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About This File

One thing that annoys me in FO4 is how weak the Raiders are. For example I recently went through DB Tech at level 16 and hardly got a scratch, so I wanted to give them a bit more bite in their firepower.

 

This is a simple mod to help make the Raider firepower a bit more powerful and so make them a bit tougher to deal with, but doesn’t turn them into bullet sponges or make them overpowered for low level characters.

 

Vanilla low level raiders have a debuff so they only do 75% of normal damage. This has been removed and replaced with a buff to make them do 150% of normal damage. The same for all the other Raider levels, except for Legendary which I have left at its vanilla 125%.

 

I tested with various settings at Normal game setting with a level 1 and level 17 pc and 150% seemed to be around the best, but it’s easy to adjust in xEdit or CK if you want to increase the values (just change the perk). Bear in mind that if you play on Very Hard or Survival then you may find the first Raider encounter at Concord rather interesting as the incoming damage factor will go from 2 to 3.

 

It’s safe to remove or change mid game as there are no scripts and it simply changes the perks in the Raider templates.

 

Many thanks to @EgoBallistic for pointing me in the right direction as to what files needed to be looked at.

Edited by Slorm


What's New in Version 1.0.0

Released

Another version, this time with x 2 incoming damage, I was finding the 1.50 damage version still a bit tame.

 

Safe to swap around mid game



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