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Deviously Cursed Loot SE 9.0 (2021-03-09)


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Posted
3 hours ago, ralchemilla said:

i still have the missing/invisible/gaps in my forearms and calves

You fixed twice wrong armor. In picture is fixed armor - you need fixed armor addon. Also you fixed armor what never is wear: it is inventory device, but on you wear is device rendered (in picture 0D09A6FC).

 

You need fix this:

Spoiler

Clipboard.jpg.8c16e9b71337e08f25515e28c447c6ee.jpg

 

UPD: Also in your picture tentacles icon is wrong: i have in my game shield icon not clothes icon.

Posted
5 hours ago, Elsidia said:

You fixed twice wrong armor. In picture is fixed armor - you need fixed armor addon. Also you fixed armor what never is wear: it is inventory device, but on you wear is device rendered (in picture 0D09A6FC).

 

You need fix this:

  Hide contents

Clipboard.jpg.8c16e9b71337e08f25515e28c447c6ee.jpg

 

UPD: Also in your picture tentacles icon is wrong: i have in my game shield icon not clothes icon.

ooooh! thank you so much >:D
image.png.19f32bd704b2537c9ddb014200735aae.png
edit: i found it!! 'll try to fix it!

Posted

Is there a patch that allows Cursed Loot's cum inflation/belly inflation to be recognized in SLIF or Fill Her Up, i noticed the 'expel cum' feature from FHU doesn't actually drain the cum that is 'stored' separately by Cursed Loot from your character should she find herself inflated with ludicrous amount of cum, so even after draining cum reflected in FHU/SLIF, my character still has a bloated belly, which does leak out over time.

 

Posted

in the next version of DCL (9.0), will the "inflation" (breasts, butt, belly) be compatible with 3BBB physics at all ? i can tell you right now, at least for the breasts, that it isn't at all. my PC's breasts end up looking like Squares on the chest, and goes back to normal size once i disable it in the MCM. i've read other posts about the same issues, so i thought i would ask if 3BBB would be supported in the next version or not.

Posted
On 3/30/2020 at 10:30 AM, zarantha said:

@Pfiffy  New DCL version.

 

From the LE page:

 

What's New in Version 8.5

Released Tuesday at 02:59 PM

Version 8.5

 

- Added: Many, many rope devices from DD have been added to DCL's drop list, so they can be used for traps.

 

SE converted

https://mega.nz/#!UDQGES6a!y2BP-bab5umqrrVTUGKCUTR6SIz6xvCVFjPYepXEYbo

 

Edit: updated the link after fixing the meshes in \meshes\devious\cursedloot

Edit2: Recompiled 5 scripts to add the skee check back.

Sorry if I might ask, but I download the 8.5 conversion for SSE, and one major problem I realize is that for some devious items when equipped they do not appear as such. More shortly, 2, 4 or more items are equipped on my character cannot be unlocked because they do not appear as equipped. Since Kimi has not provided an official release of 8.5 on SE I know of no one else but you to ask. 

Posted
13 hours ago, ralchemilla said:

Is there a patch that allows Cursed Loot's cum inflation/belly inflation to be recognized in SLIF or Fill Her Up, i noticed the 'expel cum' feature from FHU doesn't actually drain the cum that is 'stored' separately by Cursed Loot from your character should she find herself inflated with ludicrous amount of cum, so even after draining cum reflected in FHU/SLIF, my character still has a bloated belly, which does leak out over time.

 

There's a patch for DCL in the SLIF Inflation patches for LE. That one particular patch doesn't need to be adjusted SE, but other LE patches might need to be.

The DD patch in there also doesn't need to be adjusted for SE.  Nobody's really taken the time to recompile and update all the patches, and some of them are really out of date. I've done a few for myself, but a lot of the patches are for old versions of the mods it patches so you'd end up using obsolete code at this point even if you went back to LE.

 

I don't know if those will make it work with FHU. You might need to check with FHU if  there's a compatibility patch there, since your trying to access that mod's function.

Posted
7 hours ago, YojimboRatchet said:

in the next version of DCL (9.0), will the "inflation" (breasts, butt, belly) be compatible with 3BBB physics at all ? i can tell you right now, at least for the breasts, that it isn't at all. my PC's breasts end up looking like Squares on the chest, and goes back to normal size once i disable it in the MCM. i've read other posts about the same issues, so i thought i would ask if 3BBB would be supported in the next version or not.

It won't be supported in script. There's no 3BBB for LE, and that's what Kimy is still modding for. All we're doing is a basic conversion. I have no idea how to change the script to support morphs instead of bones, so we can't work around the difference in breast bones that way. The most I can do is fix the script so the nio check passes if you have Racemenu/skee.

 

There are 3BBB conversions of outfits, and I  haven't seen them become squares at any point. But then again, I don't enable the breast/belly control of the body in DCL either, and haven't  for a long time. I think it was because it was invisibly inflating the stomach, so I'd have a flat stomach with a chastity belt sized for pregnancy.

Posted
33 minutes ago, Evikleun said:

Sorry if I might ask, but I download the 8.5 conversion for SSE, and one major problem I realize is that for some devious items when equipped they do not appear as such. More shortly, 2, 4 or more items are equipped on my character cannot be unlocked because they do not appear as equipped. Since Kimi has not provided an official release of 8.5 on SE I know of no one else but you to ask. 

How are the items getting added?

 

If you're consoling them in or using add item menu, the assets (from dda) themselves don't have the lock scripts attached. You'd have to add items from ddx or dcl to get them to actually lock, since those devices do have the scripts attached.

 

If you're creating the items in a crafting menu, i believe those also don't have the locking script attached.

 

None of the changes for converting the mod to SE would have affected how the items work - those kinds of scripts weren't touched and are the same as the LE scripts.

The script changes were only to get the scripts to recognize that the SE version of Racemenu is valid for inflation and other nioverride functions. The patches for controller CTD and gags also don't touch any of the lock scripts.

Posted
7 hours ago, YojimboRatchet said:

will the "inflation" (breasts, butt, belly)

You will no believe, but butt, breasts inflation not work even on CBBE SE version body. DCL inflation uses LE HDT body sliders what not supported on SE. When i do complicated sliders join on SE version with HDT i got worked breasts (at 90%) but it's hard to do and you need to do it not only for body, but for each outfit too. I give up and also inflated breasts breaks straitjacket view.

In my SE version game inflates only belly. Breasts when are inflated goes up a little up by y axis.

 

I use CBBE SE special body (with updated vagina).

Posted
46 minutes ago, zarantha said:

How are the items getting added?

 

If you're consoling them in or using add item menu, the assets (from dda) themselves don't have the lock scripts attached. You'd have to add items from ddx or dcl to get them to actually lock, since those devices do have the scripts attached.

 

If you're creating the items in a crafting menu, i believe those also don't have the locking script attached.

 

None of the changes for converting the mod to SE would have affected how the items work - those kinds of scripts weren't touched and are the same as the LE scripts.

The script changes were only to get the scripts to recognize that the SE version of Racemenu is valid for inflation and other nioverride functions. The patches for controller CTD and gags also don't touch any of the lock scripts.

Oh no not at all, since this is DCL, not DD. When my character triggers a cursed loot, then devious devices would be equipped. Let say for example this afternoon when I was looting a Thalmor, 4 devious devices were seen equipped. But when I opened the inventory to unlock them , only 2 of the devices appear as equipped. THe 2 other also appeared in my inventory but are marked not equipped. That is the problem. Please help me, thank you zarantha. 

Posted
30 minutes ago, Evikleun said:

Oh no not at all, since this is DCL, not DD. When my character triggers a cursed loot, then devious devices would be equipped. Let say for example this afternoon when I was looting a Thalmor, 4 devious devices were seen equipped. But when I opened the inventory to unlock them , only 2 of the devices appear as equipped. THe 2 other also appeared in my inventory but are marked not equipped. That is the problem. Please help me, thank you zarantha. 

Ah, ok. So i'm going to say script lag there - getting too many at one time it wasn't able to properly add them all. No real way to prevent that other than loading a previous save and trying again, or going through your load order and removing other script heavy mods (DCL is itself pretty script heavy).

 

The upcoming version of DD has major improvements to performance for things like equipping and unequipping so you may have to wait for DD 5.  DD 5 is currently in beta, and barring any unexpected major bug finds could be released in a month or so. But a new game will be required.

 

Edit: and just so we're clear, dcl does call dd scripts, that's why i'm saying dd 5 may fix the issue you're seeing.

Posted
20 minutes ago, zarantha said:

Ah, ok. So i'm going to say script lag there - getting too many at one time it wasn't able to properly add them all. No real way to prevent that other than loading a previous save and trying again, or going through your load order and removing other script heavy mods (DCL is itself pretty script heavy).

 

The upcoming version of DD has major improvements to performance for things like equipping and unequipping so you may have to wait for DD 5.  DD 5 is currently in beta, and barring any unexpected major bug finds could be released in a month or so. But a new game will be required.

 

Edit: and just so we're clear, dcl does call dd scripts, that's why i'm saying dd 5 may fix the issue you're seeing.

Thank you so much for letting me know that! Sorry for asking question again but do you have any idea when we SSE users are going to get our hands on DD5? Thank you. 

Posted
3 hours ago, zarantha said:

There's a patch for DCL in the SLIF Inflation patches for LE. That one particular patch doesn't need to be adjusted SE, but other LE patches might need to be.

The DD patch in there also doesn't need to be adjusted for SE.  Nobody's really taken the time to recompile and update all the patches, and some of them are really out of date. I've done a few for myself, but a lot of the patches are for old versions of the mods it patches so you'd end up using obsolete code at this point even if you went back to LE.

 

I don't know if those will make it work with FHU. You might need to check with FHU if  there's a compatibility patch there, since your trying to access that mod's function.

thank you so much!! i just downloaded the SLIF patch installer thingy, i have yet to test it.. (oddly..enough it auto detects which mods i have, which are Sexlab Parasite, FHU and.. Cursed Loot)

Posted
5 hours ago, ralchemilla said:

thank you so much!! i just downloaded the SLIF patch installer thingy, i have yet to test it.. (oddly..enough it auto detects which mods i have, which are Sexlab Parasite, FHU and.. Cursed Loot)

Parasites is one of the ones i wouldn't use the patch from slif from. Deepbluefrog has included the slif code in his scripts so a patch shouldn't be needed anymore. However, parasites is also one of the mods where we're seeing trouble getting it get registered. doesn't matter if we use the slif patch or not, it's just not working unless hormones is used, and then deflation seems problematic. i've compared the slif part of the code, and it's the same for both frog's script and the slif patch, so no idea. but LE parasites also has this problem too, iirc.

Posted
6 hours ago, Evikleun said:

Thank you so much for letting me know that! Sorry for asking question again but do you have any idea when we SSE users are going to get our hands on DD5? Thank you. 

After the beta is over and it releases on LE. Right now, most of the work will be converting the new outfits to CBBE SE and 3BBB, and checking to see if the script fixes made it into the LE version or if we need to update those scripts for SE again. So far, that's not a whole lot of work so the conversion shouldn't take long.

Posted
10 hours ago, Elsidia said:

You will no believe, but butt, breasts inflation not work even on CBBE SE version body. DCL inflation uses LE HDT body sliders what not supported on SE. When i do complicated sliders join on SE version with HDT i got worked breasts (at 90%) but it's hard to do and you need to do it not only for body, but for each outfit too. I give up and also inflated breasts breaks straitjacket view.

In my SE version game inflates only belly. Breasts when are inflated goes up a little up by y axis.

 

I use CBBE SE special body (with updated vagina).

damn... i guess i'll keep it turned off then as it's a useless functionality on SE otherwise. i generally use only the belly at .5 max anyway, and i tried the butt setting only and never see any difference there. so i turn off the breasts and butt and keep the belly only at that .5 max setting. it's a shame though. could be a great feature if only it worked on SE.

 

i'd like to know if 9.0 will have more defined features in the device selection than there currently are now. specifically with the yoke and the hood using only an "either/or" clause, limiting the possible other styles available. there should be more options there or a better selection selector imo

Posted

This is easily one of my favorite mods of all time, but frustration with DCL losing or ignoring settings that were set in the MCM led me to temporarily replacing it with 5-6 other mods for my SE install.

 

Is there any official guidance on fixing when MCM settings are ignored?  Entering MCM, exporting settings, and then re-importing the settings seems to work for a little, but it's only a matter of time before DCL settings are ignored again within the same play session.  It seems like it's about a 50/50 or 66/33 chance that MCM settings are followed.

 

Complaint aside, many thanks for the folks that work so hard on this mod --

Posted
21 hours ago, zarantha said:

How are the items getting added?

 

If you're consoling them in or using add item menu, the assets (from dda) themselves don't have the lock scripts attached. You'd have to add items from ddx or dcl to get them to actually lock, since those devices do have the scripts attached.

 

If you're creating the items in a crafting menu, i believe those also don't have the locking script attached.

 

None of the changes for converting the mod to SE would have affected how the items work - those kinds of scripts weren't touched and are the same as the LE scripts.

The script changes were only to get the scripts to recognize that the SE version of Racemenu is valid for inflation and other nioverride functions. The patches for controller CTD and gags also don't touch any of the lock scripts.

Sorry that I have to come to you again, but it is about DCL 8.5. Apparently I have tried to quick save and reload multiple times, but that doesn't seem to have changed anything. The cursed loot message gets mixed up, instead of being the cursed loot message its the message that appears when you personally equip the cursed devices on you or your followers. Just recently it even equips nipple piercing when I have disabled that in the MCM. And finally about the unequipped error, now more than 5 devices are equipped but through cursed loot but only 2 of them appear as equipped in the inventory. Please have a look at this. Thanks.

Posted
3 hours ago, snorp69 said:

This is easily one of my favorite mods of all time, but frustration with DCL losing or ignoring settings that were set in the MCM led me to temporarily replacing it with 5-6 other mods for my SE install.

 

Is there any official guidance on fixing when MCM settings are ignored?  Entering MCM, exporting settings, and then re-importing the settings seems to work for a little, but it's only a matter of time before DCL settings are ignored again within the same play session.  It seems like it's about a 50/50 or 66/33 chance that MCM settings are followed.

 

Complaint aside, many thanks for the folks that work so hard on this mod --

I've never actually seen or heard of the mcm loosing settings. Maybe make sure it's not something like this?
https://www.reddit.com/r/skyrimmods/comments/a33guq/mcm_settings_reset_after_exiting_and_relaunching/

 

 

DCL 9 should be released shortly after DD 5, so my only other suggestions are

 

1. Wait it out and see if the new version fixes it for you. If it doesn't, it's still more likely to be fixed in that version than back ported to 8.5 since release is 'imminent'.

2. Start a new game and see if the issue persists. If you do this, play with only the requirements to limit possible conflicts

3. Enable papyrus logging and note the time when you see the issue and upload a papyrus log. Kimy will likely need that to fix it if she's got time to look. I'll look at it, but I won't guarantee I can find the issue. I'm still at the look for the obvious stuff in the log stage.

Posted
2 hours ago, Evikleun said:

Sorry that I have to come to you again, but it is about DCL 8.5. Apparently I have tried to quick save and reload multiple times, but that doesn't seem to have changed anything. The cursed loot message gets mixed up, instead of being the cursed loot message its the message that appears when you personally equip the cursed devices on you or your followers. Just recently it even equips nipple piercing when I have disabled that in the MCM. And finally about the unequipped error, now more than 5 devices are equipped but through cursed loot but only 2 of them appear as equipped in the inventory. Please have a look at this. Thanks.

If you've got a devious quest going, or possibly talking to NPCs, those won't always respect the restrictions. That's intentional.

If you're seeing 'mixed up' messages that's nothing I've heard of before. I'm not even sure what you mean by that. It could be your install is messed up.

 

Edit: This should be checked before the reinstall below. If you're using iequip, you need a patch.

https://www.loverslab.com/topic/100032-deviously-cursed-loot-se-beta-2/?do=findComment&comment=3077954

 

Try making sure you don't have any quests running, remove all equipped items, drop them somewhere, then remove DCL and make a clean save. That means at minimum, load the game up again without DCL wait 15+ minutes in game, save again. If you have fallrim tools/resaver, check your save for dcl related references and remove what you can. Then load up the game again, wait, save, then reinstall dcl and see if it acts better.

 

 

Posted

LOL sometimes DCL breaks a records: got full set invisible restraints: plugs, chastity, gags, boots, restraints etc. (only rendered items) in one time)

 

Where are DD 5.0?)

 

Ok. Just scream of soul. I'm wait. While will be DD 5.0 no matter what time need)

 

UPD: If you trigger a trap and got nothing on you but follower is fully tied up - not be happy and don't save)

Posted

Ok now i have a question. After load a save, game spawns random rendered devices into inventory. It's illegally removed instances from database? How i can ride it? Equip inventory device by console and struggle out from it to update a database?

 

UpD: Seems it works: at this moment no new spawn rendered devices after load)

 

Posted
6 hours ago, zarantha said:

If you've got a devious quest going, or possibly talking to NPCs, those won't always respect the restrictions. That's intentional.

If you're seeing 'mixed up' messages that's nothing I've heard of before. I'm not even sure what you mean by that. It could be your install is messed up.

 

Edit: This should be checked before the reinstall below. If you're using iequip, you need a patch.

https://www.loverslab.com/topic/100032-deviously-cursed-loot-se-beta-2/?do=findComment&comment=3077954

 

Try making sure you don't have any quests running, remove all equipped items, drop them somewhere, then remove DCL and make a clean save. That means at minimum, load the game up again without DCL wait 15+ minutes in game, save again. If you have fallrim tools/resaver, check your save for dcl related references and remove what you can. Then load up the game again, wait, save, then reinstall dcl and see if it acts better.

 

 

Sorry its me again, I don't have any quest going on at all, and neither do I have iequip install. However I did try to drop all items, save , uninstall DCL 8.5 and reenter the game , waited , then save and install it again, with the mod newly download again from the link you provided.

The mod did re configure, I immediately set the chance to 100% and go to test in a dungeon, and when a gag got equipped on my character, the inventory shows no gag equipped again, and this time with no gag in the inventory either. I'm very confused, should I post the mod list I have so you can maybe have a look? Thank you and sorry for constantly asking like this. 

Posted

hi, i have a small problem:
 

20201010034409_1.jpg

does someone know how to fix that? i'll use Inflation framework with cbbe morphs with 3bbb body and yes 3bbb Devious devices, but the Devious devices seem not to fit the morphed belly!:/

Posted

Hi, I'm having this problem of when Cursed Loot events are triggered, not every items appear as equipped and so I cannot remove them. For example, is a chastity bra and a straitjacket is equipped, only one of them will appear as equipped in my inventory. The Safeword debug option cannot detect them either since their status is unequipped. The items are all in the inventory, when I try to select the item, it says another item is preventing you from equipping this. I tried uninstalling the mod and reinstalling it, starting new game, still the same problem persist. Please help, thank you. 

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