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foreveraloneguy

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  • Creepy old guy
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  1. Since this worked for me with address library v13 until I updated to 1.7.104, the plugin probably needs to be rebuilt for 1.7.99+.
  2. A couple of things I've noticed in the 2.11 beta, it seems like when encumbrance is enabled, it kicks in too strongly. At less than 50% filled, it seems to be fully slowing down the N/PC. And the other thing is more a general question; the burst_mult is hard coded. I've always thought that should be a setting exposed in the MCM. Having it set at 1.2 has always seemed low. And in earlier versions, I was able to change that and recompile. That doesn't seem to work in this later versions.
  3. Yes, just stay away from 1.7 for now, at least until everything is updated for that version.
  4. @jib_buttkiss Remember how I said on the previous version with YPS installed and detected, the curse wasn't changing bimbo hair, but I could go into bimbo makeover and give them a random hair? Well, just got around to doing some bimbofying in 1.9.1.4 and now I can't change their hair to anything except the wigs. YPSEnabled, YPSNew, and YPSForBimbos all show 1 from the console. And they don't even get a wig during the curse. The test NPCs were not members of ccdonotchangemyheadparts..
  5. So after some more play, I'm nearly certain that it's an issue between this mod and YPS when this mod tries to equip earrings on unpierced ears that causes my character to constantly sheath their weapon. My ideal fix for this would be to see if the PC has the perk "permanently pierced ears" (XX005E31) from yps-ImmersivePiercing.esp and skip equipping them if not. Or else add the two pierced ears perks at the same time the way the bimbo curse does.
  6. No, it's cursed outfit. At least one of them includes bimbo earrings. If you haven't gotten your ears pierced, earrings can't be equipped. And anything trying to equip them just starts a quest to get your ears pierced.
  7. I didn't see the pursuit encounter system. I'll check the MCM and try that. One more thing about the binding shame spell; if you're using YPS and have it set to check piercing slots, when earrings get equipped, they get immediately unequipped, then equipped, then unequipped, wash, rinse, repeat ad nauseum. I'm not sure if that's what's causing my character to constantly sheath their weapons when it happens, might be a YPS thing. But it's annoying and not helpful in combat when I'm already running sl survival and legendary difficulty.
  8. I think the encounter setting in 1.2.0 is bugged. I have it set to the default of moderate, but I'm getting encounters at a rate the seems more appropriate for everywhere. For example, I got hit in Ivarstead, then again before entering the pass, again in Helgen, and then again on the road leaving Helgen going to Riverwood. That's too much. And I got hit with the cursed armor multiple times during each encounter which caused my character to go into a loop changing between multiple outfits. So the 60 second cooldown seems way too short. It seems like it should be at least as long as the curse lasts, but ideally longer.
  9. Came back to this mod after a long time. But now I have an issue I've never run into before. As soon as I get to Riverwood I get grabbed by an enforcer who takes all my stuff except 30 gold. That's not enough to buy a license for anything. I tried to console myself some extra gold just to buy the licenses, but any gold I add vanishes and I'm stuck with just the 30. I can't find a way to increase that either. So how do I turn this into something other than sexlab you're fucked and not in a fun way?
  10. After way too many hours troubleshooting, I found the problem. For some reason Milk-Mod-Economy-SE-Bodyslide-v8 and FHU have a conflict that causes the FHU MCM to fail to register. The FHU config quest is set to start game, start game enabled. The fix I found was to change the config quest to just start game enabled and now FHU registers its MCM while Milk-Mod-Economy-SE-Bodyslide-v8 is active. I suppose the other possibility would be to leave Milk-Mod-Economy-SE-Bodyslide-v8 disabled until after FHU has registered. But I also use dyndolod which really hates it when you mess with the load order when it's enabled. I'm not sure if this is a problem with the seq file or something else. I know that regenerating the seq file made no difference.
  11. What I'm saying is that I can't talk to them, their name disappears, and once dead I can't loot them by activating them. I have to open the console, click on them, then run openactorcontainer 1. I replicated the issue 3 time to be sure that was what was happening in a new game. Could this be some weird conflict with defeat?
  12. A bit different MCM not loading issue... this all worked fine until I started troubleshooting and disabled a bunch of mods including this one. Once I solved the original problem, I re-enabled all the mods and everything loads correctly except this one. I checked my requirements, the quests are running, but the MCM never appears. running setstage ski_configmanagerinstance 1 doesn't do anything either. I even reinstalled the mod, but no change.
  13. Hate them all. Hate the whole narrator thing in general. It's also a huge conflict with YPS which already has a ton of contextual lines which are kept short, unlike this where the narrator is just droning on about nothing.
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