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View File [4.5.x] Lustful Gigastructures - Lustful Void Addon [LV 0.8.0] Add districts on Frameworld, Birch World and Alderson Disk from Gigastructures. Overwrites work ONLY with 3.14 Official translations: Russian(General) and English, other - copies English Details for 3.14 under the spoiler! Alderson Disk Adds 2 Districts: Sexopolis Hypersegment - Full Sexopolis-like zones, need Ascension Perk "Sexual Mega-projects": Hypersnuggle Enforcement Zone - Comfort District Superheavy Gem Incubation Zone - Gem Incubation District HyperMilker Zone - Dairy Districts Terascale Sexologist Zone - Sexology Research District Lithia - Erogenous Zone Hyper Sex-Trophy Zone - Sex-Trophy Zone Tentacle Infested Hypersegment - Full Tentacle World zones, need Technology "Tentacle Symbiosis" 5 zones(with names) from Sexopolis Hypersegment Friction Tunnel Network Zone - Friction Tunnel Network District Tentacle Breeding Zone - Tentacle Breeding District Frameworld Adds 8 Districts with their own zones: Comfort District with Snuggle Enforcement Zone - Open from the start Red Light District with Lithia - Open from the start Dairy District with Milker Zone - Need Technology "Lactation Drugs" Sexology Research District with Sexologist Zone - Need Technology "Generalized Sexology Studies" Gem Incubation District with Gem Incubation Zone - Need Technology "Gem Incubation Insight" Breeding District with Breeding Zone - Need Tradition "Breeding Culture" for district and finish "Breeding" Tradtion for Zone Slot Friction District with Friction Zone - Open from the start Sex-Trophy District with Sex-Trophy Zone - Open for servitors And their advanced version with x2 jobs! For open Decisions for advancing need Ascension Perk "Sexual Mega-projects" How work: Unlock Decisions after taking AP -> Apply Decisions -> Wait -> Disticts receive immediately x2 jobs -> Change the zone to an Advanced Worldark Adds 8 Districts with their own zones(Compatible with BPVR): Comfort District with Snuggle Enforcement Zone - Open from the start Red Light District with Lithia - Open from the start Dairy District with Milker Zone - Need Technology "Lactation Drugs" Sexology Research District with Sexologist Zone - Need Technology "Generalized Sexology Studies" Gem Incubation District with Gem Incubation Zone - Need Technology "Gem Incubation Insight" Breeding District with Breeding Zone - Need Tradition "Breeding Culture" for district and finish "Breeding" Tradtion for Zone Slot Friction District with Friction Zone - Open from the start Sex-Trophy District with Sex-Trophy Zone - Open for servitors Load Order 4.4.x: Lustful Void Gigastructures XHK Frameworld 4.4 FIX - If you want to play with Frameworld XHK Frameworld Extra Goodies UI Overhaul XHK World Ark - If you want to play with Worldark Lustful Gigastructures BPVR and their addons - If you play with BPVR 3.14 Description: Road(to born my pc)map: Support: Boosty Submitter Natsu_Zirok Submitted 10/25/23 Category Stellaris Requirements Lustful Void, Gigstructures
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Version 0.8.5
25100 downloads
Add districts on Frameworld, Birch World and Alderson Disk from Gigastructures. Overwrites work ONLY with 3.14 Official translations: Russian(General) and English, other - copies English Details for 3.14 under the spoiler! Alderson Disk Adds 2 Districts: Sexopolis Hypersegment - Full Sexopolis-like zones, need Ascension Perk "Sexual Mega-projects": Hypersnuggle Enforcement Zone - Comfort District Superheavy Gem Incubation Zone - Gem Incubation District HyperMilker Zone - Dairy Districts Terascale Sexologist Zone - Sexology Research District Lithia - Erogenous Zone Hyper Sex-Trophy Zone - Sex-Trophy Zone Breeding Zone - Need finish "Breeding" Tradtion (Exluded in Tentacle Infested Hypersegment) Tentacle Infested Hypersegment - Full Tentacle World zones, need Technology "Tentacle Symbiosis" 5 zones(with names) from Sexopolis Hypersegment Friction Tunnel Network Zone - Friction Tunnel Network District Tentacle Breeding Zone - Tentacle Breeding District Frameworld Adds 8 Districts with their own zones: Comfort District with Snuggle Enforcement Zone - Open from the start Red Light District with Lithia - Open from the start Dairy District with Milker Zone - Need Technology "Lactation Drugs" Sexology Research District with Sexologist Zone - Need Technology "Generalized Sexology Studies" Gem Incubation District with Gem Incubation Zone - Need Technology "Gem Incubation Insight" Breeding District with Breeding Zone - Need Tradition "Breeding Culture" for district and finish "Breeding" Tradtion for Zone Slot Friction District with Friction Zone - Open from the start Sex-Trophy District with Sex-Trophy Zone - Open for servitors And their advanced version with x2 jobs! For open Decisions for advancing need Ascension Perk "Sexual Mega-projects" How work: Unlock Decisions after taking AP -> Apply Decisions -> Wait -> Disticts receive immediately x2 jobs -> Change the zone to an Advanced Worldark Adds 8 Districts with their own zones(Compatible with BPVR): Comfort District with Snuggle Enforcement Zone - Open from the start Red Light District with Lithia - Open from the start Dairy District with Milker Zone - Need Technology "Lactation Drugs" Sexology Research District with Sexologist Zone - Need Technology "Generalized Sexology Studies" Gem Incubation District with Gem Incubation Zone - Need Technology "Gem Incubation Insight" Breeding District with Breeding Zone - Need Tradition "Breeding Culture" for district and finish "Breeding" Tradtion for Zone Slot Friction District with Friction Zone - Open from the start Sex-Trophy District with Sex-Trophy Zone - Open for servitors Load Order 4.4.x: Lustful Void Gigastructures XHK Frameworld 4.4 FIX - If you want to play with Frameworld XHK Frameworld Extra Goodies UI Overhaul XHK World Ark - If you want to play with Worldark Lustful Gigastructures BPVR and their addons - If you play with BPVR 3.14 Description: Road(to born my pc)map: Support: Boosty -
View File Citizen's Sex Rights ::I didn't include this with my portrait pack, because I know there are plenty of people who don't use it, but still might enjoy having this I often find myself defaulting into authoritarian empires during my Stellaris playthroughs, but what if a multispecies democracy could be just as kinky as despotic despoilers? I have the power, so why shouldn't I?... Well, I thought I did, it turns out that you can't add new "species rights" categories to Stellaris, and can only expand on the currently existing ones. I had this whole plan to do new category based on the boundaries between interspecies relationships, but sadly the game won't let me. Damn. Well, kk, so it'll have to be another replacer mod. Luckily for me, not a lot of mods on the workshop even do this, so I don't think I'm stepping on too many toes. Mechanically speaking, all these different rights essentially make citizen species happy and resident species unhappy. By spreading misery "the love" across your Empire you can stack all those little citizenship happiness bonus's onto just a few of them. That way, your desert habitability overlords might be willing to tolerate living on a frozen death planet if there are enough xenos to bang. CITZEN's SEX RIGHTS:: stellaris v3.14.* x9 citizenship rights(examples in the screenshots above) x5 living standards x2 military service types x6 slavery types x3 livestock types + x1 hivemind livestock type x2 purge types x3 job types - sex addicts(unemployment type), den mothers and brood mares(unemployment types for creature breeders) INSTALATION:: 0. delete the old version of the mod(mandatory if applicable) 1a. download the mod 1b. the mod plays nice with the Lustful Void mod by Lithia<3, I don't know why you'd download this mod and NOT LV 1c. the mod also plays nice with the Trait Pack I have also made available in the mod's download section 2. place inside "C:\Users\*User_Name*\Documents\Paradox Interactive\Stellaris\mod\" folder 3. extract the contents of *insert_mod_name*.zip 4. open the Stellaris Launcher and include the mods in your playset COMPATABILITY:: any mod that modifies the game's "species_rights" folder is gonna blow up. So you'll have to choose between the two. Other than that, it should play well with Lustful Void. Discord Community ::HERE:: to report bugs, share your fanart, connect with other players Donation box ::HERE::, for anyone who liked the mod I've also made a Visual Novel based on the mod found ::HERE:: Submitter Calcifire Submitted 04/16/23 Category Stellaris Requirements
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View File Mango's Lewd Diplomacy [4.2] Mango's Lewd Diplomacy (Formally The Lupanarius Project) What is this mod? This mod focuses solely on diplomacy and making the relationships between empires more alluring and interesting. This mod adds several new features, but some of the most major additions include: one new specialist subject type (Lupanarius), 8 non-specialist subject types (Listed Below), one new galactic institution (Galactic Aide) and one new federation type (Sensual Liaison) to vanilla Stellaris, all of which having their own unique mechanics. A Lupanarius Subject is one who specializes in maximising pop growth speed through breeding and mating as opposed to resource output. A Sensual Liaison federation type focuses on improving the health of their population, through extensive breeding. Just a heads up though, this is my first ever Stellaris mod, so bugs and terrible coding are present and I encourage any suggestions or bug pointers as I've only started learning how to mod Stellaris. Why make this mod? Honestly, I felt that diplomacy was lacking in some other Stellaris mods, and hoped to fill the void with this mod. Not to mention that after having played around with Vassals Expanded (Steam Workshop::Vassals Expanded and Reworked - FunEFork (steamcommunity.com) I felt inspired to create a lewd subject version of my own. Obviously though, my ideas for diplomacy may sometimes be terrible, so feedback would be welcome. Want to find out something about the mod? The Official MLD Wiki has countless pages dedicated to documenting everything substantial that this mod has to offer! You can find the wiki link available here: https://youneedawiki.com/app/page/1qiCcT34rCamm40g-9mvRQReiErUzpkllsk8v77u5RrI?p=1KorpzruXPNKJqNktRM9_SlxIqE3j7bVK If you want to play an older version of MLD (or just want to suffer) then you can also download any minor or major release of the mod from its inception all way to current day! You can find the archival google drive page available here: https://drive.google.com/drive/folders/15WN-B2DQ2r0sWQk3nV-yfigiDxQDS3TS?usp=sharing DISCLAIMER: THE DEVELOPMENT OF THIS MOD IS HIGHLY UNPREDICTABLE AND INCONSISTENT DUE TO IRL CIRCUMSTANCES SO EXPECT DELAYS AND INFREQUENT UPDATES. THIS IS MY FIRST MOD SO ALSO EXPECT BUGS AND GLITCHES TO APPEAR EVERY NOW AND THEN. Currently Added Features: - New Lupanarius Specialist Subject Type (Available through regular diplomacy, as well as through the Imperial Thief Dom Origin) - New Pop Tribute Mechanic (Available for the Lupanarius with exclusive agreement terms) - 8 New Non-specialist Subject Types (Penetratis, Intimus, Serviant, Domain, Sexologium, Broker, Chastite, Parasite - - -Available through regular diplomacy, as well as through the Imperial Thief Dom Origin) - New Federation Type (Sensual Liaison, Available through regular diplomacy, as well as through the Lewd Bond Origin) - New Crisis Path (Euphoracis - Available for all authority types) - New Joint Operation (Available to members of a Sensual Liaison) - 40 Total New Civics (Available for all authority types, with certain exclusive civics per authority type) - 7 New Origins (Lewd Bonds, Escaped Gene Sex Slaves, Horny Planet, Ancient Whores, Artificial Conception/Fertilization, Domineering Oversight, Nymphatic Endbringers) - 4 Base Species Traits with machine equivalents (Natural Dominance, Natural Subservience, Sheltered Resistance and Leadership Adverse) - 4 New Ascension Perks (Available for all authority types) - 4 New Tradition Trees (Contains unique war goals, traits and bonuses, available only to certain empires) - 3 New Resolution Trees (Contains ~33 total resolutions, excluding repeals) - A New Galactic Institution (The Galactic Aide, can be nominated through the Galactic Aid Reform branch in the Galactic Services tree) - 2 New Agreement Terms (Allows for the configuration of tribute speed and necessity, the mechanic behind lupanarius tributes) - 6 New Government Types (Based on a combination of certain civics) - A New Faction (Available to Obedient Empires) - 3 New Branch Office Buildings (Pornography Arthouse,Tantalizing Nightclub and Xeno Pleasure Concourse) - A New Diplomatic Policy (Includes policies such as: Serviceable and Affectionate) - 9 New Edicts (3 available through Blissful Masses civic, 5 available through Chastity Angels origin, 1 from federation: Mating Festivals) - 2 New Slavery Types (Reproductive Slavery and Domestication) - A New Empire Policy (Sex Slave Treatment, accessible via tier 3 breeding rights resolution) - 2 New Overlord Holding (The Cathouse Sanctum and the Heart Birthing Chamber) - 2 New Espionage Operations (Available during the Euphoracis crisis path) - A New Colossus Variant (Available during the Euphoracis crisis path) - 2 New Tradable Actions (Lupanarius Seduction and Lupanarius Technology) - 4 New Pre-scripted empires (Dominion of Slutess, Erassian Services, Minions of Desidera and Galactic Love Network) - New Subject Buildings (5 in total, including the Lupanarius Ghetto, Lupanarius Genetic Labs, Lupanarius Carving, Lupanarius Bio-matter Plant and the Lupanarius Orgy Manor. Bare in mind all buildings apart from the Ghettos are upgradable, and have their own hive mind unique counterparts with machine counterparts hopefully coming soon.) - New Jobs for both Subject Buildings and Overlord Holding - New Subject Starbase Modules/Buildings (Some examples include the Luxury Tour Bay, Erotica Factory, Aphrodisiac Dispenser or the Pornography Broadcaster) - A New Living Standard (Narcotic Ectsasy, accessible through Blissful Masses civic) - 3 New Lupanarius Official Traits (Lupanarius Harlot, Lupanarius Incubator and Lupanarus Inseminator) - 4 New Unique Species Trait (Unlocked by Brainwash decision, Escaped Gene Sex Slaves, Obedient Breeders civic, including equivalents, and the modesty tradition respectively) - A New Subject Decision (Requires the Mind Control Centre) - 30 New Unique Technologies that Unlock Buildings / Provide Bonuses / Starbase Buildings - 7 New AI Personalities (Unlocked through various origins and civics, lets the AI behave differently than non-lewd empires) - Various New Graphics for the Lupanarius Subject Type (Quite poorly done I might add as I'm no artist and still am not) - Various New Planetary Modifiers (Triggered by Cathouse Sanctum Holding, Hyper-Relay Network, Brainwash Decision, Horny Planet etc) - Various New Events (Include origin, civic and diplomatic events) - Much more that I have probably forgotten about! Changelog Archive: Installation: Make sure to follow these steps if you're planning on installing/re-installing any version of MLD: 1. Navigate to the path - C:\Users\[USER NAME]\Documents\Paradox Interactive\Stellaris\mod\ . If it's not already present in the Stellaris folder then simply create a new folder called 'mod' 2. Download the latest version of MLD from the LL page (Current latest version is v1.3). This download will automatically come in a ZIP file in your designated downloads folder. 3. Extract the downloaded ZIP file into the 'mod' folder. WinRAR is a recommended program for this process as it is 100% FREE and easy to use. (If you are unsure then simply move the ZIP from your downloads into the 'mod' folder, right click and choose the 'Extract Here' option. After completing, simply delete the ZIP file from the 'mod' folder) 4. Run Stellaris and check that MLD is active (This can easily be done through checking if the origins/civics from this mod are available within the empire creation menu) 5. Enjoy! Note*: If you plan on updating your version of MLD then make sure to most importantly DELETE the outdated MLD contents folder and the accompanying .mod file. Once this is done, the installation process can be repeated for the newest version of MLD. Both the LL mod page and the MLD wiki page will ALWAYS display the latest version of the mod if you are ever unsure. Compatibility: The Vanilla file should be compatible with most other mods and overrides the following Vanilla Stellaris files: - agreement_term_values - agreement_terms - federation_law_category - Event 'origin.5705' NOTE: These files are rarely touched by any major mods, so compatibility should not be an issue! This section features a comprehensive list of compatibility patches I've personally created that help MLD run more smoothly with other mods. These patches exist for mods that either can't support direct mod integration or need adjustments through direct overwrites. An important note to remember is that these patch add-ons are completely OPTIONAL and are NOT required to run MLD, these patches are here simply to enhance the QOL when playing similar mods! Vassals Expanded Patch: This patch allows a Lupanarius subject and the other 8 new non-specialist subjects to use the more precise subject tax as well as special subject terms seen in that mod. I have however left the default terms for the new terms as to allow for more freedom in negotiating terms. Load Order: -Mango's Lewd Diplomacy 1.3 -UI Overhaul (OPTIONAL BUT RECOMMENDED Steam Workshop::UI Overhaul Dynamic (steamcommunity.com)) -Vassals Expanded (Steam Workshop::Vassals Expanded and Reworked - FunEFork (steamcommunity.com)) -MLD & Vassals Expanded Patch (Latest version is v1.3) NOTE: As of MLD v1.3 the LV patch is no longer required due to Mod Integration. Potential Future Features: This list includes features that I either don't know how to code, or would take too long to implement normally. However, these are features I want to eventually add to the mod, come it sooner or later. If you're someone who knows coding well, then I'd appreciate any tips on implementing these kinds of features. New suggestions may be added or removed from here, depending on if they're completed or even feasible. Bugs and Glitches: I'm sorry if bugs or game breaking stuff is in this mod, its just that testing everything in this mod is, at least for me, very time consuming and adding new features is sometimes tricky to fully figure out. Pretty much 99% of the coding in this mod is copied and modified from Vanilla or other mods as I have 0 coding skills of my own so yeah. Just a fair warning to keep your expectations low. Also, do note that I really have no idea of how to balance the different job output/upkeeps or manage ai weights effectively so those parts of the mod may be atrocious. Permissions: If you do want to change something in this mod, be it the icon graphics, certain job stats or implement your own feature, then by all means you can edit this mod yourself. If you do plan on uploading it though, I would appreciate you asking me on discord beforehand. And just in case I disappear and never update this mod again, then you have full permission to change or integrate this mod into your own mods. Special Thanks: Many wonderful people helped support this mod, either as inspiration or through direct contributions and for that I'd like to take the time to thank them all! @妖心病狂/yaoxinbingkuang (Chinese Translations) @Kolson (Russian Translations) @Lithia<3 (Inspiration for Lewd Content) Extra Notes: The mods used in the various screenshots: UI Overhaul Dynamic - Steam Workshop::UI Overhaul Dynamic (steamcommunity.com) SE Humans 2 - Steam Workshop::SE: Human 2 (steamcommunity.com) SE Humans 2 Nudity + LV Patch - SE Human 2 LV Patch + Nudity - Stellaris - LoversLab (There's also a more up to date lewd version of SE Humans 2 on LL that is standalone and easy to install, found here: My discord is 'Catch a Mango #4814' if you want to DM me or have any concerns Thanks for reading this wall of text, I know I wouldn't. Submitter mango_action Submitted 08/21/2022 Category Stellaris Requirements Overlord & Federations DLC
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stellaris [mod] Family Oriented [4.1 Shadows of the Shroud Update]
dragondxlv posted a topic in Stellaris
View File Family Oriented [4.1 Shadows of the Shroud Update] Currently what this mod aims to do is add incest content to the game because I wasn't getting enough crusader kings incest from Stellaris. This mod has full support for Lustful Void but does NOT require it any more. Make sure to delete the old mod when updating versions. You should apply this rule to all non-steam mods. Features: Heir Pregnancy (WIP) - Chance to fire about every 6 months when you can choose your offspring's gender and their future role. (Truly one step closer to space crusader kings) Details on the current Pregnancy system and how it works below: Currently, I've set a hard limit of 15 living family members, but I'll likely increase it in the future based on tradition, technology, and/or civics. List of traits learnable from leaders. Also if you really want to cheat there's a button to fire the conception event in the debug menu. Don't use it if your country still has the Childhood Development modifier, it'll likely break stuff. You've been warned. You can see the chance of the event firing by speaking to your heir and hovering over pregnancy chance, the chance is based on your ruler/heir traits and whether you have the Oedipus Complex tradition effect and have the holy family or pureblood dynasty civics. Chance modifiers listed below, I plan to add more, so feel free to suggest what should affect pregnancy chance. Heir Choice - Imperial empires can choose their Heir's gender and role whenever they first spawn. Heirs are now able to change their job roles with a 5-year cooldown that replaced the old agenda system for heirs. Might look into making the Heir reroll traits to better fit their new role or to level up in their new role with an experience boost, suggestions welcome. ( Note: If you change your heir's gender, you might not see the portrait change until you reload your save. ) Predetermined Heirs (broken atm) - Added an event for one of your offspring sired from your heir to take their position if your ruler dies and your current heir ascends. Current event window is a WIP. Currently, if you have multiple offspring, one will randomly take the throne but eventually, I'll have it where you can choose between your sired offspring. 3 Civics - 2 for imperial empires and 1 for regular empires. 1 Origin - Current WIP overhaul ongoing. Family Bound Starting species spawns with the exclusive Incestuous Emergence trait. Starting leaders are all members of the royal family and begin with the Family Bound leader trait and any appropriate leader traits from the Holy Family or Pureblood Dynasty civics. Origins with special interactions/events with mod - Currently only one Under One Rule has interactions with this mod, feel free to make suggestions of what other origins could do with some family circle shenanigans. Under One Rule Allows you to pick Pureblood Dynasty or Holy Family Civic as a dictatorial empire with this origin enabled. Allows you to go through Heir creation at the start of the game, as you would with an imperial empire. Heirs spawn with the Luminary Heir trait from the origin. (Cannot use the heir speaking system whilst being a dictatorial empire) Your starting heir will ascend with you should you become an imperial empire through the natural course of the origin, and they survive to that point. Your starting heir will resurrect some time after their scripted death and assume their role as your heir once more. Leader traits - 3 Species traits - 1 starting incest trait, an advanced version of it, and one more locked to the Family Bound origin. Depreciated Things: 1 Policy - Inbreeding policy for deciding whether you want to spread the love outwards or keep it within the family. 1 Tradition Tree - Consanguinity, revamped by Vaalesha. 2 Districts - Accessible from having the Consanguinity Tradition unlocked, starting with the Family Bound Origin, or having any related Incestuous Civics. 1 District Specialization - Accessible with the Genetic Sexual Attraction Optimizations Technology or the Family Bound Origin. 2 Buildings - Accessible from the Consanguinity Tradition tree or the Family Bound Origin. 1 Pop Job - Accessible from the Incest Haven Civic, Lineage Planning Districts, Lineage Offices/Complexes, or Incestuous Synergy Planet Events. 2 Council Agendas - Familial Destiny, accessed after adopting the Consanguinity Tradition and Holy Family Ascension from the Holy Family Civic. 2 Council Positions - Royal Family Representative position for the Pureblood Dynasty Civic and Divine Vessel position for the Holy Family Civic. 2 Planet Events - Triggered when having incestuous pops on planet with appropriate empire civics, traditions, or origins. Heir Interactions (Speak to your heir through the edicts menu) - This feature needs an expansion/more lewd content... Ruler/Heir genders can be changed for scenes via preferences menu. This will not physically change their genders nor will the game reflect the change (I might make it an option in the future), this is mainly if you wanted to see other scenes/variations without changing your rulers/heirs out or starting a new playthrough. It's also if you wanted to override traits like the Futanari trait to only apply to your ruler or heir instead of both if they both species with the Futanari trait. Ruler titles (both formal and casual) and heir relations can now be changed, you can change these in edicts. No in-game mechanical benefit as of yet but heir hangouts/lewds will now have a more personal touch based on your preferences. (Might add more titles/relations in the future. Feel free to suggest.) Future scenes will have asset descriptors based on species traits (huge breasts/small breasts/large penis/etc) (Currently 1 scene has this) 1 WIP Hangout scene, no variations. (More to come) 2 Lewd scenes written by BestyTheHucow (FxF) One is triggered as a random event and has variations written by me for non-FxF. I plan to do the same with their previous written event. 1 Lewd scene intro complete, 4 variations depending on ruler gender/title and Heir gender/relation. This will lead to different planned scenes below depending on gender combinations. Planned Lewd scene options include: *Any crossed-out scenes now exist in the mod* Possibly will make a head pat system? 2 Edicts - Holy Family Ascension Edict and Heir Interaction Edict. 1 Tech - Gives modification points and access to the advanced incest trait. 1 Country Event triggered in incestuous imperial empires (either through the origin or having any of the civics). Will be able to have a chance to fire after your empire gains factions (after 10 years from game start in vanilla). General Note: All values within this mod are subject to change at any point so feel free to make balance suggestions if you feel something is too weak or too strong. Balance isn't the focus of this mod but I like to make sure that I don't shoot myself in the foot just because I want to screw my alien space sister. I try to compare values to vanilla as well as lustful void's own and find a nice middle ground somewhere between the two. Note on Heir Interactions: So every scene written will have at minimum 4 9 variations, I primarily write FxF first and then adjust the scene until it fits all variations. I'm not the best writer but we've all seen really badly acted porn right? Things I'd like to do include figuring out how to include different familial roles such as brother and sister or different dominant role positions, if you're into being dominated by your heir since most of my writing will primarily be written with the ruler being dominant. In any case, I have so many ideas of where this system can go but I'm only one person- But that's where you can come in! Either feedback or submitting your own scenes, If you're even a little bit confident in your ability to write smut (or non-smut for hangouts) then feel free to post a scene written in the second person in this forum and I'll make it into an event with variations in the mod with credit to you. Make sure it's original and that you're not copying someone else's work from online and ideally please make sure your English writing is decent since I don't want to spend too much time rewriting/correcting mistakes and won't bother if it looks like it's too much trouble. Other things to note if you do write scenes, try to keep any one continuous panel under 3000 characters since anything more won't show in the game. You can split scenes longer than 3000 characters into multiple panels. Make sure to report bugs otherwise, I won't know when to fix them until I encounter them myself~ Load Order: Lustful Void (If you install it) Family Oriented (This mod) Plans for the future: (Suggestions are always welcome) Credits: Lithia<3 for making Lustful Void which inspired this mod's creation. Huge revamp and additions to the mod by Vaalesha. 2 FxF scene from BestyTheHucow. 1 FxF scene from Nemo Of Utopia. Russian localization by Apocfel. Simple Chinese localization by Klkadf. Artists: (I do own SOME of the art in this mod, but many of the art are by others with edits by me.) OLD CHANGELOGS: Submitter dragondxlv Submitted 02/01/2021 Category Stellaris Requirements- 370 replies
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View File Lustful Void Description: Lustful Void is a large adult-content framework and expansion mod for Stellaris, adding a wide range of lewd mechanics, events, jobs, buildings, traits, origins, worlds, technologies, and other content designed to blend into the normal Stellaris experience while giving empires a much more shameless side. LV originally grew from an effort to update, preserve, and integrate ideas from older adult Stellaris mods, with permission from their authors where appropriate. Over the years it has grown far beyond that starting point and now contains a large amount of original content created specifically for Lustful Void, along with contributions from other members of the community. The mod focuses heavily on pops, planetary economies, jobs, traits, events, roleplay, and empire development, while also serving as a framework that other adult Stellaris mods and submods can build on. Lustful Void is still an ongoing project, but it is no longer an early experimental WIP. The mod is actively developed and modernised as Stellaris changes, with a focus on keeping its systems functional, maintainable, reasonably balanced, and compatible with other content where practical. LV is developed with the full Stellaris DLC library in mind, but owning every DLC is not required. Most content should function without unrelated DLCs, while individual features may naturally require the expansion they are based on. For the currently supported Stellaris version, installation information, known issues, and other important details, please check the download page and latest update notes. Installation: Important: Extract all contents to (...\Documents\Paradox Interactive\Stellaris\mod), if you don't have a "mod" folder create one there. For more advanced help you can follow these guides by Gage on the LV Discord server: How to install / update local mods like LV SAMPLE LOAD ORDER Stellaris 4X.XX (TOP DOWN) AKA my current and stable load order and mod-set Remember to thank him if it helped! File List: Lustful Void 0.8.0.1 (4.4+) - REQUIRED! LV Lewd Rooms - Optional Any loading screens - Optional Any advisors - Optional Most zip archives have readme files in them which explain what they do! Load order: Mods you want LV to overwrite - Lustful Void (main mod) - Mods you want to overwrite LV - UI mods UI Overhaul Dynamic - REQUIRED! More and Scrollable Building Slots for Zones - Optional Another note... delete all the old mod folders and .mod files! then extract the new .zip file's contents to the mod folder. You will have duplicate and broken mods if you don't do this! If you experience any weird problems, I've heard it helps some people to extract the .zip file's contents to a separate folder first, then move them to the mod folder after. Compatibility: Any portrait mods that change base game files or have separate sets of portraits for genders will need a patch. Basically, pops won't change gender without it, only leaders will. Here's a quick way to know if you need Portrait Patches. You use the mod it patches. (Note you actually need the original mod!) Do you need all of them? No, look at the first step. Do you need them at all? No, they are optional. LV works just fine without them. How do you install them? Just like any other non-steam mod, extract in (...\Documents\Paradox Interactive\Stellaris\mod). I recommend using this UI mod - UI Overhaul Dynamic! FAQ!: Q: Why does something feel unfinished or incomplete? A: Lustful Void is a large project and some systems are still being expanded, reworked, or waiting for a future development pass. Occasionally something may also exist as a temporary or partial implementation while other parts of the mod take priority. If a feature isn't currently receiving attention, that doesn't necessarily mean it has been abandoned. Development moves between different parts of LV as updates, fixes, new systems, and Stellaris changes require. Q: Is Lustful Void a community project with a development team? A: Not really. Lustful Void is primarily developed and maintained by me, Lithia. The community does contribute ideas, translations, artwork, testing, code, and other work from time to time, and some parts of LV originated in older mods that were updated or integrated with permission. Check the credits section for details about individual contributions. Q: Are translations available for Lustful Void? A: Yes! Community-made translations are available for several languages. Translations are maintained by volunteers and may take some time to catch up after major LV updates, especially when a release adds or rewrites a large amount of localisation. Q: Where can I share or work on a translation? A: Translations and other community modding projects can be shared through the Lustful Void Development Discord: Join the Discord The Discord also has dedicated spaces for LV translations, submods, patches, and other community-created Stellaris content. New Changelog: Old Changelog: Discord: You can join the discord server here (clicky the icon). If you want help, you're more likely to get it there! Credits/Contributions: Onimonipea for his BnB mod and allowing me to update/integrate it. darkspleen for his MASSA mod and allowing me to update/integrate it. MK40 for all his work on MASSA with darkspleen. tarin for his The Galaxy is a Dark Place mod and allowing me to update/integrate it. theman221 for his SG mod. Even though I haven't taken over his mod, I have appropriated some ideas and reworked mechanics from it. Toronam for his SSX mod and allowing me to take some ideas from it. Buttson117 for his Sexopolis mod. Tamwin5 for help with ideas, balancing, organizing the new people and sending me motivation! Dagome_Iudex / Rein for event ideas and helping with guides. vunrtdofrt for optimizations and saving me a lot of time. Raana for ideas and civics. Noots for the traits they made. Boss Hoss, Cleadaro7 and Woon for organization and hiring LalaLexxi (voice actress) for the advisor add-on! Creeper for trait descriptions, megacorp civic icons and other art assets (eventually). Also see his mod here because why not! Xanderdraft117 for working on the basic code for the megacorp buildings and civics. Alobee for art assets. Specifically the new megacorp buildings. Kyiper for his crime events! Kan for their anomalies! glanducra for their hybrids tweaks! abs_nobody for his 3.3 patch which saved me a lot of time! PhoenixTuft for voicing the male dominant voice! Beelzibob for Kinky Void. StarchildKiss for her LV Expansion! Salocin for sharing their friend's Aggressive Breeding submod! Arcess for updating and providing the Gender Patch. Ban10 for their fixes and additions! All the other people on discord I didn't mention because I forgot your names (sorry!) Artists: I try to keep this page and the mod information up to date, but Lustful Void is developed in my free time and is primarily maintained by me, Lithia. If something takes a little while to update, please be patient. ❤️ Tip Jars! If you enjoy Lustful Void and would like to support my work, you can find my Patreon and Ko-fi through the links provided (icons above) on this page and in the Lustful Void Development Discord. Support is always optional, but genuinely appreciated. It helps cover the time, tools, and hardware involved in maintaining LV and creating new content. Permissions: Please ask me before directly reusing or redistributing Lustful Void-owned assets, code, localisation, or other original material outside of the permissions already stated here. This permission does not extend to third-party artwork, contributed material, or content originating from other mods. Those remain subject to the rights and permissions of their original creators. Submods, compatibility patches, translations, and other LV community projects are welcome. Where possible, make submods depend on Lustful Void rather than copying LV assets directly into your own mod. There is generally no need to redistribute material that LV already provides. Please do not re-upload or redistribute Lustful Void itself on other websites or services without my permission. If you are unsure whether something you want to use is covered, just ask. Lustful Void is distributed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License, except where individual included material is credited or licensed separately. Submitter Lithia<3 Submitted 04/08/2019 Category Stellaris Requires Handholding! View File
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View File Xenomorph Species Expansion Xenomorph Domain Description: A large adult hive-mind overhaul for Stellaris built around the perfect organism. Play the Hive itself — grow the brood from ovomorph to Queen Mother, harvest hosts, subjugate broodstock tributaries, and remake worlds into living resin. Or stand on the other side of the glass: captor empires can contain, study, farm, and profit from the most dangerous species in the galaxy. Military, economy, and exploration stay in a cold biological-horror register; the adult content lives inside the systems built for it, built and validated against the current Stellaris version with all DLC in mind. This is a living WIP — updates ship frequently, and saves are best started fresh after major updates. AI disclosure: this mod is heavily AI-developed — see the full note in the AI Development Disclosure section below. https://discord.gg/v6WVHtR9S And here is a Discord server for those who'd like to join! throw up suggestions, report bugs, Chat about Aliens and shit! Included Content: * 1 Playable Species Class * 3 Prescripted Empires * 117 Species Traits and 24 Leader Traits * 30 Civics and 10 Origins * 119 Technologies * 142 Buildings * 83 Districts * 98 Jobs * 22 Army Types * 23 Tradition Trees * 16 Ascension Perks * 21 Planet Types * 14 Deposits and Blockers * 15 Empire Personalities * 93 Ship Components — 19 Weapons and 74 Utility Components * 9 War Goals and 8 Casus Belli * Custom portraits, AI-generated icons, espionage operations, war goals, relics, and the Hive Evolution Chamber menu Current Features: Requirements: Lustful Void by Lithia<3 — REQUIRED! UI Overhaul Dynamic — strongly recommended (no patch needed) Installation: Extract the zip contents to (...\Documents\Paradox Interactive\Stellaris\mod) — if you don't have a "mod" folder, create one there. The archive contains "Hive mods.mod" and the "Hive mods" folder; both go directly into the mod folder. Delete the old mod folder and .mod file before extracting a new version. Clean installs are the supported path. Load order: Lustful Void — Xenomorph Domain — XD Compat - Bug Branch (only if you use Bug Branch — load AFTER it) XD Compat - Forgotten Queens (only if you use Forgotten Queens — load AFTER it) — UI mods last To-Do List!/Bug to be fixed! Recent Changelog: Version 5.10 Changelog history: Compatibility Player support! AI Development Disclosure: This mod has been heavily developed with AI. The scripting and coding — events, civics, jobs, buildings, traditions, and the systems that tie them together — were written and debugged with AI assistance (Claude), working against the game's real files under human direction and playtesting. The custom icon images are AI-generated (civic, job, and tradition icons, and the Evolution Chamber banner). Design decisions, content direction, and testing are human; if you object to AI-assisted content, this mod is not for you. Inspiration & Credits: Lithia<3 — Lustful Void, the foundation this mod stands on (and the inspiration for this page). Calcifire — Calcifire's Trait Pack for LV. NickVirgo — Xenomorph Species Rework and Xenomorph Infection, whose early versions seeded several of this mod's systems before they diverged into their current forms. The Alien / Alien vs Predator franchise — the perfect organism itself: ovomorphs, facehuggers, Queens, the Alien 3 runner, Covenant's Neomorphs. TGMC (/tg/station Marine Corps) — the xenomorph caste roster that inspired the war-caste system. Plague Inc — the inspiration for the Evolution Chamber's spend-to-evolve board. Permissions: Franchise concepts belong to their respective owners; borrowed inspiration is credited above. Submods are welcome, as well as custom patches, which may be uploaded to a patch list on the main page. Owners of any art or characters featured in this mod have the right to request its removal from the mod at any time, no reason needed. Submitter Xenodragon54 Submitted 08/09/26 Category Stellaris Requirements Utopia Lustful Void UI Overhaul Dynamic
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View File Lewd Avians 1.0.0 This is a lewd portrait mod for humanoid avians. There are four sets: angels, dragons, pixies, and punished pixies. I will admit that I made cute pixies and added them to my game only for them to be so annoying that I made another version of them for when I hopefully defeat them. I would call these low effort AI slop, because that's what they are referred to as. I was once again reminded that AI sucks at hands, feet, and teeth. So, if you notice weapons aren't exactly gripped in their hands in many images, that would be why. It took a while and a bunch of tokens to come up with a workaround for horrific hands with a dozen fingers that bent in multiple directions. Anyway, have a bunch of naked or semi-naked female-looking humanoid avians. Submitter Brynn Green Submitted 08/03/26 Category Stellaris Requirements
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View File [stellaris 4.4.6] Varied Monster Girls Some lascivious anime monster girl species and related gameplays such as technology, tradition, ascension perks, traits, resources, jobs, buildings, districts, ship components, government, pragron, precursor, events and end crisis, and so on. NSFW, have a good time. The file I needed to share was too big to upload in one piece to the forum. To solve this, I split it into two smaller compressed files (File 1 and File 2). You need BOTH files together to get the full original file! In short: Download BOTH files -> Put them in the SAME folder -> Double-click (or Open with) the .001 file -> Click "Extract". Key things to remember: You NEED all .001, .002 and .003. They MUST be in the SAME folder. Open/Extract ONLY the .001 file. The program does the rest automatically. Detailed description steps: Download BOTH Files: Make sure you have downloaded BOTH files I uploaded: [Monster-Girl-H-Galaxy.7z].001 (This is Part 1) [Monster-Girl-H-Galaxy.7z].002 (This is Part 2) [Monster-Girl-H-Galaxy.7z].003 (This is Part 3) Important: You need ALL files! They work together like pieces of a puzzle. There is NO single .7z file by itself. Put Them Together: Place ALL downloaded files ([Varied_Monster_girls.7z].001 and [Varied_Monster_girls.7z].002) into the SAME FOLDER on your computer (like your "Downloads" folder or your Desktop). Open the FIRST File (.001): Double-click the file ending in .001. This should open your compression program (like 7-Zip, WinRAR, or PeaZip). If nothing happens when you double-click .001, you might need to: Right-click on the .001 file. Select "Open with". Choose 7-Zip File Manager (if installed) or another program like WinRAR. *(Free software like 7-Zip or WinRAR can handle this easily. If you don't have one, download and install 7-Zip first - it's free!)* Extract Like Normal: Inside the compression program (7-Zip, WinRAR, etc.), look for a button that says "Extract" or "Extract To...". Click it. Choose where on your computer you want the full, original file to be saved (like your Documents folder or Desktop). Click "OK" or "Extract". That's it! The program will automatically find the .002 and .003 file in the same folder and combine everything back into the single, original file you need. You don't need to do anything with the .002 and .003 file directly. Submitter Nidehogg_VMG Submitted 03/24/25 Category Stellaris Requirements
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View File CK3 Mod Translator CK3 Mod Translator by Heyvanushi EN CK3 Mod Translator is a tool for localizing mods for Paradox Interactive games, built to make translating faster and easier. It automatically finds localization files, replaces strings with ready-made translations from the vanilla game and your previous mod version, and machine-translates everything else. It also handles any data stored in key "value" format inside .yml and .csv files. 9 supported languages. Officially supports all nine CK3 languages: English, French, German, Spanish, Russian, Korean, Simplified Chinese, Japanese and Polish. Because the program processes universal key "value" files and the language codes are fully configurable, it works just as well for Stellaris and other Paradox Interactive titles, not only for Crusader Kings III. Features: Target-language localization folder in one click. The l_english header automatically becomes l_russian (and so on for every language CK3 supports), files are renamed from _l_english.yml to _l_russian.yml and placed into the target-language subfolder. No more manual header edits or file renaming. Vanilla localization scan. Program scans the CK3 vanilla localization folder. If a key with the same value is found, the mod string is replaced with the official in-game translation. Perfect when a modder copied a whole vanilla file, changed a few lines, and shipped the mod — no need to figure out which lines were modified. Machine translation for everything else. All strings not found in vanilla or the previous version are translated online (MyMemory, Google, DeepL, XCL). Machine translation still needs a human pass, but a built-in editor with the original text shown above each field makes proofreading easy. Escaping of game variables and parameters.[Concept(...)] calls, [second.GetTitledFirstName] commands, £icon£ icon references, #P/#N/#color_yellow color tags, and \n escapes are wrapped in markers and never damaged by the online translator. Game code is never rewritten or quoted. Previous version localization. Point the program at the folder with your mod's previous translation. On mod updates it compares strings: already translated lines are reused, nothing is translated twice, and you never search manually for "what strings were added". Safe reuse. Translations from cache, dictionary and previous version are validated: broken fragments, corrupted markers, or results that literally repeat the source are rejected and re-translated. Smart text filtering. Strings with no real text (pure code, icons, references) are left untouched; long texts are pre-processed so that only meaningful words reach the translator. Results are checked against the source: damaged fragments, quoted game code and other artifacts are filtered out and sent for re-translation — this keeps the output clean and noticeably improves quality. RU CK3 Mod Translator — программа для помощи в локализации модов для игр от студии Paradox Interactive. Она упрощает перевод модов и делает его быстрым: автоматически находит файлы локализации, подставляет готовые переводы из ванильной версии игры и прошлой версии мода, а всё остальное переводит онлайн. Также обрабатывает любые данные в формате ключ "значение" в файлах .yml и .csv. Поддержка 9 языков. Официально поддерживаются все девять языков CK3: английский, французский, немецкий, испанский, русский, корейский, упрощённый китайский, японский и польский. Так как программа обрабатывает универсальные файлы ключ "значение", а коды языков настраиваются, она работает не только с Crusader Kings III, но и с Stellaris и другими играми Paradox Interactive. Возможности: Каталог локализации на выбранный язык в один клик. Заголовок l_english автоматически превращается в l_russian (и так для любого языка, поддерживаемого CK3), файлы _l_english.yml переименовываются в _l_russian.yml и раскладываются в подпапку целевого языка. Никаких ручных правок первой строки и переименований. Скан ванильной локализации. Программа сканирует папку локализации ванильной CK3. Если ключ с таким же значением найден — строка мода заменяется на официальный перевод игры. Очень помогает, когда автор скопировал целый файл локализации, поменял пару строк и выложил модификацию: искать «что именно изменилось» не нужно. Машинный перевод остального. Строки, не найденные в ванили и прошлой версии, переводятся онлайн-переводчиками (MyMemory, Google, DeepL, XCL). Машинный перевод всё же требует ручной вычитки, но встроенный редактор с оригиналом над каждым полем делает это просто. Экранирование переменных и параметров игры. Концепты [Concept(...)], команды [second.GetTitledFirstName], ссылки на иконки £icon£, цветовые теги #P/#N/#color_yellow и переносы \n защищаются маркерами и не искажаются онлайн-переводчиком. Код игры никогда не переписывается и не берётся в кавычки. Локализация прошлой версии. Укажите папку с переводом предыдущей версии мода. При обновлении программа сверяет строки: уже переведённые переиспользуются, второй раз ничего не переводится, а «что добавилось» искать вручную не нужно. Безопасное переиспользование. Переводы из кэша, словаря и прошлой версии проверяются: повреждённые фрагменты, испорченные маркеры и «переводы», дословно повторяющие исходник, отбрасываются и переводятся заново. Умная фильтрация текста. Строки без настоящего текста (только код, иконки, ссылки) не трогаются; текст предварительно обрабатывается так, что переводчику уходят только значимые слова. Результат сверяется с исходником: повреждённые фрагменты, кавычки вокруг игрового кода и прочие артефакты отфильтровываются и отправляются на повторный перевод — это заметно повышает качество результата. Автор: Heyvanushi Submitter Heyvanushi Submitted 09/05/26 Category Crusader Kings 3 Requirements
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View File 4.4.x Lustful Void Unofficial Patch as this is an unofficial patch, use at your own risk! (make a backup first or something!) Currently for Lustful Void version 0.8.0.1 For Stellaris Version 4.4.x I also have some patches / bandaid fixes for: Mango's Lewd Diplomacy Califire's Citizen's Sex Rights check those out if you are using those mods and have issues What is this? A combination of various fixes and patches to LV 0.8.0.1 to hopefully fix some broken aspects of it Issues addressed include: - No nurture drone / nurturer jobs filled even though there is excess pop - Breeding empires no access to Ravage bombardment stance - Breeding empires no access to Breeding offensive CB - Changed default Nurture Drone weight to grab from simple_drone instead of maintenance_drone (this prevents organic gestalt pops with negative "Sex Job" efficiency from flipping between Nurture Drone and Maintenance Drone) FAQ "I can see and use Ravage bombardment stance and Breeding offensive BUT it doesn't abduct pops" - You need Apocalypse DLC for it to work since the code for Ravage and Breeding Offensive uses Apocalypse DLC "Raiding" bombardment stance Installation Instruction 1. download and extract zip file 2. drag the "Lustful Void" folder in the extracted file to the "Lustful Void" folder in your \Documents\Paradox Interactive\Stellaris\mod\Lustful Void 3. click replace (if there is no replace prompt then you might have goofed up) 4. is patched, yay! Submitter MawOfSus Submitted 08/24/26 Category Stellaris Requirements [Stellaris] Lustful Void
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View File Raid and Conquer | Humanoid & Mammalian Edition Take command of a demonic empire and dominate the galaxy through systematic extortion. This mod provides the tools to target, subjugate, and exploit species for your empire's profit. Description: This mod adds events when capturing a planet and a new Edict that allows your empire to interact with others based on their primary species portrait. It focuses on the their subjugation and extortion of that specific empire for power and resources. For now all 27 Humanoid species available and 18 Mammalian species (This mod REQUIRES Lustful Void mod to work and Recommends Vanilla Framework Continued, VF Portraits mods as their portraits linked to events). Features: 1 Edict - Raid and Conquer edict to extort your vassals for various buffs 1 Origin - [WIP] Demonic Raiders - A start focused on rapid expansion and vassalization 1 Civic - [WIP] Eternal Dominion - Buffs combat stats and benefits from vassals 1 Species trait - [WIP] Demonic Ferocity - A species trait that improves ground army 1 Casus Belli - [WIP] Demonic Conquest - A simplified subjugation CB 630 Vassalage events - Events tailored to specific humanoid portraits 156 Events for capturing humanoid planets 990 Event to take a Tribute from Vassal Every Year Your vassals will be systematically extorted on a yearly basis, providing a steady stream of tribute and resources. 360 Events for Raiding Neighbors Raid neighboring empires to either improve or hurt your relations with them 180 Events on First Contact Experience a vision of your future slaves potential with species you encounter. 180 Events on Establishing Communications Show your opponents how business is done with a suite of events focused on demonstrating your power and intentions. Requirement: To access the new edict, your empire must have at least one of the following: the Demonic Raiders origin, the Demonic Ferocity trait OR the Eternal Dominion civic. Also included SUBMOD: RnC Humanoid Mammal Only - Generates only humanoid and mammalian empires on a new game start Work in Progress: idk, maybe some balancing or new species Known bugs: Planet capture events currently do not fire, and neighboring empire names may not display correctly in some event text. Some events for vassal may mismatch Load Order: Raid and Conquer RnC Humanoid Mammal Only (Optional) Lustful Void (Required) Vanilla Framework Continued (Optional) VF Portraits (Optional) UI Overhaul Dynamic Submitter Eva39Red Submitted 09/29/25 Category Stellaris Requirements Lustful Void UI Overhaul Dynamic
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View File Lum's Extra Traditions (Beta) Author's Note: I felt there wasn't enough stuff geared towards gay men in the Stellaris LoversLab mods so I decided to create something of my own. Enjoy! Feedback 100% welcome! I'm looking for some good ideas to make these traditions more interesting. Features Patriarchy Tradition - Geared towards empowering pops and Ruler stratum pops specifically. Works well with civics that create Ruler stratum jobs. Soggy Biscuit Philosophy - Diplomatic Weight from Pops: +25%, Diplomatic Weight: +5% Rule of Cool - Each pop working as a slave or better produces 0.1 Alloys per month Alpha Male Cultivation - Ruler Pop Resource Output: +20% Boys and Their Toys - Pop Amenities Usage: -10% Fraternal Entourage - +1 Escort Job per 20 Pops Finisher Effects - All leaders will gain the Patriarchy Leader Traits. Fragmentation Tradition - For Gestalts (Hive Mind and Machine) only, geared towards mitigating empire sprawl and manipulating unity generation Parallel Thoughts - Brain/Experimenter Drone Output: +20%, Brain/Experimenter Drone Upkeep: +2 Unity The Doppelganger Question - Leader Experience Gain: +25% Recursive Libido Reinforcement - Empire Size: -50 Cerebral Gangbang - Sex Jobs Output: +30%, Resources from Jobs: -10% Sexual Personality Composite - Habitat Max Districts: +5 Finisher Effects - Unlocks the Fragmentation Expression Policies. Nymphomania Tradition - Geared towards interacting with foreign empires, focused on fleet and diplomacy bonuses. Cruising Grounds - Ship Hyperlane Detection/Sensor Range: +2, Claim Influence Cost: -10% Looking For The Next Load - Ship Sublight Speed: +10%, Ship Hyper Jump Charge Time: -10% Don't Waste A Single Shot - Ship Weapons Accuracy: +10%, Ship Weapons Tracking: +20% Planetary Orgy - Immigration Pull: +25%, Pop Growth From Immigration: +5% Diplomatic Edge - Trust Growth: +100%, Trust Cap: +25 Finisher Effects - Naval Capacity: +5% (placeholder) Requirements All components require Lustful Void by Lithia Patriarchy Tradition Stellaris Federations DLC Fragmentation Tradition Stellaris Utopia DLC Nymphomania Tradition NO DLC REQUIREMENTS Planned Features: IMPLEMENTING Nymphomania Finisher rework DESIGNING Diabolism Tradition Tree Known Issues: Fragmentation Fragmentation Policy tooltips (the policies are working as intended but the tooltip text needs some cleaning up) Update Log: Submitter Lumures Submitted 08/06/2023 Category Stellaris Requires Lustful Void by Lithia
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View File Voracious Galaxy Hello Ladies and gents and welcome the the modding project hosted by Mysticstar Moonrise: The Voracious Galaxy! A Vore Mod For Modern Stellaris! If you have missed playing with Apex Xenos and other vore mods due to the ongoing updates of Stellaris then you are in the right place! As of now this mod works on the most up-to-date versions of Stellaris. Our Goal: We aim to provide a vore mod that has NO extra requirements (other than DLC) AND offers a unique and customizable play experience that gives all kinds of players a little something! What Does Voracious Galaxy Offer? 14 New Species. 10 Anthro and 4 Feral. Each with 12 Male and 12 Female Images (AI generated with Novel.ai until we get more artist) New Events featuring some Vorny Action New Paragons found throughout the game New Tech Options (WIP) Thanks to Ouroborus on Eka's Portal we Now have ALL of Apex Xenos New Origins New Traits And More What About The Future? Going forward we plan to release 1 public update and 1 subscribestar Update a Month starting in may. So for example 3.0 will be public but 3.1 will be paid, when 3.2 is pushed to the paid branch 3.1 will become public etc etc. Think of it as members getting early access. What Can You Expect In Future Updates? New Species Many More Events New Empires New Fallen Empires And SOOOO Much More! Wanna Support The Team? Subscribestar: https://subscribestar.adult/mysticstar-moonrise Patreon: https://www.patreon.com/cw/lunarshieldvore And Join Our Discord!: https://discord.gg/hksscR9b9q Polls: Humans?: https://strawpoll.com/NPgxe14M4Z2 Submitter MysticstarMoonrise Submitted 10/22/24 Category Stellaris Requirements Stellaris Newest Update DLC's recommended
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View File Paradox Mod Translator Paradox Mod Translator by Heyvanushi EN In fact, this is a reload of the program, but it also works for this game. Mod Translator is a tool for localizing mods for Paradox Interactive games, built to make translating faster and easier. It automatically finds localization files, replaces strings with ready-made translations from the vanilla game and your previous mod version, and machine-translates everything else. It also handles any data stored in key "value" format inside .yml and .csv files. 9 supported languages, Officially supports all nine Paradox languages: English, French, German, Spanish, Russian, Korean, Simplified Chinese, Japanese and Polish. Because the program processes universal key "value" files and the language codes are fully configurable, it works just as well for Stellaris and other Paradox Interactive titles, not only for Crusader Kings III. Features: Target-language localization folder in one click. The l_english header automatically becomes l_russian (and so on for every language CK3 supports), files are renamed from _l_english.yml to _l_russian.yml and placed into the target-language subfolder. No more manual header edits or file renaming. Vanilla localization scan. Program scans the CK3 vanilla localization folder. If a key with the same value is found, the mod string is replaced with the official in-game translation. Perfect when a modder copied a whole vanilla file, changed a few lines, and shipped the mod — no need to figure out which lines were modified. Machine translation for everything else. All strings not found in vanilla or the previous version are translated online (MyMemory, Google, DeepL, XCL). Machine translation still needs a human pass, but a built-in editor with the original text shown above each field makes proofreading easy. Escaping of game variables and parameters.[Concept(...)] calls, [second.GetTitledFirstName] commands, £icon£ icon references, #P/#N/#color_yellow color tags, and \n escapes are wrapped in markers and never damaged by the online translator. Game code is never rewritten or quoted. Previous version localization. Point the program at the folder with your mod's previous translation. On mod updates it compares strings: already translated lines are reused, nothing is translated twice, and you never search manually for "what strings were added". Safe reuse. Translations from cache, dictionary and previous version are validated: broken fragments, corrupted markers, or results that literally repeat the source are rejected and re-translated. Smart text filtering. Strings with no real text (pure code, icons, references) are left untouched; long texts are pre-processed so that only meaningful words reach the translator. Results are checked against the source: damaged fragments, quoted game code and other artifacts are filtered out and sent for re-translation — this keeps the output clean and noticeably improves quality. RU По сути это перезалив программы но она работает и на эту игру Mod Translator — программа для помощи в локализации модов для игр от студии Paradox Interactive. Она упрощает перевод модов и делает его быстрым: автоматически находит файлы локализации, подставляет готовые переводы из ванильной версии игры и прошлой версии мода, а всё остальное переводит онлайн. Также обрабатывает любые данные в формате ключ "значение" в файлах .yml и .csv. Поддержка 9 языков. Официально поддерживаются все девять языков Paradox: английский, французский, немецкий, испанский, русский, корейский, упрощённый китайский, японский и польский. Так как программа обрабатывает универсальные файлы ключ "значение", а коды языков настраиваются, она работает не только с Crusader Kings III, но и с Stellaris и другими играми Paradox Interactive. Возможности: Каталог локализации на выбранный язык в один клик. Заголовок l_english автоматически превращается в l_russian (и так для любого языка, поддерживаемого CK3), файлы _l_english.yml переименовываются в _l_russian.yml и раскладываются в подпапку целевого языка. Никаких ручных правок первой строки и переименований. Скан ванильной локализации. Программа сканирует папку локализации ванильной CK3. Если ключ с таким же значением найден — строка мода заменяется на официальный перевод игры. Очень помогает, когда автор скопировал целый файл локализации, поменял пару строк и выложил модификацию: искать «что именно изменилось» не нужно. Машинный перевод остального. Строки, не найденные в ванили и прошлой версии, переводятся онлайн-переводчиками (MyMemory, Google, DeepL, XCL). Машинный перевод всё же требует ручной вычитки, но встроенный редактор с оригиналом над каждым полем делает это просто. Экранирование переменных и параметров игры. Концепты [Concept(...)], команды [second.GetTitledFirstName], ссылки на иконки £icon£, цветовые теги #P/#N/#color_yellow и переносы \n защищаются маркерами и не искажаются онлайн-переводчиком. Код игры никогда не переписывается и не берётся в кавычки. Локализация прошлой версии. Укажите папку с переводом предыдущей версии мода. При обновлении программа сверяет строки: уже переведённые переиспользуются, второй раз ничего не переводится, а «что добавилось» искать вручную не нужно. Безопасное переиспользование. Переводы из кэша, словаря и прошлой версии проверяются: повреждённые фрагменты, испорченные маркеры и «переводы», дословно повторяющие исходник, отбрасываются и переводятся заново. Умная фильтрация текста. Строки без настоящего текста (только код, иконки, ссылки) не трогаются; текст предварительно обрабатывается так, что переводчику уходят только значимые слова. Результат сверяется с исходником: повреждённые фрагменты, кавычки вокруг игрового кода и прочие артефакты отфильтровываются и отправляются на повторный перевод — это заметно повышает качество результата. Автор: Heyvanushi Submitter Heyvanushi Submitted 09/09/26 Category Stellaris Requirements Node the internal server runs on it
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View File Parasite Portraits, Loading Screens and Traits - by Apollo - ON REWORK NSFW Stellaris Parasite Portraits, Loading Screens and Traits — Parasite-Themed Mods by Apollo Notice : Rework ongoing. I'm still maintaining support and activity on the community Discord Server, at the bottom of this page. TRIGGER WARNING / CONTENT WARNING : This portrait pack contains heavy NSFW themes. If you're uncomfortable with the following tags, do NOT download this mod: Tentacles, worms, insects, maggots, parasite-based organisms, Multiple breasts, stomach bulging, nipple/vaginal parasite birth, Mind-control, leucochloridium, furry, futanari, Other body horror or transformation elements NO necro content is included in this pack. Mod Status - Work in Progress I'm still actively developing this mod and learning Stellaris modding as I go. Some features are experimental or may not function fully yet. Your feedback helps a ton—if you try the mod, please leave a comment or suggestion! I may take breaks occasionally due to IRL stuff, so updates might be irregular. Thank you for your patience and feel free to send me a DM, I'd love to hear your horny ideas and just talking helps me a lot :3 ! Join the Community : Discord: https://discord.gg/BXzfR2Rk6k (If the link doesn’t work, send me a message and I’ll send you a new invite!) Join us on Discord for: - Additional NSFW content related to the mod - Progress updates - Feature requests & bug reports - Help and support Features So Far : Custom Portraits Loading Screens (Added in v1.2) Parasite-type Sorting (v1.3) New Furry-Parasite Species (v1.5) Custom Flags (v1.5) Traits (v1.5.1) In Progress / Planned Init screen (attempted in v1.2, still buggy) More portraits Better in-game descriptions Mod folder restructuring (partial) New Origins (tried it on 1.6 release, but I struggle on it) Custom Civics Feedback Welcome! Love it? Hate it? Got ideas? Let me know! Want specific content added or removed? Found something that doesn’t work? Leave a comment or hop into the Discord ! Thank you all for supporting my weird little Stellaris project Submitter ApolloFra Submitted 05/01/2025 Category Stellaris Requirements
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View File Ultimate Lewd Artworks mod ULTIMATE LEWD ARTWORKS Ok ok the name is a bit of a grandiose claim, it's not "ultimate" yet (give it some time). There is a mod for Stellaris that is many years old that added full colour lewd flag emblems. It was last updated 5 years ago. It is a purely graphical mod and works just fine (will link at the end), but I grew tired of the same old emblems and decided to try editing some myself. ALL SAUCE IS LISTED IN THE SAUCE4Flags.txt FILE IN THE FLAGS FOLDER. In the future I may do loading screens and rooms if there is enough desire for it. To DM me or discuss the mod on discord (I am not active on here), join the Lustful Void discord server and you'll find my mod under the community mods channel, there you can ask me questions, make requests or ask to DM me any artworks you want in the next update. I may do the classic gold emblems in the future. A WIP one is in its own category so if there's interest in more of those let me know. The ever peak Sexy Flags mod I spoke about before (it is NOT a requirement for this mod): Submitter LegioLust Submitted 08/21/26 Category Stellaris Requirements
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View File Lewd Sexbots This is a lewd portrait mod for humanoid machines. I would call these low effort AI slop, because that's what they are referred to as. The phrase gave me a false sense of confidence that I could just throw something together. But this took surprisingly long to do, partly because I've never made a Stellaris mod, so I had to learn how to do this. I created two sets. One more human than the other. Anyway, have a bunch of naked or semi-naked female-looking robots. Now that I've sunk a good 20 hours into figuring this out, I'll probably make more of these if other people have any interest. Submitter Brynn Green Submitted 07/29/26 Category Stellaris Requirements
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Version 1.0.6
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CK3 Mod Translator by Heyvanushi EN CK3 Mod Translator is a tool for localizing mods for Paradox Interactive games, built to make translating faster and easier. It automatically finds localization files, replaces strings with ready-made translations from the vanilla game and your previous mod version, and machine-translates everything else. It also handles any data stored in key "value" format inside .yml and .csv files. 9 supported languages, Officially supports all nine Paradox languages: English, French, German, Spanish, Russian, Korean, Simplified Chinese, Japanese and Polish. Because the program processes universal key "value" files and the language codes are fully configurable, it works just as well for Stellaris and other Paradox Interactive titles, not only for Crusader Kings III. Features: Target-language localization folder in one click. The l_english header automatically becomes l_russian (and so on for every language CK3 supports), files are renamed from _l_english.yml to _l_russian.yml and placed into the target-language subfolder. No more manual header edits or file renaming. Vanilla localization scan. Program scans the CK3 vanilla localization folder. If a key with the same value is found, the mod string is replaced with the official in-game translation. Perfect when a modder copied a whole vanilla file, changed a few lines, and shipped the mod — no need to figure out which lines were modified. Machine translation for everything else. All strings not found in vanilla or the previous version are translated online (MyMemory, Google, DeepL, XCL). Machine translation still needs a human pass, but a built-in editor with the original text shown above each field makes proofreading easy. Escaping of game variables and parameters.[Concept(...)] calls, [second.GetTitledFirstName] commands, £icon£ icon references, #P/#N/#color_yellow color tags, and \n escapes are wrapped in markers and never damaged by the online translator. Game code is never rewritten or quoted. Previous version localization. Point the program at the folder with your mod's previous translation. On mod updates it compares strings: already translated lines are reused, nothing is translated twice, and you never search manually for "what strings were added". Safe reuse. Translations from cache, dictionary and previous version are validated: broken fragments, corrupted markers, or results that literally repeat the source are rejected and re-translated. Smart text filtering. Strings with no real text (pure code, icons, references) are left untouched; long texts are pre-processed so that only meaningful words reach the translator. Results are checked against the source: damaged fragments, quoted game code and other artifacts are filtered out and sent for re-translation — this keeps the output clean and noticeably improves quality. RU CK3 Mod Translator — программа для помощи в локализации модов для игр от студии Paradox Interactive. Она упрощает перевод модов и делает его быстрым: автоматически находит файлы локализации, подставляет готовые переводы из ванильной версии игры и прошлой версии мода, а всё остальное переводит онлайн. Также обрабатывает любые данные в формате ключ "значение" в файлах .yml и .csv. Поддержка 9 языков. Официально поддерживаются все девять языков Paradox: английский, французский, немецкий, испанский, русский, корейский, упрощённый китайский, японский и польский. Так как программа обрабатывает универсальные файлы ключ "значение", а коды языков настраиваются, она работает не только с Crusader Kings III, но и с Stellaris и другими играми Paradox Interactive. Возможности: Каталог локализации на выбранный язык в один клик. Заголовок l_english автоматически превращается в l_russian (и так для любого языка, поддерживаемого CK3), файлы _l_english.yml переименовываются в _l_russian.yml и раскладываются в подпапку целевого языка. Никаких ручных правок первой строки и переименований. Скан ванильной локализации. Программа сканирует папку локализации ванильной CK3. Если ключ с таким же значением найден — строка мода заменяется на официальный перевод игры. Очень помогает, когда автор скопировал целый файл локализации, поменял пару строк и выложил модификацию: искать «что именно изменилось» не нужно. Машинный перевод остального. Строки, не найденные в ванили и прошлой версии, переводятся онлайн-переводчиками (MyMemory, Google, DeepL, XCL). Машинный перевод всё же требует ручной вычитки, но встроенный редактор с оригиналом над каждым полем делает это просто. Экранирование переменных и параметров игры. Концепты [Concept(...)], команды [second.GetTitledFirstName], ссылки на иконки £icon£, цветовые теги #P/#N/#color_yellow и переносы \n защищаются маркерами и не искажаются онлайн-переводчиком. Код игры никогда не переписывается и не берётся в кавычки. Локализация прошлой версии. Укажите папку с переводом предыдущей версии мода. При обновлении программа сверяет строки: уже переведённые переиспользуются, второй раз ничего не переводится, а «что добавилось» искать вручную не нужно. Безопасное переиспользование. Переводы из кэша, словаря и прошлой версии проверяются: повреждённые фрагменты, испорченные маркеры и «переводы», дословно повторяющие исходник, отбрасываются и переводятся заново. Умная фильтрация текста. Строки без настоящего текста (только код, иконки, ссылки) не трогаются; текст предварительно обрабатывается так, что переводчику уходят только значимые слова. Результат сверяется с исходником: повреждённые фрагменты, кавычки вокруг игрового кода и прочие артефакты отфильтровываются и отправляются на повторный перевод — это заметно повышает качество результата. Автор: Heyvanushi-
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718 downloads
# CK3 Mod Translator Универсальный переводчик локализации модов для Crusader Kings III. CK3 Mod Translator — бесплатная настольная программа для Windows, которая в один клик переводит файлы локализации (`l_english.yml`, `l_russian.yml` и др.) модов для Crusader Kings III на нужный язык. Результат — готовый файл, который игра корректно читает: правильные заголовки языков, версии ключей и экранирование. Портативная версия — не требует установки. Просто скачайте `.exe`, запустите и переводите. Данные (кэш, словари, история) сохраняются на вашем компьютере. --- ## Возможности ### 🚀 Быстрый массовый перевод - Перевод целой папки мода или одного файла в несколько кликов. - Пакетная обработка с прогресс-баром по ходу работы. - Автоматическое распознавание структуры `.yml` файлов локализации CK3. ### 🌍 29 игровых языков Поддержка всех языков, которые играет CK3: русский, английский, немецкий, французский, испанский, польский, украинский, китайский (упрощённый и традиционный), японский, корейский, португальский/бразильский, итальянский, турецкий, чешский, венгерский, нидерландский, скандинавские, финский, румынский, арабский, персидский, вьетнамский, тайский, латинский и другие. ### 🔌 Несколько провайдеров перевода - XCL — встроенный локальный сервер перевода, стартует вместе с программой (без внешних ключей). - Google Translate — через локальный прокси. - DeepL — высокое качество (требуется API-ключ). - MyMemory — бесплатный сервис без ключа. ### 🧠 Умный перевод - Кэш переводов — повторные переводы мгновенные, без лишних запросов. - Защита кода игры — метки, шаблоны и escape-последовательности (`\n`, `\t`) сохраняются нетронутыми. - Словари и терминология— задайте свои термины и глоссарий; программа закрепит их по всему переводу. - Умная обработка частичных переводов — переведённые строки не переводит повторно. ### 📚 Встроенные инструменты - Редактор файлов — посмотреть и поправить любой `.yml` до/после перевода. - История переводов — журнал всех выполненных операций. - Управление кэшем — экспорт/импорт, просмотр статистики, очистка. ### 🧩 Плагины Программу можно расширять своими плагинами. Напишите простой `.js`-файл — и добавьте свою логику перевода, постоянный глоссарий, своего переводчика или автоматические правки. Плагины включаются/выключаются в один клик. --- ## Быстрый старт 1. Скачайте и запустите `CK3 Mod Translator.rar`. 2. Нажмите «Выбрать папку» и укажите папку мода (там, где `localisation` / `localization`). 3. Выберите исходный и целевой язык. 4. Нажмите «Перевести» — готовые файлы появятся в папке целевого языка. --- ## Системные требования - Windows 10 / 11 (x64) - около **150 МБ** свободного места - Интернет (для облачных провайдеров перевода) --- ## Важно - Плагины — это исполняемый код. Устанавливайте только те плагины, которым доверяете. - Для использования DeepL требуется API-ключ.-
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View File SE - Restyled - Plus Plus A submod for SE - Restyled, a rework of the original SE mods (including fixes for 3.2), enabling clothing (or lack thereof) not found in the Plus setting. Users of SE - Restyled may find SE - Asset Repackage useful as it saves loading over 100mb of duplicate textures compared to SE - Human - Modest, SE - Humanoid and SE - Humanoid - DLC1: Humanoid Hives. SE - Restyled is currently in alpha, and contains placeholders for planned clothing that doesn't exist in the originals. See screenshot for example of new clothing. Yes, it is now possible to play as sexy rogue servitor maids (with the right mods). Users and modders can request support for SE - Restyled, including: Bug reports (e.g. crashes, wrong clothing, visual errors) Additional settings submods (e.g. if they feel Plus Plus doesn't go far enough) Adding support for jobs/civics/authorities in the Portrait Trigger Pack for their mods (or help in using the pack for your own portrait mods) Extract the contents of the zip file into your mod folder. Submitter Arcess Submitted 12/11/2021 Category Stellaris Requires
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View File Kinky Void Kinky Void v1.1.2 A Lustful Void Submod My first mod for any game, focusing on what I felt were gaps in LVs otherwise excellent content, pulse what ever other kinky ideas struck my fancy. Employ sexologists to lick tease and probe the mysteries of the universe, use the power of psionics or cybernetics to enhance your sex industry, train cheep and enthusiastic slut armies and send into battle, accidently get your leaders addicted to robotic pleasure suits, or make your pops so insatiable that you actually need the stupid amount of amenities your sex industry creates. Current contents: 19 Techs 1 Origin 5 Civics 3 Jobs 3 Species Traits 5 Leader Traits 1 Edict 1 Planetary Decision 2 Army Type Extra Files: More loading screens: Love Lustful Voids loading screen options but hate how their mutually exclusive? Download the Lustful Void Loading Screens (All) pack and enjoy over 200 possible lewd loadings screens. All credits go to the original artists and to Lithia<3 for putting the packs together. All I did was change the file names to make them work as a single mod. KV-Sexopolis tweaks: Requires "The Sexopolis Project and More" by Buttson117. Adds Kinky Void sexologist jobs to the sexology district found in Sexopolis mega structures and habitats. Regulars empires will now get a 50/50 split of researchers and sexologists, while those with the sexology civic will get all sexologists. The patch also removes the unnecessary housing from dairy districts as Milk Cows don't require it. Credit to Zorlond who came up with the idea and made most of the changes. 1.1.2 Change Log: 1.1.1 Change Log: 1.1.0 Change Log: Old Change logs: As this is my first mod, expect some bugs and questionable balance, I'm happy for any feedback/subjections. Possible Future Plans: More sex jobs that produce things other than Trade Value and Amenities, both because its more interesting, and far easier to implement. More techs. New Origins. Black market smuggling den for space stations to help reduce space piracy at the cost of planet crime. Find a way to make ship components sexy. A new submissive themed origin Not Happening: Custom Art assets more complicated then messing around in blender for 10 min. A level of maturity above the level of making slut armies take 69 days to train. Credit to Lithia<3 for all the original gfx assets used in icons, I just tweaked, recolored, and repurposed them. Russian translation by Vivikon. Submitter Beelzibob Submitted 04/02/2021 Category Stellaris Requires Lustful Void
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View File Calcifire's Portrait Pack ::100% Custom Artwork for STELLARIS:: -made by me, an internet guy ::if you like my artwork, you can find me over on Newgrounds Other than that, this is yet another "portrait pack" you can just thrown into the dumpster. *ugh... We got enough of those. REGULAR VERSION:: stellaris v4.2.* x102 Species - some have more variants than others... some are half assed. (examples shown above) !!!BUT BEFORE YOU DOWNLOAD THE BASIC BITCHES PACK!!! Know that the original intention of this mod was to replace all of the vanilla portraits with hot pics. And, while I've been working on this project in secret for almost 5 YEARS, I've decided to pull the trigger on it because there is no way in hell I'll ever reach that goal. If you don't want a replacer, then just download the "Regular Version". It shouldn't conflict with your other mods. The "Directors Cut", however, adds a bunch of unnecessary fluff. The main reason I wanted to make a replacer pack was because well... How am I supposed to enjoy all the lewd mods that can be found for this game, with all those ugly ass vanilla MONSTROCITIES randomly spawning into my galaxy. Who would wanna fuck that thing?!?!? But that's it. That's the gist. No promises on any future development for this mod, other than me poppin' in to update it to the latest game version of stellaris every now and again. All in all, I'm satisfied with only having x5 of each archetype, as having the x176 total species I would need to match Paradox Interactive is WAY too much work. DIRECTORS CUT:: stellaris v4.2.* + lustful void v0.7.8 x91 Species - x3-x6 for each species class, + x13 bonus species x39 Extra Unplayable Species - unique portraits for all x3 endgame crises, all x5 enclaves, and some of the special event species, etc. x71 Extra Traits - designed for fleshing out each species with even more erotic flavor. lite on mechanical depth and perfect for building a diverse list of custom empires with x2 Civics - Patriarchy and Matriarchy. ensures you Rulers will either be male or female, regular leaders will continue to be random. x2 Origins - Mutagenic Invaders and Reverse Domestication. They are storied and not focused on mechanics. x7 Prescripted Empires - some are WiP but each one comes with a collection of small bonus features such as.... x1 Event Chain - An interhuman species breeding system(actually pretty big content for how small of a footnote on this list it is) TRAIT PACK:: stellaris v4.2.* + lustful void v0.7.8 Already included within the Directors Cut, DO NOT RUN BOTH... Brought to you by viewer request. This is a visual overhaul to Lithia<3's Lustful_Void traits and my own expansion pack. Visual Overhaul - all Traits and Leader Traits have been redrawn Increased Trait Limitss - at this point, game balance is not the objective anymore. Species can now have up to 15 traits so that players can design species to be as lewd as they want x72 Extra Traits - a list of all the new traits can be found in the spoiler bellow INSTALATION:: 0. delete the old version of the mod(mandatory if applicable) 1a. download either the "REGULAR" or "DIRECTORS CUT" versions 1b. if you have selected the "DIRECTORS CUT" download the Lustful Void mod by Lithia<3 as well 2. place inside "C:\Users\*User_Name*\Documents\Paradox Interactive\Stellaris\mod\" folder 3. extract the contents of *insert_mod_name*.zip 4. open the Stellaris Launcher and include the mods in your playset 5.(optional) Highly recommend the UI Overhaul Dynamic mod on the steam workshop so you can actually see the portraits 6.(optional) Download @singlepurpose's Futa Pack if you want more Futanari species content COMPATABILITY:: REGULAR:: this one shouldn't conflict with any mod, though it isn't designed to properly integrate with them either. Just a safe pick overall. DIRECTORS CUT:: this one obliterates a lot of vanilla files. Don't be surprised if shit don't work with other mods. REQUIREMENTS:: Lustful Void, I didn't make this version of the mod to run along side any other mod other than Lustful Void. It was primarily built for my personal use, and not exactly meant for the masses. Specifically this mod edits:: 1. Prescripted_Countries, files wiped clean 2. Species_Classes files, wiped and modified 3. Scripted_Triggers files, modified 4. some files inside Anomolies, Decisions, Diplo_Phrases, Solar_System_Initializers, and Events folders are also modified TRAIT PACK:: lite, but does make one edit to vanilla. 1. Species_Archetypes, increases trait limit and points SPECIAL THANKS:: Vasaya_135 - for requesting "inexpressible tentacled horror" gf Predeiter and unwashed biomass - for requesting(inadvertently) futa-mecha-robo deathclaws Wobobo123 - for suggesting and producing cybernetic giantess assets HS39 - for designing futa jackal species assts MonkeyMan1235789 :: for requesting a bunny species singlepurpose - for their Futa Pack collaboration Storied :: made a coding suggestion that literally saved the mod BUG HUNTERs HALL OF FAME:: "So Calcifire?.. Were you even trying at all when you made the male portraits?" Lol, shit. I'm just a cis het male, I don't know what's good. I just drew the bare minimum of dicks that I had to, alright. Discord Community ::HERE:: to report bugs, share your fanart, connect with other players Donation box ::HERE:: for anyone who liked the mod I've also made a Visual Novel based on the mod found ::HERE:: Submitter Calcifire Submitted 07/20/21 Category Stellaris Requirements
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View File Sluts of the Galaxy [SoG] v0.3.0 Just a personal mod for portraits that i'm working on, as i don't really like the art style of the standalone mods that are out right now. It shouldn't conflict with any mod. I will be updating when i have some free time. Currently there is 1 species with 3 sub classes: Slut (1) - 40 Portraits - Has all the portraits Slut (2) - 30 Portraits - Only portraits that don't look chopped Slut (3) - 25 Portraits - Hand picked portraits, also using them to test stuff ***Sorry for the unoriginal names*** PLANS Add tons of portraits Redo most of the portraits so they look more centered (Working of final details) Group them in different species depending of the style/look Assign certain portraits to specific jobs/roles, again depending of the style/look of the image CHANGELOGS v0.3.0 Added 12 new portraits Redid every portrait so they look more centered, some still need some tweaking Replaced 2 portraits with new ones Added 1 more species class with 25 portraits v0.2.3 FIXED - Pops didn't consume food/consumer goods (All the species and sub classes now use Vanilla biological upkeep) v0.2.2 Remove 1 image (didn't fit at all) Added 1 more image Made changes to the "code" to make my life easier as it was a mess Added 1 more species subclass for testing purposes (It only has 1 portrait) v0.2.1 Tweaked some images (very minor changes) New screenshots with vanilla UI v0.2 15 new portraits One more species subclass with no chopped off images Submitter ZXR Submitted 07/02/2019 Category Stellaris Requires
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View File Smutty Space Ponies https://discord.gg/x3TxX5x Come visit the Discord! You can see exactly what I'm doing for the next updates there, as well as throw suggestions at me, for portraits, technologies, whatever! Smutty Space Ponies (SSP) adds in two new portrait groups, the first one being Anthro Equestrians which is listed below. United Ponies (163 Total Portraits.) (48 Ruler Portraits.) (90 Pony Portraits.) (18 Zebra Portraits) Changelings (47 Total Portraits.) Griffons (11 Total Portraits.) Zebra (35 Total Portraits.) Diamond Dogs (16 Total Portraits.) And the second portrait group is Feral Equestrians. United Feral Ponies (83 Total Portraits.) (14 Ruler Portraits.) (69 (Nice) Pony Potraits.) Feral Zebra (11 Total Portraits.) New portraits are added whenever I happen upon something that looks good enough, but if you want to suggest some, feel free to! My patreon if you wish to support my lewd horse endeavours. https://www.patreon.com/bigdeeter Submitter Orichalum Submitted 04/27/2019 Category Stellaris Requires
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- species/portrait
- prescripted empires
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