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foreveraloneguy

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  • Creepy old guy
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  1. I'm saying that isn't happening. The NPC keeps their vanilla hair but the color changes. Then if I go into bimbo makeover and tell it to give them a new hair, they get a hair from YPS. It used to assign a random YPS hair during the bimbo transformation. I never had to mess with entering a name in the perm box.
  2. If you aren't aware, as long as you aren't running skse script commands, aren't using an skse plugin, and aren't doing any morphing, the conversion is as simply as running the mod through cathedral. If the original works in LE, then it's > 99% chance it'll be fine in SE. I'm already running the original in SE after running it through cathedral and it works fine, FYI.
  3. It works the same way as the YPS gender bend... throws you into racemenu. I really wish they'd done UBE as a race replacer.
  4. Has it been mentioned that bimbos aren't getting hairs from the YPS lists, but using the bimbo makeover lets you give them a hair from YPS? Just me? This is on a new game started with 1.9.1.2.
  5. You don't need to be sorry. It's your mod and you can design and build it any way you want. I already made my own patch with values I find challenging but not game ending. The MCM option is a good one. Maybe don't lock weapons. I got hit as soon as I left riverwood when starting a new game, so I was basically fucked since I had no resources other than what I'd picked up in the caves under Helgen and the little bit I picked up in Riverwood so trying to wait it out wasn't an option. I didn't have a problem with the itch powder being locked. It was not being able to fight or hunt that got me riled. But a thought on the itch powder that just occurred to me, if you haven't already done/aren't already planning to do this; when locked into the itch powder, if each hit triggers the itch powder effect and adds corruption it could be an area effect, so attackers, followers, anyone in range gets a dose of corruption. Get hit, little puff, thoughts get more pink for everyone. Could be really funny if it also raised arousal, maybe trigger a solo scene on high enough arousal. You know, scratch that itch. And one side note; when I was digging around in the mod, I noticed a lot of enchantments using effects with 0 second timeouts. You can change the magic effect to have no duration if you don't need to be able to set different timeouts on any of them. It's just cleaner because it doesn't call the game timer when it's not needed. Also, sorry, reading back that post was rather harsher than I intended or was deserved. Being a condescending twat waffle must suck, because you could have just skipped right over my post instead of showing the world what a douche canoe you are.
  6. Yeah, that's enough to make this mod dead to me. I don't do mods where I'm left largely helpless for days in-game. Between that and not being able to unequip that effing hammer of healing, my only option is to hide until the effect wears off. Except I also use a survival mod, but I can't hunt because all I can do is heal whatever I hit. 8 hrs real time is over 6 in-game days. My character will be dead in 3. Not great. It's a great idea, but the implementation needs a lot of work.
  7. Thanks, but I already converted the mod to AE w/ high poly heads and tweaked their appearance.
  8. This is missing the facegen files for the NPCs in the mod.
  9. hah.... that's kind of awesome... I had it translate "I'll kill you where you stand" and got "OMG, like, so not cool, babe! Let's just spread love and good vibes instead, k?"
  10. Did you change that in cc_sexeventsscript? I'm seeing the same problem where NPCs never advance their corruption.
  11. OK, somewhere between 7.x and 8.x, an odd thing started happening. When my PC uses public humiliation (the lifting a slave by the neck animation), once the animation completes, I no longer have any control over my character. I can open and close the console or open the menu, but epc, pushactoraway, nothing regains control. It's like I'm stuck in a scene. But if I can get another animation to play, it breaks me out of being stuck.
  12. @TrollAutokill In the update notes where you said "Corrected patch for SlaveTats NG. It's now compatible with both versions of SlaveTats.", is that slavetats and slavetats NG?
  13. Yeah, it's not. It was another mod and I just didn't notice the problem until I updates bimbos.
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