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7 hours ago, Foxess said:

Would someone mind explaining it's intended effect? Thank you!

 

Like Lupine said the intended effect is probably SLaveRun related or maybe not fully implemented yet. 

 

However, if you are using my SL Adventures patch the Freedom License makes not wearing a collar legal in towns that have laws requiring the player to wear a collar. 

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On 1/12/2021 at 12:01 PM, Monoman1 said:

H

Just a head up.  disabling begging in the MCM seems to be messed up.  I think it can screw with a lot of mcm functionality and somehow disengage some mods, including survival, SLAX or SLAR and Dripping when Aroused.  It seems to freeze the MCM as if it wants you to exit so it can reboot.  (Defeat and Sexlab both do that when started)  However, if you then try to go back into Survival MCM it remains frozen and seems to disengage certain types of mods.  May have also happened with STA, though not sure about that one anymore.  You still have access to other MCM menus, but those ones in particular seem to be affected.  (probably because you hook into them). 

 

The last time I set up the MCM on a new game (special edition), I set everything up and then made a save before trying to disable begging.  Nothing disabled as I didn't go back into the MCM, but the players (female) body became invisible.  You could see a shadow body at certain angles or at closer proximity.  Putting on clothes made the body reappear, taking them off again was ok.  However, putting those clothes back on became problematic as different body parts would disappear with different clothing.

 

Let me know if you want more info.

 

Edit:  The invisibility part actually has to do with importing settings for DD and not Survival.

 

Everything seems ok so long as you don't try to get back into the survival menu in the alt start prison cell.  Make a save just prior and make sure it is the last thing you do, and it works.

 

 

 

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10 hours ago, sattyre said:

Just a head up.  disabling begging in the MCM seems to be messed up

Nope. Something else is messed up in your game. Toggling begging simply sets a global variable. Which is about as simple as it gets scripting wise. It's not even stopping/starting a quest which would generally cause freezing. 

 

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18 hours ago, Foxess said:

Hi, I was wonder what the freedom license is supposed to do? I couldn't find any description for it in the MCM or on the mod page. My impression based of the name would be that it would allow you to exit walled cities without an escort but that does not seem to work for me, the city gates remain locked.
Would someone mind explaining it's intended effect? Thank you!

Freedom licence doesn't do anything. Currently. It's a placeholder. 

On 1/14/2021 at 2:23 AM, deadayo said:

Hello,

Thanks. I'll take a look.... sometime. Currently too busy. 

On 1/13/2021 at 1:42 AM, Corsayr said:

Hi again! 👋

 

I am having an issue with licenses. When defeat triggers a robbery, or SLAdventures triggers a robbery (sleep creep), and they steal a license, SLS doesn't seem to notice the license is gone. Even though the physical license has been removed from inventory. 

 

not sure what kind of fix options there are for this. But at min would it be possible to make a check license hotkey that would force a scan of your inventory and adjust your license status? 

Probably to do with the shittyness of OnContainerChanged. Thank you bethesda. Could have fixed that in your 'super' version. Too busy sucking up that sweet cash though. 

 

It's something MWA struggled with too. All I can say is that it usually works. Defeat included. A periodic check may be the way to go. But there is no GetContainer function in skyrim. Fallout added it. So you've to rely on GetItemCount(ObjectRef) which seems to work but it means you need to be able to guess which container it's in. Luckily for SLS the only container that matters is the player. 

 

I don't know that a periodic check is easily do-able. I'll check.... someday. 

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3 hours ago, Monoman1 said:

I don't know that a periodic check is easily do-able. I'll check.... someday

 

What about an MCM 'Check now' button? My biggest issue is there is no what to fix the license problem on the go. It corrects itself when you buy new licenses but that is after I have 'freerided it back into town with my licenses gone but not forgotten' 🤭

 

The Compass can be fixed by toggling the compass feature.

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7 hours ago, Monoman1 said:
17 hours ago, sattyre said:

Just a head up.  disabling begging in the MCM seems to be messed up

Nope. Something else is messed up in your game. Toggling begging simply sets a global variable. Which is about as simple as it gets scripting wise. It's not even stopping/starting a quest which would generally cause freezing. 

Well then that is good to know.  I am playing in SE, so there could definitely be issues that are related to the porting of the LL-Mods.  Something at the initialization stage is messing up the works of various menus and mods,   It's a tricky area to figure out, because it involves setting up all the menu's over and over.

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This might be a unpopular opinion but I would like to see a version without Devious Devices stuffed in every interaction. There are genuinely good prospects in this mod like the begging, simply knock-integration and I absolutely love the cum addiction but for me Devious Devices is honestly a turnoff.

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3 hours ago, Kytis89 said:

This might be a unpopular opinion but I would like to see a version without Devious Devices stuffed in every interaction. There are genuinely good prospects in this mod like the begging, simply knock-integration and I absolutely love the cum addiction but for me Devious Devices is honestly a turnoff.

 

I agree with you that the cum addiction feature is great.

 

In addition to that, this mod has tons of other awesome features that don't use Devious Devices, such as Daydreaming, the Kennels, sexual horse charming, misogynistic NPC comments, Spank That Ass integration, the curfew system, bikini armor distribution throughout the world, and the bikini armor experience system.

 

In my experience, this mod's MCM offers almost total customization, and you can configure this mod to avoid most, if not all, use of Devious Devices.

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5 hours ago, Kytis89 said:

This might be a unpopular opinion but I would like to see a version without Devious Devices stuffed in every interaction. There are genuinely good prospects in this mod like the begging, simply knock-integration and I absolutely love the cum addiction but for me Devious Devices is honestly a turnoff.

 

I think you are wildly exaggerating DD's prevalence in the SLS mod, there are only a few interactions I can even think of that use DD in SLS, and DD isn't even a requirement of SLS. 

 

Which devious device interactions are you seeing that cannot be turned off in the MCM? 

 

The only one I can think of that doesn't have an MCM off switch is the punishment for leaving without paying toll after you come back (and being gone longer than the grace period). Which is easy to avoid, just pay the tolls. 😊

 

Everything else I can think of has an off switch.

 

 

 

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4 minutes ago, Corsayr said:

 

I think you are wildly exaggerating DD's prevalence in the SLS mod, there are only a few interactions I can even think of that use DD in SLS, and DD isn't even a requirement of SLS. 

 

Which devious device interactions are you seeing that cannot be turned off in the MCM? 

 

The only one I can think of that doesn't have an MCM off switch is the punishment for leaving without paying toll after you come back (and being gone longer than the grace period). Which is easy to avoid, just pay the tolls. 😊

 

Everything else I can think of has an off switch.

 

 

 

I admit I might have exaggerated in my previous post when I said "every interaction", I did not even experience them all yet. So sorry for that.

The events I am referencing to and the ones I would most likely really enjoy are Simply Knock-integration: I don't know if there is a chance for it to turn out differently but I tried the function several times and the result was always that the house's owner would slip the armbinder through/under the door and request wearing it.

The kennels: Did not extensively test this either for possible variations but the kennel master always requested to "put these toys on your body" or something along those lines.

Pickpocketing consequences have a slider for "minimum devices equipped" and "maximum devices equipped" but I could not set them to zero. This I most definitely did not test as I was already kinda bummed and just went "fuck it, uninstall".

These are the things I encountered while trying the mod out, there could be more or I might be wrong about these ones.

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On 1/12/2021 at 9:53 PM, Lupine00 said:

Back to voice...

This is a good introduction to Tactotron. https://ai.googleblog.com/2017/12/tacotron-2-generating-human-like-speech.html

The SKVA solution is AFAICS Tacotron with some FastPitch optimization on the back end.

I don't think FastPitch is improving quality, it's actually trading quality for performance. (Maybe I'm wrong, but it seems WaveGlow is still being used, so I haven't fully grasped what FastPitch is doing).

Try the examples here: https://google.github.io/tacotron/publications/tacotron2/index.html

Totally non-robotic.

It also gives some nice clues on how to drive Tacotron to get good results.

 

There are NVidia implementations of almost all these things, by NVidia, in PyTorch, including Tacotron2, WaveGlow, etc.

 

What occurred to me is that we don't need to solve the text to speech problem.

What we really want is voice changing, not text to speech, so you can record dialog, with the emphasis and timing you want, and put it into any voice.

That's sort of possible, but it's a different discipline. Some of the same techniques apply.

 

Tacotron2 is turning text into sequences of mel-spectrograms ... you might as well say they are simply frequency-domain samples, that's really what they are in this context.

Similarly, there are tools to generate the base mel-spectrograms from an audio training set.

Tacotron2 maps the text for the training data to the spectrograms.

So, can we do the reverse mapping?

Train a data set with your own voice and then use it to perform speech to phoneme data, including timing and pitch changes.

That phoneme data is then pushed back the other way through a difference mapping to produce the alternate voice.

The phoneme spectrograms are fed into a synth, using the discovered timing and remapped pitch changes to get the alternate voice.

Initially, you'd probably still need a female speaker for female voices and a male for male voices, but the results would have the potential to be very fluent.

I think given more effort you could create male/female mappings.

Note that phoneme data is something DIFFERENT to what Tacotron is doing, because it's mapping directly to/from character sequences in ordinary written representations of voice.

 

Probably, this has already been done. Or something a little smarter. Just need to find the papers!

 

Anyway, should probably stop thinking about this. It's a rabbit hole that will mean I never get around to fixing my mods.

I've wanted to do more with machine learning and there seems to be a good open source Tenserflow implementation of Tactatron. If people wanted, I can see if I can generate some custom voice clips. It would be a fun project for me at the very least, I guess. 

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35 minutes ago, Kytis89 said:

Simply Knock-integration: I don't know if there is a chance for it to turn out differently but I tried the function several times and the result was always that the house's owner would slip the armbinder through/under the door and request wearing it.

 

Them forcing you to wear some devices is basically all of the encounter. with a chance of them selling you to slavers. Not sure what happens if DD is not installed... 

 

36 minutes ago, Kytis89 said:

The kennels: Did not extensively test this either for possible variations but the kennel master always requested to "put these toys on your body" or something along those lines.

 

There is a check box in the MCM to not add extra-devices. So at the very least it can be reduced? I don't really use the kennel so much, so not sure what it means by extra devices. 

 

37 minutes ago, Kytis89 said:

Pickpocketing consequences have a slider for "minimum devices equipped" and "maximum devices equipped" but I could not set them to zero. This I most definitely did not test as I was already kinda bummed and just went "fuck it, uninstall".

 

If I am recalling correctly that system doesn't add devices it makes pick pocketing harder when you are already wearing devices. 

 

 

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30 minutes ago, Corsayr said:

If I am recalling correctly that system doesn't add devices it makes pick pocketing harder when you are already wearing devices. 

If you have SLS set to handle failed pickpockets one of the interactions (as a female PC since never tested with male) is that they will equip DD's on you. They'll say something along the lines of "this'll keep your hands busy".

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11 minutes ago, noshowyu said:

If you have SLS set to handle failed pickpockets one of the interactions (as a female PC since never tested with male) is that they will equip DD's on you. They'll say something along the lines of "this'll keep your hands busy".

 

ahh okay. Never play a thief char so I have not seen that interaction. 

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I noticed that if you talk to a male character that is in the middle of a sexlab scene while the daydreaming effects are active, it will reequip their clothes for the rest of the scene. Is there a way to fix this or would I just have to disable the daydreaming effect before I talk to someone in the middle of a scene?

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4 hours ago, Corsayr said:

Them forcing you to wear some devices is basically all of the encounter. with a chance of them selling you to slavers. Not sure what happens if DD is not installed... 

IIRC there is a chance you can set for the enslavement afterwards, so the entire encounter is relatively harmless if you set that to zero.

 

I would imagine that if you don't have DD, you just get regular Simply Knock. A toggle would be nice though, I suppose.

 

4 hours ago, Corsayr said:

There is a check box in the MCM to not add extra-devices. So at the very least it can be reduced? I don't really use the kennel so much, so not sure what it means by extra devices. 

I think this is referring to whether the kennel master just adds chains, or whether they might also add a suit, straightjacket or hobble dress on entry.

This adding of extra items can now be disabled, as it interfered with a lot of sexlab animations.

 

Also, the kennel master can add a device with each rape.

IIRC, there is an option to stop those devices being added.

 

Also, I think there is an option to control the extra devices on the decorative slaves? Or maybe it's just to control sex with them? There's certainly an option for them of some sort.

 

I believe there are toggles for all of these things in SLS now, but I can't remember the exact name of each one without opening it up and checking the tool tips.

 

In any case, the description of what each option does is in the tool tip.

But you might not understand what they do until you've been in the kennel a bit.

If you've never used the kennel, then leave the options alone until you know how it works.

 

The kennel is extremely punishing by default - and you pay to use it. I set my kennel fee to zero. It seems fair given that you will be raped into mind-breaking submission by humans and animals.

 

How about this?

 

Spoiler

Random thought bubble...

 

I'm not quite happy with the zero cost for the kennel, but there should still be encouragement to use it, especially when broke.

 

 

What if there were a "deal" you could make with the keeper?

Maybe the slaves you see there made such a deal? Or at least some of them. Now you can too...

 

e.g.

Keeper: "If you like it here, I can cut you a deal."

PC: "I'm not sure... How would that work?"

Keeper: "If you sleep here for free every night, I'll go a little easy on you."

Keeper: "But if you don't show, you'll have to pay extra next time I see you."

 

 

After staying in the kennel once, and paying, you can negotiate with the kennel master for "better" terms.

As long as you stayed in the kennel the night before, he won't charge you.

Also, he will only rape you once per night. Creatures can still rape you arbitrarily though.

Maybe he has a setup with other kennel masters, so the shared kennel isn't an issue?

 

However, if you skip a night in the kennel, next time you visit he makes up for every night you missed by adding a rape, and those rapes might be by him, or a horse, or a troll, or who knows what...

 

Also, for every night you missed he takes a retroactive cash fee, if you have the cash.

 

Also, once you make this deal, you have to buy out of it, and the price is moderately high (e.g. 2000 gold)

 

Also, if you don't show for 7 nights in a row, you get a bounty for "cheating" the kennel master of his dues.

The punishment, if caught, is to be sent to the kennel. All money is taken.

The debt is reset, but you spend 24 hours in the kennel instead of just a night.

Maybe the buyout cost is increased too?

If you own property in-hold that you were evicted from, it's confiscated to pay the kennel debt.

 

e.g.

Keeper: "Did you think you could run out on our deal honey?"

PC: "Um, sorry... I was caught up somewhere else."

Keeper: "Don't worry, you'll have plenty of time to make it up to me. You know this is where  you belong, right?"

PC: "Yes." -> lose resistance, spend a normal-ish 24 hours in kennel.

  Keeper: "Good girl. Now put on your nice ornaments."

PC: "No." -> keeper pumps you up with cum over and over during 24 hours in kennel.

  Keeper; "Nobody expects you to be smart honey, but you should learn to listen to your betters."

 

If you said "No.", then at the end of the 24 hours, you need to agree with the kennel master, or he won't let you go, and you stay another 24-hours.

e.g.

Keeper: "Learned your lesson honey? I expect to see you back here soon. I can't let my pets out unless I'm sure they'll come back for the night."

PC: "Yes. I'll be back soon." -> PC can leave.

PC: "No. This place is awful." -> PC gets another 24-hours in the kennel.

  Keeper: "If you don't learn your lessons, I'll just have to keep training you. Make sure you answer right tomorrow, or you could be here a while."

 

 

 

4 hours ago, Corsayr said:

If I am recalling correctly that system doesn't add devices it makes pick pocketing harder when you are already wearing devices. 

I think there are both. You can change how devices impact lock picking and pick pocketing, and you can also change the guard punishment for pick pocketing that is applied in addition to the bounty.

 

This latter feature can interact badly with PoP and Devious Lore, so it would be good if it could optionally be disabled.

It's not a catastrophic interaction, but still kind of bad.

 

e.g.

  1. Caught stealing an item or pick pocketing.
  2. PC put in armbinder/yoke.
  3. PoP decides to arrest you because you have committed a trivial crime (because PoP will do that).
  4. PoP adds PoP restraints, which are arm cuffs that conflict with the DDs that were just added.
  5. PoP items change the animation override that the heavy restraint needed, so player looks broken.
  6. PoP eventually - after a while - strips the SLS items that were just added.

In the worst case the items try to add at the same time and end up broken. This only happens if SLS gets lagged for some reason. Normally it gets in before PoP.

 

 

Another little conflict is from STA (though I think SLS will also do it with its own stand-alone spanking).

In this case, you are spanked by your follower, who is wearing heavy restraining devices. How can she manage it?

 

Another spanker problem is NPCs "bound" in furniture who suddenly run out of it to spank you (and never go back).

Happens a lot in Slaverun and SD+, particularly in Misty Grove.

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11 hours ago, Corsayr said:

 

Them forcing you to wear some devices is basically all of the encounter. with a chance of them selling you to slavers. Not sure what happens if DD is not installed... 

 

 

Exactly what I meant, the event is all DD. Would love a alternate scenario in which the house owner let's you in and allows you to sleep for a night if you agree to suck his dick or something, the owner could also start additional sexlab scenes with player during their sleep.

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13 hours ago, Kytis89 said:

Exactly what I meant, the event is all DD. Would love a alternate scenario in which the house owner let's you in and allows you to sleep for a night if you agree to suck his dick or something, the owner could also start additional sexlab scenes with player during their sleep.

The SK scenario was never expanded upon. There are many things that could be expanded further. It's a matter of time/interest. 

21 hours ago, Lupine00 said:

I'm not quite happy with the zero cost for the kennel, but there should still be encouragement to use it, especially when broke.

Hmm. You know, the kennel is free. It's the cell inside the cell that's not free. Because there you won't be raped. Seems like a good deal for 20 septims. 

21 hours ago, cobra0798 said:

I noticed that if you talk to a male character that is in the middle of a sexlab scene

Some would find that rude. Perhaps they're embarrassed. 

On 1/17/2021 at 12:39 PM, Kytis89 said:

This might be a unpopular opinion but I would like to see a version without Devious Devices stuffed in every interaction.

No offense. But it sounds like you don't like DDs much. Which begs the question. Why do you even have it installed? 

Generally SLS isn't hardcore DDs. Any devices equipped willy-nilly would either be cosmetic or low impact like cuffs/piercings/boots/gloves. The hardest probably being a gag. SLS does use hard devices like armbinders and pet suits etc but only within very limited circumstances. Like armbinders in the SK scenario are only while you're in the house. Or mandatory restraints for toll dodging are only for around town. Or pet suits only in the kennel. And this stuff is either removed automatically or you can ask for it to be removed when appropriate. Though the number of times I've forgotten to ask for an armbinder to be removed before leaving a city.... sheesh. 

 

Other than that the 'why aren't there more scenarios without DDs?' Because of time/interest constraints. Creating an interesting path in a scenario for people that like/use DDs and another path for people that don't is not easy or quick at all. 

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9 hours ago, Monoman1 said:

Hmm. You know, the kennel is free. It's the cell inside the cell that's not free. Because there you won't be raped. Seems like a good deal for 20 septims. 

That's news to me!

 

I never noticed any dialog that offered me such a deal. Had I known of it, I would certainly consider it excellent value.

My suggestion for recurring Kennel visits seems much more of an imposition.

 

 

I don't know why, but this post from a "classic thread" that is always active reminds me of SLS:

https://www.loverslab.com/topic/56510-post-your-sex-screenshots-pt-2/?do=findComment&comment=3259731

including such videos as https://static.loverslab.com/uploads/monthly_2021_01/3.mp4.184e57a8bdd59df013aa9afa1720e638.mp4

 

Seems like it would make a genuine feature: caravan hires you for advertising, work hard and get ... rewards.

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i don't have any mods that change inn prices (at least not intentionally). trying to use SLS for inn price changes. using immersive wenches and room charge is always 10 gold. 

 

i looked at xedit and don't see where prices are being overriden. not sure where to look... can someone point me in the right direction? thanks!

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26 minutes ago, ck2modfan said:

i don't have any mods that change inn prices (at least not intentionally). trying to use SLS for inn price changes. using immersive wenches and room charge is always 10 gold. 

 

i looked at xedit and don't see where prices are being overriden. not sure where to look... can someone point me in the right direction? thanks!

 

The price of rooms is a global, but I think SLS uses a script to change it not an esp record. Try deactivating it in the MCM exit the menu, wait a few, then go back in and turn it back on again. The script may have timed out at start up or something so you might need to retrigger it.

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Could you release the wound system separately? Would be very nice to use with followers without all the baggage that comes with SL Survival, especially when doing a male PC playthrough.

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1 hour ago, ck2modfan said:

i don't have any mods that change inn prices (at least not intentionally). trying to use SLS for inn price changes. using immersive wenches and room charge is always 10 gold. 

 

Setting the RoomCost global variable (rather than simply overriding it in a mod) is troublesome because the new value gets reset to 10 whenever you exit the game.  It depends on how the mod sets the value, but it's possible that the new cost got lost like that and just has to be updated again.

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seems like dialogue with kennel keeper about troll doesn't work correctly for me. i've passed the check (cum addiction) and the keeper just keeps telling me 'bout "it really works, as long as you keep them..." . am i doing something wrong?

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