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  1. X-69 - Female X6-88 voiced

    X6-88 is female.
     
    There are 2 versions of this mod:
     
    Original : X6 calls Shaun "Father" as in vanilla.
    Mother: X6 calls Shaun "Mother" she/her, if you use my "Mother" mod which changes Shaun into a woman "Mother"
     
    Mother Mod:
     
    Based on my Preset found here
    https://www.nexusmods.com/fallout4/mods/47621  
    The hair in this mod will be vanilla female 1. Face ripper didn't copy the hair or eyes from the preset. But you can get the preset from the link anyway and apply it in looksmenu if you want the exact look. 
     
    The video below is from my XBOX version which does not use the same face (since XBOX can't use extended sculpts) but does use the same voice. The video is here so you know what she sounds like. 
     
     

    969 downloads

    Updated

  2. Female Human Strong (voiced)

    Strong is a short, human, female.
     
     
     
     

    800 downloads

    Updated

  3. Rad Morphing Redux

    Extensible Body Morphing Framework

    Rad Morphing Redux reacts to external triggers and modifies LooksMenu sliders on your (or your companion's) body based on the values provided by those triggers.
     
    Pretty much every aspect of the mod can be configured via MCM (which sliders to change, by how much, thresholds for the trigger values, unequipping of clothes, ...).
     
    Originally, all morphing was done based on the player's radiation (hence the name Rad Morphing), but the mod has now been extended to allow input from any other mod instead. That means you could apply morphs not just based on radiation, but also SPECIAL stats, health, Sex Attributes, calorie intake, weather, addictions... as long as a mod provides the respective triggers.
     
     
    Based on the mod Rad Morphing by @Invictusblade.
     
    Cover image on LoversLab graciously provided by @Narsdarknest.
     
     
    By default this mod is disabled through MCM.
    You need to open MCM to configure and enable Rad Morphing Redux before it does anything.
     
     
     
    Notice
        April 4, 2023
    I am stepping away from modding for at least a couple of years.
    If anyone wants to continue working on this mod, you'll find everything you need on GitHub.
     
     
     
     
    Getting Started
     
     
    Dependencies
    MCM to configure the mod LooksMenu to apply morphs A BodySlide compatible body (any body that can be modified with BodySlide / LooksMenu will work) All clothes must be built with morphs enabled in BodySlide F4SE 0.6.23 for Fallout 4 1.10.163 SUP F4SE to detect MCM changes outside of the current savegame At least one RMR trigger All DLCs  
     
    Conflicts
    The mod comes with the LL_FourPlay library (LL_FourPlay.pex/psc/dll) that is also included in other mods (e.g., AAF). When your mod manager complains about a conflict I would suggest letting AAF overwrite this file.
     
     
    Integration
    Combat Strip Lite or Combat Strip Lite, Sound Replacer (Ripping Sounds)
    Installing either of these mods (or both) allows Rad Morphing Redux to play a sound from that mod when clothes are removed due to rads. Devious Devices will not be unequipped by this mod (tested with unofficial version RC8). Advanced Animation Framework / AAF scenes involving the player are detected and the body double created by AAF will be morphed alongside the actual player body while AAF scenes are playing.  
     
    Installing
    Install with your mod manager of choice. The FOMOD installer asks you how many slider sets you want to have available and lets you pick an optional default slider configuration for a couple of different bodies.  
    Unless you're already familiar with RMR and know how many slider sets you need, I would suggest starting with 10 to keep the MCM small. You can always re-run the installer and increase the number of slider sets later.
     
    By default this mod is disabled through MCM.
    You need to open MCM to configure and enable Rad Morphing Redux before it does anything.
     
     
    Uninstalling
    Before uninstalling, disable this mod in MCM to restore the original body. If you uninstall without disabling the mod first in MCM you will be stuck with a morphed body.
     
     
    Triggers
    Rad Morphing Redux does nothing on its own. You must install a mod that provides a trigger for this mod to be able to do anything.
    RMR Trigger: Cleavage RMR Trigger: Rads RMR Trigger: S.P.E.C.I.A.L. Unhealthy Craving by @vaultbait  
     
     
     
    Limitations of LooksMenu / BodyGen
     
    Depending on which version of LooksMenu you have installed, you will see different behavior when morphing sliders. One big limitation that as of writing this (February 2023) all versions of LooksMenu have, is that only one single value is ever applied to one slider. If multiple sources try to modify a slider (i.e., you have given a slider a value in LooksMenu and RMR tries to morph that slider, or RMR morphs a slider and another mod tries to morph that same slider), those values are not combined in any way, but only one of them is chosen by LooksMenu and applied to that slider.
     
     
    LooksMenu v1.6.18
    With this version of LooksMenu, which is the version suggested in the The Fucking Manual thread, the morph sent from the mod that has been set with the "highest" mod-specific keyword is being applied, independent of the slider value. As far as I understand this logic, that means that the mod with the highest (largest) mod index, i.e., loaded last in your load order, will win out. However, I have not tested this version of LooksMenu, so confirmation or correction of this assumption would be appreciated.
     
     
    LooksMenu v1.6.20
    With this version of LooksMenu (currently the latest version), the highest of all the values assigned to a slider is being used. As a result any value that RMR sets on a slider that is lower than either the value specified directly in LooksMenu or lower than a value sent from another mod will not have any effect since it is suppressed by that higher value.
    Unfortunately that means that even without other mods modifying sliders, RMR cannot produce negative morphs on a slider that has been given a value through LooksMenu.
     
     
     
     
    Configuration
     
    The FOMOD installer comes with default settings for Atomic Beauty, CBBE, Fusion Girl, and Jane Bod. However, you can configure it to your liking through MCM with up to 50 sets of sliders with individual morphing strengths and ranges. By using the RMR Helper or editing the MCM ini file you can use even more slider sets.
     
    For easier configuration, with previews of morphs and automatic setup for morphing from one BodySlide preset to another, you can use RMR Helper.
     
    Start or load a game, pause, open MCM, and select Rad Morphing Redux.
     
     
    General Settings
    Enable Rad Morphing Redux
    Enable or disable Rad Morphing Redux. On disabling RMR, the original body is restored. Display disabled warning
    Whether to display a warning message when you load a game with RMR disabled. This only really exists as a notice for first installs, since RMR is disabled by default. Reload MCM settings
    Reload all settings from MCM. Use this if you have modified the settings outside of the game (e.g., by using RMR Helper or directly editing the ini file) or made changes in another savegame.
    Changes from other savegames and from RMR Helper should be automatically detected and result in RMR restarting. Morph Updates Morph calculation
    How to calculate the morph value. RMR: This is how previous version of RMR v2 up to v2.4.0 have worked. The value calculated from your slider set configuration is sent to BodyGen to morph your character. Due to the way BodyGen / LooksMenu works (LooksMenu version 1.6.20), this means that you will not see any change on the affected sliders if the value directly set in LooksMenu (i.e., your default / original body) is higher than this value. You also won't see any change on the affected sliders if another mod has morphed that slider to a value larger than the one calculated by RMR. RMR + LooksMenu: With this setting, RMR adds the value set in LooksMenu (i.e., your default / original body) to the value calculated from your slider set configuration before sending it to BodyGen to morph your character. You still won't see any change on the affected sliders if another mod as morphed that slider to a value larger than the sum of RMR's value and LooksMenu's value. RMR + Highest Morph: With this setting, RMR reads the highest value for a slider (i.e., your default / original body or a morph from another mod) and adds that value on top of the value calculated from your slider set configuration before sending it to BodyGen to morph your character. Update delay
    Seconds between morph updates when Update Type is set to Periodically. Companions Restore companion morphs when dismissed
    Whether to restore morphed companion bodies to their original body when dismissing them. Healing Caps to heal 1% of morphs
    Number of caps to heal 1% of morphs at a doctor. This only applies when permanent morphing (only doctors can reset morphs) is enabled.  
     
    Debug Tools
    Enable logging
    If you experience any problems with RMR, please enable logging and provide your papyrus log when reporting your issue.  
     
    Global Overrides
    Settings made in this section will override all individual settings on the slider set pages. Descriptions for each setting can be found further down.
    Permanent Morphs Only doctors can reset morphs Additive morphing Limit additive morphing Additive morphing limit Unequipping Unequip action Override chance to drop / destroy Chance to drop / destroy  
     
    Equipped Items
    Show a list of all the currently equipped items and their slots.
    Actor
    Dropdown to select the actor (player or active companions) whose items you want to see. Refresh
    The list is not automatically updated when you equip or unequip items. Click to refresh this list.  
     
    Slider Set X
    Use the slider sets to configure how the body should be morphed when a trigger changes. A slider set is a group of sliders (or a single slider) that react the same way when their trigger value changes.
     
    Sliders Slider names
    Enter the names of the sliders that should be affected. When entering multiple sliders, separate them with | (e.g., Boobs Yuge|Bum Chubby).
    Unfortunately you cannot just use the labels shown in BodySlide as the game needs the internal name / keyword of the slider. You can look these up in the body's SliderCategories XML file, found in .../Data/Tools/BodySlide/SliderCategories/.
    Each slider has a name and a displayname attribute. The displayname is the label shown in BodySlide while name is the internal name that you have to enter in MCM.
    One example from CBBE (CBBE.xml): <Slider name="BreastsNewSH" displayname="Silly Huge" /> The internal name for the slider labeled Silly Huge in BodySlide is BreastsNewSH. So BreastsNewSH is what you need to enter in MCM if you want this slider to change. Targets Apply to
    Whether to apply this slider set to only the player, only companions, or player and companions. Sex
    Whether to apply this slider only to female characters, only to male characters, or to both. Trigger Trigger name
    Choose the trigger that you want to base the morphs for this slider set on. Invert trigger
    When inverting the trigger value, morphs will take full effect when the trigger value reaches 0% and no effect at 100%.
    This would allow for example to apply morphs as the player's HP goes down (i.e., no morphs at 100% HP, full morphs at 0% HP). Update type
    Whether to update immediately when the trigger sends an update, periodically every X seconds (see Update delay in General Settings), or after you sleep.
    When this is set to After sleeping, morphs will according by the current trigger value every time you go to sleep; i.e., after sleeping four times with a trigger value of 25% morphs will reach 100%. This way, only doctors will be able to reset your morphs, as a 0% trigger only means that no additional morphs will be added. Size Target size increase
    How much the slider will change when the trigger value reaches its maximum.
    These are absolute percentage points, not percentage of the current slider value. If the slider on your unmorphed body is at 50% and target size increase is set to 100% the slider will end up at 150% when fully morphed. When set to -100% it will end up at -50% when fully morphed. Lower threshold
    Percentage of the trigger value at which morphing should start. While the trigger value is lower than this, no morphs will be applied. Upper threshold
    Percentage of the trigger value at which morphing should end. While the trigger value is higher than this, full morphs will be applied. Unequipping Armor slots to unequip
    Enter the numbers of the armor slots to unequip when the unequip threshold is reached. Separate multiple slot numbers with | (e.g., 9|11|15). You can only equip the items again once the morphing is again below the threshold.
    To see what you have currently equipped, go to the Equipped Items page and click on Refresh. Unequip threshold
    When x% of the morphing target is reached, the above slots will be unequipped. This is a percentage value that refers to the target size increase. Unequip action
    Determines what happens to unequipped items.
    Unequip: Old behavior. The unequipped items are put into the character's inventory.
    Drop: Unequipped items are dropped to the ground.
    Destroy: Unequipped items are completely destroyed. Chance to drop / destroy
    If unequip action is set to Drop or Destroy, this setting determines how likely it is that the unequipped items are actually dropped or destroyed or just placed in the inventory. Permanent Morphs Only doctors can reset morphs
    With this option enabled, the body will not restore its original shape on its own when the trigger values goes down again. You will have to visit a doctor to restore your body. Additive morphing
    If enabled, morphs are added every time the trigger value increases, even if the trigger value decreases in between. This can lead to reaching a fully morphed body without a 100% trigger value, or even morphing beyond the target size increase.
    Example with rads as trigger: You take 50% radiation and get morphed to 50% of your target size increase. You reduce rads to 20% (no morph change due to permanent morphs / only doctors can reset). You take some more rads and are now back up to 30% and morph a further 10% to 60% of the target size increase. Limit additive morphing
    If enabled, you can limit how far additive morphing can exceed the target size increase.
    If disabled, there is no limit and you can morph until Fallout crashes... I would keep this enabled. Additive morphing limit
    Percentage how far additive morphing can exceed the target size increase.
    0%: morphing will stop once the target size increase is reached.
    100%: morphing will stop once 2x the target size increase is reached.  
     
     
     
    Development
     
     
    Creating a new trigger
    Rad Morphing Redux provides an API for other mods (like triggers) to interact with RMR.
    Get a reference to the API Game.GetFormFromFile(0x4C50, "LenA_RadMorphing.esp") as LenARM:LenARM_API  
    When first running your trigger mod, register your trigger name with RMR. RegisterTrigger("YourTriggerName")  
    Call UpdateTrigger with value as a float between 0.0 (0%) and 1.0 (100%) to update the trigger value. UpdateTrigger("YourTriggerName", value)  
    Register for the OnStartup and OnShutdown events to keep track of RMR's state and avoid wasting resources while RMR is inactive. Register for the OnRequestTriggers event. Re-register your trigger name and provide the current value whenever this event is raised.  
    For more details, have a look at the Rads trigger. The source code is included with the mod and the full project is also available on GitHub.
     
     
    Source Code
    All source code is included with the mod. The full project including build scripts for VSCode is available on GitHub.
     
     
     
     
    Changelog
     

    43987 downloads

    Updated

  4. HOTC Lite - Standalone Clothing Replacer

    A clothing replacer for Hookers of the Commonwealth Lite - Standalone.
     
    This mods does a few things:
    1.) It allows you to use the clothes from Easygirl Outfits with your body slide/body gen. (replaces the prebuilt clothing from HOTC, so you can use FG/CBBE.)
    2.) It adds different clothing to npcs depending on what location they spawn in. (Exclusive outfits for Dugout Inn, Colonial Tap House, Third Rail, Hotel Rexford.)
    3.) it adds new clothing for the npc's.
     
     
    Notes:
    Not all clothing pieces added from each mod, just those that I thought fit. They are filled by leveled list, but they should not be any overlaps. Occasionally some npc's won't equip the clothing they are given in inventory. Seems to be from the leveled tops. Not sure why, so some hookers might rarely be topless. Exclusive outfits seem fine. 
     
    This could probably work with other HOTC editions if you use my leveled list and Wyrebash to replace appropriate the master. And if you want to add new clothes you can look at the leveled list and probably figure it out.
     
    Full requirements see post:
     
     
    Clothing added from the following mods:
    FrenchMaidFO4-CBBE.esl by Derpsdale Nexus
    Venus_Nine_FG.esp by kharneth LL
    Stylish_Bloomer_FG.esp by kharneth LL
    Crimson_Punk_Outfit.esp by kharneth LL
    VtawWardrobe5.esp by vtaw Nexus
    VtawWardrobe6.esp by vtaw Nexus
    VtawWardrobe7.esp by vtaw Nexus
    HN66Fo4_EasyGirl_BS.esp by humannature66 Nexus
    HN66Fo4_TRS.esp by humannature66 Nexus
    DX_Pornstar_Fashion.esp by deserterx dianka33 Nexus
     
    Note: I do not know an (easy way) to make the level list pull all the various material swaps from vtaw and DX pornstar fashion. So don't expect to see material swap variety for the various pieces. This also should be safe for anyone not using all the various material swaps from vtaw I think. But if you see purple clothing you know why.

    2708 downloads

    Updated

  5. Mrs. Hancock.

    Fully voiced female Hancock.
     
    Self-referencing has been fixed so that he says "girl" instead of "ghoul". Also the bar joke has been edited. LOL.
     
    HUD now says "Mrs. Hancock"
     
    Face is from a mod called "JINA Hancock"

    1292 downloads

    Updated

  6. Preston is a Waifu V2 Voiced (+Impersonator)

    Another settlement needs your help uWu
     
    Preston now has a female voice.
     
    NEW 3-19:
    Increased volume
    Also changes the Preston Impersonator into a waifu with female voice. Uses a different voice and hair color. 
     
    Has the following dependencies:
    Oni's cute Asian face parts
    Azar's Ponytail styles
    TH Brows
    ALL DLC/GOTY
     
     
    Drop the .esp and "sound" folder into DATA. Overwrite anything it asks. Backup your game files if manually installing or using Vortex.
     
     
    This is also available on 
     
    Nexus 
    Beth
    XBOX
     
    Not possible on PS4 due to limitations.
     
    video
     

    512 downloads

    Updated

  7. Nikki Valentine (fully voiced human female Nick Valentine replacer)

    No mod dependencies. Covers DLC. 
     
    Face is from a mod called JINA Valentine, slightly edited.
     
     

    1458 downloads

    Updated

  8. Virgil's FEV mishap. Female voiced

    When Virgil takes the cure for his mutanism, there are some side-effects.
     
    "There were some side effects to the process. I seem to have hair again. And I've grown some nice tits."
     
    ^Yes, that is said in-game. His tape is still read in his male voice, as it should be.
     
    The voice is from Liara, so the inflection is jittery/Adderall  especially combined with the AI speech. I chose it because it kind of matches. 

    571 downloads

    Updated

  9. Preston is a woman, but not a Waifu (vanilla request)

    Same re-voice, removed mod requirements per request.
     
     

    482 downloads

    Submitted

  10. Prettier NPC Bosses

    What is this?
     
    This mod changes the (facial) appearance of (some) unique female NPCs to be more appealing. (See the sceens for examples)
     
    Check this handy list to keep track of your captured/not yet captured Unique NPCs, created by Furfi:
     
    Currently altered NPCs are (also included in the list above):
     
     
    If you know more of some other unique Raiders/Gunners or some other hostile/non hostile NPCs that you'd like to be altered in similar fashion, put a comment in, and I'll see about adding them to list.
     
    Why?
     
    Mainly for using in conjunction with mods like: Human Resources, Just Business etc. this makes your unique slaves more appealing.
     
    I also highly recommend using something like: A Bit Prettier Gunners Faces & A Bit Prettier Raider Faces.
     
    Another recommendation: Toothpick Stretching Mouth Bug Fix
     
     
     
    If you are having issues with multiple conflicting Leveled list etc. edits, use Wrye Bash, it'll solve that.
     
    Files come packed into BA2 archive.
     
     
     
    Reruired Mods:
    MiscHairstyle1.6 Ponytail Hairstyles by Azar KS Hairdos - Addon(s) with Physics Commonwealth Cuts - KS Hairdos - ApachiiSkyHair Kat's New Hairstyles Looks Menu Customization Compendium The Eyes Of Beauty Fallout Edition HiPoly Faces REDUX  

     
     
    If you need to clean up your save from un-used records from disabled mods etc. please use the Resaver to clean up your saves.
     
    Sorry for the inconvenience.

    12182 downloads

    Updated

  11. Vault Meat Looksmenu Preset

    This adds a Looks menu preset under the name of: A_VaultMeat
     
    Mods Required:
     
    Looks Menu Looks Menu Customization Compendium The Eyes Of Beauty Fallout Edition Ponytail Hairstyles by Azar v2.5a  
    After that, you can just select the preset during character creation (default button R, located in the left lower corner in the UI) or using console command:
     
    slm player 1
     
    or

    ShowLooksMenu player 1
     
     
     
    Optional Download (CompanionIvy_Edits)
     
    The optional file changes the appearance of Ivy from Companion Ivy -mod to that of Vault Meat.
    Also adds FallUI tags to various items included in the mod.
     
    Additional Requirements:
    Meet Companion Ivy 6.0  
    Highly Recommended:
    Companion Ivy RealSex Mod 0.9 Companion Ivy - XDI patch  
     

    4334 downloads

    Updated

  12. Rad Morphing Redux Trigger: Cleavage

    Simple on/off equipped slots trigger (player and companions) for Rad Morphing Redux.
     
    Checks equipping and unequipping of user-specified slots on the player as well as active companions and lets Rad Morphing Redux know whether any of the slots are occupied or if they are all empty.
     
    Inspired by @sullysam's idea for a pushup effect toggle.
     
     
     
     
     
     
    Dependencies
    Rad Morphing Redux - without RMR this mod does nothing. MCM - to configure the slots to observe and the keyword sent to RMR.  
     
     
    Installing
    Install with your mod manager of choice. Then configure the armor slots to observe in MCM.
    By default the trigger uses the name "Cleavage: Player" and "Cleavage: Companion Name" (e.g., "Cleavage: Piper").
     
     
     
     
    Uninstalling
    Uninstall with your mod manager of choice.
     
     
     
     
    Configuration
    Without setting up armor slots to observe in the trigger's MCM and a slider set in RMR, this mod does nothing.
     
    Open this mod's MCM. Pick the actor you want to configure. Define the armor slots to observe.
    Separate multiple slots with | (e.g., 9|11|15).
    When any of the slots are occupied, the trigger value will be 100%.
    When all of the slots are empty, the trigger value will be 0%.
    This trigger will only ever have one of those two values. Open RMR's MCM. Configure a slider set to use the Cleavage trigger (or the trigger name you set in this mod's MCM).
    Since the trigger value is either 0% or 100%, the thresholds should be at 0% and 100%.  
     
     
     
    Source Code
    Source code is provided with the mod.
     
     
     
     
    Changelog
     

    5518 downloads

    Updated

  13. Rad Morphing Redux Trigger: S.P.E.C.I.A.L.

    S.P.E.C.I.A.L. stats trigger for Rad Morphing Redux.
     
    Periodically checks the player's S.P.E.C.I.A.L. stats and informs Rad Morphing Redux about the current values.
     
     
     
     
    Dependencies
    Rad Morphing Redux - without RMR this mod does nothing. MCM - to configure frequency and the keyword sent to RMR.  
     
    Installing
    Install with your mod manager of choice.
    By default the trigger uses the prefix "SPECIAL" followed by a colon, space, and the name of each stat (e.g. "SPECIAL: Strength") and updates every 10 seconds.
    The prefix and the update interval can be changed through MCM.
     
     
    Uninstalling
    Uninstall with your mod manager of choice.
    If you want to make sure the timer is stopped and event listeners unregistered, call Shutdown on the mod's quest before uninstalling.
    cqf LenARMT_Rads_Main Shutdown  
     
    Source Code
    Source code is provided with the mod.

    6899 downloads

    Submitted

  14. Rad Morphing Redux Trigger: Rads

    Radiation trigger for Rad Morphing Redux.
     
    Periodically checks the player's radiation and informs Rad Morphing Redux about the current radiation value.
     
     
     
     
    Dependencies
    Rad Morphing Redux - without RMR this mod does nothing. MCM - to configure frequency and the keyword sent to RMR.  
     
    Installing
    Install with your mod manager of choice.
    By default the trigger uses the name "Rads" and updates every 10 seconds.
    Both of these settings can be changed through MCM.
     
     
    Uninstalling
    Uninstall with your mod manager of choice.
    If you want to make sure the timer is stopped and event listeners unregistered, call Shutdown on the mod's quest before uninstalling.
    cqf LenARMT_Rads_Main Shutdown  
     
    Source Code
    Source code is provided with the mod. The full project including build scripts for VSCode is available on GitHub.

    11272 downloads

    Submitted

  15. Companion Ivy Main Menu Replacer

    This replaces the main menu background with Ivy's cellar. And replaces the main them with her 'affinity' music.
    That will be all.
     
    Thank you for downloading.
    Have fun using it.

    344 downloads

    Submitted

  16. Far Harbour Paradise UPDATE 2

    For all Players, who love Dirt, Trash and disgusting Waste, go on this Mod isn´t for you, cause this Mod makes Far Harbour a little Paradise and not a Waste Bin!!!
     
    For all are newer to Modding! Best you start a Fresh New Game, so all i modded can take Place!!! 
     
    As i promised, its so far, Far Harbour a much better Far Harbour, with an Luxury Acadia,  a absolute clean Harbour, a clean NAKANO House, Mitch BAR CEAN+Mitch Face hehe, Roads clean, Environment Cleaner, Acadia has now a NEW FENCE! In Acadia in YOUR private Suite a Surprise awaits you, in Form of a Megastrong Weapon!  
    OCEAN is absolute clean of Nuclear Slime and Trash!!! So yes, now you can take a little Bath.
    Echo Lake is now Clean, Flat and the four Shops belong now also to you, so the building Area is a bit bigger than before, the only Thing is, you need to move the Boss Trunk down from above you, i set it in CK on Ground, but well, seems the Trunk dont wanted to. You can move her down in the Building Menu , means V.
    Visitor Center Settlement is Clean and Flat, you can even build behind the House, The House is total rebuilded, no holes or broken Walls anymore, it also has now a cool Gazebo in front of it.
    Cause i´m still work on it, the Dalton Farm will be next, so you dont have to build on Hills and Rocks, Flat, yes i will do it with the next Update.
    Cleared Radiation + Fog out of Echo Lake and Visitor Center, cause Radiation in a Settlement only SUCKS! Reopened and Navmeshed that Building in the Echo Lake Lumber Mill, once was boarded up! So now you can use it!
    I hope you like what you see and like the Overhaul of Far Harbour.
    Enjoy
    TYSM EVERYONE Have Fun
     
     
    Friends and Players, Badly i found myself an BUG that let dissapear the PUMP in the BAY of the NUCLEUS!!!!!!  BIIIG Promis i will fix this and with the next UPDATE ALL WILL BE GOOD AGAIN!
     
    Meanwhile you can solve the Problem, if you also dont find the PUMP for Sister Maii ´s WASHSALON, do this:
     
    1.) Open Console
    2.) Than Type in this Code for finishing her quest:     SetStage DLC03CoA_FFNucleus03 40
    40 is for Quest is Done.
    You still have to push the Button on Top under the Arch and you will hear a Peep Peep, but the Quest is anyway complete!
     
    As i said i fix this in the next three Days, depends on the Time, where i got not to Work RL, and the Fix comes with my next Update, where also the Dalton Farm is flat and clean, but also the Edge Cliff Hotel  + the Vault inside will be repaired outside and cleaned inside + a PLAYER ROOM with all you need as Bonus!
    Sorry again to all, that happened with the Pump!
    Thank you all
     
     
    What's New in Version 1.1.
    Released 1 minute ago
    NEW UPDATE TO FAR HARBOUR PARADISE v.1.0
     
    AS Always, START NEW GAME - ENJOY
     
    The Last Plank looks now even more Better.
    Food is no more Radiated so won´t harm you! Nuka Colas  all Sorts of no Radiation Free!
    New Location added!!!
    All works now Properly and i hope you enjoy it.
    TYSM All
     
    UPDATED:   Dalton Farm is now FLAT AND CLEAN!!!!!! V.1.1.
     
     
     
    FarHarbourParadise.rar

    912 downloads

    Updated

  17. Door Fix for CC Neon Flats and Better Goodneighbor

    A ESL-flagged ESP micro-patch to remove a second double door appearring in Goodneighbor when using Creation Club's Neon Flats and Better Goodneighbor.

    210 downloads

    Submitted

  18. HBD_DressBox

    # DressBox
     
    # What
    Provides a command or aid item that opens a custom container which returns and equips any armor/clothes placed into it.
     
    # Why
    The pipboy is a pain to use when you have a bunch of awesome clothes mods from the community and you want to get your fashion on.
    Since the container transfer UI is a transparent overlay over the game, you can use this mod when 3rd person (or even TFC) so you can view your character as you try on different armor/clothes.
     
    # Commands:
    Commands can be triggered through the DressBox MCM page directly, or by MCM hotkey.
    Or via Aid Items which can be added via the Add Command Items button in the DressBox MCM page.
    Items are tagged [CMD][DressBox] so you can organize it in your inventory sorting mod how you wish, or set up a category for the Wheel Menu mod.
     
    1.Open DressBox - Opens the dressbox container.
    Alternative to the aid item.
     
    # Notes
    The MCM Open DressBox command will run once the MCM is closed.
     
    The most recent item equipped via the dressbox temporarily won't reappear in the players inventory list, and the previously equipped item for the slot will still show the equipped indicator.
    In the case of having multiple items of the same base type, all items of that base type temporarily won't appear in the players inventory list.
    They are actually returned to your inventory, the list just isn't updated to show it for whatever reason.
    They will reappear once the next item is equipped via the dressbox, or upon closing and reopening the dressbox.
     
    # Requirements
    MCM
     
    # Installation
    Install as you would any other mod in your mod manager.
     
    DressBox is flagged as .esl
     

    28200 downloads

    Updated

  19. Rare Stimpaks and Bobby Pins

    This is a small utility mod that will lower the chances of finding Stimpaks and Bobby Pins in containers to just 10% (including vendor lists) so they become a much more meaningful commodity. Those hair clips will now be a little more precious and your inventory will not be groaning under the weight of all those damned Stimpaks.
     
    It works by adjusting the "chance none" in the levelled lists. I think I've picked them all up but let me know if you find any I've missed and I'll update. Items which have been specifically placed in game (like with some Raiders) are not affected.
     
     

    621 downloads

    Updated

  20. Store Caps in Container

    Allows the player to store their caps in containers.
    It's a simpler version of 'Stash those Caps'. However, no more than 60000 caps can be stored per container, after that another container must be used.
    It is the player's responsibility only to use safe, non-respawning containers.
     
    I made this micro mod while trying out Hardship Beggar Whore. But it's also very useful in other ways.
     
    Do not use or activate it if you are planning to cheat with adding caps using the console.

    465 downloads

    Updated

  21. HBD_MorphDebug

    # MorphDebug
    Provides commands to debug LooksMenu BodyGen/BodyMorph systems.

    See BodyGen Description doc below for a description of terms of the many features that use BodyGen and some tips.

    With so many BodyGen features that users and sometimes mod authors may not have full understanding of, I felt there was a need for commands to view and control the underlying Morph Values to get a better understanding of the current state of the BodyGen system and to try and work around issues.

    # Commands:
    Commands can be triggered through the MorphDebug MCM page directly.
    Or via Aid Items which can be added via the Add Command Items button in the MorphDebug MCM page.
    Items are tagged [CMD][MorphDebug] so you can organize it in your inventory sorting mod how you wish, or set up a category for the Wheel Menu mod.
    1.Set TargetActor - Sets TargetActor to the actor currently in crosshair, or Player if none. Used by other MorphDebug functions.
    2.Print TargetActor - Prints the current TargetActor.
    3.LogMorphs - Logs all morphs for the Target Actor to Papyrus log.
    4.ClearBaseMorphs - Clears Base Value for all morphs for the Target Actor.
    5.ClearKeywordMorphs - Clears all Keyword Values from morphs but leaves Base Value of the morphs for the Target Actor.
    6.RegenerateMorphs - Clears all existing morphs and reapplies BodyGen templates (if any) for the Target Actor.
    7.ClearAllMorphs - Removes all morphs from all actors making them re-eligible for BodyGen templates application (save and reload to see changes on NPCs)

    # Usage
    Use Set TargetActor to set the Actor you want to apply the other commands on.
    LogMorphs gives a full list of all morph values set on the TargetActor (must have papyrus logging turned on).
    The Clear/RegenerateMorph functions clear different values, see the BodyGen Description doc for greater description of the terms.
    They're intended to clear values that my have been applies/stuck from other mods.
    Since mods that use SetMorph handle when they apply them in their own different ways you may have to wait for the mod update tick/event or trigger them specifically if you know how in order for its morphs.
    RegenerateMorphs can be used to re-roll the BeodyGen template for the Actor to gen a better idea of what your templates are doing.

    # Requirements
    MCM
    LL_fourplay dll: You will already have this if you have AAF installed. Used since unlike SKSE, F4SE doesn't have a object-under-crosshair function, but LL_Fourplay.dll does.
    LooksMenu: For BodyGen, no point in using this to try and fix/look at morphs if you don't have any actually applied.
     
    # Installation
    Install as you would any other mod in your mod manager.
    MorphDebug is flagged as .esl
    Credits/Thanks:
    @expired6978 for LooksMenu/BodyGen
    @LenAnderson for an example of a nicely structured mod, and the idea of using vscode and various build scripts to manage a mod project.
     
     
    # BodyGen Description
    This document collates information about the systems to help understand them.
     
    # Terms
    Community and my own terms used to explain stuff:
    BodyGen system - The overall system provided by Looksmenus f4ee.dll that manages it's features/data and 'does the work'.
    The community may refer to Morphs by several different terms, and interchangeably mix the Morph name/id with the overall concept of the Morph modifying the shape of the body, or the value(s)
    Morph
    Slider - Alternate commonly used term for morph due to the BodySlide or LooksMenu Body Advanced method of changing the values with GUI sliders.
    Display name - Only in BodySlide (I think) which can show a different name instead of the actual Morph name
    Value/strength/power/factor - synonyms for the actual numerical value representing the morph.
    Base Value - By default the many BodyGen features use this singular value for a morph overwriting the current value.
    None Value - synonym for Base Value, usually used when talking about setting a morph via mods, where giving it a None value for the keyword parameter will set the Base Value.
    Keyword Value - a morph may have any number of Keyword values, used by mods to separate/identify their own value applied to a morph.
     
    # System and Features
    The BodyGen system supplied by LooksMenus f4ee .dll drives a number of features:
    When BodyGen system updates the morph it chooses the highest morph value out of the base and all keyword values applied to the morph.
    Note: there is a bug in LooksMenu f4ee versions before v1.6.19 that would apply the morph value of the highest keyword id (which was dependent on the mod and possibly load order).
     
    ## BodyMorph Sliders
    Simply labeled BodyMorph on the LooksMenu Description page, this is the feature accessed by LooksMenu > Body > Advanced > page of sliders feature.
    This operates on the Base value of each morph/slider.
     
    ## LooksMenu presets
    These save and load the morphs Base values.
     
    ## BodyGen templates system
    I'll just outright quote the LooksMenu Description page
    "BodyGen is a feature that allows for random (or specific) BodyMorph generation based on guided files (Because random everything usually results in a horrifying mess) for particular NPCs, or any NPC. If an Actor is eligible for random generation, when that actor is loaded (when you first see them, or load an existing save where they have no morphs) their morph listing will be computed based on the proceeding files.
    "
    The BodyGen template sets the morphs Base Value.
    BodyGen templates are applied once to an Actor - the first time you encounter them, or when you load a save.
     
    ##BodyGen.SetMorph
    Used by mods to set the Base Value (IMHO bad practice as it will override all the other features that use the Base Value),
    or their own KeyWord value (or technically any KeyWord value they want as long as they can get a reference to it)
     
    # Tips
    ## General
    (Repeating this, it's important)
    Note: there is a bug in LooksMenu f4ee versions before v1.6.19 that would apply the morph value of the highest keyword id  (which was dependent on the mod and possibly load order) instead of the highest morph value.
     
    Some mods might not be set up to use SetMorph correctly (see mod authors request below), so even using the most recent LooksMenu version some mods might not be playing nice with each other.
     
    There is a helpful tool [BodyConvert](https://www.nexusmods.com/fallout4/mods/41781) to help convert between different morph setting formats (bodyslide, looksmenu preset, templates.ini)
     
    ## BodyGen Templates
    See the LooksMenu page, or various BodyGen guides scattered across the internet for more information on creating and applying the templates.
    TODO: Find a decent tutorial to link or crib off.
     
    morphs.ini uses formIds not reference ids.
     
    Most of the features work off the assumption that the morph .tri files built by BodySlide are set to 0.
    If you still want starting point values you would previously have set in bodyslide, you can set up a template to be applied to the Player in morphs.ini.
    Example, assuming you have created a template in templates.ini called FusionGirl-MyCharacter:
     
        #Player
        Fallout4.esm|7=FusionGirl-MyCharacter
        #AAF doppleganger of the player
        AAF.esm|72e2=FusionGirl-MyCharacter
        #AAF doppleganger of the player when in the pre-war/pre-game area (MQ101PlayerSpouseFemale). Don't think you would be doing any AAF stuff here, but you do you.
        Fallout4.esm|A7D35=FusionGirl-MyCharacter
     
    It can also be handy to know/look up the values of your template so you can tell if a mod has changed them.
    You can look at the f4ee.log in windows Documents/My Games/Fallout4/F4SE/ to see if there's any errors in your templates and morphs ini.
    Note: It logs referenceIds not formIds.
     
    ## SetMorph
    Beyond using MorphDebugs LogMorphs you can use a text editor find-in-files function to search mods .psc files for BodyGen.SetMorph to see what morphs are being set to.
     
     

    5807 downloads

    Updated

  22. True Wasteland Body Outfits for Men (SHB)

    Ever looked at the variety of outfits added by the wonderful mod True Wasteland Body Outfits and felt sad that your men couldn't wear any of them? That your poor gents were condemned to only vanilla models and meshes instead while your ladies rocked some sexy new looks? No more! Now your men can look just as hot as your ladies in these newly converted outfits made for the fantastic Super Hero Bodies! Just download this lil baby, True Wasteland Body Outfits for Men, into your mod manager of choice, let it install as normal, build the outfits in bodyslide, then load your game, and any men wearing TWB outfits will now magically be much more sexily clad than before!

    SHB is required, as is TWB Outfits. A nude skin texture is recommended, otherwise your guys are gunna look a little wacky with their undies hangin' out for all to see! Outfits must be built in Bodyslide to appear in game, otherwise any guys wearing the outfits will have invisible bodies! The plugin is flagged as an ESL, so it will not count towards your plugin limit!

    I would love to see your guys in the outfits, so if you take any screenshots, I'd be happy to see them posted up here!
     
    Install:
    Download with/input into your mod manager of choice. Install using your mod manager as normal and activate the plugin. Open Bodyslide. You can find the outfits by typing 'TWB Outfits' in the search bar. Build the outfits! You can batch build if you search for 'TWB Outfits,' but you can also build the outfits individually. The latter might be desired, as some outfits have zap slider options that have been added, for anyone who might prefer flat boots or shorts on their guys. Run Fallout 4 as usual and enjoy!  
    Uninstall:
    Deactivate the plugin in your load order. Uninstall with your mod manager. All done! Any men wearing the outfits will now be back to wearing vanilla versions of them!  
    Credit:
    ALL credit for the original mod True Wasteland Body Outfits goes to its creator QuietPippin. They made some wonderful outfits for the ladies, all I did was convert them for men to wear as well! This mod has been made and published with their permission. This mod uses Super Hero Bodies (Enhanced Vanilla Bodies Conversion) and its sliders as a base, so of course all credit for the base body and sliders goes to MentalHygiene. This mod was created with the use of SexSwap Outfit Conversion Templates for Outfit Studio by NaiRae. Their fantastic conversion tool did the bulk of the work, allowing me to fine tune everything and make sure the fit was right without too much trouble. Their tool deserves a lot more recognition than I've seen it get, and they deserve far more endorsements. Some screenshots provided by EngineGaming. The pose used in my outfit screenshots is from the mod UPC - Unisex Pose Collection.

    369 downloads

    Submitted

  23. Father Companion: Alternate Ending Option for Fallout 4

    Work with Dr. Volkert to save Father and recruit him as a companion after the main storyline is over. You'll need the Cabot serum and more. There is also an alternative using the Forced Evolutionary Virus.
     
    Details at Nexus Mods
     
    You can save him even if you destroy the Institute. If you side with the Institute, he fakes his death and you'll still become Director.
     
    Interacts well with some of the popular alternate ending mods. No vanilla forms edited.
     
    To customize some aspects of the mod, visit the chem station. You'll also get craftable rewards for saving Father.
     
    There's no companion romance option, this is just a regular mod.
     
    View Trailer
     
    Credits:
    Toro Montana - modder
    Thuggysmurf - beta tester + compatibility with Project Valkyrie
    Caleb Mills - Nate/Male Sole Survivor voice actor (legacy content, no longer used)
    Emaline Tuck - Nora/Female Sole Survivor voice actor (legacy content, no longer used)
    DiscoGnome - Father voice actor (legacy content, no longer used)
    Ken Johnson - Dr. Dean Volkert voice actor (patch 1.10, no longer used)
    Brett Keane - Dr. Dean Volkert voice actor (patch 2.0 and up), "Coursing Venom" quest writer, ending cinematics narrator
    WolfieDarkfangs - Commonwealth Courier voice actor (legacy content, no longer used)
    m150 - Super Mutant Father's Lab Coat model
    HadToRegister - Arnold voice (legacy content, no longer used)
    yoo/Liz - Cameron voice (legacy content, no longer used)
    Bethesda Softworks - wouldn't be possible with them
     
    Soundtrack Credits:
    1. Faction Choices Fragment Credits:
    Music provided by No Copyright Music:
    https://www.youtube.com/c/royaltyfreezone
    Music used: Altered Carbon by Evan King
    https://soundcloud.com/evan-king/altered-carbon-free-download
    Licensed under Creative Commons Attribution 4.0
    https://creativecommons.org/licenses/by/4.0/
    2. Institute Destruction Followup Fragment Credits:
    Rocky Soundtrack | "Isolation" by Lucas King
    https://www.youtube.com/watch?v=vVTP0DOL_2Q
    Licensed under Creative Commons: By Attribution 4.0 International
    https://creativecommons.org/licenses/by/4.0/
    3. Shaun Dead/Murdered Fragment Credits:
    "Uniq - Art of Silence" is under a Royalty Free music license.
    Music promoted by BreakingCopyright: https://youtu.be/er--pnwFDgU
    4. Final Fragment Credits:
    Music provided by No Copyright Music:
    https://www.youtube.com/c/royaltyfreezone
    Music used: End This by Evan King
    https://soundcloud.com/evan-king/end-this
    Licensed under Creative Commons Attribution 4.0
    https://creativecommons.org/licenses/by/4.0/
    5. Overboss of Nuka-World Ending Fragment:
    "Darren Curtis - Demented Nightmare" is under a Creative Commons license (CC BY 3.0)
    Music promoted by BreakingCopyright: https://youtu.be/g_O4kS9FP3k
    6. Institute Reformation Ending (Project Valkyrie) Fragment:
    Mark Morgan - Dream Town (The album was engineered and mixed by Vladislav Isaev.)
    https://archive.org/details/VaultArchives
    7. Vice Ending Fragment:
    TeknoAXE's Royalty Free Music - Small Whale - FunkSka
    https://www.youtube.com/watch?v=9wLlj52PkJQ

    323 downloads

    Updated

  24. Aylis Character Pack for FG (Face/Body/Armor)

    Preamble 
    This is a character set that is primarily intended for my guide. But parts of it will hopefully be useful for others too. I hope you'll like what you find here.
     
     
    Requirements
    The files were meant to be used with the following mods:
     
    Presets 
     
    Aylis Face Preset
    This preset for my char has changed quite a bit over time. This here is my final version. Pretty, but not overly perfect.
     
    Aylis Body Preset
    This is the conversion of my previously used CBBE preset. To make sure it works as it should i rebuilt it from scratch. And again i tried to create a more natural body.
     
    Modifying the preset
     
     
    Armor and Clothing 
    Here i'll give you all armors that are currently used in my guide. They are obviously using my preset and only have to be downloaded and activated. The optional files should be merged with 'AFG - Armor'.
     
    Basic files
    FO4 and all DLC                                                   AFG - Armor
    Body and Vioxsis Strap-ons                                 AFG - Nude
     
    Optional files
    All available FG presets for the CC                      AFG - Creation Club
    Atom Girl Outfit                                                  AFG - Atom Girl
    Children of Atom - Fanatics Outfits                    AFG - CoA Fanatics
    Commonwealth Mini Dresses                             AFG - Mini
    Commonwealth Shorts                                       AFG - Shorts
    Converse Shoes and High Sneakers                   AFG - Converse
    All used armors from CROSS                              AFG - Cross
    Eli's Armour Compendium                                 AFG - Elianora
    Girls Workshop                                                   AFG - Girl Workshop
    Just another Piper Outfit                                    AFG - Piper
    NanoSuit                                                            AFG - Nanosuit
    Piercing collection                                              AFG - Piercing
    Precursor Suit                                                     AFG - Precursor
    Private Military Company                                   AFG - PMC
    Technical Competition Sportswear (TCS)            AFG - TCS
    Toxic Raider Armour                                           AFG - Toxic
    Vtaw Wardrobe 1 AND Wardrobe 4                   AFG - VTAW Wardrobe
     

    6548 downloads

    Updated

  25. Aylis Icons Redone

    Preface
    I was never really happy with the icons some mods added to the items in the game. So i started to add and modify icons and distributed them to all items which appear in the game. Here you'll find all patches that i created for the mods in my guide.
     
    As there are now a lot more icons this should improve the search for items and also give you on a glance an idea what an items is for. I hope you like what you get here.
     
     
    Covered mods
     
    Load Order
    The three mods should be very low in your LO.
    Extended Tags                     - Files for the icons.
    Aylis Sorting - Base Game - Patch for the base game and all DLC
    Aylis Icon Patches               - The patches for the single mods
     
    Overview
    In case you want to add a mod on your own here's an overview of the used tags:
    Tags Overview.xlsx
     
    Note
    I'm still tinkering with a few minor details, but that shouldn't stop you from using this mod.
    All links to the used mods can be found in my guide.

    1346 downloads

    Updated

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