Jump to content

foreveraloneguy

Subscriber
  • Posts

    1769
  • Joined

  • Last visited

5 Followers

Profile Information

  • Creepy old guy
  • Gender
    He/Him

Recent Profile Visitors

3616 profile views
  1. That's what I suspected; that they were generated in racemenu. That's why NPCs sometimes show up with multiple warpaints. What I'd hoped is that you were using something that replaced the warpaints. Given the options of grey face or NPCs with multiple warpaints, I chose to edit the plugin and remove the warpaints from the NPCs, which doesn't affect how they normally look since I didn't regenerate anything. And FYI, face discoloration fix doesn't cause this issue. What it does do is regenerate the facetint and head when either fails to load, and it regenerates them from the whatever is configured in the plugin. In this case, a bunch of warpaints.
  2. I rebuilt some NPCs with HPH but I'm having a problem getting this to work for NPCs. I have mfee commands working for NPCs, but all "mfee 0 <0-8> xx" commands produce no change. These same commands work fine on my PC, so there's something off with mfee but I can't figure out what. I also tested with debug notifications turned on, and when the game loads it tells me that morphs are being applied to the character I'm testing on, but no change in appearance. Anyone have any ideas what might be going on? edit: after some more testing, it's only certain NPCs that the mfee commands don't work on. Ysolda: doesn't work. Lynly: doesn't work. Temba: doesn't work. Lydia: works. NPCs added by mods: works. All of these were generated using the same femalehead.nif. edit 2: I did a stupid and let a mod overwrite my high poly replacer so a bunch of NPCs were using low poly heads.
  3. If you built the fomod in MO2 it's incompatible with Vortex, though fomods built for Vortex will work with MO2.
  4. It's a warning that shouldn't be ignored. The easy fix is to copy over the root config.json from DD NG which doesn't affect the conditions in the overwritten jsons so all animations fire correctly.
  5. FYI to anyone reading this, it's still happening in 8.0.1. The issue is that there are a number of presets that have no conditions which triggers the invalid submod warning. It makes me wonder if they were edited in user mode and not in mod author mode. I would also like to know what the conditions in the presets are supposed to be. Edit: the OAR configs shipped with this mod don't show errors. However, if the configs from this mod are allowed to overwrite the OAR config.json files that ship with DD NG 0.4.x, then you get a bunch of warnings in OAR.
  6. Looked back through the thread and haven't been able to find anything. The issue is that bursting never seems to trigger even when I'm over 120%. Seems like this has been broken for a really long time, at least for me.
  7. Pandora works fine on AE, and is a lot better than FNIS while taking only a couple of seconds to run instead of several minutes while maintaining full backward compatibility. There's also the fact that most patches that would've required FNIS are now being release for Pandora, though you still occasionally see a nemesis patch. You'll never see another FNIS patch since Fore is done.
  8. Looks great. Where can I find the helmet in the screenshots?
  9. Just a thunk for some possible future version; add an option in the bimbo makeover to have a bimbo change her outfit. Or better, an option to have bimbos change outfits on a schedule or even randomly. I know there's an option to tell a bimbo that the player will manage their outfit, but that's a pain if you have more than a handful of bimbos running around. And particularly for those bimbos that aren't followers. I had the idea at one point that I'd use SPID to distribute random outfits, but SPID doesn't activate outfit changes for NPCs that have their outfit changed with setoutfit.
  10. Feature request: In case of an invalid entry in the json, print the file and line that the parser choked on in addition to the dictionary entry.
  11. I came to echo the comments regarding a way to adjust the brightness and the slow panning myself. It's a really useful tool that could be outstanding with just a few (hopefully from a code perspective) minor tweaks.
×
×
  • Create New...