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ZAZ Animation Packs for SE


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Posted
hello, I installed zaz 8 +, I configure it in the menu mcm.
the furnitures(chain,rope,cuffs..) appear on the pc and the pnjs when I pass by the menu mcm zaz but nothing appears during the animations triggered by defeat or others ...
how arranged that?thanks.

 

Posted
On 1/23/2019 at 1:56 AM, GreatLord said:

This is what happened when batch built with Bodyslide for ZAZ 8.0+ (CBBE HDT) :

 

fa9zdj.jpg

...and this when checking for errors on SSEEdit:

 

2vxk95c.jpg

 

Posted
1 hour ago, sfdrake said:

quick question. Do I still need zaz 7?
also
the only BS stuff is the belt and leg ropes?

I had a mod that required ZAZ 8, so I installed 8+ and everything that requires 7 works, so no.

Posted

Mr Pfiffy,  I have ran into a wee little problem and I have tracked it down to zaz rev 2 cbbe.  when I have it on in MO2 and do the nastey the skin textures change to blue as soon as they or me cum.  It only affects the one receiving.  I have only sexlab, aroused and eager npc to test it out.  Without it in list everything works fine.  I have not tried the reg zaz 8 pack but was wondering if you or anyone has ever ran into this problem before...

  • 2 weeks later...
  • 3 weeks later...
Posted
On 2/16/2019 at 10:19 PM, Skata20 said:

Can anyone please tell me what are the differences between 8 and 8+?

The 8 is for CBP(C) and 8+ for HDT physics.

  • 2 weeks later...
Posted

Is there a version of 8+ that has unp rather than uunp? I've tried the uunp, but with it installed, I get an odd "sunken chest" when I kill female enemies with it installed. It may just be the sliders causing it, but taking it out fixes the issue.  

Posted

So this mod works properly, but constantly in the console I am spammed with these checking and warning messages. This is what they appear like in papyrus. Does anyone know a fix for this, this all started after the new Sexlab and SKSE updates. So perhaps this mod got outdated? Well if anyone knows a answer for this please comment below. Thanks and have a great day!

 

<truncated stack>
[03/22/2019 - 11:05:23AM] error:  (D317C507): is not a valid inventory item.
stack:
    [ (D3102CD2)].ObjectReference.RemoveItem() - "<native>" Line ?
    [phiASQuestMain (D3014C15)].phiasquestmains.StoreAll() - "phiASQuestMainS.psc" Line 1718
    [phiASQuestMain (D3014C15)].phiasquestmains.GetSStage() - "phiASQuestMainS.psc" Line 1123
    [phiASQuestMain (D3014C15)].phiasquestmains.StoreAll() - "phiASQuestMainS.psc" Line 1701
    [phiASQuestMain (D3014C15)].phiasquestmains.GetSStage() - "phiASQuestMainS.psc" Line 1123
    [phiASQuestMain (D3014C15)].phiasquestmains.StoreAll() - "phiASQuestMainS.psc" Line 1678
    [phiASQuestMain (D3014C15)].phiasquestmains.GetSStage() - "phiASQuestMainS.psc" Line 1123
    [phiASQuestMain (D3014C15)].phiasquestmains.StoreAll() - "phiASQuestMainS.psc" Line 1655
    [phiASQuestMain (D3014C15)].phiasquestmains.GetSStage() - "phiASQuestMainS.psc" Line 1123
    [phiASQuestMain (D3014C15)].phiasquestmains.StoreAll() - "phiASQuestMainS.psc" Line 1632
    
    <truncated stack>
[03/22/2019 - 11:05:23AM] error:  (D317C507): is not a valid inventory item.
stack:
    [ (D3102CD2)].ObjectReference.RemoveItem() - "<native>" Line ?
    [phiASQuestMain (D3014C15)].phiasquestmains.StoreAll() - "phiASQuestMainS.psc" Line 1741
    [phiASQuestMain (D3014C15)].phiasquestmains.GetSStage() - "phiASQuestMainS.psc" Line 1123
    [phiASQuestMain (D3014C15)].phiasquestmains.StoreAll() - "phiASQuestMainS.psc" Line 1724
    [phiASQuestMain (D3014C15)].phiasquestmains.GetSStage() - "phiASQuestMainS.psc" Line 1123
    [phiASQuestMain (D3014C15)].phiasquestmains.StoreAll() - "phiASQuestMainS.psc" Line 1701
    [phiASQuestMain (D3014C15)].phiasquestmains.GetSStage() - "phiASQuestMainS.psc" Line 1123
    [phiASQuestMain (D3014C15)].phiasquestmains.StoreAll() - "phiASQuestMainS.psc" Line 1678
    [phiASQuestMain (D3014C15)].phiasquestmains.GetSStage() - "phiASQuestMainS.psc" Line 1123
    [phiASQuestMain (D3014C15)].phiasquestmains.StoreAll() - "phiASQuestMainS.psc" Line 1655
    
    <truncated stack>
[03/22/2019 - 11:05:23AM] error:  (D317C507): is not a valid inventory item.
stack:
    [ (D3102CD2)].ObjectReference.RemoveItem() - "<native>" Line ?
    [phiASQuestMain (D3014C15)].phiasquestmains.StoreAll() - "phiASQuestMainS.psc" Line 1764
    [phiASQuestMain (D3014C15)].phiasquestmains.GetSStage() - "phiASQuestMainS.psc" Line 1123
    [phiASQuestMain (D3014C15)].phiasquestmains.StoreAll() - "phiASQuestMainS.psc" Line 1747
    [phiASQuestMain (D3014C15)].phiasquestmains.GetSStage() - "phiASQuestMainS.psc" Line 1123
    [phiASQuestMain (D3014C15)].phiasquestmains.StoreAll() - "phiASQuestMainS.psc" Line 1724
    [phiASQuestMain (D3014C15)].phiasquestmains.GetSStage() - "phiASQuestMainS.psc" Line 1123
    [phiASQuestMain (D3014C15)].phiasquestmains.StoreAll() - "phiASQuestMainS.psc" Line 1701
    [phiASQuestMain (D3014C15)].phiasquestmains.GetSStage() - "phiASQuestMainS.psc" Line 1123
    [phiASQuestMain (D3014C15)].phiasquestmains.StoreAll() - "phiASQuestMainS.psc" Line 1678
    
    <truncated stack>
[03/22/2019 - 11:05:31AM] Found 0 nakedActors
[03/22/2019 - 11:05:31AM] slaScanner start time is ....1301.296021
[03/22/2019 - 11:05:31AM] [DCUR] Currently there are 15 bound girls active.
[03/22/2019 - 11:05:31AM] Found 3 arousedActors
[03/22/2019 - 11:05:33AM] slaScanner end time is ....1303.521118
[03/22/2019 - 11:05:33AM] Next update in 120.000000
[03/22/2019 - 11:05:42AM] error: Cannot call LocChanged() on a None object, aborting function call
stack:
    [alias Player on quest adaoDialogueFollower (87002870)].adaoPlayerAliasScript.OnLocationChange() - "adaoPlayerAliasScript.psc" Line 19
[03/22/2019 - 11:05:48AM] Mia OnLocationChange changed cells to 
[03/22/2019 - 11:05:48AM] VM is freezing...
[03/22/2019 - 11:05:48AM] VM is frozen
[03/22/2019 - 11:05:49AM] Saving game...
[03/22/2019 - 11:05:52AM] VM is thawing...
[03/22/2019 - 11:05:53AM] WZMSG[1] : RandomEnabler : [Cell <WZrandomWZ008 (00007643)>] : rENCOUNTER/WZ ENABLED
[03/22/2019 - 11:05:53AM] WZMSG[1] : GetStatusScript : [Cell <Wilderness (00007646)>] : SPAWNED BATTLESELECT WARZONE : [GlobalVariable <WZonesSelectPurewaterBridge (2A018666)>]
[03/22/2019 - 11:05:55AM] New Mia CellTrack changed cells to 
[03/22/2019 - 11:05:56AM] error: Static function SetModifier not found on object mfgconsolefunc. Aborting call and returning None
stack:
    [zbf (160137E6)].zbfbondageshell.SetFaceAnimation() - "zbfBondageShell.psc" Line 736
    [zbf (160137E6)].zbfbondageshell.ApplyFaceModifier() - "zbfBondageShell.psc" Line 1098
    [zbf (160137E6)].zbfbondageshell.ApplyModifiersMask() - "zbfBondageShell.psc" Line 1258
    [Active effect 4 on  (FF000CDF)].zbfEffectBondage.ApplyEffects() - "zbfEffectBondage.psc" Line 171
    [Active effect 4 on  (FF000CDF)].zbfEffectBondage.OnUpdate() - "zbfEffectBondage.psc" Line ?
[03/22/2019 - 11:05:56AM] warning: Assigning None to a non-object variable named "::temp92"
stack:
    [zbf (160137E6)].zbfbondageshell.SetFaceAnimation() - "zbfBondageShell.psc" Line 736
    [zbf (160137E6)].zbfbondageshell.ApplyFaceModifier() - "zbfBondageShell.psc" Line 1098
    [zbf (160137E6)].zbfbondageshell.ApplyModifiersMask() - "zbfBondageShell.psc" Line 1258
    [Active effect 4 on  (FF000CDF)].zbfEffectBondage.ApplyEffects() - "zbfEffectBondage.psc" Line 171
    [Active effect 4 on  (FF000CDF)].zbfEffectBondage.OnUpdate() - "zbfEffectBondage.psc" Line ?
[03/22/2019 - 11:05:56AM] error: Static function SetModifier not found on object mfgconsolefunc. Aborting call and returning None
stack:
    [zbf (160137E6)].zbfbondageshell.SetFaceAnimation() - "zbfBondageShell.psc" Line 737
    [zbf (160137E6)].zbfbondageshell.ApplyFaceModifier() - "zbfBondageShell.psc" Line 1098
    [zbf (160137E6)].zbfbondageshell.ApplyModifiersMask() - "zbfBondageShell.psc" Line 1258
    [Active effect 4 on  (FF000CDF)].zbfEffectBondage.ApplyEffects() - "zbfEffectBondage.psc" Line 171
    [Active effect 4 on  (FF000CDF)].zbfEffectBondage.OnUpdate() - "zbfEffectBondage.psc" Line ?
[03/22/2019 - 11:05:56AM] warning: Assigning None to a non-object variable named "::temp92"
stack:
    [zbf (160137E6)].zbfbondageshell.SetFaceAnimation() - "zbfBondageShell.psc" Line 737
    [zbf (160137E6)].zbfbondageshell.ApplyFaceModifier() - "zbfBondageShell.psc" Line 1098
    [zbf (160137E6)].zbfbondageshell.ApplyModifiersMask() - "zbfBondageShell.psc" Line 1258
    [Active effect 4 on  (FF000CDF)].zbfEffectBondage.ApplyEffects() - "zbfEffectBondage.psc" Line 171
    [Active effect 4 on  (FF000CDF)].zbfEffectBondage.OnUpdate() - "zbfEffectBondage.psc" Line ?
[03/22/2019 - 11:05:56AM] error: Static function SetModifier not found on object mfgconsolefunc. Aborting call and returning None
stack:
    [zbf (160137E6)].zbfbondageshell.SetFaceAnimation() - "zbfBondageShell.psc" Line 738
    [zbf (160137E6)].zbfbondageshell.ApplyFaceModifier() - "zbfBondageShell.psc" Line 1098
    [zbf (160137E6)].zbfbondageshell.ApplyModifiersMask() - "zbfBondageShell.psc" Line 1258
    [Active effect 4 on  (FF000CDF)].zbfEffectBondage.ApplyEffects() - "zbfEffectBondage.psc" Line 171
    [Active effect 4 on  (FF000CDF)].zbfEffectBondage.OnUpdate() - "zbfEffectBondage.psc" Line ?
[03/22/2019 - 11:05:56AM] warning: Assigning None to a non-object variable named "::temp92"

Posted
On 10/23/2018 at 12:08 AM, Pfiffy said:

you just open the MCM, click on Sexlab and wait some time.... and a bit more... and if waited loooong enough for the page to load you click on register... Don't ask me why it takes so long... 

  

Trying to get ZAZ animations to load. Did you mean open the SL animation loader in MCM? I have waited quite some time. All my other packs loaded. I know the other packs have to be loaded after JContainer to show up. (i think) Is it the same with ZAZ? (its an ESM)

Fnis looks ok

LOOT sorted fine

Vortex user set to load zaz after Jcontainers and after SL anim loader (not sure if necessary or working)

any help would be great--

Posted
6 hours ago, Jacksonbro said:

So this mod works properly, but constantly in the console I am spammed with these checking and warning messages.

For the second group of error messages, install Mfg Fix.

Posted
9 hours ago, Killianthered said:

Trying to get ZAZ animations to load. Did you mean open the SL animation loader in MCM? I have waited quite some time. All my other packs loaded. I know the other packs have to be loaded after JContainer to show up. (i think) Is it the same with ZAZ? (its an ESM)

Fnis looks ok

LOOT sorted fine

Vortex user set to load zaz after Jcontainers and after SL anim loader (not sure if necessary or working)

any help would be great--

no: open the ZAZ MCM: there go to the Sexlab Tab... it might take up to 5 minutes to load the tab... then register....  

Posted

Hi everyone facing some problems and i have no idea how to solve em so please do help me out here :D

 

Something that's been happening with all my mods that uses ZAP, and especially so for the Hearthfire dungeon mod, when I ask my followers to "do something" and to get on the device, they do but they are displaced ex: using the spitroast, the NPC is attached to the spitroast but diagonally or horizontally displaced and floating in the air happens for other mods too like Milk Mod economy where the NPC is floating and not connected properly to the milking machine etc

 

Any suggestions on how to fix this?

 

FNIS does say that I have consistency issues:

Duplicate AnimEvent ZaZAPCHorFA for character, mods MME and ZaZAnimationPack
Duplicate AnimEvent ZaZAPCHorFB for character, mods MME and ZaZAnimationPack
Duplicate AnimEvent ZaZAPCHorFC for character, mods MME and ZaZAnimationPack
Duplicate AnimEvent ZaZAPCHorFD for character, mods MME and ZaZAnimationPack
Duplicate AnimEvent ZaZAPCHorFE for character, mods MME and ZaZAnimationPack
Duplicate AnimEvent ZaZAPCHorFF for character, mods MME and ZaZAnimationPack
Duplicate AnimEvent ZaZAPCHorFG for character, mods MME and ZaZAnimationPack
Duplicate AnimEvent ZaZAPCHorFH for character, mods MME and ZaZAnimationPack
Duplicate AnimEvent ZaZAPCHorFI for character, mods MME and ZaZAnimationPack
Duplicate AnimEvent ZaZAPCHorFJ for character, mods MME and ZaZAnimationPack
Duplicate AnimEvent ZaZMOMBoundFurn_01 for character, mods MME and ZaZAnimationPack
Duplicate AnimEvent ZaZMOMBoundFurn_02 for character, mods MME and ZaZAnimationPack
Duplicate AnimEvent ZaZMOMBoundFurn_03 for character, mods MME and ZaZAnimationPack
Duplicate AnimEvent ZaZMOMBoundFurn_04 for character, mods MME and ZaZAnimationPack
Duplicate AnimEvent ZaZMOMBoundFurn_05 for character, mods MME and ZaZAnimationPack
Duplicate AnimEvent ZaZMOMBoundFurn_06 for character, mods MME and ZaZAnimationPack
Duplicate AnimEvent ZaZMOMBoundFurn_07 for character, mods MME and ZaZAnimationPack
Duplicate AnimEvent ZaZMOMBoundFurn_08 for character, mods MME and ZaZAnimationPack
Duplicate AnimEvent ZaZMOMBoundFurn_09 for character, mods MME and ZaZAnimationPack
Duplicate AnimEvent ZaZMOMBoundFurn_10 for character, mods MME and ZaZAnimationPack
Duplicate AnimEvent ZaZMOMBoundFurn_11 for character, mods MME and ZaZAnimationPack
Duplicate AnimEvent ZaZMOMBoundFurn_12 for character, mods MME and ZaZAnimationPack
Duplicate AnimEvent ZaZMOMBoundFurn_13 for character, mods MME and ZaZAnimationPack
Duplicate AnimEvent ZaZMOMBoundFurn_14 for character, mods MME and ZaZAnimationPack
Duplicate AnimEvent ZaZMOMFreeFurn_01 for character, mods MME and ZaZAnimationPack
Duplicate AnimEvent ZaZMOMFreeFurn_02 for character, mods MME and ZaZAnimationPack
Duplicate AnimEvent ZaZMOMFreeFurn_03 for character, mods MME and ZaZAnimationPack
Duplicate AnimEvent ZaZMOMFreeFurn_04 for character, mods MME and ZaZAnimationPack
Duplicate AnimEvent ZaZMOMFreeFurn_05 for character, mods MME and ZaZAnimationPack
Duplicate AnimEvent ZaZMOMFreeFurn_06 for character, mods MME and ZaZAnimationPack
Duplicate AnimEvent ZaZMOMFreeFurn_07 for character, mods MME and ZaZAnimationPack
Duplicate AnimEvent ZaZMOMFreeFurn_08 for character, mods MME and ZaZAnimationPack
Duplicate AnimEvent ZaZMOMFreeFurn_09 for character, mods MME and ZaZAnimationPack
Duplicate AnimEvent ZaZMOMFreeFurn_10 for character, mods MME and ZaZAnimationPack
Duplicate AnimEvent ZaZMOMFreeFurn_11 for character, mods MME and ZaZAnimationPack
Duplicate AnimEvent ZaZMOMFreeFurn_12 for character, mods MME and ZaZAnimationPack

 

Anyone can help me out here? Thank you!!

Posted
20 minutes ago, Pfiffy said:

This can be ignored.. It comes from Milk mod economy..

ok but anyone able to help me for the more pressing issue too thank you :)

 

Something that's been happening with all my mods that uses ZAP, and especially so for the Hearthfire dungeon mod, when I ask my followers to "do something" and to get on the device, they do but they are displaced ex: using the spitroast, the NPC is attached to the spitroast but diagonally or horizontally displaced and floating in the air happens for other mods too like Milk Mod economy where the NPC is floating and not connected properly to the milking machine etc

 

Any suggestions on how to fix this?

Posted
10 hours ago, dreadrex said:

ok but anyone able to help me for the more pressing issue too thank you :)

 

Something that's been happening with all my mods that uses ZAP, and especially so for the Hearthfire dungeon mod, when I ask my followers to "do something" and to get on the device, they do but they are displaced ex: using the spitroast, the NPC is attached to the spitroast but diagonally or horizontally displaced and floating in the air happens for other mods too like Milk Mod economy where the NPC is floating and not connected properly to the milking machine etc

 

Any suggestions on how to fix this?

Do you have ascreenshot?

Posted
On 3/23/2019 at 2:19 AM, Pfiffy said:

no: open the ZAZ MCM: there go to the Sexlab Tab... it might take up to 5 minutes to load the tab... then register....   

There is no ZAZ MCM. Any idea what might be stopping the mcm from being there? (I'm using schlongs lite. does that matter?

 

Posted
3 hours ago, Killianthered said:

There is no ZAZ MCM. Any idea what might be stopping the mcm from being there? (I'm using schlongs lite. does that matter?

 

No.... Well, I'm feeling a bit stupid some times: I can not reproduce the problems that ppl have with ZAZ, DD, Jcontainers, Creature Framework and some of the other stuff I have ported. If there is no MCM, you did something wrong... It shoulöd be there..

Posted
10 hours ago, Pfiffy said:

No.... Well, I'm feeling a bit stupid some times: I can not reproduce the problems that ppl have with ZAZ, DD, Jcontainers, Creature Framework and some of the other stuff I have ported. If there is no MCM, you did something wrong... It shoulöd be there.. 

I use vortex and simple rules were not applying to load order. I guess masters must load first. Also LOOT was no help here because JContainers isn't a plugin

Anyway, I changed the ZAZ8 file extension from esm to esp. Fixed! loads up fine and rules set in vortex set to load jcontainers before ZAZ works. MCM now visible.

Problem-- my house mod that has ZAZ8 .esm as a master cant load.

Do you know how to change a dependency from esm to esp? (it would be a chore to make copies of all ZAZ files in my mod)

 

Posted
2 hours ago, Killianthered said:

I use vortex and simple rules were not applying to load order. I guess masters must load first. Also LOOT was no help here because JContainers isn't a plugin

Anyway, I changed the ZAZ8 file extension from esm to esp. Fixed! loads up fine and rules set in vortex set to load jcontainers before ZAZ works. MCM now visible.

Problem-- my house mod that has ZAZ8 .esm as a master cant load.

Do you know how to change a dependency from esm to esp? (it would be a chore to make copies of all ZAZ files in my mod)

 

You might be able to do that with Wyre Bash. But you have to change it for EVERY Mod that depends om ZAZ....

Posted
2 hours ago, Pfiffy said:

You might be able to do that with Wyre Bash. But you have to change it for EVERY Mod that depends om ZAZ.... 

I tried a couple things nothing worked except when i made jcontainers load before ZAZ8. Your setup is working did you do anything special? Do you have Jcontainers loading first? how?

Thanks for the help BTW

 

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