GGQWPP Posted December 18, 2019 Posted December 18, 2019 Hey guys, I see some mods of special edition require Zazanimationpack 8.0. So can the mod work in SE? Or can anyone send me a converted version to me? Thanks!
ritalmao Posted December 27, 2019 Posted December 27, 2019 Textures/ZaZ/002Wood/BedWood01_n.dds Textures/ZaZ/002Wood/nobleBedWood01_n.dds Textures/ZaZ/018Beds/BedWood01_n.dds Textures/ZaZ/018Beds/nobleBedWood01_n.dds Seem to be corrupted, both photoshop and cathedral assets optimizer give errors on the particular files. I used the 8+ cbbe version, no idea about the others
Zwiebel Posted December 30, 2019 Posted December 30, 2019 It seems that I can't play any Animations ingame and in MCM through the animation testing ... Any ideas what might cause this?
msdutchy Posted December 31, 2019 Posted December 31, 2019 FNIS gives error 2026 to many animations, any way around this ? both on the rev 3.0 for CBBE and rev 2.0 FNIS output below Spoiler FNIS Behavior V7.5.1 31-12-2019 23:17:00 Skyrim SE 64bit: 1.5.97.0 - D:\steam2\steamapps\common\Skyrim Special Edition\ (Steam) Skeleton(hkx) female: XPMS2HDT (126 bones) male: XPMS2HDT (126 bones) Patch: "SKELETON Arm Fix" Reading AnimationsByLeito V1.0 ... Reading AnimationsByLeito_Aggressive V1.0 ... Reading AnimationsByLeito_Creatures V1.0 ... Reading AnimationsByLeito_Furniture V1.0 ... Reading Anubs Creature V1.0 ... Reading Anubs Human V1.0 ... Reading Billyy_Creature V1.0 ... Reading FNISBase V7.5.1 ... Reading FNISSexyMove V7.2 ... Reading FunnyBizAmp V8.0 ... Reading FunnyBizBeastly V1.0 ... Reading FunnyBizBound V12.0 ... Reading FunnyBizFC V10.0 ... Reading FunnyBizFemDom V1.0 ... Reading FunnyBizFun V12.0 ... Reading FunnyBizGroup V8.0 ... Reading FunnyBizGuro V5.0 ... Reading FunnyBizLover V7.0 ... Reading FunnyBizMC V1.0 ... Reading FunnyBizMolag V1.0 ... Reading FunnyBizMtb V3.0 ... Reading FunnyBizNecro V10.0 ... Reading FunnyBizRape V11.0 ... Reading FunnyBizUn V12.0 ... Reading M2MAnimations V9.0 ... Reading MoreNastyCritters V1.0 ... Reading NibblesAnims V1.0 ... Reading PeeAndFart V2.0 ... Reading SexLab V1.62 ... Reading SexLabCreature V1.61 ... Reading XPMSE V7.2 ... Reading ZaZAnimationPack ERROR(2026): Too many animations 1273 (..\..\meshes\actors\character\animations\ZaZAnimationPack\FNIS_ZaZAnimationPack_List.txt): + -o ZazWoodenPony01 ZazWoodenPony01.hkx AOZaZBallChainLeft AOZaZBallChainRight AOCuffsZaZWristL AOCuffsZaZWristR
hambonee69 Posted January 5, 2020 Posted January 5, 2020 On 12/31/2019 at 1:50 PM, msdutchy said: FNIS gives error 2026 to many animations, any way around this ? both on the rev 3.0 for CBBE and rev 2.0 FNIS output below Reveal hidden contents FNIS Behavior V7.5.1 31-12-2019 23:17:00 Skyrim SE 64bit: 1.5.97.0 - D:\steam2\steamapps\common\Skyrim Special Edition\ (Steam) Skeleton(hkx) female: XPMS2HDT (126 bones) male: XPMS2HDT (126 bones) Patch: "SKELETON Arm Fix" Reading AnimationsByLeito V1.0 ... Reading AnimationsByLeito_Aggressive V1.0 ... Reading AnimationsByLeito_Creatures V1.0 ... Reading AnimationsByLeito_Furniture V1.0 ... Reading Anubs Creature V1.0 ... Reading Anubs Human V1.0 ... Reading Billyy_Creature V1.0 ... Reading FNISBase V7.5.1 ... Reading FNISSexyMove V7.2 ... Reading FunnyBizAmp V8.0 ... Reading FunnyBizBeastly V1.0 ... Reading FunnyBizBound V12.0 ... Reading FunnyBizFC V10.0 ... Reading FunnyBizFemDom V1.0 ... Reading FunnyBizFun V12.0 ... Reading FunnyBizGroup V8.0 ... Reading FunnyBizGuro V5.0 ... Reading FunnyBizLover V7.0 ... Reading FunnyBizMC V1.0 ... Reading FunnyBizMolag V1.0 ... Reading FunnyBizMtb V3.0 ... Reading FunnyBizNecro V10.0 ... Reading FunnyBizRape V11.0 ... Reading FunnyBizUn V12.0 ... Reading M2MAnimations V9.0 ... Reading MoreNastyCritters V1.0 ... Reading NibblesAnims V1.0 ... Reading PeeAndFart V2.0 ... Reading SexLab V1.62 ... Reading SexLabCreature V1.61 ... Reading XPMSE V7.2 ... Reading ZaZAnimationPack ERROR(2026): Too many animations 1273 (..\..\meshes\actors\character\animations\ZaZAnimationPack\FNIS_ZaZAnimationPack_List.txt): + -o ZazWoodenPony01 ZazWoodenPony01.hkx AOZaZBallChainLeft AOZaZBallChainRight AOCuffsZaZWristL AOCuffsZaZWristR Use FNISXXL instead I think it is called for SE. Greatly increases the animation limit. It's in the optional section of the downloads for FNIS.
msdutchy Posted January 5, 2020 Posted January 5, 2020 16 minutes ago, hambonee69 said: Use FNISXXL instead I think it is called for SE. Greatly increases the animation limit. It's in the optional section of the downloads for FNIS. This indeed fixes it, but FNIS XXL reports a 66,6 % CTD Is there any way to remove certain animations i won't use to bring this down ? last thing, my sex diary doesn't update, it keeps saying i had no sex, the sex i had was through the amorous adventures mod if that helps
Pfiffy Posted January 5, 2020 Author Posted January 5, 2020 6 minutes ago, msdutchy said: This indeed fixes it, but FNIS XXL reports a 66,6 % CTD Is there any way to remove certain animations i won't use to bring this down ? last thing, my sex diary doesn't update, it keeps saying i had no sex, the sex i had was through the amorous adventures mod if that helps FG will not count in SL...
tasairis Posted January 8, 2020 Posted January 8, 2020 On 1/5/2020 at 12:34 PM, msdutchy said: This indeed fixes it, but FNIS XXL reports a 66,6 % CTD You'll probably be fine with that.
zaira Posted January 8, 2020 Posted January 8, 2020 The ZAP8+ (at least) is packed wrongly. source folder has to be scripts/source instead
tasairis Posted January 13, 2020 Posted January 13, 2020 On 1/8/2020 at 10:36 AM, zaira said: The ZAP8+ (at least) is packed wrongly. source folder has to be scripts/source instead scripts\source is the old style, source\scripts is the new style. Either is fine. Someone is always going to have to move files if they want to compile.
zaira Posted January 13, 2020 Posted January 13, 2020 1 hour ago, tasairis said: scripts\source is the old style, source\scripts is the new style. Either is fine. Someone is always going to have to move files if they want to compile. Yes - you are right. I solved the compile issue with CK locally by creating a NTFS junction from source\script to scripts\source, so it does not longer matter
greenmango12 Posted January 14, 2020 Posted January 14, 2020 Does someone check BS data and try to convert for SE CBBE (or other SE CBBE related body mods)? I hope to make sliders for CBBE 3bbb, but need infomation, about some items. eg Straight jacket come with body nif, but it not come with full body part. partially remoevd. I know we may need not body mesh about hidden part, but about this jacket, it use alpha map, to break around breast, so we need to see Actor skin around broken clothing area. but those part are removed. so in game we see transparent body mesh around broken area. (I confirmed in game already) But I only wear the dress for NPC by AddItemMenu load, so do not know if it is intended and work with LE version. Is it intentional, or simply miss something when convert, or original LE version show same issue? Ah OK,, I see this clothing use vanira miner cloth texture,, then BD replacer overwrite it like that. so it may only happen with texture replacer mod, which modify the texture, (dafault vanira texture have no transparent part,,) Maybe I need just replace full body or change texture path, to force to use vanila version of miner cloth.
littlebludragon Posted January 29, 2020 Posted January 29, 2020 Hey there, got some problems. My Player Controls always get deactivated, no matter if I had some Consensual, Player as Agressor or group Animations (So litteraly during and after every act. Sometimes even after the deflation anim of Fill her up/Inflation Framework). Any Idea what may cause this problem or how to bypass the control deactivation? Edit: I use ZaZ 7.0
Angell2 Posted January 30, 2020 Posted January 30, 2020 Okay I truly think i am an idiot how do i find/ place the ZAP furniture with this mod?
Psalam Posted January 30, 2020 Posted January 30, 2020 15 minutes ago, Angell2 said: Okay I truly think i am an idiot how do i find/ place the ZAP furniture with this mod? You don't. ZAP, like SexLab, is a framework. That is, it provides things for use by other mods. So, there is no spell in SexLab to begin animations, you need another mod to provide that function. Just so with ZAP. There are plenty of other mods out there that will allow you to place the furniture. Of course, you can also do it by console command.
Angell2 Posted January 30, 2020 Posted January 30, 2020 25 minutes ago, Psalam said: You don't. ZAP, like SexLab, is a framework. That is, it provides things for use by other mods. So, there is no spell in SexLab to begin animations, you need another mod to provide that function. Just so with ZAP. There are plenty of other mods out there that will allow you to place the furniture. Of course, you can also do it by console command. Gosh Im dumb I should have known! ahah man i feel real silly. Thank you for helping me though ❤️
Psalam Posted January 30, 2020 Posted January 30, 2020 17 minutes ago, Angell2 said: Gosh Im dumb I should have known! ahah man i feel real silly. Thank you for helping me though ❤️ You're quite welcome. If you don't already have something in mind let me suggest this:
FlynT Posted February 3, 2020 Posted February 3, 2020 On 12/1/2019 at 11:18 PM, Tortex said: 8+ still has several bad textures in it. They all need resized, resaved or replaced. Reveal hidden contents Textures\architecture\arena\arenagrateunderside01_g.dds - Unsupported L8 format (one channel with luminance flag). Use R8 or a compressed format instead. Textures\architecture\arena\arenastonegutter01_g.dds - Unsupported L8 format (one channel with luminance flag). Use R8 or a compressed format instead. Textures\architecture\skingrad\skingradwindowint01_g.dds - Unsupported L8 format (one channel with luminance flag). Use R8 or a compressed format instead. Textures\architecture\skingrad\skingradwindowint02_g.dds - Unsupported L8 format (one channel with luminance flag). Use R8 or a compressed format instead. Textures\bondage\doggiebelt.dds - Dimensions must be divisible by 4 (currently 513x513). Textures\bondage\doggiebelt_em.dds - Dimensions must be divisible by 4 (currently 513x513). Textures\clutter\metalsmith\hotmetal_g.dds - Unsupported L8 format (one channel with luminance flag). Use R8 or a compressed format instead. Textures\ZaZ\002Wood\BedWood01.dds - Dimensions must be divisible by 4 (currently 430x176). Textures\ZaZ\002Wood\BedWood01_n.dds - File header isn't a valid DDS header. Textures\ZaZ\002Wood\nobleBedWood01.dds - Dimensions must be divisible by 4 (currently 430x176). Textures\ZaZ\002Wood\nobleBedWood01_n.dds - File header isn't a valid DDS header. Textures\ZaZ\002Wood\nobleBedWood021.dds - Dimensions must be divisible by 4 (currently 46x393). Textures\ZaZ\010MultifunctionalBeds\noble\nobleBedWood01.dds - Dimensions must be divisible by 4 (currently 430x176). Textures\ZaZ\018Beds\BedWood.dds - Dimensions must be divisible by 4 (currently 430x176). Textures\ZaZ\018Beds\BedWood01_n.dds - File header isn't a valid DDS header. Textures\ZaZ\018Beds\nobleBedWood01.dds - Dimensions must be divisible by 4 (currently 430x176). Textures\ZaZ\018Beds\nobleBedWood01_n.dds - File header isn't a valid DDS header. Textures\ZaZ\018Beds\nobleBedWood021.dds - Dimensions must be divisible by 4 (currently 46x393). On 12/27/2019 at 8:32 AM, ritalmao said: Textures/ZaZ/002Wood/BedWood01_n.dds Textures/ZaZ/002Wood/nobleBedWood01_n.dds Textures/ZaZ/018Beds/BedWood01_n.dds Textures/ZaZ/018Beds/nobleBedWood01_n.dds Seem to be corrupted, both photoshop and cathedral assets optimizer give errors on the particular files. I used the 8+ cbbe version, no idea about the others Even tho i haven't had any problems in that regard with ZaZ i have fixed them recently just to be save and avoid crashes. Just overwrite the textures or place them below ZaZ (if MO). They are now all power of 2 and have the proper format. Unfortunately pretty much any provided texture with ZaZ could use some love since most contain a blank Alpha channel which just takes up unnecessary memory. @Pfiffy Feel free to include them in future updates if any. ZaZ Textures Fixed.7z 6
greenmango12 Posted February 15, 2020 Posted February 15, 2020 On 2/4/2020 at 1:19 AM, FlynT said: Even tho i haven't had any problems in that regard with ZaZ i have fixed them recently just to be save and avoid crashes. Just overwrite the textures or place them below ZaZ (if MO). They are now all power of 2 and have the proper format. Unfortunately pretty much any provided texture with ZaZ could use some love since most contain a blank Alpha channel which just takes up unnecessary memory. @Pfiffy Feel free to include them in future updates if any. ZaZ Textures Fixed.7z 710.81 kB · 26 downloads Thanks, I ttried it before but did not know clear which format is best for new dds ^^;
greenmango12 Posted February 16, 2020 Posted February 16, 2020 Breast rope extream 1 and 2 seems miss set Biped body tempalte. because when I wear it to NPC, they show ugry seam around hand and legs. then I checed it in SSE edit, they seems only assgin for 32 body. Though I do not know if it is not made as separate armor. (so when wear breast ropes, we must need to use another zaz items, and zaz made armor set so?) And Only about Breast rope extream 2, it set Weight slider as disabled. Then even though we convert and make BS data for CBBE or 3bbb, se , then generate,, when wear it to NPC (CBBE or 3bbb), you may see neck seam because weight slider not work. (It took many times, why only about Breast rope extream2 show ugry seam for my character ^^;, it should be reason) About my test, I use add item menu ,then load those 2 clothings. then I suppose, basically these 2 items can wear separately,, anyway check them please. (I may offer patch,, but we may not hope additional patch, just change biped body for armor add on, I think) 1
greenmango12 Posted February 16, 2020 Posted February 16, 2020 I edit some armor add on of ZAZanimationPack.esm (V8.0 rev3 version) to show rope items, without problem. I think there still some armor add on I may need to edit, but at least rope items (around body) not show large unvisible body part anymore (it just need to add calves and forarm) so temporally edit original esp. simply overwrite please. (if I found another item which need to edit record, may upload again) ZaZAnimationPack.7z Then I have some question about, BS slider data, waist and body rope mix items.. (I do not know clear each diffearence, what intend for, eg breastRope extra1 and extra2 seems change body shape. (extra 2 deform more), then waist rope 1 and 2 seems only change texture.. but other mix combination is not clear.. to convert for 3bbb. Though I can edit body shape along to current rope meshes to fit well,, but how modify shape , seems important to keep original taste. so I hope to know, what intend for each items,about these 4 combination "rope sets" 1 BreastRopeWithWaistRopeExtreme01, 2 BreastRopeWithWaistRopeExtreme02, 3 WaistRopeWithBreastrope01, 4 WaistRopeWithBreastrope02 At first I think, just merge 2 of 4 items, Breast Rope E1, E2, wast Rope 1 and wast Rope 2. as same as each slider data name. but when I check the body shape, I do not think it not same as each name means. so if there is clear intention about these 4 rope items, , I hope to know, or just mix 2 items along to the slider data- name, then OK? texture is not problem, but I hope to know only about body. and can someone confirm,, BreastRope extra1 and extra2 are same shape but just change texture? (though I made differece about 2 like this, is it actually wrong?) I already know, default author already start conversion, but I hope to make rope items untill oritinal author finish all work. then when finish, may offer here (but 3bbb converrsion only ,, sorry,,,) (I hope to use them in game,,,)
Pfiffy Posted February 16, 2020 Author Posted February 16, 2020 6 minutes ago, greenmango12 said: I edit some armor add on of ZAZanimationPack.esm (V8.0 rev3 version) to show rope items, without problem. I think there still some armor add on I may need to edit, but at least rope items (around body) not show large unvisible body part anymore (it just need to add calves and forarm) so temporally edit original esp. simply overwrite please. (if I found another item which need to edit record, may upload again) ZaZAnimationPack.7z 140.16 kB · 0 downloads Then I have some question about, BS slider data, waist and body rope mix items.. (I do not know clear each diffearence, what intend for, eg breastRope extra1 and extra2 seems change body shape. (extra 2 deform more), then waist rope 1 and 2 seems only change texture.. but other mix combination is not clear.. to convert for 3bbb. Though I can edit body shape along to current rope meshes to fit well,, but how modify shape , seems important to keep original taste. so I hope to know, what intend for each items,about these 4 combination "rope sets" 1 BreastRopeWithWaistRopeExtreme01, 2 BreastRopeWithWaistRopeExtreme02, 3 WaistRopeWithBreastrope01, 4 WaistRopeWithBreastrope02 At first I think, just merge 2 of 4 items, Breast Rope E1, E2, wast Rope 1 and wast Rope 2. as same as each slider data name. but when I check the body shape, I do not think it not same as each name means. so if there is clear intention about these 4 rope items, , I hope to know, or just mix 2 items along to the slider data- name, then OK? texture is not problem, but I hope to know only about body. and can someone confirm,, BreastRope extra1 and extra2 are same shape but just change texture? (though I made differece about 2 like this, is it actually wrong?) I already know, default author already start conversion, but I hope to make rope items untill oritinal author finish all work. then when finish, may offer here (but 3bbb converrsion only ,, sorry,,,) (I hope to use them in game,,,) You have to ask the original author, I just made it availible for SE. And I don't think that it is worth the hassle with a new ZAZ coming up.
greenmango12 Posted February 16, 2020 Posted February 16, 2020 43 minutes ago, Pfiffy said: You have to ask the original author, I just made it availible for SE. And I don't think that it is worth the hassle with a new ZAZ coming up. Yes of course, if there is no answer, I will ask original author, about BS data. Then do you stop to up-date about zaz 8 any more? It is a little pity for me,, because I do not think zaz 9 SE come soon. so hope current zaz 8 pack complete untill author finish conversion for CBBE SE and 3bbb. About current esm, when wear rope items , there should be issue for body , so I recommend overwrite esm for this package user.
Pfiffy Posted February 16, 2020 Author Posted February 16, 2020 40 minutes ago, greenmango12 said: Yes of course, if there is no answer, I will ask original author, about BS data. Then do you stop to up-date about zaz 8 any more? It is a little pity for me,, because I do not think zaz 9 SE come soon. so hope current zaz 8 pack complete untill author finish conversion for CBBE SE and 3bbb. About current esm, when wear rope items , there should be issue for body , so I recommend overwrite esm for this package user. I will take a look at it.
saberTech2171 Posted February 20, 2020 Posted February 20, 2020 On 12/1/2019 at 7:11 PM, pburnt said: Just remove the rabbit and chicken idles. No bad effects that I've seen. Where would I go to remove those death idles?
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