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snarfies

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  • Birthday 01/01/1970

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  1. 6.2 is pretty cool. I played around with the deadly furniture a bit. Couldn't get anyone to step into the impaler though, but I don't know that that's anything to do with THIS mod. Still can't see a thing in the crafting room though.
  2. Nope. 5.0 does not fix the statue. Also, the mod seems to be overwriting default sounds from both Sexlab and ZAZ - not sure why those are included.
  3. I'm going to say no? There's a lever near the front door - it doesn't seem to do anything. Is that the lightswitch? I'm going to try v5 to see if that fixes the statue, thanks.
  4. Okay, got in, had a look around. Not bad. Some issues I had: 1) If there's a key just lying next to the place, why even bother with the key? Just have an unlocked door. 2) If Mariah is supposed to be a merchant, she isn't working - she has no merchant dialogue. 3) The ankle cuffs and gag ring in the open chest in the first room are marked as owned/stolen. 4) There's some kinda shoggoth statue behind the furotub that has no texture. I assume this is some unmentioned dependency? 5) The room with the cells that shoot flames are neat, but there should be some shackles opposite the flame jets. 6) Most of the rooms are way too dark. I don't use any lighting mods, and I'd still want to carry a torch to see around my own home.
  5. I'm a little stuck on the quest that should take me to Blackreach. I have quest objective to "Return to the wayshrine in Darkfall Cave." I do so, Wotjek pushes us through.... and then what? The objective does not change, and making my way through the cavern and into the vale just points me back to Darkfall.
  6. I used to use UB with PAHE/HSH. It works even better with the "Lighjtweight and Fixed" version of it: https://www.nexusmods.com/skyrimspecialedition/mods/35557 I had to keep the "Dark Area" as its own cell for performance purposes - So I used that as the training area, and then sent fully trained slaves to the main house where they entertained guests. The main problem was there wasn't really anywhere good to put the home cage. I think I console-disabled the bookshelves in one of the storage areas and used that. Also, I would have liked more space for ZaZ furniture. I placed some manually in the Dark Area, and a few things in the main house. Ideally I'd have liked the display room cleared out completely and replaced with a ZaZ playroom - I display everything in LotD's museum, and have for years.
  7. Its pointless, seeing as how Faction Warfare is literally Faction Economy 2.0.
  8. Sounds wonderful, appreciate the effort. But I doubt I'd even attempt Morrowind these days without OpenMW.
  9. Irony Mod Manager reports a number of errors in this mod, all very similar. The mod seems to work just fine despite these errors, which seem like some minor spacing stuff, but here is one such example anyhow: Error at line: 125 column: 3 file: gfx/portraits/portraits/lewd_portraits_nagas.txt. Please report this error to the author of the mod: Dadicho's Lewd Xenos. Error message says: Error in gfx/portraits/portraits/lewd_portraits_nagas.txt: Ln: 125 Col: 10 (UTF16-Col: 3) } ^ Note: * The column count assumes a tab stop distance of 8 chars. * The error occurred at the end of the input stream. Expecting: closing brace, statement or whitespace Other error messages: The clause opened at ("gfx/portraits/portraits/lewd_portraits_nagas.txt", Ln: 57, Col: 19) was not closed.
  10. >+ Changed default spawn chances I hope you made them a LOT less common, because I've found dozens of copies of each and every comic in the mod in every washer, dryer, and locker in the Commonwealth. If they're gonna be some common, maybe make them a little more worthless? Like worth 1 cap each when selling them? Yeah, I know I can just not take the loot, but come on. I know it'd be hard to do, but it'd be cool if you only found, say, one of each comic. Still random spawns, but say I find The Simpsons #7 once, and then it doesnt' spawn anymore.
  11. I am using this on 3.02, the GOG Linux version. No issues noted thus far. I am using the Irony Mod Manager, which seems to help a lot. Just unzip the original archive into the mod directory, activate and launch the game through Irony.
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