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Weapons & Spells

Skyrim mods that replace or add new weapons or spells.

81 files

  1. Bishu Osafune-ju Morikage

    Bishu Osafune-ju Morikage Katana/Tachi






    MADE BY CHINA-YYK & Moral-cat



    u will see more in [WIP] DLC 不动明王(Acalanatha)


    First, thank u for endorse my Standalone Followers Boa Hancock and Aya! I wanna show my gratitude to all of u.
    These two weapons(a katana & a tachi) are made by Chinese Authors from 3DM and I an lucky to get permission from them to share this mod on Loverslab.
    I cannot say it is the best one, but what is sure that it is one of the best.
    AND, it is made according to the real one in Japan! NOT SMOETHING CREATED BY IMAGINATION!
    AND…..HOPING FOR UR Endorsement!^.^
     
     
    THE INFORMATION OF THIS KATANA:
    (Sorry I don’t know how to translate these into ENGLISH, so I don’t know whether u can read it……)
    Jūbun dai naginata, naginata-gata unokubi zō.
    Mei, bishū Osafune ju mori kage, Sadaharu roku-nen (Bizen kuni jū naga Funamori Tsugiko).
    Jinmon, Ran komi , Chōji chokuba.
    Naga, 130. 5 Cm.
    Han: 6. 5 Cm.
    INTRODUCTION:
    This mod contains two weapons:
    -Bishu Osafune-ju Morikage Katana-(one-handed sword)
    - Bishu Osafune-ju Morikage Tachi-(two-handed sword)
     
    HOW TO GET:
    You can craft them in forge and what you need are two steel ingots
    You can also sharpen it with one steel
    AND they can be enchanted
     
     
    INSTALLATION:
    1. JUST USE NMM TO INSTALL ALL THE FILES for convenient to manage this mod.
    2. Unpack all the files and copy to ur game path (Example: … \Skyrim\Data),and use launcher to install it.
    Uninstallsion:
    use NMM to uninstall
    delete all the files u copy to game path.
    THX:
    Model: CHINA-YYK Moral-cat
    Texture:CHINA-YYK
    CK:Nemon
     
    PS:
    Why I call it a good mod?
    1st it is made according to real one, the textures and model are made from photos.
    2ndthe model use no more than 10,000 Tris and the pinup pictures are 1K x1, 512 x1.
    In one word, all players can use this mod without worry. This is different from most katana mods for they may use lots of unnecessary tris which puts lots of pressure on ur computer.
    3rdu won’t feel it worse than ones which use 4k textures or model of 100,000+tris!BUT IT ENABLE U TO INSTALL MORE MODS U LIKE!
    FOR MORE INFORMATION YOU CAN VISIT: http://bbs.3dmgame.com/forum-685-1.html
    A Famous Chinese Forum which offers many good mods!

    3,566 downloads

    Updated

  2. Fudou Myouou Katana and Tachi

    Um this time i bring u guys another good katana/tachi by that team, and, of course, there will be more!
    just wait, click the button, and u will get another wonderful experience!
    Like the katana/tachi i uploaded days ago, this katana is also a really good one. no more than 10,000 tris,
    textures are 1Kx1,512x1,512*1024x1,256x1 made from true photos!
     
    In one word, have it, and u won't regret having it!
    Hoping for ur Endorsement and votes! Thanks!
     
    OH, this time i made a less powerful version for u! U can also adjust the damage with CK or BLABLABLA....... just do whatever u like!
     
    Short Introduction:
    In DLC Acalanatha/Fudou Myouou this Tachi belongs to the final boss. The Dragonborn have to slay him to get
    the strongest weapon in this DLC. Take care of ur xxx, hah!
    For it is a legendary katana so blood won't remain on it!
    How to get:
    just carft them in forge! YUMMY!
    Install:
    Just use NMM to install this mod! or use launcher.
    Uninstall:
    Also use NMM to uninstall or use launcher.
    THNX:
    model:YYK moral cat Beat the CHIM
    textures:YYK Moral-cat
    CK:yaotong Patrick
     
    This is the second piece but not the final one! More is waiting to be uploaded! Just pay attention to our series! Pay attention to DLC Acalanatha/Fudou Myouou.
    AD:Bishu Osafune ju Morikage Katana and Tachi
    http://www.loverslab.com/files/file/1040-bishu-osafune-ju-morikage/
    for more mods please visit:http://bbs.3dmgame.com/forum-685-1.html
     
    That is all! HAVE FUN!

    2,043 downloads

    Updated

  3. Dark Souls Weapons

    I've ported all of the melee Dark Souls weapon meshes to Skyrim. Get the items from a temporary Black Phantom near the Meadery near Whiterun, he has all the weapons in his inventory.
     
    You can find a Solaire follower mod here
    http://www.loverslab.com/files/file/1225-knight-solaire-of-astroa-follower/
    Here are some more screenshots
    http://imgur.com/a/7zsKK

    23,877 downloads

    Updated

  4. Turbosnowy's Whipcane

    http://www.loverslab.com/files/file/568-%7B%3F%7D/
     
    Hello again everyone.
     
    So I was a little bit at a loose end and saw a mod on Steam which reminded me of something I meant to try a while ago when I first saw Mora's tentacles whipping away in the Dragonborn DLC for Skyrim, so I present to you 'Turbosnowy's Whipcane' for your delight and amusement.
     

     
    Craftable at a forge and requires ebony and steel ingots with some leather strips - temper at a sharpening wheel with ebony and silver ingots.
     
    I imagine this requires the Dragonborn DLC since I manipulated some assets from that expansion.
     
    Hope you enjoy - was fun to make.
     
    For info the outfit in the pics/vid is from my enhanced catsuit and ballet heels mod also available here.
     
    Credits:
    Thanks to ZaZ since I am using his cane for this - seemed appropriate
    Kudos to Freelance4D since you reminded me I wanted to try this after seeing your castlevania mod
    Soundbible for the whipcrack sounds

    5,993 downloads

    Updated

  5. Updated

  6. Wabbajack Bow

    Description
    In this mod you get a wabbajack bow. An arrow from this bow will result in an unpredictable effect. Basically, on a successful hit your target will be teleported out and something else will be teleported in its place for one minute, at the end of which the original target will be teleported back.
    What gets teleported back to your is randomised and sometimes it is more powerful than what you teleported out. So, yeah...
    I added a bunch more NPC to the list of replacements than Sheogorath had.
    You can find this bow in the courtyard of the Blue Palace in a boss chest.
    Now go out there and make Sheogorath proud and don’t get stepped on.
     
     
    Future Plans
    Make it shoot DD and armbinders on NPC’s
    Get different textures for the bow.
     
    Requirements
    None
     
    Installation
    1. I recommend using NMM for an easy install/uninstall. It does not replace anything vanilla.
    2. If manual installation is your thing add the following files in their corresponding locations.
    \Data\Scripts\Source\InteWabbajackEffectSCRIPT.psc \Data\Scripts\Source\InteTransmogrifyAnimal.psc \Data\Scripts\Source\InteAshPile.psc \Data\Scripts\InteWabbajackEffectSCRIPT.pex \Data\Scripts\InteTransmogrifyAnimal.pex \Data\Scripts\InteAshPile.psx \Data\Wabbajack Bow.esp Uninstallation
    1. Use NMM ... yes.
    2. If manual uninstall, remove the following,
    \Data\Scripts\Source\InteWabbajackEffectSCRIPT.psc \Data\Scripts\Source\InteTransmogrifyAnimal.psc \Data\Scripts\Source\InteAshPile.psc \Data\Scripts\InteWabbajackEffectSCRIPT.pex \Data\Scripts\InteTransmogrifyAnimal.pex \Data\Scripts\InteAshPile.psx \Data\Wabbajack Bow.esp Update Log
     
     
     

    592 downloads

    Updated

  7. Xenic's Convenient Weapons - Standalone

    What is this?
     
    This mod takes weapons that were previously flagged as unplayable and makes them playable. I made duplicates in the CK for everything except the testVorpalSword. I found the testVorpalSword in the CK with 0 uses. It's worth noting that it does 10000 damage. That's enough to throw a carriage driver out of his seat with one swing. I left all the original damage values utouched with one exception, Auriels Bow Replica does 4 less damage than the real thing. I also renamed the duplicate Mirrak weapons to ___ of Tentacles.
     
    There should not be any conflicts with the weapons but if you find a problem with were the barrel is placed or with a weapon let me know.
     
    If you have any suggestions for more weapons to add please leave them here and I will look into it.
     
    Enjoy your new weapons.

    337 downloads

    Updated

  8. Turbosnowy's "Summon Vampire Queen"

    Summons Astrothea the Vampire Queen to aid you on your adventures. She is summoned for 24 hours so not really permanent, but long enough for you not to worry about her wandering away when in the middle of a dungeon or adventure.

     

     

     
     
     
    This is reuploaded using the new manager so will show up in my contents list and makes it easier for you to download via 'clicking on butan' so YAYs all round. If you already have this mod then no need to get it again.

     
    She comes equipped with her own outfit *, weapon** and spell list and is levelled to fit with your current adventures.

     
    She levels with you so each time you level and you summon her she will become stronger. She also has levelled weapons which increase in lethality about every 10 levels or so, so if you manage to summon her at lvl 20 for example and think she is weak, try her again later when you have levelled a bit and see what carnage ensues...oh yeah...

    Please say thanks if you enjoy this mod as shows some appreciation for the effort that went into making it.

     
    --------------------xXo0oXx-----------------------

     
    * (Kudos to Xinafay for the ballet heels)

    **(kudos to AlexScorpion for permission to use his Ninjato in this mod)

    --------------------xXo0oXx-----------------------

     
     
    She is essentially my player character placed in a mod to allow you to summon her for aid when required - if you dont like the way she looks them shush - not going to change as everyone single person has a different view, and changing to fit your view would just result in more requests to change etc.

     
    Steal the 'Nosferatasia' spell book located in Whiterun Halls of the Dead, and read it to learn the Master Level summonation spell (see pics for guidance on where it can be found).

     
    Please note this mod does not include the rather fine floating animation for casting master level spells as shown in the 3rd video, however if you like it and want to use it yourself, grab the mod from Skyrim Nexus here:

     

    http://www.skyrim.ne....com/mods/33914
     
    --------------------xXo0oXx-----------------------

    WARNING: This 'Summon Vampire Queen' mod has a few pre-requisites:

    1) The latest version of SKSE (
    http://skse.silverlock.org)
    2) Appachi Skyhair (
    http://www.skyrim.ne....com/mods/10168)
    3) The latest version of HDT high heels system (
    http://www.skyrim.ne....com/mods/30642)
     
    To get the low down on instalation please visit Elewins Pumps2 on Skyrim Nexus page for detailed instructions (
    http://www.skyrim.ne....com/mods/30642), but essentially this mod has the same pre-requisites as Elewins' Pumps2 mod with an addition of needing Appachi Skyhair.
     
    Essentialy you will need to install SKSE, then over-write with the latest version of the HDT mod (links on Elewins pumps description page linked above and below) and as long as you have Apachii Skyhair also installed you should be golden.

     
    QUICK Overview of Installation:

    Step 1) Install SKSE manually from here - (
    http://skse.silverlock.org) Make sure you install in the Skyrim and not the Data directory.
     
    Step 2) Go Here for updates to HDT High Heels system
    http://www.skyrim.ne....com/mods/30642 and install HDT manually (overwriting all SKSE files when prompted) - links to HDT are on the description page (not in the files section). Again install in the Skyrim and not Data directory.
     
    Step 3) Grab Apachii Skyhair here:


    http://www.skyrim.ne....com/mods/10168
     
     
    --------------------xXo0oXx-----------------------

    Frequently Asked Question / Comments (FAQ)

     
    Q1) Woa this sounds complicated!

    A1) It's worth the effort - a working high heels system for Skyrim? Yes please!

     
    Q2) So I need SKSE, Appachi and HDT to make this work?

    A2) Ayep, multiple esms combined to make this possible - YAY technology!

     
    Q3) So I got lost, what do I need again in order?

    A3) Step 1) SKSE - manually install latest version in Sktrim Directory (NOT DATA)
    http://skse.silverlock.org/
    Step 2) HDT - manually install latest version in Skyrim Directory (NOT DATA) find latest version in DESCRIPTION here:
    http://www.skyrim.ne....com/mods/30642
    Step 3) Install Appachi Skyhair found here:
    http://www.skyrim.ne....com/mods/10168
     
    Q4) No wai, that's like effort, just make it so I click buttan and it wurks?

    A4) Sos compadre no can do - you need all the above to make this work. Skyrim mods getting more complex after all this time, and for the better imo...

     
    Q5) WTF - Why so many reqs? I can make a fractal skyrim dooferlitious plastertron without any extra mods thx

    A5) To make a character have nice hair it needs Appachi, to make a character have working high heels you need SKSE, HDT and ideally SkyUI aswell for nice menu options you probably wont use.

     
    Q6) I did all the above and now Skyrim CTDs before I get the menu screen - WTF?

    A6) Likely reason being you missed a step or installed SKSE or HDT in the Data directory rather than the Skyrim directory or you forgot you also need Appachi Skyhair.

     
    Q7) I installed everything but her feet sink into the ground?

    A7) This is caused by HDT not working properly and most likely cause is Skyrim patched itself via Steam and the corresponding HDT patch is still in the works so check Elewin's page every now and then until the updated HDT link is put up.

     
    Q8) Can you make her outfit/shoes etc so my character can wear them plox?

    A8) I am working with Xinafay on the creation of a new mod with some new outfits of mine and some new shoes/corsets from him but still some work to do, but in short likely yes in the future.

     
     
    Credits/Permissions:

    AlexScorpion for permission to use his ninjato from this mod -
    http://skyrim.nexusmods.com/mods/2480
    Xinafay for making the Ballet Heels, you are a star!

     
    Thanks:

    _Wolf_ & Boomchickenz for playtesting and reporting bugs/issues so I could fix them prior to release

    2,191 downloads

    Submitted

  9. Final Fantasy Lightning Returs & Dissidia NT weapons + outfit.

    This mod contains the Lightning's original Crimson Blitz (broken version), Ultima Weapon (Dissidia Version), Ultima weapon (Lightning Returns ver.), Overture (LRFFXIII+DissidiaNT) Immortal Order, Night Lotus/Ultima Shield, Nemesis shield and Equilibrium outfit (Dissidia NT Version). It has no physics.
    You can post screenshots of the mod in game and I will add them in the main page.
     
     
    Credits:
     
    SquareEnix: Final Fantasy
    Dude that made Noesis
    Dude that made the plugins for Noesis
    Dude that made the plugins for xnalara
    Dude that ported this stuff to xnalara
    Sets00na: Porting, at first.
    ODD: Porting the outfit and rescaling the weapons. Also the screenshots. Big thanks!
    Although I forgot if you had to re-port the weapons also. Sorry I forgot.

    2,984 downloads

    Updated

  10. Clone Player

    This mod adds a new power to the player. This power creates a clone of the player, with same stats, spells, shouts, equipment, and controlled by the AI. The clone will follow you and will dissapear in 5 minutes.
     
    The Clone Player power is a regular power that can be used once a day. But unlike other powers, the "Clone Player Power" will reduce your hp by 98%, and magicka and stamina by 100% (cloning yourself leaves you exhausted)
     
    Because of some technical limitations, the clone will take around 5-20 seconds to appear after the power is cast.
     
    The mod comes with a MCM menu where you can configure some parameters such as the combat style the AI will use, if the clone is talkative, etc
     
    Requirements: SKSE and SkyUI
     
    Install instructions: extract the zip file, and copy the contents to Data. Activate the ESP.
     
    Known issues:
     
    - If talk is enabled, the clone may insult the player (throw voice) or he may use the "Doovahkin" greet of greybeards. This is the reason why talk to clone is disabled by default.
     
    - Black face. Under some circumnstances, the clone may appear with black face. In my tests, the clone would only get a black face if i existed skyrim for a moment with alt+tab and then return to it.
     
    - Changing MCM options don't affect current clone. Yep, it is like that, mcm options will only affect the next clone you cast.
     
    - The clone takes time to appear. Yeah, as spotted above, it is a technical limitation, copying the player inventory and spells takes time. The bigger your inventory/spells, the more time it takes.
     
    - If you kill the clone (!), it counts as killing someone from winterhold college. Not sure if it can affect other stories. Just don't kill the clone
     
    - Some enemies, like giants, may send the clone flying, although he may survive.
     
    - Making yourself essential (by mods or console) will also make the clone essential. And viceversa.
     
    - If you save game with a clone active, exit game, and reenter game, the clone will revert its combat style to the default one. No problem, next clone will again have the selected combat style.
     
    - The clone is able to use full shouts despite you not having some words of the shout. Likewise, it can use shouts you haven't unlocked yet. These are all technical limitations again.
     
    Incompatibilities: I haven't tested, but since using the power takes 98% of your health, I don't know if that can affect mods that prevents death at certain % of health.
     
    Uninstall instructions: it is recommended that you wait for the clone to disappear. You will receive a notification "Clone disappears..." when the clone totally disappears (clone will always dissapear after 5 minutes, he may die before, but he will still exist). You can also check the active effects: if a "player cloned" effect is active, that means that the clone still exists.
     
    Once you are sure that the clone doesn't exist, just remove the esp.

    1,184 downloads

    Updated

  11. The Forgotten Weapons of Arcanie 1" Shields and Swords and Perks" (FIXED)

    DESCRIPTION
    Partie 1 de 3:. épées et de boucliers
    o0o ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ o0) O (0o ~~~~~ ~~~~~~~~~~ ~~~~~~~~~~~~ o0o
    La première partie peut être autonome, mais est nécessaire pour la partie 2 et 3.
    Pas de DLC nécessaire.
    o0o ~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~ o0) O (0o ~~~~~~~~~~~~~~~ ~~~~~~~~ ~~~~ o0o
    Ce mod ajoute 18 Swords, 23 Blunts, 13 produits agricoles, 24 Shields et 9 Arcs.
    Ces objets sont constructibles et peuvent être mis à niveau et magique.
    Beaucoup d'entre eux ont des bonus. armes impériales (de gladius) - Dommages 10 % pour Imperial course armes nordiques - Dégâts + 10% pour les Nordiques armes Khajit (hallebarde, épée et Fauchon) - Dégâts + 10%, Risques de coup critique de 20% pour Khajit armes Goblin - Dégâts + 40%, Risques de coup critique de 20% pour Orcs armes anciennes nordiques - Dégâts + 30%, Risques de coup critique de 10% pour les Nordiques (forgés seulement à Skyforge, et seulement après que vous avez reçu l'avantage "d'armes nordiques héroïque») armes Argent (de bataille à l'épée) - Dommages aux morts-vivants et loups-garous + 25% o0o ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ o0) O (0o ~~~~~~~~~~ ~~~~~ ~~~~~~~~~~~~ o0o Si vous prenez la troisième partie avec des listes adressées: armes spécifiques peuvent être trouvées à partir de cadavres de Forsworns (épées à deux mains, marteaux, marteaux de pierre, de cérémonie douves). Dans des coffres (boucliers parjure). Grands Draugrs ont un très peu de chances d'obtenir les anciennes armes anciennes. Tous les autres articles peuvent être trouvés au hasard en vente sur commerçants et autres PNJ. Outils agricoles sont vendus dans Riverwood ou Markarth (forgeron et Arneilf et fils), Caravanes, Whiterun (Eorlund skyforge), Dushnik yal, Mort Kharzur, Windhelm, Solitude (Findjar Blacksmith). o0o ~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~ o0) O (0o ~~~~~~~~~~~~~~~ ~~~~~~~~~~~~ o0o mod original: http://anvilbay.ru/files/arcania-armory/ je ai corrigé quelques erreurs et nettoyé avec TES5Edit avant de le séparer en trois parties modèles sont basés sur des modèles du jeu Arcania ***** ******* grâce à: -Bethesda -TESedit l'ami de Valadorn ******************************** ** Téléchargez la permission: Vous n'êtes pas autorisé à télécharger ce fichier à d'autres sites ou d'autres Nexus en toutes circonstances. sans ma permission.
     
    et maintenant clean içi:http://steamcommunity.com/sharedfiles/filedetails/?id=383335281
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
    Mediafile lien est pour Nexus Mod Gestionnaire: http://www.mediafire.com/download/0bm7i3q4zctcn8n/Arcania_1 .7z

    1,273 downloads

    Updated

  12. The Forgotten Weapons of Arcanie 2 "Blunts" (FIXé)

    DESCRIPTION
    Partie 2 de 3: émousse (massues, marteaux de guerre, waraxes et haches)
    o0o ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ o0) O (0o ~~~~~~~~~~~~~~~ ~~~~~~~~~~~~ o0o
    La partie 1 est nécessaire! Chargez le Partie 2 APRÈS (donc ci-dessous) de la Partie 1 dans votre ordre de chargement .
    Aucune autre DLC requise
    o0o ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ o0) O (0o ~~~~~~~~~~ ~~~~~ ~~~~~~~~~~~~ o0o
    Ce mod ajoute 18 Swords, 23 Blunts, 13 produits agricoles, 24 Shields et 9 Arcs.
    Ces objets sont constructibles et peuvent être modernisés et enchantée.
    Beaucoup de . les ont primes armes impériales (glaive) - Dégâts + 10% pour la course Imperial armes nordiques - Dégâts + 10% pour les Nordiques armes Khajit (épée hallebarde, et falchion) - Dégâts + 10%, Chance de coup critique de 20% pour Khajit Goblin armes - Dégâts + 40%, Chance de coup critique de 20% pour les Orcs Ancient Nordic armes - Dégâts + 30%, Chance de coup critique de 10% pour les Nordiques (forgé seulement à Skyforge, et seulement après que vous avez reçu l'avantage "Héroïque nordique armes ») armes d'argent (de bataille à l'épée) - Dommages aux morts-vivants et les loups-garous + 25% o0o ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ o0) O (0o ~~~~~~~~~~~~~~~ ~~~~~~~~~~~~ o0o Si vous prenez la troisième partie avec des listes adressées: armes spécifiques peuvent être trouvées à partir de cadavres Forsworns (épées à deux mains, marteaux, de pierre, merrains de cérémonie). Dans des coffres (boucliers parjure). Grands Draugrs ont un très peu de chances d'obtenir les anciennes armes anciennes. Tous les autres articles peuvent être trouvés au hasard en vente sur commerçants et autres PNJ. Outils agricoles sont vendus dans Riverwood ou Markarth (forgeron et Arneilf et fils), Caravanes, Whiterun (Eorlund skyforge), Dushnik yal, Mort Kharzur, Windhelm, Solitude (Findjar Blacksmith). o0o ~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~ o0) O (0o ~~~~~~~~~~~~~~~ ~~~~~~~~~~~~ o0o mod original: http://anvilbay.ru/files/arcania-armory/ je ai corrigé quelques erreurs et nettoyé avec TES5Edit avant de le séparer en trois parties modèles sont basés sur des modèles du jeu Arcania ***** ********** grâce à: -Bethesda -TESedit -mon ami Valadorn o0o ~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~ o0) O (0o ~~~~~~~~~~~~~~~ ~~~~~~~~~~~~ o0o chargement permission: Lien Mediafire pour NMM: http: //www.mediafire. com / download / ach1d5vj86k6gbc / Arcania_2.7z

     
    Mod clean içi!..:http://steamcommunity.com/sharedfiles/filedetails/?id=383475527

    837 downloads

    Updated

  13. The Forgotten Weapons of Arcanie 3" Misc and Bows and Lists" (FIXE)

    DESCRIPTION
    Partie 3 de 3: arcs et des outils Avec des listes nivelé
    o0O ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ o0) O (0o ~ ~~~ ~~~~~~~~~~~ ~~~~~~~~~~~~~~ nombre = o0o plusieurs
    partis 1 et 2 Sont nécéssaires! Chargeur Partie 3 APRÈS (ci-dessous Fait) Partie 1 et 2 Dans votre ordre de chargement.
    DON 'T vous Abonner à la partie 3 bis in the same Temps de Celui-ci.
    Aucune Autre DLC REQUISE
    o0o ~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~number=plural o0) O (0o ~~~~~~~~~~~~~~~ ~~~~~~~~~~~~ o0o
    Ce Ajouté mod 18 Swords , 23, 13 Blunts Produits Agricoles, 24 Shields et neuf arcs.
    Objets de Ces are constructible et can be mis à niveau et enchantée.
    Beaucoup d'Entre Eux Ont des primes Armes impériales (de gladius) -. Dégâts + 10% POUR LA sûr Armes impériales nordiques - Dégâts + 10% Pour les Nordiques Armes Khajit (de hallebarde épée, et falchion) - Dégâts + 10%, Chance de coup critique de 20% versez Khajit armes Goblin - Dégâts + 40%, Chance de coup critique de 20% versez armes les Orcs Ancient nordiques - Dégâts + 30%, Chance de coup critique de 10% versez les Nordiques (only forgée au Skyforge, et après only you have received Que l'avantage "d'Armes Heroiques nordiques») armes d'argent (de bataille à l'épée) - Dommages aux morts-vivants et les loups garous-+ 25% Nombre de o0o ~~~~~~~~~~~~~~~~~~ = pluriel ~~~~~~ ~~~~~~~ o0) O (0o ~~~~~~~~~~~~~~~ ~~~~~~~~~~~~ o0o Si vous Prenez Le Troisième partie Avec des listes Destinataires : armes Spécifiques can be trouvée à partir des cadavres de Forsworns (épées, marteaux, pierres, bâtons cérémoniels A deux mains). Dans des coffres (boucliers parjure). Grands Draugrs Ont très Un peu de chances d'get les anciennes armes anciennes. Tous les Autres articles may Être trouvés au hasard en vente sur commerçants et Autres PNJ. Outils agricoles Sont Vendus Dans Riverwood ous Markarth (forgeron et Arneilf et fils), Caravanes, Whiterun (Eorlund skyforge), Dushnik yal, Mort Kharzur, Windhelm, Solitude (Findjar Blacksmith). o0o ~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~ o0) O (0o ~~~~~~~~~~~~~~~ ~~~~~~~~~~~~ o0o mod originaux: http://anvilbay.ru/files/arcania-armory/ je intérim Quelques CORRIGE ET Erreurs nettoyé AVEC TES5Edit avant de le separer en Trois partis MODELES Sont Basés sur des modeles du jeu Arcania ***** ******************* grace à: -Bethesda -TESedit -mon ami Valadorn ********** ********** ************************ LinkMédiafire verser NMM: http://www.mediafire.com/download/ h4382o14zr1pa62 / Arcania_3_Avec.7z

     
    mod içi propre:http://steamcommunity.com/sharedfiles/filedetails/?id=383493272

    719 downloads

    Updated

  14. The Forgotten Weapons of Arcanie " 3(- bis) Misc and Bows Only" (Fixé)

    DESCRIPTION
    Partie 3 sur 3 bis: des arcs et des outils SANS listes nivelé
    o0O ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ o0) O (0o ~~~ ~~~~~~~~~~~~ ~~~~~~~~~~~~~~number=plural o0o
    parties 1 et 2 sont nécessaires! Chargez le Partie 3 bis APRÈS (donc ci-dessous) Partie 1 et 2 dans votre ordre de chargement .
    Ne pas se abonner à la partie 3 en même temps de celui-ci.
    Aucune autre DLC requise
    o0o ~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~ o0) O (0o ~~~~~~~~~~~~~~~ ~~~~~~~~~~~~ o0o
    Ce mod ajoute 18 Swords, 23 Blunts, 13 produits agricoles, 24 et Shields . 9 Bows
    Figurent à ces objets sont constructible et peut être mis à niveau et enchanté.
    Beaucoup d'entre eux ont des bonus. armes impériales (de gladius) - Dégâts + 10% pour la course Imperial armes nordiques - Dégâts + 10% pour les Nordiques armes Khajit (épée hallebarde, et falchion ) - Dégâts + 10%, Chance de coup critique de 20% pour Khajit armes Goblin - Dégâts + 40%, Chance de coup critique de 20% pour les Orcs armes anciennes nordiques - Dégâts + 30%, Chance de coup critique de 10% pour les Nordiques (forgée seulement à Skyforge, et seulement après que vous avez reçu l'avantage "d'armes héroïques nordiques») armes d'argent (de bataille à l'épée) - Dommages aux morts-vivants et les loups-garous + 25% o0o ~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~ o0) O (0o ~~~~~~~~~~~~~~~ ~~~~~~~~~~~~ o0o Si vous prenez la troisième partie avec des listes adressées: armes spécifiques peut être trouvée à partir des cadavres de Forsworns (épées, marteaux, pierres, bâtons cérémoniels à deux mains). Dans des coffres (boucliers parjure). Grands Draugrs ont un très peu de chances d'obtenir les anciennes armes anciennes. Tous les autres articles peuvent être trouvés au hasard en vente sur commerçants et autres PNJ. Outils agricoles sont vendus dans Riverwood ou Markarth (forgeron et Arneilf et fils), Caravanes, Whiterun (Eorlund skyforge), Dushnik yal, Mort Kharzur, Windhelm, Solitude (Findjar Blacksmith). o0o ~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~ o0) O (0o ~~~~~~~~~~~~~~~ ~~~~~~~~~~~~ o0o mod original: http://anvilbay.ru/files/arcania-armory/ je ai corrigé quelques erreurs et nettoyé avec TES5Edit avant de le séparer en trois parties modèles sont basés sur des modèles du jeu Arcania ***** ********************** grâce à: -Bethesda -TESedit -mon ami Valadorn ***************** **************************** lien Mediafire pour NMM: http://www.mediafire.com/download/zv5ls4f242nt64b/Arcania_3_Sans.7z
    Upload permission:
     
    You are not allowed to upload this file to other sites Nexus or others without my permission!.
     
     
    mod clean içi:http://steamcommunity.com/sharedfiles/filedetails/?id=383507369

    689 downloads

    Updated

  15. The Weapons Madness Alice

    LA DESCRIPTION
     
     
    dis juste avant: merci pour votre soutien, c'est vous qui êtes génial!
    S'il vous plaît aussi lire!
    "bonjour! maintenant ce mod ne sera pas aussi simple, car il va falloir que vous trouviez les bons ingrédients pour fabriquer vos armes, mais pas n'importe où, en travaillant selon votre logique, et la récompense sera là!"
     
     you can use : https://www.nexusmods.com/skyrim/mods/64905
     
    ************************************************* *
    "La valeur des dégâts de l'arme n'est pas celle montrée dans les captures d'écran, j'ai un anneau qui améliore les avantages"
    ************************************************* *
    Pas de DLC !!!
     
    Les taches de sang couvrent toute l'arme, si l'arme le peut, et sera recouverte de sang dans un désordre aléatoire.
     
    Tous les modèles peuvent être fabriqués! Ne dites pas qu'ils ne peuvent pas parce que j'ai vérifié plusieurs fois.
     
    *************************************************
    Questions et informations connues
    -Textures N'apparaissent pas
    -Problèmes avec crafting- (corrigé)
    -Peut-être des problèmes Be Havok (corrigé)
    -Peut contribuer à un accident dans Skyrim v1.5 (corrigé)
    -Je n'arrive pas à trouver les armes (lire, c'est amusant, et trouver les objets nécessaires)
    -Textures Un peu granuleuse (Blame the Unreal Engine et est la cause des textures défectueuses)
    -l'arme est si grande (pas bonne)
    -L’arme est laide (C’est une machine à tuer, d’un jeu fou, elle n’a pas besoin d’être très belle)
    -L'ombre / lumière peut apparaître en arrière / inversé (je l'ai vue et je suis sûre d'avoir corrigé)
    -L'arme est dans mon personnage (l'arme a été conçue selon un standard et une position différente de celle du jeu d'origine, et un personnage totalement différent)
    -L'arme Is OP (fixe)
    -La recette est retardée (nous sommes tous fous ici)
    Du sang rouge vif apparaît n'importe où sur l'arme (à dessein)
    -De sang rouge vif comme un peu "pixelisé" (obtenez de nouvelles textures de sang et c'est parce que j'étire les textures de sang du jeu sur tout le pistolet)
    -Hystérie semble un peu étrange à la lumière (ceci est voulu par la conception, mais seulement testé dans un éclairage réaliste et est supposé simuler l'effet de sang, mais peut sembler étrange)
     
    **********************************************
    Ce sont les armes du jeu Alice: Madness Returns, un jeu génial, tordu et très sanglant.
     
    J'ai mis ces modèles dans le jeu parce que je ne trouvais pas où chercher, alors j'ai décidé de faire l'effort de le faire, la frustration massive et pleine de surf, tutoriel sans valeur, etc. etc. Alors oui, c'est un modèle de conversion de le jeu, pas aussi réussi que je voulais, je sais.
    **********************************************
    -
    Hobby Horse participation ooCroftyoo modèles XNAlara et, par défaut, Max et Blender et les textures principales.
     
    Modèles vorpal, modèle Sceptre et modèle utilisant Scythe: ooDemonBoyoo pour XNAlara et, par défaut, Max et Blender et les textures principales.
     
    Les six armes Daedric d’origine Hobby Horse peuvent être fabriquées en forge (avantages demandés) et ne comportent aucun enchantement (les recettes sont un peu bizarres), tandis que mon arme aléatoire contient l’enchantement Molag Bal et ne peut être acquise à l’aide de divers ingrédients?, savez-vous où trouver les autres de la même manière). Non, ils ne sont nulle part dans le jeu et, à ma connaissance, ne sont vendus par aucun fournisseur.
     
    Les Vorpals sont un style de jeu normal, la version Hysteria, le DLC de Cleaver et deux lames conceptuelles initiales offrant une expérience qui ne peut être acquise que par le biais de commandes de console. Tous les modèles, à l'exception du Cleaver, sont actuellement des épées et des poignards, ce qui signifie malheureusement qu'il s'agit de deux éléments portant le même nom. La façon de les distinguer est de savoir comment ils sont gainés, les poignards sont en or 13, l'épée pèse plus. De plus, les recettes d'artisanat sont différentes. ils ne sont nulle part dans le jeu et, à ma connaissance, ne sont vendus par aucun vendeur.
     
    Les trois armes supplémentaires sont le sceptre de la reine de cœur, la faux du bourreau et une copie de la texture de la faux.
     
    ***********************************************
    Pour ceux qui ne savent pas comment. commande²` et tapez "help [nom de l'arme de mot]", puis utilisez PageUp et PageDown pour trouver la valeur correcte et tapez player.additem [numérique] [montant], qui est ensuite ajouté à votre inventaire.
     
    Les armes ont des valeurs de dégâts différentes, en raison de la hiérarchie du jeu, la sortie de DLC étant légèrement inférieure à la version Hysteria-mode. Les noms d'armes sont inventés, ils pourraient avoir des noms officiels, mais je ne sais pas comment changer.
     
    ***********************************************
    contient actuellement
    Cheval-passe-temps (niveau 1)
    Peinte de rose (niveau 2)
    -Ashes (Tier3)
    Cheval - Blanc (Niveau 4, Non, je n'ai pas choisi White Knight)
    - Nightmare (DLC)
    -Hystérie (mode d'hystérie, effet vraiment cool du sang, mais les cheveux sont abîmés à cause de Blender)
    -Design Nightmare (juste une texture aléatoire mélange intéressant à regarder)
     
    (Tous sauf les vorpals de couperet ont deux modèles!)
    -Lame vorpale
    -Bord -Vorpal (Hystérie, oui, je viens d'ajouter la référence)
    -Couteau -Vorpal (modèle préliminaire préliminaire)
    -LOST Vorpal Knife (variante du modèle original)
    -Vorpal Cleaver (DLC, Mon préféré: P)
    -Keen (Pourrait être op)
     
    -Sceptre de coeurs (le sceptre de la reine de coeurs)
    -Last UNBIRTHDAY (la faux du bourreau est très grande)
    -Le dernier train (Sythe retexturize)
     
    -et un poignard cool qui ne doit pas être nommé parce que vous pouvez le trouver dans Whiterun
     
    *******************************************
    un peu d'aide: des vêtements sanglants: dans les camps et sombrages militaires de la Légion ou pour les plus aventureux parmi les vampires
    -le chou et le lapin c'est facile, un peu de chasse!
    -Les pelles dans les mines
    -les livres partout, sauf à l'Académie des Bards ou des mages de la cour, à la Winterhold arcanéum
    -le Wabbajack: fais la quête-oui!
    Maintenant amusez-vous!
    Regardez les captures d'écran, il y a beaucoup de réponses!
    et désolé pour mon mauvais anglais.
    http://modtype.doorblog.jp/archives/11587064.html
     
     
     
    AVANT DE POSTER, LISEZ CECI:
    -LIRE LA DESCRIPTION FREAKING. Peut-être que votre réponse est là.
    -Si vous êtes irrespectueux, je ne vous aiderai pas. Et, je vais supprimer votre post. Être respectueux.
    -Si votre commentaire est vraiment ennuyeux, il est signalé.
    -N'attends pas de moi que je répare magiquement ton jeu de la distance. mes mods fonctionnent avec les mods compatibles listés dans la description. Je peux essayer de vous aider, mais je ne suis pas un assistant et je ne vois pas ce que vous avez fait à votre ordinateur, à votre jeu ou à votre mod, ni à la liste complète des mods que vous utilisez, et à ce que chacun d'eux fait. Et si je vous réponds, ce sera avec une désinformation absolue. Alors faites vos devoirs. Je ne vais pas vous garder.
    -Les commentaires annonçant d'autres mods seront supprimés.
    -Je suis un bon gars mais si vous l'êtes!

    1,423 downloads

    Updated

  16. Murasame Teigu

    ========
    Lore !
    ========
    Murasame Is a powerful teigu katana from the anime Akame ga kill.
     
    The legend say : The teigu katana Murasame can Injects a powerful cursed poison inside the victim which will kill them in seconds.
     
    ================
    Where and how ?
    ================
     
    Craftable in the skyforge with Daedric Smithing perk and Assassin's Blade perk.
     
    Nexus http://www.nexusmods.com/skyrim/mods/57389/?
    Enjoy!
     
    Thank you Tetsuya Tashiro for the Anime !
     
    Ps. Make a constante agony on essential NPC

    746 downloads

    Updated

  17. Dior's Conjunration

    The original author is DiorSoul, that's his username here in LL, for some reason he was unable to post a thread so I help him held the thread, so every part of credit goes to him, not me.
     
    --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
     
     
    -Foreword-
    Apology for my bad English, it is not my first language, please excuse me for using google translate on responses.
    Thanks Jack Queen for her courtesy of letting me use the resources for this mod, thanks!
    This mod adds several new conjurable creatures.
    Conjuration perks will be in effect, magicka costs are reasonable, master spell is actually practical now.
    The following is a story behind this mod, I share with ones held the same passion and love to mighty conjuration!
     
     
     
     
     
    -Screenshots-
    The following screenshots will demonstrate each type of creature available in this mod.
     
     
     
     
    -Brief description-
    This mod introduces a handful of standalone conjuration spells, they won't conflict with anything, and are under perks' influences.
     
    It includes: spells from Novice, Adept, Expert and Master level. Each level contains two spells.
    Conjured creatures will level with players along their journeys, and tend to keep as same level as the player is at.
    Undoubtedly each creatures has level cap, e.g. Novice creatures may not go above level 30.
     
     
    -How to obtain spells-
    Go down Midden in Winterhold College, at the front of lever table you will find a crafting manual, which contains each creature's image and recipe to craft corresponding spell tome. Drop needed ingredients in offering box, pull the lever, if done correctly the spell book should appear in the middle of the forge.
     
     
    -Requirements and Compatibilities-
    As long as you own skyrim you are good to go!
    There is no incompatibility found yet.
     
     
    -Incoming Standalone Follower-
     
     
    For those who have read through the back story, I've got some bonus for ya! This is Celine as a follower, due to languague problems I will publish it later.
     
    V. 1.1 fixed CurseBoss prescription
    new prescription:voidSalts *1,OreOrichalcum *1,GemRuby *1,RuinedBook*1.
     
    changed CurseBoss and Archdemon time
    for 5min.
    -Translation-
    If any Chinese speakers are interested in this mod and wish to get a Chinese version. I have got you covered too! Head over the download section, you will need the DiorConjureV1.0.rar first, then download DiorCouration_Chinese.rar overwrite the main file, and you are good.
     
    使用中文的朋友们得先到下载区把主文件DiorConjureV1.0.rar下载了,然后再下载DiorCouration_Chinese.rar覆盖掉主文件就可以了!
    1.1版请到天际公民下载。原址:http://bbs.skyrimcitizen.net/viewtopic.php?f=2&t=976

    4,441 downloads

    Updated

  18. The Devastator

    Was a piece i worked on in class.. refined it, put more skill into it, and decided to share..
     
     
    Free to use, as long as you credit me

    157 downloads

    Submitted

  19. Mortal Weapons and Armor SE

    I did not make this mod, I simply converted the mod and cleaned it with TESSedit Cleaner 4.0.x 
     
    Thanks to the Generous permission of Monoman1 I am able to present to you a fully compatible version of this mod for Skyrim SE.
    Thanks to the devoted fan of the original and the effort of saltshade  for testing this mod during several days, I can say that besides the bugs and Issues that already existed in the LE version, no NEW bugs have been found.
     
     
    Look on his original Page for details: https://www.loverslab.com/files/file/7083-mortal-weapons-armors/
    I got Errors when I tried to copy his description and images to this page, so Im sorry that I cannot provide you with more info on this page. Probably because his description is very very long and detailed.
     
    Requirements:
    PapyrusUtil - Make sure you have the latest version and that it's not overwritten by another mod that includes an out-of-date version.
    Unofficial Skyrim Special Edition Patch - Not a hard requirement but without it when NPCs die their weapon/shield become detached from the body and will cause them not to get initialized with a low durability.  
     
    Installation:
    Instal with Mod Manager 2 (highly recommended)
    Manual installation: you should know where it belongs, Although I do not recommend it, and you should not expect any assistance from me, if you installed the mod this way.
     
     

    1,764 downloads

    Updated

  20. Polymorphy

    Transform into any creature or npc. NO DLC REQUIRED. Custom mods supported.
     
    How to use:
    When loading your game you will receive the spells.
    To set a form you need to cast the "set form" spell on a target.
    To morph equip a morph spell and use shout key.
    To revert back just press shout key again.
    If you sneak before morphing, the morph retains it's natural allegiance (You can murder innocent villagers as a frost giant or just walk among bandits as a bandit).
     
    limitations:
    -You cannot activate objects and some menu interfaces are disabled.
    -To attack, approach an hostile target and you will attack automatically.
     
    known issues:
    -you need to sheath your weapons or spells before morphing so that the camera works correctly.
    -If you try to morph into a leveled actor the morph can get a little bit random.
    -Sometimes you can't move because your morph plays an idle (giant scratching his back with club :3 )

    1,798 downloads

    Updated

  21. [Blade&Soul] Jeryong Heroic Sword

    Hi, it's my first posting to upload a mod.
    This mod adds Jeryong Heroic Sword from Blade & Soul to your game of two version, one-handed and two-handed.
     
    These blade's damages and other traits are exactly same with their daedric counterparts.
    so you need the daedric crafting perk to make and enhance them.
    If you prefer to get these without crafting, may enter console code help jeryong 4 to get the code to use player.additem.
     
    enjoy it!

    771 downloads

    Updated

  22. Shadow of Mordor: Urfael

    Here I present to you Urfael, Talion's sword form Middel-Earth: Shadow of Mordor.
    You can either craft it in the iron category or use additem menu. (http://www.nexusmods.com/skyrim/mods/64905/?)
    I will add the sheath later in the future.
     
    (post screenshots if you find any bugs).
     
    Credits:
     
    Facepunch Community: You guys are awesome, please tell me the username of the one who ripped the models so I can credit him.
    The dude who ripped the model.
    Xentax community: Although sometimes they are asses, they're still cool people. Without them there wouldn't be any plugins for model viewer and ripping.
    sets00na: Importing the sword into the game.
     
    And anyone who downloads and test this mod.

    762 downloads

    Updated

  23. FOWL (From Oblivion with Lore) Artifact Weapons

    Hi there!
     
    This Mod adds some Weapon artifacts from the TES IV Oblivion and one from Shivering DLC.
     
    Name: FOWL - From Oblivion with Lore - Weapon Artifacts [WIP?];
     
    This MOD tries to add some favorite weapons from Oblivion and it is a good option for those who want some lore items instead of custom weapons that have no meaning in TES (nothing against that, I have plentiful of amazing non-lore stuff, don't get me wrong). I got this idea from this Mod after noticed that it lacks some stuff and decided to add some more, using UESP Wiki as reference.
     
    This Set adds 8 weapons and staves:
     
    - Staff of Indarys (Thunderbolt Enchantment);
    - Staff of the Everscamp (Conjure Familiar Enchantment);
    - Hrormir's Ice-staff (Ice Storm Enchantment);
    - Staff of Worms (Raise Zombie Enchantment);
    - Nerveshatter War-hammer - Amber version (Base Damage - 29, Shock Damage Enchantment);
    - Rugdumph's Sword (Base Damage - 24, Paralysis Enchantment);
    - Blackwater Blade (Base Damage - 8, Damage Stamina Enchantment);
    - Umbra Great-sword (Base Damage - 24, Soul Trap Enchantment);
     
    Umbra Great-sword taken from Here
     
    The textures used are from InsanitySorrow Improved Armory
    To install, just unzip and drop the data folder on the Skyrim main directory. I have installed using NMM and it worked well.
     
    To uninstall manually, enter in the Data folder and delete FOWLOblivionArtifacts.esp; delete also the "FOWL" folders under Data\Meshes\weapons\ and Data\Textures\weapons\ .
     
     
    To get the Set:
    - use the console;
    - pick them in a chest near Alduin's Wall in Sky Temple (see screenshots);
     
    Notes:
    - The weapon damage and enchanting values are vaguely based according to the Oblivion ones;
    - the items are not craftable or upgradable yet. I plan to make them upgradable only.
    - The staves disappear when sheathed, I am still working on this issue, but if you know how to solve this contact me please.
     
    Screenshots at the Download page.
     
    Future plans for this mod:
    - fix reported bugs;
    - probably add some more weapon artifacts depending on feedback and suggestions;
     
    Information:
     
    The future development of this Mod will rely greatly with suggestions (not requests); the kind of suggestions I'm looking for are new items (only ones not used on this other mod), item stats and properties (enchants and damage) and pick location (forget quests, the best I could do is spread the items hidden around the game or equip some enemies in a fort or tower for you to fight to get them). Please PM me or reply to this MOD topic discussion, I will consider and reply to every suggestion.
     
    Thanks and Credits:
     
    InsanitySorrow for almost all the textures used;
    buddah for Mighty Umbra Sword files;
    Bethesda for the Elder Scrolls games;
    All the good modders that help improve this amazing game by creating mods, leaving great video tutorials or helping noobs like me!

    360 downloads

    Updated

  24. DMF- Carrot Launcher

    This mod was made for fun... it's extremely overpowered so if you don't like this sorry..
    you can craft the bow under silver smithing and the arrows under misc..
    also it fly really far and does instant damage..
     
    body type required. umm... any body you wanna shoot a carrot into... lol
     
    Please note.. the wedding dress mod is not available to download atm.. please don't ask for it. thank you.
     
    Legal Shit..
     
    This mod is exclusive to LoversLab only... please do not upload or repack to any other mod sites
    including naver cafe.. Links to this mod is ok.
     

    177 downloads

    Updated

  25. Hunting Grounds Weapon Pack

    i did not find Hunting Grounds Weapon Pack and idon't know how made them mabe it's Nimezis
    but here are the weapons 

    314 downloads

    Submitted


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