The Dragonwhore Posted September 15, 2020 Share Posted September 15, 2020 14 minutes ago, Elsidia said: It must work. if not work you change calves for wrong armor. Let me explain a little more, i don't think its a problem with the esp being edited, but maybe vortex? because it worked once, but then reverted next time i launched the game (i had deployed vortex between) But when i go back into the CK when it wasn't working, my edits are still there Link to comment
Elsidia Posted September 15, 2020 Share Posted September 15, 2020 22 minutes ago, AnInsaneMoose said: But when i go back into the CK when it wasn't working, my edits are still there Check esp in xedit - probably CK somehow read another version of it) And i always save changes not revert - or revert put back old esp. Link to comment
The Dragonwhore Posted September 15, 2020 Share Posted September 15, 2020 1 hour ago, Elsidia said: Check esp in xedit - probably CK somehow read another version of it) And i always save changes not revert - or revert put back old esp. Hey, Thanks for helping I found the issue (although im not sure how it was causing issues) I forgot about a CBBE conversion for DCL that i had, and when i screwed up quite a while ago, i reinstalled DCL to fix it, I just reinstalled the CBBE conversion and that fixed the leg and arm gaps Again though, still not sure why, and thanks for helping anyway Link to comment
Elsidia Posted September 15, 2020 Share Posted September 15, 2020 28 minutes ago, AnInsaneMoose said: still not sure why I can answer on this question, but reason still is unknown. Some of body types don't need calves and some of body types need. If you after reinstall use body type IN outfit what don't need calves then no matter what is write into esp. UPD: As example in first time when i use default body type into DCL outfits after install no gaps was seen. When i those outfits convert to new body type gaps appear and i need edit esp into xedit. Link to comment
Chloe Rose Posted September 15, 2020 Share Posted September 15, 2020 16 hours ago, Elsidia said: You need disable only combat surrender. Rape can still active. In default DCL combat surrender is disabled. Thank you :) Link to comment
YojimboRatchet Posted September 15, 2020 Share Posted September 15, 2020 11 hours ago, Elsidia said: 17 hours ago, AnInsaneMoose said: But its not working with this for some reason It must work. if not work you change calves for wrong armor. i am also having this issue, but only with a few items. not sure why, Elsidia, can you explan in more detail what you mean ? Link to comment
Elsidia Posted September 15, 2020 Share Posted September 15, 2020 58 minutes ago, YojimboRatchet said: what you mean I mean only that add calves to armor what is other that on him in game. Need find armor id found it in xedit and add calves and forearms Link to comment
Evikleun Posted September 15, 2020 Share Posted September 15, 2020 Have you considered making a collab DD with Kziiitd toolset mod? Link to comment
YojimboRatchet Posted September 15, 2020 Share Posted September 15, 2020 2 hours ago, Evikleun said: Have you considered making a collab DD with Kziiitd toolset mod? i mentioned this in the devious devices thread a few weeks back. no idea what Kimy is planning to do, but i support this greatly Link to comment
ShimizuModding Posted September 17, 2020 Share Posted September 17, 2020 so when ever DCL triggers a trap or rape scene, the character gets stuck or scripts do not run until i do a quick open and close of a console or pause and unpause the game a few times before the script runs. Any idea the cause of this issue? Link to comment
Elsidia Posted September 17, 2020 Share Posted September 17, 2020 20 minutes ago, keith5544 said: Any idea the cause of this issue? Old Sexlab bug what can't be repaired because sexlab more not updated. Link to comment
YojimboRatchet Posted September 17, 2020 Share Posted September 17, 2020 i know i mentioned this before, a while back, about the gloves / cuffs with D-links, and the settings in the MCM to trigger the PC's arms being locked together. i have a feeling that this only happens with the D-link gloves only, whereas it should also happen with any shackles / wrist cuffs, or arm cuffs. and still, barely happens with my PC. i finally saw it again for the 3rd time only in the last 4 or 5 months. and my settings for this to happen are properly set. so something must be happening to conflict with this from happening, either than or, the setting is only for the d-link gloves and no other item, which would kind of suck if that was the case. Link to comment
Elsidia Posted September 17, 2020 Share Posted September 17, 2020 17 minutes ago, YojimboRatchet said: if that was the case. Yes it is. Gloves with d-link is specially designed for locking. (d-link is important), because simple rubber gloves haven't d-link: it can't be locked. Link to comment
YojimboRatchet Posted September 17, 2020 Share Posted September 17, 2020 41 minutes ago, Elsidia said: Yes it is. Gloves with d-link is specially designed for locking. (d-link is important), because simple rubber gloves haven't d-link: it can't be locked. yes but shackles and cuffs should also be "lockable", maybe this is something that can be "fixed" or updated in the next version.. Link to comment
Elsidia Posted September 17, 2020 Share Posted September 17, 2020 18 minutes ago, YojimboRatchet said: "fixed" or updated Maybe, but i read a DCL script with it and there is only for gloves with d-links. Also for other scripts need write new script and also need new lockable cuffs niff. Link to comment
MajorSin Posted September 18, 2020 Share Posted September 18, 2020 When a plug starts to vibrate there is a short animation. But if a plug shocks you there is no animation. I think there should be one? Link to comment
Elsidia Posted September 19, 2020 Share Posted September 19, 2020 17 hours ago, MajorSin said: there is no animation There is only lighting waves on body when nipples piercing shocks you about plugs don't know Link to comment
kdoggg1971 Posted September 22, 2020 Share Posted September 22, 2020 Been waiting for an update to an old issue I posted here and haven't noticed it being addressed, but do The Bound Queen and and Cursed Collar quests still zero your armor ratings? It was just The Bound Queen at first for me, but the other did the same last time I tried this mod. Not sure why the second did it, but The Bound Queen was due to an SE bug when your damage protection goes above 80%, which those pieces will do when equipped. I also had the occasional issue where boots required in quests like Cursed Collar refused to lock, making the quest unable to be completed. It sucks that it happens because as it stands, I have to run 6 other mods to get what this one does just to avoid the bug. And I really miss the NPCs this mod provides, but they aren't worth breaking my game. Link to comment
Elsidia Posted September 22, 2020 Share Posted September 22, 2020 8 minutes ago, kdoggg1971 said: The Bound Queen Those items have good buffs as reward. What you mean "zero armor ratings"? In those quest you must be naked. Also collars add buffs to help you survive if you are naked. Maybe it's "zero that mystical armor rating"? You can turn it off into MCM. Link to comment
kdoggg1971 Posted September 22, 2020 Share Posted September 22, 2020 It's a game bug, that is the problem. https://forums.nexusmods.com/index.php?/topic/967582-0-armor-rating-issue-please-help/ If you scroll down that page, it has been discovered overpowered armor and buffs can cause the issue. Link to comment
kdoggg1971 Posted September 22, 2020 Share Posted September 22, 2020 It was a bug that actually existed in LE, but it seems SE is a lot more sensitive to it. https://steamcommunity.com/app/72850/discussions/0/540732347413373778/ Link to comment
Elsidia Posted September 22, 2020 Share Posted September 22, 2020 2 minutes ago, kdoggg1971 said: it has been discovered overpowered armor and buffs can cause the issue. If understand correctly AC shows 0 but in reality you still have 80% damage reduce. Where then is problem? Link to comment
kdoggg1971 Posted September 22, 2020 Share Posted September 22, 2020 The problem I've seen with it has been armor I create or upgrade after that glitch hits seems to count as cloth. I get my bonuses for wearing robes and can get one-hit killed wearing daedric armor. That shouldn't happen. Link to comment
CanoLathra Posted September 25, 2020 Share Posted September 25, 2020 I'm having a weird bug right now. If I add a DD catsuit or catsuit accessory from commands or buy it from a non-DCL seller, it looks fine, but all of the DCL catsuits, despite referencing the same file, are showing an invalid texture bug, primarily the transparency layer. I used to have this problem with DD devices as well, but fixed it by correcting texture file paths in NifSkope. But now, since it's only the DCL items, which are supposed to use the same .nif files, I'm not sure how to fix it. I noticed it with both Chloe's and the Dollmaker's suits, but bought a suit from the Dollmaker just to be sure, and added an item from the DCL esp as well. All of them have the texture bug, even though they are supposed to be using DD's .nif files, which aren't bugged. Link to comment
CanoLathra Posted September 25, 2020 Share Posted September 25, 2020 On 9/21/2020 at 11:43 PM, kdoggg1971 said: Been waiting for an update to an old issue I posted here and haven't noticed it being addressed, but do The Bound Queen and and Cursed Collar quests still zero your armor ratings? It was just The Bound Queen at first for me, but the other did the same last time I tried this mod. Not sure why the second did it, but The Bound Queen was due to an SE bug when your damage protection goes above 80%, which those pieces will do when equipped. I also had the occasional issue where boots required in quests like Cursed Collar refused to lock, making the quest unable to be completed. It sucks that it happens because as it stands, I have to run 6 other mods to get what this one does just to avoid the bug. And I really miss the NPCs this mod provides, but they aren't worth breaking my game. IIRC there is a mod on the nexus that completely gets rid of that bug all by itself, along with fixing armor scaling in general. The problem is due to an issue with how Bethesda capped armor scaling, which sometimes causes the formula to break and what is supposed to be a hard ceiling of 80% gets turned into 0. By replacing that formula, the bug never happens. So I'm not sure why you are using 6 other mods. I'll see if I can remember the name of the mod and post a link if you are interested, but you can probably google 'skyrim armor scaling mod' and find it pretty easily. Link to comment
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