWood01_n.dds
- File header isn't a valid DDS header.
Textures\ZaZ\002Wood\nobleBedWood021.dds
- Dimensions must be divisible by 4 (currently 46x393).
Textures\ZaZ\010MultifunctionalBeds\noble\nobleBedWood01.dds
- Dimensions must be divisible by 4 (currently 430x176).
Textures\ZaZ\018Beds\BedWood.dds
- Dimensions must be divisible by 4 (currently 430x176).
Textures\ZaZ\018Beds\BedWood01_n.dds
- File header isn't a valid DDS header.
Textures\ZaZ\018Beds\nobleBedWood01.dds
- Dimensions must be divisible by 4 (currently 430x176).
Textures\ZaZ\018Beds\nobleBedWood01_n.dds
- File header isn't a valid DDS header.
Textures\ZaZ\018Beds\nobleBedWood021.dds
- Dimensions must be divisible by 4 (currently 46x393).

 

  • 2 weeks later...

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