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Deviously Cursed Loot SE 9.0 (2021-03-09)


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Posted
1 hour ago, Elsidia said:

Check esp in xedit - probably CK somehow read another version of it) And i always save changes not revert - or revert put back old esp.

Hey, Thanks for helping

 

I found the issue (although im not sure how it was causing issues)

 

I forgot about a CBBE conversion for DCL that i had, and when i screwed up quite a while ago, i reinstalled DCL to fix it, I just reinstalled the CBBE conversion and that fixed the leg and arm gaps

 

Again though, still not sure why, and thanks for helping anyway

Posted
28 minutes ago, AnInsaneMoose said:

still not sure why

I can answer on this question, but reason still is unknown. Some of body types don't need calves and some of body types need. If you after reinstall use body type IN outfit what don't need calves then no matter what is write into esp.

UPD: As example in first time when i use default body type into DCL outfits after install no gaps was seen. When i  those outfits convert to new body type gaps appear and i need edit esp into xedit.

 

Posted
11 hours ago, Elsidia said:
17 hours ago, AnInsaneMoose said:

But its not working with this for some reason

It must work. if not work you change calves for wrong armor.

i am also having this issue, but only with  a few items. not sure why, Elsidia, can you explan in more detail what you mean ?

Posted
58 minutes ago, YojimboRatchet said:

what you mean

I mean only that add calves to armor what is other that on him in game. Need find armor id found it in xedit and add calves and forearms

 

Posted
2 hours ago, Evikleun said:

Have you considered making a collab DD with Kziiitd toolset mod?

i mentioned this in the devious devices thread a few weeks back. no idea what Kimy is planning to do, but i support this greatly

Posted

so when ever DCL triggers a trap or rape scene, the character gets stuck or scripts do not run until i do a quick open and close of a console or pause and unpause the game a few times before the script runs. Any idea the cause of this issue?

 

Posted

i know i mentioned this before, a while back, about the gloves / cuffs with D-links, and the settings in the MCM to trigger the PC's arms being locked together. i have a feeling that this only happens with the D-link gloves only, whereas it should also happen with any shackles / wrist cuffs, or arm cuffs. and still, barely happens with my PC. i finally saw it again for the 3rd time only in the last 4 or 5 months. and my settings for this to happen are properly set. so something must be happening to conflict with this from happening, either than or, the setting is only for the d-link gloves and no other item, which would kind of suck if that was the case.

Posted
17 minutes ago, YojimboRatchet said:

if that was the case.

Yes it is. Gloves with d-link is specially designed for locking. (d-link is important), because simple rubber gloves haven't d-link: it can't be locked.

 

Posted
41 minutes ago, Elsidia said:

Yes it is. Gloves with d-link is specially designed for locking. (d-link is important), because simple rubber gloves haven't d-link: it can't be locked.

 

yes but shackles and cuffs should also be "lockable", maybe this is something that can be "fixed" or updated in the next version..

Posted
18 minutes ago, YojimboRatchet said:

"fixed" or updated

Maybe, but i read a DCL script with it and there is only for gloves with d-links. Also for other scripts need write new script and also need new lockable cuffs niff.

 

Posted

Been waiting for an update to an old issue I posted here and haven't noticed it being addressed, but do The Bound Queen and and Cursed Collar quests still zero your armor ratings? It was just The Bound Queen at first for me, but the other did the same last time I tried this mod. Not sure why the second did it, but The Bound Queen was due to an SE bug when your damage protection goes above 80%, which those pieces will do when equipped. 

 

I also had the occasional issue where boots required in quests like Cursed Collar refused to lock, making the quest unable to be completed. 

 

It sucks that it happens because as it stands, I have to run 6 other mods to get what this one does just to avoid the bug.  And I really miss the NPCs this mod provides, but they aren't worth breaking my game.

Posted
8 minutes ago, kdoggg1971 said:

The Bound Queen

Those items have good buffs as reward. What you mean "zero armor ratings"? In those quest you must be naked. Also collars add buffs to help you survive if you are naked. Maybe it's "zero that mystical armor rating"? You can turn it off into MCM.

Posted
2 minutes ago, kdoggg1971 said:

it has been discovered overpowered armor and buffs can cause the issue.

If understand correctly AC shows 0 but in reality you still have 80% damage reduce. Where then is problem?

Posted

The problem I've seen with it has been armor I create or upgrade after that glitch hits seems to count as cloth.  I get my bonuses for wearing robes and can get one-hit killed wearing daedric armor. That shouldn't happen.

Posted

I'm having a weird bug right now. If I add a DD catsuit or catsuit accessory from commands or buy it from a non-DCL seller, it looks fine, but all of the DCL catsuits, despite referencing the same file, are showing an invalid texture bug, primarily the transparency layer. I used to have this problem with DD devices as well, but fixed it by correcting texture file paths in NifSkope.

 

But now, since it's only the DCL items, which are supposed to use the same .nif files, I'm not sure how to fix it. I noticed it with both Chloe's and the Dollmaker's suits, but bought a suit from the Dollmaker just to be sure, and added an item from the DCL esp as well. All of them have the texture bug, even though they are supposed to be using DD's .nif files, which aren't bugged.

Posted
On 9/21/2020 at 11:43 PM, kdoggg1971 said:

Been waiting for an update to an old issue I posted here and haven't noticed it being addressed, but do The Bound Queen and and Cursed Collar quests still zero your armor ratings? It was just The Bound Queen at first for me, but the other did the same last time I tried this mod. Not sure why the second did it, but The Bound Queen was due to an SE bug when your damage protection goes above 80%, which those pieces will do when equipped. 

 

I also had the occasional issue where boots required in quests like Cursed Collar refused to lock, making the quest unable to be completed. 

 

It sucks that it happens because as it stands, I have to run 6 other mods to get what this one does just to avoid the bug.  And I really miss the NPCs this mod provides, but they aren't worth breaking my game.

IIRC there is a mod on the nexus that completely gets rid of that bug all by itself, along with fixing armor scaling in general. The problem is due to an issue with how Bethesda capped armor scaling, which sometimes causes the formula to break and what is supposed to be a hard ceiling of 80% gets turned into 0. By replacing that formula, the bug never happens.

 

So I'm not sure why you are using 6 other mods. I'll see if I can remember the name of the mod and post a link if you are interested, but you can probably google 'skyrim armor scaling mod' and find it pretty easily.

Posted
11 minutes ago, CanoLathra said:

If I add a DD catsuit or catsuit accessory from commands or buy it from a non-DCL seller

DD catsuit and DCL catsuit have different meshes in different folders. If you fix one then you need fix second too. But for me all textures work fine. Maybe your DCL mod is wrong installed?

 

Posted
2 minutes ago, Elsidia said:

DD catsuit and DCL catsuit have different meshes in different folders. If you fix one then you need fix second too. But for me all textures work fine. Maybe your DCL mod is wrong installed?

 

Do they? Because according to xEdit they both point to Data/meshes/devious/mxw_catsuit/[file] (and Vortex asked me which one should overwrite the other). If you know what the file path is then I can fix the issue no problem.

 

Still not sure why some of the DD/DCL .nif files reference one texture location and the rest reference another (which is what I had to fix before), but at least if I know where the .nif files are I can fix the file paths.

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